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Tomb Raider Anniversary FAQ (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 13 april 2008
Tomb Raider Anniversary FAQ

                            Tomb Raider: Anniversary

                                Unofficial F.A.Q
                                  Version 1.2.2
                                   10/04/07

            DemiGodX (psiblade79@hotmail.com, demigod79@gmail.com)

Table of Contents

1. About the FAQ
2. Version Changes
3. Controls and Moves
4. Weapons
5. Walkthrough
   5.0 - Croft manor
   5.1 - Peru
       5.1.1 - Mountain Caves
       5.1.2 - City of Vilcabamba
       5.1.3 - The Lost Valley
       5.1.4 - Tomb of Qualopec
   5.2 - Greece
       5.2.1 - St. Francis Folly
       5.2.2 - The Coliseum
       5.2.3 - Midas's Palace
       5.2.4 - Tomb of Tihocan
   5.3 - Egypt
       5.3.1 - Temple of Khamoon
       5.3.2 - Obelisk of Khamoon
       5.3.3 - Sanctuary of the Scion
   5.4 - Lost Island
       5.4.1 - Natla's Mines
       5.4.2 - The Great Pyramid
       5.4.3 - Final Conflict
6. Time Trial
7. Cheats
8. Contributions
9. Fun Stuff
10. Copyright Information

//////////////////////////////////////////////////////////////////////////////
//                         Section 1: About the FAQ                         //
//////////////////////////////////////////////////////////////////////////////

This FAQ is for the PC game Tomb Raider: Anniversary. It contains a complete
walkthrough as well as information about weapons, controls, cheats, and the
time trial. It should provide everything necessary to complete the game and
find out every secret. If there are any errors with the game or something you
want to add please e-mail me and let me know.

//////////////////////////////////////////////////////////////////////////////
//                       Section 2: Version Changes                         //
//////////////////////////////////////////////////////////////////////////////

Version 1.2.2
- Added more more tips and info by contributors
Version 1.2.1
- Added a major time-saving tip in Croft Manor
Version 1.2
- Included level synopsis
- Included level-specific time trial hints
- Included secret weapons tactics for bosses
- Fixed typos and other mistakes
- Completely rewrote St. Francis Folly
- Put in more diagrams
- Added a contributions section
Version 1.0
- Initial release

//////////////////////////////////////////////////////////////////////////////
//                      Section 3: Controls and Moves                       //
//////////////////////////////////////////////////////////////////////////////

- Looking -

The mouse is used to move the camera around Lara.

- Moving -

Use the movement keys to move Lara around (default = W, S, A, D). Like
Legends, the movements are dependent on the camera angle so you typically use
the mouse to assist her movements.

- Jumping -

Use the jump button (default = spacebar) to make Lara jump. Most of Lara's
maneuvers require jumping so you'll be using this move a lot.

- Rolling -

Use the crouch/roll button (default = shift) while moving forward to roll.
This can be useful when moving through narrow passages and avoiding certain
traps (such as the spinning blades in the Obelisk of Khamoon).

- Using -

The use button (default = E) can be used to pick up items, work levers and
switches, insert items into slots, grabbing grabbable objects, and accelerate
shimmying and climing movements. A little triangular icon will appear whenever
you can 'use' something.

- Targetting and Shooting -

Use the combat mode button (default = right mouse button or G) to target an
enemy and the shoot button (default = left mouse button or H) to shoot.
Targets that are within range have a red target icon while targets out of
range have a grey one.

- Grabbing -

Lara will automatically grab onto ledges, poles, ropes, and platforms
(provided the manuel grab is not on). To grab crates and boxes use the 'use'
button.

- Moving on Ledges -

The typical movement on ledges is shimmying left and right (use the 'use'
button to accelerate her movement). Lara can also jump up to a higher ledge,
drop down to a lower ledge, and jump off the ledge to the left, right, and
back.

- Climbing -

Lara can climb up ladders and some vertical poles. Use the 'up' and 'down'
movement keys to make her move up and down (use the 'use' key to accelerate
her movement). To climb simply walk into the ladders and poles (you can also
jump to them).

- Pole Balancing -

Lara has the new ability to jump onto vertical poles and balance on them. To
do this simply jump towards the top of the pole and she will balance
automatically. However, she can't balance for too long (although you can
recover indefinitely) and she will often times have to recover (especially if
the jump to it was bad).

- Swinging on Poles -

Like Legends Lara can swing on horizontal poles. She can swing forwards and
backwards and can also move along the pole. Use the 'jump' button to get on
and also to swing off.

- Swinging on Ropes/Grapple -

Also like Legends Lara can swing on ropes and her grapple. To swing on the
grapple jump towards a ring and shoot the grapple at it. You can swing back
and forth on it (you don't need to press back, just forward) and can also
climb up and down the rope, turn around on it, and jump from it. Lara also has
the new ability to run along the wall using her grapple. It's initiated by
jumping towards rings on walls and shooting the grapple at t. Use the 'up' and
'down' buttons to make her run back and forth and the directional buttons
along with the 'jump' button for her to get off (pressing left or right will
make her jump off the wall in that direction).

- Adrenaline Dodge -

New to Adventures is the adrenaline dodge. This move can be performed when an
enemy is raged out, which happens when they take a lot of damage in a short
period of time. When you can perform the dodge the game will slow down and the
directional buttons will appear. When that happens stop shooting and dodge
(default = shift) in one of the four directions. After you dodge you can
perform a head shot; wait for the red circle to appear on the head of the
enemy and shoot. Head shots will typically kill an enemy instantly (with the
exception of bosses) so this is the fastest way to do battle. Note that you
need to use the adrenaline dodge for all the bosses in the game so learn to
use it well (I find that dodging to the right produces the best results).

//////////////////////////////////////////////////////////////////////////////
//                            Section 4: Weapons                            //
//////////////////////////////////////////////////////////////////////////////

- Dual Pistols -

Magazine capacity: 40
Max capacity: Infinite
Amount per ammo pick-up: N/A
Acquired at: Start of game

Description: This is the default weapon, the one you start the game with. It's
the most reliable weapon in the game as it has infinite ammo and is always
available (except for the first half of Natla's Mines). Its damage is mediocre
at best but you can still perform headshots with it so it's useful throughout
the game. Since this weapon is the only one with unlimited ammo (aside from
the cheat weapons) it should be the one you should be using for shooting
buttons and other inanimate objects.

- Shotgun -

Magazine capacity: 8
Max capacity: 40
Amount per ammo pick-up: 8
Acquired at: Peru - Tomb of Qualopec

Description: The shotgun is slow but powerful. It has the unique effect of
knocking enemies down (except for airborn creatures and bosses) and packs
enough punch to max out an enemy's rage meter with one shot. The disadvantages
of this weapon are its short range and slow reload and fire rate.

- Dual 50 Caliber Pistols -

Magazine capacity: 30
Max capacity: 150
Amount per ammo pick-up: 15
Acquired at: Greece - The Coliseum

Description: This is an upgraded version of the Dual Pistols. It fires much
more powerful shots but has less shots per clip. It's good for taking down
some of the tougher opponents and is also excellent against bosses. This
weapon should be your second weapon of choice (right after the Mini-SMGs).

- Dual Mini-SMGs -

Magazine capacity: 50
Max capacity: 250
Amount per ammo pick-up: 25
Acquired at: Egypt - Sanctuary of the Scion

Description: This should be your weapon of choice for obvious reasons. It
fires rapid automatic shots (no need to keep pressing the fire button) and can
take down enemies faster than any other weapon (other than the cheat weapons
of course). You'll be using this a lot in the last couple of levels.

- Golden Shotgun (cheat weapon) -

Magazine capacity: 64
Max capacity: Infinite
Amount per ammo pick-up: N/A
Acquired at: Lost Island Time Trial

Description: This is one of the two cheat weapons and is probably the most
powerful weapon in the game. Although it fires as slow as the normal shotgun
and has the same range it is immeasurably more powerful. A single shot from
this weapon is enough to take down any enemy unit and this even includes some
bosses (you should see what this gun can do to the T-Rex!). One of the best
things about this gun is that it drops enemies on the spot, meaning that you
never have to deal with an enraged enemy again (aside from bosses, but that's
a different matter). It is the only weapon that can do this, due to its
tremendous firepower. It can also sometimes take down multiple opponents if
they're in the firing line of your target. This weapon is excellent for
close-in fighting against tough opponents but it has trouble dealing with
multiple swarming enemies (such as bats and rats) and, like the regular
shotgun, is useless at long range. However, for sheer brutal firepower nothing
can match the Golden Shotgun.

- Silver Mini SMGs (cheat weapon) -

Magazine capacity: 400
Max capacity: Infinite
Amount per ammo pick-up: N/A
Acquired at: Lost Island Time Trial

Description: This weapon is the other cheat weapon and it is just as
formiddable as the other. Like the Golden Shotgun it is an improved version of
a regular weapon but it's a lot more powerful. Simply put, this is the fastest
firing gun in the game (it fires twice as fast as the regular Mini SMG). Thus
it can deal a tremendous amount of damage in a very short period of time. This
gun is devastating against groups of smaller creatures (it can down a swarm of
bats literally in the blink of an eye) and is also excellent for long-range
fighting. However, this gun doesn't pack as much punch as the Golden Shotgun
(enemies can still be enraged and become tough to take down) and may not be
the best choice for close-in fighting (at least with regard to the other
cheat weapon). Yet it is still a very powerful weapon and, like the other
cheat weapon, can wreak havoc on bosses. Equip yourself with this gun and
blaze a path to glory.

* Although the two cheat weapons can be used solely on their own they are
  meant to complement each another and you should switch between the two to
  meet the needs of each situation. Used together there's no battle scenario
  that's too difficult and no enemy that's too tough. ;)

//////////////////////////////////////////////////////////////////////////////
//                          Section 5: Walkthrough                          //
//////////////////////////////////////////////////////////////////////////////

==============================================================================

Here are some basic points about using the walkthrough:

- Be familiar with the controls and moves -

This walkthrough assumes that you are familiar with all the basic controls and
moves (looking, running, jumping, swinging, shooting, targeting, etc. -- refer
to section [moves]). This walkthrough will not instruct you on how to perform
the moves, only what you should do with them.

- Pick up items automatically -

This walkthrough will not tell you to pick up any general items (ammo, health
packs). It is assumed that you can spot and pick up any items in the immediate
area and will do so automatically. The only items this walkthrough will notify
you about are specialty items (keys, relics, etc.) and items which are hidden
or difficult to see.

- Poles -

There are two types of poles: 1) horizontal ones you can swing off of, and 2)
vertical ones you can climb or balance on. With reference to the second type
the following phrases are used:

"jump onto" - jump onto the top of the pole (and balance on it)
"latch onto" - latch onto the body of the pole itself

Sometimes descriptive terms will be used for the poles (e.g., beam, spear
stake, spike, etc.). All other times they will be referred to as simply
"vertical pole" and "horizontal pole".

Note that there is only really one way to go when swinging off horizontal
poles (rarely do you swing back so for the majority of the times you're
swinging off in the forward direction). Therefore, the walkthrough will not
give much details on where to go after swinging off the pole (e.g., when it
says to swing off to a ledge it means to the ledge in front). The same applies
for sloping edges as well.

- Moving on ledges -

The following phrases are used with respect to maneuvering on ledges:

"shimmy over to the left/right" - shimmy all the way to the left or right side
                                  of the ledge
"shimmy around to the left/right" - shimmy around the immediate corner or bend
"shimmy all the way around" - shimmy around more than one corner (usually
                              around to the other side)
"shimmy left/right a bit" - shimmy just a little bit (one or two arm's length)
"jump backwards", "jump to the ledge/platform behind" - jump off the ledge
                                                        backwards
"jump up the ledges" - jump up all the ledges above (until you're at the top
                       one)
"drop down the ledges" - drop down all the ledges below (until you're at the
                         bottom one)
"jump to the left/right" - jump off the ledge to the side (if not at the edge
                           then shimmy over to it first)
                           
Note that the term "ledge" usually refers to the ledges on walls but sometimes
it can also refer to small platforms. Grooves and niches should also be
treated the same as ledges.

- Directions -

Sometimes the walkthrough will tell you to turn in a certain direction. When
it does it's always relative to the direction you should be facing following
the action immediately preceding it (e.g., the direction you face when
climbing onto a platform or going down a passage). Thus the directions should
be fairly obvious (in places where it's not visual cues will be used).

- Objectives -

To make it easier to navigate through the walkthrough certain sections will
have a specific objective, which will be denoted by starting and ending double
dashes (e.g., "-- objective --"). When that objective has been reached a
single set of double dashes will be used ("--").

- Special Locations and Maneuvers -

Sometimes locations that you will return to later on will have special terms
attached to them (e.g., "henceforth this location will be referred to as
BLAH"). The terms will be capitalized for easy reading and reference. For such
locations remember how you had gotten there and when required to go back to it
use the same method as before (some maneuvers which you need to perform
repeatedly will also have a special term for it).

- Optional Parts -

Some parts will be marked by an "* Optional *" heading. Such parts often take
up a lot of time or are sufficiently "out of the way" to consider skipping.
They can be done when playing the game normally but should be skipped when
doing the time trial. The same can be said about "** Artifact **" and
"*** Relic ***" parts.

==============================================================================

                                  -----------
                                  Croft Manor
                                  -----------

Section 5.0

==============================================================================

Synopsis: As in all Tomb Raider games the Croft Manor serves as a training
area where you can get familiar with the controls and gameplay elements.
However, this time there are some puzzle-solving elements as well and, unlike
the previous Tomb Raider games where you just run around and explore
indefinitely, there is actually an end to the level. In general, the level
isn't all that difficult (although trying to keep track of which doors leads
where can be a bit confusing) and for new players I suggest playing around
here a bit first before heading into the fray.

Time Trial: The time trial for this level depends on knowing how to solve the
puzzle. You have to know which item to get in which order and which door leads
to what area. It's also helpful to memorize the path through the maze garden
(refer to figure 5.0.1).

Time Trial Time: 19 mins
Relics: 0
Artifacts: 8

==============================================================================

When you start you will be in the main foyer, which has doors leading to all
the other areas.

-- Retrieve Guns --

Take the left path up the staircase in the main foyer and enter the first
door. Go down the corridor and open the door to enter the study.

  * Optional *
  
  Retrieve the Maze Map by pressing the book on the bookshelf to the left
  of the entrance (your left as you enter).

Now go up the staircase to the upper platform (or for a shortcut you can
stand on the white chair below the big painting and jump to it) and enter the
upper room. Press the two protruding books on the bookshelf opposite the
entrance and retrieve the Dual Pistols.

--

  ** Artifact **

  Go out of the room and shoot out the glass casing on the upper level to
  retrieve the artifact (#1).

-- Retrieve the Empty Bucket --

Go out of the room and face the big painting (to the left just outside the
room). Jump and cling onto it and it'll move down to reveal a target. Jump
back to the platform and shoot the target to open a secret door by the foot of
the staircase. Go down the stairs to the floor below (or jump down) and go
into the passage that just opened up. Pick up the Empty Bucket in the passage
(on the shelf to the left of the crates).

--

-- Retrieve the Sundial Gnomon --

Continue down the passage (you might have to shoot a crate or two to get by)
and enter the relic room beyond. Head up the stairs to the upper platform and
go into the room at the end. Shoot out the glass covering the Sundial Gnomen
and retrieve it.

--

-- Open the Maze Garden --

Now head out of the upper room and go down the stairs to the floor below (or
jump down) and press the red button to the left of the main door to disable
the lock. Then go out of the room and head down the corridor to the door at
the other side. Open it and you will be on the upper level of the main foyer.
Go down the stairs to the floor below (or jump down) and open the door that
leads to the garden (turn right at the foot of the staircase and then turn
right at the wall). Go down the passage and open the door to enter the garden
and head for the sundial in the center. Place the Sundial Gnomon on it and
then grab the sundial and turn it to the XI, II, and VII tiles, in that order.
Make sure to stop over each tile until it is raised (nudge it back and forth
the general area until you get it). Once all three tiles are raised the gate
to the maze garden should open.

--

-- Retrieve the Grapple --

Enter the maze garden and make your way to the center to pick up the Grapple.
A rough map of the maze is shown below, highlighting the fastest path. Once
you've acquired the Grapple use it to open the gate (thank you Justin ;)) and
backtrack all the way to the main foyer.

Figure 5.0.1

+---------------------------------------------------------------------+
|               |                             |     |                 |
|  +---------|  |  +----  ------------------  |  |  |  ---+  ------+  |
|  |    |          |                             |  |     |        |  |
|  |  -------------+  |  |  |  +--------+   --+  |  |  |  |        |  |
|  |          |       |  |  |  |o      o|     |  |  +--+  |        |  |
|  +--+  +--  |  --+  |  |  |  |        +---  |           |           |
|     |  |         |  |  |  |      A      ....|--------------------+  |
|  |  |  |         |  |  |  +--+        | .| .|       .......| ....|  |
|  |     |         |     |     |o      o| .| .|     ...   | .| .| .|  |
|  +--+  |         |--   |--   +--------+ .| .|   ...     | .| .| .|  |
|     |  |         |     |          .......| ......       | ....| .|  |
|--   |  +--  |  --+-  +----------- .---------------------------+ .|  |
|             |        |            .          |             ......   |
|  +-------------------|                       |  O  O  O  | .--------|
|  |                   |                       |           | .        |
|  |         |  +----  |                       |  ---------+ .--+  |  |
|  |         |  |      |                       |       | .....  |  |  |
|  |         |  |  |   |                       |       | .+--+  |  |  |
|  |         |  |  |---|                 M     |         .|  |     |  |
|  +--+  +---+  |  |   |                       |       | .+--+  |  |  |
|     |  |      |      |               *       |       | .      |     |
|--   |  |  o   +----  |                       |-------+ .|  +------  |
|        |             |                       | .........|  |        |
|  ---  ------  ----+  |                       | .+-----  |  |  |  |  |
|                   |  |                       | .|       |  |        |
|  ---  ---------+  |  +-----------G-----------+ .|  -----+  |  ------|
|                |  |               ..............|    |              |
|-----  +-----+  |  |-------------+ .+---------------  |  +--------+  |
|       |     |  |  |             | .|     |           |  |        |  |
|  --+  |     |  |  |          |  | .|  |  |        +--|  |        |  |
|    |  |     |  |  |          |  | .|  |  |        |  |              |
|--  |           |  |      A   |  | .|  |  |           |  |        |  |
|    |  |     |  |             |  | .|  |           |  |  |       A|  |
|  --+  |     |  +-------------+  | .|  +---------  |  |  +--------+  |
|       |     |                   | .|              |                 |
|---------------------------------+ E+--------------------------------+

G = Gate
E = Entrance/exit
* = Grapple
M = Music Box
A = Artifact
. = Path

--

  * Optional *

  Maneuver around the map to the locations marked with "A" to retrieve the
  artifacts (#2, #3, #4).

-- Retrieve the Wrench --

Once in the main foyer head for the door to the left of the fireplace. This
will lead you go the gym. Once in the gym find the mat labelled with the 
number "1". From that mat jump to the horizontal pole and let it swivel
around. Then jump to the ledge on the wall and jump again to the ledge to the
left. From that jump to the second horizontal pole and once it swivels
around swing off to the ledge on the wall (move to the inner side of the pole
to avoid missing the ledge). Finally, jump to the wall on the right and climb
up to the top, then jump to the ledge behind. Press the button in the alcove
to raise the four balancing poles in the center of the gym.

Now drop down to the ground and find the mat with the number "3" on it. From
that mat jump to ledge on the column. Jump again to the ledge above and then
shimmy over to the right. Jump a third time to the ledge above and then jump
to the ledge behind. Shimmy around right until you get onto the metal ledge on
the wall, then jump to the metal ledge to the right (henceforth this position
will be referred to as "METAL LEDGE"). Now drop down to the lower ledge and
shimmy all the way around to the right until you're up against the wall. Then
jump backwards and use the grapple to run along the wall and jump to the ledge
on the other side. Shimmy all the way around to the right and continue until
you stop, then jump to the horizontal pole behind. After it swivels around
swing forward into the alcove and press the button. This will turn the second
pole behind the METAL LEDGE.

Use the column with the handholds to get back down safely and make your way
over to mat with the number "3". Do the same as before until you get to the
METAL LEDGE. Now jump backwards to the two horizontal poles behind and then
swing off and latch onto the blue vertical pole beyond. Climb up the pole,
then  jump and latch onto the next one. From here jump to the balancing pole
to the right and then onto the next one and finally to the metal platform
beyond to pick up the Wrench. To get back down safely jump to the column with
the green handholds.

--

  ** Artifact **

  Go to the mat labelled with the number "2" and jump onto the ledge on the
  column. Jump to the ledge above and then shimmy around to the left. Then
  jump backwards onto the balancing pole behind and jump to the next one. Now
  jump to the ledge on the wall and shimmy all the way around to the left.
  Finally, jump backwards to reach the alcove with the artifact (#5).
  
  ** Artifact **
  
  Go to the mat labelled with the number "3" and jump onto the ledge on the
  column. Jump to the ledge above and then shimmy around left. Jump again to
  the ledge above and shimmy over left (henceforth this position will be
  referred to as "GYM ARTIFACT LEDGE"). Now jump backwards and use the grapple
  to run along the wall and jump to the ledge on the other side. Shimmy over
  left until you're directly over the metal ledge below and drop down to it.
  Now jump to the right into the alcove and press the button. Slide down to
  the ground and make your way over to the GYM ARTIFACY LEDGE again. Jump
  backwards and use the grapple to run along the wall again but this time
  jump off the wall to the left to the sloping edge (on the column facing mat
  "2"). You may have to shorten the grapple rope a little bit to do so (your
  feet should be just above the markings on the wall). When you get onto the
  slope jump immediately to the sloping edge in front, and then jump from that
  to the horizontal bar. When the bar swivels around swing off towards the
  alcove to pick up the artifact (#6).
  
-- Turn on the water --

Go back to the main foyer and make your way to the garden again. Run along the
corridor with the marble heads and go into the fenced area at the end. Use the
Wrench to turn on the water and full the Empty Bucket with water from one of
the heads along the wall (which should be spouting water now).

--

-- Retrieve the Decorative Arrow --

Now head back to the main foyer and use the Bucket of Water on the fireplace
to put out the fire. Then go towards the pile of crates and drag the small
crate (the one with the red sticker on it) to the panel in the center of the
room. This will open up a panel behind the fireplace and allow you to
retrieve the Decorative Arrow.

--

-- Retrieve the Decorative Bow --

Now open the door to the right of the fireplace to get to the swimming pool
(which is currently under renovation). As soon as you enter the room a target
will appear. Shoot it to release the pivoting board and then grab the red
garbage bin (located just to the left of the entrance) and place it between
the two platforms above. Now head to the other side of the room (from the
entrance) and jump onto the crates to the right. From the top of the crates
jump onto the horizontal bar and swing off to the circular ledge. Shimmy over
to the right and then jump to the wooden ledge behind (henceforth this ledge
will be referred to as "POOL LEDGE"). Shimmy around to the right and jump to
the platform behind. Climb up and turn to the left and you should see a
ring-like object hanging from the end of an angled spear. Jump towards it and
hang onto it as the spear moves down (hang on until it drops you).

Now go back to the crates and make your way back to the POOL LEDGE. Shimmy all
the way around to the right and jump backwards to the spear that you just
lowered. Then swing off to the platform and climb up. Now grab the red cart
(the one with the word "Lug" on it) and drag it over to the center of the
platform. Place it into the circular depression (on the other side of the
statue) and let go of it, then grab the statue next to it and turn it
clockwise until it stops. Then grab the "Lug" cart and turn it so that the
pole is on a mirror angle of the statue's spear (they should point to one
another). When you get the angle right the stone tablet in the center will
rotate and reveal a target. Shoot it to roll back one of two underwater gates.
Now go around the crates on the other side of the platform (other side from
where you came) and shoot the knot to release one of three ropes for the
hanging statue.

Go back to the side where you got onto the platform and jump to the spear (the
same one you used to swing onto the platform). Swing off to the wooden ledge
and shimmy around left. Then jump to the platform behind and climb up. Now
jump onto the pole of the red cart that you dragged into place and jump across
to the platform on the other side. Run over to the other side and turn right
and you should see the ring icon for the grapple. Jump forward and use the
grapple to run along the wall to the other side. Push the crate off the
platform and run onto the stone platform. Go to the center of the platform and
use the grapple to pull the switch below the statue of Atlas. The sphere will
roll down onto the circular panel and it will roll back the second underwater
gate. Now jump onto the crates on the other side of the platform and shoot
the knot to release the second rope.

Now go to the diving platform (notice the high wooden boards to the left of
the pivoting board) and jump off it to the pivoting board. Make the board
pivot up towards the high wooden boards (if you fall off you can use the crate
you dropped earlier to get back up) and then run up the board and jump to the
wooden ledge (you might have to do this a couple of times to get it right).
Once you're on the ledge shimmy over right and jump to the wooden ledge
behind. Then shimmy a little bit to the left and jump to the platform behind.
Shoot the knot to release the third rope and the statue will fall, crashing
through the wooden floor boards and into the water. Follow the statue down
into the water and pick up the Decorative Bow.

--

  ** Artifact **
  
  Swim through the underwater tunnel and pick up the artifact along the bottom
  (#7).

-- Retrieve the Sculpture Gear --

Swim through the underwater tunnel and pull the lever to open the gate. Swim
into the gym and then make you way back to the main foyer. Now go over to the
crates and climb up to the top to retrieve the Sculpture Gear (shimmy across
the painting to get to the other side).

--

-- Retrieve the Music Box Cylinder --

Make your way back to the garden and enter the maze again. Fit the Decorative
Bow and Decorative Arrow onto the statue in the center (the floor panel should
tell you which goes where). Now go around to the side of the lever and use the
grapple to pull off the panel below the statue. Fit the Sculpture Gear into
the gears and then pull on the lever. Retrieve the Music Box Cylinder and then
make your way out of the maze and head back to the main foyer.

--

  ** Artifact **
  
  Go back to the study (first door up the stairs to the left) and pull down
  the chandelier with the grapple. The bookcase to the right of the entrance
  will open up and allow you to retrieve the artifact (#8).

  * Optional *
  
  Go to Lara's room (second door up the stairs to the left) and retrieve her
  diary by pulling on the two daggers beside the Medusa's head.

Go up the stairs to the right and enter the second door. Use the Music Box
Cylinder to unlock the door and enter it to complete the level.

                             ---------------------
                             Peru - Mountain Caves
                             ---------------------

Section 5.1.1

==============================================================================

Synopsis: Geez, this level sure brings back memories -_^. The developers did a
really great job recreating the TR1 feeling in this level and it's great way
to start the game. I particularly liked the pit with the bear because I
remember the exact same pit from TR1 (when I got to the pit I was debating
about whether or not to drop in there because I knew there would be a bear in
there from my memories of Tomb Raider 1). At any rate, this level was a great
intro level and a good re-introduction of the series. The level itself is
pretty straight-forward and should be easy enough to get through (aside from
the artifacts and relic).

Time Trial: The only major obstacles for the time trial are the shooting traps
at the beginning and end of the level. Going through them one by one is very
time-consuming although running straight through them courts huge risks. I
generally recommend doing the former. Although there's a good chance you can
run through unscathed the consequences of getting hit can be quite
disasterous. Alternatively, if you have the infinite health cheat you can
feel free to run right through.

Time Trial Time: 6 mins
Relics: 1
Artifacts: 3

==============================================================================

Head straight down from the starting position to the ledge left of the broken
bridge. Jump onto it and shimmy over to the right. Shimmy around the bend and
jump the gap and then continue shimmying over to the right. Jump back to the
platform behind and climb up (or you can jump straight to the right, although
you'll have to quickly jump forward to prevent yourself from falling off),
then turn left and jump to the platform there. Run up the steps and jump up
the ledges to the platform at the top. Now turn left and use the grapple to
swing across to the platform on the other side and then continue up the stairs
to the right.

-- Open the big gate --

Head left up the steps and jump to the platform. Now turn right and use the
grapple to swing across to the ledge on the other side. Jump onto the ledge to
the left and shimmy over left. Then jump up to the ledge above and jump to the
platform to the left and climb up. Press the button to open the door.

--

The scene inside should be familiar to TR1 fans. Head straight down, avoiding
the shooting traps on the wall until you come to a staircase leading to a
broken bridge. Head up the staircase and jump across the gap to the other
side. Turn left and go to the end of the stone platform and jump across to the
wooden platform on the other side.

  ** Artifact **
  
  Turn around on the wooden platform and jump onto the upper ledge. Jump
  across the series of ledges and when you get to the last one slide down the
  slope and jump to the ledge with the artifact on it (#1).

Jump up to the ledge to the left and shimmy around left. Jump over the gap and
climb into the passage above. Go straight down and you'll encounter your first
enemies: bats (ah, the nostalgia ;)). Shoot them down and continue along the
passage (there's a Big Medipack in an alcove down the left path). You'll now
come to a large pit. Shoot down the bats that come at you and then slide down
the sloping edge to the ground.

  ** Artifact **
  
  Instead of sliding down to the ground jump off and use the grapple to swing
  to the ledge on the wall on the other side (you may have to adjust the
  length of the grapple a bit). Now shimmy over to the left and jump up to the
  ledge above. Then jump to the ledge behind and shimmy right a bit, then drop 
  down to the ledge below. Shimmy around to the right and over to the edge,
  then jump backwards to the platform behind to pick up the artifact (#2).

When you get down to the ground run around the central pillar and drop down to
the passage on the other side. Shoot the bats and flip the switch to open the
door. You'll now come to an area with two bridges over a low pit. Run over to
the end of the first bridge and you should hear the howling of wolves. There
are two wolves in the pit below so pull out your guns and fight them (the
easiest way to do it is to shoot down at them from above). After you've killed
the wolves run across the bridge and it will snap at about the half-way mark.

  * Optional *
  
  Run over to the cave to the right of the broken bridge to acquire the Small
  Medipack.

Climb up the broken pieces of the bridge and climb up at the top. Now turn
right and jump up the two ledges to the platform above.

  * Optional *
  
  Turn around and jump to the ledge on the column by the bridge. Shimmy around
  right and jump to the ledge above, then jump backwards to the ledge on the
  other column (recover!). Shimmy over right and jump to the alcove to the
  right to pick up the Small Medipack.

Run across the second bridge to the other side and continue left. Jump up to
the ground above and you'll come to a deep gap with a rope hanging in the
middle.

  * Optional *
  
  Jump onto the rope and face the direction of the alcove to the left. Swing
  to full strength and jump off into the alcove to retrieve the Big Medipack.

  ** Artifact **
  
  Drop down into the pit and kill the bear that appears. Now run into the
  passage from where the bear appeared and flip the switch to open the door at
  the end. Go into the area beyond and pick up the artifact (#3).
  
Jump onto the rope and jump off it to get to the other side (no need to swing
on it). Go through the passage on the other side and you'll come to another
pit with a horizontal bar. Jump onto the bar and swing off it to the other
side. Climb up the ledges to the ground above and you'll come to an area with
many shooting traps along the wall. Maneuver you way through them and get to
the big door on the other side.

-- Open the big door: The left switch --

Jump up the ledges on the wall to the left and get onto the floor above. Now
move forward and jump to the ledge in the corner. Jump to the ledge above and
shimmy around and over to the right. Then jump to the right and cling onto the
lock mechanism as it moves down. This will release one of the locks on the big
door (it's on a timer so you have to move fast).

--

-- Open the big door: The right switch --

Now run along the upper path (kill the wolf beyond the doorway) and when you
get to the end turn left and go to the edge. Swing across the three horizontal
bars and land on the other side. Kill the wolf in the immediate area and then
continue down the path and kill the other wolf. At the end of the path jump to
the ledge on the wall to the right. Jump to the ledge above and then jump
backwards to the horizontal bar behind. After it swivels around swing off it
and cling onto the lock mechanism until it moves down completely. This will
release the second lock on the big door. Now drop down the edge to the left of
the big lock mechanism and  down to the ground. Then step on the floor panel
to open the big gate.

  *** Relic ***
  
  Go back up to the upper path and go all the way back to the area of the
  second lock mechanism. Jump up the ledges to the right as before and jump up 
  to the ledge above. Jump backwards to the horizontal pole behind but this
  time quickly jump off it and catch the ledge on the wall beside the lock
  mechanism. Shimmy over to the left and jump to the horizontal pole on the
  left. Move inward a little  and then swing off to the small ledge on the
  wall. Jump up to the ledge above and shimmy over to the right, then jump
  backwards to the horizontal pole behind and swing off it to the ledge on the
  opposite wall. Jump up to the platform above and climb up to retrieve the
  Killer Whale Bottle relic.

Enter the big door to exit the level.

                          -------------------------
                          Peru - City of Vilcabamba
                          -------------------------

Section 5.1.2

==============================================================================

Synopsis: This is a relatively simple level (although the sole artifact is
difficult to acquire). Starting from this level you can perform the adrenaline
dodge and you'll get plenty of chances to do so on this level. Of course this
also means that enemies can become enraged and battles will become harder
(fortunately there are plenty of ways to cheap them in this level -_^).
Overall there's nothing that difficult or challenging about this level and it
should be fairly easy to get through.

Time Trial: There's not really that much to the time trial for this level. I
guess the only thing that can get in the way is the enemies. There's no way to
avoid them and, since they can become enraged, they are difficult to take
down. The best thing you can do is equip yourself with a powerful weapon; the
Golden Shotgun (acquired by doing the Lost Island time trials) is probably the
best since it can virtually eliminate the time needed to fight (just blast
enemies away as you run forward).

Time Trial Time: 7 mins
Relics: 0
Artifacts: 1

==============================================================================

Head forward into the passage beyond the gate and you'll hear the growl of a
bear. You can perform the adrenaline shot at this point so use it to take it
down. After you kill the bear go through the passage and you'll come to a pit
with two vertical wooden poles (one on this side and one on the other). Jump
and latch onto the first pole (the one on your side) and slide down into the
pit (there's a Small Medipack hidden behind the stone slab to your back). Now
make your way to the center of the pit (where there's a slight inclination)
and jump to the ledge on the right. Then jump to the ledge on the left and
jump up to the ledge above. Now jump backwards and latch onto the second
wooden pole. Climb up a bit and jump off to the other side and continue
onwards. Go down the stairs to the area below (you can also drop down the side
for a faster route) and fight the wolves (run up the stairs if they get too
frisky). Now enter the village area and kill the bear (again, run up the
stairs if you want to fight cheap).

-- Acquire the Village Key --

Now you need to acquire the Village Key to open the gate out of the village.
Dive into the well in the center of the village and swim through the adjoining
tunnel. Pull the underwater lever at the end of the tunnel to open the panel
above and get out (do this quickly before your breath runs out). You'll now be
in one of the houses (if you want you can pull the lever beside the door to
open it). Now head up the stairs and jump across to the next house. Drop down
to the area below (when you step onto the wooden platform it'll break and drop
you) and shoot the big wooden gate open. Then grab the cage in the passage to
the next room (to retrieve the Small Medipack on the high ledge drag the cage
over to it and jump up to it). Push the cage into the room beyond and then run
over to the other side of the room (below the wooden platform) and turn left
to find the Village Key.

--

  * Optional *
  
  Jump on top of the cage to the level above and retrieve the Shotgun Ammo and
  Small Medipack on the other side of the wooden platform.

  ** Artifact **
  
  Drag the cage out of the house and place it by the vertical pole between the
  empty house and the house with two doors. Jump on top of the cage and jump
  onto the pole platform. Then jump again and latch onto the pole itself.
  Climb up and jump to the ledge above. Shoot the bats and swing across the
  horizontal pole (above the house with two doors) to the ledge on the other
  side. Climb up and turn left and you should see the ring icon. Use the
  grapple to swing across to the ledge on the other side. Shimmy over left and
  jump and swing on the two horizontal poles to the left and then swing off to
  the platform on the other side where you can pick up the artifact (#1).

Head out of the house and use the Village Key to open the gate out of the
village. Kill the wolves that appear (to place it safe run back into one of
the houses -- they can't enter but you can still shoot) and then make your way
through the passage to the area beyond. Kill the lone wolf and then run up the
stairs to the platform with the big gate. There are two passage entrances on
either side, each leading to a switch at the top. You can do them in any order
but for the sake of this walkthrough enter the left passage first.

-- Opening the gate: The left switch --

Go into the left entrance and you'll soon come to a pool of water. Run along
the outer edge of the pool and jump to the small platform at the end. From the
other side of that platform jump to the niche on the wall and shimmy over
right. Jump over the gap and continue shimmying over to the right. Now jump
backwards and grab onto the platform behind (recover!). Climb up and up the
sloping path until you come to a gap. Shoot the bats that appear from below
and then jump across the gap to the platform on the other side. Run to the end
of the platform and jump to the horizontal wooden beam (attached to the big
wooden verticle beam) to activate the first switch.

--

-- Opening the gate: The right switch --

Now drop down the ledges aobve either entrances and go into the entrance on
the right. Like the left this one also has a pool of water. Run along the
outer edge of the pool and at the end jump to the niche on the wall. Jump up
to the niche above, shimmy left a bit, then jump again to the niche above.
Shimmy over left and jump to the niche along the next wall to the left. Shimmy 
over and around left and pull yourself up at the platform. Head into the
passage and run up the sloping path until you come to a gap and shoot the bats
that appear from above. Jump across the gap to the platform beyond, then jump
onto the horizontal wooden beam to activate the second switch. This will open
the big gate.

--

Drop down the ledges and enter the gate. Run through the passage until you
come to a pit. Jump across to the platform and slide down the sloping edge.

  * Optional *
  
  Slide down into the pit area to retrieve the Shotgun Ammo and kill the wolf.
  To get back pull the cage out of the alcove and drag it to the slope you
  slid down from. Jump onto the cage, then jump to the slope, then immediately
  jump off it and grab the horizontal pole.

Jump off the sloping edge to the horizontal pole and swing off it to the
platform. From the other end of the platform jump onto the wooden column and
jump off it to the other side (jump towards the right side to make the landing
easier). Continue along the passage and when you get to the next pit drop down
into it. Run to the other side and jump onto the white block beside the wooden
column. Jump to the niche along the wall and shimmy right a bit (until you're
directly behind the horizontal pole behind). Jump backwards to the horizontal
pole and swing off it to the niche on the wall. Shimmy left a bit, then jump
up to the niche above, then shimmy over and around to the left until you're at
middle of the central platform (your back should be facing the wooden column).
Jump backwards onto the wooden column, then jump off it to the other side (aim
for the left to make the landing easier). Continue along the passage to the
end the level.

                            ----------------------
                            Peru - The Lost Valley
                            ----------------------
                            
Section 5.1.3

==============================================================================

Synopsis: This is one of the epic levels in Tomb Raider 1 and the developers
did a marvelous job recreating it. Although it's not the same as the original
it still maintains that mysterious and esoteric feeling that made the original
so great. This is by far the biggest and most exotic level in Peru and has
everyone's favorite boss in it ;). I have to say, I was quite excited when I
played this level as I was curious to know how they had remade the T-Rex. The
level has a lot of climbing and jumping (including a very tricky jump to
retrieve one of the artifacts) but overall it shouldn't be that difficult. 
Have fun, and for TR1 fans make sure to dive off the waterfall, for old times'
sake ;).

Time Trial: The best time-saving advice for this level is to avoid battles.
Aside from the raptors and the T-Rex all the other enemies on the level can be
avoided so try not to fight them (just ignore them and continue on with the
next task). It might also help to be familiar with the level; it's a pretty
large level with a lot of complex jumping and climbing so it's important to
know beforehand where to go and what to do. Another great time-saving tip is
to have the Golden Shotgun with you. This weapon can effectively nullify the
time needed to fight the T-Rex (since it blows him away in one shot), giving
you a hefty time bonus with which to complete the rest of the level.

Time Trial Time: 15 mins
Relics: 1
Artifacts: 2

==============================================================================

-- Retrieve the first Cog --

Go forward and drop down to the area below. Then run over to the rocky ledges
to the left of the waterfall and hop on top of the first one to pick up the
first Cog (you can fight or ignore the wolves here).

--

-- Retrieve the second Cog --

Now hop onto the second ledge and run along to the end of the platform. Then
jump to the ledge on the wall and jump up to the ledge above. Shimmy around
left and pull yourself up then hop onto the higher ledge. Turn right and jump
onto the ledge above then jump over the gap to the ledge on the right. Shimmy
all the way around to the right and jump up to the platform above and pull
yourself up. Jump up the two ledges on the wall and you'll be at the top.

Now turn right and run along the stone path until you get to the broken path
over the river. Jump over the gap to the other side, then jump up the two
ledges on the wall the right. Then jump to the wooden platform behind and
climb up. Shoot the bridge out, then jump onto the ledge in front. Shimmy
around left and position yourself so that you're directly behind the
horizontal pole on what's left of the bridge. Jump backwards to the horizontal
pole and then swing off it to the path on the other side. Go along the
circular path and at the end use the grapple to swing across to the platform
on the other side (you may have to swing a couple of times to get close
enough). Now hop onto the ledge to the right and shimmy around left. Jump up
to the two ledges above, then jump to the ledge on the right. Shimmy right a
bit and climb up, then make your way across the bridge and pick up the second
Cog.

--

  ** Relic **
  
  Shoot the bats that appear and then go to the other side of the platform
  (the side opposite the bridge) and jump onto the turning rod. Swing off to
  the ledge and shimmy around right, then jump to the ledge above and shimmy
  over and around right. Then jump up to the ledge above and jump to the ledge
  behind. Climb up and go through the passage and flip the switch at the end
  to open an underwater passage. You can't get in there now so for now just
  drop into the water below.

Take a dive into the water below and let the currents carry you over the falls

  * Optional *
  
  Swim into the underwater tunnel opposite the waterfall and pick up the Small
  MediPack.

Climb out to the right side of the waterfall and hop onto the ladder (you can
either fight the wolves or ignore them by going up the ladder right away).
Climb up to the top and place the Cog into place. Flip the switch and watch
the wheels turn. Now jump onto the horizontal pole on the small wheel and
swing around on it until one of the horizontal poles on the large wheel comes
within range. Swing off to it and then swing on that one until the ladder
comes within range and jump to it. Climb up and place the Cog into the place
and flip the switch.

-- Retrieve the third Cog --

Now jump onto the ledge to the right of the switch. Jump across the gap to the
ledge on the right then shimmy around and over to the right. Jump up to the
ledge above and jump to the wooden platform behind (henceforth this position
will be referred to as "TOP PLATFORM"). Climb up and turn around and you
should see a ledge to the right of the ledge you just jumped onto the platform
from. Jump onto that ledge and shimmy around and over to the right.

  * Optional *
  
  Drop down to the ledge below (recover!) and climb through the narrow path.
  Pick up the Large Medipack on the wooden platform and slide all the way down 
  into the wolf den. Make your way back up the same way as before.

Jump up to the ledge above and then jump backwards to the rope. Turn left
ninety degrees (should be facing the ledge on the far side) and swing back and
forth on the rope. When you've gotten to full strength jump off and grab the
ledge. Shimmy over and around right and jump to the wooden ledge to the right.
Jump down and your weight will make the bridge fall and collapse. Now make
your way into the passage (roll below the crevice to go faster) and enter the
next area (you can either fight the bear or ignore him by going ahead with the
next part). Hop on top of the stone and wood ledges to the left and continue
climbing up until you come to the top of the stone platform (where the two
wooden columns are).

  ** Artifact **

  Latch onto the wooden column on the wooden panels and jump down to the
  sloping wooden panels below on a 45-degree angle towards the right side.
  Jump as you're sliding down to reach a ledge below the platform. Shimmy
  around to the left and jump backwards into the alcove to pick up the
  artifact (#1).

(If you want you can retrieve the 50 Caliber Ammo from the wooden platform at
the top). Now latch onto the wooden stake on the stone platform and climb up
to the top. Look to the ledge (in the direction of the way you came) and jump
to it. Jump to the ledge above, then jump backwards onto the vertical wooden
column. Jump to the next column and then jump to the wooden panels beyond.
Slide down into the next area and move forward into the passage. Go up the
stairs and turn left and you'll come to a deep chasm. Jump to the sloping edge
on the far side (the one that slopes down from right to left) and after you've
slid down a bit jump to the ledge on the wall. Jump up to the ledge above,
then jump to the platform on the right. Turn right and jump to the horizontal
pole. Swing off it to the stone ledge on the other side and jump up to the
ledge above, then shimmy around left and climb up onto the platform. Move
forward a bit and turn right and jump over the gap to the stone ledge on the
wall. Shimmy around and over left then jump backwards to the stone ledge on
the other side. Shimmy over right and drop down then shoot the bats. Continue
going and jump up into the narrow crevice and onto the passage on the other
side. Run along the long winding passage until you drop down at the wooden
panels. This will lead you to the Lost Valley. Kill the dinosaurs that come at
you (stand on the rock just to the right of the entrance to keep them at bay).
When you've killed all the dinosaurs the big fight will begin.

Keys for the cinematic: down, up, up

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Boss: T-Rex

This boss isn't that difficult to defeat, as long as you position yourself
properly and know how to use the adrenaline dodge. The fastest way to defeat
this boss is to make him crash into the three spiky cylinders. The best way to
do this is to shoot at him until he's almost raged out, then position yourself
between him and one of the cylinders (stop targetting so you can see where you
are going). When you're in position shoot him and rage him out, then use the
adrenaline dodge when he gets close to make him crash into the cylinder,
destroying it and eliminating roughly a third of his life. You can also kill
him without using the cylinders, it'll just take a lot longer.

  « Secret Weapon Strategy »

  The Golden Shotgun works wonders against this boss -- just point, shoot, and
  it's all over ;p.
  
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Keys for the cinematic: down, up

After you've killed the T-Rex (go around the area and pick up the items that
are scatterd around) head for the temple that the T-Rex crashed into and climb
up into it. You'll find the third Cog on the platform between the two
waterfalls.

--

Drop down into the water by the right waterfall and swim through the
underwater tunnel. Climb out the other end and latch onto the wooden column.
Climb up and jump off to get to the platform above. Then jump onto the stone
ledge to the left and jump up to the ledge above. Shimmy over left and jump to
the the ledge on the left. Jump backwards onto the wooden column and and jump
off it to the stone ledge on the other side. Jump to the ledge above and
shimmy around left, then jump backwards onto the platform behind.

You'll now be above the T-Rex battle area. Climb up the stone blocks to the
right and get onto the dark stone platform (there's a Small Medipack down to
the left of the platform). Run along the top and drop down at the other side
and jump across the series of platforms until you get to the end. Then jump
over the gap and latch onto the wooden column and climb up. Turn right and
jump onto the platform and follow along it along the right side to the end.
Jump over the gap to the ledge and jump to the ledge left of it, then shimmy
around to the left. Jump across the gap to the ledge to the left and then jump
to the platform behind. Go along the platform and at the end slide down the
sloping wooden panels and jump and latch onto the wooden column. Climb up,
then jump onto the stone ledge. Drop down into the next passage and continue
along until you get to the yellow-colored ledge.

  * Optional *
  
  Turn to the right at the ground below the ledge and you'll see a path
  that'll lead you to the area below. There's lots of goodies to pick up there
  (including a hidden small med pack in one of the waterfalls). Whatever you
  do, DO NOT drop down into the area below or you'll have to climb back all
  the way from the temple.

Climb up the yellow ledge and up the ledge to the right and you'll come to a
broken bridge. Jump across it and jump onto the stone ledge to the left
(there's a Large Medipack in the area beyond). Jump to the ledge above and
shimmy over to the left and drop down to the ledge below. Shimmy left again
and jump up to the ledge above. Then jump to the ledge on the left and shimmy
around to the left. Jump up to the ledge above, then jump backwards to the
ledge behind. Shimmy right a bit and jump up to the platform above and climb
up.

  ** Artifact **
  
  Face the sloping edge with the water trickling down it and jump over it to
  the platform on the other side. Drop down into the area below to retrieve
  the artifact (#2)

Now jump onto the sloping edge (the one with the water trickling down it) and
slide down. When you're at the bottom jump to the sloping edge beyond it and
slide down that one. When you're about 3/4 of the way down jump and grab the
horizontal pole. Swing off it to the next one and swing off that to the wooden
platform. Just across to the next platform and then jump into the path on the
other side. Follow along the path until you come to the end. Take the path
left of the stone pillar and slide down the sloping edge beyond. At about the
bottom jump to the stone ledge and then jump to the stone ledge behind. Drop
down to the stone ledge below and shimmy over and around to the right. Then
jump backwards to the platform behind. You'll now be back at the chasm with
the two sloping panels again. Jump to the one closest to you (slopes down from
left to right) and at the bottom jump to the ledge on the wall. Jump to the
ledge above and shimmy over to the left, then drop down onto the other sloping
panel. At the bottom jump to the stone ledge on the wall and climb your way to
the top (turn the corner to the right at the second ledge). Go down the stairs
and latch onto the wooden column. Climb to the top and then jump to the
sloping panels to the left. Then jump onto the wooden column and jump off it
to the platform beyond.

  * Optional *
  
  Move down a bit and drop into the cavern to the left to pick up a Small
  Medipack.

Move forward and slide down the wooden panels and then turn right and jump to
the wooden platform. Make your way back down the stone and wood ledges and go
back out the passage through the narrow crevaces. In the next area dive into
the water below and make your way back up the machinery to TOP PLATFORM. Now
time yourself and jump across the turning platform and onto the platform
beyond and place the third Cog into position. Flip the switch and the dam will
come down to stop the waterfall.

  *** Relic *** 
  
  If you've flipped the switch for the relic before then make your way back up
  to the top of the waterfall. Once at the top dive into the flowing water and
  swim to the area below the switch. Swim through the underwater tunnel to
  reach a cave with the Kero Mug relic.

Dive down in the water. The waterfall should now be sufficient reduced to
allow you to swim past it and reach the entrance for the next level.

                           -----------------------
                           Peru - Tomb of Qualopec
                           -----------------------
                           
Section 5.1.4

==============================================================================

Synopsis: This level is the last of the Peru levels. It's relatively small but
has a number of unique challenges, most notably the traps (the rolling boulder
is a throwback to the earlier Tomb Raider games and the pendulum appears 
nowhere else in the game). There are only a handful of enemies but this level
will test your trap-dodging skills to the limit. Be patient and careful and
you should make it out fine ;).

Time Trial: The time trial can be a bit tricky on this level. This is due in
part to the traps but also the movable platforms as well (particularly with
the one on the right (P2 at position Z2 in figure 5.1.4.1). Although you can
reach the passages on either side with their respective platforms it's a
difficult jump and the position of the platforms has to be very accurate. Look
above as you drag them into position to make sure they're right in the middle
so you can reach the other side. As for the traps you should carefully
maneuver past them. You can rush past the land-based ones if you have the
infinite health cheat on but do NOT rush past the shooting traps over the pits
(you can still fall into the pit if one of the darts hits you).

Time Trial Time: 13 mins
Relics: 0
Artifacts: 2

==============================================================================

Go through the passage until you come to a pit with lots of horizontal wooden
columns. Jump onto the poles (and swing on the vertical pole) to get across to
the other side. When you're at the other side jump to the platform to the left
and you'll will now arrive at the main room of the Tomb of Qualopec. The
following diagram should help you in the next area:

Figure 5.1.4.1

                    |  ()  |
                    |______|
                    |______|
      ______________|______|______________
     |          ____        __            |
     |      L1 /    |      |  \           |
     |    ____/     |  __  |   \____      |
     |   /          | |P1| |        \___  |
     |  /           |  --  |            \ |
_____| /            |______|             \|
       |           /        \             |_____
       |     Z1    |        |             |     
       |           |   SF   |      Z2     |     
       |           |        |             |     
_____  |       __  \________/             |_____
     | |____  |B |  |      |              |
     |      \  --   |      |       _______|
     |       \      |  __  |      /       |
     |        |  L2 | |P2| |     /        |
     |        |_____|  --  |____/         |
     |______________        ______________|
                    |   E  |

E = entrance
B = movable box
P1 + P2 = movable platforms
L1 + L2 = climbable ledges
Z1 + Z2 = markers
SF = stone-face platform
() = boulder

-- Release the first gate --

Run across the stone-face platform and into the passage on the opposite side.
When the boulder starts rolling down move out of the way and watch as it
smashes into part of the stone face to reveal the first movable platform (P1).
Now jump down to the area below (drop down from the movable platform to avoid
damage) and drag the platform to location Z1 (on figure 5.1.4.1). Make your
way back to the top by dragging the movable box (B) to the ledge beside the
entrance (L2) and climbing up the ledges. Once on top go to the stone face
platform and jump to platform P1 (which should now be at location Z1). From
that platform jump to ledge L1 and climb up the stone ledges above. When
you're at the top jump to the ledge to the right and climb up, and then jump
onto the vertical pole and finally onto the roof above the passage with the
boulder. Now turn right and you should see a block hanging down on ropes with
a target above it. Shoot the target to release the stone block and free the
second movable platform (P2). Now use the grapple to swing across the two
rings at the top and into the passage on the other side. Flip the switch to
release the first gate.

--

-- Release the second gate --

Now you need to head into the passage to the right. Drop down to the ground
where the second movable platform (P2) is and drag it around to position Z2
(place it on an angle to make the jumping easier). Now climb back to the top
onto the stone-faced platform and jump across platform P2 to the passage on
the right (you can also jump from the platform to the ledge on the left side
of the passage and then jump from there into the passage).

Make your way through the passage until you come to a pit with traps. Time
yourself and jump onto the wooden column. From there jump to the ledge on the
left and jump over the shooting darts to the ledge on the right. Drop down to
the lower ledge and shimmy over right, then jump backwards onto the wooden
column and finally jump to the passage on the other side. Follow along the
passage until you see the gate switch. When you approach it the ground will
give way and drop you into a pit with two wolves. Kill the wolves, then run up
the wooden boards to the center of the wooden platform. Drag the cage out of
the alcove and drop it down to the ground below, then drag it to the pillar on
the right (from the POV of the wooden platform, facing the switch). Jump onto
the cage, then onto the ledge on the pillar. Jump up to the ledge above, then
jump backwards to the hanging vertical wooden pole. Climb up the pole before
jumping to the next one, then jump to the ledge on the other pillar. Shimmy
around to the right and jump backwards to the pole behind. Swing off to the
platform beyond and climb up, then jump up the two ledges above. Shimmy over
to the right, then jump backwards to the hanging vertical wooden pole behind.

  ** Artifact ** 
  
  Climb up the wooden pole and then jump to the platform opposite the side of
  the switch (to Lara's right as she's hanging on the pole) to retrieve the
  artifact (#1).

Climb up the wooden pole and jump to the ledge above the switch. Drop down and
hang onto the switch to open the second gate.

--

After pulling the switch jump to the pole on the right and swing off it to the
ledge beyond. Shimmy around to the left and then jump to the ledge above. Then
shimmy around and over to the right and jump to the platform above ane climb
up. Go around to the other side and drop down to the platform behind. Make
your way through the passage, killing the raptor along the way, until you get
to the trap-filled pit again.

  ** Artifact **
  
  Drop down into the pit and pick up the artifact (#2). Kill the raptor and to
  get out of the pit run over to the other end of the pit and latch onto the
  wooden column. Climb up and then jump onto the ledges and climb up.

Jump onto the wooden column and onto the ledge on the wall. Then just keep
jumping left from ledge to ledge (avoid the shooting traps) until you reach
the passage on the other side. Continue down the passage and you'll reach the
room with the stone-face platform.

-- Release the third gate --

Jump back onto platform P2 and drop down to the ground. Get back up to the
stone-face platform and jump to platform P1 and into the passage on the left
(you can also jump back to L1 and jump to the passage from there).

Make your way through the passage until you come to another pit with traps
along the walls. Time yourself to get past the shooting trap and jump onto the
horizontal pole over the chasm. Swing off it to the ledge on the wall and jump
to the ledge to the left. Jump over the shooting trap to the ledge on the left
and then drop down to the ledge below and shimmy over left. Jump up to the
ledge above and then jump backwards to the ladder behind. Jump over the
shooting trap to the ledge on the right and then shimmy over to the right,
then jump over the gap to the ledge beyond. Then jump backwards onto the
vertical pole and jump off it to the passage on the other side. Run along the
passage, avoiding the shooting traps, until you reach the room with the gate
switch. Use the grapple to swing to the center platform and then jump to the
wooden pole on the left. From there jump to the horizontal pole to the left
(in the direction of the passage) and then swing off to the ledge on the wall.  
Jump up to the platform and climb up and then run along the top and jump to
the ledge above the switch. Drop down from the ledge and hang onto the switch
to release the third gate.

--

Now make your way back through the passage, avoiding the shooting darts and
the swinging pendulum (time yourself between the swings and swan-dive through
it). When you've gotten past the traps a raptor will appear. If you're
particularly brave you can go back through the traps and let them take care of
the raptor (it might run past them but there's a good chance one of the
pendulum will catch it). Once you've killed the raptor continue along the
passage until you get to the trap-filled pit again. Time yourself and jump
past the shooting darts to the wooden stake. From there jump to the ledge on
the wall. Like before, jump left from ledge to ledge (avoiding the shooting
darts) until you get to the horizontal pole. Swing off that to the passage and
continue until you get back to the room with the stone-face platform.

-- Retrieve the Scion --

Jump across platform P1 to the stone face platform and then jump to the
passage that had the boulder in it. Continue along the passage until you reach
the room with the Scion.

--

-- Escape from the Tomb of Qualopec --

Run out of the passage, jump across the stone-face platform, and jump to the
entrance platform. When you get to the pit jump across the wooden posts and
swing across the horizontal pole to get to the other side (ignore the raptor
along the bottom). Make your way out of the passage to end the level.

Keys for the cinematic: up, down, right

                          --------------------------
                          Greece - St. Francis Folly
                          --------------------------

Section 5.2.1

==============================================================================

Synopsis: This is another classic Tomb Raider 1 level. It is by far the most
complex level in the game and will probably take the longest time to complete.
It starts out in a large multi-columned area and ends in a large multi-floored
area, with four sub-areas in the latter. It might be a bit confusing finding
your way around so I included lots of maps and diagrams to aid you through it.

Time Trial: Like most other complex levels the key to the time trial is
practice and memorization. Run through the level a couple of times and
familiarize yourself with it, noting what you need to do and where you need to
go at each moment. The walkthrough reflects the fastest path through the level
(that I've found at least) so use it if you need help finding out where to go
next.

Time Trial Time: 34 mins
Relics: 0
Artifacts: 6

==============================================================================

-- Open the main gate --

Move forward and kill the two lions, then watch the cinematic. Now you have to
climb up the columns to the platform above and although there are a lot of
columns you only have to concern yourself with the last two (the ones by the
metal gate). Make your way down to them and hop onto the niche along the
bottom of the right column. Jump up to the top and turn around to face the
other column. Jump to it to catch the niche in the middle (you may have to
recover). Jump up the niches (shimmy around as needed) until you reach the top
(henceforth this position be referred to as 'TOP COLUMN'). From this position
jump to the narrow ledge along the wall (note the artifact behind the spear
gate). Then jump onto the next ledge and use the grapple to run along the wall
to the platform on the other side. Continue throught he passage and you should
now come to a rock portrait of a greek hero with a floor panel in front of it.
The portrait has many shootable buttons which can be reset by stepping on the
panel. You have to shoot a certain pattern of buttons in order to open the
gate behind you. The following are the three possible combinations that will
do something:

1) sword, medusa's eye = open the gate on the right (the one indicating the
pattern). Typically you need to do this in order to find the second pattern
but for the sake of this walkthrough you can skip it.
2) hand, lower-back, both feet = open the gate behind the portrait
3) sword, hand, medusa's eye, lower-back, knee, both feet = lower the spear
gate with the artifact

  ** Artifact **
  
  Use the third combination to lower the spear gate on the artifact you saw
  earlier and make your way back to retrieve it (#1).

In order to advance in the level you need to use the second combination. Once
you have the gate open enter into the area and pull off the rings on the sides
of the golden sphere to free it. Roll it down into the area below and then
follow it down (jump down to one of the columns or drop down the edge to avoid
damage). Pull or push the sphere to the circular panel in the center of the
area (if you have a rapid-firing weapon you can also shoot the globe into
position). This will open the upper gate. Now make your way back to TOP COLUMN
and jump to the platform to the upper gate. Enter through it and drop down to
the area below (use the grapple on the ring on the left wall and drop down
safely).

  * Optional *
  
  Use the grapple to swing to the ledge below to the left of the platform and
  retrieve the Small Medipack.

Now flip the switch to open the metal gate. Go through the gate to the area
with the columns and kill the two lions that attack you. Then shoot or drag
the golden sphere over to the circular panel inside the gate to open the main
gate (note the portrait on the ceiling just inside the gate which is the
combination for the artifact).

--

Go into the gate and follow the spiral staircase down. The next area is a
large multi-layered area and is a bit complicated. The following diagrams
show each level and their major landmarks.

==============================================================================

Figure 5.2.1.1

6th (top) floor
 _______________________
|  |   |  |   | *|   |  |
|__|   |__|   |__|   |__|
|  |           __    |  |
|  |    __    |  |   |  |    N
|__|   |  |   |  |   |__|    |
|S |   |  |___|  |   | S| W -+- E
|__|   |         |   |__|    |
|  |   |_________|   |  |    S
|  |                 |  |
|__|    _________    |__|
|  |   |         |   |  |
|__|___|___ E ___|___|__|

E = entrance
S = switch
* = to gate of Atlas

Figure 5.2.1.1 shows the top floor. This floor has switches to the east and
west, which opens the gates for Hephaestus and Poseidon, respectively. You can
also reach the gate of Atlas from this floor.

Figure 5.2.1.2

5th floor
   ____________________
  |                    |
  |     ___________    |
  |    |  |     |  |   |
  |    |__|   __|__|   |       N
 _|__  |   __|         |__     |
|G|  | |  |     __     |P | W -+- E
|H|__| |__|    |  |    |__|    |
  |    |  |    |  |    |       S
  |    |__|    |__|    |
  |         __         |
  |        |  |        |
  |________|_*|________|
          \ T /

HG = gate of Hephaestus
P = pillar
T = shootable target
* = to gate of Hephaestus

Figure 5.2.1.2 shows the fifth floor. The gate of Hephaestus is on this floor,
as well as the way to reach it. There's also a collapsable pillar to the east
which collapses onto the fourth floor and a shootable target to the south.

Figure 5.2.1.3

4th floor

          __
 ________|GA|________
|        |__|        |
|      ________      |
|     |     |  |     |
|    L|     |__|__   |    N
|     |          _|__|    |
|     |         | CP | W -+- E
|     |         |_ __|    |
|   __|      __ __|  |    S
|  |  |     |  |     |
|  |__|_____|__|     |
|                    |
|____________________|
         | P| 
         |__|

P = pillar
CP = collapsed pillar
L = ladder
GA = gate of Atlas

Figure 5.2.1.3 shows the fourth floor. This floor the gate of Atlas to the
north and a collapsable pillar to south which collapses onto the third floor.
The collapsed pillar to the east leads to the switch for Hephaestus. The
ladder (L) leads to the third floor.

Figure 5.2.1.4

3rd floor
 _____________________
|                     |
|   ____       ___    |
|  |    |     |   |   |
|  |____|     |___|   |      N
|                   __|_     |
|                  |  |G| W -+- E
|   ______________ |__|P|    |
|  |  |        |  |   |      S
|  |__|   __   |__|   |
|     |__|  |__|      |
|        |CP|         |
|________|_*|_________|

CP = collapsed pillar
GP = gate of Poseidon
* = to the gate of Damocles

Figure 5.2.1.4 shows the third floor. This floor has the gate of Poseidon to
the east and the collapsed pillar to the south leads to the gate of Damocles.

Figure 5.2.1.5

2nd floor
   ___________________
  |       | *|        |
  |       |__|        |
  |                   |
  |   _____________   |    N
  |  |  |       |  |  |    |
 /|  |__|       |__|  | W -+- E
|S|  |             |  |    |
 \|  |             |  |    S
  | L|__         __|  |
  |  |  |       |  |  |
  |  |__|_______|__|  |
  |        __         |
  |_______|__|________|
          |GD| 

S = switch
GD = gate of Damocles
* = to gate of Poseidon
L = ladder

Figure 5.2.1.5 shows the second floor. The gate of Damocles is to the south
and the north platform leads to the gate of Poseidon. The switch to the west
opens the gate of Damocles. The ladder (L) leads to the first floor.

Figure 5.2.1.6

1st (bottom) floor

        __G__
       /K   K\
 ____/K       K\_____
|      __            |
|     |__|  ____     |
|     |  | | |  |    |
|__   |__| |_|__|  __|    N
|  |              |  |    |
|  |   __     __  |  | W -+- E
|  |  |  |   |  | |  |    |
|  |  |__|   |__| |  |    S
|  |     ____     |  |
|  |    /    \    |  |
|  |__/        \__|  |
|                    |
|_________S__________|

K = key holes
G = exit gate
S = switch

Figure 5.2.1.6 shows the first floor. This floor has a switch to the south
which opens the gate of Atlas. It also has the four key holes for the four
keys and the gate out of the level.

==============================================================================

What you need to do here is open the gates to the four areas (Hephaestus,
Poseidon, Atlas, and Damocles) and retrieve the key from each area. Here's a
basic breakdown of the four areas, where their switches and gates are, and
which floor to access them from:

Area          Switch location     Gate location       Accessed from
----          ---------------     -------------       -------------
Hephaestus    Sixth floor         Fifth floor         Fifth floor
Poseidon      Sixth floor         Third floor         Second floor
Atlas         First floor         Fourth floor        Sixth floor
Damocles      Second floor        Second floor        Third floor

The rest of the walkthrough for this level will guide you through the most
optimum path through the level.

-- Open the gate of Poseidon --

From the entrance jump to the central platform and head north along the right
path. Use the grapple to pull out the platform on the north wall and jump onto
it. Then jump to the platform on the left and jump again to the alcove beyond.
From that jump onto the verticle pole on the north-west corner and swing off
to the platform on the west wall. Flip the switch to open the gate to
Poseidon.

--

-- Open the gate of Hephaestus --

Now jump back to the central platform and shoot the bats. Drop down to the
level below (5th floor) and use the grapple to pull down the column along the
east wall. Drop down to the fourth floor (or just jump straight onto the
fallen column below) and get onto the fallen column. Run across it to the
alcove on the other side and get onto the left ledge. Then turn around and
jump to the right ledge (opposite the left ledge) and climb up to the ledge at
the top. Shimmy around to the right and jump up the ledges to the platform on
the east wall. Flip the switch to open the gate of Hephaestus.

--

-- Get to the gate of Hephaestus --

Jump back onto the central platform and shoot the bats that appear. Drop down
to the fifth floor again and you should see a target to the south wall. Shoot
it and it will push out a ledge. Jump onto the ledge and go onto the platform
with the target. Now hang down the edge of the platform (just to the right of
the ledge that was pushed out) and shimmy over right. Jump up to the ledge
above and then jump to the alcove to the right and climb up into it. Now jump
to the horizontal pole on the south-west corner and swing off to the ledge on
the west wall. Shimmy over to the right and then jump off to the right and
grab the ledge below the gate (normally you're supposed to drop down and
crouch through the crevice to get to the gate but this way's faster). Climb up
and you'll be at the gate of Hephaestus.

--

-- Retrieve the Key of Hephaestus --

Enter the passage and you'll come to an iron gate with a switch beside it.
Forget about using the switch (the gate is broken and it will fall off before
you can reach the hole at the top) and instead use the ledges on the wall to
the right of the entrance. Climb up the ledges and shimmy over right at the
highest ledge. Then jump backwards to the hole above the gate and climb
through. Drop down the other side and continue through the passage until you
reach an area with an electric sphere on the roof and panels on the floor. The
sphere occasionally sends down an electric zap on the panels and each of the
panels moves up or down after each zap. This trial isn't all that difficult.
The sphere only zaps the panels which are raised at that time. Therefore, to
avoid getting zapped you just stand on the panels that are not raised (if you
find yourself standing on a raised one quickly jump off to the stone pavement
on either side or to a panel that is not raised). In order to lower the spear
gate you have to lower the four panels at each corner (you have to stand on
them until they lower completely so don't walk off too soon). When all four
panels are lowered the gate will lower.

In the next area you should be able to see the Key of Hephaestus behind a
spear gate. There should also be a bust of Hephaestus, a stone block, and a
big hammer with a panel below it. First, grab the bust of Hephaestus and move
it into one of the small circular depressions in the room. Have the bust face
the diamond in front of the depression. Then drag the stone block into the
panel below the hammer. The hammer will hit the block to reveal a second bust.
Move it into another depression and turn it to face the diamond. Now go to the
hammer panel and bring down the hammer by running over the panel. For best
results run right over the panel to the other side (do NOT run in the
direction of the hammer and do NOT stop over the panel). When the hammer comes
down jump onto it and on top of it. When the hammer starts to go back up
quickly jump off to the platform on the right side of the hammer (there's a
Big Medipack on the other side which you can retrieve using the same method).
Now jump to the horizontal pole and swing to the platform above the key.

  ** Artifact **
  
  Turn left into the alcove and pick up the artifact (#2) on the left side.

Jump onto the second horizontal pole and swing to the raised platform, then
drag the stone block off the platform. It will smash against the floor and
reveal the third bust. As with the others move it to the remaining depression
and turn it towards the diamond. The hammer panel should now be raised (if not
try to fix the direction of the busts some more). Bring down the hammer one
more time and the gate to the key will lower, allowing you to retrieve the Key
of Hephaestus.

--

Now make your way back through the electrified panels to the gate. The
following stunt requires quite a bit of timing. Flip the switch beside the
gate and jump onto the gate. Hold on as it moves up, then when it starts to go
down quickly jump and catch the ledge above. The best way to do this is to
listen to the thudding sounds. Jump at the fourth thud and you should be able
to make it every time (henceforth this maneuver will be referred to as the
'GATE TRICK'). Drop down to the other side and continue along the passage and
you should be back at the entrance.

-- Get to the gate of Poseidon --

Now move out onto the extended ledge and from there make a precise jump to
the south-west corner of the fifth floor platform and grab the ledge. Shimmy
around to the right, then drop down to the lower ledge (recover!). Shimmy a
bit to the right and climb onto the fourth platform. Now turn to the south
wall and pull down the column (this will make it easier to reach Damocles
later on). Go towards the ladder and climb (and drop) down to the third floor.
Drop down again to the second floor and then face the north wall. Use the
grapple to pull the platform out then jump onto it. From that platform jump to
the ledge on the right. Jump two more ledges to the right and then jump two
ledges up. Climb into the alcove and jump up the stone ledge to the right.
Roll through the narrow passage and you'll arrive at the entrance to Poseidon.

--

-- Retrieve the Key of Poseidon --

Enter the passage and at the gate use the GATE TRICK to get past it. Kill the
rats on the other side (there's a Small Medipack behind the far right column)
then dive into the pool and swim down. Open the gate using the lever and swim
through to the other side and climb out. You'll now be in a water-filled area
with three levels (you start out in the middle level). The first thing you
have to do is get to the top level so climb up the central column to the top
level (jump onto the back of the column and make your way up the ledges). At
the top go towards the platform with the small block and the stone fish
statue. Then pull the block back from the fish statue's mouth which will raise
the water level to the top. Now swim across to the platform on the other side
(the one with just the block on it) and once you're there push the block over
the edge and into the water. Now dive into the water and swim down to the
central column to the side facing the entrance and pull the lever. A wooden
block will be released.

  ** Artifact **
  
  Swim around the opposite side of the column and dive deeper and you'll find
  another lever. Pull it to lower the gate to the artifact and retrieve it
  (#3).

Now swim to the top and go back to the fish statue again. This time push the
block back over the fish statue's mouth to make the water level drop to middle
level. Dive down to mid-level and go towards the platform with the fish
statue. The block you just dropped should be there so use it to block the fish
statue's mouth and lower the water level to the bottom. Then make your way
down (there are ledges to the right of the entrance for a safe landing) and
use the grapple to pull the wooden block counter-clockwise around the central
column. Pull it all the way around until it hits the debris and can't move any
more. Now go back up to the middle level (use the ledges to the right of the
entrance) and pull the block back from the fish statue's mouth to raise the
water level to mid-level again. Make your way to the platform on the other
side (where there's a Small Medipack) and use the grapple to pull the wooden
block towards you (but not completely -- position it so that it is between the
two stone bridges above you on the top level). After that's done climb back up
the central column to the top level and push the block away from the fish
statue's mouth to raise the water level to the top again. The wooden block
should now be in a position that will allow you to reach the alcove to the
left of the spear gate (if not then maneuver the block until it allows you to
reach it). Once you've reached the alcove jump to the ledge on the right and
shimmy around it, then jump to the hole above the gate. Climb through and drop
down and retrieve the Key of Poseidon.

--

Use the switch to lower the gate and make your way out of the area via the
entrance. Swim all the way back and go to the gate. Use the GATE TRICK to get
to the other side and you'll be back at the entrance to Poseidon.

* Here I want to do something a little bit different. Normally you would go
  down to the groud level and pull the switch for Atlas, then climb all the
  way back up to the top, do Atlas, climb down from Atlas to the switch for
  Damocles, go down to ground level again, climb back up to the third floor
  and then do Damocles. However, the switch for Damocles can also be reached
  by jumping from the north-west platform on the third floor (you'll take a
  little damage from the fall though). If you do this you can flip both the
  Damocles and Atlas switches back-to-back and then do Atlas and Damocles on
  the way down. My calculations suggest that you can shave off about 20
  seconds of time by doing this.

-- Open the gate of Damocles --

From the gate platform jump to the north-east pillar of the third floor and
grab the ledge. Shimmy around right and jump to the platform on the right. Now
jump off the west side of this platform to the switch on the second floor
(you'll take a little damage). Flip the switch to open the gate of Damocles.

-- Open the gate of Atlas --

Hang off the side of the ledge and drop down to the ground floor. Now head
south up the steps and flip the switch on the south wall to open the gate of
Atlas.

-- Get to the gate of Atlas --

Now begins the arduous task of climbing all the way back up to the top. Jump
onto the platform beside the north-east pillar and from there jump onto the
platform beside the north-west pillar. Jump up to the ledge on the pillar and
shimmy around right, then jump to the ladder on the right and climb up. You
should now be on the second floor. Hop onto the small platform beside the
north-west pillar and jump to the ledge on the north-east pillar. Shimmy all
the way around to the right and jump up to the ledge above. Shimmy around to
the right and then jump to the platform on the right and climb up. You should
now be on the third floor. Jump to the platform to the south and jump onto the
ledge on the south-east pillar. Shimmy around right. Jump to the ledge above
and jump to the ledge on the left. Jump up to the ledge above and shimmy a bit
to the right and climb up. You should now be on the fourth floor. Hop onto the
block beside the south-east pillar and jump onto the ledge along the pillar.
Jump up again to the platform above and climb up. You should now be on the
fifth floor. Jump to the platform to the north-west and jump onto the ledge
along the north-west pillar. Shimmy around left and jump up twice to reach
the top floor.

You should now be standing on the left path of the upper platform. Jump or
walk across to the right path and then jump to the platform on the north wall
(the one with the * in figure 5.2.1.1). Jump to the ledge in the alcove to the
right. Drop down to the ledge below and hang down the edge of it. Now drop
down to the sloping edge below and immediately jump off to the ledge in front
(hit jump as soon as you land). You mustn't miss this jump as you'll slide to
your doom otherwise (normally you're supposed to shimmy along the ledges and
drop down at the top of the slope but this way it's faster). Shimmy around
left and then drop down to the ledge below and climb up the platform. You will
now be at the entrance to Atlas.

-- Retrieve the Key of Atlas --

Go into the passage and use the GATE TRICK to get past the gate (you can also
use the ledges on the side). Go through the passage on the other side and
you'll come across a turnable wheel and a huge chasm beyond it. This trial is
probably the most dramatic challenge of all and, at least to me, the most fun.
Grab hold of the wheel and turn it counter-clockwise to close the gap over the
chasm. Quickly run (and jump) across to the other side before the gap opens up
again. Next find the ledge to the left along the sloping pathway and climb up
to the platform above. Drop down to the lower platform to the left and flip
the switch. Now comes the fun part. Drop down to the sloping pathway and run
up to the top. When you get close enough shoot at the targets beside Atlas.
When you shoot both the sphere will fall and roll down the pathway.
Immediately head down the pathway and run for your life (use the swan dive to
increase your speed). When you're at the chasm jump onto the horizontal pole
and immediately jump off to the other side (now that's classic Tomb Raider for
ya ;-) ).

When you've finished catching your breath spin the wheel again to close the
gap and go over to the other side. Go all the way up the sloping pathway and
retrieve the Key of Atlas. Then make your way down and go towards the broken
pillar to the left. Jump onto it and climb onto the platform above.

  ** Artifact **

  Climb onto the platform to the left and retrieve the artifact from among the
  rocks (#5).

Flip the switch to close the gap over the chasm. Drop down quickly and go
across the chasm to the other side. Make your way back to the gate (you can't
use the GATE TRICK this time) and flip the switch. Cling onto the gate as it
moves up and at the very top jump to the horizontal pole behind. Use it to
swing to the hole above and get out. Then make your way back to the entrance
of Atlas.

  ** Artifact **

  Go over to the left side of the entrance and hang down the ledge. Drop down
  to the lower ledge and shimmy over to the left, then jump over to the ledge
  on the left and shimmy over left. Now jump backwards to the pole and swing
  to the alcove beyond. Climb up the ledge to retrieve the artifact (#6).

--

-- Get to the gate of Damocles --

From the gate platform jump to the north-east pillar of the fourth floor and
grab the ledge. Drop down two ledges below and shimmy over to the right, then
jump to the platform on the right (you should be on the third floor). Now jump
to the platform to the south and hop onto the fallen column. Run along it to
the other side and then jump up the ledge to the left. Grab hold of the cage
and push it in gently (tap the forward button). Next jump to the other ledge
and this time pull the cage forward gently (tap the back button).

  * Optional *
  
  To get the Small Medipack on the other side of the cage hang off the ledge
  and jump to the ledge on the right. Do the reverse to get back.

Now jump onto the cage and then turn around and jump to the ledge on the other
side. Shimmy around to the left and drop to the lower ledge. Then shimmy left
and jump to the wall and then drop down to the platform below. Now hang off
the ledge and drop down to the lower ledge and then shimmy around right and
drop into the platform below. Slide down the slope to reach the entrance of
Damocles.

--

-- Retrieve the Key of Damocles --

Go through the passage and you'll come to a gate like all the others. However,
this one requires a special method to get through. The gate's too weak to
support Lara's weight so you have to find another method. Look above the gate
and you'll notice that the passage at the top is blocked by a large stone. Use
the grapple to take it out and then push it close to the gate. Now flip the
switch to raise the gate and jump onto the block. Wait until the gate is
raised suffiently enough (a good indicator is when bottom of the gate reaches
Lara's knee) and then jump onto it. Then immediately jump off it and grab the
ledge above. Climb up and drop down the other side.

* Here's a hint from Ashley for those people who are having trouble with this
  gate *

  If people are having trouble with that (because I was) just when you pull
  down the switch, run over and grab the rock and once the gate is high
  enough, push the rock forward until it hits the spears on the otherside.
  That should stop the gate from falling all the way down, and you can climb
  the rock, and you can hop on to the gate from there to the opening. :)

Go down the passage and step on the panel to open the gate. Just run right
through the first area and retrieve the Key of Damocles on the pedestal in the
room at the end.

--

Move off the pedestal to avoid the falling swords (collect the two 50 mm ammos
and the Small Medipack scattered about in the room). Now run up the sloping
platform on the far side of the room (opposite the way you came in) and use
the grapple to swing across to the platform high above (look to the ring to
avoid missing it). From there jump to the squarish platform above the altar
(henceforth this position will be known as 'UPPER PLATFORM') and take the path
to the right. Once you get to the end (jump over the gap on the way over) jump
to the platform on that side and pull the lever to lower the blades in the
other room. Now drop to the ground and enter the next area.Refer to the
following ASCII drawing for the next part.

Figure 5.2.1.2
            ______
         __|      |__
        |     TS     |
        |____________|
 _______|            |_______
|    S             S         | 
|            S             S | 
| S      S             S     | 
|    __    __    __    __    | 
|  ||C8|^^|C7|^^|C6|^^|C5||  | 
|  ||__|^^|__|^^|__|^^|__||  | 
|^^^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^| 
|^^^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^|   
|  ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^   |     
|  ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^   |     
|  ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^   |     
|    __    __    __    __    |     
|  ||C1|^^|C2|^^|C3|^^|C4||  |     
|  ||__|^^|__|^^|__|^^|__||  |
|    _  ^^                   |
|   (C) ^^    S              |
|_________          _________|
   | P1 |M|_      _|M| P2 |
   |____|   |  E |   |____|

E = entrance (from the other room)
S = sword placements
C = low column
C1 - C8 = tall columns
P1 - P2 = platforms
M = marble column
TS = turning switch

Enter the area carefully because a sword will fall to the entrance. Go along
to the passage to the right until you get to the moving blades. Watch the
pattern of the blades carefully. You'll notice that the blades on the red
floor panels come up quickly while the blades on the white floor panel stay
down longer. What you want to do is stay on the while floor tiles when you go
through the area.

Step on the first white tile when the blades go down and wait until the next
white tile is free, then jump to it (avoid running and do not touch the blades
on the side). Do this repeatedly until you get to the other side. There will
be a lot of swords on the other side (they're marked by an S on figure
5.2.1.2) so walk around carefully to avoid serious injuries and go all the way
around to the low column (C). Jump onto the column and then jump to the ledge
on the wall. Shimmy over left and then jump up to the ledge above and shimmy
around left. Then climb onto the platform above (P1) and flip the switch to
lower the blades on the right side of the room, as well as the blades on the
opposite side of the platform.

  ** Artifact **
  
  Drop down to the ground and make your way back to the UPPER PLATFORM (to be
  faster jump from the column over the blades). Take the left path this time
  and jump to the platform at the end to pick up the artifact (#4).

Now jump onto the marble column (M) on the side of the platform and climb up.
Then jump sideways onto the high column (C2). From there jump to the column to
the right (C3) and then jump to the other marble column (M) and get onto the
other platform (P2). Now jump to the column in front (C4) then jump to the
wall and climb up the ledges. Now use the grapple to run along the wall to the
left and jump off to the left to the high column (C5). Jump across the columns 
on that row one by one (C6 - C8) and then jump to the ledge on the wall at the
end. Jump to the ledge on the right and continue going right all the way to
the platform above the main gate. Use the turning switch to open the gate
fully, then quickly drop down and exit the area. Use the GATE TRICK at the
gate to get to the other side and go back out the passage to the entrance of
Damocles.

-- Open the gate at the bottom --

Drop down to ground level and make your way over to the four key slots at the
bottom and enter each one of the keys in there to open the gate and end the
level.

--

                            ---------------------
                            Greece - The Coliseum
                            ---------------------

Section 5.2.2

==============================================================================

Synopsis: This is one of the simpler levels in the game (it was much simpler
than I expected; I expected it to be much bigger from my experience of Tomb
Raider 1). It's relatively straight-forward but has a lot of enemies in it.
You'll also be introduced to a new powerful enemy: the gorilla.

Time Trial: The time trial should be more-or-less straight-forward although
you might want to bring a powerful weapon for battling the lions and gorillas
(as usual the Golden Shotgun works wonders here). The jumping and climbing on
the upper level might also be a bit tricky so be extra careful around them.

Time Trial Time: 11 mins
Relics: 0
Artifacts: 1

==============================================================================

Go down the long passage until you get to the room with the rats. Shoot then
and then jump onto the ledge to the left of the entrance and climb up (there's
a Small Medipack on top of the piller to the left of the entrance). Jump to
the platform on the right, then jump up again to the platform at the end and
climb up. Kill the rat and then run to the other side of the platform and drop
down into the area beyond the debris. Now dive into the water and swim through
the passage (take the path with the debris).

You'll now arrive at a room with a lot of cages. Swim out and kill the bats
and rats then hop onto the small cage to the right of the pool.

  * Optional *
  
  Jump onto the ledge on the wall and jump right across all the ledges to the
  big cage and pick up the Large Medipack.
  
Jump onto the ledge and jump to the vertical pole behind. Then jump onto the
ledge over the pool and shimmy all the way around to the left until you're
against the wall on the opposite side. Then jump backwards to the ledge on the
wall and jump to the vertical pole behind. Climb up the pole and then jump on
top of the large cage. Finally, jump from the large cage over the wooden fence
to the other side. Now head up the passage and you'll arrive at the battle
grounds of the Coliseum.

-- Open the animal holding area --

Fight the two gorillas and then make your way over to the collapsed ledge
(don't miss the Shotgun Ammo around the edge of the battle area). Jump from
the debris onto the collapsed ledge climb up to get to the audience area. Now
make your way over to the column directly above and shoot the bats. Then jump
onto the groove along the column, shimmy over to the left, and jump to the
niche above. Circle around until you're directly behind the rock platform and
jump to it. Now jump to the platform beyond and slide down the other side.
Look to the left and jump onto the flat stone platform there. From here jump
to the marble platform (henceforth this position will be referred to as
'MARBLE PLATFORM') and make your way over to the switch (you can go through
the passage or jump over the low ledge). Flip the switch to open the gate
leading to the animal holding area.

--

-- Retrieve the Balcony Key --

Now drop down either side of the marble platform and into the battle area to
do battle with the animals that come out (if you want to be cheap jump back
onto the ledge into the audience area and shoot them from above). Once all the
animals are dead go down into the holding area. The key that you need is on
top of a large cage to the left of the entrance (there's Shotgun Ammo to the
right of the entrance). Make your way into the adjoining area and use the
grapple to pull down the small cage from above the big cage. Then push the
cage above the slanted wooden boards to the other side. When it's over the
boards use the grapple to pull the small cage over to the big cage (you can
also push or pull with your hands). Jump on top of the small cage and onto the
top of the big cage to retrieve the Balcony Key.

--

-- Get to the balcony --

Now go back up the passage and you'll meet lions. Kill them and then make your
way back to the MARBLE PLATFORM and use the Balcony Key to open the gate and
climb onto the balcony.

--

Once on the balcony go to the left side and jump to the platform over the gap.
Now run over to the other side of the platform (if you want you can drop down
the side to retrieve the Small Medipack on the platform below) and use the
grapple to swing across to the platform on the far side.

  ** Artifact **
  
  While hanging on the grapple rope lower yourself down and swing over to the
  other hook underneath the platform on the far side. Lower yourself all the
  way and then position yourself towards the alcove with the artifact and
  swing forward at full strengh to reach it (#1).
  
  * Optional *
  
  Once you've swung over hang down the other side of the platform and shimmy
  over right. Climb up at the end to retrieve the Dual 50 Caliber Pistols.

Now take a precise jump from the other side of the platform to the low pillar
to the left and grab onto the groove (recover!). Once you're on the pillar
shimmy over to the right and jump backwards to the ledge behind. Shimmy over
to the right and then jump up onto the platform. Then jump down to the
platform on the other side and jump onto the groove in the pillar to the
right. Jump up to the ledge above and shimmy over left (until your back is
directly facing the flat ledge behind) and jump backwards to the ledge. Now
jump from this platform to the platform with the two statues and then jump
down to the platform on the other side. Finally, turn around and jump into the
marble area. Head down the passage  (take the left path -- it's the only one
really) and go all the way down (shoot the bats along the way). Continue
forward to end the level.

                            ----------------------
                            Greece: Midas's Palace
                            ----------------------

==============================================================================

Synopsis: This is a complex level and is filled with some unique challenges.
The basic goal in this level is to find three lead bars and then transmutate
them into three gold bars so you can fit them onto the statue of Midas.
Perhaps the most striking and challenging aspect of this level is the fire
trial. Here the designers took what was a simple speed test in Tomb Raider 1
and turned it into a real monster! What's even worse is that on