Carmageddon 2
M a n t i n e l l a
I N D U S T R I E S presents
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C A R P O C A L Y P S E N O W !
------------------------------------------------------------------------
CARMAGEDDON 2 The FAQ/Walkthrough
for one of the best made games ever, Carmageddon 2: Carpocalypse Now!
Contributed to GAMEFAQS, IGN, DLH, GAMESPOT, NEOSEEKER & CHEATBOOK.DE
and written by: Pavel 'paffka' Nedelev (Pidgeotto)
Suggestions, Questions, Corrections, Comments?
Contact me at: paffkabg@hotmail.com
Version: 2.6 (Loads to complete)
Last updated: 23/10/2004
COPYRIGHT PAVEL 'PAFFKA' NEDELEV (Pidgeotto) 1998-2004.
NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED,
COPIED, SENT OR BE DONE ANYTHING ELSE TO
WITHOUT THE WRITTEN PERMISSION OF THE AUTHOR. PEOPLE
WHO ILLEGALLY COPY OR DO ANY OF THE ABOVE TO THIS
FAQ/WALKTHROUGH ARE CRIMINALS AND THEY WILL BE
DISCOVERED AND PROSECUTED SEVERELY.
THIS FAQ/WALKTHROUGH IS LACKING OF ANY 'DIRTY' WORDS THAT
OCCUR NATURALLY IN THE REAL GAME. THIS MEANS THAT ANY
NASTY LETTERS FROM PARENTS WILL BE IGNORED AS THERE IS
NO UNMASKED BAD LANGUAGE. NOTE THAT THE CARMAGEDDON SERIES
IS PARENTAL ADVISORY.
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======================================================
Here, I would like to thank all those people who have
sent me encouraging letters and have all helped in the
continuation of the improvement of this FAQ. Thanks.
======================================================
CONTENTS CTRL + F
-------------------------------------------------------
-->Introduction . . . . . . . . . . . . . . . . . . III
-->FAQs . . . . . . . . . . . . . . . . . . . . . . FFF
-->Cars . . . . . . . . . . . . . . . . . . . . . . VVV
-Abba Cab . . . . . . . . . . . . . . . . . . VV1
-Big Dump . . . . . . . . . . . . . . . . . . VV2
-Blood Riviera . . . . . . . . . . . . . . . . VV3
-Bugga . . . . . . . . . . . . . . . . . . . . VV4
-Copcar . . . . . . . . . . . . . . . . . . . VV5
-Coupe de Grace . . . . . . . . . . . . . . . VV6
-Cow Poker . . . . . . . . . . . . . . . . . . VV7
-Deathcruiser . . . . . . . . . . . . . . . . VV8
-Degory'Un 2 . . . . . . . . . . . . . . . . . VV9
-Eagle 3 . . . . . . . . . . . . . . . . . . . V10
-Flower Plower . . . . . . . . . . . . . . . . V11
-Forking Ada . . . . . . . . . . . . . . . . . V12
-DC Codbra . . . . . . . . . . . . . . . . . . V13
-Hawk 3 . . . . . . . . . . . . . . . . . . . V14
-Hellrod . . . . . . . . . . . . . . . . . . . V15
-Hick Pickup . . . . . . . . . . . . . . . . . V16
-Jetcar . . . . . . . . . . . . . . . . . . . V17
-Ladybug2 . . . . . . . . . . . . . . . . . . V18
-Lamb O'Genie . . . . . . . . . . . . . . . . V19
-Loggerhead . . . . . . . . . . . . . . . . . V20
-Mad Morris . . . . . . . . . . . . . . . . . V21
-Monster Beatle . . . . . . . . . . . . . . . V22
-Piranha . . . . . . . . . . . . . . . . . . . V23
-Porker2 . . . . . . . . . . . . . . . . . . . V24
-Prop Shafter . . . . . . . . . . . . . . . . V25
-Purple Piledriver . . . . . . . . . . . . . . V26
-Razorback . . . . . . . . . . . . . . . . . . V27
-Semi MK.2 . . . . . . . . . . . . . . . . . . V28
-Slam Sedan . . . . . . . . . . . . . . . . . V29
-Street Machine . . . . . . . . . . . . . . . V30
-Tashita2 . . . . . . . . . . . . . . . . . . V31
-The Bimmer . . . . . . . . . . . . . . . . . V32
-The Buzzmobile . . . . . . . . . . . . . . . V33
-The Harvester . . . . . . . . . . . . . . . . V34
-The Plow MK.2 . . . . . . . . . . . . . . . . V35
-The Red Vet . . . . . . . . . . . . . . . . . V36
-The Supastuka . . . . . . . . . . . . . . . . V37
-Thunderbucket . . . . . . . . . . . . . . . . V38
-Vlad3 . . . . . . . . . . . . . . . . . . . . V39
-Screwie 2 . . . . . . . . . . . . . . . . . . V40
-->Walkthrough . . . . . . . . . . . . . . . . . . WWU
-GROUP 1 . . . . . . . . . . . . . . . . . . WW1
-GROUP 2 . . . . . . . . . . . . . . . . . . WW2
-GROUP 3 . . . . . . . . . . . . . . . . . . WW3
-GROUP 4 . . . . . . . . . . . . . . . . . . WW4
-GROUP 5 . . . . . . . . . . . . . . . . . . WW5
-GROUP 6 . . . . . . . . . . . . . . . . . . WW6
-GROUP 7 . . . . . . . . . . . . . . . . . . WW7
-GROUP 8 . . . . . . . . . . . . . . . . . . WW8
-GROUP 9 . . . . . . . . . . . . . . . . . . WW9
-GROUP 10 . . . . . . . . . . . . . . . . . W10
-->Menu . . . . . . . . . . . . . . . . . . . . . . MMM
-->Roadkilling . . . . . . . . . . . . . . . . . . RRR
-->Zombies . . . . . . . . . . . . . . . . . . . . ZZZ
-->Powerups and the Like . . . . . . . . . . . . . PPP
-->Bonus Credits . . . . . . . . . . . . . . . . . BBB
-->Controls . . . . . . . . . . . . . . . . . . . . SSS
-->Cheats & Codes . . . . . . . . . . . . . . . . . CCC
-->Network Game [coming up] . . . . . . . . . . . . ---
-->Game Tweaking . . . . . . . . . . . . . . . . . XAX
-Begin Step by Step . . . . . . . . . . . . XA1
-PEDS\SETTINGS.TXT . . . . . . . . . . . . XA2
-Other . . . . . . . . . . . . . . . . . . XA3
-->Add-On Cars . . . . . . . . . . . . . . . . . . AAA
-->Bugs . . . . . . . . . . . . . . . . . . . . . . GGG
-->History . . . . . . . . . . . . . . . . . . . . HHH
-->Thanks . . . . . . . . . . . . . . . . . . . . . TTT
-->Copyrights . . . . . . . . . . . . . . . . . . . ZYZ
_____________________________________________________
Viewers are kindly requested to correct or send
information I have not included. After all, this is a
FAQ/Walkthrough under massive construction. Thank you.
=====================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ INTRODUCTION ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
III
Once upon a time, an outlaw had
the amazing idea of organizing a
Drive-n-Kill race.
This race was unlike any other
[race] for it involved the city's true
maniacs in a race that would end
lives. The rules were simple: drive
and waste your opponents. The
winner would earn the rule of the
city.
The crucial day arrived. The
tension was unbelievable.
Peaceful citizens hid around the
city and then, the booming voice
through a loudspeaker came.
3-2-1-Go!
Pidgeotto
Do you love Carmageddon 2? Are you stuck anywhere in
the game? Want to do everything possible from end to end throughout?
Your wishes have been answered thanks to this FAQ/Walkthrough.
What a great game Carma 2 is if you know everything about it!
This FAQ provides information on everyhting to do with
Carmageddon 2.
People should note that ( 1 ) this FAQ does not compare games as
do many others. Thus, I wouldn't be noting the ingame differences
between Carma 1 , 2, and TDR2000. Also, ( 2 ) I might leave some info out
due to occasional forgetfulness. Many ( 3 ) of the things written have to
do with the easy difficulty unless said otherwise. Peds ( 4 )
are referred to as zombies. Download the blood patch for red blooded ones.
A link will soon be present at the bottom, as well as URLs to add-on cars
and levels.
Well, this is my first contribution to GameFAQs,
as you might have guessed. As you can see this walkthrough is very
new and under very heavy construction. If you don't see anything
covered on this FAQ/Walkthrough then please email me at
paffkabg@hotmail.com
Well, this is it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ FAQS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FFF
Several people have sent questions that are in this section.
Please read everything covered and then mail me.
>How can I find the section I am looking for quicker?<
~For your (and actually my) convenience, I have fitted a searchable format.
I have attached to each chapter and general topic, a unique coded tag
which can only be located in the Contents section as well as the place of
interest.
The tags are corresponding to each title in the Contents and you should
use those, to quickly search the whole document. Providing your browser
is capable of it, press the buttons 'Ctrl' and 'F' simultaneously to
activate the search box. Type in the code and hit 'Enter.'
The first search will stop at Contents and the second search will lodge
precisely where it should.~
>I have heard you can cut your cars in half. I have tried but can't.<
~Try and hit the corners of buildings or the sharp angles of
other objects. Some cars can't cut so check the 'Cars' section
on information of which cars can. However, most can and to do so, you should
drive into a wedge shaped obeject at speed with precision. Cesm adds: Most
add-on cars for Carmageddon 2 get wasted only when they are split in half! But
NOTE, it's only some of them.~
>Which car is the most powerful?<
~What do you mean by powerful? Strength, speed or defense? I guess that the
most worthy one is the Big Dump but it hasn't got much defense. However,
smaller vehicles such as the Deathcruiser and The Plow MK2 are impossibly
defensive and can mangle the Big Dump quite easily. It is really your choice
of what a good car's all about.~
>How many different stages are there in the game?<
~There are exactly 10 stages of which you play in the game.
These do not include the Network game stages.~
>How do I save the game after I complete a stage?<
~Every stage you complete is automatically saved.
To load it, or load another one, just click on the Load Game in the Menu and
choose a previous stage.~
>How do I make my car more powerful?<
~You should notice that at the main title screen, there are three rectangles
made out of small blue boxes just below the picture of your current vehicle.
At the very top there might be orange predominating several of the boxes,
along with a lighter blue occupying some of the boxes beside the orange ones.~
>How can I buy cars?<
~After every completed race, be it having been raced, crashed or
run-over-pedestrians through, you'll be taken to a screen with the cars that
participated in the stage you've just completed. Click on the arrows to move
around and thus select a different car. However, a vehicle is only attainable
once it has been wasted. If it's not, then it can't be bought. If it's wasted,
its price tag will be displayed along with the amount of credits (cash) you
have up to that point of the game. If you have enough money, you're allowed to
buy it but if you don't: tuff luck. Be careful as to what kind of car you
choose to buy as you might be just wasting your credits on some of the
bangers.~
>How can I finish a race?<
~To the expert, this question's quite simple. But to a baginner it might
not be that easy to figure out. First of all, when a race is highlighted
in the main title screen, a description of it is displayed in a box just
below it. On most missions you'll be given three choices to finish it off.
- Race around through all the checkpoints and laps:
Now, this is fairly easy as long as you get a head start from the rest
of the pack at the beginning and are able to, along the way, snag credits
and vital Time Bonuses while at the same time checking for oncoming rivals.
- Waste all your opponents in that particular race:
This is neither a tough nor an easy challenge. It wholly depends on your
cars' abilities and their status. If you've been collecting bonus slots and
have filled many of them up, this should be a piece of cake. This doesn't
mean that you can face a big dude with a max stats Bimmer. Even with the stat
advantage you'll be wasted before the announcer even calls for the race to
start!
- Run over and kill all the zombies (pedestrians) in that single level:
To many people this seems to be an impossible task for it involves the
running over of hundreds, sometimes thousands, many of them secretive
zombies. If you want to finish off a stage fast and without much commotion,
try either of the above two. However, if you're firm on such a massacre
and have the time, I suggest you do so as it is remarkably rewarding.
But on special missions, there won't be a choice, but a singular task
which you'll have to overcome.~
>How can I increase my money (credits)?<
~It can be increased, of course, ingame. You can do all sorts of things
to get more and more credits which will later allow you to buy cool cars.
You can gain quick money buy pulling off artistic stunts, driving over
live zombies, wrecking an opponent's car, running into free credit pickups
or by collecting stat increasers when you have no empty slots. It's all your
choice but don't forget that there are also credit decreasers which you must
watch out for.~
>Do I have to restart the mission all over again when I get flipped upon my
roof or side?<
Nope, nope and nope. That might look like an easy alternative but you'll
have lost everything gained in that level you were playing. Instead, a quick
remedy is to press the Spin button. If you're in a good position, you'll
fall back onto the tarmac safe. However, in some cars if you're flipped
around completely and the roof is stuck to the road the Spin button will be
ineffective and a waste of time. Press the Recover button to automatically
land onto a safe spot, this time with all wheels firmly on the ground. This
will cost you though and if you're playing the Pro mode, you'll be paying
dearly a severe bill.~
>My car is not moving! What do I do now!?<
~This is a common problem. Make sure you're tight on the accelerator. Other
times it results from having debris or zombie parts below the chassis. To get
out of the mess, Spin to free yourself. This should immediately get you out.
Also, if some of the wheels are in middair, use the same remedy. If these two
methods have no effect you'll have to look at the condition of your machine.
Is it smoking? Are the wheels in odd positions and fail to budge?
Lastly, look at the status of the car in the above right corner of the screen.
If your car's all healthy and on track it should be coloured a deep blue. Note
that there are different parts and each one will be coloured differently
according to its condition. Green tells us that the part is only mildly
affected. Flashing red and yellow is a warning that those parts are severly
troubled and need immediate repair. Also, smoke or even flames can be seen
from the affected area. Lastly, if it's all pitch black, you're in serious
trouble. At this point the vehicle should start blazing. This requires
immediate repair. Having the engine black, the car won't run, explaining
the cause of your problem. Repair at once or you are risking a very
immediate wasteage.
Or, consult your configured controls.~
>How can I beat the game?<
~By completeing all the races, missions and special stages. Doing this
will land you on the final special stage: Carpocalypse Now! which will
test your Carma skill to the limits.~
>The mimimap is centered on the screen! Can I fix this?<
~Yes, anyone can and the solution is quite simple: hold down the Shift key
on your keyboard and use the Arrow keys to redirect it, possibly to the
lower-right corner where it does not obstruct the view. This often happens
when you change the configurations in the window that pops up when Carma2
is started.~
>Should I buy this game?<
~Yes, it is remarkably good although not much challenging. This is a decision
you should make and if you do not mind heavy carnage I suggest you make up
your mind and get it. However, although it is very entertaining, it is
really not a game you'd play for a long time unless you grow into it.~
>What is Carstockalypse and where can you get it?<
~Carstocklaypse is a little program whcih allows you to "attach" desired cars
to your game. This means that user created cars can be played with after
having attached them on, with this. Further information on the Add On cars
section further in this FAQ.~
>Your cheats aren't working. Why?<
~This is because other keys can intervene with your typing, such as holding
the Handbrake whilst typing them. Also, while in motion, they might not
always work.
A good way to ensure they all work is to find a lonely place inaccessible
to other opponents which might bother you. Park your car there and let it
stay motionless for a couple of seconds. Then, steadily type in the code
without any pauses. Wait a second sor two and see what happens. If there
is no result, try it again. (Remember: they work best when you're motionless
or have no other actions whatsoever.)
While some cheats might work, others may not. This is commonplace and is due
to misspelt entries.~
>OK, I completed the mission. Now what?<
~Go on and complete all missions. However, this isn't the answer I included
this question for in this section.
Even though, after racing through all the checkpoints and completing laps
after laps, you happen to really whack through the last remaining one and
you are shown the MISSION COMPLETED sign, you can still fail the mission by
wasting yourself mercilessly in that razor-edged corner. So, next time
you're faced with the last target, make sure you don't get screwed in such
a silly manner.
However, if you suddenly realized your fate before it occured, or you
couldn't be bothered watching the prize credits calculate on your screen,
hit 'Enter' (Return.) That way, you're instantly taken away from the mission
regardless of what happens.~
>What is a Network Game, and how can I play with friends, or over the
Internet?<
~Firstly, we need to have one thing cleared. You cannot play against real
opponents over the Internet. Yes, sadly that's true. But if so, why is there
such a button on the main title screen?
The Network Game button is for gameplay between friends in a local area
network (LAN), or simply put, the computers must be linked with a cable.
If you want further information regarding the topic, look further down the
page.~
>I have heard of Carmageddon 2 Advanced. What is it?<
~It's another little program which increases the game's abilities to newer
limits. It is again, downloaded from the Internet, and is installed on your
system. It takes the place of the original Carmageddon 2, and provides you
with another thirty(30) missions to wrestle into and ten(10) very challenging
groups to complete. There are new lands, over fifteen(15) new cars and many,
many other little fun attachments, all intermingled with the classic
Carmageddon 2 settings. A note of warning to those who are feeble to the
Carmageddon 2 Blood Patch: Carmageddon 2 Advanced has it automatically
included and cannot be altered.
Download it from http://www.jamesm.clara.net/C2ADV/index.html
(NOTE: There is no current online source that I know of that supplies
C2 Advance right now. The above link may be broken to some. Email me
if you really want to get it and we could make some arrangements.)
There will be further information about this program further into the FAQ.~
>So if I install Carmageddon 2 Advanced, I have completely replaced my
original game?~
~No, the actual switch mechanism is a little bit complicated, knowing some
systems cannot directly switch back to the original game (using the provided
switch icon) due to some technical bug. However, most systems do not
experience this and switching back and forth requires just a simple double
click on the icon in your Carmageddon II- Carpocalypse Now directory any time
you wish to play the other format. Your game status remain intact no matter
how many times you switch to and fro.~
>Why is it that the last mission is so confusing?<
~One of the main reasons people get disorientated on this last one,
Carpocalypse Now, is that they follow the path indicated on the map but fail
to realize that where there is a double-line, they'll have to pass that
stretch of road again. Another way of getting horribly disorientated is to
distractedly miss all given targets in an area.
Say, you destroy all the light-green canisters around the rocket (which is
the first and primary area you need to complete.) When the last one has gone
(including the attaching pipe) you'll be shown the Barrier Destroyed sign.
What this means is that somewhere, along your path, one of those solid
concrete blockades that stood in the way of accessing areas in the Nuclear
Silo that originally remain open. An example, is at the start.
After leaping over the vertical sliding gates, look at the path opposite the
first diversion you take (to the left). An unbreakable mass of concrete
blocks the way. If you destroyed all those canisters about the rocket's
launch-pad, this wall would have vanished. Further into the mission, you'll
experience another such road block, where targets need to be destroyed in
order to unblock the consecutive path to the End.
Lastly, many users get confused around the first massive chamber (just
before finding the rocket) because all the different tunnels leading in
and out are boggled and difficult to navigate. If you had the time earlier,
to investigate the whole netowrk of spaghetti tunnels, you'd easily make it
out of the rocket room after blowing up all the canisters and returning to
the main entrance tunnel. Also, follow the Walkthrough. =D~
>What defines the Difficult mode and what makes it difficult?<
~Well, one thing is certain. This mode is going to make you sweat. To
begin with, your beginning time is shortened, so you've to look for some
time-boosting pick-ups or zombies. To make this worse, the freebie time given
alongside a run-over zombie shortened. In Easy mode, you get fifteen(15)
seconds on your timer. Medium difficulty shortens this to ten(10) and
Difficult severes this to five(5). This means you wouldn't rely too much on
zombies to form the bulk of your playing-time, or you'll have to constantly
search for them frantically. In addition to this, bonus credits are also
severed and are three times less than those in the Easy mode. Basically, in
the last, most difficult mode, not only the opponents are out against you,
but so are the rules.
When recovering in Easy mode you're charged quite a reasonable amount of
credits. Recovering in action-packed Difficult mode is a hefty
four-thousand(4000) credits.
Soon, I'll be adding more data answering this question: data on the
differences between Completion bonuses and the variations between the
Power/Armour/Offense credits give-aways, when you're at max or have no free
slots.~
>I lost slots when recovering. Why did this happen?< (by Cesm)
~When the player doesn't have enough credits (mostly from recovering) some of
his armor/power/defensive slots will be SOLD instead!!!~
>I'm not short on credits but I still lost filled slots!< (thanks for clearing
that up, Cesm)
~This depends on which group of missions you are playing, because there is a
limit of slots in each group of missions. If you for example fill all the
slots in the 10th group of missions, then you go into earlier groups of
missions, slots will be lost when trying to fill them up!~
>How can I infest the El Morte Desert with zombie aliens?<
~Firstly, the only level where this is possible in the 'I Want to Bereave'
mission in Group 10. You'll know you're in the correct mission when the sky
turns melancholy and a metallic flying saucer is found hovering in between
two of the area's pyramids
What you have to do is land your car on the surface of the craft, thus
crash-landing it. Do so by Kangaroo on Commanding from the side of either
pyramid. Wheee! More fun will be found within each pyramid (they're connected
underground) by descending down the lifts from either one's extreme top.~
>In the Local Nuclear Silo missions, how do I open the auto-closing doors?<
~In most cases, dark pressure pads embedded in the track in the doors'
vicinity when crossed will close or open (depending on their current status)
the otherwise impenetrable (and therefore painful!) doors. Alternatively,
stick a bumper softly into a door to force it open if you missed a pad.~
>In the Oil be Blowed special mission, how do I detonate the oil pumps?<
~I have been _repeatedly_ emailed on this one. Around each pump you'll find
a corresponding detonator box with a lever sticking out. Drive against the
lever to push it inwards. Simple, really.~
>What's the deal with the Carmageddon 2 Blood Patch?<
~Due to regional differences, the UK (and presumably Europe) Carmageddon 2
version came out with green-blooded zombies instead of the red-blooded
animated humans in the US version. I, myself, got the UK version, but this
can be corrected with a good download speed. The subject, the Blood Patch
can be downloaded free from the following links:
http://gamesurf.tiscali.it
/dynamic/download/CHIAVE/carm5545090609100/TIPO_PAGINA/patch
(In Italian, contains disclaimer. Link was broken to accomodate text limit.)
-
http://pm.polygonized.com/download.php?id=112
(English, site also contains other character patches.)
I'll add more in case these break or people experience problems with their
browsers. Once downloaded, follow the instructions provided with the patch
to safely change sickly green to red and install decently clothed beings.
Note that references to zombies such as 'Zombie Annihilator' will remain.
Also note that Carmageddon 2 Advanced originally comes with the Blood
Patch installed and this cannot be changed. (At least I haven't bothered
to.)~
>How much Mew can a Mewtwo chew if a Mewtwo can chew Mew?<
~Dunno, I'm not interested in Pokmon.~
>How do I enter the secret chamber behind the glass wall in the Local Nuclear
Silo?<
~The secret room behind the glass wall is found in one of the control rooms,
through which you usually race at high speed. There are two separate methods
to do this:
1)The simplest and least time-absorbing method is to use a Kangaroo on Command
at low speed to fly-crash into it.
2)The second and far more demanding is the one I first used, and which led
me to discovering it. You'll need a smallish car that can deliver a _firm_
punch and can do so at low flying speed. That's right, flying. You'll need to
get that vehcile in the catwalk route around the nuke-launching central area.
Search for the passage, closed-up by wooden grates that's found high up in
the surrounding wall. You'll have to Kangaroo on Command, crash into that
(under the additional added weakness of an angle) and land on all four wheels
to successfully pull it off. Believe me, it'll take quite a few tries to even
break through the grates.
Once inside, gather the valuables scattered along the narrow tube-like
passage. Maintain high speed for you'll need it to crash through the exit and
be able to still have enough momentum to fly and crash into the glass wall.
Spectacular!
Inside the chamber, you'll find a mess of items. Some unneeded while others
carry usefulness. Still, the entire fun is in just getting in.~
>Why can't I run my game without a graphics card in Windows 2000?<
~Thought I'm not fully aware if this applies to Windows XP, since I haven't
had the liberty of using it, Windows 2000 will not play graphics
card-requiring games, unlike its predecessors Windows 95 and Windows 98 which
spared enough strength to beautifully function slower games even at a lack of
a card. Even though a game can be operated with perfect graphics without any
special need for a caard, the operating system simply denies you entry. This
is especially true of Carmageddon 2 and my very own system.
In such cases, trying to disprove your system wrong is hopeless as a fellow
amiably named Bill Gates has frozen this feature of running a game on the
maximum available resources. No video card, no Run.
Software, even though unsatisfying and cutting down severely on driving
pleasure, is your only remaining option. Suicide also is but that's after
visiting LUE. Software mode can be slected by meddling with the pre-game
Setup window once you've clicked the game's icon in its directory. Yes, I
know little about graphics.~
>When will you finally complete the guide?<
~I know I've been working on this for far too long (2+ years at a tortoise's
pace, mind you) but I still have far little available time and not adequate
motivation (to write 50K a day) along with many other games on my hands.
Hopefully I'll hit a 'Version: Final' soon.~
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ CARS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VVV
Now, this is the part I love most: it contains all the info on the cars
and also suggests the best possibilities of the cars. All the drivers,
weights and speeds are mentioned. The timing in the 'Acceleration'
part is the time a car takes to accelarate from 0-60 mph. As in all parts
of the FAQ this is completely under construction but offers quite a bit of help.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*Example*
DC CODBRA <-------------------------------Name of vehicle
---------
Driven by: Shawnee Smitt<------------------------Driver of that vehicle
Maximum speed: 180 mph <-Maximum at which car can be controlled easily
Acceleration: <----Time taken to reach 60 mph from standstill
Weight: <-----------Weight of vehicle in tons (1000kg)
Racing: 9/10 <---------------How well car fares in lap races
Crashing: 6/10 <-How well car fares on majority of other vehicles
Running Over: 7/10 <-------How well car fares when killing zombies
Overall: 7/10 <------Overall rating for the vehicle out of 10
Cost: <-The amount paid ingame to acquire it (in credits)
Other invaluable notes about that vehicle go here. Satisfied? Good.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note: The maximum speed values are those at which the certain vehicle can be
handled. Usually, if that number is exceeded, you lose control of the car.
Now, let's get on with all the cars.
ABBA CAB VV1
--------
Driven by: Magnum Magnumsson
Maximum speed: 120 mph
Acceleration: 9.9 sec.
Weight: 6.0 tons
Racing: 5/10
Crashing: 8/10
Running Over: 9/10
Overall: 8/10
Cost: 1750000 credits
A good improvement of the Semi MK.2. It is very purposeful except for
racing. It can't leap over pits as it will twist due to unbalanced weight.
Try not to drive close to walls as it will stick to them causing unnecessary
annoyance. This takes on everything and is difficult to bring down. If you're
out against it, note that all attempts to crush it from behind or around its
rear sides, are largely futile. Attack from the malleable front.
BIG DUMP VV2
--------
Driven by: Pitbull
Maximum speed: 150 mph
Acceleration: 9.4 sec.
Weight: 35.0 tons
Racing: 1/10
Crashing: 10/10
Running Over: 9/10
Overall: 10/10
Cost: 8800000 credits (thanks go to Josh E for mailing this :)
You have only one chance in the game to get this one. But the price isn't
that easy to find credits for. It will finish the game for you faster than
otherwise possible and nothing can stop it. (Except solid walls to which it
is very weak.) It's weakest part is the engine up front so DO avoid harming
the grille.
BLOOD RIVIERA VV3
-------------
Driven by: Dan Dead
Maximum speed: 160 mph
Acceleration: 4.9 sec.
Weight: 1.16 tons
Racing: 6/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 383200 credits
Not much to say here. It speaks for itself but the relatively slow
acceleration might be a bit of problem.
BUGGA VV4
-----
Driven by: Auto Scum
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.15 tons
Racing: 6/10
Crashing: 3/10
Running Over: 4/10
Overall: 3/10
Cost: 72000 credits
This car is the weakest car in the whole game. Just one hit with
any car wastes it. It is no good at crashing other cars or driving
over zombies. However it is a good race car. It has no defense but is quick
to dodge attacks and to finish off lap races. This car is the most easily
cuttable in the entire game.
COPCAR VV5
------
Driven by: The Cop
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.6 tons
Racing: 6/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 540000 credits
You will grow to hate this car. Very defensive and can eat up many, many
hits. Good on most cars and can induce damage even to the big boys. That
siren might get a little annoying but is nevertheless realistic.
COUPE DE GRACE VV6
--------------
Driven by: Grace Full
Maximum speed: 170 mph
Acceleration: 6.2 sec.
Weight: 1.6 tons
Racing: 6/10
Crashing: 4/10
Running Over: 4/10
Overall: 4/10
Cost: 273000 credits
This car is small and escapes easily from mess but isn't that versatile and
wastes easily. Not a bad weight for its size, but this causes it to be slow
and makes swerving very difficult. Don't bother turning left or right while
on an unstoppable run. Just Recover as you won't make it anyway, no matter
how much you try to spin.
COW POKER VV7
---------
Driven by: Slim Chance (Silvester Stallion's twin, but with a cowboy hat)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 2 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 480000 credits
Excellent car mangler that seems to work best on small cars. It
is not very quick. The pokes on the front bumper assure you of
wasting your opponents in no time at all.
DEATHCRUISER VV8
------------
Driven by: Mike Hunt
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 8.0 tons
Racing: 4/10
Crashing: 9-10/10
Running Over: 10/10
Overall: 9/10
Cost: 1500000 credits
Now, this is something worth its cost! This is yet another massive vehicle
that, if ya got it, ya finished the game. This gathers such momentum at full
speed that there's hardly anything that will put up adequate resistance
against it's brutal force. Get it, it's a spectacular and fun car but is a bit
long and gets cut up just too easily for its size. Still, the fun factor is
undeniably high.
DEGORY'UN 2 VV9
-----------
Driven by: Russ T
Maximum speed: 140 mph
Acceleration: 6.9 secs
Weight: 1.6 tons
Racing: 7-8/10
Crashing: 5/10
Running Over: 7/10
Overall: 6/10
Cost: 631000 credits
Pretty much an average car with no interesting features. It skewers zombies
and is a regular racer. It spins just a tad too easily.
EAGLE 3 V10
-------
Driven by: Max Damage
Maximum speed: 200 mph, 7/10
Acceleration: 3.4 sec. 8/10
Weight: 1.5 tons
Racing: 7/10
Crashing: 5/10
Running Over: 8/10
Overall: 7/10
Cost: free of charge
Not a bad vehicle to start the game with but not one which will last you till
the end. It spins quite easily which can be useful in some occasions while not
so in others. Not the best of acceleration but a worthwhile car. View from
behind the wheel isn't that great either.
FLOWER PLOWER V11
-------------
Driven by: Moon Child
Maximum speed: 150 mph
Acceleration: 9.9 sec.
Weight: 2.5 tons
Racing: 3/10
Crashing: 5/10
Running Over: 5/10
Overall: 4-5/10
Cost: n/a
This vehicle becomes available to you only whence you complete the game.
This means that there won't be much competitive battles to complete the game
itself while driving this. Also, it doesn't appear as an opponent. It is
horrid when it comes to racing, and especially accelerating. Above that,
it cannot spin. ; . ; Them hippies... Dammit- why did they have to ruin
the name of one of my favourite cars- the Volkswagen Transporter? $#%#!
FORKING ADA V12
-----------
Driven by: Ada Nuff
Maximum speed: 110 mph
Acceleration: 12.2 sec.
Weight: 2.06 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 6/10
Overall: 6/10
Cost: 212000 credits
This is not a bad street crasher or a zombie destroyer but is more of a circus
attraction. Still, it's a fun vehicle with notable defense.
DC CODBRA V13
---------
Driven by: Shawnee Smitt
Maximum speed: 180 mph
Acceleration: 5.2 sec.
Weight: 1.1 tons.
Racing: 9/10
Crashing: 6/10
Running Over: 7/10
Overall: 7/10
Cost: 789000 credits
This is way too expensive for what it is worth. It might be good early on in
the game but can hardly tackle the trucking dudes which can be bought with
the credits spared from not bying this one. If you have enough to buy them
all, then I suggest you do so because it kills zombies with ease and is a
marvellous racer.
HAWK3 V14
-----
Driven by: Die Anna
Maximum speed: 240 mph
Acceleration: 3.2 sec.
Weight: 1.3 tons
Racing: 8/10
Crashing: 5/10
Running Over: 6/10
Overall: 7/10
Cost: 495000 credits
She's back for more. Trying to waste other opponents with it is a slightly
more difficult job than the usual for its front is so low that it slides below
the chassis of the opponent and causes him to fly overhead, without doing much
damage. However, it's a worthy race car and is very similar to the Eagle.
HELLROD V15
-------
Driven by: Rod Hell
Maximum speed: 180 mph, 5/10
Acceleration: 4 sec. 6/10
Weight: 2.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6-7/10
What can I say about this car, it's quick, sturdy and is hard to
squash. When battling against it, it might prove itself an annoyer and
is not a very "interesting" car.
HICK PICKUP V16
-----------
Driven by: Banjo Strummy
Maximum speed: 120 mph, 2/10
Acceleration: 8.2 sec. 1/10
Weight: 3 tons
Racing: 2/10
Crashing: 8/10
Running Over: 7/10
Overall: 7/10
Cost: 842000 credits
Excellent defense makes up for this pickup's slow speed and
acceleration. It is useful when taking on all kinds of cars but
you'll need a lot of distance for the car to pick up velocity and momentum.
The front wheels, relatively fat back-wheels and weight variating from
different points on the car make for some pretty uneasy steering and
especially cornering, where continuous turning makes for some difficult
straightening-up back when you're on a straight. This, needs some practice to
handle. Another sightly pro for this machine is the ease with which it
performs reverse one-eighties. Really, a speciality.
JETCAR V17
------
Driven by: Jenny Taylia
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 2.0 tons
Racing: 5/10
Crashing: 3/10
Running Over: 4/10
Overall: 4/10
Cost: 115000 credits
This car is one of the most "neutral" and uninteresting things I've seen in
this world so far. One can use up an eternity trying to crash it from any
side and direction while the driver of the damned vehicle itself will be
confused as to how he should strike back or finish the race. It practicaly
sucks at everything except for its defensive evasiveness, but how can that
help when you'll be very busy trying to finish a race in that darned thing!?
LADYBUG2 V18
--------
Driven by: Lady B
Maximum speed: 180 mph, 6/10
Acceleration: 6.4 sec. 2/10
Weight: 1 ton
Racing: 4/10
Crashing: 6/10
Running Over: 6/10
Overall: 5-6/10
Cost: 165000 credits
This car is so horribly boring as you can't do much with it. It's light and
can crash some cars but it is slow and does not steer easily. Added to that,
it has poor defense. Don't waste your time with this one. Oh yes, before I
forget, if you make a good run and gain a load of momentum, this will strike
the foe like a blunt but sturdy bullet: something impossible to escape
unwasted from.
LAMB O'GENIE V19
------------
Driven by: Kutter
Maximum speed: 200 mph, 8/10
Acceleration: 4.2 sec. 8/10
Weight: 1.5 tons
Racing: 6/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 315000 credits
This Lamborghini will cut through almost anyhting but beware, it has weak
defense and so, the harder the hit, the more damage you are causing yourself.
This car is also an excellent racer and pedestrian chopper.
LOGGERHEAD V20
----------
Driven by: Halfwit Harry
Maximum speed: 140 mph
Acceleration: 7.9 sec.
Weight: 20.0 tons
Racing: 3/10
Crashing: 10/10
Running Over: 10/10
Overall: 9-10/10
Cost: 2500000 credits (Cheap!)
Well, well. This is one spectacular truck and is very similar to the Big
Dump. It wastes anything and zombies get killed as easily as breathing in
air. Few things can damage it severely due to its engine altitude. But,
remember that it has poor defense and that a crash into a wall is very, if
not fatally damaging. A tip: don't use it in levels with narrow passages or
irregular tarmac.
MAD MORRIS V21
----------
Driven by: Maurice Stawlart
Maximum speed: 120 mph, 3/10
Acceleration: 9.2 sec. 1/10
Weight: 1.6 tons
Racing: 5-6/10
Crashing: 7/10
Running Over: 6/10
Overall: 6/10
Cost: 389000 credits
Strong, resistant, buggy and very useful indeed. Squishes normal cars just
like zombies. Not too fast though and steering might be a problem.
MONSTER BEATLE V22
--------------
Driven by: Herb 'E'
Maximum speed: 150 mph, 5/10
Acceleration: 5.2 sec. 5/10
Weight: 3.45 tons
Racing: 2/10
Crashing: depends 3/10 or 6-7/10
Running Over: 5/10
Overall: 4/10
Cost: 542000 credits
Excellent defense and quite big for a beetle. Crashing cars with this
monster ain't easy though. I mean, how can you mangle a car with
rubber. It's engine isn't fit to drive that, it's simply too light.
Another con is that when you accelerate, which you'll need for car mangling,
its front lifts up and you're unable to attack head-on and the opponent gets
a cosy cushion of rubber in his face.
PIRANHA V23
-------
Driven by: Auto Scum (Gee, how many cars does he drive?)
Maximum speed: 130 mph, 3/10
Acceleration: 6.2 sec. 3/10
Weight: 1.66 tons
Racing: 5/10
Crashing: 6/10
Running Over: 7/10
Overall: 5/10
Cost: 187000 credits
This might be misleading. To a beginner, this one looks like a big blunt
machine, pancaking anything with its front. But that's not what this car's
all about. Actually, it's not great in offense and as peculiarly as it
may seem, it is an extraordinary racecar. Yep, those giant wheels keep you
firmly to the ground and cornering is not a trouble any more, as it's very
difficult to lose control of this machine. The speed ain't that great but
you don't need excessive velocity when you have a vehicle that controls as
easily as this one. However, its flatness and large wheels tend to give it a
large, exposed surface area for rivals to slam into.
PORKER2 V24
-------
Driven by: Herr Kooled
Maximum speed: 170 mph
Acceleration: 3.9 sec.
Weight: 2.0 tons
Racing: 8/10
Crashing: 5-6/0
Running Over: 6/10
Overall: 6/10
Cost: 540000 credits
This Porsche Carrera is interesting but is also very simliar to cars of that
same range. It's considerably good in all aspects except for tackling tough
guys.
PROP SHAFTER V25
------------
Driven by: Silvester Stallion
Maximum speed: 190 mph
Acceleration: 2.9 sec.
Weight: 1.18 tons
Racing: 8-9/10
Crashing: 5/10
Running Over: 7/10
Overall: 6/10
Cost: 210000 credits
This is an entertaining little car. It doesn't have one of the worst defenses
but can quickly escape sudden attacks. It is an outstanding race car and
chops zombie bits n pieces to steaks with its two propellors. I also love
the way it corners with the handbrake or spin.
PURPLE PILEDRIVER V26
-----------------
Driven by: Batmad
Maximum speed: 220 mph, 9/10
Acceleration: 3.7 sec. 9/10
Weight: 1.1 tons
Racing: 7/10
Crashing: 5/10
Running Over: 6/10
Overall: 6/10
Cost: 375000 credits
It's fast, sleek, has good grip but is horribly cut in half when it comes
to meet medium sized cars and the above. There will be no positive effect
if you try it out on the enormous trucks. Not offensive and do try to avoid
ramming walls.
RAZORBACK V27
---------
Driven by: Auto Scum
Maximum speed: 130 mph, 3/10
Acceleration: 6.2 sec. 3/10
Weight: 0.83 tons
Racing: 4/10
Crashing: 5/10
Running Over: 4/10
Overall: 4-5/10
Cost: 110000 credits
You will love to hate crashing into this small, defensive car. It is slow
but is very crash resistant. Unless you don't attempt to make quick work
out of it, it will keep bugging you around.
SEMI MK.2 V28
---------
Driven by: Mother Trucker
Maximum speed: 140 mph
Acceleration: 3.9 secs
Weight: 8.0 tons
Racing: 5/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 1450000 credits
Better than the regular car but not as good as the Abba Cab. It can be
used effectively to waste pedestrians and small to medium-sized vehicles
but not bigger ones as the front part (with the grille) is very, very weak.
SLAM SEDAN V29
----------
Driven by: Otis P Jivefunk
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 1.7 tons
Racing: 6-7/10
Crashing: 7/10
Running Over: 8/10
Overall: 8/10
Cost: 460000 credits
This car is very comfortable to drive in and smash into the
pedestrians. The car is very strong which means it stands no
chance of leaving a small car unwasted. It is also a good race car and can
challenge the heavy dudes.
STREET MACHINE V30
--------------
Driven by: Wide Boy
Maximum speed: 140 mph, 4/10
Acceleration: 5.9 sec. 4/10
Weight: 1.37 tons
Racing: 5/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 210000 credits
This car is baaaad. Almost no grip and low speed. The good
things are that its got moderate defense and moderate crashing
abilities. The sound it produces as you accelerate might bother
you a lot and the speakers can also fall out of the boot.
TASHITA2 V31
--------
Driven by: Ed 101
Maximum speed: 190 mph
Acceleration: 3.9 sec.
Weight: 1.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6/10
Cost: 170000 credits
Very entertaining, with a good skin. When you're playing against it,
you'll notice how aggressive it really is: not allowing you to crash
into it by bugging you around. As with other cars of the same size: beware of
monster trucks.
THE BIMMER V32
----------
Driven by: Kurt Blasthoff
Maximum speed: 240 mph
Acceleration: 2.9 sec.
Weight: 1.13 tons
Racing: 5/10
Crashing: 5/10
Running Over: 5/10
Overall: 5/10
Cost: 120000 credits
This is quite an uninteresting vehicle. It is claimed to have a high speed,
but do not be fooled. It'll take you very, very long to reach a fine speed
and you'll probably need a very long stretch of straight land to do so.
Forget this one, it's not worth it. On second thought, it's quite an
above-average vehicle. Due to my earlier ignorance I did not find time to
mention it is an incredible car at high speed: marvellous control, not to
mention it is highly defensive for its size and can survive plenty of hits
up front.
THE BUZZMOBILE V33
--------------
Driven by: Buzz Lightyear
Maximum speed: 160 mph, 5/10
Acceleration: 3.9 sec. 8/10
Weight: 0.5 tons
Racing: 8/10
Crashing: 1/10
Running Over: 3/10
Overall: 3/10
Cost: 69000 credits
Too light to do any crashing or running over. A moderate racer but beware of
the other cars who might come in on you, causing you to crash easily. It has
almost no defense at all but is a classy, very dodgy, racer.
THE HARVESTER V34
-------------
Driven by: Farmer Fright
Maximum speed: 190 mph
Acceleration: 2.9 sec
Weight: 5.0 tons
Racing: 2/10
Crashing: 7/10
Running Over: 9/10
Overall: 6/10
Cost: 1720000 credits
This harvester harvests more than the season's crop... That solid grinder up
front pulps zombies and provides an iron wall as well as an offensive tool
against all opponents. The drawbacks are these: it is very difficult to handle
and has a tendency to lose control just too easily. The massive harvester
might not allow entry into more narrow slits and you might as well watch out
for checkpoints... If you're battling hopelessly up against it remember that
the only way you might damage it badly is by slamming into the grinder.
Anywhere else will just be a waste of time and effort.
THE PLOW MK.2 V35
-------------
Driven by: Don Dumpster (Ron Dumpster's brother)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 10 tons
Racing: 3/10
Crashing: 10/10
Running Over: 9/10
Overall: 9-10/10
Cost: 1000000 credits
Who cares about slow speed and bad acceleration when you've
got a whole reinforced dumpster truck to squish zombies and mangle
opponents' cars with? If yah got this truck, you'll definitely complete
the game. It has first class defense but is a bad racer owing to its
acceleration. Very naughty.
THE RED VET V36
-----------
Driven by: Ash
Maximum speed: 140 mph
Acceleration: 5.9 sec.
Weight: 2.0 tons
Racing: 7-8/10
Crashing: 7/10
Running Over: 8-9/10
Overall: 7/10
Cost: 732000 credits
Although not as sleek as others, and not as fast as them, there's a real,
musceled tyrant beneath its cover. This wastes anything with ease,
especially when its momentum builds up to a lethal maximum. Also, makes quick
work of zombies and despite its speed, it spins and corners marvellously,
making it an excellent racer
THE SUPASTUKA V37
-------------
Driven by: Heinz Faust
Maximum speed: 400 mph, 10/10
Acceleration: 4.2 sec. 8/10
Weight: 4 tons
Racing: 2/10
Crashing: 5/10
Running Over: 7/10
Overall: 4/10
Cost: 395000 credits
You will almost never finish a race with this bomber happy
because of the timeless times you will have repaired the wings. While
you're at it, those wings will stop you from actually completing
anything.
You might feel that the wings are useless beacause they do
not allow you to pass through narrow spaces. Think again, they
cut pedestrians in half! This car is not an easy crasher but has
excellent defense and opponents feel awkward as to where the hell they should
crash into it.
THUNDERBUCKET V38
-------------
Driven by: Sinthea
Maximum speed: 180 mph
Acceleration: 5.9 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4-5/10
Running Over: 6/10
Overall: 5/10
Cost: 175000 credits
Lovely vehicle only that it is weak and isn't that wide for zombie
thrashing, cornering, spinning or evading. Might be useful early on but,
as I said, is too weak to do anything and is easy prey.
VLAD3 V39
-----
Driven by: Vlad
Maximum speed: 240 mph
Acceleration: 1.9 sec.
Weight: 1.0 tons
Racing: 4/10
Crashing: 2/10
Running Over: 3/10
Overall: 3/10
Cost: 82000 credits
Crap. Crap. Crap. As with other beginning cars, this looks cool and amazing
but is actually worthless. This one has gob-smacking acceleration and speed
but it's weightlessness makes it impossible to handle at such bursts of speed.
Moreover, it can't corner right and is easy prey for any opponent flying at
breakneck speed against its easily-exploitable side.
SCREWIE 2 V49
---------
Driven By: Screwy Lewie
Maximum speed: 200 mph
Acceleration: 5.8 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4/10
Running Over: 7-8/10
Overall: 5
Cost: 780,000 credits (I'm not entirely sure about this one.)
Thanks to Josh E for sending this data which, surprisingly, I lack because my
comp prevents me. The reason this is at the very bottom, and not lined up
in alphabetical order with the rest is that it missed the ordering and only
now have I manged to fit it in.
There are two vehicles coming up: DIGGA and the MACH 13. Please
send corrections and extra info.
Here are some awards for cars:
Small fry and defense:
1. Bugga
2. The Buzzmobile
3. Vlad
The big boys:
1. Big Dump
2. Loggerhead
3. Deathcruiser
4. The Plow MK. 2
5. Abba Cab
6. The Semi MK. 2
7. The Harvester
The quick and the dead:
1. Supastuka
2. The Bimmer (Quite slow at first but unstoppable when it speeds)
3. Die Anna
4. Purple Piledriver
5. Eagle3
The annoyin' ones:
1. Jetcar
2. Razorback
3. Tashita2 (well, it keeps ramming into you no matter what)
4. The Plow MK. 2
5. Copcar
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ WALKTHROUGH ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WWU
There are exactly 10 goups that have 3 regular missions and one
special stage each. You get to squish, mangle, wrestle, kill, murder
and vaporize in the Beaver City, a Local Nuclear Silo, SS Lewinsky, Max's
Junkyard, the El Morte Desert, Beaver Woods, Beaver Mountains, the
Mr. Jolly Fairground and the Beaver County Quarry.
The stages are enormous and well made, showing-off good graphics along with
the game's great engine. Either dismember the helpless bodies of green,
liquidy zombies that roam everywhere, eliminate the driving garbage cans
that seem to be there just for you to mangle into a ball of scrap, or wreck
your way through all the checkpoints in order. If you are a beginner to the
game I suggest putting up with the checkpoints for the "hard" missions
because it is much easier than looking out for the stinky, dirty
pedestrians or the much greater mother truckers.
If you like a high bonus then wreck everything! The choice is yours.
However, there are rules: you've got a timer running. Make it 00:00 and you
are dog food. To put digits in your timer run over pedestrians as you
would normally do or you might just as well collect the numerous Time
Bonus crates or steal time from crashed opponents.
Here's a list of each area's characteristics:
___________
Beaver City
A city surrounded by ocean from all sides. In order to prevent escape, the
ocean has limits after which the depth is too great and you're recovered.
Aside from this, the city has a spaghetti netowrk of highways but no small
alleys. Avenues about everywhere and optional city vehicles circulate
aimlessly about. Tall skyscrapers shoot out from the sidewalked avenues
and provide extra area for your conquering pleasure. Most roofs are
accessible and ramps allow jumps from top to top. A petrol station is
also available as well as expansive parks. You can even break into the
local bank and steal credits.
____________________
Beaver County Quarry
A mountaineous area covered in dust, refuse, spoil and dreary greyness. Just
the mood enhancement. The many steep cliffs overlooking the base of the
quarry provide challenging tasks and some bear nooks and crannies crammed with
exploitable pick-ups. Spoil heaps hurt the eyes and a conveyor belt links
the areas. Deer and forest critters abide but there are relatively few
zombie enemies to combat. There's also a miners' settlement with buildings
which hide boosting pick-ups inside. Generally, a very rewarding (strength-
wise) level.
____________
Beaver Woods
High, rounded hills and a nearly detectable refreshing mountains scent. Yes,
really. There's a waterfall emptying into a river (or lake?) and a huge
number of wooden cottages, villas and a single ranch. Another petrol station
and a cleverly masked underground cavern where mining seems to bee taking
place. I love the twists and turns, making up for a very enjoyable country
drive. The Cow Poker almost feels at hom here.
______________
Max's Junkyard (aka Max's End of Town)
A VAST level. At least twice the size of the nearby Beaver City and many
more new attributes. For one, all building blocks are close-together and
there are no skyscrapers. Again, most buildings' roofs can be accessed and
there are NUMEROUS car booster pick-ups scattered liberally across the
city. The avenues are many and wide. There's also a overall dreary feeling
and no rough ground until you reach the central area of the map which is
Max's Junkyard. This unfertile area is littered with rusting cars and
machinery. Underground pipes protrude out of the ground and filthy
sewer-liquid collects into vile pools. There's a wide catwalk which
serves no purpose in itself but the entire area makes a nice playground
for the ruthless driving beast.
________________
Beaver Mountains
Here, you'll be met with an Alpine, snow-carpetted world. The cliffs and
mountains the area has been designed on are steep and the few tarmac routes
are narrow and winding. There's an impressive skiing track and a slalom. A
cosy little town sits on the shore of a frosty lake and lifts transport
semi-dead tourits. Mmmm... holidays.
____________________
Mr. Jolly Fairground
Yes, a fair ground. This should speak many attractions and indeed there
are many. To list almost all, there's a rollercoatser and a ROLLERCOASTER.
The latter is a massive structure built entirely for the purpose of serving
as a lengthy car stunt track. Blazing hoops through which you're expected to
leap and a waterchannel ride add to the scene. The vast fairground is based
on a flat dusty area. Surrounding this are impenetrable cliffs and some grassy
valleys. In my opinion, not a particularly exciting racing track.
_____________________
Beaver County Airport
Another vast area. You can practically sense the morning while you check in
for some carnage. There are arrivals and departures areas, cafeterias and
tiny shops in the outstanding blue glass building. Outside is a vast land
of flat tarmac where great speeds can be achieved. You'll even encounter
landing planes and the experience of crashing into them. Hangars and a
sinister control tower are also part of the picture. Bordering it is an
expansive park with an excellent geography manking for enjoyable riding
at semi-high speeds. Another feature is the tail of a plane rooted to the
side of a vertical cliff. Passengers left goodies up there!
____________
USS Lewinsky
Certainly a name sparked by the irony of politics. The carrier is not great
in size compared to the other areas and dropping off the deck of the ship is
far too easy. Not much to do, really. On the top deck, you'll find a nice
challenge in conquering the ship's control room. Fighter planes will swarm
like flies, landing and taking flight. Below deck, you'll find gunwales and
an array of pick-ups. A section of the area is opened up in one of the special
missions and that cerainly improves the level's image.
__________________
Local Nuclear Silo
A giganting underground area ridden with wormholes and various mazes of
spaghetti tunnels and passages. Unless you learn the map, you'll find this
an annoyingly bothersome place. Getting from A to B is a longer than usual
task. You'll be met with corridors closed by electronic doors, control
rooms, lava pools and a spectacular circular rocket launch centre. For
those looking for nooks and crannies, there's a secretive chamber hidden
behind a massive glass screen in one of the control rooms which can be
accessed by intricate methods I will not mention herein.
_______________
El Morte Desert
An even greater playground for limitless trucking fun. A large portion
of the area is bare, rough and presents coarse driving. The routes snaking
in between are very exciting. You'll encounter vast nearly vertical hills
and leaps in between, mysterious pyramids (and a crashable flying saucer in
one of the levels) and an oil refinery. Many things to detonate and many
explosions to see.
Note: If you need help mail me and I will send you maps of where items are
found. I've already helped out a number of people. =]
Remember that I will add the cars available from each set of groups and also
while playing you should learn the stages and how to get around easily.
******************************************************************************
** GROUP 1 **
******************************************************************************
WW1
Fairly easy. Just learn your way around, grab credits and learn to control
your car.
--{Nice Beaver}--
Location: Beaver City
Laps: 5
Checkpoints: 4
Opponents: 5
Your first mission and quite easy too. There are some good power-ups you can
take to boost your stats up. Also, if you're new, test out how the surfaces
and various driving situations feel, before wrecking the mission over. Going
around the checkpoints might be easy but I suggest crashing he easy opponents
up a bit so that you get the hang of it, for later missions. Do not go for the
zombies unless you have huge time to spend.
--{Rocky Too}--
Location: Beaver County Quarry
Laps: 4
Checkpoints: 3
Opponents: 5
Not too hard but the variable and osmetime rough quarry terrain need a bit
getting used to. If possible, keep on boosting your stats, to make your life
much easier later on. Racing might be a bit tough for beginners but it is
panoramic. =)
--{City Slicker}--
Location: Beaver City
Laps: 4
Checkpoints: 4
Opponents: 6
Night-time Beaver City. One more opponent, so you should get used to the
slight toughening up. Gain knowledge where anything you might need is.
--{MISSION: Boulder Dash}--
Location: Beaver County Quarry
Laps: 5
Checkpoints: 3
Opponents: 0
There are no opponents here since the sole onject of completing this fairly
easy mission is to drive through the checkpoints and complete the laps.
Although you do need to be quick, do not overdo it, as it is really a not so
last-second finish and there are plenty of places you can easily lose control
and crash. You can still kill the miners here to gain extra credits but do not
stop anywhere, or you'll lose time. By this time, you should have learnt to
handle and control your car well, as well as bought several better vehicles.
Ok, here goes.
After you start, head towards the bend at safe speed where you should spin
without loosing too much momentum. Continue forward and into the tunnel (or
take the diversion to the left). Reemerge into a steep-sided canyon. Here,
you can safely speed up only if you know how to handle a non-easy-spin
vehicle. Run over a few miners and avoid driving alongside or close to the
walls. At the end, slow down or you'll bash into the wall. Hastily spin to
avoid much commotion. Go slowly until you have to turn right. There, you'll
have to slow down to make the turn safely by avoiding flying off into the
abyss. Then, regain control and speed down the sloping passage. Avoid
spinning off in a different direction that the shingle track. Pass the
checkpoint and avoid the heap of spoil. Gradually turn left to not lose
momentum and cross below the overhead silo. Cross the flat area and climb
atop the tarmac road from where you started. You'll complete a lap at this
point.
Shortcuts: Just after you complete the first or any lap, drive across the
bridge to the left of the last checkpoint. You'll need some wheelspin skills
to be able to hit the curves in perfect timing. At the end of the bridge,
turn right and follow the road to rejoin with the main track behind the road
pointer.
******************************************************************************
** GROUP 2 **
******************************************************************************
WW2
A bit more difficult than the previous group, but you're racing in the same
locations.
Same as before, only difference, new stage and slightly harder jumps.
In the woods it is a better idea to try and crash everyone else instead
of going for the zombies and checkpoints. No new cars.
--{Twin Shrieks}--
Location: Beaver Woods
--{City of the Lost Giblets}--
Location: Beaver City
--{Get Yer Rocks Off}--
Location: Beaver County Quarry
--{MISSION: Eye of the Beaver}--
Location: Beaver City
This stage will be very hard in the eyes of the beginner. The mission
is as follows: blast all the satellite dishes before your time runs out.
By now, you should have figured out the function of the Repair key. Here
you'll often need to repair and it is too damn diffcult to finish the race
unharmed so you might just as well give up now.
You can blast the golden satellite dishes by crashing into them. The stage is
entirely played on
rooftops, so you fall, you lose time and therefore the entire race against the
clock ends. Get Max's car or some other vehicle that accelerates quickly.
Don't bother with slow-acceleration cars such as The Bimmer or ridiculously
weak and light cars (Buzz's, Vlad's, Scum's.) Acceleration here is vital
while the top speed can be safely overlooked.
Gather speed and jump off the first ramp. (If you're with a very fast car,
don't overpower the jump or you will not land in place.) Then the next ramp
and get the powerups. Gather speed and jump over to the other roof with the
skyscraper. Blast the satellite dish beside the ventilation shaft. Leap over
to the other building. If you
aimed your jump well you would have saved time if you fell onto the ramp next
to the second dish, (or right infront of it) instead of just landing onto the
wide flat base. Blast it and head to the higher ramp. Jump over to the next
building, blast dish, pick up the powerups. Line as far back as possible and
then take the jump over to the roof of the next skyscraper. Find the dish
onto that roof, then jump over to the next building and destroy the dish
there as well. Find the small ramp letting you jump over to the roof of yet
another skyscraper.
There'll be a satellite dish behind the fire exit (ramp). Destroy that too
and then reverse so that you can leap off from the ramp. When aiming the
jump, try to nto have any of the dish's blackened remains in your way, or
you will strike them and possibly drop onto the avenue below.
Find the satellite dish, explode it. Then go to the other side of the
building. Gather lots of speed and jump off the ramp. (Note: This jump
cannot be taken unless you got a quickly-accelerating vehicle) Pick up the
various power-ups and blast the satellite dish. Avoid the ramp. Instead,
wreck through the mesh covering an opening in the tower atop this building.
Gather speed, smash your way through the opposite fence and safely land
onto the narrow roof of the next building. Find the dish, destroy it. Then,
position your rear to face the charred remains. Accelerate and when you
reach the ramp, jump cleanly off it to land onto the roof of the distant
building. Smash the dish there as well. Find the jumping ramp and line up
accurately against it. Fly off and land onto the last roof. Crash into the
large satellite dish to end the mission. Mkay.
******************************************************************************
** GROUP 3 **
******************************************************************************
WW3
Max's Junkyard is an enormous stage. Learn well to navigate around
and memorise the different areas of interest. The rest of the stages are easy.
--{Home Sweet Groan}--
Location: Max's Junkyard
--{Timber!}--
Location: Beaver Woods
--{Stoned Again}--
Location: Beaver County Quarry
--{MISSION: Outbreak!}--
Location: Beaver Woods
There has just been an outbreak of a deadly zombie disease and guess what,
it's up to you to save Beaver Woods and its ghastly inhabitants. Your
mission is to exterminate twenty-two(22) infected zombies. Now, at first
you mightpanic and I don't blame you if you are a beginner. But know that
it gets easier once you get to know the quickest possible route. In this
mission you need to do ordinary driving quicker than usual. To make this
stage easier Stainless have added the zombies onto the map so as not to
get utterly lost. Go down the road into the building with the glass panes
at the front. (Beyond the petrol station.) Enter, kill them all and leave.
Sneak around the building until you reach another road behind the station.
Head onto the bridge and kill the two(2) infected zombies. The third one
is healthy. At the end of the bridge, turn left and head over to the hilly
area inscripted onto the map. The tallest one is your aim. You'll have to
find you way to the top and kill the lone zombie there. To get up there, find
the nearby Kangaroo On Command powerup or simply ram your quick car into its
side and make your way to the top and over the edge. After killing the
hapless zombie, drop back down. I recommend spinning the jump so that you
land flat on your tyres as to not lose valuable time.
Head over to the incomplete bridge next to the waterfall and leap over it.
Take the muddy road to the left and drive towards the main opening to the
ranch (the building with the tall, wooden fencing.) Enter. Kill the infected
zombies inside the building. Then, exit the ranch and get around it so that
you're in the area with the conifer logs. From here on is rough ground but
its the fastest and most direct way to the railway lines which you have to
cross.
Do so, and continue going forward into the road surrounded by the steep hills
on both sides. Reach the opening in the right hill and enter the cave. Swivel
your way through the tunnel as fast as you possibly can only to emerge at the
very top of that hill.
Trample on all the zombies here and you'll eventually end up finishing the
mission. If you killed all the zombies up here but the race does not end,
you must have missed one or more zombies along the way.
France Quirion's found another interesting path: In Group 3's mission,
Outbreak, you can use 4 of the 6 Kangaroo on Commands you get on the
zombie's cliff to reach the very high hill where there are 13 zombies. It does
require a fine use of the throttle to not end up in the ocean. Driving slower
and using 5 kangaroos - or even the 6 of em - might be more adviseable. I
didn't bother finding a way around the cliff, that's the only way I had
figured out to do it!!! But, after trying, I think its even faster my way. I
ended the mission with enough time to pick the blue slots, the extra
everything & the fist at the sawmill and have about 30 seconds left. Can't
spit on 150 000$!
Josh E: I would like to add to the 'Outbreak!' challenge that the lone zombie
on the hill is best killed by circling around the hill and honking the horn and
watching for the yellow flashing dot on the minimap to jump off. That, I
noticed, saved me TONS of time in my quest.
******************************************************************************
** GROUP 4 **
******************************************************************************
WW4
Quite a normal group, enough of everything. Beaver Mts. might be
hard at first because of the steep slopes and uneven ground.
--{Piste Off}--
Location: Beaver Mountains
--{Shove Thy Neighbour}--
Location: Max's End of Town/Max's Junkyard
--{Woody Woodwrecker}--
Location: Beaver Woods
--{MISSION: Trucking Hell}--
Location: Max's Junkyard
This is basically a duel to the death. You are facing a monster-sized
dirt-truck that has followed you out of the Beaver Quarry and is heading at
you with the sole mission of pancaked metal. What more can I say now about
this? An easy to crash
truck, worth more than the entire game costs you.
Nevertheless, this truck is one of the vehicles which, if you get, end you
up winning too soon.
However, the credits required for purchasing it are sky-high. The easiest way
to get it is to just finish him off the first time and then come back when
you have completed all the missions and races. But, if you desperately need
it and are willing to spend a large amount of time getting the needed credits,
do this. Remember, that what is described here is to be done before this
mission is reached.
Max out your stats so that no more empty slots remain. Then, replay stages you
have already completed in any of the groups you currently are in, and collect
all the stats-boosting pickups. Max's Junkyard levels are plentiful in them.
Because you have no slots to be filled with the new powerups, you get 50000
worth of credits per pick-up. Also, you might as well tweak the text files in
your favour, unless you want to finish the game without cheap cheats. I
collected the cash required for the truck fair and square before completing
the game and so can you.
Now, the walkthrough. You start off in an alley. Drive over to the lamp-post
and pick up the barrel there. That's the Solid Granite Car powerup. Now,
continue down the highway and when the truck reaches you, slam into its
front (the grille is the weakest part, btw.) If you drove an average or
above average car, he would have been wasted instantly. If he wasn't,
continue slamming into him while the power-up is still up and running to
finish him off. That was the easy and sort of "cheap" way.
To do the task the hard way you'll have to find a way to blow him up without
picking up the Solid Granite Car item. Now, that is a very tedious task and
unless you have any above-average sized cars in your arsenal, you'd be pretty
much destroyed.
******************************************************************************
** GROUP 5 **
******************************************************************************
WW5
Easy, very easy indeed. Maybe racing around the checkpoints will
seem easier to the beginner.
--{Unfair Funfair}--
Location: Mr. Jolly Fairground
--{Snow Way Out}--
Location: Beaver Mountains
--{West Side Gory}--
Location: Max's Junkyard
--{MISSION: In Cold Blood}--
Location: Beaver Mountains
It was expected: racing around mountain roads in order to complete the
mission. You won't need a fast car here, but a slow one will do you no good.
Your aim is to take all those twists and turns without much commotion and
time wasting. When you reach the ski-jump, be careful and leap over the edge
at minimal speed. It is a good idea to have a flat car here which will land
safely enough.
The other difficult part is at the end of each lap. You'll have to use a
couple of quarterpipes in order to land on a nearby hill. Now, that is very
difficult to land perfectly. Just make sure you have gathered a lot of speed
before the jump and that you're facing the top of the hill (not the steep
sides.)
******************************************************************************
** GROUP 6 **
******************************************************************************
WW6
You MUST learn your way around the airport. That way you stand a
better chance of beating it and surviving from the start.
--{Runway Runaway}--
Location: Beaver County Airport
--{Scare Devil}--
Location: Mr. Jolly Fairground
--{Bob Slay}--
Location:
Beaver Mountains
--{MISSION: Fair Grind}--
Location: Mr. Jolly Fairground
Get a fast car, for this stage is all about exterminating all the nasty
zombie clowns with speed.
First, start of (you might as well check out the map for this stage) and
head down towards the sea. Turn left, kill and go forward to the area with
the shops.
There's a zombie waiting for you between the buildings. Kill him and head
down the street to the entrance of the boat rides. Do not go in but instead
take the right turn between the fence and the hills. To get onto the hilly
area above, find the sloping brown wall along the way. Exterminate all the
clowns in the area. Go back down to the road to where you came from. Head
down the street until you reach a steep ramp. Pass that for now and run
over the zombies ahead.
After doing so, turn around and climb the stony ramp. This plain has zombies
at its
other end so kill them all as well. The most difficult part is always the
last one. If you have feelings for your car forget them right now. Head down
onto the street and then head to the grassy maze-like part of the fair.
It's opposite the stony ramp you climbed on. Kill and
prepare for the greatest leap. There's a stunt track opposite the grassy maze.
What you have to do is jump somewhere there around the giant burning torches,
preferably through them. The point: make two nasty zombies suicidically jump
to the ground below. Gather speed, jump from the ramp facing the torches and
mutilate your car against the burning hoops. If you are lucky enough, you
might pass the fiery hoops unharmed. You might have hit a zombie and if not
the zombie would have killed itself. Still, works out for you.
******************************************************************************
** GROUP 7 **
******************************************************************************
Here's the time when you should spend your cash to acquire some of the big
dudes' trucks.
--{Seaman Splatter}--
Location: USS Lewinsky
--{Con Rod Air}--
Location: Beaver County Airport
--{Roll Up, Roll Over...}--
Location: Mr. Jolly Fairground
--{MISSION: Control Freak}--
Location: Beaver County Airport
I have had a lot of mail from gamers asking for the way through this
mission, before this was uploaded. One of the main reasons for ending
this mission is that some people fail to logically solve a mystery.
Trying desperately to break the control tower's windows and land inside
is an utterly useless waste of time. No matter how much you try, no matter
how perfect your jump is, no matter how many windows you break, you will not
land successfully on your wheels. There is a small chance of actually
acomplishing the race in that manner, but that is ridiculously low.
Okay, here goes. From the start, drive as you would normally do, towards the
hellish tower. Before coming up close to it however, drive by the channel
on your right. When you reach the wooden, planky bridge across it (Not the
places where you find ramps to jump over), drive over to the other side.
Now that will be the vast, flat plain with zombies and sandy stretches of
beaches. As soon as you cross the bridge, turn left and continue driving,
while sticking next to the edge of the plain. Eventually you will reach the
road bend which ends up with a pair of ramps which allow you to jump over
the channel. Beside those is a Red Crate.
Pick it up to find its a Zombie Electro B****** Ray. Quickly cross over to
the other bank by jumping from the ramp. Head over to the control tower and
line up the jump as normal. Without stopping, accelerate and jump off the red
and white quarterpipe to shoot into the atmosphere above the tower. As you
slowly descend, the ray will eventually zap all four(4) zombies and you'll
finish the mission off evenbefore you land. Simplistic.
All the things described in the above paragraph must be done without extra
delays or your powerup will run out.
******************************************************************************
** GROUP 8 **
******************************************************************************
WW8
By now, you must have at least one large truck. Otherwise, you're lost. =D
Unless you re-replay missions to gain enough credits, that is.
--{Sheik, Rattle & Roll}--
Location: El Morte Desert
--{Going Down}--
Location: USS Lewinsky
--{Airpain 3}--
Location: Beaver County Airport
--{MISSION: Hard Core}--
Location: USS Lewinsky
This might prove a toughie but its one of the most exciting missions in the
game. You'll need an all around car: not too heavy, not too slow, not too
small and not too big. The Slam Sedan and the Prop Shafter are two of my
preferences here.
You'll basically have to destroy all the missile-launchers on the decks of
the USS Lewinsky in time. You can only destroy those by slamming into them
while having a Solid Granite Car. Finally you'll have to destroy the ship's
zombie captain way up in the tower.
When the countdown ends, accelerate towards the area with the large
elevators. To their right are a couple of launchers and to their right is a
Solid Granite Car. Pick that up, reverse. Blast all the launchers in line.
After finishing them off, head forward to the front part of the ship. Blast
the launcher on its edge and continue by blasting the other two nearby. Do
not go for the missile launchers beyond the tower just yet.
Park onto any of the available lifts and descend to the ship's hold. Drive
to the nearby opening in the wall where there are three missile launchers,
together with another Soild Granite Car. Blow these up then reverse. Drive
past the lifts and towards the opposite side of the hold where there are
another two targets.
Quickly turn around, then continue to your right, past the stationary planes
and towards the tunnel at the other end of the area. Instead of drving into
the open hallway, break in front of the clearly closed gate and it will
automatically open. Speed down the newly opened tunnel before another timed
gate at the other end blocks your exit. Because you will by then be hurtling
at breakneck speed, swerve right into the new room to slam into the
cushion-like supercomputers lined against the wall.
From the tunnel you just passed, do a U-turn to the right to continue into
another hallway. Pick up all the Kangaroo On Command powerups and past the
following timed gate. Accelerate (or rather fly) through the descending
passage and slow down when you reach a new room.
Below, turn right and then left to climb onto one of the dark ramps which
take you to the top of those engines. Look at the cage-like box in the centre
but instead of slamming into it, continue to the left and break one of those
windows in front of the subsidiary fans to pick up the Solid Granite Car
barrel. Now blast through the bars of the cage to reach the purplish glow in
the middle.
Driving through it will destroy it instantly. Then, go back down any of the
ramps and head over to the opposite end of the room (with the steep, grey
ramp). Accelerate and the blockade lifts. Enter the wide tunnel. At its end
pick up some more Kangaroo on Command powerups and wait for the elevator to
come, if it isn't there already. (Note: if it is not, do not remain on the
weird, greenish panel waiting for it, or you'll fail the mission)
Drive onto the elevator and hop out as it arrives at the upper deck. Exit
through the upwards-sloping passage and head over, past the parked jets,
towards any of the two main elevators.
Reach the top and head over past the tower to the missile launchers you
missed earlier. Pick up the nearby Solid Granite Car barrels and blast the
four of them. By now you should have all but one target destroyed. Now look
at the map here.
| X ___
| X | E |
| . | 1 |
| 8888 ---
| 88888 Ship's ___
| 88888 Deck | E |
| 8888 | 2 |
| ^ ---
| ^
| X ^
| X ^
| ^
\----
| \>>>> +
\ \>>>> +
> Planes
E Elevator
8 Where tower is
X Destroyed targets
+ Where you began mission
^ Path during which Kangaroo On Command should be used
Turn around when you finish with the missile launchers in order to face the
top of the tower (the huge glass panes). Accelerate and as you do, start using
up the Kangaroo On Commands one after the other until you come close by the
building. You should aim your jumps in such a fashion that your car breaks
through the glass and enters the control room. Here, kill all the zombies
as the Captain is your last target before finishing off the mission.
******************************************************************************
** GROUP 9 **
******************************************************************************
WW9
Here we go again. Unless you have the steel to crash your opponents,
take the lenghty laps.
--{2 Minute Warning}--
Location: Local Nuclear Silo
--{Dune Buggered}--
Location: El Morte Desert
--{Defcon Fused}--
Location: Local Nuclear Silo
--{MISSION: Oil Be Blowed}--
Location: El Morte Desert
I have received a tad too many messages of complaint towards my inability
to update this. Meh... Nothing personal. I've finally spared time to focus
again my FAQing abilities onto Carma 2.
Your objective here is to drive around each rusty oil pump indicated with a
distinctive dot on your map and detonate the corresponding switches provided.
Time is, of course, limited and you are therefore pressured to act quickly.
Finding each switch might not be an easy task and my basic recommendation
to you, is to look around each, carefully, in a cicrumference of at least
ten(10) meters. When you've located it, drive your vehicle into the
protruding switch and enjoy the resulting explosion.
It is common sense to select a starting vehicle that is not necessarily
big- but is especially easy to control at mad speeds over rough scrub ground.
The mission ends when you've destroyed all the targets. In order to spare
time, detonate them all in the closest order possible. Just a glance at the
map, and knowledge of El Morte's geography will be quite enough to finish
this, rather easy mission.
Oh, and remember that although you begin the level alongside opponents, you
ought ot ignore them and instead, set on the mission's aim. Of course you
could waste some but wasting them all will _not_ finish your level. It'll
lap up your limited time limit. It's common sense to choose an agile car
in order to avoid rammings from bewildered buses whilst trying to drive
into the detonator boxes.
******************************************************************************
** GROUP 10 **
******************************************************************************
W10
This is it. The most difficult and painstaking missions in the game. By now,
YOU MUST HAVE GOTTEN HOLD OF ANY OF THE MONSTERS, or you'll have great
difficulty finishing the game.
--{Nuclear Arms Race}--
Location: Local Nuclear Silo
--{The Bruise Brothers}--
Location: Beaver City
Opponents: 12
Before starting this mission, grab your biggest and baddest vehicle
available (preferably Pitbull's, or the Loggerhead) for you'll have to
destroy all twelve(12) Copcars in the short time given. You'll start
at the gas station. Remember, try to waste each one with a single hit. Do not
spend your time on playing cat-n-mouse.
--{I Want to Bereave}--
Location: El Morte Desert
This is just another rough ride through the El Morte Desert. The lap races
are long, but allow for bursts of speed and some spectacular stunts. Or, you
can just crash them all with a big truck.
--{MISSION: Carpocalypse Now}--
Location: Local Nuclear Silo
There has been much confusion regarding the path you must follow to end the
level since some paths overlap in the map. But, rest assured, this level
isn't that hard once you learn the tracks you must follow.
Start off with a medium classed car. It must be moderately quick-quick and
very defensive. Speedy acceleration is also a must. For this reason, I
regularly choose Otis's Slam Sedan or the versatile Prop Shafter. Anything
that is fast, bulky, accelerates like the devil and survives multiple
explosions at once. You may also need to fill up your slots if you haven't had
the time to do so earlier.
Ok, here we go. You begin the level, in the dusty canyon which leads to the
Silo's entrance. Drive continously foward until you reach the left bend. Drive
into the greenish-black tunnel until, you come up to the massive crossroads
room. Don't bother leaping off into the distance, just slow down and spin
before you fall off the edge so that you land flatly on your wheels at the
base. Avoid the dynamite or repair if you got hit.
.................................................................
.................................................................
.......Huge Chamber..............................................
...........with..................................................
.........Tunnels.................................................
......______________ .........................................
......\ + / <--At this point............................
.......\ + /.....you have to .............................
........\ + /......wheelspin over the.......................
.........\ + /.......edge if you want to .....................
.........| + |.......land safely on all.......................
.........| + |.......four wheels below........................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + |................................................
.........| + I................................................
.........| + I...............................................
.........| + _I..............................................
.........\ + \................................................
..........\ + \...............................................
...........\ + \..............................................
............\ + \ \ \ \ \ \...................................
.............\ + \ \ \ I I I.........................
..............\ + + + + + + + |.........................
...............\ \ \ \ \ \ \ + + + + |.........................
...........................\ \ \ \ + |.........................
..................................\ + \.........................
...................................\ + \........................
....................................\ + \.......................
.....................................\ + \......................
......................................\ + I I I.................
.......................................\ + I.................
........................................\ + I <--THIS is .....
.........................................\ + I.the barrier ....
..........................................| + |..destroyed after
..........................................| +-|..detonating all.
..........................................| + |..canisters......
..........................................| + |..around rocket's
..........................................|- + |..base. This.....
...........................! represent--> ! + |..means, you have
...........................the hidden, but! + |..to return all..
...........................unnecessary....| + |..the way to this
...........................breakable wall.| + |..point and take.
...........................panels.........| + |..the newly......
..........................................| + |..opened tunnel..
..........................................| + !..to proceed into
..........................................| + !..the mission....
..........................................| + |.................
..........................................| + |.................
..........................The sliding->/-========-\..............
........................doors leading/ | + | \............
........................to the Silo/ | + | /..........
.................................../ | + | /..........
.................................../ | + | /..........
.................................../ | + | /..........
.................................../ | + | /..........
You begin in----->
the rocky canyon here
Key:
+ Represents the path you take
I Represents the massive concrete road-blocks
Then, enter the passageway which is right below the one above, through
which you initially came. Around the bend is a nuclear warhead, ready to
blast off into the atmosphere. What you have to do here, is to detach and
detonate all the greenish gas cylinders around the rocket's base. This will
involve massive repairing, all the time. Once you smack into a cylinder, its
pipe which connects it to the rocket will soon explode as well, so RUUUN!
Once you've destroyed all these targets, exit the room via the passage you
entered through.
/______\
3)After detonating all / xxxx \
canisters, you return | |
to this big room, and ^| |
continue into the |\ xxxx / <---1)At this point, you swivel
passage to the LEFT--- \______/ down into the pit and enter
___________ | | the passage DIRECTLY BELOW
2)Missile / \ | | the one you dropped from.
room (with | xxxx | | |
green | xOOOOx |_____/ /
canisters | xOOOOx /
about the | xOOOOx _________/
base) | xxxx |
| |
\___________/
Key
x Represents any explosive material, such as the canisters and the dynamite
barrels
O Represents the rocket with the canisters around its base
Note: If you want to avoid loosing that much credits per repair I suggest
this slightly difficult way of detonating the cylinders. Once a cylinder is
down, drive against it until it flatly sticks to your front. Now, with it
serving as an airbag, drive into another cylinder. Gain but no pain.
Now you're back in the main chamber. When you exit the tunnel leading to the
missile, take the left tunnel. Don't bother with the other ones. Follow the
straight passage until you reach another road. Continue to the right and
follow that, until a bend with roadsticks (???) comes up. Take the hairpin
bend to the right. Start accelerating and leap over the main chamber to the
other side of the room. By now you should have understood the physics behind
this part of the mission: from the bottom level, you have to return back to
the top one, and that's how you do it.
Here, you'll notice that you're back in the top passage from which you came.
Drive back in the direction of the start but do not cross the sliding doors.
You mustn't go to the canyon. Instead, take the sharp left bend, just before
the sliding mechanic doors and follow that passage. Drive underneath another
sliding metal door and speed up into the next passage. Eventually, you'll
reach another leap-of-faith. This one is over a pool of churning lava and
takes more precision to accomplish. You'll have to aim for the maximum speed
possible, as the roof can prevent you from missing the opening in the rock
face. When you land, immediately swerve to the left to avoid ramming into the
concrete wall. Take the purple-tinged passage and as the road suddenly
slopes upwards, accelerate. Hopefully, you'll land inside the room mounted
onto the tower. If not, try again. This is the place where speedy acceleration
rewards you: extra momentum from lining a long run before the jump will only
result in you heading through the tower, not landing inside it. If it helps,
while jumping off the sloped purple track, aim for the sides of the room where
you can possibly hit a window frame or any of the items inside.
Slam into the two fat targets and quickly exit by following the path through
the window opposite the one you broke through. Follow it to the end where you
are presented with a choice of roads. Turn right and drive into the one which
requires the title "Hairpin Bend", not the one which is at a right angle to
the one you came from. Follow the passage, past a sliding door. Continue
forward, past another sliding iron door. From here on is basically a
high-speed sprint. Don't get distracted, just drive forward. Pass the control
room with all the zombies in lab coats talking over soem plans to take over
the world.
Finally, emerge in the room with the massive rocket mounted in the center.
Don't drop to the base but keep riding around the raised path until you see a
large, scarlet detonation button with "THE END" written all over it. Slam into
that and watch the end of the world. You did it!
Final Note: Notice I said the different barriers were removed after destroying
ALL targets in a particular area. However, barriers get destroyed before you
manage to completely mangle all targets and thus can deceive you in exitting
the area, BEFORE you have fully completed it.
Now, if you still have problems as to completing this final mission, reread
my words twice or even trice again, and _then_ mail me if you still have
problems. Initially, I did kindly help those who mailed me about this stage,
but that was long ago, when this was missing from the very primitive FAQ. As
you can see, it pretty much now is roughly complete, so avoid asking me
general question about items already included here. Excuse me for my slight
temper but what would you do if 70% of your mail received from viewers turned
out to be "Can you help me with the last stage!?" when it is written lines
above!one!!11!!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ MENU ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MMM
In order to be a trashin' menace in the game you must know
everything found on the menu screen. That is, the screen that pops
up from the main screen after clicking onto the Menu button or
the in-game pause button (Escape). At first, if you haven't played
the game at all you might not understand anyhting written there.
Don't worry, everything's explained below.
NOTE: Everything comes in the order they come out in the game when you select
the Menu.
ABORT RACE- This works in-game to stop you from wetting
yourself after every creature slams into you. It quits the race and
takes you back to the main screen from where you can restart again. Quite
effective.
ABORT GAME- Takes you back to the beggining of the game. This doesn't take
you back to your current game status but to the very beginning of the game
itself. Not much common use.
QUIT- You quit the game, quite obvious. You're taken back to Windows.
COFIGURE CONTROLS- This screen is to configure your controls.
Choose either your Joystick or the Keyboard. You must have a
Joystick to choose the Joystick option. Also, in the Joystick
option you can switch it with the Dpad. The Keyboard options are
quite straightforwart. Change everything to your likes. There are
choices between 4 control lists you can play with. I will deal
with all the controls later in the FAQ.
SETTINGS- Very easy to navigate. This is the place to change
the options during the game. The settings are right here. I have
made the best choices upper case. Of course you can change
them yourself to your heart's content.
Car Complexity: ALWAYS/usually/near/never
Scenery Cut-off: DISTANT/far/close/closest
Scenery Pop-up: DISTANT/far/close/closest
Shadows: ALL CARS/your car/none
Sound detail: FULL/medium/minimal
Traffic: on/off , your choice
Sky Texture: on/off , your choice
Darkness/Fog: on/off , your choice
Gore level: STOMACH CHURNING/
Medium Carnage/
Nice and Fluffy (for the soft hearted ones)
Animals: ON/off
Flamethrower: ON/off
Explosives: ON/off
Auto Load: ON/off (when game is loaded, you're taken to where you last played)
Ambience: ON/off
LOAD GAME- This is really clever. Finish off a stage and the game
is saved there automatically. Even if you've passed the game. It
still records everything. You might want to load an earlier game, all
you have to do is go there and click on it.
VOLUME- Increase or decrease the effects. Also turn music on
and off.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ ROADKILLING ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RRR
The millions of zombies in the game serve three purposes: give away
credits, give you a time bonus and bring a wicked smile to your scrawny,
bruised face.
Actually, this is the only game made that gives you the right to kill
and mutilate your helpless victims. To make the fun of squishing
them bring you a thought of accomplishment Stainless have added
credits to every zombie killed in the process. Drive over a doggy or
a deer, anything, you will get 300 credits. This adds up to your
overall credits. If you make a stunt and you manage to hit a zombie
you will get 600 credits. Cool eh?
There are many places in the game where there are hordes upon
hordes of zombies. If you manage to run over maybe like two
zombies at once you will get a 2xCombo meaning you get extra
credits for that. Of course, you can run over more at once.
To make you get max. credits your opponents are deprived from
killing 'em away from your view. If you can see them or if you are
pushing them to they will run them over.
Not all zombies are found in the usual places like the main gore
road, you will have to search every nook and cranny for them all. You
might be surprised at where you find some. The game is not just
made to go and win.
You must master the skill of getting anywhere in order to get to the
zombies.
Using powerups to kill them is very easy. These can be used to kill them:
FLAMETHROWER
ZOMBIE ANNIHILATOR
ZOMBIE REPULSIFICATOR
ZOMBIE ELECTRO B****** RAY
(SLAUGHTER MORTAR)
(MINE S***TING ABILITY)
(GIANT MUTANT TAIL THING)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ ZOMBIES ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ZZZ
Stainless and SCi must practically love zombies for they made so
many of them. To recognize a zombie you must look for these
characteristics. They have green flesh, walk like drunks and loonies,
found anywhere, splatter you with green gunk when you smash 'em.
This brings us to a question: what are they there for?
Only answer: for you to run over.
There are zombies all over the stages roaming freely. One of your
jobs is running over zombies, so you must try and run over as many
zombies as you can.
You get credits for that which is something great as it adds up to your
overall credits. They also give you a feeling of content if you are a
maniac like me, going for the total annihilation of all zombies.
Zombie species vary between the stages. You will find many different
humanoid zombies but there are also animals.
There are co