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Civilisation IV - Beyond the Sword (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 22 novembar 2007
Civilisation IV - Beyond the Sword

  ____ _       _ _ _          _   _               _____     __         
 / ___(_)_   _(_) (_)______ _| |_(_) ___  _ __   |_ _\ \   / /         
| |   | \ \ / / | | |_  / _` | __| |/ _ \| '_ \   | | \ \ / /   _____  
| |___| |\ V /| | | |/ / (_| | |_| | (_) | | | |  | |  \ V /   |_____| 
 \____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_| |___|  \_/            
 ____                             _   _   _          
| __ )  ___ _   _  ___  _ __   __| | | |_| |__   ___ 
|  _ \ / _ \ | | |/ _ \| '_ \ / _` | | __| '_ \ / _ \
| |_) |  __/ |_| | (_) | | | | (_| | | |_| | | |  __/
|____/ \___|\__, |\___/|_| |_|\__,_|  \__|_| |_|\___|
            |___/                                    
 ____                       _ 
/ ___|_      _____  _ __ __| |
\___ \ \ /\ / / _ \| '__/ _` |
 ___) \ V  V / (_) | | | (_| |
|____/ \_/\_/ \___/|_|  \__,_|
                              
Author: Warfreak
Version: 1.0
Day Started: 27/7/07

------------------------------------------------------------------------------

Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
[2] Random Events
    [2.01] Random Events
    [2.02] Quests
    [2.03] Civilization Events
    [2.04] City Events 
    [2.05] Tile Events
    [2.06] Unit Events
    [2.07] Foreign Events

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright

------------------------------------------------------------------------------
[1.01] Introduction

Welcome to my 18th FAQ. I've some Civ 4 the base game, but haven't done 
Warlords, which I will, sooner or later. Anyway, Beyond the Sword is the 
second Expansion Pack for Civ 4, which I might add, is massive. It hads many
things to Civ 4, which in itself, is wonderful. Read the reviews if you 
want to know what happens. As for the game itself, it seems that this seems to
cover everything from the Warlords expansion and as such, it makes that 
worthless and this worthwhile. 

------------------------------------------------------------------------------
[1.02] Version History

Version 0.1 [27/7/07]
Started the Guide. Random Events up and running. 

Version 0.2 [29/7/07]
More random events.

Version 0.3 [30/7/07]
More random events, with 100% more goodiness.

Version 0.4 [31/7/07]
Even more random events. There are too many of them. Just when you do one, 
pop comes out some more. 

Version 0.5 [2/8/07]
Have to finish random events first. This is going to be a long time.

Version 0.6 [21/8/07]
Must update more random events when I can. 

Version 0.7 [22/8/07]
Update on random events. About halfway there. 

Version 0.8 [23/8/07]
More than halfway done on random events. This is taking a long time. 

Version 0.9 [24/8/07]
Two thirds of the way there. Only Quests remain

Version 1.0 [29/8/07]
This should be the end of these pesky random events. All gone.

------------------------------------------------------------------------------
[2.01] Random Events

Random Events are arguable the most expansive addition in Beyond the Sword,
and besides the Corporations, one of the reason why I bought it. They can
occur at any time, at any point in your game. They can be good, some can be
bad and some can be a bit strange. There is over 1 Mb and a half of text
that I had to sift through to bring these events to you, so be at least 
grateful. For the events to happen, you must have the "No Random Events" not
enabled to allow for the events to occur. 

Not all events will occur in one game. Some will appear, some won't. Below,
I will list everything, the options and what happens. There are several types
of events that I have seperated. Quests are missions you have to do. 
Civilization Events effect your entire empire, City events effect one 
specific city, Tile events effect a production tile, Unit events effect your
units and Foreign Events are events that have an effect overseas.

Here is how it goes. The symbols you have to be aware for. 

[Civ Adjective]           = Adjective for your nation. For example, America
                            will be American, China will be Chinese, etc.

[Civ City]                = A city under your control. 

[Civ City Building]       = A building inside one of your cities.

[Civ Corporation]         = A corporation under your control.

[Civ Unit]                = A Unit under your command.

[Civ Religion]            = A religion worshipped in your Empire

[Civ Religion Adjective]  = The Adjective for a religion. For example, Islam
                            will be Islamic, Buddhism will be Buddhist.

[Civ Wonder]              = A Wonder

[Other Civ]               = Another Civilisation

[Other Civ Adjective]     = The Adjective of another Civilisation's empire.

[Other Civ City]          = Another Civilisation's City

[Another Civ]             = A third Civ

[Tile Improvement]        = A tile improvement

[Tile Resource]           = A bonus on a tile

X                         = A defined number

Y                         = Another defined number

------------------------------------------------------------------------------
[2.02] Quests


*****************
*THE BLESSED SEA*
*****************

--==Scenario==--

"Our spiritual leaders are urging us to seek the blessings of the sea! The
 wise masters have divined the way regarding our relationship with the sea.
 They urge us to embrace the sea, to broaden our influence over it and spread
 our traditions to new lands."

--==Quest Help==--

"The Blessed Sea. You are tasked by your religious leaders to found cities
 on new landmasses. If you can build enough cities on new landmasses you will
 please the masters, who will offer you a choice of rewards."

"To complete this quest, you must establish or capture cities on X total 
 landmasses of any size, from one-plot islands to massive continents. All
 landmasses where you have at least one city are counted. Note that additional
 cities on the same island or continent do not help in this quest. The goal
 is to establish your presence on a number of different landmasses and 
 thereby prove your mastery over the waters. You will fail this quest if you
 change state religions, cease to have a state religion or reach Industrialism
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Galley, Caravel or Galleon unit
                          Buddhism, Confucianism or Taoism religion
                          One of the Three is a State Religion
Obsoleted By            = Industrialism (Steam Power, Steel, Scientific 
                                         Method or Artillery)

--==Options==--

"Establish your religion in a number of your cities."

"Receive a Temple Improvement in all cities with five population or more, 
 where your State Religion is present."

"Receive a Great Prophet."

--==Results==--

Option 1 - "Establish your religion in a number of your cities."

Result = Convert up to 20 of your cities

Option 2 - "Receive a Temple Improvement in all cities with five population
            or more, where your State Religion is present."

Result = Temples in all cities with 5+ Population with State religion

Option 3 - "Receive a Great Prophet."

Result = You receive a Great Prophet

--==Failure==--

"You have failed the quest of The Blessed Sea."

--==Appears in Events==--

[Civ Religion Adjective] leaders have bestowed grand rewards upon the 
[Civ Adjective] people for completing the Quest of The Blessed Sea!"


***************
*HOLY MOUNTAIN*
***************

--==Scenario==--

"Our religious leaders believe our people can earn the blessings of the deity
 if we can reclaim the Holy Mountain! They have studied the scriptures with
 an eye towards locating the holy mountain. They have so far not found it
 anywhere within our lands and believe that it must lie elsewhere. More study
 will be needed if we are to identify the sacred location."

--==Quest Help==--

"The Holy Mountain. You are tasked by your religious leaders to locate, settle
 near and seize control over the Holy Mountain."

"To complete this quest, you must extend your cultural influence and control
 over the Peak plot that is the Holy Mountain. You may achieve this by
 Divine Providence by settling near any Peaks you find. Eventually you may
 find the right one. Or you may seek further guidance from studying the holy
 scriptures. If you build X religious buildings (Temples and Monasteries), 
 your religious leaders will solve the puzzle and identify the correct 
 location of the Holy Mountain, which you must then still go and settle near 
 to complete the quest. A [Christian Cathedral, Jewish Synagogue or Islamic
 Mosque] allows for more co-ordinated worship and is worth as much as four
 Temples for the purposes of this quest. You will fail this quest if you 
 change state religions, cease to have a state religion, or reach
 Industrialism without having met the conditions. You will also fail this
 quest if any other civilisation takes control of the Holy Mountain before you
 do."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Judaism, Christianity or Islam
                          One of the three is a State Religion
Obsoleted By            = Industrialism (Steam Power, Steel, Scientific
                                         Method or Artillery)

--==When Found==--

"Look at the Holy Mountain"

"Congratulations! You have located the Holy Mountain and extended your 
 cultural influence over the sacred site!"

"You have built enough religious buildings for your religious leaders to 
 solve the puzzle and identify the correct location of the Holy Mountain.
 Settle near that location to complete this quest!"

--==Options==--

"Your People are inspired by the way in which you have honored your faith."

--==Results==--

Option 1 - "Your People are inspired by the way in which you have honored 
            your faith."

Cost   : None
Result : +1 Happiness for All Cities

--==Failure==--

"You have failed the quest of The Holy Mountain."

--==Appears in Events==--

"The faithful [Civ Religion Adjective] people are inspired by the divine 
 providence of the [Civ Adjective] Empire for completing the Quest of the 
 Holy Mountain!"


******************
*HORSE WHISPERING*
******************

--==Scenario==--

"Our horse trainers believe that it would be possible to gain a much deeper
 bond with and understanding of our riding animals. They require a longer and
 more coordinated network of Stables to pursue this goal."

--==Quest Help==--

"Horse Whispering. You are tasked by your elite trainers to build enough 
 stables for them to transcend the traditional limits of animal husbandry."

"To complete this quest, you must build X Stables in your various cities. You
 will fail this quest if a rival civilisation completes it first, or if you
 reach the Renaissance Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Horse Bonus
                          Animal Husbandry Tech
Obsoleted By            = Renaissance (Nationalism, Printing Press, Education,
                                       Gunpowder)

--==When Complete==--

"Congratulations! You have met the goals of our horse trainers and built for
 them enough facilities to empower their plans. Please choose a reward from
 along the benefits your horse trainers are able to provide to you."

--==Options==--

"Use our advantage to immediately train Horse Archers."

"Use our existing horses as more effective scouts."

"Our horses are trained to be more productive on the farm."

--==Results==--

Option 1 - "Use our advantage to immediately train Horse Archers."

Cost   : None
Result : Receive X number of Horse Archers

Option 2 - "Use our existing horses as more effective scouts."

Cost   : None
Result : All Mounted Units gain Sentry Promotion

Option 3 - "Our horses are trained to be more productive on the farm."

Cost   : None
Result : Stable Yields +1 Food

--==Failure==--

"You have failed the quest of Horse Whispering"

--==Appears in Events==--

"[Civ Adjective] stable masters and horse trainers have completed the quest
 of Horse Whispering."


***************
*HARBOURMASTER*
***************

--==Scenario==--

"Our harbourmasters request government aid in expanding our overseas trading
 empire. We will need to build enough Harbours in our cities and construct
 enough ocean worthy ships."

--==Quest Help==--

"The Harbourmaster. You are tasked by your merchant marine industry to build
 enough Harbours for them to become the undisputed trading kings of the sea. 
 You will also need to build a fleet of Caravels to help carry cargo across
 deep water."

"To complete this quest, you must construct X Harbours in your various coastal
 cities. You will also have to build Y Caravels. You will fail this quest if a
 rival civilisation completes it first, or if you reach the Industrial Era 
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Compass Tech
Obsoleted By            = Industrial Era (Steam Power, Steel, Scientific 
                                          Method or Artillery)

--==When Complete==--

"Congratulations! You have met the goals of your merchant marine and built for
 them enough ships and docks to empower their plans. Please choose a reward
 from among the benefits your new trading empire is able to provide you."

--==Options==--

"Use our advantage to boost the seamenship of our current and future Naval 
 units."

"Our trade empire should be leveraged in to producing lots of wealth."

"Our ship captains gain extra experience, enabling them to better navigate."

--==Results==--

Option 1 - "Use our advantage to boost the seamenship of our current and 
            future Naval units."

Cost   : None
Result : All Naval units gain Combat I Promotion

Option 2 - "Our trade empire should be leveraged in to producing lots of 
            wealth."

Cost   : None
Result : All Harbours yield +1 Gold Commerce

Option 3 - "Our ship captains gain extra experience, enabling them to better
            navigate."

Cost   : None
Result : All Naval units gain Navigation I Promotion

--==Failure==--

"You have failed the quest of the Harbourmaster."

--==Appears in Events==--

"The seaworthy [Civ Adjective] people have completed the quest of The
 Harbourmaster!"


********************
*CLASSIC LITERATURE*
********************

--==Scenario==--

"Our eldest scholars have collaborated on an effort to collect, record, and
 preserve all of our oral traditions and unwritten literature."

--==Quest Help==--

"Classic Literature. You are tasked by your scholars to build enough Libraries
 to hold the newly recorded texts of our ancient stories and oral traditions."

"To complete this quest, you must build X Libraries in your various cities. An
 additional reward option will be available if you control the Great Library 
 if and when this quest is successfully completed. You will fail this quest if
 a rival civilisation completes it first, or if you reach the Renaissance Era
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 20%
Required                = Writing Tech
Obsoleted By            = Renaissance Era (Nationalism, Printing Press,
                                           Education, Gunpowder)

--==When Complete==--

"Congratulation! You have met the goals of our scholars and built for them
 enough Libraries to store their newly recorded works. Please choose a 
 reward from among the benefits your new treasure trove of written 
 literature are able to provide to you."

--==Options==--

"Our library with the largest repository of classic literature receives a 
 research bonus."

"Discover and decipher lost knowledge from within some of the literature."

"The Great Library receives additional scholars to help boost research."

--==Results==--

Option 1 - "Our library with the largest repository of classic literature
            receives a research bonus."

Cost   : None
Result : Library Yields +2 Research Commerce

Option 2 - "Discover and decipher lost knowledge from within some of the
            literature."

Cost   : None
Result : Receive Technology from Ancient Era not Discovered

Option 3 - "The Great Library receives additional scholars to help boost
            research."

Need   : Great Library Wonder
Result : Scientists where Great Library is based

--==Failure==--

"You have failed the quest of Classic Literature."

--==Appears in Events==--

"[Civ Adjective] scholars have successfully recorded all of their oral 
 traditions and stories in to a new compendium of literature, thereby
 completing the quest of Classic Literature!"


*******************
*MASTER BLACKSMITH*
*******************

--==Scenario==--

"The master blacksmith in [Civ City] has offered to take on and train 
 multiple apprentices if the government will build new forges for them to
 operate once their training has been completed. We will need to build X
 Forges in our cities to accommodate the master's new students."

--==Quest Help==--

"The Master Blacksmith. You are tasked by the Master Blacksmith to build
 enough new Forges to provide acceptable working environments for all the
 students to whom he intends to pass on his trade secrets."

"To complete this quest, you must build a total of X Forges in your various
 cities. This may include Forges already completed. The master smith is a 
 religious man. An additional reward option will be available if your
 civilisation has a state religion if and when the quest is completed
 successfully. You will fail this quest if a rival civilisation completes it 
 first, if you lose control over [Civ City] and the master smith, or if you
 reach the Renaissance Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Forge Building 
Obsoleted By            = Renaissance Era (Nationalism, Printing Press, 
                                           Education, Gunpowder)

--==When Complete==--

"Congratulations! You have met the goals of your master blacksmith and built
 enough Forges for each for his students to have his own to operate. Please
 choose a reward from among the benefits your new metalworking empire is able
 to provide to you."

--==Options==--

"Use our advantage to discover a new source of Copper."

"Our metalworking empire should be leveraged into producing stronger 
 weaponry."

"The master's best student will be granted control over his forge when he
 retires, launching a tradition of metalcasting excellence in that city."

--==Results==--

Option 1 - "Use our advantage to discover a new source of Copper."

Cost   : None
Result : A new source of Copper is discovered.

Option 2 - "Our metalworking empire should be leveraged into producing 
            stronger weaponry."

Cost   : None
Result : Swordsman gain Shock Promotion

Option 3 - "The master's best student will be granted control over his forge
            when he retires, launching a tradition of metalcasting excellence
            in that city."

Need   : State Religion
Result : Great Engineer

--==Failure==--

"You have failed the quest of The Master Blacksmith."

--==Appears in Events==--

"The skilled [Civ Adjective] metalworkers have completed the quest of The
 Master Blacksmith"


**************
*BEST DEFENCE*
**************

--==Scenario==--

"Our generals request government aid in expanding our fortifcations. We will
 need to build enough Castles to satisfy their views on mounting a proper 
 defence for our nation."

--==Quest Help==--

"The Best Defence: You are tasked by your armed forces to build enough Castles
 for them to ward off invasion effectively."

"To complete this quest, you must build X Castles in your cities. An 
 additional reward option will be available if your civilisation controls the
 Great Wall. You will fail this quest if a rival civilisation completes it 
 first, or if you discover Rifling, Railroad or Economics without having met 
 the conditions."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Engineering Tech
Obsoleted By            = Rifling, Railroad, Economics Tech

--==When Complete==--

"Congratulations! You have met the goals of your military planners and built
 enough Castles to serve as fortresses against invaders. Please choose a 
 reward from among the benefits your defence is able to provide to you."

--==Options==--

"Use our advantage to help better train our forces."

"Leverage our defensive advantage in to political capital."

"Now that we are safe, focus on learning what others are planning."

--==Results==--

Option 1 - "Use our advantage to help better train our forces."

Cost   : None
Result : Melee Units gain City Garrison I Promotion

Option 2 - "Leverage our defensive advantage in to political capital."

Cost   : None
Result : Receive +X attitude from all leaders

Option 3 - "Now that we are safe, focus on learning what others are planning."

Need   : Great Wall
Cost   : Great Wall Yields +25 Espionage Commerce Points

--==Failure==--

"You have failed the quest of The Best Defence"

--==Appears in Events==--

"The sturdy [Civ Adjective] people have completed The Best Defence Quest!"


***************
*SPORTS LEAGUE*
***************

--==Scenario==--

"Our cultural advisors believe that our nation could benefit from city-based
 sports franchises if we built enough Colosseums to support national sports
 leagues. Each major city would require its own facility in which its teams
 could play."

--==Quest Help==--

"National Sports League. You are tasked by your cultural advisors to build 
 enough Colosseums to support viable sports leagues."

"To complete this quest, you must build X Colosseums in your cities.An 
 additional reward option will be available if you control The Statue of 
 Zeus if and when this quest is successfully completed. You will fail this
 quest if a rival civilisation complete it first, or if you reach the Modern
 Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Construction Tech
Obsoleted By            = Modern Era (Radio, Refrigeration, Plastics, 
                                      Satellites, Advanced Flight, Ecology)

--==When Complete==--

"Congratulations! You have met the goals of your sports entrepreneurs and
 built enough Colosseums to support viable leagues. Please choose a reward
 from among the benefits your new national pastimes can provide to you."

--==Options==--

"Use the leagues to make your people happy."

"Leverage these sport leagues in to a cultural tradition."

"Organise large-scale periodic sporting events in the name of Zeus."

--==Results==--

Option 1 - "Use the leagues to make your people happy."

Cost   : None
Result : All Colosseums +1 Happiness

Option 2 - "Leverage these sport leagues in to a cultural tradition."

Cost   : None
Result : All Colosseums yield +4 Culture

Option 3 - "Organise large-scale periodic sporting events in the name of 
            Zeus."

Need   : The Status of Zeus
Result : Start a Golden Age

--==Failure==--

"You have failed the quest of The National Sports League."

--==Appears in Events==--

"The [Civ Adjective] cities have built enough Colosseums to complete the 
 National Sports League quest, strengthening their social fabric and their
 national identity."


*********
*CRUSADE*
*********

--==Scenario==--

"Our war against the [Other Civ Adjective] continues. Our spiritual leaders
 crty out for us to wage a crusade to wrest control of [Civ City] away from 
 them."

--==Quest Help==--

"Crusade. You are tasked by your religious leaders to capture and occupy the
 Holy City."

"You will fail this quest if a rival civilisation captures [Civ City] first,
 if you chance your state religion, or if the war ends for any reason prior
 to your success."

--==Mechanics==--

Chance of Event in Game = 50%
Required                = Nation is at War
                          Enemy Nation has a Holy City of State Religion
                          State Religion

--==When Complete==--

"Congratulations! Your Crusade to secure the sacred lands of [Civ City] has
 wrested control of the city away from the [Other Civ Adjective]. Please
 choose a reward from among the benefits that may accrue from the joy your
 people feel in this successful Crusade."

--==Options==--

"The Holy City needs more protection. Recruit and train capable units from 
 among the faithful."

"Harness the fervor of the believers to construct a Holy Shrine to honour the
 sacred sites where our faith was born."

"Spread the word of our success and of the blessings of our faith as far and
 as wide as possible."

--==Results==--

Option 1 - "The Holy City needs more protection. Recruit and train capable
            units from among the faithful."

Cost   : None
Result : Adds X number of units to the City

Option 2 - "Harness the fervor of the believers to construct a Holy Shrine to
            honour the sacred sites where our faith was born."

Cost   : None
Result : The Special Religion Wonder is built

Option 3 - "Spread the word of our success and of the blessings of our faith 
            as far and as wide as possible."

Cost   : None
Result : Converts X number of cities to your State Religion

--==Failure==--

"Your Crusade has ended. The quest has failed."

--==Appears in Events==--

"[Civ Adjective] armies have completed their Crusade, wresting control of the
 Holy City away from the [Other Civ Adjective] people!"


*******
*GREED*
*******

--==Scenario==--

"Our generals covet a source of [Tile Resource] that lies within 
 [Other Civ Adjective] borders. Without it, we cannot properly train and equip
 our troops!"

--==Quest Help==--

"Greed. You are tasked by your military leaders to seize control of that 
 resource."

"To complete this quest, you must invade [Other Civ] and gain control of the
 [Tile Resource] resource. You will fail this quest if a rival civilisation 
 captures the target city first, if the city is destroyed, or if X turns pass
 without achieving this objective. 

--==Mechanics==--

Chance of Event in Game = 40%
Required                = Bronze Working Tech

--==When Complete==--

"Congratulations! Your Greed is unmatched! You have managed to wrest control
 of the coveted [Other Civ Adjective] [Tile Resource] resource! Your generals
 are already expanding their military planning."

--==Options==--

"Recruit and train units that take advantage of our new resource. "

--==Results==--

Option 1 - "Recruit and train units that take advantage of our new resource."

Cost   : None
Result : X Number of Units

--==Failure==--

"You have failed the Quest of Greed!"

--==Appears in Events==--

"The [Civ Adjective] Army. in a purely greedy bid for strategic resources, 
 have attacked the [Other Civ Adjective] and seized control of resources they
 lacked within their own borders."


**************
*WAR CHARIOTS*
**************

--==Scenario==--

"Our military commanders wish to prepare for war. If we train enough Chariot
 units, we should be able to rout our enemies on the field of battle!"

--==Quest Help==--

"War Chariots. You are tasked by your military leaders to train a sizable
 force of Chariots."

"To complete this quest, you must train X Chariots units. A source of Horses
 will be required. An additional reward option will be available if your 
 civilisation has a state religion. You will fail this quest if a rival
 civilisation completes it first, or if you arrive at the Classical Era 
 without having met the conditions. 

--==Mechanics==--

Chance of Event in Game = 25%
Required                = The Wheel
Obsoleted By            = Classical Era [Monarchy, Literature, Code of Laws,
                                         Aesthetics, Mathematics, Alphabet,
                                         Horseback Riding, Iron Working, 
                                         Metal Casting Techs]

--==When Complete==--

"Congratulations! You have trained a large enough force of Chariot units.
 Please choose your reward."

--==Options==--

"With such a large force of chariots working together, additional training
 for these units can be achieved."

"Leverage our military advantage into a drive to spread our faith."

--==Results==--

Option 1 - "With such a large force of chariots working together, additional
            training for these units can be achieved."

Cost   : None
Result : Chariots gain Combat I Promotion

Option 2 - "Leverage our military advantage into a drive to spread our faith."

Need   : State Religion
Result : Able to convert 5 of your own cities

--==Failure==--

"You have failed the quest of the War Chariots!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of Chariot units.
 Advisors across the known world are panicking at the thought of their nation
 being ground under the thundering hooves and churning wheels of these mighty
 war machines."


*****************
*ELITE SWORDSMEN*
*****************

--==Scenario==--

"Our military commanders wish to prepare for war. If we train enough Swordsman
 units, we should be able to rout our enemies on the field of battle!"

--==Quest Help==--

"Elite Swordsmen. You are tasked by your military leaders to train a sizable 
 force of Swordsman."

"To complete this quest, you must train X Swordsman units. A source of Iron 
 will be required. An additional reward will be available if your civilisation
 is operating the Hereditary Rule Civic. You will fail this quest if a rival
 civilisation completes it first, or if you arrive at the Middle Ages without
 having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Iron Working Tech
Obsoleted By            = Middle Ages [Machinery, Feudalism, Music, 
                                       Philosophy, Civil Service, Theology]

--==When Complete==--

"Congratulations! You have trained a large enough force of Swordsman units.
 Please choose your reward."

--==Options==--

"With such a large force of Swordsmen working together, additonal training
 for these units can be achieved."

"Our monarch will establish an institution that will enable current and future
 troops to obtain additional training."

--==Results==--

Option 1 - "With such a large force of Swordsmen working together, additional
            training for these units can be achieved."

Cost   : None
Result : Swordsman gain City Raider I Promotion

Option 2 - "Our monarch will establish an institution that will enable current
            and future troops to obtain additional training."

Need   : Hereditary Rule Civic
Result : All Melee Units will gain Drill I Promotion

--==Failure==--

"You have failed the quest of the Elite Swordsmen!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of Swordsman units.
 Advisors across the known world are wondering if their civilisations will
 survive long enough to see what lies Beyond the Sword."


**********
*WARSHIPS*
**********

--==Scenario==--

"Our naval commanders wish to prepare for war. If we train enough Trireme 
 units, we could dominate the seas!"

--==Quest Help==--

"Warships. You are tasked by your naval commanders to build a sizable force
 of Triremes"

"To complete this quest, you must train X Trireme units. An additional reward
 option will be available if your civilisation has built The Great Lighthouse.
 You will fail this quest if a rival civilisation completes it first, or if 
 you arrive at the Renaissance without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Sailing, Metal Casting
Obsoleted By            = Renaissance [Nationalism, Printing Press, 
                                       Education, Gunpowder Tech]

--==When Complete==--

"Congratulations! You have built the world's largest combat navy. Please 
 choose your reward."

--==Options==--

"With such a large fleet of warships, additional training for the crews can 
 be achieved."

"Leverage our dominance of the sea to better protect our trade routes."

--==Results==--

Option 1 - "With such a large fllet of warships, additional training for the
            crews can be achieved."

Cost   : None
Result : All Triremes gain Combat I Promotion

Option 2 - "Leverage our dominance of the sea to better protect our trade
            routes."

Need   : Great Lighthouse
Result : Harbours yield +2 Commerce

--==Failure==--

"You have failed the quest of the Warships!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest fleet of warships. 
 Advisors across the known world whisper of their fears that this fleet will
 dominate the seas for centuries to come."


*****************
*GUNS NOT BUTTER*
*****************

--==Scenario==--

"Our generals request that we focus on making guns. These are the weapons of
 the future! If we train enough Musketman units, we should be able to command
 any battlefield."

--==Quest Help==--

"Guns Not Butter. You are tasked by your military leaders to train a sizable
 force of musket units."

"To complete this quest, you must train X Musketman units. An additional 
 reward option will be available if your civilisation is operating in the 
 Vassalage civic. An additional reward option will be available if your 
 civilisation controls The Eiffel Tower. You will fail this quest if a rival
 civilisation completes it first, or if you discover advanced firearms 
 [Rifling or Railroad] technologies without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Gunpowder Tech
Obsoleted By            = Rifling, Railroad

--==When Complete==--

"Congratulations! You have trained a large enough force of musket units. 
 Please choose your reward"

--==Options==--

"With such a large force of musketmen working together, additional training
 for these units can be achieved."

"Leverage our military advantage to collect harsh taxes from our feudal lords
 and their countries"

"Enjoy our Golden Age of Muskets"

--==Results==--

Option 1 - "With such a large force of musketmen working together, additional
            training for these units can be achieved."

Cost   : None
Result : Musketmen gain Pinch Promotion

Option 2 - "Leverage our military advantage to collect harsh taxes from our
            feudal lords and their countries."

Need   : Vassalage Civic
Result : 400 Gold
         +1 Anger in Cities

Option 3 - "Enjoy our Golden Age of Muskets."

Need   : Eiffel Tower?
Result : Golden Age

--==Failure==--

"You have failed the quest of "Guns Not Butter!""

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of musket units. 
 Advisors across the known world are panicking at the thought of their
 nation being ground under the thundering clatter and deadly terror of an 
 endless hail of bullets."


***************
*NOBLE KNIGHTS*
***************

--==Scenario==--

"Our civilisation cries out for nobility to lead our people into a brighter
 future. If we train enough Knights, we should be able to find our way
 forward, through times peaceful or warlike."

--==Quest Help==--

"Noble Knights. You are tasked by the mandate of your people to train a 
 sizable force of Knight units."

"To complete this quest, you must train X Knight units. An additional reward
 option will be available if your civilisation is operating in the Organised
 Religion Civic. An additional reward option will be available if your 
 civilisation controls [Civ Wonder]. You will fail this if a rival 
 civilisation completes it first, or if you discover advanced firearms
 [Military Tradition],"

--==Mechanics==--

Chance of Event in Game = 15%
Required                = Guilds, Horseback Riding
Obsoleted By            = Military Tradition, Rifling, Railroad

--==When Complete==--

"Congratulations! You have trained a large enough force of Knight units. 
 Please choose your reward."

--==Options==--

"With such a large force of Knights working together, additional training for
 these units can be achieved."

"Enlist our noble Knights into a drive to spread our faith."

"From among our most faithful knights emerges one with a holy vision."

--==Results==--

Option 1 - "With such a large force of Knights working together, additional
            training for these units can be achieved."

Cost   : None
Result : Knights Gain Flanking Promotion

Option 2 - "Enlist our noble Knights into a drive to spread our faith."

Need   : Organised Religion Civic
Result : Convert 5 of your own cities

Option 3 - "From among our most faithful knights emerges one with a holy 
            vision."

Cost   : [Civ Wonder]
Result : Great Priest

--==Failure==--

"You have failed the quest of "Noble Knights!""

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of knights. 
 Advisors across the known world tremble at the thought of facing rows of 
 lances powered by the thundering hooves of a full battle charge."


********************
*OVERWHELM DOCTRINE*
********************

--==Scenario==--

"Our brightest admiral has proposed an amphibious assault strategy designed
 to capture port cities with lightning strikes. If we construct a large 
 enough aircraft carrier battle fleet, we can bring any coastal city to its
 knees, making it much easier to attack amphibiously. We need a force large
 enough to disable all defences with heavy shore bombardment and soften the
 defenders by bombing from the air. Then our troops may land on the same day
 the battle begins and thrust inland against a foe who will be in total
 disarray."

--==Quest Help==--

"The Overwhelm Doctrine. You are tasked by your military leaders to construct
 a fully functional aircraft carrier battle fleet."

"To complete this quest, you must build X Aircraft Carriers, X2 Destroyers, 
 X3 Fighters, and X4 Battleships. A source of Oil will be required to fuel the
 planes. An additional reward option will be available if your civilisation
 was the one to build [Civ Wonder]. You will fail this quest if a rival
 civilisation completes it first."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Flight, Industrialism
Obsoleted By            = Robotics

--==When Complete==--

"Congratulations! You have built a powerful Aircraft Carrier battle fleet 
 capable of conquering enemy cities in a single attack. A force capable of
 executing the Overwhelm Doctrine is now yours to command. Please choose your
 reward."

--==Options==--

"Take advantage of our momentum to provide additional training for these
 crews. Prepare them for battle."

"Our intent is to keep the peace through strength. Leverage our might in to
 commercial opportunity."

"Leverage our military advantage to persuade the world to ban nuclear 
 weapons."

--==Results==--

Option 1 - "Take advantage of our momentum to provide additional training for
            these crews. Prepare them for battle."

Cost   : None
Result : Destroyer, Battleship, Carrier, Fighter, Jet Fighter gains the 
         Combat I Promotion

Option 2 - "Our intent is to keep the peace through strength. Leverage our 
            might in to commercial opportunity."

Cost   : None
Result : Harbour yields +5 Commerce

Option 3 - "Leverage our military advantage to persuade the world to ban
            nuclear weapons."

Need   : [Civ Wonder]
Result : No Nuclear Weapons

--==Failure==--

"You have failed the quest of the "Overwhelm Doctrine!""

--==Appears in Events==--

"The [Civ Adjective] people have constructed what is by far the most deadly
 fleet of warships in the history of warfare. Their aircraft carrier battle
 group could crush anything that gets in its way."


*********************
*CORPORATE EXPANSION*
*********************

--==Scenario==--

"The Chief Executive Officer of [Civ Corporation] seeks government incentives
 to better enable his company to expand. If we can assist in spreading his
 corporation to new cities, profits will skyrocket."

--==Quest Help==--

"Corporate Expansion. You are tasked by your corporate leaders to expand the
 reach of their corporation."

"To complete this quest, you must spread [Civ Corporation] to X new cities."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = A Corporation

--==When Complete==--

"Congratulations! You have completed the quest of Corporate Expansion and 
 enabled [Civ Corporation] to turn extra profit."

--==Options==--

"Cha-ching! Show me the money!"

--==Results==--

Option 1 - "Cha-ching! Show me the money!"

Cost   : None
Result : Extra Corporation Profit

--==Failure==--

"You have failed the quest of the Corporate Expansion"

--==Appears in Events==--

"The [Civ Adjective] people have completed the quest of Corporate Expansion.
 [Civ Corporation] profits expected to skyrocket."


******************
*HOSTILE TAKEOVER*
******************

--==Scenario==--

"The Chief Executive Officer of [Civ Corporation] covets getting out from 
 under the thumb of foreign suppliers of raw materials. If we can obtain 
 control over all resource types his corporation needs for industrial use,
 their profits will skyrocket."

--==Quest Help==--

"Hostile Takeover. You are tasked by your corporate leaders to obtain (by
 any means necessary) our own source of all resource types they need to
 conduct their operations."

"To complete this quest, you must settle near uncontrolled resources or 
 attack rival civilisation and take over their resources. You will need to
 obtain new sources of [Tile Resources]s. You must also retain control over
 all needed resource types already owned. You will fail this quest if a rival
 civilsation who is also seeking to obtain control over needed resources for
 one of its corporations should happen to complete this task ahead of you.

--==Mechanics==--

Chance of Event in Game = 80%
Required                = A Corporation

--==When Complete==--

"Congratulations! You have completed the quest of Hostile Takeover and 
 enabled [Civ Corporation] to turn extra profit."

--==Options==--

"Cha-ching! Show me the money!"

--==Results==--

Option 1 - "Cha-ching! Show me the money!"

Cost   : None
Result : Extra Corporation Profit

--==Failure==--

"You have failed the quest of the Hostile Takeover!"

--==Appears in Events==--

"The [Civ Adjective] people have completed the quest of Hostile Takeover. 
 [Civ Adjective] profits expected to skyrocket."

------------------------------------------------------------------------------
[2.03] Civilization Events


**********
*MARATHON*
**********

--==Scenario==--

"A brave and hardy soldier has run over twenty-six miles on foot to warn of 
 the invasion!"

--==Mechanics==--

Chance of Event in Game = 100%
Required                = At war with another Civ

--==Options==--

"This heroic deed has inspired our entire Army!"

--==Results==--

Option 1 - "This heroic deed has inspired our entire Army!"

Cost   : None
Result : Starts a Golden Age

--==Appears in Events==--

"A [Civ Adjective] soldier has run a great distance to warn of invasion, 
 inspiring defenders all across their lands."


***********
*BABY BOOM*
***********

--==Scenario==--

"Our soldiers, returning from war, have dedicated themselves to peace and to
 raising families. Our civilisation is experiencing a baby boom!"

--==Mechanics==--

Chance of Event in Game = 100%
Required                = Finished war with another Civ

--==Options==--

"Our people are thriving in peace time."

--==Results==--

Option 1 - "Our people are thriving in peace time."

Cost   : None
Result : +10 Food to all Cities

--==Appears in Events==--

"[Civ Adjective] soldiers and their wives are celebrating the end of war by
 creating a baby boom."

"The [Civ Adjective] population is growing rapidly as a post-war baby boom
 sweeps through their settlements."


**************
*BREAKTHROUGH*
**************

--==Scenario==--

"Our researchers have made a technological breakthrough, rapidly advancing 
 their progress."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = None

--==Options==--

"Good job, knowledge is power!"

--==Result==--

Option 1 - "Good job, knowledge is power!"

Cost   : None
Result : +10% on Current Research

--==Appears in Events==--

"[Civ Adjective] researchers are rumoured to have made a technological 
 breakthrough, rapidly advancing their progress."

"Discoveries made by the [Civ Adjective] Empire have boosted progress on 
 their current research project."


*********
*SETBACK*
*********

--==Scenario==--

"Our researchers have experienced a setback in their efforts."

--==Mechanics==--

Chance of Event in Game = 65%
Required                = None

--==Options==--

"Progress sometimes comes more slowly than we would wish."

--==Result==--

Option 1 - "Progress sometimes comes more slowly than we would wish."

Cost   : None
Result : -8% on Current Research

--==Appears in Events==--

"[Civ Adjective] researchers are rumoured to have suffered a major setback,
 slowing their progress."

"[Civ Adjective] discoveries have turned out to be false! The dead end result 
 has slowed their current research project."


*****************
*FEDERAL RESERVE*
*****************

--==Scenario==--

"Our economists have devised a system of regulating interest rates to help
 normalise economic growth."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Free Market Civic
                          Corporation Tech

--==Options==--

"Let the free market make use of these techniques."

"Fund a national Federal Reserve Bank to carry out the new policy."

--==Results==--

Option 1 - "Let the free market make use of these techniques."

Cost   : None
Result : -10% to inflation

Option 2 - "Fund a national Federal Reserve Bank to carry out the new policy."

Cost   : 200 Gold
Result : -25% to inflation

--==Appears in Events==--

"[Civ Adjective] economists have developed advanced economic theory pertaining
 to inflation costs."


******************
*ELECTRIC COMPANY*
******************

--==Scenario==--

"The workers for our electric companies are so happy and well motivated, they 
 repair damaged lines quickly no matter the conditions."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Emancipation Civic
                          Electricity Tech

--==Options==--

"Freedom is best motivator. We are lucky to have workers like these, who keep
 the power flowing to our citizenry."

--==Results==--

Option 1 - "Freedom is best motivator. We are lucky to have workers like 
            there, who keep the power flowing to our citizenry."

Cost   : None
Result : +1 Happiness to all Cities

--==Appears in Events==--

"Motivated by freedom and quality of life in the [Civ Adjective] Empire, the
 power company workers restore electricity outages rapidly, making the 
 citizens there even happier."


************
*HINDENBERG*
************

--==Scenario==--

"Reckless merchants used hydrogen instead of helium to fill their dirigibles
 and one has caught fire and crashed in a spectacularly fatal accident."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Airship Unit
                          Radio Tech

--==Options==--

"Outlaw the use of hydrogen in lighter-than-air vehicles."

"Fund a drive to regulate air traffic, improve safety and ensure the viability
 of commercial air travel."

--==Results==--

Option 1 - "Outlaw the use of hydrogen in lighter-than-air vehicles."

Cost   : None
Result : None

Option 2 - "Fund a dirve to regulate air traffic, improve safety and ensure 
            the viability of commercial air travel."

Cost   : 45 Gold
Result : +1 Happiness to All Airports

--==Appears in Events==--

"A hydrogen-filled [Civ Adjective] airship has exploded and crashed. Their
 Government is scrambling to prevent a reoccurance."


****************
*COMET FRAGMENT*
****************

--==Scenario==--

"A comet fragment has crashed to earth in a remote tundra region, 
 obliterating an entire forest and speeding the earth's rotation by two
 seconds."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Forest on Tundra Tile
                          Rocketry Tech

--==Options==--

"What if something even bigger is out there, on a collision course with our
 world? If so, we must find it. We must get into space."

--==Results==--

Option 1 - "What if something even bigger is out there, on a collision course
            with our world? If so, we must find it. We must get into space."

Cost   : None
Result : All Laboratories have +2 Research
         Forest is destroyed
         Space Production Increased 5%

--==Appears in Events==--

"A comet fragment has struck the earth in a remote tundra region, 
 obliterating a whole forest. [Civ Adjective] scientists are scrambling like 
 mad to learn more about potential threats posed to our planet by other rogue
 heavenly bodies: comets, asteroids, meteors, and whatever else may be lurking
 out there."


************
*INTERSTATE*
************

--==Scenario==--

"Our engineers have conceived a national highway system of divided highways
 free of all traffic stops, built in straight lines on smooth grades."

--==Mechanics==--

Chance of Event in Game = 100%
Required                = Universal Suffrage Civic
                          Industrialism, Radio Tech

--==Options==--

"Construction will begin as soon as plans are finalised."

--==Results==--

Option 1 - "Construction will begin as soon as plans are finalised."

Cost   : None
Result : Interstate is Built

--==Appears in Events==--

"The [Civ Adjective] Empire has begun construction of a modern national 
 highway network that shall be the envy of the world."


***********
*EARTH DAY*
***********

--==Scenario==--

"Our Government announces the first annual Earth Day to raise awareness of all
 environmental issues among the populace."

--==Mechanics==--

Chance of Event in Game = 95%
Required                = Environmentalism Civic
                          Industrialism, Radio Tech

--==Options==--

"Enshrine the day as a national holiday."

"Fund an international awareness effort in addition to our local efforts."

--==Results==--

Option 1 - "Enshrine the day as a national holiday."

Cost   : None
Result : All Cities +1 Happiness for 10 turns

Option 2 - "Fund an international awareness effort in addition to our local
            efforts."

Cost   : 60 Gold
Result : +1 Happiness to all Cities 
         Can Persuade other Nations to adopt Environmentalism

--==Appears in Events==--

"The [Civ Adjective] Empire has announced the first annual Earth Day, 
 crusading for the cause of Environmentalism."


*****************
*FREEDOM CONCERT*
*****************

--==Scenario==--

"Musical artists from across our nation have gathered in [Civ City] to raise
 money and awareness for the cause of religious freedom."

--==Mechanics==--

Chance of Event in Game = 95%
Required                = Free Religion Civic
                          Industrialism, Radio Tech

--==Options==--

"Donate the money raised to the local Temples."

"Use the money to fund a public service ad campaign for religious freedom and
 tolerance."

--==Results==--

Option 1 - "Donate the money raised to the local Temples."

Cost   : None
Result : +1 Happiness in [Civ City]
         +1 Population in [Civ City]

Option 2 - "Use the money to fund a public service ad campaign for religious
            freedom and tolerance."

Cost   : None
Result : Spread each religion present to a new city

--==Appears in Events==--

"The [Civ Adjective] Empire has donated funds raised at a charity event to the
 cause of religious freedom."


***************
*ANCIENT TEXTS*
***************

--==Scenario==--

"Archaeologists have unearthed a cache of scrolls and stone tablets buried in
 the desert sands."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Desert Tile
                          Steam Power, Steam, Scientific Method, 
                          Artillery Tech

--==Options==--

"Disperse the texts to various researchers and specialists, to see what we
 might learn."

"Fund an effort to preserve these artifacts in museums, accessible only to the
 most careful scholars."

--==Results==--

Option 1 - "Disperse the texts to various researchers and specialists, to see
            what we might learn."

Cost   : None
Result : +15% to Research Tech

Option 2 - "Fund an effort to preserve these artifacts in museums, accessible
            only to the most careful scholars."

Cost   : 200 Gold
Result : Preserves Texts

--==Appears in Events==--

"In the sands of a [Civ Adjective] desert, archeologists have unearthed a 
 cache of ancient texts."


********************
*BARBARIAN UPRISING*
********************

--==Scenario==--

"A dangerous number of barbarian Horse Archer units have spawned near our 
 border."

"A dangerous number of barbarian Swordsman units have spawned near our
 border."

"A dangerous number of barbarian Axeman units have spawned near our border."

"A dangerous number of barbarian Spearman units have spawned near our border."

"A dangerous number of barbarian Archer units have spawned near our border."

--==Mechanics==--

Chance of Event in Game = 20%
Required                = None
Obsoleted By            = Nationalism, Printing Press, Education, Gunpowder

Note that all the Scenarios are different and have the same triggers. 

--==Options==--

"We are likely to take the worst of the barbarian horde's fury."

--==Results==--

Option 1 - "We are likely to take the worst of the barbarian horde's fury."

Cost   : None
Result : Barbarian Units spawn near the borders

--==Appears in Events==--

Scenario 1

"A massive barbarian uprising is occurring. Attlia the Hun leads his forces
 in a crusade against the very concept of civilisation."

Scenario 2

"A massive barbarian uprising is occurring. The Vandals strike out against
 civilisation, seeking to claim its prizes with their swords."

Scenario 3

"A massive barbarian uprising is occurring. The Goths have gathered an army
 and their axemen seek to plunder civilisations."

Scenario 4

"A massive barbarian uprising is occurring. The Philistines have gathered an
 army of spearmen and are on the march."

Scenario 5

"A massive barbarian uprising is occurring. The Vedic Aryans seek to plunder
 the riches of civilisations."


*************
*NEW DYNASTY*
*************

--==Scenario==--

"The old dynasty has died out! No more hereditary heirs remain to claim the
 throne!"

--==Mechanics==--

Chance of Event in Game = 45%
Required                = Hereditary Rule Civic
                          Palace is Built
                          Machinery, Feudalism, Music, Philosophy, Civil 
                          Service, Theology Tech

--==Options==--

"Throw support behind the leading general to become the new monarch via coup
 de tat."

"Let the nobles fight amongst themselves. The strongest or cleverest will 
 emerge as the new monarch."

"Follow the guidance of spiritual leadership in identifying who enjoys
 divine favour, then support that claimant."

--==Results==--

Option 1 - "Throw support behind the leading general to become the new monarch
            via coup de tat."

Cost   : None
Result : Great General

Option 2 - "Let the nobles fight amongst themselves. The strongest or 
            cleverest will emerge as the new monarch."

Cost   : None
Result : Great Merchant

Option 3 - "Follow the guidance of spiritual leadership in identifying who 
            enjoys divine favour, then support that claimant."

Cost   : None
Result : Great Priest

--==Appears in Events==--

"The [Civ Adjective] hereditary dynasty has died out. A new faction has 
 claimed the throne and is off to a roaringly successful start."


**********************
*CRISIS IN THE SENATE*
**********************

--==Scenario==--

"The eldest senator of the leading opposition party has been disgraced by
 scandal. The entire senate has been thrown into chaos."

--==Mechanics==--

Chance of Event in Game = 55%
Required                = Represenation Civic
                          Nationalism, Printing Press, Education, 
                          Gunpowder Tech

--==Options==--

"Let the senators fight amongst themselves. When both sides are weakened,
 step in and assert presidential authority."

"Support the ruling party in impeaching numerous members of the scandalised
 party, destroying all effective opposition to the ruling party."

"Rely on judical authority to enforce the letter of the constitution."

--==Results==--

Option 1 - "Let the senators fight amongst themselves. When both sides are
            weakened, step in and assert presidential authority."

Cost   : None
Result : Barracks Yields +2 Espionage Commerce

Option 2 - "Support the ruling party in impeaching numeroud members of the
            scandalised party, destroying all effective opposition to the
            ruling party."

Cost   : None
Result : 400 Gold

Option 3 - "Rely on judical authority to enforce the letter of the 
            constitution."

Cost   : None
Result : +1 Happiness to All Cities

--==Appears in Events==--

"Scandal has thrown the [Civ Adjective] senate into chaos. A constitutional
 crisis has emerged. Yet this also opens the door to political reforms."


*******************
*TOO CLOSE TO CALL*
*******************

--==Scenario==--

"Election results are so close, they fall within the margin of error typically
 written off to system inadequacies such as lost or mismarked ballots, hanging
 chads, or counting errors. With no indisputable way to decipher the true vote
 count, the election's outcome has been placed in the hands of the courts."

[Direct Reference to 2000 Al Gore v George W Bush Florida Scandal]

--==Mechanics==--

Chance of Event in Game = 60%
Required                = Universal Suffrage Civic
                          Nationalism, Printing Press, Education
                          Gunpowder Tech

--==Options==--

"Let the court case take its course, even if the judges seem to split their 
 vote along a purely partisan basis. Follow the constitution to its letter, 
 even though the outcome appears to come down to which party in the dispute
 had more supporters on the bench."

"Refuse to submit to constitutional rule of law, citing wishful 
 misrepresentations of the constitution or arguments based on passion and
 principle. Arrive at the desired outcome without heed to the actual 
 constitution."

--==Results==--

Option 1 - "Let the court case take its course, even if the judges seem to 
            split their vote along a purely partisan basis. Follow the 
            constitution to its letter, even though the outcome appears to 
            come down to which party in the dispute had more supporters on the
            bench."

Cost   : None
Result : Courthouse Yields +1 Commerce Gold

Option 2 - "Refuse to sumbit to constitutional rule of law, citing wishful
            misrepresentations of the constitution or arguments based on 
            passion and principle. Arrive at the desired outcome without heed
            to the actual constitution."

Cost   : None
Result : Courthouse Yields +3 Culture

--==Appears in Events==--

"[Civ Adjective] election results were so close, the courts had to rule on the
 vote-counting procedures to arrive at an outcome."


*************
*CHARISMATIC*
*************

--==Scenario==--

"A stronger, more Charismatic dictator has seized control of the Party and
 the nation!"

--==Mechanics==--

Chance of Event in Game = 65%
Required                = Police State Civic
                          Nationalism, Printing Press, Education
                          Gunpowder Tech

--==Options==--

"Advise him to focus on his relationship with the armed forces."

"Advise him to focus on domestic harmony and stamping out sources of 
 opposition."

--==Results==--

Option 1 - "Advise him to focus his relationship with the armed forces."

Cost   : None
Result : All Gun Infantry Gain March Promotion

Option 2 - "Advise him to focus on domestic harmony and stamping out sources 
            of opposition."

Cost   : None
Result : +2 Happiness in All Cities

--==Appears in Events==--

"A charismatic [Civ Adjective] dictator has risen to control the Party. This
 strong man is reshaping the government to suit his plans."


*****************
*FRIENDLY LOCALS*
*****************

--==Scenario==--

"A small tribe of friendly locals have granted sanctuary to our 
 beleagured [Civ Unit].

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Injured Land Unit

--==Options==--

"This assistance should help our unit recover its strength."

--==Results==--

Option 1 - "This assistance should help our unit recover its strength."

Cost   : None
Result : Unit Gains 1 Experience

--==Appears in Events==--

"Friendly locals have granted sanctuary to a wounded [Civ Adjective] unit."

"A wounded [Civ Adjective] unit has received assistance from a small faction
 who resists the rule of their enemy."

"A pious tribe who believe in mercy have extended religious protection to a 
 wounded unit of [Civ Adjective] origin."

------------------------------------------------------------------------------
[2.04] City Events


**********************
*HYMNS AND SCULPTURES*
**********************

--==Scenario==--

"The music played in your [Civ City Building] in [Civ City] has inspired a 
 young person, who has grown into a Great Artist!"

"The art and sculptures decorating the [Civ City Building] in [Civ City] has
 nurtured the imagination and talents of a new Great Artist!"

--==Mechanics==--

Chance of Event in Game = 20%
Required                = Jewish, Christian, Islamic, Hindu, Confucian, 
                          Buddhist or Taoist Cathedral

--==Options==--

"Please grant an audience to this promising new artist so that we may decide
 how best to make use of their talents."

--==Results==--

Option 1 - "Please grant an audience to this promising new artist so that we 
            may decide how best to make use of their talents."

Cost   : None
Result : A Great Artist

--==Appears in Events==--

"Inspired by religious hymns and sculptures in [Civ City], a new Great Artist
 has emerged in the [Civ Adjective] Empire."


*********************
*CARELESS APPRENTICE*
*********************

--==Scenario==--

"A careless apprentice started a fire at the Forge in [Civ City], during which
 the facility was destroyed."

"Brush fires sparked by dry conditions near [Civ City] spread to the trade
 district. The Forge was burnt down."

"Unknown Arsonists have torched the Forge in [Civ City]

--==Mechanics==--

Chance of Event in Game = 75%
Required                = Forge Building in the City
Obsoleted By            = Radio, Refrigeration, Plastics, Satellites, 
                          Advanced Flight, Ecology

--==Options==--

"Organise a rebuilding effort."

"Investigate the cause of the fire."

"We are too pressed to spare any attention to a small fire."

--==Results==--

Option 1 - "Organise a rebuilding effort."

Cost   : 50 Gold
Result : Forge survives

Option 2 - "Investigate the cause of the fire."

Cost   : 10 Gold
Result : Forge is destroyed

Option 3 - "We are too pressed to spare any attention to a small fire."

Cost   : None
Result : Forge is destroyed
         +1 Anger in the City

--==Appears in Events==--

"A fire has destroyed the Forge in the [Civ Adjective] city of [Civ City]."


**************
*SLAVE REVOLT*
**************

--==Scenario==--

"A slave revolt has taken place in [Civ City]!"

"The slaves in [Civ City] have rebelled against their keepers. The city is in 
 chaos."

"Production at [Civ City] has been halted temporarily by rebellious slaves."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Slavery as National Civic
                          At least 4 population
                          Writing, Monotheism, Priesthood, Iron Working

--==Options==--

"Crack down on the rebels. Put down the revolt. Re-establish order."

"Restore order first, then investigate and redress some of the slaves' 
 grievances."

"We are too busy to be bothered. Leave the matter to the local authorities. 
 (Revolt may continue)."

--==Results==--

Option 1 - "Crack down on the rebels. Put down the revolt. Re-establish 
            order."

Cost   : None
Result : Revolt for 1 Turn
         -2 Population in City

Option 2 - "Restore order first, then investigate and redress some of the
            slave's grievances."

Cost   : 10 Gold
         Revolt for 1 Turn
         -1 Population in City

Option 3 - "We are too busy to be bothered. Leave the matter to the local
            authorities."

Cost   : None
Result : 40% Chance for Slave Revolt Again
         Revolt for 1 Turn

--==Appears in Events==--

"A slave revolt has taken place in the [Civ Adjective] city of [Civ City]."


********************
*SLAVE REVOLT AGAIN*
********************

--==Scenario==--

"The local authorities in [Civ City] have so far been unable to put down the
 slave revolt"

"The slave revolt in [Civ City] continues unabated. The economy there is at a
 standstill."

--==Mechanics==--

Chance of Event in Game = 100%
Required                = Result from Option 3 in Slave Revolt

--==Options==--

"Crack down on the rebels. Put down the revolt. Re-establish order."

"Restore order first, then investigate and redress some of the slaves' 
 grievances."

"We are too busy to be bothered. Leave the matter to the local authorities. 
 (Revolt may continue)."

--==Results==--

Option 1 - "Crack down on the rebels. Put down the revolt. Re-establish 
            order."

Cost   : None
Result : Revolt for 1 Turn
         -2 Population in City

Option 2 - "Restore order first, then investigate and redress some of the
            slave's grievances."

Cost   : 10 Gold
         Revolt for 1 Turn
         -1 Population in City

Option 3 - "We are too busy to be bothered. Leave the matter to the local
            authorities."

Cost   : None
Result : 40% Chance for Slave Revolt Again
         Revolt for 1 Turn

--==Appears in Events==--

"The slaves in [Civ City] are still in revolt. Local authorities are bumbling
 the crackdown."


**************
*FARM BANDITS*
**************

--==Scenario==--

"Farmers outside [Civ City] are complaining of bandits robbing them 
 regularly."

"Criminal activity has disrupted food production in a farming region outside
 [Civ City]."

"We may need to take action against thieves in [Civ City] who are preying
 upon our farmers."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = 1 Military Unit
                          Farm Improvement
                          Wheat, Rice or Corn Bonus
                          Road or Railroad Route Improvement

--==Options==--

"We need that food. Do whatever it takes to deal with those bandits."

"Dispatch some of our troops to hunt down those bandits."

"We are too busy to be bothered. Leave the matter to local authorities.
 (Banditary may continue.)"

--==Results==--

Option 1 - "We need that food. Do whatever it takes to deal with those 
            bandits."

Cost   : 10 Gold
Result : Bandits disappear

Option 2 - "Dispatch some of our troops to hunt down those bandits."

Cost   : Dispatch Units, costing 5 Food
Result : Unit unusable for 2 turns
         -5 Food
         Bandits disappear

Option 3 - "We are too busy to be bothered. Leave the matter to local 
            authorities.

Cost   : 5 Food
Result : Farm Bandits Again

--==Appears in Events==--

"Bandits are wreaking havoc in [Civ Adjective] farmlands."


********************
*FARM BANDITS AGAIN*
********************

--==Scenario==--

"The local authorities of [Civ City] are still struggling to control the
 bandit activity plaguing our farmers."

"Criminals are still preying on our farmers. A more stringent response 
 may be necessary in [Civ City]."

--==Mechanics==--

Chance of Event in Game = 100%
Required                = Option 3 in Farm Bandits

--==Options==--

"We need that food. Do whatever it takes to deal with those bandits."

"Dispatch some of our troops to hunt down those bandits."

"We are too busy to be bothered. Leave the matter to local authorities.
 (Banditary may continue.)"

--==Results==--

Option 1 - "We need that food. Do whatever it takes to deal with those 
            bandits."

Cost   : 10 Gold
Result : Bandits disappear

Option 2 - "Dispatch some of our troops to hunt down those bandits."

Cost   : Dispatch Units, costing 5 Food
Result : Unit unusable for 2 turns
         -5 Food
         Bandits disappear

Option 3 - "We are too busy to be bothered. Leave the matter to local 
            authorities.

Cost   : 5 Food
Result : Farm Bandits Again

--==Appears in Events==--

"The [Civ Adjective] Empire continues to suffer a loss of food production due
 to banditary."


*************
*BARD'S TALE*
*************

--==Scenario==--

"A songwriter from [Civ City] has composed a heartending ballad, which is
 growing in populatity amongst the people there."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Music Tech, Theatre for Option 2, Radio for Option 3

--==Options==--

"We are glad to see that the local culture is thriving."

"Fund the writing of a play that revolves around this ballad, to be performed
 at the local Theatre."

"See that the artist is given a recording contract."

--==Results==--

Option 1 - "We are glad to see that the local culture is thriving."

Cost   : None
Result : +100 Culture in City

Option 2 - "Fund the writing of a play that revolves around this ballad, to
            be performed at the local Theatre."

Cost   : 25 Gold
Result : +450 Culture in City

Option 3 - "See that the artist is given a recording contract."

Cost   : None
Result : +250 Culture in City

--==Appears in Events==--

"A heartending ballad written by an artist in [Civ City] is inspiring cultural
 pride amongst the [Civ Adjective] people."

"A songwriter from [Civ City] has gained local and national recognition,
 strengthening [Civ Adjective] culture."


***********
*HURRICANE*
***********

--==Scenario==--

"A powerful hurricane has made a direct hit on [Civ City]."

--==Mechanics==--

Chance of Event in Game = 75%
Required                = Writing, Monotheism, Horseback Riding, Iron Working

--==Options==--

"Buildings have been destroyed."

              or

"Citizens have been killed."

--==Results==--

Option 1 - "Buildings have been destroyed."

Cost   : None
Result : Some buildings destroyed

Option 2 - "Citizens have been killed."

Cost   : None
Result : -1 Population

--==Appears in Events==--

"The [Civ Adjective] city of [Civ City] took a direct hit from a powerful
 hurricane."


*********
*CYCLONE*
*********

--==Scenario==--

"A powerful cyclone originating in the southern hemisphere has made landfall
 at [Civ City]."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Writing, Monotheism, Horseback Riding, Iron Working

--==Options==--

"Buildings have been destroyed."

              or

"Citizens have been killed."

--==Results==--

Option 1 - "Buildings have been destroyed."

Cost   : None
Result : Some buildings destroyed

Option 2 - "Citizens have been killed."

Cost   : None
Result : -1 Population

--==Appears in Events==--

"A massive cyclone has made landfall at the [Civ Adjective] city of 
 [Civ City], causing widespread wind and storm surge damage."


*********
*TSUNAMI*
*********

--==Scenario==--

"A wall of water more than fifteen meters high has struck without warning at
 [Civ City]. The tsunami has caused unprecedented destruction!"

--==Mechanics==--

Chance of Event in Game = 0% [This is destructive, you have to manually edit
                              the XML file to have it."
Required                = Theology, Literature, Code of Laws, Machinery

--==Options==--

"The city now lies in ruins. All life has been lost, all property 
 obliterated."

             or

"The city has suffered massive loss of life and property. Recovery will take
 decades."

--==Results==--

Option 1 - "The city now lies in ruins. All life has been lost, all property
            obliterated."

Cost   : None
Result : City destroyed, replaced with City Ruins

Option 2 - "The city has suffered massive loss of life and property. Recovery
            will take decades."

Cost   : None
Result : Many buildings destroyed
         -5 Population

--==Appears in Events==--

"A tsunami more than fifteen meters high has rolled over the [Civ Adjective] 
 city of [Civ City]. The destruction is unprecedented in world history."


*********
*MONSOON*
*********

--==Scenario==--

"Although [Civ City] is used to some flooding during monsoon season, a rare
 and powerful monsoon gas brought devastatingly strong floods this year."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Writing, Monotheism, Horseback Riding, Iron Working

--==Options==--

"Buildings have been destroyed."

              or

"Citizens have been killed."

--==Results==--

Option 1 - "Buildings have been destroyed."

Cost   : None
Result : Some buildings destroyed

Option 2 - "Citizens have been killed."

Cost   : None
Result : -1 Population

--==Appears in Events==--

"Monsoon flooding, more severe than usual for [Civ City], has visited 
 disaster upon the [Civ Adjective] people there."


***************
*ICE SCULPTURE*
***************

--==Scenario==--

"An artist in the frozen tundra near [Civ City] has perfected a means of 
 crafting beautiful ice sculptures."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Tundra Plot
                          Aesthetics Tech

--==Options==--

"We are glad to see that the local culture is thriving."

"This is an endeavor worth pursuing. Fund an effort to master this new art 
 form and incorporate it in to the local culture."

--==Results==--

Option 1 - "We are glad to see that the local culture is thriving."

Cost   : None
Result : +100 Culture

Option 2 - "This is an endeavor worth pursuing. Fund an effort to master this
            new art form and incorporate it in to the local culture."

Cost   : 120 Gold
Result : A Great Artist


***************
*RUNNING BULLS*
***************

--==Scenario==--

"The people of [Civ City] have launched a popular new tradition called 
 "Running with the Bulls."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Pasture Improvement
                          Cow Bonus
                          Road or Railroad Route Improvement
                          Animal Husbandry or Feudalism Tech

--==Options==--

"We are glad to see that the local culture is thriving."

"We should make this a national holiday!"

--==Results==--

Option 1 - "We are glad to see that the local culture is thriving."

Cost   : None
Result : +100 Culture

Option 2 - "We should make this a national holiday!"

Cost   : 35 Gold
Result : +300 Culture

--==Appears in Events==--

""Running With The Bulls", an annual ritual practiced by the people of 
 [Civ City], is gaining worldwide renown."


*********************
*PATRON OF KNOWLEDGE*
*********************

--==Scenario==--

"Upon his passing, a patron of knowledge from [Civ City] has willed his 
 extensive collection of writings to the library."

"A wealthy family from [Civ City] has discovered a cache of lost and rare 
 writings in one of their vaults. They have opted to give these materials to
 the library."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Library Building

--==Options==--

"Disperse the writing to our researchers so that we may obtain some immediate
 benefit."

"Fund the expansion of the Library to include a new wing housing all of these
 precious writings."

--==Results==--

Option 1 - "Disperse the writing to our researchers so that we may obtain some
            immediate benefit."

Cost   : None
Result : +10% to Current Research

Option 2 - "Fund the expansion of the Library to include a new wing housing 
            all of these precious writings."

Cost   : None
Result : -10% to Current Research
         +1 Research to Library in City

--==Appears in Events==--

"A patron of knowledge from the [Civ Adjective] city of [Civ City] has donated
 a cache of rare writings to the local library."

"The Library in the [Civ Adjective] city of [Civ City] has received an influx
 of precious writings thanks to the generosity of a wealthy family."


**************
*MASTER SMITH*
**************

--==Scenario==--

"[Civ City] has produced a grand master blacksmith who has overseen the 
 expansion and upgrade of the Forge to increase its efficiency."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Forge Building

--==Options==--

"We applaud the accomplishments of our revered grand master blacksmith."

--==Results==--

Option 1 - "We applaud the accomplishments of our revered grand master
            blacksmith."

Cost   : None
Result : Forge has +1 Production

--==Appears in Events==--

"A grand master Blacksmith has overseen improvements to the Forge in the
 [Civ Adjective] city of [Civ City]."


***************
*RURAL FARMERS*
***************

--==Scenario==--

"A grocer in [Civ City] has struck a deal with rural farmers who live outside
 the normal range of business of any major city."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Grocer Building

--==Options==--

"This arrangement brings more food to the city? Excellent."

--==Results==--

Option 1 - "This arrangement brings more food to the city? Excellent."

Cost   : None
Result : Grocer in City has +1 Food

--==Appears in Events==--

"Enterpising [Civ Adjective] grocers in [Civ City] has struck a deal to import
 surplus food from rural farmers outside the normal range of city business."

"The Grocer in the [Civ Adjective] city of [Civ City] is becoming renowned for
 its superior selection, quality and quantity of foodstuffs."


****************
*MONEY CHANGERS*
****************

--==Scenario==--

"The Market in [Civ City] has attracted a number of prominent money changers
 and is becoming renowned for its dealings involving foreign currency."

--==Mechanics==--

Chance of Event in Game = 75%
Required                = Market Building

--==Options==--

"These dealings in foreign currency increase the Market's profitability? That
 is welcome news."

--==Results==--

Option 1 - "These dealings in foreign currency increase the Market's 
            profitability? That is welcome news."

Cost   : None
Result : +1 Gold for the Bank in City

--==Appears in Events==--

"The Market in [Civ City] has become renowned as a worldwide centre of 
 dealings in global currency. This is bolstering [Civ Adjective] profits."

"Money changers have flocked to the Market in the [Civ Adjective] city of
 [Civ City], attracting all manner of customers in need of changing one 
 nation's currency for another's."


********
*SUBWAY*
********

--==Scenario==--

"The glorious city of [Civ City] has added an underground railroad network to
 its mass transit system, greatly boosting commercial traffic."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Public Transportation in City
                          Population of 25 or more

--==Options==--

"This is a model for the entire world to follow. Great work."

--==Results==--

Option 1 - "This is a model for the entire world to follow. Great work."

Cost   : None
Result : Public Transportation Yields +5 Commerce

--==Appears in Events==--

"The [Civ Adjective] metropolis of [Civ City] has constructed a mass transit
 marvel: an underground railroad network. They are calling it the Subway."


***********
*GOLD RUSH*
***********

--==Scenario==--

"Small amounts of gold panned from streams have sparked a gold rush to the
 area by immigrants looking to strike it rich."

"Prospectors have successfully mined newly discovered veins of gold near
 [Civ City]. This news has produced a gold rush."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Mine Improvement

--==Options==--

"When the boom passes, many of the immigrants will settle down."

"Fund efforts to motivate more of the gold seekers to settle down when the
 rush ends."

--==Results==--

Option 1 - "When the boom passes, many of the immigrants will settle down."

Cost   : None
Result : +1 Population

Option 2 - "Fund efforts to motivate more of the gold seekers to settle down
            when the rush ends."

Cost   : 20 Gold
Result : +3 Population

--==Appears in Events==--

"A gold rush has begun at the [Civ Adjective] city of [Civ City]. Fortune 
 seekers from across the world travel there in hopes of getting rich quickly."

"The [Civ Adjective] Empire is enjoying a population increase at [Civ City] 
 thanks to a gold rush bringing in prospectors and hopefuls."


***********
*INFLUENZA*
***********

--==Scenario==--

"An influenza epidmeic has struck hard at the people of [Civ City]. Most have
 fallen ill and many are dying."

--==Mechanics==--

Chance of Event in Game = 45%
Required                = None

--==Options==--

"Spend whatever is necessary to quarantine the city."

"If only we had knowledge of Medicine!"

--==Results==--

Option 1 - "Spend whatever is necessary to quarantine the city."

Cost   : 100 Gold
Result : -3 Population in City

Option 2 - "If only we had knowledge of Medicine!"

Cost   : None
Result : -4 Population in City
         Can spread to other cities

--==Appears in Events==--

"A deadly influenza epidemic has broken out amongst [Civ Adjective] people,
 originating in the city of [Civ City]."


*******************
*INDEPENDENT FILMS*
*******************

--==Scenario==--

"A community of independent film producers based in [Civ City] has managed
 to secure a slice of the Hit Movies market."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Mass Media Tech

--==Options==--

"That sounds like welcome news for our economy."

--==Results==--

Option 1 - "That sounds like welcome news for our economy."

Cost   : None
Result : +X Hit Movies in [Civ City]

--==Appears in Events==--

"[Civ Adjective] filmmakers from [Civ City] have managed to wrest control over
 a slice of the Hit Movies market."


******************
*CIGARETTE SMOKER*
******************

--==Scenario==--

"A careless cigarette smoker started a fire at the Theatre in [Civ City], 
 during which the building was destroyed and numerous patrons died."

"An accident on stage at the Theatre in [Civ City] started a fire that burned
 down the building. Most of the audience escaped alive, thank goodness."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Theatre Building
                          Drama Tech

--==Options==--

"Organise a rebuilding effort."

"Investigate the cause of the fire."

"We are too pressed to spare any attention to a fire."

--==Results==--

Option 1 - "Organise a rebuilding effort."

Cost   : 30 Gold
Result : None

Option 2 - "Investigate the cause of the fire."

Cost   : 10 Gold
Result : Theatre is destroyed

Option 3 - "We are too pressed to spare any attention to a fire."

Cost   : None
Result : Theatre is destroyed
         +1 Anger in City

--==Appears in Events==--

"Fire has destroyed the Theatre in [Civ City]."


***************
*FORTY THIEVES*
***************

--==Scenario==--

"The legend of Forty Thieves has attracted treasure hunters and tourists to 
 the area, boosting local commerce."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Organised Religion Civic
                          Tundra, Plains, Grass, Snow, Desert Plot
                          Horseback Riding Tech
Obsoleted By            = Nationalism, Printing Press, Education, 
                          Gunpowder Tech

--==Options==--

"Excellent."

--==Results==--

Option 1 - "Excellent."

Cost   : None
Result : +2 Commerce on the Plot

--==Appears in Events==--

"The legend of Forty Thieves is luring treasure hunters and adventure seekers
 to [Civ Adjective] lands."


*************
*HOLY RITUAL*
*************

--==Scenario==--

"The high priest of the temple in [Civ City] has placed a large order for our
 domestically produced incense for use in holy rituals."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Buddhist, Hindu, Jewish, Confucian, Taoist, 
                          Christian or Islamic Temple
                          Tundra, Plains, Grass, Desert, Snow Tile
                          Road or Railroad Route Improvement
                          Plantation Improvement
                          Incense Bonus

--==Options==--

"Fill the order!"

--==Results==--

Option 1 - "Fill the order!"

Cost   : None
Result : 20 Gold + [1 to 40 Gold at random]

--==Appears in Events==--

"[Civ Adjective] sales of incense are booming."


**************
*SECURITY TAX*
**************

--==Scenario==--

"Our citizenry, fully protected by city walls, have accepted the burden of a 
 Security Tax to help maintain their protection."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Metal Casting, Iron Working, Monarchy, Alphabet, 
                          Mathematics, Code of Laws, Aesthetics, Theology Tech
Obsoleted By            = Nationalism, Printing Press, Education, 
                          Gunpowder Tech

--==Options==--

"Collect the taxes!"

--==Results==--

Option 1 - "Collect the taxes!"

Cost   : None
Result : 20 Gold + [1 to 60 Gold at random]

--==Appears in Events==--

"The well-protected [Civ Adjective] citizens endure paying a Security Tax to
 help maintain their city walls and guards."


**********
*LITERACY*
**********

--==Scenario==--

"Our citizenry enjoys virtually universal litercy. This achievement is bound 
 to pay off in unexpected ways."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Nationalism, Printing Press, Education, Gunpowder

--==Options==--

"Continue to promote reading and writing. Knowledge is power!"

--==Results==--

Option 1 - "Continue to promote reading and writing. Knowledge is power!"

Cost   : None
Result : Free Great Scientist

--==Appears in Events==--

"The learned [Civ Adjective] people enjoy a virtually universal literacy 
 rate."


************
*FARM PLOWS*
************

--==Scenario==--

"A new plow design has become popular. Our Forges have filled orders for the
 new plows from farmers across our lands

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Mine Improvement
                          Road or Railroad Route Improvement
                          Iron Bonus

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 30 Gold + [1 to 40 Random Gold]

--==Appears in Events==--

"[Civ Adjective] plow sales are booming"


***************
*STAINED GLASS*
***************

--==Scenario==--

"A large order of stained glass has been shipped to [Civ City]."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Jewish, Christian, Islamic, Hindu, Buddhist,
                          Confucian or Taoist Cathedral

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 40 Gold + [1 to 30 Random Gold]

--==Appears in Events==--

"[Civ Adjective] stained glass sales are booming."


****************
*MARBLE STATUES*
****************

--==Scenario==--

"Local officals in [Civ City] have ordered a large number of marble statues to
 adorn their public buildings and their forum."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Quarry Improvement
                          Road or Railroad Route Improvement
                          Marble Bonus
                          Aesthetics Tech

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 50 Gold + [1 to 20 Random Gold]

--==Appears in Events==--

"[Civ Adjective] officals in [Civ City] have lavishly decorated their public
 buildings with finely carved marble statues."


************
*CRAB CAKES*
************

--==Scenario==--

"Crab cakes prepared in our cities have become enormously popular across the
 region."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Grocer Building
                          Fishing Boats Improvement
                          Crab Bonus

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 30 Gold + [1 to 40 Random Gold]

--==Appears in Events==--

"[Civ Adjective] crab cakes sales are booming."


*********
*BOILERS*
*********

--==Scenario==--

"A new design of steel boiler is in demand, because it can raise manufacturing
 productivity."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Factory Building
                          Steel Tech

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 90 Gold + [1 to 50 Random Gold]

--==Appears in Events==--

"[Civ Adjective] factories are benefitting from a new boiler design, providing
 a short term rise in their tax revenue."


********************
*PERSONAL COMPUTERS*
********************

--==Scenario==--

"Personal computers manufactured in [Civ City] are in high demand among homes
 and small businesses."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Factory Building
                          Computers Tech

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 140 Gold + [1 to 90 Gold]

--==Appears in Events==--

"[Civ Adjective] personal computers, manufactured in [Civ City], are selling
 in record numbers."


****************
*FUEL ADDITIVES*
****************

--==Scenario==--

"The mass transit system in [Civ City] has implemented a city-wide program of
 using fuel additives to reduce pollution and improve on maintenance costs and
 fuel efficiency."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Public Transportation Building
                          Ecology Tech

--==Options==--

"Reduced costs, lower pollution and improved revenues are always welcome 
 news."

--==Results==--

Option 1 - "Reduced costs, lower pollution and improved revenues are always
            welcome news."

Cost   : None
Result : 110 Gold + [1 to 70 Random Gold]

--==Appears in Events==--

"The [Civ Adjective] mass transit system in [Civ City] has begun to use 
 advanced fuel additives to reduce pollution, cut costs, and improve vehicle
 performance."


*****************
*HAMBURGER JOINT*
*****************

--==Scenario==--

"A new type of rapid-service restaurant selling primarily hamburgers was 
 launched recently. Thanks to successful radio advertising, the chain is now
 expanding across the nation."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Pasture Improvement
                          Cow Bonus
                          Road or Railroad Route Improvement
                          Radio Tech

--==Options==--

"Can we have fries with that? Thanks!"

--==Results==--

Option 1 - "Can be have fries with that? Thanks!"

Cost   : None
Result : 240 Gold + [1 to 90 Random Gold]

--==Appears in Events==--

"[Civ Adjective] entrepreneurs have invented the fast food hamburger joint.
 Thanks to radio advertising, this phenomenon is spreading rapidly."


*********
*FASHION*
*********

--==Scenario==--

"Silk dresses have become the latest fashion, sweeping the nation thanks to
 radio advertising."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Factory Building
                          Plantation Improvement
                          Silk Bonus
                          Road or Railroad Route Improvement
                          Radio Tech

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 180 Gold + [1 to 80 Random Gold]

--==Appears in Events==--

"Silk dresses manufactured in [Civ Adjective] factories have become an 
 extremely popular fashion choice across the nation, due in part to radio
 advertising."


**************
*THOROUGHBRED*
**************

--==Scenario==--

"A new breed of race horse is generating a lot of revenue from our stables."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Stable Building
                          Pasture Improvement
                          Horse Bonus
                          Road or Railroad Route Improvement

--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 30 Gold + [1 to 40 Random Gold]

--==Appears in Events==--

"Thoroughbred horses raised by [Civ Adjective] breeders have generated extra
 revenue for their treasury."


********************
*GIRL'S BEST FRIEND*
********************

--==Scenario==--

"Jewelers have successfully launched a tradition of the diamond ring as the 
 gift of choice for wedding proposals."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Forge Building
                          Mine Improvement
                          Gems Bonus
                          Road or Railroad Route Improvement


--==Options==--

"The taxes from these sales should nicely boost our coffers."

--==Results==--

Option 1 - "The taxes from these sales should nicely boost our coffers."

Cost   : None
Result : 120 Gold + [1 to 60 Random Gold]

--==Appears in Events==--

"[Civ Adjective] diamond ring sales are booming." 


**************
*BANANA SPLIT*
**************

--==Scenario==--

"One of our ice cream parlours has invented the banana split."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Plantation Improvement
                          Banana Bonus
                          Road or Railroad Route Improvement
                          Refrigeration Tech

--==Options==--

"Mmm, ice cream. The customers must be going bananas over that!"

--==Results==--

Option 1 - "Mmm, ice cream. The customers must be going bananas over that!"

Cost   : None
Result : 160 Gold + [1 to 80 Random Gold]

--==Appears in Events==--

"Invention of the banana split by a [Civ Adjective] businessman has led to 
 booming ice cream sales for their vendors."


*********
*MIRACLE*
*********

--==Scenario==--

"A miracle is believed to have occured at the city wall in [Civ City]. 
 Pilgrams are flocking from all over to visit this new holy site."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = City Walls Building
                          State Religion

--==Options==--

"The tourism will enhance city revenue"

"We should hire and train some of the pilgrams as missionaries."

--==Results==--

Option 1 - "The tourism will enhance city revenue"

Cost   : None
Result : Walls Yield +1 Gold Commerce

Option 2 - "We should hire and train some of the pilgrams as missionaries."

Cost   : 30 Gold
Result : Convert 2 Cities to State Religion

--==Appears in Events==--

"A miracle performed at the city wall in [Civ City] is attracting 
 [Civ Religion Adjective] pilgrams from far and wide."


*********************
*ESTEEMED PLAYWRIGHT*
*********************

--==Scenario==--

"A prolific playwright from [Civ City] has written a long series of 
 exceptionally popular plays. His home theatre has gained renown."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Theatre Building

--==Options==--

"The theatre patronage will enhance city revenue."

"We could double the cultural value of the theatre by offically sanctioning 
 this artist's works."

--==Results==--

Option 1 - "The theatre patronage will enhance city revenue."

Cost   : None
Result : Theatre Yields +1 Commerce Gold

Option 2 - "We could double the cultural value of the theatre by offically
            sanctioning this artist's works."

Cost   : 10 Gold
Result : Theatre Yields +3 Culture

--==Appears in Events==--

"A renowned playwright from [Civ City] is attracting patrons and fans from 
 far and wide."


***************
*FAVOURITE SON*
***************

--==Scenario==--

"A gladiator from [Civ City] has survived many battles in the arena. He is 
 attracting a lot of fans"

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Colosseum Building
Obsoleted By            = Steam Power, Steel, Scientific Method, Artillery

--==Options==--

"No one survives forever. Cash in on the phenomenon before he meets the 
 inevitable end."

"Arrange for him to be matched against easy opponents and see that his
 legend increases."

--==Results==--

Option 1 - "No one survives forever. Cash in on the phenomenon before he meets
            the inevitable end."

Cost   : None
Result : 20 Gold

Option 2 - "Arrange for him to be matched against easy opponents and see that
            his legend increases."

Cost   : 10 Gold
Result : Colosseum Yields +2 Culture

--==Appears in Events==--

"A [Civ Adjective] gladiator from [Civ City] has become a local hero and an
 inspiration."


******************
*SECRET KNOWLEDGE*
******************

--==Scenario==--

"A cache of ancient writings has been discovered hidden away in a cubby hole 
 in a monastery in [Civ City]!"

--==Mechanics==--

Chance of Event in Game = 70%
Required                = Buddhist, Christian, Confucian, Hindu, Islamic,
                          Jewish or Taoist Monastery
                          Gunpowder, Education, Printing Press or Nationalism

--==Options==--

"Hand the material over to our researchers."

"Preserve these works as a cultural treasure."

--==Results==--

Option 1 - "Hand the material over to our researchers"

Cost   : None
Result : +15% in researchable Religious type Technology

Option 2 - "Preserve these works as a cultural treasure."

Cost   : 10 Gold
Result : Preserves Texts

--==Appears in Events==--

"A cache of ancient texts has been discovered hidden away in a [Civ Adjective]
 monastery."


**************
*HIGH WARLORD*
**************

--==Scenario==--

"An esteemed warlord who operates from the castle in [Civ City] has offered to
 set up a special military academy at his own expense."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Castle Building
Obsoleted By            = Radio, Refrigeration, Plastics, Satellites,
                          Advanced Flight, Ecology Techs

--==Options==--

"We have no need of his services. Ask him to donate his money to the state."

"Excellent! Have him train Pikeman units for us."

"Superb! Have all our military recruits in that city undergo a training 
 regimen at the new academy."

--==Results==--

Option 1 - "We have no need for his services. Ask him to donate his money to
            the state."

Cost   : None
Result : 100 Gold

Option 2 - "Excellent! Have him train Pikeman units for us."

Cost   : None
Result : 2 Pikemen Units

Option 3 - "Superb! Have all our military recruits in that city undergo a 
            training regimen at the new academy."

Cost   : 250 Gold
Result : Great General

--==Appears in Events==--

"A warlord from [Civ City] has made a generous contribution to his community."


***************
*SPOILED GRAIN*
***************

--==Scenario==--

"Vermin have gotten in to the granary in [Civ City]. All the food stored there
 is spoiled."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Granary Building

--==Options==--

"That sounds like bad news, but what can we do? Nothing."

"Pay to have the lost grain replaced."

--==Results==--

Option 1 - "That sounds like bad news, but what can we do? Nothing."

Cost   : None
Result : All stored food in city is destroyed

Option 2 - "Pay to have the lost grain replaced."

Cost   : 20 Gold
Result : None

--==Appears in Events==--

"Vermin got in to the granary in [Civ City]. All the food there was ruined."


****************
*ANGEL OF MERCY*
****************

--==Scenario==--

"Rumours that a spirit angel of mercy is watching over the patients in the
 hospital in [Civ City] are leading many devout believers to seek treatment
 there."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Hospital Building
                          A State Religion

--==Options==--

"The extra patients will enhance city revenue."

"We could sanction the hospital as a state holy site. This may please the 
 local populace."

--==Results==--

Option 1 - "The extra patients will enhance city revenue."

Cost   : None
Result : Hospital Yields +2 Gold Commerce

Option 2 - "We could sanction the hospital as a state holy site. This may 
            okease the local populace."

Cost   : 100 Gold
Result : +1 Happiness for Hospital 
         +1 Health for Hospital

--==Appears in Events==--

"The hospital in [Civ City] is gaining favour among the pious because it is
 believed to be blessed by a spirit angel."


***************
*CHILLY FLIGHT*
***************

--==Scenario==--

"A pilot from [Civ City] has become the first to fly solo over the North Pole
 and return safely."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Airport Building

--==Options==--

"Set up a monument at the airport to produce tourism."

--==Results==--

Option 1 - "Set up a monument at the airport to produce tourism."

Cost   : None
Result : Airport Yields +2 Gold Commerce

--==Appears in Events==--

"A pilot from [Civ City] has inspired pride amongst the [Civ Adjective] people
 by becoming the first to fly solo over the North Pole."


*****************
*INDUSTRIAL FIRE*
*****************

--==Scenario==--

"A fire at the Factory in [Civ City], which was started by a worker's mistake,
 has gutted the building."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Factory Building

--==Options==--

"Emphasise improved safety so that this particular type of accident should
 never happen again."

"Fund an emergency rebuilding effort."

--==Results==--

Option 1 - "Emphasise improved safety so that this particular type of accident
            should never happen again."

Cost   : None
Result : Factory is Destroyed

Option 2 - "Fund an emergency rebuilding effort."

Cost   : 100 Gold
Result : None

--==Appears in Events==--

"An industrial accident started a fire that gutted the Factory in [Civ City]."


************
*LABORATORY*
************

--==Scenario==--

"A scientific breakthrough has occurred at the Laboratory in [Civ City]."

--==Mechanics==--

Chance of Event in Game = 80%
Required                = Free Speech Civic
                          Laboratory Building

--==Options==--

"This should speed our current research."

--==Results==--

Option 1 - "This should speed our current research."

Cost   : None
Result : +15% To Current Research

--==Appears in Events==--

"A scientific breakthrough at the Laboratory in [Civ City] is credited in part
 to the free flow of ideas and information nurtured by the [Civ Adjective]
 Government."


*********************
*EXPERIENCED CAPTAIN*
*********************

--==Scenario==--

"A retiring captain from one of our most elite naval vessels have pledged his
 wisdom and abilities toward shipbuilding at the drydock in [Civ City]."

--==Mechanics==--

Chance of Event in Game = 95%
Required                = Drydock Building
                          Galley, Trieme, Caravel, Galleon, Privateer, 
                          Frigate, Ship of the Line, Ironclad, Transport,
                          Destroyer, Stealth Destroyer, Battleship, Missile 
                          Cruiser, Submarine, Attack Submarine or Carrier

--==Options==--

"The reputation boost should enhance revenues."

"We should fund an effort to translate his experience into a format that can
 be passed on to future generations."

--==Results==--

Option 1 - "The reputation boost should enhance revenues."

Cost   : None
Result : Drydock Generates +2 Commerce Gold

Option 2 - "We should fund an effort to translate his experience into a format
            that can be passed on to future generations."

Cost   : 250 Gold
Result : Establishes a Military Academy

--==Appears in Events==--

"A retiring [Civ Adjective] naval captain has pledged his expertise to assist
 the Drydock located in [Civ City]"


********
*HERESY*
********

--==Scenario==--

"A heretical spiritual movement has started in [Civ City] and is gaining 
 strength among some sections of our populace."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Theocracy Civic

--==Options==--

"Suppress the heresy! Then launch a drive to remind our people that we already
 adhere to the one true faith."

"Tolerate the heresy, yet reward the faithful with reduced taxes for a while,
 to send a message."

"Ignore the heresy."

--==Results==--

Option 1 - "Suppress the heresy! Then launch a drive to remain our people that
            we already adhere to the one true faith."

Cost   : None
Result : +1 Anger in City
         Convert 2 Cities to your faith

Option 2 - "Tolerate the heresy, yet reward the faithful with reduced taxes
            for a while, to send a message."

Cost   : 40 Gold
Result : +15% Bonus to Religious Research

Option 3 - "Ignore the heresy."

Cost   : None
Result : None

--==Appears in Events==--

"The thoroughly religious [Civ Adjective] state is dealing with an outbreak of
 heresy in some segments of its populat