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NeverEnd (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 24 novembar 2007
NeverEnd

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                                 NeverEnd (PC)

                                Walkthrough/FAQ
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                                June 24, 2007
                                 Version 1.0

                        Written by:  Dheu
                             Email:  Dheuster@gmail.com
                       Use subject:  NeverEndWalkthrough 1.0

          Living Document: (read before emailing anyone)
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          This is a living document. If you see any mistakes, or have 
          anything that you want to add, simply visit:

          http://docs.google.com/Doc?id=dhgs89mq_1gv3z5z  and fix/add it.

          If you make additions/corrections, be certain to give yourself 
          credit in the Contributing Authors section at the end of the 
          walkthrough. 


______________________________________Notes____________________________________
This Walkthrough\FAQ was also published at:

  http://www.gamefaqs.com/
  http://www.gamewinners.com/
  http://www.cheatcc.com/

NeverEnd has KNOWN technical problems out of the box. You will have to install
the patch for the game in order to finish it. However, see "Bugs" below and 
make sure you don't want to take advantage of any pre-patch bugs (infinite
money) before installing the patch.   

Official 1.1 English Patch : 23.3 MB (24,524,723 bytes)

  http://www.silverlinesoftware.com/media/neverend/neverend_usa_update7.exe

  * Note that the English and European versions are different programs 
    and the patches are not compatible. The European version has a 1.2
    patch, but it will break the game. So you will have to install 1.1 until
    1.2 English comes out. 

This FAQ looks best in a fixed-width font, such as Courier New.

NeverEnd is Copyright © 2006 by Mayhem Studios

I am not affiliated with Mayhem Studios or Dream Catcher Interactive Inc. 
(North America Distributor) or anyone who had anything to do with the creation 
of this game.  This FAQ may be posted on any site. You may not charge for, or 
in any way profit from this FAQ.

-------------------------------------------------------------------------------
                              Table of Contents:
-------------------------------------------------------------------------------

  I.        Introduction
  II.       General Game play
    II.1    Display Modes
    II.2    Combat
    II.3    Money and Loot
    II.4    Scrolls and Magic
    II.5    Weapons
    II.6    Attributes
  III.      Character Concept Strategies
  IV.       Leveling Guide
  V.        Fighting Strategies*
  VI.       Walkthrough Summaries
    VI.1    Companions
    VI.2    Merchants
    VI.3    Trainers

Walkthrough

  1.       Chapter 1: Betrayed
  2.       Chapter 2: Tracks Leading North
    2.1               Mildrew
    2.2               Grenegar
    2.3               Agath
  3.       Chapter 3: The Swamp
  4.       Chapter 4: Uthragon
  5.       Chapter 5: Dungeon
  6.       Chapter 6: Fellowship of the Dawners
  7.       Chapter 7: Final Confrontation


Frequently Asked Questions

Appendices

  A.       Weapon Attacks
  B.       Weapons
  C.       Armor
  D.       Spells and Runes : Quick Reference
  E.       Spells : Details
  F.       Bugs and Tricks
  G.       Editors\Trainers

Contributing Authors

Final Words....

-------------------------------------------------------------------------------
I. > > > >  Introduction
-------------------------------------------------------------------------------

  All your base are belong to us
  ------------------------------
  NeverEnd was originally released in Europe in 2002. It was converted from
  French to English for release in North America and hit store shelves in   
  roughly Dec of 2006. 

  A brief History of the Land 
  ------------------------------
  Several centuries ago, a evil dark mage named Enakhaan rose in power and 
  sought to conquer the lands of NeverEnd. The northern city of Uthragon 
  petitioned to the neighboring areas to join forces and fight back. Under the 
  leadership of a powerful wizard named Sarathaan, Enakhaan was defeated. 
 
  Following the war, Sarathaan left, leaving Uthragon under the leadership of 
  Hagar, a dwarf who commanded Uthragon's elite warriors during the war. 
  Eventually Hagar's lineage ended and Uthrgaon was left without a ruler.
  During this time, the neighboring city of Mildrew and Grenegar seceded
  from the northern union. Sarathaan recently returned to the throne to 
  help restore order to the kingdom. 

  During the war, not everyone helped Uthragon. Many creatures, including the 
  Faeries... decided they wanted nothing to do with the affairs of humans and 
  left the lands of NeverEnd through Magical Means.
  
  As a result, the humans came to resent them. Today, Faeries and other human-
  like creatures are tolerated, but are treated as second class citizens. 

  About Agavaen 
  ------------------------------
  In NeverEnd, you play the role of Agavaen, a winged faerie. Well former 
  winged faerie. Her past is left rather vague, but the game gives you enough 
  pieces to deduce that at some point in her past she hung out with the wrong 
  crowd. Agavaen's "crowd" was banished from Faerie society. It is possible
  that the loss of Agavaen's wings were part of her specific sentence, but it 
  is never made clear.

  It would also seem that banishing bad Faeries to the land of humans is a 
  common punishment in Faerie society. There are enough of them roaming the 
  land that humans have a special name for them: "Auren". NeverEnd has many, 
  not so nice Faeries running around... but most have wings which give away 
  their heritage. 

  Because Agavaen lacks wings, she looks a lot more human and is therefore 
  generally accepted. In fact many will fail to even notice that she is Auren. 
  (Occasionally the pointy ears give it away). Being a Faerie is akin to being 
  an Elf. Pointy ears, never age and a natural affinity with magic that most 
  humans do not possess.

  It would appear that in her travels, Agavaen joined a group of thieves. And
  that is where our game begins. 

-------------------------------------------------------------------------------
II. > > > >  General Game play
-------------------------------------------------------------------------------

  The version I played (North American version) has horrible documentation. It 
  is one of the reasons I felt compelled to make this FAQ.

  The only part of the game that had decent documentation was the in game user 
  screens (inventory, player stats). These are not covered here. 

  Starting the game
  --------------------------------
  If you try to start the game without a refresh set, the computer will ding 
  and nothing will happen. 

  Fix the sound
  --------------------------------

  The "default" Music Volume setting is so loud that at times you can't hear
  the conversations. Go into the Sound options and decrease the Music volume to 
  just 1 above 0. I also recommend increasing the Sound and Speech volumes to 
  maximum and finally adjust your speakers. This makes the background a nice
  quiet ambience that doesn't detract from the game. 

  Save a Lot:
  -----------

  The most important strategy in the game:  Save often! Use F6. F6 quick saves 
  in a new slot so that you have a trail. The most important time to save is
  anytime you enter Map Mode. 

-------------------------------------------------------------------------------
II.1  > > > >  Display Modes
-------------------------------------------------------------------------------

  Like Many other games, NeverEnd has different Display Modes for different
  aspects of the game: Combat, Area Exploration and World Exploration. *None of 
  the Display Modes allow you to control the camera angle. 

  Area Mode:
  ----------

    You start the game off in Area Mode.

    Area Mode places a 3D model of Agavaen on a large 2D image. It is used for
    the majority of the game: exploring cities, camps, and major locations. The 
    pre-rendered scenes are very hi detail. This approach allows the game to 
    "feel" like a modern title, while still running on older machines. the 
    downside is that even when Agavaen is in a big city, she is often the only 
    person walking around or doing anything. 

    Area Mode does not support a mouse. The player must move Agavaen around the 
    screen using direction keys, however the game does allow you to customize 
    the direction keys when it starts. 

    When Agavaen approaches something of interest, an icon will appear above 
    her head indicating that you can hit the Action button to do something. The
    icon may be one of several icons, but you can not change the icon. The icon 
    simply acts as feedback.

    As Agavaen walks around, sometimes the background image will shift, but
    normally it remains in place and waits for Agavaen to approach one of its
    edges. There are some dead-end Areas where approaching the edge does 
    nothing, but MOST edges will teleport you to another image or area. 

    Time spent in Area mode reflects real time. As such, very rarely will you
    be attacked by surprise. The authors did not want to discourage players
    from walking around and exploring Areas.

    Last but not least, in Area Mode you must find an inn to rest. *At 
    the beginning of the game there is an image of a tent in the camp which
    will allow you to rest an infinite number of times. Think of it like a FREE 
    Inn. 

  Map Mode:
  ---------

    Map Mode is 100% 3D and is used to explore the world (area between cities).
    In this mode, you view Agavaen from a top down perspective. Unlike Area
    Mode, Map Mode is only about 1/5 to scale. As a result, the model of 
    Agavaen, the Trees and any creatures that you see standing around in Map 
    Mode are about 5 times larger than their counterparts on the ground (Just 
    think of Agavaen as Godzilla walking around on a miniature set). 

    Time in map mode is also not to scale. A minute moving around the map is
    about 6 hours of game time. Like Area Mode, when Agavaen approaches
    something of interest, an icon will appear above her head indicating that
    you can hit the Action button to do something.

    The most important aspect of Map mode is the fact that you can be attacked
    at random. See the Combat section below for more details. On average, you
    will get attacked once about every 30 seconds while MOVING in Map Mode. The 
    exact amount of time between attacks varies randomly, but I don't believe I 
    ever sustained movement for more than 60 seconds without getting attacked. 

    (BTW, running in place is not movement. So when you get stuck on a rock or
    bush, it doesn't count against you). 

    There are also non-random (or fixed) encounters in Map mode. These are 
    marked by the model of a creature standing on the Map. You can chose when 
    and if you want to engage in these. Again, the model is just a symbol, but 
    at least you know what creature you will be doing battle with if you 
    approach. Again, see the Combat section below for more information about 
    Encounters. 

    You can not switch to Map Mode at will. If you are in a city, you must find 
    the city Exit. If you are in Map Mode and approach a miniature city, the 
    game will switch you over to Area Mode for detailed exploration.
    
  Combat Mode
  -----------

    Combat Mode is 3D, and views the action from a 45 degree angle. You cant
    control the camera, but it does a good job of changing on its own from time 
    to time. The angle exposes a horizon, which is a pre-rendered image. 

    Unlike the other Modes, Combat is the only Display Mode that supports    
    mouse. That said; see the Combat section below for what the mouse is used
    for. 

-------------------------------------------------------------------------------
II.2  > > > >  Combat
-------------------------------------------------------------------------------

  Encounters:
  -----------------------
    There are two types of encounters in NeverEnd: 
   
      - Random Encounters: 

        Random encounters happen exclusively in Map Mode when traveling
        between cities or searching for artifacts. These Generate 1 to 4 
        enemies that are leveled to your character.  I highly recommend 
        reading the Leveling Guide for a more detailed discussion and a few 
        tips.
    
      - Fixed Encounters: 

        Fixed encounters include any fights generated by the storyline, quests
        or marked in Map Mode by the presence of a creature symbol. Unlike 
        Random Encounters, Fixed encounters are NOT leveled to your character.
        They include a fixed number of creatures with a fixed level. These 
        encounters may pit you against an enemy that is more powerful than 
        you... or an easy kill.
         
    When moving around in Map Mode, you will see Fixed Encounters marked by the 
    presence of a Creature Model. Most of these Fixed encounters are optional. 
    Some are markers for quests.
 
  Issuing commands:
  -----------------
    Combat in NeverEnd is turn based. A bright blue circle will appear under
    your character or your companion when it is their turn. There is a group of 
    icons in the bottom left corner which you can use if you wish, however I
    don't recommend it. 

    A much easier strategy is to simply use the mouse. Click on the Enemy you 
    want your character to target. Left click will provide a list of physical
    attack options (for fighters), right click will provide a list of available 
    spells (for magic users). 

      - Physical Attack Menu

        Within the menu itself, there are 2 numbers under each Item. The first 
        number is the damage rating. This tells you the maximum damage that the
        attack can produce on the target. The second number is the preparation 
        rating. This tells you how many "steps" it takes to prepare and execute 
        the attack. You will find that large weapons have higher preparation 
        ratings than small weapons.

        The preparation rating never changes for a given physical attack, 
        However weapon skill and agility affect how quickly Agavaen can perform 
        physical "steps" with the chosen weapon. 

      - Magic Attack Menu: 

        Like the physical attack menu, you will see a list of items. Spells 
        List preparation rating. Hover over a spell and look at its description 
        to see how much damage it can do. Unlike physical attacks, spell 
        preparation ratings will decrease as your intelligence increases. 

        At the bottom of the Magic Menu are 3 small squares. When you hover the 
        mouse over these squares, the menu will change between offensive, 
        defensive and support spells. There are separate skill ratings for 
        each Spell Type. 

        Skill with a specific Spell type + intelligence affect how quickly 
        Agavaen can perform "steps" with the chosen spell type. Intelligence 
        and spell-type skill also govern how much damage the spells do. (See
        "Attributes" below.  

    Notes: 

      The game does little filtering within your menus. Be careful not to heal
      an enemy or attack an ally (or behead\deadlock yourself). 

  Choosing your attack:
  ---------------------
   
    You know upfront how many hit points your enemies have. When possible, you 
    generally want to pick an attack that may kill your target enemy within the 
    next round. In other words, when your target is down on HP (say 5 HPs 
    left), you don't want to waste time executing high preparation attack to 
    finish them off. And don't forget about small weapons. I would often swap
    to a small weapon to execute a quick finishing move.   

    CONSIDERING DEFENSE BONUS: 

      Some creatures have hides or hi agility that provide a degree of defense. 
      Other creatures (like humans) wear armor that provide defense. 

      In general, overcoming a creature's defense is a matter of subtraction. 
      If the enemy has a defense bonus of 100, then you need to use an attack 
      That can produce over 100 HPs of damage to hit the enemy. Otherwise, you 
      will "miss". Even if you use an attack that produces 120 HPs of damage, 
      you will only do 20 HPs of damage.

      There are several ways to overcome Defense Bonuses. Magic attacks ignore
      defense bonus all together. Some weapons attacks (all attacks with axes) 
      have "disruption", which means a percentage of damage done by the weapon
      ignores the targets defense bonus. Finally, there is the "weaken" spell,
      which lowers the creatures agility, thereby lowering their defense bonus.
      However the catch with the weaken spell is that their agility is 
      transferred to endurance, so they actually gain HPs. (Now you can hit 
      them, but you have to do more damage).  

  Using Potions
  -----------------
    Using a potion is as simple as accessing your inventory on your turn and 
    clicking a potion. Agavaen will have a red and a blue circle under her 
    indicating that she is the target of her own action. You must hit the 
    "Action" key to continue the round.

    Companions are the same, however the red "target" circle will appear under 
    Agavaen by default, so you must be sure to use the mouse and hover over the 
    companion before hitting the Action key, else Agavaen will drink the  
    potion.   

      * Note: it is a good idea to keep a staff handy. While casting a spell or
        using a potion, equip the staff to increase your defense. Staffs that
        provide additional magic resistance or agility bonuses are the best. 

  Death:
  -----------------

    The "Arise" spell can resurrect a companion during combat. However, if 
    combat ends and the companion is still dead, then death becomes permanent. 

    You wont gain access to "Arise" or the required runes to learn the spell 
    until you are well into the game. So save often, especially when wondering 
    around in Map Mode. 

    Agavaen can cast arise on companions but not vice versa. 

-------------------------------------------------------------------------------
II.3 > > > >  Money and Loot
-------------------------------------------------------------------------------

  Loot
  ----
    Loot in NeverEnd is almost entirely Random. Even Merchant inventories are
    (mostly) randomized. There is only 1 LOOT type that is special and that is 
    the Spell Recipe. Spell Recipes are not part of the Random Loot 
    Generation system. I'm not certain if this was intentional or if it is a 
    bug.

    Point is, spell recipes can only be gained by purchasing them in stores, 
    finding them in fixed locations (Map and Area Mode Containers) or by 
    completing quests that award a specific recipe as part of the loot.

    The upside of this is that I can tell you in this walkthrough were every
    single spell recipe can be found or purchased. Just search this 
    walkthrough for the name of the spell (see Appendix for a list of spells). 

  Money
  -----
    There are "optional" money makers in each city. Typically gambling based
    number games which can yield small amounts of profit. They are basically 
    the only way to earn money without fighting or cheating. (See leveling 
    guide for why that is important).

  Cheating
  --------
    When a game is as buggy as this one, it is really hard not to cheat.
    Conveniently, most cities have at least 1 place where you can get all the 
    infinite money you want. *Infinite money bug was fixed with the 1.1 patch. 
    You may want to "delay" installing the patch if you are Interested in free 
    money.  

-------------------------------------------------------------------------------
II.4  > > > >  Scrolls and Magic
-------------------------------------------------------------------------------

  Unlike other Games, the world of NeverEnd imposes no limits on how many 
  spells you can cast or memorize. You are limited only by your access to runes 
  (which replenish in merchant inventories throughout the game). 

  Scroll Types
  ------------

    There are 2 types of Scrolls. "Spell Scrolls" are 1 shot spells. You read 
    them off and then they are added to your spell menu as a temporary spell 
    (you have 1/0 spells remaining). When you rest, you lose all temporary 
    spells. 

    The other type of Scroll is "Spell Recipe". When you activate a spell 
    recipe, you scribe the spell recipe into your spell book. 

    Q: Great... now I have a spell. So how do I increase the number of times I 
       can cast it. 

    A: The spell recipe lists a sequence of runes. Collect the runes and then 
       activate them in the order specified and you will gain the ability to 
       cast the spell one more time per day.  There is no per-day limit on 
       how many spells you can learn. You are limited only by the supply of 
       runes and how many times you can re-add the spell to your spell book. 

  Example:
  --------
      At the beginning of the game, you start off with the Recipe and runes 
      necessary to learn Fire Shot and Healing.

      Go to the inventory screen, hover over the "potion" icon and click the 
      Spell Recipe "healing". You will be taken to your spell listing and you 
      will see "healing" appear under your defensive spells. Note that it has 
      0/0 next to the spell and 2 blue square runes under the spell name.

      Now go back to your inventory (hit the cancel button) and hover over the 
      "Scroll" icon. Notice you have 2 blue square runes. Click the blue runes 
      in your inventory twice (you should see them appear at the bottom of the 
      inventory screen). When both appear at the bottom of the screen, click 
      the "end rune"

      Agavaen's model will do a little motion and you should see: "New Spell 
      Available: Healing" in the top left of the screen. You can now cast 
      "heal" once per day. Repeat these steps for the other Spell Recipe, "Fire 
      Shot". Be sure you click on the 2 red runes. If you mess up, restart the 
      game. 

  Favorite Spells
  ---------------
  Ice Shot         – Almost more important that doing damage is the fact that 
                     it slows the enemy.
  Moreno's Revenge – Lots of damage, single target
  Inferno          - Lots of damage, all targets. 

  Iron Skin        - DEF + Magic Resistance \
  Adamantite Skin  - DEF + Magic Resistance  \  Cast all 4 for big compound
  Stone Skin       - DEFENSE                 /  bonuses
  Spell Blockade   - MAGIC RESISTANCE       /

  Weakness         - "Cheap" spell for evening the odds
  Cancellation     - "Cheap" spell for getting out of deadlock
  War Cry          - Boost attack
  Haste            - cast faster (good first spell)
  Deadlock         - hold enemy
  Calling of Death – most powerful "learnable" spell. 
  Healing          - Necessary and "cheap"

-------------------------------------------------------------------------------
II.5  > > > >  Weapons
-------------------------------------------------------------------------------

  The game does NOT allow Agavaen to use a shield or fight with 2 weapons. 
  Also, higher strength is require to hold some larger 2 handed weapons, but 
  you can normally get the required strength through strength enhancing items
  if you haven't invested in strength. 
  
  Damage:
  ------- 

    Weapon damage is increased by 2 factors: 

      1) Experience with the weapon:
 
        On you character stats screen, in the bottom left corner is a list of 
        weapon types and your skill with each. *See "Weapon Skill" below for
        more details.  

      2) Attributes: 

        When you hover over a weapon in your inventory screen, you will see a 
        Lot of numbers associated with it. Att = attack, Def = defense and then 
        There is S/A. This is the strength/agility ratio. These ratios are 
        applied to your stats to see how more damage you do with that specific 
        weapon.

        Lets take an example:

        A staff has an S/A of 50/50. This means that 50% of your additional
        damage draws from your strength and 50% draws from your agility. 

        So the following stats would result in the same damage (with the 
        staff):

        STR: 50    or      STR: 10
        AGI: 10            AGI: 50

        With LIGHT weapons and some MEDIUM weapons, it doesn't matter where you 
        put your attributes: strength or agility, they do about the same amount 
        of additional damage. However, heavy weapons and most medium weapons 
        will take a penalty if your strength is substantially lower than your 
        agility. 

  Skill:
  ------ 

    The game tracks your skill with each weapon type: Hammer, Axe, Short Sword, 
    Long Word, Axe and Dagger. 

    The game appears to increase your skill based on "Leveled Hit Points" of 
    damage with the specific weapon type. When you damage a creature, Leveled 
    Hit Points = amount of damage done multiplied by the level of the creature. 
    So doing 20 points of damage against a level 5 creature = 100 Leveled HPs 
    of Damage. On the other hand, doing 20 points of damage to a level 
    20 creature = 400 Leveled HPs of damage. 

    Each weapon type varies in the number of leveled HPs required to 
    gain skill. Light Weapons require the least leveled HPs and 
    Heavy Weapons require the most. (Actually, Attack Spells appear to 
    require the most, but that is not a physical skill).  

    *As your experience with a weapon grows, your character will also gain
     additional attacks.

  Weapon Defense
  --------------

    The previous section emphasized damage, however what wasn't addressed was 
    agilities other benefits: natural defense bonus and attack speed.
    
    Short Swords and staffs provide additional defense akin to holding a 
    shield. If your character relies on spells and intelligence to do the
    damage, then why not hold a weapon that adds a defense bonuses that isn't 
    negatively affected by an emphasis to agility. The result is a very hi 
    defense rating, which means you aren't hit as often and take less damage 
    when you are (physical attacks anyway).
    
    The Agile Warrior concept relies on defense and long battles which tire his 
    larger opponents. That said, the agile warrior generally takes longer to 
    get through the game because of the long battle sequences.

-------------------------------------------------------------------------------
II.6  > > > >  Attributes
-------------------------------------------------------------------------------

  Strength: 
  ---------
    Strength primarily influences your damage. The game has no inventory limit, 
    so it has little other impact to the game.  While I would love to tell you
    that X attribute points = Y additional damage, the actual impact on damage
    depends on a combination of the weapon you are holding and your experience
    with the weapon. 

      * A higher strength is require to hold some larger 2 handed weapons, but 
       you can normally get the required strength through strength enhancing 
       items. 

  Agility:
  --------

    Agility affects 3 things. It affects damage with light weapons, it impacts
    your natural defense rating and it affects how quickly you can execute 
    physical "steps" (and how quickly you can run from battles). 

    It is important to realize that "steps" do not equal seconds. If both
    Agavaen and her companion begin executing a 30 step physical attack and 
    Agavaen has a higher agility, her 30 "steps" will complete faster than her 
    companions. 

    If your enemy is casting a spell, it will pit your agility against their 
    intelligence to determine which timer decreases faster.

    Like strength, the amount of additional damage due to agility is determined
    by the specific weapon and your proficiency with the weapon. 

  Endurance:
  ----------

    Endurance affects hit points. 
  
    Each point of BASE Endurance that Agavaen has, she gains 6 HPs (on avg) to 
    her overall HPs. At the beginning of the game, you have a BASE endurance of 
    10, so you have 60 HPs. 

    Additionally, you gain 5 hit points for every level above 1. So at level 2
    even if you commit nothing to endurance, you will still gain 5 hps. 

    Finally, there are endurance boosts by items. These do not follow the same
    formula as BASE endurance. ITEM endurance adds 3 HPs for each point of 
    endurance. So boosting endurance by 30 points adds 90 HPs. 

      * NOTE: When you have to decide between 2 items, one with a HP boost and 
        another with an endurance boost, you can divide the HP boost by 3 to 
        see what it's equivalent endurance value would be. 

  Intelligence:
  -------------

    Intelligence governs all things magical: How powerful your spells are and 
    how quickly you cast them. Additionally, Intelligence makes no 
    differentiation between those points you assign during level up and those
    added by the gear you wear. Because of this difference, it is actually
    slightly more economical to invest a majority of leveling attributes into 
    other areas and rely on items for your Intelligence boost.

    The most basic spell is fire shot (akin to magic missile in D&D). You will
    have the spell recipe and runes for the spell when the game begins. The
    damage done by fire shot is exactly your magic BASE damage. 

    BASE DAMAGE = Total Intelligence + 1/2 Spell Type Skill

    So, if you have 100 Intelligence and 50 Attack Spell Skill, BASE = 125
    Different spells will do different percentage multiplies of the BASE value. 
    (See appendix for full listing)

    Remember this when you have to choose between an item that boosts
    intelligence versus attack\defense spell skill. 

  Perception:
  ----------- 

    Perception indirectly affects damage by allowing physical attacks to avoid
    the defense and protection provided by armor. It also Affects the ability 
    to land critical hits. Finally, some mini-games use perception to determine 
    how hard it is to control the target hair. Perception is most important for 
    dexterous/agile warrior concepts as frequent critical hits affectively 
    double the amount of damage done by the lighter weapons (allowing them to 
    compete with their heavier counterparts).  


-------------------------------------------------------------------------------
III  > > > >  Character Concept Strategies
-------------------------------------------------------------------------------

  Some personal thoughts and advice from someone who has played through the 
  game several times.

  KEY ATTRIBUTES:
  ---------------
    Strength based Fighter:
      - Strength, Endurance, Agility

    Agility based Fighter: 
      - Agility, Endurance, Perception

    Magic user : 
      - Intelligence, Endurance


  ATTRIBUTE COMPARISONS:
  ----------------------

    Agility versus Endurance : 
      Adding points to Agility increases your defense. Adding points to 
      Endurance increases your HPs. Which is better? Defense rating doesn't 
      protect you from magic... So, between the two, Endurance is more valuable 
      as it provides a buffer against both magic and physical attacks.

    Agility Versus Strength:
      If you look, most weapons draw their damage from your strength. So as a 
      general rule, you should maintain more strength than agility, however you 
      don't want to neglect agility as it also determines how fast you can 
      execute your physical attacks. (and how fast you can run from and avoid 
      unwanted battles). 

    Strength, Endurance, Agility:
      From the two arguments above, you would deduce that Str is most 
      important, Endurance is 2nd most important and agility falls somewhere 
      behind endurance.

    Therefore, the ideal pure fighter concept:

      Each 2 Level Ups : 
        Str +6
        End +5
        Agl +3
    
  A NOTE ABOUT THE AGILE WARRIROR
  -------------------------------

    The idea of an "Agile Warrior" is a fighter than invests more into 
    Agility than Strength. I hate to say it, but NeverEnd really gives the 
    Agile warriors the shaft because it doesn't provide any good weapons for 
    them. 

    If you take a look at the weapon list, the best "agile" weapon is 25/75.
    However, looking over the list, you will quickly notice that daggers are 
    the only weapon that gain more damage from Agility than Strength. Notice 
    how there aren't any Dagger Trainers in the game? That because daggers are 
    only good as finishing weapons... They really aren't meant to be a primary 
    weapon. They just don't do enough damage. 

    The next "light" weapon is the staff, which has 50/50. Meaning you 
    should keep your str and agility mostly balanced. By the time you move
    on the short swords and long swords, you already are hard pressed to 
    find a weapon that utilizes a strong agility. Should you try to play
    using dagger or short sword, you will need to invest in perception to 
    increase the number of critical hits. 

    Why are critical hits important. Why not simply rely on attack frequency?
    - Because Enemies have a defense bonus that must be overcome. Large heavy 
      weapons may be slow, but they do enough damage to overcome the def bonus. 
      In the same period of time, an agile warrior may strike 4 times, but they 
      all "miss" because they aren't powerful enough to overcome the enemy 
      defense bonus.

    What about the extra defense provided by the high agility?
    - By the time you reach level 15, everyone will be casting spells that 
      ignore defense rating. Mid to late game, defense rating becomes a moot
      point and killing your enemies quickly becomes the priority. 

    Ideal Agile fighter concept:

      Each 2 Level Ups : 
        Str +3
        Agl +3
        End +5
        Per +3

    Pure Agile Fighters are fine. The problem arises when you try to make an 
    agility based Fighter\Mage. This is especially confusing because in other 
    games, (those based on AD&D rules), dexterous fighter mages are ideal. 
    Remember: This isn't AD&D. There is no penalty for heavily armored magic 
    users. 

    AGILITY BASED FIGHTER MAGES DO NOT WORK WELL IN NEVEREND. 

    They simply don't have the attributes to spare. Trying to add Intelligence 
    to the necessary mix spreads the attributes too thin to maintain an 
    effective character.  

  RECOMMENDATIONS
  -------------------------------
    
    As the game progresses, the more powerful monsters will be near impossible 
    to defeat without some use of both magic and steel. For example, Ghosts can 
    ONLY be hurt with Magic, no amount of defense can protect you from incoming 
    spells. And for at least 50% of the game, you wont be able to do enough 
    damage with magic alone to kill your enemies.  

    This is why I generally recommend a Fighter/Mage concept of some sort. 
    Fighter/Mages come in 3 flavors, none of which are agility based fighters:


        Fighter/Mage : Fighter Centric *Favorite
        ------------------------------

        Every 2 level ups    Level 13       Level 21

          Str +4              34             50
          End +5              40             60
          Agl +2              22             30
          Int +3              28             40

        Fighter Centric does most of their damage with a weapon. Spells are
        mostly limited to healing, protection and support spells like holding
        and weakening the enemy (and haste since the agility is low).  


        Fighter/Mage : Balanced  
        -----------------------

        Every level up       Level 13       Level 21

          Str +2               34              50
          End +2               34              50
          Agl +1               22              30
          Int +2               34              50

        Balanced fighters\Mages are a good starting point. Most people will 
        eventually develop a "style" which leans towards mage or fighter. Once 
        you figure out what your style is, then you can allocate the points 
        accordingly to re-adjust. Often times style is dictated by what spells 
        you come across. IE: Fire Shot(s) alone wont win battles beyond level 
        6.

        Fighter/Mage : Mage Centric
        ------------------------------

        Every 4 level ups    Level 13       Level 21

          Str +5                25             35
          End +9                37             55
          Agl +3                19             25
          Int +10               40             60

        Mage Centric casts spells until the spells run out and only 
        then does she attack with a weapon.  

        Since 2/3 of these concepts involve more than 1 level up, you may 
        wonder where to put attributes first. Generally, get the endurance up 
        first and then worry about the rest.

    These suggestions make no assumptions. If you planned on picking up the 
    THREE STATUES world quest for example (which provides +10 endurance, +5 
    agility and +5 Strength), you might shift and adjust points to account for 
    items you plan on getting.

-------------------------------------------------------------------------------
IV. > > > >  Leveling Guide
-------------------------------------------------------------------------------

  When I started playing NeverEnd, I quickly realized I could fight for hours 
  around the Camp and level my character up. The natural assumption was that 
  if I leveled up quickly and started off at a high level, that the rest of the 
  game would be easier. I was wrong.

  Since the game's random encounters are leveled, Agavaen is normally fighting
  creatures the same level as herself. When same-level encounters occur, it is 
  the person with the best gear\spells and skills that wins... 

  While the random encounters provided a source for infinite experience, only 
  progressing the game itself provides access to better merchants (gear) and 
  spells.

  So if you play with a "level up as quickly as possible" mentality, it is easy 
  to corner yourself in situation where you are high level, stuck in the early 
  part of the game with crappy gear, crappy spells and poor skills. Meanwhile, 
  those leveled random encounters will be sending End Of Game Boss level 
  creatures at you. Makes playing the game very frustrating. 

  So how do you keep Agavaen Powerful?

  1) Get your hands on the best Gear\Spells\Runes you can. This walkthrough 
     will help with that part. This of course means as you level up that your 
     gear becomes less and less "special". So...

  2) Try to gain as little experience as possible while moving the game 
     forward. At least until Chapter 4. How do you do this? Simple: RUN. Run 
     from every single random encounter the game throws at you. Believe me, if 
     you do all the quests and fixed encounters in the game, there is more than 
     enough experience to 
     reach level 23 and beyond. 

  3) There is no carry limit and unlike other RPGs, you can re-equip during
     battle without penalty. Therefore, I suggest keeping 3 outfits. One that 
     focuses on Strength, One that focuses on Agility and One that focuses on 
     Intelligence. Wear the agility outfit 90% of the time so that you can run 
     from random encounters. The OTHER set(s) should maximize your current 
     action during a fight: Getting ready to cast a spell? Put on all your 
     intelligence enhancing items. Getting ready to attack with a Hammer? Put 
     on all your strength enhancing items. Getting ready to attack with a Short 
     Sword\Staff? Put on str\agi enhancing items. 

  4) Pick a weapon and stick to it

     Look at the appendix below. Decide up front what weapon you want to 
     specialize in and then ALWAYS fight with that weapon. Trying to maximize
     ALL skills is very time consuming and unnecessary (unless you are writing
     a walk-through). 

  5) Finally, take a moment every once in a while to improve your skills.

     ** ESPECIALLY IF YOU TRAVEL WITH COMPANIONS

     How do you do this? There are several Fixed encounters in the game where 
     the boss will "heal" if you run away without killing him. Since you don't 
     get experience (or level up) unless you actually kill him, you can take 
     advantage of these places to boost your skills up above what they should 
     be for your level. Get in 10 to 20 fights with the boss without killing 
     him. While your level will be the same, your skills will look like someone 
     3 or 4 levels higher. Highly skilled low level players kick ass. 

     The first place with one of these repeatable fixed encounters is Grenegar.
     See the side quest "Cleansing the Temple Ruins" 

-------------------------------------------------------------------------------
V. > > > >  Fighting Strategies
-------------------------------------------------------------------------------

  Basic monster fighting strategies (ones that tend to work well against all
  monsters) are in this section. 

  Basic strategies
  ----------------

    - Choose the right Spell:

      Attack : Most creatures have weaknesses or resistances to certain types 
               of offensive spells. Learn what works for each monster. Don't 
               waste time casting a spell that wont do much damage. For 
               example, "Mind Attack" works best on SMART creatures. Dumb 
               creatures tend to have a resistance because there isn't much 
               there to damage. ICE shot not only damages but slows a creature, 
               making it ideal for fast, agile enemies who attack often. 

      Defense: One on One versus Defense against a group:

                1 on 1 Defense:

                When playing 1 on 1, you can use spells like Soul Voyage and 
                Weaken as they target a specific creature. This is a common 
                practice in the earlier game as the protection spells are 
                harder to get a hold of. 
 
                1 versus Many:

                When you strengthen Agavaen, it doesn't matter how many enemies 
                she is up against. 

                I found a good combo is Stone Skin followed by Iron Skin. The 
                defense bonuses compound on each other, making Agavaen very 
                hard to hit while also providing résistance to Fire and Ice 
                attacks. 

                General

                In general, weakening enemies isn't as effective as 
                Strengthening Agavaen. You must "practice" however or your 
                Spell skill wont be high enough to get the spells off before 
                your enemies close in. 

  Tough Battle Tips:
  ------------------

    - HIT AND RUN

      Basically, you start the fight, do some damage and then run away and 
      rest. 

      Most "dumb" enemies will still be damaged when you return. I attribute 
      this phenomenon to the lack of their ability to cast healing spells. On 
      the other hand, I find that most "smart" creatures are healed when you 
      return. 

      Even if the enemy heals, if there are multiple enemies and you can kill
      one of them before running, they will be gone when you return.  

      You can apply hit and run to about 50% of the fixed encounters in the 
      game. 

    - COMPOUND SPELL PROTECTIONS

      Stone skin increases your defense by a percentage... Iron Skin and 
      Adamantite skin do the same. But they don't apply to your BASE, they 
      Apply to your CURRENT. So if you cast multiple spells (either the same or 
      mixed together) you get BIG bonuses. 

-------------------------------------------------------------------------------
VI > > > >  Walkthrough Summaries
-------------------------------------------------------------------------------

  Each Chapter or sub section will contain the following:
   - Exposition
   - Companions
   - Merchants
   - Trainers
   - Walk Through
   - Side Quests
   - Local Fixed Map Encounters

  Some sections will also contain a Reference Map. 

  The Walkthrough generally focuses on what is necessary to finish the game and 
  nothing more. Most of the time you can hold off and do side quests after 
  finishing the Walk through for each chapter. Exceptions are noted in the 
  Walkthrough. 

-------------------------------------------------------------------------------
VI.1 > > > >  Companions
-------------------------------------------------------------------------------

  This is a comprehensive list of all companions available in the game. 
  Unfortunately companions do not level up. Their fighting skill will improve,
  and therefore the damage of their attacks will increase, however they will    
  never gain additional HPs. 


                    Race      Sex Lev HP  Weapon            Cost
    Georgie         Human      M   1  40  Staff/Spear       Free
              
        Georgie is the thief that Agavaen was dancing with in the introduction. 
        Whatever their previous relationship, he doesn't appear all that 
        interested in Agavaen since the alcohol wore off. However, he is 
        pretty down to earth and if you treat him nicely, he will travel with 
        you for a while. 
              
        Grade:  F   He is the weakest traveling companion the game has to 
                    offer. However, his aid is greatly appreciated in the first 
                    battle.
              
              
                    Race      Sex Lev HP  Weapon            Cost
    Gawar           Human      M   5  120 Long Sword        Free

        Gawar is a hunter. He is in the area tracking a "beast" when Agavaen 
        arrives at Mildrew. He requests her aid in hunting down the animal.  

        Grade:  C+  At level 5, Gawar is a superior fighter at the time you 
                    Meet him, more than capable of fighting creatures his own 
                    level. His grade is low mostly because of his unwillingness 
                    to fight by your side outside his own quest.

                    Race      Sex Lev HP   Weapon           Cost
    Frij            Human      M   6  150  Short Sword      50gp

        Frij is the son of the Inn Keeper in Grenegar. In order to gain him as 
        a companion, you must complete the LOVE TRIANGLE side quest as well as 
        Reworn Settlement Part 2.

        Grade:  B+  Frij is superior for his level. He has fast attacks and can 
                    take on enemies twice his level when hasted. His hi agility 
                    comes in handy for running away from battles. While he is a 
                    great fighter, just having him in the party allows you to 
                    avoid most confrontations all together. 

                    Race      Sex Lev HP   Weapon           Cost
    Ciang           Human      M   6  120  Short Sword      300gp (Free)

        Ciang is only available to evil players who break him and his fiance
        up by lying to them about each other. Even though he asks for 300
        gps, when I played the game never took the money from me. 

        Grade:  B+  Ciang is very similar to Frij as a companion. Good agility
                    fight with 2 weapons. Slightly fewer HPs but makes up for 
                    it with some spells (deadlock). 

                    Race      Sex Lev HP   Weapon           Cost
    Ravik           Human      M  10  250  Short Sword      Free

        Ravik is only ranger in the area of Mildrew capable of navigating the 
        swamps. 

        Grade:  C   After all the effort you go through to get Ravik, he turns
                    out to be a wuss in combat. He has plenty of HPs, but cant
                    do very much damage.

                    Race      Sex Lev HP   Weapon           Cost
    Alzor           Alsatian   ?   5  100  Claws\Teeth      Free

        Alzor is Reworn's pet dog. You can pick him up near the Reworn 
        settlement and either use him as a traveling companion, return him or a 
        little of both.  

        Grade:  D   Because of the pre-requisites, by the time you get Alzor, 
                    most monsters in the game can kill the dog with a single 
                    blow. (it has no defense). Alzor is only useful if you have 
                    focused on the Reworn Settle Side quests 100% since the 
                    beginning of the game.

                    Race      Sex Lev HP   Weapon            Cost
    Fort Commander  Human      M  18  474  Two Handed Sword  Free

        Fort Commander is... well... the Fort Commander.  

        Grade:  B-  Good HPs and Good Armor, but his attacks are actually 
                    Pretty weak for his Level. I'm sure they would improve, but 
                    he only sticks around for 1 battle, so I guess we will 
                    never know.    

                    Race      Sex Lev HP   Weapon            Cost    
    Faerie Amalia   Faerie     F  15  225  Magic Attacks     1250gps

        You meet Amalia between the swamp and Uthragon. Unlike most Faeries who 
        attack you, Amalia seems lonely and seeks companionship. Preferably 
        with a fellow Auren. Amalia has no physical attacks. 

        Grade:  C   Her Lighting Discharge attack is just too weak. She only
                    has 3 and then she has to rest. And Im sorry, but 1250 is 
                    just too much to pay for target fodder. 

                    Race      Sex Lev HP   Weapon            Cost    
    Lisa            Human      F  10  150  Staff             Free

        You save Lisa from the Faerie Tree. She remains in your party until 
        you return to Uthragon.  

        Grade:  F   She is a quest companion with low HPs and crappy attacks.  


                    Race      Sex Lev HP   Weapon             Cost    
    Scoundrel       Scoundrel  M   5  250  Staff/Spear        Free

        You run across the scoundrel while looking for an Uthragon 
        shopkeeper's lost shipment.

      Grade:  C-    More usefull than the Faerie, but there are better 
                    companion options when you meet him in the game.   

                    Race      Sex Lev HP   Weapon             Cost    
    Gareck          Dwarf      M  18  550  Axe                Free

        Gareck is a well connected Dwarf whom you meet in Uthragon. He agrees
        to help Agavaen meet Sarathaan if she does a favor for him.

        Grade:  A   Gareck has lots of Hit Points and Does lots of Damage. If 
                    his Agility was a little better, he would be the best 
                    companion in the game. (Not so good from running from 
                    fights... but great at actually fighting).     

                    Race      Sex Lev HP   Weapon             Cost    
    Marcus          Human      M  20  500  Hammer             Free

        Marcus is possibly the last of the Mountain Folk. He joins with you 
        to take you to the Mountain Town. However, if you skip the Mountain
        town you can land yourself a permanent travel companion. 

        Grade:  A+  Best Fighting Companion in the Game. He is more agile than 
                    Gareck and you can keep him around till the very end if you 
                    don't care for the long sword. Ideal companion for magic
                    user concepts who need a fighter to draw attention.   

-------------------------------------------------------------------------------
VI.2 > > > >  Merchants
-------------------------------------------------------------------------------

  Throughout the game you will meet merchants. As mentioned above, merchant 
  inventories are randomized and occasionally update. So when do they update?

  The updates occur during level ups... however, Agavaen must gain a MINIMUM
  amount of experience for an inventory update to happen. This means that early 
  on, you will generally have to level up 2, sometimes 3 times before
  inventories update. However, in later levels (say beyond 14), every level up 
  will cause all inventories to update. 

  Most Merchants have "Specialties" (some have no specialty). If a Merchant has 
  a specialty, you will tend to find better quality items of that type at that 
  merchant. Specialties include Runes, Spells, Potions, Armor types, Weapon 
  Types, etc.

  Quality of goods is determined by 2 things: Agavaen's level and the merchants 
  price cap. Each Merchant has a per-item price cap. No matter what level 
  Agavaen is, he wont sell gear over a certain price. 

  South of the swamp, you wont find a merchant with more than a 1500gp per item 
  price cap. North of the swamp, nearly all merchants have 4500+ gp price cap. 
  This causes a significant improvement in the quality of goods as you head
  north. With the exception of Runes, there really is no point in buying south 
  of the swamp once you gain access to the northern areas. (Though there is
  still a good reason to sell. See Arena Fights : Part 7).  

  At the beginning of each chapter, I will list all the Merchants for that
  chapter along with their specialty type. Below is a summery of all Merchants:

    Barkeep (Mildrew)
            Type          : General Store
            Specialty     : NONE
            Price Cap     : 1500
 
    Shopkeeper (Mildrew)
            Type          : General Store
            Specialty     : NONE
            Price Cap     : 200

    Blacksmith (Mildrew)
            Type          : Weapon Store
            Specialty     : NONE
            Price Cap     : 200

    Arena Owner (Mildrew)
            Type          : Weapon Store
            Specialty     : Weapons (But inventory doesn't update). 
            Price Cap     : 1000

    Principal (Circus)
            Type          : Magic Store
            Specialty     : NONE
            Price Cap     : 200
            Spell Recipes 
                          - Fire Shot
                          - Weakness
                          - Healing
                          - Iron Skin
                          - Lightning Discharge
                          - Deadlock

    Anxien (Grenegar)
            Type          : Magic Store 
            Specialty     : Potions (Healing)
            Price Cap     : 500
            Spell Recipes : - Crooked Mirror
                            - Soul Voyage

    Donxian (Grenegar)
            Type          : Magic Store
            Specialty     : Runes
            Price Cap     : 1000
            Spell Recipes : - Crooked Mirror
                            - Lightning Shot

    Shopkeeper (Grenegar)
            Type          : Weapon Store
            Specialty     : Medium Armor, Light Weapons
            Price Cap     : 1000
 
    Reworn (Reworn Settlement)
            Type          : General Store 
            Specialty     : None (Inventory doesn't update).
            Price Cap     : 800

    Rhiannon (Uthragon)
            Type          : General Store
            Specialty     : All
            Price Cap     : 4500+

    General Merchant (Uthragon) 
            Type          : General Store
            Specialty     : Weapons\Armor
            Price Cap     : 4500+

    Xavier (Uthragon)
            Type          : Magic Store
            Specialty     : Runes\Spells
            Price Cap     : 4500+
            Spell Recipes 
                          - Meteor
                          - Ice Shot
                          - Dispel Spells
                          - Morena's Revenge

    Inn Keeper (Uthragon)
            Type          : General Store
            Specialty     : None
            Price Cap     : 1000

    Gareck (Uthragon)
            Type          : Weapon Store
            Specialty     : axes?
            Price Cap     : 3500
 
    Healer (Uthragon)
            Type          : Magic Store
            Specialty     : Runes\Potions\Jewelry
            Price Cap     : 4500+
            Spell Recipes 
                          - Adamantite skin
                          - Advanced Healing
                          - Regeneration

    Shop Keeper (Uthragon)
            Type          : General Store
            Specialty     : none
            Price Cap     : 500

    Merchant (World Map, left of Cartographer)
            Type          : General Store
            Specialty     : Runes\Potions\Jewelry
            Price Cap     : 4500+
            Spell Recipes 
                          - Cancellation
                          - Iron Skin
                          - Mind Attack

-------------------------------------------------------------------------------
VI.3 > > > >  Trainers
-------------------------------------------------------------------------------

  Most Major Locations offer weapon Trainers which will add new attacks to your 
  arsenal of attack options. You will find a listing of these trainers at the 
  beginning of each chapter. Below is a summery of all Trainers:

    Gawar:  (Mildrew)
           - Stitch                 : Long Sword  : Min Skill  : 24
           - Meat Chopper           : Long Sword  : Min Skill  : 30
           - Double-Sided attack    : Long Sword  : Min Skill  : 30
           - Combo                  : Short Sword : Min Skill  : 26
           - Backstab               : Short Sword : Min Skill  : 30

    Principal: (Circus)
          - Crusher                 : Staff       : Min Skill  : 24
          - Breath Taker            : Staff       : Min Skill  : 29

    Shopkeeper (Grenegar)
          - Moonshine               : Hammer      : Min Skill  : 20
          - Gravediggers Right Hand : Hammer      : Min Skill  : 20

    Reworn: (Reworn Settlement)
           - CounterStrike          : Staff       : Min Skill  : 50
           - Meat-grinder           : Axe         : Min Skill  : 30
           - Tornado                : Axe         : Min Skill  : 50

    Rohel: (Uthragon)
           - Offense                : Long Sword  : Min Skill  : 42
           - Legionary Attack       : Short Sword : Min Skill  : 35
           - RoundAbout             : Short Sword : Min Skill  : 52

    Marcus: (Uthragon) 
           - Deathbearer            : Hammer      : Min Skill  : 40

    Gareck:       
           - Massacre               : Axe         : Min Skill  : 50



===============================================================================
                     < < < < < WALKTHROUGH > > > > >
===============================================================================

  This walkthrough was written on my third time through the game.  The first
  time I played as a Fighter/Mage (Fighter Centric), the second time as an
  Agile Warrior (Just to make sure the concept wasn't completely impossible)
  and the last time as an evil pure Mage. 

-------------------------------------------------------------------------------
1. > > > >  Chapter 1: Betrayed
-------------------------------------------------------------------------------

  Exposition:
  -----------

    The game starts off with a late night celebration. Agavaen's group
    apparently had a very successful robbery: They intercepted a chest full 
    of treasure on its way from the city of Grenegar to the city of Mildrew.

    That night, while everyone is asleep, 2 thieves grab the chest and make off 
    with it heading North. They also steal Agavaen's pendant necklace. 

    In the morning, Agavaen awakens, unaware of any problems other than the 
    fact that her necklace is missing. 

  Companions:
  -----------

              Race  Sex Level HP   Fast-Attack      Power-Attack  Cost
    Georgie   Human  M  1     40   Stomach 10/30    Combo 15/45   0/Day

      Georgie is the thief that Agavaen was dancing with in the introduction. 
      Whatever their previous relationship, he doesn't appear all that 
      interested in Agavaen since the alcohol wore off. However, he is pretty 
      down to earth and if you treat him nicely, he will travel with you for a 
      while. 

      Special Abilities: Georgie can heal himself by targeting himself with
                         "Eat the Chicken". 

      Grade:  F   He is the weakest traveling companion the game has to offer. 
                  However, his aid is greatly appreciated in the first battle.

      Notes: Georgie will leave the party when you get near Mildrew.

  Walkthrough:
  ------------
 
  - FIND OUT WHAT HAPPENED YESTERDAY

    Go east to the camp fire.  As Agavaen approaches Georgie, a conversation
    will automatically start. She will ask Georgie how he slept and he will 
    respond saying not so good. 

      Note:  With version 1.0, I found that if you don't ask Georgie where the 
             captain is, he may not join you in the fight against the captain. 
             This may make the fight harder, but will not prevent you from 
             picking Georgie up as a companion after the fight.

    After talking to Georgie, you must now decide if you want to add spells to 
    your spell book. If you haven't already done so, be sure to visit the BUGS 
    section and read the Spell Learning Bug. Basically, if you wait and add the 
    spells while you are in battle, you will likely take an extra hit, but you 
    will keep the scrolls which will give you some extra money later.

    My suggestion: If you decide to take the captain on alone, learn the spells 
    before the battle begins. If you decide to enlist Georgies help (By asking 
    about the captain in your conversation), then you can probably wait till 
    mid battle. See the "Scrolls and Magic" section on how to add a spell if 
    you don't know how. 

    Walk east and approach the captain:

    The captain, tells you that Wulf and Dares took off with the chest of money 
    in the night. Unwilling to share responsibility for the groups misfortune, 
    he looks to place the blame on Agavaen. No matter what you say, a fight 
    will break out. However, your responses will influence your character
    towards evil or good. *Responses vary. Georgie may or may not help you with 
    the fight, depending on your previous conversation. 

      Fixed Encounter:
        Captain, Level 4 : 45/45
 
      Fixed Loot:
        Short Sword

    After the battle, it is safe to assume that the band of thieves is no more. 
    Agavaen is left with no clear goals other than heading north to pursue the 
    bandits who stole the chest and her pendant.

    Before leaving camp, be sure to rest and replenish you spells by using the 
    Tent near the western edge of the Camp area. 

  Side Quests:
  ------------

    QUEST:  Get Georgie to join your party

            Following the battle with the Captain, walk west back to the
            campfire and talk to Georgie. (assuming he is alive). 

            If you keep selecting option 1, you will eventually convince him 
            to escort you to Mildrew. Georgie will join your party. 

            Note:  This is the only time in the game when you can pick Georgie 
                   up as a companion. Once you leave the Camp Area, Georgie 
                   will disappear, whether he escorts you to Mildrew or not.  

            Note:  If Georgie helped you with the captain, be sure to rest 
                   after picking Georgie up as he is likely still injured from
                   the fight.

    QUEST:  The mysterious wooden door

            In the western most part of the CAMP is a tree with a wooden door. 
            This door is part of the Chapter 6 "Camp Key" side quest. Don't 
            concern yourself with it for now. 

  Local Map Fixed Encounters
  --------------------------

    I use a line of trees heading down the map as reference for both Mildrew 
    And Camp: If you look at the World Map, note that the letter "M" in Mildrew 
    overlaps a large tree. This is Tree-1. Just southwest of the "M" is another 
    large tree. This is Tree-2. In fact these large trees create a line all the 
    way through the Mildrew woods to the camp. With a large Tree just to the 
    west of Camp, that we will label Tree-7.

    ENCOUNTER: RENEGADE GUARDING CHEST

               Where: 
                 Exit "Camp" from the West side. Head directly west and you
                 cant miss him. (Almost directly under Tree-7)  

               Fixed Encounter:
                 Renegade, Level 1 : HP 35

               Loot:
                 Random

    ENCOUNTER: WRETCHED AND RENEGADE GUARDING CHEST

               Where: 
                 Image a line between heading east from tree-6 intersecting 
                 with a line coming south from the "o" in "Uthragon"  

               Fixed Encounter:
                 Wretched, Level 1 : HP 22
                 Renegade, Level 1 : HP 35

               Fixed Loot: (Chest)
                 Spell Recipe : Dispel Spells
                 Random

    ENCOUNTER: PACK OF WOLVES GUARDING CHEST

               Where: 
                 Almost directly under Tree-3  

               Fixed Encounter:
                 Wolf, Level 1 : HP 18
                 Wolf, Level 1 : HP 18
                 Wolf, Level 1 : HP 19

               Fixed Loot: (Chest)
                 Spell Recipe : Weakness

    ENCOUNTER: 2 RENEGADES AND A SCOUNDREL GUARDING CHEST

               Where: 
                 Image a line between tree-4 and tree-5 heading west, 
                 Intersecting with a line coming from the first "t" in "Lost 
                 City", heading South. 

               Fixed Encounter:
                 Renegade , Level 1 : HP 48
                 Renegade , Level 1 : HP 41
                 Scoundrel, Level 2 : HP 40

               Fixed Loot: (Chest)
                 Spell Recipe : War Cry

    ENCOUNTER: 2 MONKS ON THE ROAD

               Where: 
                 On the road between Camp and Mildrew (roughly half way)

               Fixed Encounter:
                 Higher Monk,      Level 4 : 35
                 Monk Apprentice,  Level 1 : 25

               Fixed Loot:
                 Assignment of the Dragon Order
                 Mysterious Rune
                 Random

               ** SEE QUEST : CHAPTER 2 : GETTING TO MILDREW

-------------------------------------------------------------------------------
2. > > > >  Chapter 2: Tracks Leading North
-------------------------------------------------------------------------------

  Exposition:
  -----------

    Agavaen heads north in search of the Bandits who stole her pendant and the 
    chest full of money. 

  Walkthrough:
  ------------

  - GATHER INFORMATION & ALLIES

    Talking with some city officials will net you some information on where the 
    Bandits went and what you need to pursue them. But even if you caught up to 
    them, what could you do?

    Right now you need to increase your strength, however experience is only
    one aspect of strength. You can also increase your strength by:

      1) Finding Powerful Items
      2) Finding some decent Spells
      3) Finding some runes
      4) Finding a traveling companion

    Generally speaking most of Chapter 2 is just running around doing Quests
    trying to get Gold and Experience. Be warned that you don't want to over do
    it.  (See Leveling Guide). 

  - GETTING TO MILDREW
  
    Head north to Mildrew. Just north of CAMP you will see a fixed encounter on 
    the road marked by 2 monk models. [Save]

      Fixed Encounter:
        Higher Monk, Level 4 : 35
        Monk Apprentice, Level 1 : 25

      Fixed Loot:
        Assignment of the Dragon Order
        Mysterious Rune
        [Other Random]

    The monk battle is much easier with Georgie. Use your fire shot on the High 
    Level Monk and you should be fine. The fight yields some important loot: A 
    note and a special ancient rune.  Reading the note will enable the "THREE 
    STATUES" Quests. These are multi-chapter quests that yield powerful new 
    abilities. (Highly recommended). 

    After the fight is over, hit the "up" key and head directly North (yes,
    leave the path). In the middle of a field of grass, you will come upon a 
    free chest sitting out in the open. I recommend stopping by since it is on
    the way. 

      Fixed Loot:
        Spell Recipe: Cancellation

    If you are following this walkthrough to the letter, then this will be your 
    first opportunity to take advantage of the Infinite Money Bug. (See Bugs 
    Below if you are interested). 

    Continue heading North, following the line of trees on your right.
    Eventually you will see the road again. As soon as you do, Georgie will
    take off. [Save: F6] (incase you get caught in a fight before reaching the
    city gates) 

-------------------------------------------------------------------------------
2.1  > > > >  Mildrew
-------------------------------------------------------------------------------

  Exposition:
  -----------

    Agavaen reaches Mildrew only to discover that the city is locked down (no
    outside visitors allowed). She must find a way into the city and gather
    information regarding the whereabouts of the bandits. 

  Companions:
  -----------
              Race  Sex Level HP   Fastest Attack   Power Attack     Cost
    Gawar     Human  M  5     120  Thrust 24/25     Butterfly 37/40  0/Day

      Gawar is a hunter. He is in the area tracking a "beast" when Agavaen 
      arrives at Mildrew. He requests her aid in hunting down the animal.  

      Grade:  C+  At level 5, Gawar is a superior fighter at the time you meet
                  him, more than capable of fighting creatures his own level. 
                  His grade is low mostly because of his unwillingness to 
                  fight by your side outside his own quest.

      Notes: I have from time to time seen Gawar appear in other mildrew 
             fights. Im not certain of the pattern that caused it, but I do
             know I had installed the 1.1 patch when it happened. 

  Reference Map
  -------------
                                   MILDREW
                    ###################################
                   #            ##############         #   
                  #  ##         #     #      #   ####   #  
                 #  #@ #        #   H # BS   #   #  #    #    
                #    ##         ##############   ####     #   
               #         ----------------\       C         #  
              # ######                    \--------------   # 
             #  #    #       #############   /          \    #
            #   #    #       #      ### GA  /            \ WC #
           #    #    #   V   #    A#    ----              |    #
           #    #    #M --\  #######   /                  |    # 
           #    ######     \------\ __/\                  |    #
           #                       /    \                {|}   #
           #                   ---/      |           @WB {|}   #
           #                  / #######MT|                |    #
           #                RA  #  SH ###|                |    #
           #               RA   #########/                |    #
           #                |        |--/                 |    #
           #                |     ST  \                    \   =
           #            /---|--------------------------------- ] <- City Gate
           #           / TW |        ####          /           =  
           #          /     |        #  #         /            # 
           #     #########  |   ######  #        /            # ###
            #    #       ########       #       /  ###       # # #
             #   #          BR         R#G     /  # #       # #S#
              #  #       ########     T #     /  # #       # ###
               # #########  |   #########    /  ###       #
                #      D    |               /            #
                 #           \-------------/            #
                  #                                    #
                   ####################################

   #  : Wall     TW : Twins      BR : Bridge   BS : Blacksmith
   -  : Road     GA : Gambler    D  : Dog      C  : Gawar the Hunter
   SH : Shop     G  : Guard      ST : Statue  {|} : bridge
   S  : Shed     A  : Arena      MT : Meat     @  : Well
   T  : Tavern   M  : Mayor      H  : Haunted  R  : Ravik's House
   WB : WaterBoy WC : Woodcutter V  : Villager 

   RA : Random Attack Area

  Merchants:
  -----------

    Barkeep (T)
            Type          : General Store
            Specialty     : NONE
            Price Cap     : 1500
            Notes         : Has an infinite number of tents. Every time you re-
                            enter Mildrew, his tent inventory will update.
 
    Shopkeeper (SH)
            Type          : General Store
            Specialty     : NONE
            Price Cap     : 200
            Notes         : Will sell for less if you compliment him

    Blacksmith (BS)
            Type          : Weapon Store
            Specialty     : NONE
            Price Cap     : 200

    Arena Owner (A)
            Type          : Weapon Store
            Specialty     : Weapons (But inventory doesn't update). 
            Price Cap     : 1000
            NOTES         : Has some of the best weapons in Chapter 2, but 
                            inventory never updates. Will purchase gear at
                            twice the price of all other merchants. 

    Principal (Circus)
            Type          : Magic Store
            Specialty     : NONE
            Price Cap     : 200
            NOTES         : Located in "Circus", just east of Mildrew.
            Spell Recipes 
                          - Fire Shot
                          - Weakness
                          - Healing
                          - Iron Skin
                          - Lightning Discharge
                          - Deadlock
  Trainers:
  -----------

    Gawar: 
           Pre-Requisite : Side Quest: "Find the Beast"
           Notes         : Gawar disappears after you complete section 2.3 
 
           - Stitch              : Long Sword  : Min Skill  : 24
           - Meat Chopper        : Long Sword  : Min Skill  : 30
           - Double-Sided attack : Long Sword  : Min Skill  : 30
           - Combo               : Short Sword : Min Skill  : 26
           - Backstab            : Short Sword : Min Skill  : 30? **

             ** : Buggy: Asking about Backstab before you have the skill
                  permanently breaks the trainer. (You can't learn any other 
                  moves without reverting to a previous save game). Don't ask 
                  about it until you have the skill requirement. And I would 
                  suggest making it the last move that your learn from Gawar, 
                  just in case

    Principal:

          Pre-Requisite : Side Quest: "Help the Circus"

          - Crusher            : Staff       : Min Skill  : 24
          - Breath Taker       : Staff       : Min Skill  : 29

  Walkthrough:
  ------------

  - GAIN ENTRANCE TO MILDREW

    You will find yourself in front of the city Gate. Talk to the Guard. No 
    matter what you say, you cant get him to let you in. 

    [Save]

    Walk over to the shed(S) just left of the gate. Enter the shed and look 
    around. 

    You should find a crowbar which can be used to pry open a locked chest 
    within the shed. Use the "Take All" button to grab the contents, also
    check the container next to the chest (use "Take All" again). 
 
      Fixed Loot:

        Grenegar City Guard Badge

      * I have read about a bug in which some users don't find the badge within 
        the chest. If this happens to you, reload your save game and try try
        again. If all else fails, you may have to install the patch a little
        early. 


    Return to the Guard and show him the badge. He will now let you into the 
    city, but insists on escorting you. This is just as well for now as it lets 
    you teleport to the main areas of interest.

      * EVIL NOTE : Having a guard escort is actually pretty nice. But if you 
                    want some extra evil points, you can leave the front
                    gate and approach Mildrew from the North\Western Side. 
                    You will see a hole in the fence you can slip through, but
                    Doing so adds evil points. This will let you walk around 
                    freely within the city.

  - GATHERING INFO

    Tell the Guard to take you to the Mayor(M). 

      * If you don't see "The Mayor" as an option when you talk to the guard, 
        simply go somewhere else first. This can happen if Agavaen levels up
        during her conversation with the guard.  

    Talk to the Mayor about the bandits and tell him that you have heard 
    rumors about bandits and a haul of stolen loot. 

    (1,1)

    He will confirm that they passed by the city. He also reveals that there 
    was more than just gold in that chest. Some sort of mysterious "precious
    object" hmm....

    Ask him about information concerning their movements. He will tell you they 
    were spotted north heading through the swamp, but "literally" disappeared. 
    He instructs you to go to the FOREST CAMP just north of Mildrew and talk to 
    the Guards there for more info. 

    At this point, you have all you need, but feel free to investigate the rest 
    of the conversation tree. I recommend asking about events in Mildrew. The 
    Mayor will talk about creatures spotted outside the city walls.

  - TRACKS LEADING NORTH

    Before Heading to the FOREST CAMP, you need to gear up and rest. Stop by 
    the Shop(SH) first. If you compliment the owner, he will buy gear at a 
    better price. Use the conversation options:

    (2) "You really look good today!"
    (3) "Of course, you think I'm lying?"

    Sell anything you don't need to him. Check out his inventory, but you may
    want to visit the Tavern before buying anything. 

      * Make sure to save at least 10 GP so that you can pay for a nights 
        rest at the tavern 

    When you are ready, tell the Guard you are leaving town. Outside the gate, 
    save the game [F6] before entering Map Mode (always save before entering 
    Map Mode, or immediately after entering Map Mode.). This will be the last
    time I remind you. 

    Finding the FOREST CAMP is simple. Just follow the road north. Talk to the 
    guards, explore all the dialog options. You will discover that the bandits 
    disappeared. You will need to secure a guide to traverse the swamp if you 
    want to go looking for them. 

  - FINDING A GUIDE : PART 1 : THE SOURCE

    Return to Mildrew and talk to the guard outside the gate. He will tell 
    you that while you were gone, the mayor opened the city gates to all 
    visitors, so you no longer need an escort. Ask the guard about a guide 
    and he will basically tell you good luck. 
  
    Just inside the city gate is a signpost. If Agavaen "uses" the sign post, 
    a dialog will appear allowing her to teleport directly to the main areas
    of the city. Whether you walk or teleport, take Agavaen to the Shop (SH) 
 
    The shop owner reveals that he knows of a guide, but that the guide is in 
    "distress".  For more information, the shop owner requires a "Favor". It 
    seems he is expecting a delivery from Grenegar that hasn't arrived. He 
    wants you to find out what happened. 

      * Agavaen will never "accept" this quest, nor is it added to her quest 
        log. Talking to the Shopkeeper just keeps bringing up the "What kind
        of Favor?" question over and over again. I believe this is a game 
        bug, but thankfully not a show stopper. 
  
    If you don't have your weapon type of choice yet, be sure to stop by the 
    Blacksmith's house (BS) before leaving the city. He doesn't carry much 
    armor, but generally carries an assortment of basic weapons.

    To go to the Blacksmith quickly, use the sign post outside the shop to 
    teleport to the "Town Square". Look for a building with a sign above the 
    door, rocking back and forth. That is the Blacksmith's shop.

      NOTE: When you talk to the Blacksmith, the Game tries to corner you into 
            taking a quest from him by presenting you with limited responses. 
            You can pick up the "Reworn Settlement: Part 1" quest now if you 
            wish, however if you want to focus on finishing the Chapter Main 
            quest before taking on side quests, you can avoid the quest by 
            choosing the first response: 

            1) "I'm really not interested in your problems. But show me the 
                goods". 

            It sounds a little rude, but it has no evil affect on Agavaen's 
            character. You can still pick up the quest by talking to him 
            again later.

  - FINDING A GUIDE : PART 2 : THE FAVOR

    If you haven't done so yet, stop by the tavern(T) and rest. When you are 
    ready, exit out the main gate (You can use the sign post for fast travel). 

    Head East towards Grenegar. On this trip, I recommend running from any 
    fights to save your health\spell(s) for the fixed encounter. 

    Along the way, you will go "under" the CIRCUS. While not part of the main 
    quest, the circus Principal is your first chance to buy runes. Buying 2
    fire runes (50 gp each) and adding another "Fire Shot" to your daily limit 
    will make the next Fixed Encounter much easier. 

    Roughly half way between the Circus and Grenegar, you will see the symbolic 
    marker of a dead man on the road and a Werewolf. [F6]. When you approach, a 
    battle begins:

      Fixed Encounter:
        Werewolf, Level 5 : HP 50

    After the battle, approach the corpse and hit the use button:

      Fixed Loot:
        Dirk
        Money

      NOTE: While not required, if you have some extra cash it might be worth 
            finishing the trip to Grenegar to access the additional merchants. 
            The dead body marks the half way point. At the 75% point, there is 
            a merchant wagon on the road that sells more runes. And in Grenegar 
            itself, you can access the Shopkeeper that specializes in light
            armor, light weapons and offers hammer training.  

    [F6], Turn Around and head back to Mildrew. Talk to the Shopkeeper:

     ?) "I've already met your servant"

    You can be good and return the money, or you can be evil and keep it all.
    The Shop Keeper will tell you that the Guides Name is Ravik and that he 
    is the local reeve's son.

      definition of reeve: A high officer of local administration.

    If you check your quest book, it says "Find out what happened to Ravik". 
    The Mayor(M) has the info you need.

    The fastest way to the Mayor is to use the signpost outside the shop and 
    teleport to the Mayor. (You don't appear directly in front of the Mayor. 
    You must walk to the left). 

    Talk to the Mayor:
    3) Concerning Ravik, the reeve's son

    The Mayor will tell you that Ravik is possessed by a demon. 

    Off to the reeve's house(R). The fastest way is to use a signpost to
    teleport "In front of the Tavern"(T). From the Tavern, walk south, off 
    the bottom of the Area Map. You will see a guard(G) standing in front of 
    the reeve's house. 

    Approach the guard
1)	"I know Ravik has been possessed. And I know how to help him but I have 
    to see him first"

    The guard will let you into the house. Head left and through the first 
    door. You will meet Ravik's mother:
    3) You said there's someone who could help Ravik, who is it:
    3) I'll go to him, just tell me where I can find him. 

    Raviks mother will tell you that a healer in Grenegar who goes by the name
    of Anxien may be able to help her son. It would appear that all roads point 
    to Grenegar. She will give you her ring to aid you in your journey

      Fixed Loot:
        Ring of Ravik's Mother : Agility +4, Endurance +4     

  - PREPARE FOR GRENEGAR

    The game will assume that you are somewhere between level 4 and level 6 
    when you arrive in Grenegar. You will find fixed encounters and side quests 
    much easier if you take the time to do some of the side quests available in 
    Mildrew. (Many don't even require combat). 
    
    Before moving on to section 2.2, I recommend doing as many Mildrew side
    quests as you have time for. If you are in a rush, then I suggest the 
    following 3 as a minimum:

    * Help the Circus
    * Arena Fights Part 1
    * Reworn Settlement: Part 1

    "Help the Circus" is required for "Arena Fights Part 1". "Arena Fights Part 
     1" opens up access to the best merchant in chapter 2. "Reworn Settlement: 
     Part 1" is a pre-requisite for the very large (optional) section 2.5 
     below. 

  Side Quests:
  ------------

    I have tried to order the side quests below from easiest to hardest. The 
    ordering is only a suggestion. 
     
    QUEST: Fetching a pair of (free) leather boots

           Pre-Requisite : None
           Recommended Min Level : None

           Use any Signpost within Mildrew to teleport "In front of the  
           Tavern". You will see a Dog behind a fence across the street (D). 
           Approach the Dog and an action icon will appear. 

           Agavaen peers over the fence and noticed a pair of boots. However 
           The large dog is in the way. She needs something to distract the 
           dog.

           Now Teleport to "The Shop". You can walk around the shop to the 
           back, where you will find a pale full of meat (MT). You may have to 
           action the pale more than once for Agavaen to pick the meat up. Now 
           return to the Dog (D). 

           With meat in hand, when she approached the dog, she will throw the 
           Meat and then jump over and grab the Leather Boots.

             Fixed Loot:
                Leather Boots (Def 4)

    QUEST: Help the Circus

           Pre-Requisite : None
           Recommended Min Level : None

           Use any Signpost within Mildrew to teleport to "The Shop". Enter and 
           You will see a Jester (Artist Bali) eating at one of the tables. 
           approach the jester and speak to Him. He will tell you that while 
           the circus was in town, someone stole the town's sacred golden 
           statue and that it showed up in one of the circus carts. Either 
           someone in the circus was trying to steal it, or someone was trying 
           to frame the circus. 

           1) "Hey, no offense, but you look like you belong to the circus"
           2) "So you have no idea who the thief is?"
           1) "Well, I could try. I rather like the Circus"

           To solve the quest means questioning everyone in the circus and then
           drawing your conclusion. While there is nothing to prevent the job
           from being a team effort, the story developers didn't think that 
           deep. Assume that there is 1 bad guy who will lie when questioned. 

           Basically, once you have everyone's stories, the way you deduce the
           bad guy is to assume that each person is lying 1 by 1 and see how 
           the other 3 stories match up. 

           While you are in the shop, speak to Bali again and ask what he was
           doing the night of the robbery. 

           Bali says that Sam was sleeping in his tent. Does not claim to be in 
           the tent himself. 

           Now travel to the circus outside town (Feel free to run from any 
           Unwanted fights). 

           First talk to the Principal:
            
           ?) I heard that a golden statue was stolen from Mildrew. It's said 
              that one of you stole it. 

           You ask the principal what he was doing the night of the robbery and 
           he says he was sleeping in the tent with 1 other person, but he 
           doesn't know who.  

           To the Left of the Principal is Artist Nik. Speak to Nik and he says 
           that Bali was sleeping in the tent, but doesn't say that he was in 
           the tent.  

           To the Left of Artist Nik is Artist Sam. Speak to Sam and he was in
           the tent with 1 person.

             Assume Principal was lying:
               Nik  -> Bali in tent
               Sam  -> 2 people in tent and Sam was one of them. 
               Bali -> Sam was in tent. 

               * Bali backs Sams story, however Bali never claims to be in tent 
                 which is inconsistent with Nik. 
             
             Assume Sam was lying:
               Principal  -> 2 people in tent and he was 1
               Nik  -> Bali was in tent with Principal 
               Bali -> Sam was in tent with Principal

               * Nik and Bali's stories don't work out. 

             Assume Bali was lying:
               Principal  -> 2 people in tent and he was 1
               Nik  -> Bali was in tent with Principal 
               Sam  -> Sam was in tent with Principal

               * Nik and Sam's  don't work out. 
 
             Assume Nik was lying:
               Principal  -> 2 people in tent and he was 1
               Sam  -> Sam was in tent with Principal 
               Bali  -> Sam was in tent with Principal

               * All the stories work out if you assume Nik is lying.  

               * EVIL NOTE : If you accuse the wrong person, they will 
                             appear in Grenegar at the bridge and 
                             create a distraction when you try to 
                             shoot the slingshot. This prevents you 
                             from being able to make money with the
                             sling shot or win the sling shot 
                             championship. So if you feel like being
                             evil and accusing the wrong person, do 
                             it AFTER you are finished with Grenegar.   

           Talk to the Principal and tell him you know who did it. 
           ?) I know who....
           1) It was Nik
           1) I'm certain

           The Principal will give you a letter to deliver to the Mayor. 

           Back to Mildrew, talk to the Mayor about the circus. He will give 
           you a piece of paper which allows the circus back into Mildrew.
 
           Back to the Circus one more time to deliver the good news (Talk to 
           the Principal). 

             Fixed Loot:
               Magic Sleeping Powder (Unusable on Intelligent Beings)
  
            
    QUEST: Arena Fights : Part 1 : A secret in town

           Pre-Requisite : "Help the Circus" or "Find the Beast" 
           Recommended Min Level : none

           After completing either "Find the Beast" or "Help the Circus", 
           Marten the Gambler (GA) will appear at the Town Square. (You can use 
           any signpost in Mildrew to get to the Town Square). For 10 GP, he 
           will tell you about an illegal Arena in town and the password to get 
           in:
           1) "What Money, Where?"
           2) "What For?"
           1) "Right, right. just take the money and start talking

           Go to the Arena (A) (Walk left of Marten). 

           Enter and talk to the proprietor. He will emphasize that the Arena 
           is hush hush. He will also talk about a qualifying round. I don't 
           recommend fighting in the Arena till you are at least level 3. That 
           said... you can buy and sell from the Arena proprietor. Not only 
           does he sell the best weapons available at this point in the game,
           but he will buy your gear for about 2 times the price of anyone in
           all of Chapter 2.

    QUEST: Food for the Woodcutters
          
           Pre-Requisite : None
           Recommended Min Level : None

           Use any Signpost within Mildrew to teleport to "The Mayor". You will
           find yourself on a map with a "Villager" (V) sitting on the ground 
           just to the right of the Mayor's signpost. Talk to him:
           ?) "Planning on sitting here all day?"
           1) "What kind of duties?"
           1) "I can handle that. Give me those things and I shall carry them 
               back to your brothers [Accept the quest]"

           The Villager is basically Lazy and asks you to do his chores for 
           him. The woodcutters that you are to deliver the food to are NOT in 
           Mildrew. Rather, they are on the World Map:

           If you look at the world map (using your "Map" key, or the picture
           that came with the game), beneath the Circus is a line of trees that 
           separates the lands of Mildrew from the lands of Grenegar. There are 
           lots of inlets on the Mildrew side. If you use some imagination, you 
           can make out the shape of the number "3". In the upper inlet of the 
           3 are where the woodcutter brothers are located.

           After delivering the food, return to Mildrew and talk the Villager 
           (V) to let him know you finished the quest. 

    QUEST: A wolf Problem

           Pre-Requisite : Food for the Woodcutters
           Recommended Min Level : 3  
               
           Return to the woodcutters that you delivered food to for the 
           Previous quest (or simply talk to them a second time while you are 
           still out there).  

           They will tell you they are having problems because of wolves in the 
           area disrupting their work. Once you accept the quest, the symbol of 
           2 wolfs will appear in the forest just west and north of the
           woodcutters. Kill the wolves and return. (Speak to them)

             Fixed Loot: 
               Heavy Bracelet

    QUEST: Find the Beast

           Pre-Requisite : None
           Recommended Min Level : 2

           When you approach Gawar (C), he will be busy practicing with his
           sword. Talk to him. Gawar is hunting a beast and seems to think you 
           can help him find and kill it.

           1) "How Can I Help You"

           This quest is put on hold until you meet him outside the city gates.

           Meet Gawar just outside the City gates (next to the shed (S)). Tell
           him you are ready and he will join your party. 

           If you look at the World Map, note that the letter "M" in Mildrew
           overlaps a large tree. This is Tree-1. Just southwest of the "M" is 
           another large tree. This is Tree-2. In fact these large trees create 
           a line all the way through the Mildrew woods to the camp. With a 
           large Tree just to the west of Camp, that we will label Tree-7

           The beast is directly west of Tree-3 (imagine a line). However... it 
           is substantially west. Imagine another line going directly south 
           from the "h" in Agath... and that is where the beast can be found. 
           Run from any fights along the way. Save your HP and energy for the 
           fixed encounter. Also note that as you approach the beast, Gawar 
           will keep saying you are going to wrong way. Don't listen to him. 
           Finally, save [F6] before engaging. Gawar can generally handle the 
           beast, but if he gets deadlocked, the Beast may kill you before 
           Gawar kills it. 

           After the fight, accept the tusk (you can sell it for 100gp to the 
            barkeep)

             Fixed Encounter:
               Beast, Level 10 : HP 250
                 Spells: Deadlock

             Fixed Loot:
               Beast's tusk

           You will likely be weak after the fight. I recommend saving before 
           heading back to town. 

    QUEST: Creature Infestation : Part 1 : The Werewolf

           Pre-Requisite : None
           Recommended Min Level : Level 3

           Locate the Haunted House. (H). The closest signpost is the "Town 
           Square" signpost. The haunted house is the not so obvious door to 
           the left of the Blacksmith Shop. 

           When you enter the house, a werewolf will see you and attack. 

             Fixed Encounter:
               Werewolf, Level 5 : HP 55

               *Easy fight if you have 2 fire shots

    QUEST: Arena Fights : Part 2 : Not to the death

           Pre-Requisite : "Arena Fights : Part 1"
           Recommended Min Level : 4

           In the Arena, unless a fight is too the death, all you need to do is 
           get your opponent HP to less than 40 and they will yield. If you do 
           too much damage and kill them in a single blow, you will not only 
           lose, but you will never be allowed access to the Arena again. (well 
           until you reload). 

           For this part of the Arena Fights Quest, you must survive 2 battles. 
           The first battle is a "Qualification Round". You must defeat a low 
           level mutant in 30 seconds. 

           Fixed Encounter:
             Renegade, Level 4 : HP 100

           The Renegade is generally pretty easy. In fact, you are more likely 
           to accidentally kill the mutant than run out of time. 

           After the qualification round, you can fight "for real". This means 
           you can place a bet on yourself. 

           NOTES: 

               No matter what you do, or how much you bet, at the end of each 
               normal "Arena Fight" the owner of the Arena will tell you that 
               there is no one else to fight you and to come back later. The 
               Game seems to use the completion of quests as a gauge to decide 
               how much time has passed. In general, for the next fight to 
               become available, you need to complete at least 1 active quest. 
               Some parts have additional requirements.

           The second fight is against 2 city guards. You can bet up to 1000gp
           ("All I have"). 

              * I recommend going to the tavern and resting between the 
                qualifying round and your first real fight. 

              Fixed Encounter:
                City Guard, Level 5 : HP 120
                City Guard, Level 5 : HP 120

                NOTE * DEF = defense. This is subtracted from physical attack 
                       damage. So if you roll a 33, you will only do 8 damage. 
                       It has no impact however on Magic.  

           The city guards can be tough at this point in the game. Once you run 
           Out of magic, I recommend using a dagger and the "Thieves Trick" 
           attack, which bypasses armor. Buying a Combat Knife from the 
           proprietor before the fight makes the fight easier.  

             Fixed Loot:
               Up to 1000gps (however much you can bet).  

    QUEST: Finding the family Heirloom

            
           Locate the Twins (TW). The closest signpost is the "In front of the
           tavern" signpost. Head north from the Tavern. 

           You will see 2 brothers arguing about a knife which was recently 
           lost. 

           Talk to them and all they can do is point the blame at each other 
           for the fault. 

           1) Oh nothing really. Maybe I can find the dagger. Where did you 
              lose it?
           1) Ok, you two can stop arguing. I will try to find it. 

           Take the road north to the Forest Camp. Enter and then leave the 
           Forest. Agavaen will appear on the map south of the Forest Camp when 
            you leave. 

           Head directly west. Shortly after you pass a wooden tower, you will 
           see a pack of wolves guarding the knife (a little south-west of the 
           tower) 

             Fixed Encounter:
               Wolf, Level 3 : HP 25/25 : DEF 0  : ATT 20 : SPEED 15
               Wolf, Level 3 : HP 25/25 : DEF 0  : ATT 20 : SPEED 15
               Wolf, Level 3 : HP 25/25 : DEF 0  : ATT 20 : SPEED 15

             Fixed Loot:
               Twin's dagger 
 
           Return to the twins, save [F6] and return the dagger. 
           1) Is this your father's dagger?

           You return the dagger and they reward you with... nothing. But they 
           keep arguing. 

           So why give them such a nice dagger? That is a good question. Most 
           notably, after you leave the map and come back they will be 
           "practicing" with it. You can try to beat them at what amounts to 
           random game of darts for 100gp a game. The dagger sells for 250gp,
           I only won about 1 in 6 games, so it takes a while to get your 
           money's worth.  

    QUEST: Reworn Settlement: Part 1

           Pre-Requisite : None
           Recommended Min Level : 4

           The 2 largest side quests in chapter 2 include the search for the 
           Blacksmiths Son (given in Mildrew) and delivery of a custom sword 
           (given in Grenegar). Both quests ultimately take you out to the 
           Reworn Settlement for their conclusion. 

           The road to the Reworn Settlement is blocked by a Level 22 giant.
           To get past the giant, you need special sling pebbles only sold 
           in Grenegar. So, I decided to treat the 2 quests as 1 long multi-
           part quest that starts in Mildrew. Since it does spawn multiple 
           sections, it is a good quest to end the sections with. 

           Talk to the Blacksmith (BS). You can get to his house by using any 
           sign in Mildrew. 
           ?) What is it your so worried about?
            
           The blacksmith tells you that his son has been missing for a few 
           days. 
           1) "Alright, I'm going to help you"
           1) "Of course. I will do all I can to find him [Take Quest]"
           1) "Where did your son like to play?"

           If you check your quest log, you will see a quest about gathering
           information from the villagers. You could walk around and talk to 
           everyone... but why do that when you have this?

           Use the signpost outside the Blacksmith shop to teleport to 
           "The Gate".  Walk through the gate (outside city walls) and talk to
           the guard next to the shed:
           1) Have you seen a lost child around here?

           He will tell you he saw a large man in rusty armor take off with the 
           child, but no one in town would believe him (Why would they, he is a 
           member of the city guard after all... cough). 

           Head back into Mildrew and use a signpost to teleport to "The Shop"
           walk inside and talk to the shop keeper. 

           ?) "Have you seen the blacksmiths son lately?"
           ?) The guard mentioned a man in strange armor. 
            
           The shop keeper will recall that a neighbor named Reworn has been 
           known to wear strange armor. Your Quest log will update. 

           See "Reworn Settlement: Part 2" in section 2.2 for continuation of 
           this quest. (you can focus solely on this optional quest if you 
           desire). 

  Local Map Fixed Encounters
  --------------------------

    I use a line of trees heading down the map as reference for both Mildrew 
    And Camp: If you look at the World Map, note that the letter "M" in Mildrew 
    overlaps a large tree. This is Tree-1. Just southwest of the "M" is another 
    large tree. This is Tree-2. In fact these large trees create a line all the 
    way through the Mildrew woods to the camp. With a large Tree just to the 
    west of Camp, that we will label Tree-7.

    ENCOUNTER: 2 SCOUNDRELS GUARDING CHEST

               Where: 
                 Image a line between tree-2 and tree-3 heading east, 
                 intersecting with a line coming from the first "C" in 
                 "Circus", heading South. You will see a small nook in the 
                 trees. That is where they are. 

                 Exit "Camp" from the West side. Head directly west and you 
                 Cant miss him. (Almost directly under Tree-7)  

               Fixed Encounter:
                 Scoundrel, Level 2 : HP 43
                 Scoundrel, Level 2 : HP 40

               Loot: (Chest)
                 No Scrolls (Random)

-------------------------------------------------------------------------------
2.2  > > > >  Grenegar
-------------------------------------------------------------------------------

  Exposition:
  -----------

    Agavaen needs a guide capable of navigating the swamps. Ravik, the only
    man who can help her is bedridden. So Agavaen sets out for Grenegar in 
    search of a healer. She finds a city preparing for an important election.

  Companions:
  -----------
              Race  Sex Level HP   Fastest Attack   Power Attack    
    Frij      Human  M  6     150  Beheader 31/25   Scavenger 46/39


                    Race      Sex Lev HP   Weapon         Cost
    Frij            Human      M   6  150  Short Sword    50gp

        Frij is the son of the Inn Keeper in Grenegar. In order to gain him as 
        a companion, you must complete the LOVE TRIANGLE side quest as well as 
        Reworn Settlement Part 2.

        Grade:  B+  Frij is superior for his level. He has fast attacks and can 
                    take on enemies twice his level when hasted. His hi agility 
                    comes in handy for running away from battles. While he is a 
                    great fighter, just having him in the party allows you to 
                    avoid most confrontations all together. He is THE must have 
                    companion for Chapter 2.

                    While his attacks will improve, his HPs will not. Around 
                    level 13 (roughly the time you start Chapter 3) Frij will
                    become obsolete and more trouble to keep alive than he is
                    worth.

                    Race      Sex Lev HP   Weapon         Cost
    Ciang           Human      M   6  120  Short Sword    300gp

      Ciang is the other member of the LOVE TRIANGLE quest. If you are evil
      and lie to him about his lover not wanting him, he will leave Grenegar. 
      You will find him on the path back to Mildrew near the Wagon Merchant
      (Under a flag 

      Grade:  B+  Ciang is very similar to Frij as a companion. Good agility
                  fight with 2 weapons. Slightly fewer HPs but makes up for 
                  it with some spells (deadlock). 

  Reference Map
  -------------
                                   Grenegar
                                      ###########################
                                   #                         #  #
                               #                             #  #
     --------------\        #                                #C #
                    \    #                   P W2            ####
     City Gate ->    [=]                --------\            |  #  
                   #    \                        \          /   # 
                #        \                        |--------<    #
             #            \