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Duke Nukem Forever intervju

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Vesti - Igre | Autor Milan Božičković | 20 decembar 2007
Duke Nukem Forever intervjuSvi smo ga smatrali mrtvim, ali nam je on pokazao srednji prst i stavio do znanja da je još uvek živ i zdrav. Nakon "zanimljivog" teasera koji je nedavno ugledao svetlost dana, gospodin George Broussard je rešio da podeli još koju informaciju o razvoju Duke Nukem For(n)ever igre. Intervju možete pročitati u nastavku teksta.

 

 

 

oatmela: what engine is it using? Not bashing at all, just curious.

Broussard:
Unreal. I believe we branched off somewhere around the Unreal 2 time when they added static meshes. Since then we've redone the rendering 100% and it's a fully modern engine.

jimvolk: Now that the game has been through such a long development process and revisions, will it still be a LONG game? or will it be a fairly short experience (ala Prey)? Surely after 9-10 years, we can all hope for a decent length game, and a wide multiplayer experience.

Broussard: The game has not been one continuous game worked on. It's probably re-started 3+ times due to various issues. The current (and last) version is 2004-ish. As for game length we should be similar to competitive games in our genre.

Unleashed: how long does it take for one of your characters/monsters(duke for example) to get modeled/textured and ingame?

Broussard: 6 weeks?

Sturm08: What's your favorite part of the game so far?

Broussard: I like environment puzzles, and blowing the heads and arms off of things.

smacknca: any regrets breaking the long media silence with this teaser? its pretty obvious many people didnt quite get the whole 'this is just a teaser made by some cool folks at 3DR for the holidays and we wanted to share with the world'

Broussard:
Gotta start somewhere. No regrets. With our development history if you let regrets bother you, you'd jump off the nearest roof. Onward and upward.

omnova: Is environment interactivity going to be a bullet point in the game's feature list?

Broussard:
Big, big, yes.

pyrogen:
Will it have over-the-top gibs flying everywhere? You know, the old-fashioned kind with body chunks and blood trails everywhere.

Broussard: Yes. But in a way that makes sense. Shotguns pull limbs off, but not a machine gun or pistol. Explode something or set off a pipe bomb and you can remove limbs that are within splash range and take enough individual damage. But yes, gibs are back. 

Poslednji put ažurirano ( 20 decembar 2007 )
 
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