Grand Theft Auto - San Andreas
June 5, 2005
Version 1WWW
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The Glenmeister's Grand Andreas
Playing the Steinway Grand
The Glenman's Gotta Whole Lot o' Auto
San Las Los the cosmos
co-starring the li'l Dodo
Rated just O (for "Oo-oo!")
Don't adjust your sets--I'm the one with the draw distance problem.
(Thanks already to Ernie Kovaks.)
http://en.wikipedia.org/wiki/Ernie_Kovacs
Oriented for the original PC version
with the Mouse and Keyboard Configuration and Mouse Controlled Steering
by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, and
GameBorder)
glenster (who's at) rediffmail.com
This walk-through, with active links for the web addresses I use, is at:
http://www.freewebs.com/glenster1/index.htm
Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page. To compare pictures of vehicles, you might bring a
page up twice and click a link from each.
Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:
http://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop
Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in seperate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!). It's at the freewebs site.
It's a G thang.
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When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there. At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.
********
CONTENTS
I Introduction
I.1 Paying tributes and having things in common
I.2 PC Health
I.2.a Clean your disk, disk player, and PC
I.2.b Get your hard drive clean and in order
I.2.c Use the latest updates
I.2.d Turn off unnecessary applications before running the game
I.2.e Take2 Games web site and toll-free phone number
the v 1.01 patch, and v.2 and the Special Edition
I.2.f Tweak guides
I.2.g Volume
I.2.h System requirements
I.2.i PC hardware and software on a budget
I.3 How to save games
I.3.a The convenience of copies of your GTA San Andreas User File
I.3.b Where to find a PC save game for nearly each of the main missions
I.3.c Some advice about saving the game
including using save games from v.1 for v.2 or vice versa
I.3.d An application that tells you your mission completion status, and shows
you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps
you need to tend to
I.3.e A mod that shows you the locations of items left to find on your radar
I.3.f 100% completion guide
I.4 Settings
I.5 Stats
How to check the Stats
STATS .HTML file
I.5.a Criminal Rating
I.5.b Health in relationship to Stats
I.5.c Player--Muscle and Fat Stats
I.5.d Player--Stamina and Lung Capacity Stats
I.5.e Player--Total Respect and Sex Appeal Stats
I.5.f Player--vehicle Stats
I.5.g Player--Pilot Ranking
I.5.h Player--Gambling and Luck Stats
I.5.i Weapons
I.5.j Crimes--Total number of wanted stars attained and evaded
I.5.k Crimes--Criminals wasted
I.5.l Crimes--Gang members wasted
I.5.m Crimes--Cost of property damaged
I.5.n Gangs
I.5.o Achievements--Flight time
I.5.p Mission--Mission Attempts/Missions Passed
I.5.q Miscellaneous--Progress made
I.6.a Some distinctions between the PS2 and original PC versions
I.6.b Adapters for PS2 and Xbox controllers
I.6.c Gamepad controls
********
I.7 Controls
A couple of instant replays that should have been (and other odd moments)
WTF screenshots
********
I.7.a Foot Controls
Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."
I.7.aa Climbing trees
I.7.aaa Taking Photographs
I.7.b Initial fight moves Controls
I.7.c Swimming Controls
Walking, driving, and flying underwater
Swimming mania hits San Andreas
********
I.7.d Vehicle Controls
Note: I remap Horn from Caps Lock to Left Shift--same reason.
I.7.e Four-Wheel vehicle Controls
The things you can find in delivery trucks
I.7.f Motorcycle or Bicycle Controls
Stunt information
The San Andreas Superjump
Quadruple Insane Jumps
I.7.g Note for all flying vehicles
I.7.h Plane or Jet Controls
I.7.i Hydra Controls
I.7.j Helicopter Controls
I.7.k Parachute Controls
I.7.l Jetpack Controls
I.7.m Crane Controls
I.7.n Boat Controls
********
I.8.a A rundown of some of the vehicles and some of their real names
Flying vehicles
Boats
Hybrids
Land vehicles
I.8.b A rundown of some of the people who drive them
I.9 Wanted Ratings
The Stat for how long C.J. can make a five star wanted rating last
The off-limits area of Area 69
The off-limits area of Easter Basin Naval Base
I.10 Ghost hell, ghost world, ghost heaven, and Liberty City
including Ghost 69:
How to enter the interior of Area 69 from the start of the game
I.11 Odds and Ends
Rebirth: a suggestion for how to make music in a future GTA,
where to get the 1st two GTA's and "Wild Metal Country" free,
how to see the coordinates on the PC "GTA2,"
how to get Darkel into "III," find Odie's Statue of Liberty mod, the
Wichita-Airport Bridge, the Nakt patch, etc.
let Claude leave Portland early,
use Robert De Niro as Travis Bickle for the lead player of "III,"
how to pick the version of "Mafia: The City of Lost Heaven" you run,
and some GTA clones you might try
I.12 Glitches
I.12.a Problem glitches
I.12.b Fun glitches
I.13 Radio
I.14 Codes
I.15 Video walk-through/people who help with missions/entire games "Done
Quick"
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II The beginning
II.1 "The Introduction"
II.2 "The San Andreas Theme Song" Lyrics by Young MayLay
II.3 Los Santos 1st main missions
II.4 "In The Beginning" The Johnson garage is free and
immediately available
II.5 "Big Smoke" Carl Johnson
II.6 "Sweet and Kendl" Carl Johnson The Johnson house is available
A Camera is in C.J.'s room
Sweet Johnson calls about local
turf battles
II.7 "Ryder" Carl Johnson The restaurants, barber shops,
and tattoo parlors are open
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III Preliminaries for Los Santos
III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your
radar, and a trainer:
how to control space and time
III.2 Spraying Tags 100 Tags
C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
Cocktails are available in the kitchen of the Johnson house.
III.3 Weapons
8 Ball's Bomb Shop
III.4 Armor and Bribes
III.5 Maximum Stats of all kinds in one sitting
and the fastest way to raise weapon Stats on PS2
III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a
bike better, and he can Bunny Hop higher
III.7 The Commerce 24/7 Courier Asset Mission,
aka the Roboi's Food Mart Asset Mission
III.8 BMX Challenge
III.9 The Taxi Driver mission (a Sub-mission) 50 fares unlimited NOS
Boost for Taxis and Cabbies
III.10 "Burglary" (a Sub-mission)
Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.
III.11 Kill Criminals
III.12 Inside Track Betting
The Horse Races gimmick
III.13 Save houses
III.14 Weapon Stats and Gang Respect
III.14.a Initial weapon gathering
III.14.b What weapon upgrading does
III.14.c Upgrading weapon skills while earning Respect
III.15 Recruiting gang members
C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members
III.16 Lung Capacity
III.17 Oysters Good for Sex Appeal
III.18 Sex Appeal Oo-oo!
III.19 Flying Stat The airport opens, flying vehicles
handle better, and C.J. gets a
Parachute if he bails
III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better
III.21 Driving Stat C.J.'s four-wheel vehicles handle
better
III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J.
III.23 Firefighter Mission (a Sub-mission) level 12 C.J. gets the fire-
proof feature, good
for using Molotovs
III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor
III.25 Paramedic Mission (a Sub-mission) level 12 maximum Health
III.26 8-Track Los Santos Forum A Hotring Racer and a Monster
Truck are available
III.27 Some non-mission vehicle locations
III.28 Make a copy of your save game
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IV The main story missions of Los Santos continued
The Sweet missions
IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available
IV.2 "Cleaning the Hood" Sweet Johnson
IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms
IV.4 Los Santos gym Build Stamina and Muscle fast and
beat the trainer for boxing moves.
IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions
A Pistol is at Emmet's place
IV.6 Clothes Binco, Prolaps, and Sub Urban
clothes stores are open
IV.7 "Drive-By" Sweet Johnson Opens Ryder missions
The earliest opportunity to
enter the off-limits areas
without a wanted rating.
IV.8 "Sweet's Girl" Sweet Johnson
IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. lowrider
garage, "Lowrider Challenge,"
and Cesar's missions
IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it
and the next mission
Cesar mission
IV.11 "High Stakes, Low-Rider" Cesar Vialpando
The Ryder missions
IV.12 "Home Invasion" Ryder
IV.13 "Catalyst" Ryder
IV.14 "Robbing Uncle Sam" Ryder
The Big Smoke missions
IV.15 "OG Loc" Big Smoke
IV.16 "Running Dog" Big Smoke
IV.17 "Wrong Side of the Tracks" Big Smoke
IV.18 "Just Business" Big Smoke
The OG Loc missions
IV.19 "Life's a Beach" OG Loc
IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions
IV.21 "Management Issues" OG Loc The "Management Issues" way to
make a copy of C.J.
IV.22 "House Party" OG Loc
The C.R.A.S.H. missions
IV.23 "Burning Desire" C.R.A.S.H. Girlfriend Denise and more Sweet
Johnson missions are available
IV.24 "Gray Imports" C.R.A.S.H.
The Sweet missions continued
IV.25 "Doberman" Sweet Johnson C.J. can take territories
from gangs, but any taken are
lost after "The Green Sabre"
Ammu-Nations are open Body Armor $200, 9mm Pistol $200, Silenced 9mm
Pistol $600, Tec9 $300, Micro SMG $500, SMG
$2,000, Shotgun $600, Sawnoff Shotgun $800, and
Grenades $300, are at Ammu-Nation.
Two of four Ammu-Nation Challenges are avail-
able, but you need four in a row to complete
the mission and the 4th isn't available till
Las Venturas opens up
IV.26 "Los Sepulcros" Sweet Johnson
The last of the 1st batch of Los Santos missions
IV.27 "Reuniting the Families" Sweet Johnson Two opportunities to enter
the off-limits areas
without a wanted rating
IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight
of Big Smoke and Ryder with a
couple of Ballas, officer
Tenpenny, and officer Pulas-
ki, who drives the green Sa-
bre used when C.J.'s Mom was
gunned down.
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now available
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V The Badlands and San Fierro Preliminaries
V.1.a Photo Ops 50
Use the camera you're given in IV.28--it has an unlimited amount of film.
The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
Xoomer garage in Doherty, San Fierro
V.1.b Weapon gathering
V.2 Save houses
V.3 Barber and Tattoo shops
V.4 Weapons
V.5 Armor and Bribes
V.6 Oysters
V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races)
V.7.a Race 1 Scotch Bonnet Yellow route
V.7.b Race 2 Birdseye Winder Yellow route
V.7.c Race 3 Cobra Run
V.8 Hippy Shopper Courier Asset Mission (four stages)
V.9 NRG-500 Challenge
V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
A Bloodring Banger will be by Corvin Stadium
V.11 San Fierro Gym Get stamina and muscle past the buff stage,
and beat the trainer to get martial arts moves
V.12 Beat the Cock 1st of two triathlons
Not needed for 100% completion
V.13 Some non-mission vehicle locations
V.14 Make a copy of your save game
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VI The main story missions of the Badlands and San Fierro
The Badlands missions
VI.1 Badlands C.R.A.S.H.
VI.2 First Date Catalina cut scene--she wants to rob four places
VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission
The Truth calls
********
The RS Haul Trucking Asset mission (part one)
VI.4.a 1. Timed: 2:15
VI.4.b 2. Fragile cargo
VI.4.c 3. Three star wanted level
VI.4.d 4. Timed: 6:00
VI.4.e 5. Fragile cargo
VI.4.f 6. Three star wanted level
********
The Truth calls and you can meet him for missions
VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives,
$2,000, are at Ammu-Nation
Cesar calls
VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene
Save house:
Fern Ridge C4 free
At the dot just NE of the "O" of "RED COUNTY"
VI.7 "First Base" Catalina Catalonia cut scene
C.J. can rob the three remaining places
VI.8 "Against All Odds" Catalina Cesar calls about street racing
VI.9 "Gone Courting" Catalina Catalina cut scene
VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions
VI.11 "Made in Heaven" Catalina Catalina cut scene
VI.12 "Small Town Bank" Catalina
********
VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
game)
********
Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:
VI.14 "Wu Zi Mu" Cesar Vialpando
VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls
C.J. can get five wanted stars
Free save place in Doherty
The Xoomer garage W edge of C2 garage free
VI.16 "Are You Going to San Fierro?" The Truth
A glitch lets you send C.J. to the blocked off areas without a wanted rating.
The San Fierro missions
********
VI.17 Save houses
VI.18 Clothes Zip clothes stores are open
********
The Garage missions
VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero
Buy his RC shop
The Zero RC Store Asset missions
VI.20 "Air Raid" Zero
VI.21 "Supply Lines" Zero
VI.22.a "New Model Army" Zero Completes Zero RC Store asset--
it makes $5,000 a day and max.
********
VI.22.b "Beefy Baron" Not needed for 100% completion of the game
********
The Garage missions continued
VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available
Opens the Valet mission
********
VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial
The hotel makes $2,000 a day and max.
********
The last Garage mission
VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens
********
VI.26 "Back To School" Turning Tricks Driving School
Have C.J. start dating Michelle before
finishing driving school to avoid the
glitch of her not showing up very often.
VI.26.a "The 360"
VI.26.b "The 180"
VI.26.c "Whip and Terminate"
VI.26.d "Pop and Control"
VI.26.e "Burn and Lap"
VI.26.f "Cone Coil"
VI.26.g "The '90'"
VI.26.h "Wheelie Weave"
VI.26.i "Spin and Go"
VI.26.j "P.I.T. Maneuver"
VI.26.k "Alley Oop"
VI.26.l "City Slicking" "Back to School" is completed
********
The Syndicate missions
VI.27 "Photo Opportunity"
VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done
before "Yay Ka-Boom-Boom."
VI.29 "T-Bone Mendez"
VI.30 "Mike Toreno"
VI.31 "Outrider"
VI.32 "Snail Trail" Flying trains
VI.33 "Ice Cold Killa"
VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation
VI.35 "Toreno's Last Fight"
The Woozie missions
VI.36 "Mountain Cloud Boys" Wu Zi Mu
VI.37 "Ran Fa Li" Wu Zi Mu
VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation
VI.39 "Amphibious Assault" Wu Zi Mu
VI.40 "The Da Nang Thang" Wu Zi Mu
The last Syndicate mission
VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation
Someone calls using an electronic voice disguiser.
Jethro calls and a CV icon appears at Wang's Autos.
The Desert and Las Venturas (and the Miniguns there)
are officially available.
Three save houses can be bought.
The Steal Cars missions
VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop
opens
VI.43 "Test Drive" Cesar Vialpando
VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open
VI.45 Exports and Imports for the Cranberry Crane (30 vehicles)
VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset
$8,000 a day and max.
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VII The Desert and Las Venturas Preliminaries
VII.1 Save houses
VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available
VII.3 Ammu-Nation and weapons
VII.4 Armor and Bribes
VII.5 Oysters
VII.6 Bayside Marina Boat School
VII.6.a "Basic Seamanship"
VII.6.b "Plot a Course"
VII.6.c "Fresh Slalom"
VII.6.d "Flying Fish"
VII.6.e "Land, Sea, and Air"
VII.7 RS Haul Trucking Asset Mission (final two missions)
VII.7.a Mission 7
VII.7.b Mission 8
VII.8 Horseshoes $100 x 50 and $100,000
The Combat Shotgun, Remote Explosive, M4, and SMG
are in front of The Four Dragons Casino
VII.9 Las Venturas Bike School
VII.9.a "360"
VII.9.b "180"
VII.9.c "Wheelie"
VII.9.d "Jump and Stop"
VII.9.e "Stoppie"
VII.9.f "Jump and Stoppie"
VII.10 Burger Shot Courier Asset Mission (4 runs)
VII.11 Kick start and Dirt Track (Black field Stadium)
VII.12 The Freight Train mission $50,000 and free train rides
VII.13 The Ammu-Nation "Shooting Range Challenge"
VII.13.a "Pistol Challenge"
VII.13.b "SMG Challenge"
VII.13.c "Shotgun Challenge"
VII.13.d "AK47 Challenge"
VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage,
so beat the trainer to get kick boxing moves.
VII.15 Beat the Cock 2nd of two triathlons
Not needed for 100% completion
VII.16 Some non-mission vehicle locations
VII.17 Make a copy of your save game
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VIII The Desert and Las Venturas
The Desert
The Toreno missions
VIII.1 "Monster" Mike Toreno
VIII.2 "Highjack" Mike Toreno
VIII.3 "Interdiction" Mike Toreno
VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races--
four checkered flag icons appear
VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission
C.J. can get six wanted stars
Two Rhinos are available at Area 69
The Airstrip missions
VIII.6 "Learning to Fly" (Pilot School)
VIII.6.a "Takeoff
VIII.6.b "Land Plane"
VIII.6.c "Circle Airstrip"
VIII.6.d "Circle Airstrip and Land"
VIII.6.e "Helicopter Takeoff"
VIII.6.f "Land Helicopter"
VIII.6.g "Destroy Targets"
VIII.6.h "Loop-the-Loop"
VIII.6.i "Barrel Roll"
VIII.6.j "Parachute onto Target"
All bronze awards--the Rustler at Verdant Meadows
All silver awards--the Stuntplane at Verdant Meadows
All gold awards--the Hunter at Verdant Meadows and Easter Basin
The Four Dragons Casino is a free save place
Wu Zi calls with work at the Four Dragons Casino
VIII.6.k How to jack a Rhino from Area 69
********
VIII.7 Buy the remaining save houses
VIII.8 Clothes The Victim clothes store is open
********
VIII.9 Los Santos Race Tournaments
VIII.9.a "Lowrider Race"
VIII.9.b "Little Loop"
VIII.9.c "Backroad Wanderer"
VIII.9.d "City Circuit"
VIII.9.e "Vinewood"
VIII.9.f "Freeway"
VIII.9.g "Into the Country"
VIII.9.h "Badlands A"
VIII.9.i "Badlands B"
VIII.10 San Fierro Race Tournaments
VIII.10.a "Dirtbike Danger"
VIII.10.b "Bandito County"
VIII.10.c "Go-Go Carting"
VIII.10.d "San Fierro Fastlane"
VIII.10.e "San Fierro Hills"
VIII.10.f "Country Endurance"
VIII.11 Las Venturas Race Tournaments (Cars)
VIII.11.a "San Fierro to Las Venturas"
VIII.11.b "Dam Rider"
VIII.11.c "Desert Tricks"
VIII.11.d "Las Venturas Ringroad"
VIII.12 Las Venturas Race Tournaments (Aircraft)
VIII.12.a "World War Aces"
VIII.12.b "Barnstorming"
VIII.12.c "Military Service"
VIII.12.d "Chopper Checkpoint"
VIII.12.e "Whirly Bird Waypoint"
VIII.12.f "Heli Hell"
********
The Airstrip missions continued
VIII.13 "N.O.E."
VIII.14 "Stowaway"
VIII.15 "Black Project"
The 1st part of the mission
The layout of the interior of Area 69
The 2nd part of the mission
SAM sites: blowing them up, the blind spot between them,
and fun with SAM sites
the Desert Eagle is at Ammu-Nations $1,200
the Thermal Goggles are available
VIII.16 "Green Goo" the airstrip will make $10,000 a day and max.
the Jetpack is available
The Casino missions
VIII.17 "Fender Ketchup" The Four Dragons Casino
VIII.18 "Explosive Situation" The Four Dragons Casino
Opens The Heist missions and Hunter Quarry missions
********
Hunter Quarry Asset missions
VIII.19.a Mission 1
VIII.19.b Mission 2
VIII.19.c Mission 3
VIII.19.d Mission 4
VIII.19.e Mission 5
VIII.19.f Mission 6
VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max.
********
The Casino missions continued
VIII.20 "You've Had Your Chips" The Four Dragons Casino
VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun
$1,000 at Ammu-Nations
VIII.22 "Intensive Care" Caligula's Palace
VIII.23 "Misappropriation" C.R.A.S.H.
VIII.24 "The Meat Business" Caligula's Palace
VIII.25 "Fish in a Barrel" The Four Dragons Casino
VIII.26 "Madd Dogg" Madd Dogg
VIII.27 "Freefall" Caligula's Palace
VIII.28 "High Noon" C.R.A.S.H.
VIII.29 "Saint Mark's Bistro" Caligula's Palace
********
VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos
********
The Heist missions
VIII.31 "Architectural Espionage" The Heist
VIII.32 "Key to Her Heart" The Heist Girlfriend Millie
is available
VIII.33 "Dam and Blast" The Heist
VIII.34 "Cop Wheels" The Heist
VIII.35 "Up, Up, and Away!" The Heist A Minigun ammo gimmick
VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles
are available
VIII.37 Make a copy of your save game
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IX Return to Los Santos for the final Los Santos missions
The Mansion missions
IX.1 "A Home in the Hills" The Four Dragons Casino
Thermal Goggles are in the bar room, and a heart icon--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.
Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts. If you want to save in the area, save at the mansion nearby.
The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway. You can download a fix for the PC version of it (I.12).
IX.2 "Vertical Bird" Carl Johnson
The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.
The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
ranch.
IX.3 "Home Coming" Carl Johnson
IX.4 "Cut Throat Business" Carl Johnson
The Grove Street missions
IX.5 "Beat Down on B-Dup" Sweet Johnson
IX.6.a "Grove 4 Life" Sweet Johnson
********
IX.6.b Territory takeover
You need 35% (about 19) or more of the gang territories to finish the game.
Get all of them and C.J. won't be attacked by rival gang members again.
********
The Riots missions
IX.7 "Riot" Carl Johnson
IX.8 "Los Desperados" Carl Johnson
IX.9 "End of the Line" Sweet Johnson
100% completion
IX.10 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
X Basic skins, modding (use at your own risk),
music, and screen shot tutorial
Modding section
Special note about "San Andreas" v.2
Rockstar support for modding
X.1 Compressed File Utility
X.2 Web sites for skins and mods
X.3 Mods
X.4 Un-check the green dot 1st
X.5 Make backups (and where to find other SA backup files)
X.6 Tools:
The IMG Tool v.2
IMG
The TXD Workshop
The Rescaler
CFGStudio
The GTA: San Andreas GXT Editor
The San Andreas Ultimate Editor
X.7 Installing most car, bike, or pedestrian mods:
changing .dff and .txd files
X.8 Skin viewing and editing
X.9 Women
X.9.a The Hot Coffee mod
X.9.b Other hidden San Andreas pedestrians
DeeZire's "Things To Do in San Andreas
'Till You're Dead (Volume 1)" mod
X.9.c The Nude Girlfriends mod
X.9.d How to change the way they walk
X.10 Cars and bikes (TGIOPC)
X.10.a How to change their wheels
X.10.b How to change their mass,
ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz
X.10.c Game play advantages
X.10.d Making vehicles weaker or stronger
X.10.e How to create your own "Alloy Wheels of Steel" Freeway
X.10.f How to change their colors
X.10.g How to change their on-screen names
X.10.h How to change the traction of surfaces
X.11 Weapons and Attackers
How to lessen or beef up the severity of attacks
X.12 Helicopters
How to make a helicopter easier to fly
X.13 Miscellaneous mods, etc.
X.13.a The San Andreas Place Manager
X.13.b The Map Teleporter/Vehicle Spawn
X.13.c The GTA SA Control Center
X.13.d The Skateboard mod
X.13.e The No Rust mod
X.13.f 2x, 4x, and 10x Draw Distance mods
X.13.g John Lennon's glasses
X.13.h The Horseshoe Help mod
X.13.i The Driver mod
X.13.j The Roberto Clemente shirt
X.13.k The Tommy Vercetti shirt and Tommy's Shirt
X.13.l Pizzadox's Plus 27 Trainer
X.13.m Heli Magnet
X.13.n Darkpact SA
X.13.o Analogue Speedometer
X.13.p Gradius and Gyruss games mod
X.13.q Player Selection Screen
X.13.r MP5 ReSkin and more...
X.13.s rc vehicles (drivable)
X.13.t Spurtster
X.13.u Heavens on Earth
X.13.v The Homie Mod
X.13.w Grove Gang Revision Mod
X.13.x 2 Player Mod
X.13.y Easter Bay Aircraft Carrier Beta 2
X.13.z Jarra Mono Arsenal v1.3
X.13.aa Detailed Radar mod
X.13.bb Holla Back Girl
X.13.cc 1963 Chevrolet Corvette
X.13.dd Half-Life 2 Buggy
X.13.ee SCM Hook
X.13.ff PLPynton's mission mods
X.13.gg Pillager
X.13.hh Audio Toolkit
X.13.ii The All In One Mod
X.13.jj 1957 Chevrolet Bel Air
X.13.aaa Mod requests
X.14 Music
MP3s and wav files
How to save hard disk space with shortcuts
X.15 Screen shots and videos
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
XI. And there's always more
XI.a Unique Jumps
XI.b Girlfriends
and jealous girlfriends
XI.c Basketball
XI.d Video games
XI.e Gambling
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I Introduction
A few things I've noticed about "San Andreas" are different than in "Vice
City." Besides SA being bigger, C.J. needs to use the food system or his Health
will go down. It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down. Heart icons
are mainly available during certain fighting missions.
There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas"--you can't make the birds explode by shooting them, but you can
blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street
to let the traffic blow it up). The little Dodo that always flew around in the
sky has been replaced by a variety of planes that sometimes run into the ground
and blow up, but they're just as capable of being blown up by a Rocket Launcher.
You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman
Dam is a good place to have him try).
Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.
The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.
There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA. I
guess it replaces being able to use the "stilllikedressingup" code in VC. It
offers some variety,, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.
If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward. The fish swim better, you can fly through
the clouds, and you can shoot the ball through a hoop.
C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often. He can swim, though.
The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spusal abuse, vio-
lence, and motoring offenses--on his own.) (Al Pacino was funnier.)
http://www.rottentomatoes.com/m/menace_ii_society/
http://en.wikipedia.org/wiki/Rodney_King
http://www.courttv.com/archive/casefiles/rodneyking/
The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA. Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again. This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.
Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.
The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the "San Andreas" "camera."
(Using the Number Pad "camera" controls in SA won't always point the "camera"
ahead of the vehicle--it may just make it spin in a view that's looking down
from above, for some forsaken reason.)
The VC vehicle "camera" with the SA ability to press the RMB to look around
the vehicle would be better than the current SA vehicle "camera." (I don't have
a gamepad; is this a gamepad/PS2 controller-oriented idea they didn't think
through for mouse and keyboard?)
And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles like the ones in "Vice City,"
I'd grab that right up.
If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise. I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....
The land vehicles are bouncier and feel flimsier. You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall. I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much, and I think some are flatter than their real life counterparts to com-
pensate for that a bit and give them a lower center of gravity. You're going to
drive a lot in a GTA, and land vehicle traction was better in "Vice city."
Because it's supposed to be parts of California, the Hermes and all have bet-
ter paint jobs, but maybe it's so big there's just less shading. Some things,
like distant sections of the road, come into focus as C.J. approaches them like
in the PC version of the game "Mafia." The vehicles with fixed locations may
not show up till C.J. has gone by the spot two or three times in "San Andreas."
The spinning propellers don't look as good to me and the escalators don't work
(unless C.J. is on one of the bikes or lighter motorcycles). The red radar
screens don't revolve, and none of the lighthouses have lights that revolve, as
in "Vice City." The SA pedestrian's mouths move when they talk, but not like in
"Mafia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.
And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over. There are a lot more bathrooms and I
don't know why (but see X.9.b). "North Point Mall" was a funny take on a sub-
urban mall, but I'd probably just drive past Wang Motors, and a slot machine
isn't as funny as a pinball machine could be. (You could make the ball do in-
sane jumps, give it rag doll physics, use funny voices and sound effects--don't
get me started.)
More importantly, wherever you go, The colors are less shaded (some even
bleached-looking, like some of the U.S. flags), less a mixture of hues, than in
"Vice City." A lot of the things in "San Andreas" remind me of a colorized
black and white movie--that whole wall is one shade of orange, that whole roof
is one shade of brown, etc. Look at the screen shots of comparable VC and SA
junkyard sheds in my portion of I.1: the SA versions look like sketches for what
in VC are like impressionist paintings of a variety of hues.
http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
And that's with a good computer--the SA ones are supposed to look like that.
I like the unique surreal impressionism better than bland realism just like I'd
rather watch a good Looney Tune than read Prince Valiant. It's like someone saw
a Bugs Bunny cartoon and asked, "Wouldn't it be better if it looked more like a
real rabbit?"
The SA graphics look to me like somebody muted the colors so much, they tried
to compensate by turning up the contrast for black and white--some things look
too light or dark. How some people say the graphics look better, I have no
idea. Is there a simple graphics software way to "Vice City"-ize them?
In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look its
best. I think one reason for lagging PC sales of SA is that some people are
waiting for Microsoft Vista to upgrade their PCs. Another may be that new cop-
ies are probably Second Edition copies, which you can't mod as much.
And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either). And you can't do that.
(PS: my computer went on the blink recently, and I replaced my Athlon 2000 XP
processor with an Athlon 3500 64 bit 90nm one, so I had a new motherboard and
stronger power supply put in, too. Ooo-oo! Smooth! And the hues look better,
too. Then my ATI All In Wonder 9800 Pro graphics card finally went on the
blink, too, and I replaced it with an Nvidia GeForce 7800 GS OC (and that's it
for graphics card updates till after Vista comes out.) If this walk-through
could be updated a little faster at times, I'm probably digging up old games
just to see what they look like with this setup. I can highly recommend the
Athlon 3500 and Nvidia 7800 GS OC if you want to get a better idea of what the
talented artists have done with the landscapes and architecture, etc., and have
a smooth frame rate, too.)
And I know why the "camera" and the graphics and the controls changed--a lot
of you out there complained that the flying vehicles need to be easier to fly.
Now they're incredibly easy to fly. Nevertheless, lately, I've read complaints
by reviewers about the flying controls for "San Andreas"! These people aren't
wired up right. We need our motorcycle stunts with the slow motion replays and
different cinematic angles--it's one of the coolest things GTA's ever did. This
may be a plot on the part of competing game makers to have Rockstar ruin the
handling of vehicles on the ground.
People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.
I'll try to depict a Skimmer weenie--you try to figure out what it is:
"I want it real big, like the last two in one. You can have motorcycles and
stunts but you don't have to do them. I want to buy some snacks--you have to
get the snacks. And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do. And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with. And I want to go for a swim. I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."
"I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets. Let me just press a button for that. The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts. I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing. The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car. I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds. Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"
Let me read the box again--do you have to be over 18 or under? Who are these
people?
I'll try a suggestion. Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle. Skimmer-weenies aren't 'cycle people. And you can't respect people like
that. You're gonna have them, and you should be nice to them, but you don't put
them in charge of the GTA's. I think their favorite thing about "Vice City" was
North Point Mall except they wished they could shop there more.
By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs. I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying; 17 year old "Skimmer
weenies" might not be able to handle that soft sex cartoon, either, and become
social aberrants. It's not people who use codes and heaven forbid I make fun of
people who are mentally or physically unable. It's a popular game, attracts a
lot of people, and "Skimmer weenies" are just...weird.
I think I've isolated the weirdness of the Skimmer weenies. They actually can
fly the Skimmer but must not have tried very hard or asked around about it. So
Rockstar makes the learning curve lower to accommodate a common learning curve
that doesn't really exist.
If C.J. needs to get to the building top across the street at the end of
"Breaking the Bank at Caligula's," he can just glide there! I haven't seen that
since "American McGee's Alice" or "BloodRayne," except C.J. leaves out the para-
chute skirt and feet twirling parts. And you can just push a button and he
rides a jet to another city--you don't have to fly it. If shopkeepers keep let-
ting those Skimmer weenies get this game, get on message boards, and influence
Rockstar, pretty soon no more flying, no driving cars--you just push a button.
And you can buy him some shorts, and some new socks, and make him deep and sen-
sitive, and it's going to be "The Sims." And, for some reason, we don't know
why--zombies.
A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done. This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC). The programming is basically the same as for "Vice
City" with some added parameters.
Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).
As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.
One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer. All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up? You play a guy
who thinks nothing of running down five old ladies to drive down the street and
get a newspaper ("I have to beat the timer"), and the plot resolution is to kill
a bad guy. But you are a bad guy. But a different bad guy.
The guy gets rich and still runs around stealing cars. That's a desperate
poor person thing to do. Who would risk getting shot at, which, even if you
live, can't be a fun experience, when they get rich (not to mention, in C.J.'s
case, after he's supposed to be reformed into a nicer guy)? Can you see Oprah
Winfrey or Paul McCartney running around stealing cars?
Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict. After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime. If he
killed them, his Respect Stat would go down. I guess it's who you know.
It's those weenies again--"he's more sensitive and deeper now." Than who--
Hitler? Does the phrase "Dramatic sense" register as a blip anywhere on their
radar scope?
But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context. You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads. If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.
http://en.wikipedia.org/wiki/Mad_Magazine
http://en.wikipedia.org/wiki/Harvey_Kurtzman
http://en.wikipedia.org/wiki/Will_Elder
http://en.wikipedia.org/wiki/William_Gaines
http://en.wikipedia.org/wiki/Don_Martin
http://en.wikipedia.org/wiki/Sergio_Aragones
I don't care what those well-meaning, do-gooder lunkheads who try to tell
other people what R-rated movies they can watch, or games they could play, and
mess up the modding for version 2's would say. The GTA series rocks. And it
rules, as the kids say. (I think this answers George Carlin's question about
rock 'n' roll: "What happened to 'roll'?" It became "rule.")
The GTA series is like an artist adding colors to their palette and new brush
strokes to the canvas to add to what they've done and refine it. I love the
blend they come up with. The most momentous thing is that the little Dodo is
back--awwwr!
Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Spenser
Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder for host-
ing a walk-through that can let people claim they used a guide by someone who
didn't write a FAQ, who doesn't know what IGN means, who isn't a super cheat
(using the GTA SA Control Center doesn't count--using it doesn't show up in the
Stats), isn't nearly as familiar with games to get stuck on as someone like
Rusk, used the Google search engine to seek real vehicle comparisons for about
180 years, so I could use all the one ups ("extra life" in video games) and help
I can get--and thanks to everyone for giving so much, it borders on revolution-
ary. (PS: I've since learned that the letters "IGN" aren't initials for words
anymore--"IGN" just represents the company like "DMA" once did for another com-
pany.)
http://www.gamefaqs.com/
http://www.ign.com/
http://www.supercheats.com/
http://www.stuckgamer.com/
http://www.neoseeker.com/
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
http://www.gamerhelp.com/
http://www.gamerevolution.com/
http://www.gameborder.com
Thanks to freewebs for giving this walk-through a web site where you can click
(most of) the links instead of copying and pasting the web addresses to the URL
bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is
why the vertical columns and lists are out of alignment a bit):
http://www.freewebs.com/glenster1/index.htm
http://members.freewebs.com/
Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:
http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas
http://www.gamerevolution.com/
Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore around
the huge thing:
http://iceyboard.no-ip.org/
Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/588/588661p1.html
You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
same web site. it contains a lot of dialogue he extracted from the PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.
http://www.gamefaqs.com/
Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it. Either Rockstar told them or they figured
it out with the files of the game somehow.
http://www.bradygames.com/index.asp?rl=1
Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)
http://projectcerbera.com/
Thanks to spaceeinstein for the "San Andreas" version of the "All In One Mod"
and a batch of helpful ideas he wrote to me about. If anyone knows a good
strategy (including the the fastest ways to do "Explosive Situation" and "Black
Project"), from the information given in the mission to the coding it's based
on, it's him, and I've enjoyed hearing from him.
Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" by Escandero (see X.13.jj).
www.gta-worldmods.de
Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
through),
Ghostchild (for the mighty stunting help),
Carl Johnson ("Up, Up, and Away!," that Katie shows up at the start of the
game, and the jealous girlfriends section, etc.),
Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports" and "Los Se-
pulcros"),
Gman8 (real names for vehicles),
sonofkorol (the real name of the Windsor),
Peter Jong (the Cargobob fuselage real name help),
Pete Zsolnay (real names of places),
Shane Wong (people without assigned vehicles and who follow C.J. can swim),
Steve Harvey ("A Home in the Hills" entertainment references),
Kristan McGuinness (who was a Maccer before there was a "San Andreas"),
Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft),
zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea),
Tony B (the "Pier 69" exploration glitch),
Bryan Lowe (Control Center/Freight train mission advice),
Frank Bernson (the Emmanuel Goldstein/"1984" reference),
Wolfie2k5 (real names of places),
fonz808 (the madonna wall painting similarity),
Garrett Daniels (tip to ensure the Tag spraying registers),
pdescobar (increasing Gambling skill, advice about C.J.'s girlfriends, etc.),
anOILERSfan (the slot machine tip),
Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, etc.),
Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection),
GTA_Phreak (videos for "Burn and Lap" and "Backwood Wanderer"),
Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," etc.),
scorpion_great (recommending pdescobar's cure for the Taxi mission glitch),
Orion_SR (strategies for "Wrong Side of the Tracks," getting Photo Ops, etc.),
Morgoth (N.O.E. video),
GTA_Phreak (frame limiter advice),
juicce (a map for Orion_SR's Photo Ops shopping strategy),
gui (reminded me to give a link to a copy of the paper map),
pez2k_ (Rockshore East scaffolding climb for the Minigun),
Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip), and
gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time).
Thanks as well to Ganesh S and Onkar Pandhare just for sending friendly E-
mails. Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.
********
A special thanks to Young MayLay, the trampoline-high jumping, ultra Visine
clarity, call out the Marines-alerting young man about the town, and the star of
the show, for kindly dropping me a note (and he must have a hundred people tug-
ging on his coat sleeve all the time) after I asked him to help when I messed up
his lyrics a little bit.
http://www.youngmaylay.net/
********
Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
http://www.gtagaming.com/pafiledb.php?action=file&id=954
http://www.gtaforums.com/index.php?showtopic=194346&st=0
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0
Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.
http://www.gtaforums.com/index.php?showtopic=202014
Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
http://www.gtaforums.com/index.php?showtopic=194356&st=0
http://www.gtagarage.com/mods/show.php?id=28
Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...
http://faqs.ign.com/articles/584/584765p1.html
...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.
http://www.gtaforums.com/index.php?showtopic=174800&st=0
Thanks to thedude777 for both his contributions to the topic and for taking
the helm of the message board for it since mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me
I could relay his sensibly organized method of doing the NRG-500 Challenge in
the least amount of time. I'd been passing along a few tips I'd picked up from
his web site, which features videos he's made showing how to pass the missions,
but I thought this mission deserved a fuller rendition of his treatment. You
can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
(which Rusk told me I might think was fun some time ago), and many others at:
http://www.stuckgamer.com/
Thanks to the ASCII Generator web page for the "San Andreas" I used in the
title. (For the freewebs version, which uses a different font, I used Microsoft
Paint, which is not the easiest thing for me to try to draw with.)
http://www.network-science.de/ascii/
Thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:
http://www.motorcities.com/
http://www.hankstruckpictures.com/
http://www.ford-trucks.com/user_gallery/index.php
http://www.bikepics.com/
http://www.airliners.net/
http://www.helispot.com/
Thanks to imageshack for letting me make copies of a lot of the pictures so
you wouldn't have pop-ups or have the pictures disappear when sales are over.
http://imageshack.us/
Thanks to the Internet Movie Data Base (IMDb) site for much of the information
about the voice actors we're going to spend so much time with.
http://www.imdb.com/
thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-
ary and encyclopedia.
http://www.m-w.com/
http://en.wikipedia.org/wiki/Main_Page
Note: although some have called Wikipedia's accuracy into question recently,
this study by Nature magazine found that their accuracy was at least as good as
that of Britannica:
http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14
Thanks to the Urban Dictionary site for translations of some of the slang.
http://www.urbandictionary.com/
Thanks to the babelfish web site for the translations of some of the Spanish
phrases.
http://babelfish.altavista.com/
Personal info:
I was born about a month after "Roll Over, Beethoven" came out.
http://en.wikipedia.org/wiki/Chuck_Berry
I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-
class house in Bridgeville (which I liked better), PA, about eight miles SSW of
Pittsburgh, where I lived till I was about 35.
http://en.wikipedia.org/wiki/Pittsburgh
http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania
Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,
and his art and cartoons were in the Baseball, Football, and Basketball Halls
of Fame, and a number of local bars and barbershops, like Evangelista's. It
was cool to watch him draw, and he knew a lot more of the cooler comedians and
movie stars than the other kids parents (you have to imagine an eight year old
going around thinking, "Well, they're just kids, they don't know....") And my
Mom, who was a volunteer at the local library and hospital, had such and inven-
tive sense of gentle silliness and sing-song voice delivery I can't imagine any-
one imitating it.
Something about them was passed over by the world it didn't mesh with, and
was passed on to me.
My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived
on in them, and live on in me. And that's bigger than anything in these two PC-
choking walk-throughs of mine combined.
"Glenster's Glimpse into San Andreas" copyright 2005 and 2006 Glen T. Winstein
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
I hope I didn't scare anyone. (What a dope you'd have to be to be scared by
me.)
"Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.
"San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.
And all the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.1 Paying tributes and having things in common
Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000
voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was
PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess
that's something like the People's Choice Awards in the U.S.A..
http://news.gamewinners.com/index.php/news/3731/
Thanks to Shaft21 for a very healthy-sized list of secrets, references, and
in-jokes of "San Andreas."
http://faqs.ign.com/articles/584/584765p1.html
Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
helpful maps for it. Go to the web addresses I give here for the maps and more
secrets like these.
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle
Thanks to thedude777, given a number of times below as a worthwhile contribu-
tor to the topic, for carrying on in Mxyzptlk's stead since mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web
site:
http://www.gamefaqs.com/
A lot of the ideas brought from earlier Grand Theft Autos are described at
this link (to use it, Copy and Paste the 2nd line to the 1st in the Address
bar):
http://en.wikipedia.org/wiki/Crossovers_Between_Grand_Theft_Auto:_San_And
reas_and_previous_Grand_Theft_Auto_games
The locations of San Andreas are described in this article:
http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29
In Los Santos there is a wall painting with a heart, Mary, an angel, and the
words "Jesus Saves." (The closest examples initially are in the Ten Green
Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the
game said that in lights with the lights burned out except "U SAVE." (Some of
you may want to go there and ask for forgiveness from the prince of peace for
what you've been doing in the rest of town occasionally. On the other hand,
controlling an interactive movie is a little like playing God yourself, like in
the game "Black and White," so you might just use your prerogative to think of
it as a pun about the saving part.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg
(There's more about this near the end of this section, in my contributions to
physical likenesses fans have found with things in the game.)
A guy with "Keep out" written on the box on his head, and "God is playing with
us" written on the sign hanging from his neck, can be found in San Fierro near
Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of
the light gray block S of where "DOHERTY" is written on the paper map. It's as
if he rebels against the idea of you playing with him in a game, or like some-
thing out of the movie "The Truman Show," 1998. He and a guy with a sign that
says, "Weel work for pot," also found around there, may say some curious things.
I found another guy with a sign, "Will bet for money," in Redsands East.)
http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg
http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg
http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg
http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg
A church with the Rockstar logo near the top of the designs in the stained
glass window is at the NE corner of the block above "SON" of "JEFFERSON."
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg
Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
that's surrounded by road of downtown Palomino Creek.
http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg
A roller with designs on the face of the roller, S of the Santa Maria save
house and across the parking lot, looks like the one created by Chen Chang in
1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make
designs in the sand.
http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg
http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg
http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg
http://santa-monica.org/seascape/05fall/5.htm
http://www.publicartinla.com/sculptures/sm_art_tool.html
The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The
"C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of
it as referring to "Mega Drive.") (Thanks to thedude777.)
http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg
http://en.wikipedia.org/wiki/Sega_MegaDrive
Verdant Meadows is similar to an aspect of Davis Monthan Air Force Base, which
is in Tucson, Arizona, and is the main site for the storage and preservation of
decommissioned aircraft in the U.S.. (Thanks to Shadenfreude.)
http://img226.imageshack.us/img226/2134/00gta1screen185zk.jpg
http://www.thepepper.com/tucson_airplane_graveyard.html
http://www.dm.af.mil/AMARC/images/arials/Aerial9.jpg
Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
Capitol in response to the lack of support from France during the Iraq war of
2003.
http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg
http://en.wikipedia.org/wiki/Freedom_fries
(The International Corporation set up by Saddam Hussein to launder money from
his various enterprises was called "Montana Management." Tony Montana is the
name of the title character of "Scarface," 1983, another major organized crime
leader, if not as grand in scope, damage, and fatalities.)
http://www.scarface1983.com/trivia.html
http://en.wikipedia.org/wiki/Montana_Management
The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-
berg were named after people involved in the trial of Julius and Ethel Rosen-
berg, executed, after a confused trial about spying, in 1953. (Thanks to
thedude777.) Some good articles about the Rosenberg trial are at:
http://www.crimelibrary.com/rosen/rosenmain.htm
http://www.pbs.org/wgbh/nova/venona/intercepts.html
http://en.wikipedia.org/wiki/Harry_Gold
http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm
In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked
anyone over in my life who didn't have it coming to 'em." Tony Montana, played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a vari-
ety of references. (See "Glenster's Guide to Some of Vice city," section I.2.)
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
http://www.electricartists.com/scarface/soundboard.html
http://faqs.ign.com/articles/601/601732p1.html
http://www.supercheats.com/pc/walkthroughs/grandtheftautovicecity-walk-
through36.txt
Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
aircraft carrier at Easter Basin), and trains.
http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg
http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg
http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg
http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg
http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne
2: The Fall of Max Payne." The station is featured in "San Andreas" in "Tanker
Commander."
http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg
http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg
http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg
http://en.wikipedia.org/wiki/Max_Payne
There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-
LANTE" in Las Venturas. There's a V-Rock building, where Lovefist records,
Downtown in "Vice City." Lovefist is referred to, and seen in pictures in vari-
ous places, in "San Andreas," too.
http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg
http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg
http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg
http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg
A construction site sign, at the S side of Blueberry, Red County, says, "Avery
Construction," referring to crooked realtor Avery Carrington in "Vice City." An
area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he
advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las
Vegas on the Old Ventura Strip.
http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg
http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg
"Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"
is in the dog food section of some of the 24-7 stores. They all sell "Cherry
Poppers" ice cream, the brand made in the place of that name in "Vice City."
One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and
another is on the block N of the block with "O" of "THE STARFISH CASINO," Las
Venturas.
http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg
http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg
A little similar to knocking off a store in "Vice City," C.J. can shoot a cash
register (in a clothes store, 24-7, etc.) apart and make paper money appear
briefly. He can't run through it to make it disappear and add to his cash,
though.
http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg
http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg
http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg
http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg
Similar to the Goodfellas nature of the body hanging in the freezer near Sonny
Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-
frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood
comes out. (Thanks to a post by Jediranger at GTA Forums.)
http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg
The Video Poker machines in the Casinos of Las Venturas have cards with pic-
tures of people from "III" and "Vice City."
The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice
City." (Thanks to PresidentKiller.) (It's also used in "Black Project.")
http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg
http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg
http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg
"FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."
(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (The bill-
board advertises the factory that's W of lower downtown Blueberry.)
http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg
http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg
The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-
CALS," look like a caricature of a woman facing E taking a stream of fluid be-
tween her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP).
http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg
A graveyard with several tiers in Hashbury has rows of gravestones that have
the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are easi-
er to read at night when they're lit up by nearby lampposts. Some think "oppo-
sition" refers to competing game developers, but I think it's more likely a ref-
erence to game makers or others who did what they did in opposition to Rockstar.
http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg
http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg
The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who
became infamous, and was hanged, in England in 1910 for murdering his wife and
calculatingly disposing of her remains. (Thanks to Mogyle.)
http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg
http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen
http://www.crimelibrary.com/notorious_murders/family/crippen/1.html
There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del
Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's
a broken circle, representing a rock formation, SW of where the W segment curves
N; the pit with the bags is on the W side of the rock formation.) (In "Vice
City," there are two guys underwater with their feet in cement.)
http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg
By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
COUNTY," there are three mounds of recently filled in graves. (There's a shal-
low open grave in "Vice City" behind Funeraria Romero, which is a reference to
director George Romero, who filmed "Night of the Living Dead," 1968, and several
sequels).
http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg
http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/George_Romero
There's a biowaste well in a lot in the middle of the block E of the Montgom-
ery hospital. Since there's a Sprunk building on the block to the E, it could
be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in
the U.K. in 2004 after the water was found to contain illegal levels of bromate.
(A controversy making a company recall so many products--did you ever hear of
such a thing?)
http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg
http://en.wikipedia.org/wiki/Dasani
Shazard saw that Blueberry and Montgomery have shop windows with skeletons as
mannequins. (In Blueberry, the shop is on the S side of the S of the two W
blocks. In Montgomery, the shop is across the street E of the E block.)
http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg
The W side of the Los Santos Graveyard in Vinewood contains a crypt with a
TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of
the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On
the E side of the graveyard, between 20:00 and 6:00, there are several ghost
tags/examples of graffiti on the walls. The graveyard is on the block N of the
one with "WOOD" of "VINEWOOD."
http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg
http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29
In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA
TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the
game series, 1996 onward, "Resident Evil," which seem influenced by Romero's
zombie movies, too. You can enter the building through the roof or on any cor-
ner but the SW. The statue in the center of it represents a genetic code
strand in the shape of a double helix. (This, and the jet rides you take with
the push of a button, may be a premonition of what's to come if the little Skim-
mer weenies ruin the game--sensitive zombie sims that can't drive. And a smat-
tering of the latest hit songs. It's not right.)
http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg
http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg
http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg
http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg
http://en.wikipedia.org/wiki/Resident_Evil
http://en.wikipedia.org/wiki/DNA
http://en.wikipedia.org/wiki/Helix
Mogyle saw that, if you look from far to the E of it, you can imagine you're
looking at one of the big statues of a head (moai) that are found on Easter Is-
land when you look at a shack that's on top of an Arco del Oeste rock formation.
Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which
star the character Solid Snake, likes to hide images of those statues in his
games. And a little to the S of Verdant Meadows is a snake farm.
http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg
http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg
http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg
http://en.wikipedia.org/wiki/Moai
http://en.wikipedia.org/wiki/Metal_gear_solid
There's a blood stained empty wheelchair at the end of a dock, with a shack
nearby that has a light red glow inside at night, at Fisher's Lagoon. Some
think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few
"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are
also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at
this site:
http://en.wikipedia.org/wiki/Silent_Hill
trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that
wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game
"Manhunt," 2003, although the textures (.txd files) for it are different. The
"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-
erwise is the same. He thinks the textures are from "Manhunt," too, because the
font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"
along with some other numbers) is like font used in "Manhunt."
The big wooden spools by the dock say "J ARTHUR CABLE COMPANY CARCER," and
Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of J. Arthur
Rank, who was a movie producer in the early days of movies. It may be a the
reference to a scene in one of his movies, but, according to the Wikipedia arti-
cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to
masturbate (wa*k)," which, in a GTA, is probably all it refers to.
http://en.wikipedia.org/wiki/J._Arthur_Rank
I'll add that the handlebars have a couple copies of a picture wrapped around
them--one around each handlebar. The picture looks to me like the kind of speed
limit sign seen around schools--if it is, it has the times the speed limit is in
effect at the bottom of the sign.
http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg
http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg
http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg
http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg
http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
(I still think it may be a kind of "Silent Hill" use of an abandoned wheel-
chair. GTA's rib popular games, and context is important. You put a guy with a
sore foot in that wheelchair in a post office, and it doesn't have the same mys-
tery.)
The wall of art in many bars shows a black and white depiction of the upper
body of a soldier wearing red goggles and holding a gun in his hand. It looks
like the concept art you can unlock of one of the Cerberus Foot Officers in
"Manhunt."
http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg
(According to a Wikipedia article about "Manhunt," the design for the officers
is the same as for the French police in "Mall Shootout" in "Vice City" except
the coloring is different and the officers have a gas mask instead of a regular
helmet.
http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg
The same article adds:
- a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-
dy's trailer in "Vice City." It says Cash kills the gang member to get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.
- the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
- Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-
dreas";
- "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
- and the use of a cone that points down to a target's head and goes from
green to black to indicate health to death was developed for "Manhunt" before
"San Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City
and where a police chief was cleared of corruption charges. It's also mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-
ball.)
The police station in NE Las Venturas has a couple of bulletin boards with
pictures of James Earl Cash and a hood from "Manhunt."
http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg
(Thanks to Wikipedia for this batch:
the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
"San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
and the use of a cone that points down to a target's head and goes from green
to black to indicate health to death was developed for "Manhunt" before "San An-
dreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
Big Smoke's crack den is on the NE corner of the block that's W of the one
with "F" of "LOS FLORES." The door mat outside the door on the top floor says,
"Not Welcome" and "Rockstar North."
http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg
On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-
ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most
block of Downtown, and an alley S of the pay phone used at the start of "Loose
Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas"
give C-J Dick as an Interior Environment Artist, probably the same person the
"Vice City" booklet calls Map Designer Campbell J. Dick.
http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg
http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg
The windows of the buildings to the E of the five silos NE of Mt. Chiliad have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are
shown as reverse images. There are others that aren't reversed on the corner of
the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg
On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
package. (It's like something you'd see on the shore of Easter Island except
shaped like a royal Asian pelican that flew into a window.) (Fragger, in a dif-
ferent post at the site, says it, without the statue, is in LA on Western at the
corner on Western and Santa Monica.)
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg
Racso562 saw the resemblance between the Angelyne billboards around Los An-
geles and a Candy Suxxx billboard in Los Santos:
http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg
http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg
http://en.wikipedia.org/wiki/Angelyne
On a phone booth in Bayside (others?), the bottom sex ad sticker has the same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto
the side of a Downtown "Vice City" building at night from the end of the "G-
Spotlight" mission and onward. The sticker uses the same depiction of that
which shows up on the posters of Candy that appear in Tommy's Ocean View apart-
ment.
http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg
http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg
Across the street from the Angel Pine Cluckin' Bell are three trash cans. You
can knock over the two with open tops to find maps of Vice City inside them.
http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg
http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg
http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg
The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-
land in "III."
http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg
http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg
http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg
http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg
ArturP at GTA Forums noticed that the interior of a Transfender mod garage has
some of the same interior features as Joey Leone's garage in Portland in "III."
(The shafts of light are black in "San Andreas" for some weird reason.)
http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg
http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg
The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
too. (I think the board of wrenches and "Dude" company name appear in all
three, too.) According to the Merriam-Webster web site, a crouton is "a small
cube of toasted or crisply fried bread," so "Kruton" might refer to the small
cube-like shape of the computer.
http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg
http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg
http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg
A number of places or things in the game feature the names of people who have
been employed by Rockstar North. Steven Mulholland, one of those who worked on
the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice
City," has his name on a tombstone in the window of Funeraria Romero in "Vice
City" and has a neighborhood and an intersection named after him in Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/Mulholland_drive
Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who
worked on the countryside art for "San Andreas, is named on a tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red County).
http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg
http://www.mobygames.com/developer/sheet/view/developerId,21721/
http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/
thedude777, at the same message board, suggests these possible sources for
names:
Steven Mulholland--Los Santos art--the city "Mulholland";
Lee Montgomery--interior environment art--the city "Montgomery";
Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
the PS2 "Shady Industries" sign in San Fierro;
http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg
Nicholas Montgomery--cut scene supervising sound editor--the city
"Montgomery";
Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
blonde lady with her tongue out in a loading screen), a radio commercial voice,
and a pedestrian voice--the "Sadler" truck; and
Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to
the reason there was a reference to the director of "Night of the Living Dead,"
1968, George A. Romero.)
http://www.mobygames.com/developer/sheet/view/developerId,87509/
http://www.mobygames.com/developer/sheet/view/developerId,50593/
http://www.mobygames.com/developer/sheet/view/developerId,50055/
http://www.mobygames.com/developer/sheet/view/developerId,163633/
http://www.mobygames.com/developer/sheet/view/developerId,87658/
http://www.mobygames.com/developer/sheet/view/developerId,163910/
Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible
loading screens at the start of the game, the screen that shows a blond lady
with a tattoo on her breast,...
http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg
...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is Cut-
scene.IMG/CSBettina.TXD
http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png
She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
Killa." Her scene appears after you have C.J. get about halfway across the 1st
floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below,
and I added another:
http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg
http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg
The fuselage of the Hydra jet has "DMA56" printed on it. (Many from DMA De-
sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand
Theft Auto," became part of Rockstar North, the main developers of the GTA se-
ries. Originally, "DMA" didn't stand for anything, leading to a member of it to
joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR jets
that don't fly have "DMAir" on the tail fins.)
http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg
http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg
http://en.wikipedia.org/wiki/Rockstar_North
An airplane called a Beagle may appear with the left side embedded in, or lay-
ing on, a house in Fort Carson (on the N side of the SE block). (I haven't yet
found the Mower reported to appear in a tree trunk in Dillimore. It may have
been Cube623's one-time glitch.) (Thanks to xox_vanzant_xox and Cube623.)
http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg
http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg
One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a
save icon hovers in it. (Between the Mulholland Intersection and the E coast,
the radar and in-game map show a thick N-S section for the railroad where it's
between two streets. The Jefferson Motel faces it on the W side of the N end.
In a waiting room on the 3rd floor, there's a pitch black rectangle where a sky-
light would be. Stand C.J. on the N end of the room and look S up into it to
see a revolving floppy disk save icon just past the S edge.)
http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg
http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg
If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the
Santa Maria pier, it appears upside-down in the water under the pier. If he
swims into the red shaft of light by it to buy a chili dog, he'll eat it if you
have him climb onto the stand. The vendor stays nearby in the drowned position
as long as C.J. stays there. (That was known when somebody posted it, but I
can't remember where I read it originally.)
http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg
http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg
http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg
http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg
On PS2, a scratched-up, discarded Glendale appears and coasts downhill near
the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On PC,
the couple of Glendales I see there are just sitting there.) It's been nick-
named the Ghost Car, and it's useful in providing a ride out of the wilderness.
(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
I've never seen anyone inside the trolley.)
http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg
http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg
(The dented Glendale also appears elsewhere in the game, as does a scratched
and dented Sadler pickup truck.)
A yellow inverted cone of light, the kind used by C.J. to enter and exit
buildings, for the interior of the Cluckin' Bell hovers high above the ground
level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E
side of the stem of the "Y" formed by two roads E of the main residential sec-
tion of blocks. (To get to the cone of light, you might use the "SCM Hook" mod,
X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
method rwesterh used for the next example.)
rwesterh found a yellow entrance marker for a 24-7 high above the middle of
the E side of the brown oval of Blueberry Acres. He used the GTA SA Control
Center, X.13.c, to teleport C.J. up to it. The coordinates he used to get C.J.
up there in a flying Dinghy are:
X: 1.277
Y: -31.309
Z: 990.962
Fireman says there are a lot of them high above Catalina's place, too.
By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
trailer park. If you send C.J. into the park enough to change the location name
shown at the bottom right corner of the screen, then send him toward the en-
trance enough to change it back, a photographer appears by the road near the
water to the right. They may be played by one of various pedestrians. They ap-
pear to be thoughtfully surveying the scenery for subjects for photos, take one
or a few photos, then they walk into the water and drown.
http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg
http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg
http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg
On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
a telephone pole pedestrians appear from. Have C.J. stand where it says "RE-
SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot
and look S at the pole.
http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg
http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg
http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg
Another spot to watch from is by the little brick pile E of the Tag that's
above the porch roof of the shopping center S of the Cluckin' Bell parking lot.
http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg
http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg
http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg
The pedestrians appear about 15' up, slide down part of the way, fall the
rest, and keep walking. You can turn C.J. away and back to help them spawn.
Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,
seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
building and walk off.
http://en.wikipedia.org/wiki/Lemmings
http://en.wikipedia.org/wiki/Rockstar_North
To see them, have C.J. go to the alley on the W side of Welding and Weddings,
which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
ISLE," and go N in that alley to where it intersects an alley that goes W from
it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle
skyscraper (by day, the upper W part of the building looks gray-blue with dark
gray-blue horizontal stripes).
http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg
http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg
If you have C.J. stand in the right several foot-wide spot, the pedestrians
appear on that corner of the ledge and walk off, falling out of view behind a
beige--light gray lit by daylight--wall. I've also seen some pedestrians appear
a bit below the ledge and fly up to it 1st, then walk off, which is strange. I
think it helps spawn them to have C.J. go a bit S to change the name of the lo-
cation, shown in the lower right corner of the screen, and change it back again.
http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg
http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg
You might hear a scream as they fall, and maybe a crunching sound, possibly
followed by the sound of other pedestrians screaming and running away in a pan-
ic.
You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you
get the best idea of what's happening there by having C.J. go up a bit with the
Jet Pack. It just looks like someone made a typo in programming the ped path
for the sidewalk below.
http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg
http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg
http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg
http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg
The conventional spawn point seems to be the patch of lawn by the near corner
of the building.
http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg
Most of the ones that fall get up and walk away; I've even seen some disappear
into the side of the building before they hit the ground.
Thanks to Freeform mixer for reporting to GTA Forums what I think is the most
dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
that it works on PS2 but not PC. It may cause 2-80 peds a minute to rain from
the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title
character of the game "Bloodrayne," 2002). At the start of "Breaking the Bank
at Caligula's," send C.J. to the front of Caligula's to trigger the warning
message to "Avoid attracting attention in the casino...." but don't send him in-
side. Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped
section, remove the Jetpack, and stand still. In a minute or two the peds start
falling from the sky and landing near C.J..
Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,
of the tall middle section, or a bit more S on the apex of the base of the T,
facing S. It's okay to move the "camera" while C.J. is still, but moving him
stops the rain for a minute or so. Once the rain starts, have C.J. get on the
apex of the roof if he isn't already and wait for the rain again for big num-
bers. It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.
In "Vice City," the Tourist Guide indicated that people couldn't survive the
deep water because of sharks. The shark wasn't employed for "San Andreas," but
the people in it other than C.J. still drown in water that's too deep to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that
isn't required to use a specific type of vehicle; see I.7.c.). I think I've
figured out an explanation for it--even for the photographer by the Flint Inter-
section trailer park--you can use with confidence if it comes up on