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Blue Heat (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 26 avgust 2005
Blue Heat

1997 Adventure Game by Orion Interactive, a Division of MGM
Studios
 Copyright 1998 by Jeanne Muse, all rights reserved.
(email: jwmuse@csi.com)

ACKNOWLEDGEMENTS

Special thanks to Bill Goza who suggested that I play Blue Heat
and write this file. I am also thankful to my husband, Alan, for
his patience while I took notes and played scenes repeatedly for
the proper results. Thank you to Ken Dula who played the game
using this Walkthrough to check its accuracy.

Contents
Introduction
PLOT
BUYING THE GAME
BLUE HEAT REVIEWS
SUGGESTIONS
COMPLETE WALKTHROUGH


Introduction

Blue Heat is an adventure game which contains adult language and
sexual content and is rated for Mature Audiences Only. This
Walkthrough, however, is rated PG, since it contains no offensive
material or language.

The fine acting, excellent video and music combine to make Blue
Heat an intriguing and exciting game. The suspense holds true to
the very last scenes.

If you would prefer "Hints" rather than a full Walkthrough, see my
Blue Heat UHS Hint File.

There are two Walkthroughs contained on this page. The Complete
Walkthrough contains everything you need to do for the most
enjoyment of the game. The Short Walkthrough provides the fastest
way to get through the game.

PLOT

Your character is an under cover female cop whose assignment is to
solve the murders of several cover girl models. Acting mostly in
the first person, you will search crime scenes and gather evidence
which will establish motives and alibis for the numerous suspects.
Your investigation will involve conversing with suspects,
researching police records, lab evidence reports and surveillance
tapes in a similar style to the game Spycraft. Your objective is
to narrow down the suspects to the six persons required to
accomplish a sting at Pandora's nightclub.

BUYING THE GAME

Blue Heat was released in 1997 by Orion Interactive, a part of
Orion Pictures at that time. Orion Pictures was bought out by MGM
Studios in early 1997, but MGM will not answer my e-mail messages
regarding the game. I found some more information about Orion
Interactive on this web page: http://www.barracuda-
gssm.com/orion.htm

I have searched the Internet far and wide and have not found a
single internet retailer selling Blue Heat. If anyone knows where
others may buy Blue Heat, please contact me via e-mail
jwmuse@csi.com. If you wish you sell or trade your copy of Blue
Heat, let me know and I'll post it here!

BLUE HEAT REVIEWS

Adult Adventure games in general receive little or no attention on
standard gaming web sites. I did uncover two reviews on Blue Heat
which you can read on the following web pages:

GameSource Review - All About Games Review

SUGGESTIONS

As in any adventure game, save your game often! Save especially
before you begin ANY conversations, as important clues and
information may be missed. I found it easiest to alphabetize my
save files so they would be in order for easy restoring. I will
indicate some suggested save points.
As you play, take notes. Blue Heat is very linear (you must take
one step before something else can be done). If you follow this
Walkthrough, you will be able to complete the game successfully.
If you wish to skip over any of the automatic videos, click on the
video while viewing it.
While playing the game, point your cursor to the top right-hand
corner of the video screen, where you will see 4 buttons. (Read
the manual for the description of each if you don't know what they
represent.) Choose the PDA button to open it. It is a good idea to
get acquainted with your PDA , so see what it contains. On each
screen is a "Help" button which gives valuable information on how
to use your PDA device.
Move around each screen with your cursor. The arrow will change
its shape when you find a "hot spot", where you can left click.
For the most enjoyment of the game, listen carefully to what the
lab technician, Victor, says and follow his instructions.
To send evidence to your pending list of items, right click when
the "bubbling beaker" appears.
There are multiple places to find motives for the suspects, so
don't worry if you miss the first opportunity. I'll give you the
other instances, if there are any. While you are establishing
motives and alibis, it is VERY important that you catch them at
the right moment. The moment you hear, read or see something that
could implicate a suspect (even remotely), immediately open up
Motives and Alibis (M & A button) and attempt to submit the
motive/alibi.
Several game bugs caused the game to "dump" to my desktop
unexpectedly. The "readme" file on CD#1 contained some suggestions
for troubleshooting, but I was unable to solve the problems using
the suggestions there. However, I was able to choose another
avenue to finish the game. I will advise you where the problems
happened in my game and how I worked around them.

------------------------------------------------------------------
--------------

COMPLETE WALKTHROUGH

INDEX
Sunday, April 1
Monday, April 2
Tuesday, April 3
Wednesday, April 4
Thursday, April 5
Friday, April 6
Saturday, April 7

Sunday, April 1
A map of the city appears. Click on the flashing building. At the
Police Station, you find an announcement about Logan Collins'
opening at 8 pm this evening. Pick up your ID and keys. Click on
your computer and look at each of the video cassettes on your
desk.

Open your PDA. Go into files and then suspects. Read all of the
records on each of your current suspects. Read the autopsy reports
on the murdered girls. Make note of the dates and times of death.

Choose the Map button to leave the Police Station and travel to
Holly's Safe House, your apartment. Open your mailbox and get your
mail. Go inside the door and look around. Turn on the VCR and
select your language (English) and notice the VCR needs a Minus
Code. The TV Guide from your mail is sitting on top of the VCR.
Click on it, open it and notice the bottom left of the first page.
Turn the VCR back on, select your language and enter in 4321 as
the VCR Minus Code. Leave and go to the Titus Gallery.

At the Titus Gallery, look at Logan Collins' photography and click
on some of the people standing about. In the second room, click
either to the right of your screen or on the wall sign. Your first
opportunity to have a conversation is now, so a game save is
suggested before talking to the bartender. Remember that you need
to find motives for suspects. If you hear anything that sounds
like a motive for murder, go immediately to the M & A button and
submit the motive.

Talk to Dermot O'Connor, the bartender, carefully. Don't blow your
cover by asking point-blank questions! Tell him you'll "..try
anything once." Ask him his theory on the murders and who he
thinks the killer is. Prod him about his vocation, Candi's
whereabouts and Logan's wife. When you give your opinion that
Logan is a successful photographer, Dermot's response gives you a
motive for Logan. Finish the conversation, attempting to get as
much information as possible. Leave the Titus Gallery and end the
day by clicking on the flashing moon.

Monday, April 2
Another girl was murdered last night, Candi Jefferson. Read her
autopsy report in your PDA. Victor, your trusty lab technician,
will give you valuable advice about evidence, motives and alibis.
Heed what he tells you.

At Holly's Safe House, listen to the phone message from your boss
about the photo shoot. At the Police Station, view the Polly
Entwistle videotape. She is now on your suspect list so review her
records in your PDA. According to her credit report, she was not
in town when one of the girls was murdered. Therefore, you have
discovered an alibi for Polly Entwistle.

Proceed to Candi's Apartment and search the crime scene very
carefully. Start with the bed. Two pieces of evidence are on the
floor near the bed - a romance novel and the heel of a shoe.
(Right click when the "bubbling beaker" appears to add them to
your evidence list.) Next to the bed is a nightstand with her
phone, some drinking glasses and a postcard under the lamp. Get
the glasses as evidence and listen to her phone messages. Andre'
left her a threatening message, which sounds like a good motive.
Click on another part of the phone to move it out of the way.
Those photographs certainly establish a motive for Bruno. The
table on which the phone rests is actually a chest that can be
opened. Open it and pick up the roll of bills. Read the New
Covenant of Enlil meeting announcement.

Move to the right of the room where another table sits. Open the
jewelry box and pick up the charm as evidence. Notice the tiny
piece of paper sticking out from under the table cloth? Click on
it and you may hear a tone signifying the number has been added to
your PDA phone list. (Note: Later in the game, there is no sound
heard on some of the numbers you find.) You can dial it now from
your PDA if you wish. There is something at the bottom of this
small table. Clicking on the pile of clothing reveals a briefcase.
The combination clue was contained on the Enlil meeting
announcement. Open the briefcase with the combination 333 and look
at the contents of the briefcase. Dermot O'Connor is the executor
of Candi's will -- a really good motive for murder! Eddie owes
Candi money (was she blackmailing him?) -- another good motive for
murder! There is a box behind the briefcase. Open it and select
the contents for lab analysis.

Leave Candi's Apartment and go to Logan Collins' Studio for your
photo shoot.

Arriving at Logan Collins' Studio, you can freely search the area,
even though Logan is watching. Search the work table in front of
you.

Open the book and read the page about Enlil. The warning note
written in red is signed by S.H. Select M & A and see that Sandi
Hills is on your suspect list. She has a motive.

Get the scissors from the table drawer, 3 slides from the wire
trash can and a tube of lipstick from the fire hydrant. Click on
the trash can near the motorcycle for a response from Logan. The
other things that can be done in the studio are all optional and
simply add to the story line.

Save your game before talking to Logan. Make friendly conversation
and, again, do not blow your cover! Try to prod him for
information and coyly work on his ego. Eventually ask about the 3
murdered girls.

If you ask what he knows about Dermot O'Connor, his reply will
give you a motive for Dermot.

Asking Logan about Sandi Hills and then "Which models have been
involved...", is another opportunity to get a motive for Sandi.

When Logan mentions that they all went to the same gynecologist,
you have another motive (Dr. Alphonse Reo).

When the conversation ends, go into the Dressing Room to get ready
for the shoot. When you exit, turn around and talk to Logan again.
Select all six of the sets as many times as you like. When you
have seen them all, you can leave anytime you wish. (Logan gives
no indication that the shoot is over.)

Sometime during the day, Victor will advise that you must have all
motives approved by the end of tomorrow. At this point you should
have motives established for Andre, Bruno, Dermot, Eddie, Logan,
Dr. Alphonse Reo and Sandy Hills. Polly Entwistle is the only one
on your list with an alibi so far.

Before you end the day, review your evidence list. According to
what Victor advised, only 6 items per day can be sent in as
evidence. You should have too many. (Items deleted from the list
will return to their original location for retrieval later, if
desired.) Items you think might point to the killer's identity
should stay on the list. Delete the romance novel and the wad of
bills from Candi's and everything except the tube of lipstick from
Logan's Studio for now. End the day.

Tuesday, April 3
Victor pops in to give you the results of the evidence you sent in
yesterday. Review all of the results for clues. Go to Holly's Safe
House and check your mailbox. Enter your apartment and listen to
your phone messages. If you haven't had a chance to review
background reports on Dr. Alphonse Reo, look at those now. Vernon
Breen's name may also be listed there, so read his reports too.
You have three new places to visit now. They can be done in any
order.

At Vernon Breen's Apartment, save your game at his front door.
Immediately the conversation begins with Vernon. (Note: During my
conversation with Vernon, the videos acted strangely. Clicking on
the video screen, I was able to move the conversation along,
although I missed some of his responses.) Establish a motive for
Polly by following the path "Who was the one exception?" and then
"Who was Miss February?" followed by "Where is Miss February
now?".

When you end your talk he gets a phone call. Quickly search his
apartment before his phone call ends. Several things will upset
Vernon and end his phone call prematurely: Picking up the phone
and listening to his tape recorder are at least two instances. For
the best results, as soon as you are able to search the room find
the manuscript of his book tucked under the bed's mattress (top
right corner of the bed). This establishes a motive for Vernon.
While viewing the manuscript, open M & A and enter his motive.

Proceed to the Solloway Agency. Save your game before talking to
the pretty blonde in the reception area. Talk to Lakey in a
friendly manner, again with the object of gaining information.
While questioning her, you have another opportunity to submit a
motive for Dr. Reo. After finishing with Lakey, turn to your right
to find the reception desk.

Save your game again before talking with the receptionist. Talk to
Dmitri. Even though he is rude to you, try and be friendly to get
information from him.

Asking Dmitri about the "coincidence" between the murdered girls
and the Solloway Agency, his response provides you another
opportunity to submit a motive for Andre.

After your conversation, notice the notepad on his desk (get an
important phone number). There is also an piece of evidence on the
floor in front of his station (bottom left corner of the screen) -
- pick up the lipstick tube. Go in for your appointment by
clicking the right door.

Be nice while talking to Andre. After he leaves you alone, click
on the left door to enter his private office. Luckily you can take
your time so search this area thoroughly. There are quite a few
things you can do here in addition to what is most important. Desk
drawers can be opened. The credenza behind his desk can also be
opened.

Be sure and find the tiny piece of paper tucked into the right
side of his desk blotter. Notice the date for the opera tickets.
He was at the opera when Candi's murder took place! Submit an
alibi for Andre while viewing the opera tickets.

Also very important is the discovery of a key underneath one of
the credenza snow globes.

Otherwise, find a phone number under his blotter and four phone
numbers in his rolodex (credenza cabinet). Try calling his
personal extension now. Listen to the voice of Lakey calling him
"slave". Look at his entertainment unit and view the security
tape. Pick up as many items as you can for evidence. I found an
envelope with the word SLAVE (under doberman statue), a paddle
(behind a picture to the left of the credenza), and some
handcuffs.

Once finished at the Solloway Agency, leave and see that the Logan
Collins Studio is available. Using the key you found at Andre's,
unlock the door and go inside. Since Logan is not here, check out
the trash can near the motorcycle for some interesting information
about Logan and Audrey's marriage. Anything else you failed to
pick up earlier can be gathered for evidence including the
scissors, slides from the wire trashcan and the lipstick.

The red light is not flashing at the other door so you can enter
there. Save your game before clicking on the door. As you start to
go inside, Polly Entwistle appears. While many conversation paths
will be interesting, you will be able to establish a motive for
another person while talking to Polly. Ask Polly about the sinners
and then who she thinks the murderer is. She implicates Jeanette
(a motive).

After she leaves, go into the dark room. Here, find a phone number
beneath one of the hanging photos. Move to the table top and
develop two photos by clicking on the empty trays. Move further
left to the paper cutter and click on it as well as a letter to
Audrey about her husband. The letter can be used to establish a
motive for Audrey.

Note: To check someone else's messages you must first dial the
phone number, then their personal extension and immediately their
voice code number.

Go to Dr. Alphonse Reo's Office where, again, you should save your
game at his door. You have limited time to search while the doctor
finishes with his other patient. Try to find at least one piece of
evidence to send to the lab. Don't worry that you cannot get it
all now. You will be back again later for a more thorough search.

During your conversation with the good doctor, be sure and ask him
about "blow". Also ask him who he thinks is responsible for the
Cover Girl Murders. When he gives you the proper reply you will be
able to establish a motive for Lakey Snow.

If you earlier asked Dmitri about his girlfriend, Dmitri and
Jeanette's Apartment should be available for a visit. Going there,
again save your game before knocking on the door. (Notice the mat
can be moved in front of the door.) This can be a tricky
conversation. Start with "Is Dmitri Home?" and follow with "My
name is Dee. ..". Follow the question about "breaking into the
modelling scene" can lead to a motive for Vernon Breen. Ask her
who she thinks is responsible, and then "What's spooky about it?"
to get there.

If you tell her you would like to meet her photographer, followed
by the fact that you don't feel comfortable around Logan Collins,
her reply here that she "hates them all" is a motive for Jeanette.

If you followed my directions carefully up until now, you should
have a motive for everyone on your list (except Dmitri), and
alibis for both Andre and Polly. Cull down your evidence list to 6
pieces that you feel are most important. If you haven't reviewed
the records on new suspects, do that now. End the day.

Wednesday, April 4
As your day begins, read the results of the evidence you sent in
yesterday. Travel to Holly's Safe House. You have mail in your
mailbox from Dmitri inviting you to his apartment. (I believe this
is another chance to visit Jeanette if you made a mistake talking
to Dmitri earlier.)

Save before going inside your apartment because you have visitors
- Lakey and Brandi. You can say a variety of things to Brandi, but
don't upset her by pushing a subject she objects to. Be sure and
ask her about Lakey. If you have not established a motive for
Lakey by this time, this is another opportunity by following the
"psychopath" line of questioning. Once they leave, check your
phone messages.

Go to Dmitri and Jeanette's Apartment. Knock on the door. Hmm, no
one home and the door is locked. Look under the mat for their key.
(If you noticed Andre's calendar and remember what Jeanette told
you, they are on vacation today.) Go inside and snoop around.
Several pieces of evidence can be gathered here including a wig
(wardrobe shelf) and glue (chair cushion). On the left side of the
wardrobe look at the small phone book (a number for Eddie). Look
inside the desk and notice that only one person purchased an
airplane ticket. Listen to their phone messages. The most
important item to get from here is inside the chest of drawers.
Get Vernon's key from the top drawer.

Back in Vernon's Apartment, you can search more thoroughly now
that he is not home. He has four files on the models hidden in
various places around his apartment. Check under the phone table,
on the stereo at the foot of the bed, inside the wall kitchen
cabinet and in the oven. Listen to the tape player on top of the
filing cabinet and search the filing cabinet. Look inside his
freezer.

You start your job at Pandora's tonight. There is alot to see and
do at Pandora's. Save your game before talking to Eddie. Ask him
again about your pay and eventually get around to inquiring about
Logan Collins' involvement with the murders. This is another place
you can submit Logan's motive. Although he gives you his opinion
of Dmitri, you cannot get a motive or alibi approved for him here,
nor for Jeanette. And if you ask Eddie where he was when Candi was
killed, his alibi is not concrete enough to be approved.

Two other doors lead to other areas of the club. Through the black
door is the shower booth. Go now through the red door toward the
dressing room, another booth and restrooms. Save your game. Inside
the star dressing room you finally meet Sandi Hills. As you talk
to her, the opportunity for several more motives can be
established if you still need them. You can submit motives for
Audrey and Andre if you ask the right questions.

You find Bruno inside the men's room. While talking with Bruno,
you eventually get around to asking him who you should watch out
for at the club. Asking him "Anyone else..." and he will give you
his opinion of Brandi. Put in a motive for Brandi now.

Go back to the main part of the club and enter the black door to
perform your act. Once finished, leave the club. Victor will
advise you it is time to select some suspects for surveillance.
You can choose only three - and those three must have approved
motives. Choose carefully. I had success choosing Bruno, Sandi and
Vernon. Click on the Finish button to process your request.

Note: Once processed, you cannot change the surveillance requests
until Victor tells you to.

Before ending today, review your evidence list. You can travel to
any of the other locations to pick up items you have not submitted
thus far. End the day.

Thursday, April 5
At Holly's Safe House, check your mail and phone messages. Look at
the results of yesterday's evidence.

Travel to Pandora's and go to the back rooms.

Inside the star dressing room, watch the fight between Lakey and
Brandi.

Inside the men's room, watch Dr. Reo and Bruno. After the two men
leave the men's room, go back in. On top of the towel dispenser is
Eddie's voice code. Under the plunger find a note with a key which
unlocks Dr. Reo's office.

You will be taking Lakey's place tonight, who was on pole duty.
Find an empty pole and click on it to dance.

Travel to Dr. Alphonse Reo's Office and pick up as much evidence
as you can find (including champagne glasses, drugs from all of
his desk drawers and doctor's bag and test tubes).

Review your evidence list to send in no more than six items. End
the day.

Friday, April 6
This is the day to find alibis for everyone you can.

Your PDA pops up showing the results of the stake-outs last night.
Immediately read Brandi's autopsy report. Notice that her time of
death was 10:00 p.m. and that Lakey found her at 1:30 a.m. Now
return to the surveillance results and begin reviewing them one by
one. As you find alibis, immediately go to the Motive & Alibi list
and submit them.

The results you have depend entirely upon your earlier
instructions on surveillance. Audio tapes of phone conversations
may lead you to the phone records of various suspects to determine
the date and time of the phone calls. Video tapes have the date
and time shown. Look for anything with the date of April 5 and the
time of around 10:00 p.m. Submit any alibis you can.

Listen carefully to the taped phone message from Dmitri to Vernon.
By now you should have come to the conclusion that Dmitri and
Jeanette are the same person. This establishes an alibi for
"Jeanette". So far so good. You should only need one more alibi.

Victor will ask you if you want to change your stake out
selections. Change them to new people. This time select Andre,
Audrey and Dr. Reo. Choose Finish and exit your PDA.

Go to Brandi and Lakey's Apartment. More surveillance tapes dump
in while you are inside their apartment! Open up your PDA once
again and review them the same way you did yesterday.

With the information you have now, you should be able to prove
that:
Andre and Lakey were together
Logan and Sandi were together
Jeanette called Vernon
Audrey was at the Solloway Agency. (See below if you cannot get
this one.)
Polly was out of town (You may have submitted this earlier.)
Brandi is no longer a suspect.

Searching the apartment will reveal quite a few pieces of
evidence. You will find a blonde wig, a red wig, cigarettes in two
separate ashtrays, and a tray with vegetables.

Most importantly, find a tape player on their shelf unit. Listen
to the tape. Doesn't that music sound familiar? Confirm your
suspicions by opening up your PDA and listening again to the
surveillance tape of Dmitri's phone call to Vernon. The music is
the same! Look at Brandi's phone records. Someone used her phone
to call Vernon on April 5th at 10:04 pm -- only 4 minutes after
her death -- her murderer! With the music playing in the
background to simulate Club Nylon, Dmitri called Vernon from
Brandi's phone. Vernon's answer machine message tells where Vernon
has gone. Dmitri was simply trying to give himself an alibi.
(Other evidence pointing to Dmitri -- the lipstick found on the
glasses from Candi's apartment matches the tube found near
Dmitri's reception desk.) Once you have listened to the tape,
remove it for lab analysis.

Find a security card in a purse in the kitchen and listen to the
phone messages. Go to the Solloway Agency. Click on the security
panel slot to open the door. Review the security tape from April
5th. This also establishes an alibi for Audrey if you need it.

Before ending the day, review your evidence list to narrow it down
to only 6 pieces. Go to Day 7.

Saturday, April 7
Lakey comes to you very upset and needing a friend. It would make
sense to let her stay with you as any good friend would. But, due
to a possible game bug, I could not get past the ending scene.
(Each time the game dumped back to my desktop!) If this happens to
you too, work around the problem by making Lakey mad. She will
leave and you can go on with the game.

Look at yesterday's evidence and any new surveillance tapes. You
can go to your apartment, if you wish, and check your mail and see
if you have any messages. (By the way, I never figured out a way
to watch the show I taped on the VCR. I think the police will find
it after this case has been solved.) Leave and go to the Library,
which is flashing on the map screen.

You leave the library automatically. SAVE YOUR GAME HERE! This is
your LAST save opportunity. If you have successfully established
alibis for ALL BUT 6 SUSPECTS, you can now go to Pandora's.

Once inside the booth, all 6 of your suspects will appear one by
one (the order in which they appear changes with each game):
Bruno, Dermot, Dmitri, Eddie, Dr. Reo and Vernon. If you do not
choose, your boss will tell you that you must. When Dmitri dressed
as Jeanette appears, press the panic button!

Once you are alone with Dmitri, your conversation choices are
critical. If you choose incorrectly, you will die. Several
conversation paths will work. Just remember that he has been a
very bad boy and needs to be punished. Here is what worked for me:

Lie
Keep Lying
I'm not a cop! ..
Please I'll do anything you ask!
You look beautiful in this light.
You're pretty stunning yourself.
They made you angry and jealous.
You didn't really want to kill them, did you?
Offer to tie him up.
Punish
Punish him more

THE END


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--------------

SHORT WALKTHROUGH

Don't want to bother picking up evidence? Want to just watch the
videos and play a simpler version of the game? Then this method is
for you!

While using this Shortcut Walkthrough, you can view all of the
videos and do much more than listed here. It will not be as easy
to figure out the murderer's identity, but you will be able to
solve the game. Consult the Complete Walkthrough for more
information.

To finish the game, these things are still necessary:
1) Talk to everyone.
2) Listen to your answer machine messages.
3) Get your mail.
4) Establish motives for three people only.
5) Put surveillance on those three people.
6) Submit alibis for all but 6 suspects.
7) Complete the Pandora sting.

Sunday, April 1
(For more information on what can be done today, click here.)

Police Station - Pick up ID, Keys, Collins' Opening Invitation
Home - Get mail
Titus Gallery - Talk to bartender
Monday, April 2
(For more information on what can be done today, click here.)

Candi's Apartment - no necessary actions
Police Station - no necessary actions
Home - Check messages
Logan Collins' Studio - Talk to Logan
Tuesday, April 3
(For more information on what can be done today, click here.)

Home - Get Mail; Check messages
Solloway Agency - Talk to Lakey, Dmitri and Andre; Inside Andre's
private office - play with snow globes on credenza (get key).
Dr. Reo's office - Talk to the doctor
Vernon Breen's Apartment - Talk to Vernon
Dmitri and Jeanette's Apartment - Talk to Jeanette
Wednesday, April 4
(For more information on what can be done today, click here.)

Logan Collins' Studio - Find darkroom door; Talk to Polly; Look
inside darkroom
Home - Check mail; Talk to Brandi; Check messages
Dmitri and Jeanette's Apartment - Search chest of drawers (get
key).
Vernon Breen's Apartment - no necessary actions
Pandora's - Talk to Eddie - submit motive for Logan Collins; (red
door) Talk to Sandi Hills (star dressing room) - submit motives
for Audrey Collins and Andre Solloway; Talk to Bruno - submit
motive for Brandi. Find Shower Booth (black door); Dance. Leave
Pandora's.
Thursday, April 5
(For more information on what can be done today, click here.)

Choose stake-outs for Andre, Audry, and Logan. Click on the Finish
Button.
Home - Check mail; Check messages
Pandora's - Back rooms (red door) click on star door; click on
men's room; go back inside men's room; move plunger (get key);
Dance at the empty pole
Dr. Reo's office - no necessary actions
Follow these steps in this exact order: Do NOT exit your PDA; Go
to Files-Autopsies and READ BRANDI'S AUTOPSY; Go to Lab-
Surveillance and review all surveillance tapes; Go to Lab-Motives
& Alibis - try submitting alibis for everyone on the list.
Exit PDA. No changes to stake-outs (unless you have more motives).
Choose Finish. Exit PDA again.
Friday, April 6
(For more information on what can be done today, click here.)

Brandi and Lakey's Apartment - Go to kitchen (get security card);
Open PDA - look and listen to new stake-out audio and video tapes
- try submitting alibis for the rest on your list.
Solloway Agency - Entertainment unit - view security tape for
April 5th; If needed, submit alibi for Audrey.
Home (if flashing) - Check mail; Check messages.
Saturday, April 7
(For more information on what can be done today, click here.)

Talk to Lakey
Home (optional) - Check mail; Check messages
Library - watch video (automatic exit)
Suggested: Save Game
Go to Pandora's - Press panic button when Jeanette appears.
Talk to Jeanette/Dmitri (Lie three times; Cooperate; Compliment
twice; Sympathize; Analyze; Bondage; Punish twice).
THE END
Poslednji put ažurirano ( 26 avgust 2005 )
 
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