Home arrow Walkthroughs arrow Carmageddon 2 (walkthrough)
www.pcigre.com
Anketa
Opisi na sajtu su:
 
Mailing Lista
Budite u toku, prijavite se na mailing listu
Email:


Statistika
  • Vesti: 3369
  • Šifara: 6002
  • Walkthroughs: 1387
  • Wallpapers & Screens: 12755
PC Igre e-magazin Jun
Mikro
Check it out
Va Flash dodatak je neispravan.Kliknite ovde da biste preuzeli novi kako bi mogli da vidite ispravno sadraj strane.

Carmageddon 2 (walkthrough)

PDF Štampaj
Pomoć - Walkthroughs | Autor Miloš Vučić | 26 avgust 2005
Carmageddon 2


M a n t i n e l l a
I N D U S T R I E S                 presents


                   //////  ///     /////   //       // ///      //////
                  //      ////    //  //  ///     /// ////     //  //
                 //      // //   //////  // // // // // //        //
                //      //////  //   // //  ///  // //////       //
               //////  //   // //   // //       // //   //      ///////
                          C A R P O C A L Y P S E   N O W !
     ------------------------------------------------------------------------ 

                         CARMAGEDDON 2 The FAQ/Walkthrough  
      for one of the best made games ever, Carmageddon 2: Carpocalypse Now!
      Contributed to GAMEFAQS, IGN, DLH, GAMESPOT, NEOSEEKER & CHEATBOOK.DE 
                and written by: Pavel 'paffka' Nedelev (Pidgeotto)
                  Suggestions, Questions, Corrections, Comments? 
                       Contact me at: paffkabg@hotmail.com
                         Version: 2.6 (Loads to complete)
                            Last updated: 23/10/2004

               COPYRIGHT PAVEL 'PAFFKA' NEDELEV (Pidgeotto) 1998-2004. 
               NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED,
               COPIED, SENT OR BE DONE ANYTHING ELSE TO 
               WITHOUT THE WRITTEN PERMISSION OF THE AUTHOR. PEOPLE
               WHO ILLEGALLY COPY OR DO ANY OF THE ABOVE TO THIS
               FAQ/WALKTHROUGH ARE CRIMINALS AND THEY WILL BE 
               DISCOVERED AND PROSECUTED SEVERELY.

               THIS FAQ/WALKTHROUGH IS LACKING OF ANY 'DIRTY' WORDS THAT 
               OCCUR NATURALLY IN THE REAL GAME. THIS MEANS THAT ANY 
               NASTY LETTERS FROM PARENTS WILL BE IGNORED AS THERE IS 
               NO UNMASKED BAD LANGUAGE. NOTE THAT THE CARMAGEDDON SERIES
               IS PARENTAL ADVISORY.

Sites authorized to host this file:
www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.cheatbook.de
www.gamespot.com
www.dlh.net

               Before proceeding, please check the host 
               displaying this file. If it does not correspond to
               any of the listed site urls, consider the entire  
               text illegally hijacked, and therefore STOLEN. Be
               quick to report any such criminal offences, and
               your professional help will be correspondingly
               awarded. Thank you. =)

               Offenders attempting to meddle with Copyright laws
               backing me and my work will be discovered and
               taken care of. This action includes a discontinuation
               of the text belonging to me being shown on their
               websites and this will come about initially with
               'kind' emails sent to the owners and if this does
               not connect, sooner or later their server'll be
               called in to see for themselves. Beware, charlatans.
               I may even demand legal monetary compensation for such
               goings-on behind my back, in the near future. 


               ======================================================
               Here, I would like to thank all those people who have
               sent me encouraging letters and have all helped in the
               continuation of the improvement of this FAQ. Thanks.
               ======================================================



CONTENTS                                       CTRL + F    
-------------------------------------------------------
 
-->Introduction . . . . . . . . . . . . . . . . . . III
-->FAQs . . . . . . . . . . . . . . . . . . . . . . FFF
-->Cars . . . . . . . . . . . . . . . . . . . . . . VVV
     -Abba Cab  . . . . . . . . . . . . . . . . . . VV1
     -Big Dump  . . . . . . . . . . . . . . . . . . VV2
     -Blood Riviera . . . . . . . . . . . . . . . . VV3
     -Bugga . . . . . . . . . . . . . . . . . . . . VV4
     -Copcar  . . . . . . . . . . . . . . . . . . . VV5
     -Coupe de Grace  . . . . . . . . . . . . . . . VV6
     -Cow Poker . . . . . . . . . . . . . . . . . . VV7
     -Deathcruiser  . . . . . . . . . . . . . . . . VV8
     -Degory'Un 2 . . . . . . . . . . . . . . . . . VV9
     -Eagle 3 . . . . . . . . . . . . . . . . . . . V10
     -Flower Plower . . . . . . . . . . . . . . . . V11
     -Forking Ada . . . . . . . . . . . . . . . . . V12
     -DC Codbra . . . . . . . . . . . . . . . . . . V13
     -Hawk 3  . . . . . . . . . . . . . . . . . . . V14
     -Hellrod . . . . . . . . . . . . . . . . . . . V15
     -Hick Pickup . . . . . . . . . . . . . . . . . V16
     -Jetcar  . . . . . . . . . . . . . . . . . . . V17
     -Ladybug2  . . . . . . . . . . . . . . . . . . V18
     -Lamb O'Genie  . . . . . . . . . . . . . . . . V19
     -Loggerhead  . . . . . . . . . . . . . . . . . V20
     -Mad Morris  . . . . . . . . . . . . . . . . . V21
     -Monster Beatle  . . . . . . . . . . . . . . . V22
     -Piranha . . . . . . . . . . . . . . . . . . . V23
     -Porker2 . . . . . . . . . . . . . . . . . . . V24
     -Prop Shafter  . . . . . . . . . . . . . . . . V25
     -Purple Piledriver . . . . . . . . . . . . . . V26
     -Razorback . . . . . . . . . . . . . . . . . . V27
     -Semi MK.2 . . . . . . . . . . . . . . . . . . V28
     -Slam Sedan  . . . . . . . . . . . . . . . . . V29
     -Street Machine  . . . . . . . . . . . . . . . V30
     -Tashita2  . . . . . . . . . . . . . . . . . . V31
     -The Bimmer  . . . . . . . . . . . . . . . . . V32
     -The Buzzmobile  . . . . . . . . . . . . . . . V33
     -The Harvester . . . . . . . . . . . . . . . . V34
     -The Plow MK.2 . . . . . . . . . . . . . . . . V35
     -The Red Vet . . . . . . . . . . . . . . . . . V36
     -The Supastuka . . . . . . . . . . . . . . . . V37
     -Thunderbucket . . . . . . . . . . . . . . . . V38
     -Vlad3 . . . . . . . . . . . . . . . . . . . . V39      
     -Screwie 2 . . . . . . . . . . . . . . . . . . V40
-->Walkthrough  . . . . . . . . . . . . . . . . . . WWU
       -GROUP 1 . . . . . . . . . . . . . . . . . . WW1
       -GROUP 2 . . . . . . . . . . . . . . . . . . WW2
       -GROUP 3 . . . . . . . . . . . . . . . . . . WW3
       -GROUP 4 . . . . . . . . . . . . . . . . . . WW4
       -GROUP 5 . . . . . . . . . . . . . . . . . . WW5
       -GROUP 6 . . . . . . . . . . . . . . . . . . WW6
       -GROUP 7 . . . . . . . . . . . . . . . . . . WW7
       -GROUP 8 . . . . . . . . . . . . . . . . . . WW8
       -GROUP 9 . . . . . . . . . . . . . . . . . . WW9
       -GROUP 10  . . . . . . . . . . . . . . . . . W10    
-->Menu . . . . . . . . . . . . . . . . . . . . . . MMM 
-->Roadkilling  . . . . . . . . . . . . . . . . . . RRR
-->Zombies  . . . . . . . . . . . . . . . . . . . . ZZZ
-->Powerups and the Like  . . . . . . . . . . . . . PPP
-->Bonus Credits  . . . . . . . . . . . . . . . . . BBB
-->Controls . . . . . . . . . . . . . . . . . . . . SSS
-->Cheats & Codes . . . . . . . . . . . . . . . . . CCC
-->Network Game [coming up] . . . . . . . . . . . . ---
-->Game Tweaking  . . . . . . . . . . . . . . . . . XAX
        -Begin Step by Step . . . . . . . . . . . . XA1
        -PEDS\SETTINGS.TXT  . . . . . . . . . . . . XA2
        -Other  . . . . . . . . . . . . . . . . . . XA3
-->Add-On Cars  . . . . . . . . . . . . . . . . . . AAA
-->Bugs . . . . . . . . . . . . . . . . . . . . . . GGG
-->History  . . . . . . . . . . . . . . . . . . . . HHH
-->Thanks . . . . . . . . . . . . . . . . . . . . . TTT
-->Copyrights . . . . . . . . . . . . . . . . . . . ZYZ
_____________________________________________________
Viewers are kindly requested to correct or send 
information I have not included. After all, this is a 
FAQ/Walkthrough under massive construction. Thank you.
=====================================================
 
 

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                  INTRODUCTION                     ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           III
 
        Once upon a time, an outlaw had
        the amazing idea of organizing a
        Drive-n-Kill race. 
        This race was unlike any other
        [race] for it involved the city's true
        maniacs in a race that would end 
        lives. The rules were simple: drive
        and waste your opponents. The
        winner would earn the rule of the
        city.
        The crucial day arrived. The 
        tension was unbelievable. 
        Peaceful citizens hid around the
        city and then, the booming voice
        through a loudspeaker came.
        3-2-1-Go!
                             Pidgeotto
 
 
 
Do you love Carmageddon 2? Are you stuck anywhere in 
the game? Want to do everything possible from end to end throughout?
Your wishes have been answered thanks to this FAQ/Walkthrough. 
What a great game Carma 2 is if you know everything about it!
This FAQ provides information on everyhting to do with 
Carmageddon 2.

People should note that ( 1 ) this FAQ does not compare games as
do many others. Thus, I wouldn't be noting the ingame differences 
between Carma 1 , 2, and TDR2000. Also, ( 2 ) I might leave some info out
 due to occasional forgetfulness. Many ( 3 ) of the things written have to 
do with the easy difficulty unless said otherwise. Peds ( 4 )
are referred to as zombies. Download the blood patch for red blooded ones. 
A link will soon be present at the bottom, as well as URLs to add-on cars 
and levels. 

Well, this is my first contribution to GameFAQs,
as you might have guessed. As you can see this walkthrough is very 
new and under very heavy construction. If you don't see anything 
covered on this FAQ/Walkthrough then please email me at 
paffkabg@hotmail.com
Well, this is it.



 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                      FAQS                         ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           FFF
Several people have sent questions that are in this section. 
Please read everything covered and then mail me.
 
>How can I find the section I am looking for quicker?<
~For your (and actually my) convenience, I have fitted a searchable format.
 I have attached to each chapter and general topic, a unique coded tag
 which can only be located in the Contents section as well as the place of
 interest. 
 
 The tags are corresponding to each title in the Contents and you should
 use those, to quickly search the whole document. Providing your browser
 is capable of it, press the buttons 'Ctrl' and 'F' simultaneously to
 activate the search box. Type in the code and hit 'Enter.'
 
 The first search will stop at Contents and the second search will lodge
 precisely where it should.~

>I have heard you can cut your cars in half. I have tried but can't.<
~Try and hit the corners of buildings or the sharp angles of 
 other objects. Some cars can't cut so check the 'Cars' section 
 on information of which cars can. However, most can and to do so, you should 
 drive into a wedge shaped obeject at speed with precision. Cesm adds: Most 
 add-on cars for Carmageddon 2 get wasted only when they are split in half! But 
 NOTE, it's only some of them.~
 
>Which car is the most powerful?<
~What do you mean by powerful? Strength, speed or defense? I guess that the 
 most worthy one is the Big Dump but it hasn't got much defense. However, 
 smaller vehicles such as the Deathcruiser and The Plow MK2 are impossibly 
 defensive and can mangle the Big Dump quite easily. It is really your choice 
 of what a good car's all about.~
 
>How many different stages are there in the game?<
~There are exactly 10 stages of which you play in the game. 
 These do not include the Network game stages.~
 
>How do I save the game after I complete a stage?<
~Every stage you complete is automatically saved.
 To load it, or load another one, just click on the Load Game in the Menu and 
 choose a previous stage.~

>How do I make my car more powerful?<
~You should notice that at the main title screen, there are three rectangles 
 made out of small blue boxes just below the picture of your current vehicle. 
 At the very top there might be orange predominating several of the boxes, 
 along with a lighter blue occupying some of the boxes beside the orange ones.~ 

>How can I buy cars?<
~After every completed race, be it having been raced, crashed or 
 run-over-pedestrians through, you'll be taken to a screen with the cars that 
 participated in the stage you've just completed. Click on the arrows to move 
 around and thus select a different car. However, a vehicle is only attainable 
 once it has been wasted. If it's not, then it can't be bought. If it's wasted, 
 its price tag will be displayed along with the amount of credits (cash) you 
 have up to that point of the game. If you have enough money, you're allowed to 
 buy it but if you don't: tuff luck. Be careful as to what kind of car you 
 choose to buy as you might be just wasting your credits on some of the 
 bangers.~
 
>How can I finish a race?<
~To the expert, this question's quite simple. But to a baginner it might 
 not be that easy to figure out. First of all, when a race is highlighted 
 in the main title screen, a description of it is displayed in a box just 
 below it. On most missions you'll be given three choices to finish it off. 

- Race around through all the checkpoints and laps:
  Now, this is fairly easy as long as you get a head start from the rest 
 of the pack at the beginning and are able to, along the way, snag credits 
 and vital Time Bonuses while at the same time checking for oncoming rivals.

- Waste all your opponents in that particular race:
  This is neither a tough nor an easy challenge. It wholly depends on your 
 cars' abilities and their status. If you've been collecting bonus slots and 
 have filled many of them up, this should be a piece of cake. This doesn't 
 mean that you can face a big dude with a max stats Bimmer. Even with the stat 
 advantage you'll be wasted before the announcer even calls for the race to 
 start!

- Run over and kill all the zombies (pedestrians) in that single level: 
  To many people this seems to be an impossible task for it involves the 
 running over of hundreds, sometimes thousands, many of them secretive 
 zombies. If you want to finish off a stage fast and without much commotion, 
 try either of the above two. However, if you're firm on such a massacre 
 and have the time, I suggest you do so as it is remarkably rewarding.
 But on special missions, there won't be a choice, but a singular task 
 which you'll have to overcome.~

>How can I increase my money (credits)?<
~It can be increased, of course, ingame. You can do all sorts of things 
 to get more and more credits which will later allow you to buy cool cars. 
 You can gain quick money buy pulling off artistic stunts, driving over 
 live zombies, wrecking an opponent's car, running into free credit pickups 
 or by collecting stat increasers when you have no empty slots. It's all your 
 choice but don't forget that there are also credit decreasers which you must 
 watch out for.~

>Do I have to restart the mission all over again when I get flipped upon my 
 roof or side?<
 Nope, nope and nope. That might look like an easy alternative but you'll 
 have lost everything gained in that level you were playing. Instead, a quick 
 remedy is to press the Spin button. If you're in a good position, you'll 
 fall back onto the tarmac safe. However, in some cars if you're flipped 
 around completely and the roof is stuck to the road the Spin button will be 
 ineffective and a waste of time. Press the Recover button to automatically 
 land onto a safe spot, this time with all wheels firmly on the ground. This 
 will cost you though and if you're playing the Pro mode, you'll be paying 
 dearly a severe bill.~

>My car is not moving! What do I do now!?<
~This is a common problem. Make sure you're tight on the accelerator. Other 
 times it results from having debris or zombie parts below the chassis. To get 
 out of the mess, Spin to free yourself. This should immediately get you out. 
 Also, if some of the wheels are in middair, use the same remedy. If these two 
 methods have no effect you'll have to look at the condition of your machine. 
 Is it smoking? Are the wheels in odd positions and fail to budge? 
 
 Lastly, look at the status of the car in the above right corner of the screen.
 If your car's all healthy and on track it should be coloured a deep blue. Note 
 that there are different parts and each one will be coloured differently 
 according to its condition. Green tells us that the part is only mildly 
 affected. Flashing red and yellow is a warning that those parts are severly 
 troubled and need immediate repair. Also, smoke or even flames can be seen 
 from the affected area. Lastly, if it's all pitch black, you're in serious 
 trouble. At this point the vehicle should start blazing. This requires 
 immediate repair. Having the engine black, the car won't run, explaining 
 the cause of your problem. Repair at once or you are risking a very 
 immediate wasteage.

 Or, consult your configured controls.~

>How can I beat the game?<
~By completeing all the races, missions and special stages. Doing this 
 will land you on the final special stage: Carpocalypse Now! which will 
 test your Carma skill to the limits.~ 

>The mimimap is centered on the screen! Can I fix this?<
~Yes, anyone can and the solution is quite simple: hold down the Shift key
 on your keyboard and use the Arrow keys to redirect it, possibly to the 
 lower-right corner where it does not obstruct the view. This often happens 
 when you change the configurations in the window that pops up when Carma2 
 is started.~ 

>Should I buy this game?<
~Yes, it is remarkably good although not much challenging. This is a decision 
 you should make and if you do not mind heavy carnage I suggest you make up 
 your mind and get it. However, although it is very entertaining, it is 
 really not a game you'd play for a long time unless you grow into it.~

>What is Carstockalypse and where can you get it?<
~Carstocklaypse is a little program whcih allows you to "attach" desired cars 
 to your game. This means that user created cars can be played with after 
 having attached them on, with this. Further information on the Add On cars 
 section further in this FAQ.~

>Your cheats aren't working. Why?<
~This is because other keys can intervene with your typing, such as holding 
 the Handbrake whilst typing them. Also, while in motion, they might not 
 always work.

 A good way to ensure they all work is to find a lonely place inaccessible 
 to other opponents which might bother you. Park your car there and let it 
 stay motionless for a couple of seconds. Then, steadily type in the code 
 without any pauses. Wait a second sor two and see what happens. If there 
 is no result, try it again. (Remember: they work best when you're motionless 
 or have no other actions whatsoever.)

 While some cheats might work, others may not. This is commonplace and is due 
 to misspelt entries.~ 

>OK, I completed the mission. Now what?<
~Go on and complete all missions. However, this isn't the answer I included 
 this question for in this section.

 Even though, after racing through all the checkpoints and completing laps 
 after laps, you happen to really whack through the last remaining one and 
 you are shown the MISSION COMPLETED sign, you can still fail the mission by 
 wasting yourself mercilessly in that razor-edged corner. So, next time 
 you're faced with the last target, make sure you don't get screwed in such 
 a silly manner.

 However, if you suddenly realized your fate before it occured, or you 
 couldn't be bothered watching the prize credits calculate on your screen, 
 hit 'Enter' (Return.) That way, you're instantly taken away from the mission 
 regardless of what happens.~

>What is a Network Game, and how can I play with friends, or over the 
 Internet?<
~Firstly, we need to have one thing cleared. You cannot play against real 
 opponents over the Internet. Yes, sadly that's true. But if so, why is there 
 such a button on the main title screen?

 The Network Game button is for gameplay between friends in a local area 
 network (LAN), or simply put, the computers must be linked with a cable. 
 If you want further information regarding the topic, look further down the 
 page.~

>I have heard of Carmageddon 2 Advanced. What is it?<
~It's another little program which increases the game's abilities to newer 
 limits. It is again, downloaded from the Internet, and is installed on your 
 system. It takes the place of the original Carmageddon 2, and provides you 
 with another thirty(30) missions to wrestle into and ten(10) very challenging 
 groups to complete. There are new lands, over fifteen(15) new cars and many, 
 many other little fun attachments, all intermingled with the classic 
 Carmageddon 2 settings. A note of warning to those who are feeble to the 
 Carmageddon 2 Blood Patch: Carmageddon 2 Advanced has it automatically 
 included and cannot be altered.
 Download it from http://www.jamesm.clara.net/C2ADV/index.html
 (NOTE: There is no current online source that I know of that supplies
  C2 Advance right now. The above link may be broken to some. Email me
  if you really want to get it and we could make some arrangements.)

 There will be further information about this program further into the FAQ.~

>So if I install Carmageddon 2 Advanced, I have completely replaced my 
 original game?~
~No, the actual switch mechanism is a little bit complicated, knowing some 
 systems cannot directly switch back to the original game (using the provided 
 switch icon) due to some technical bug. However, most systems do not 
 experience this and switching back and forth requires just a simple double 
 click on the icon in your Carmageddon II- Carpocalypse Now directory any time 
 you wish to play the other format. Your game status remain intact no matter 
 how many times you switch to and fro.~  

>Why is it that the last mission is so confusing?<
~One of the main reasons people get disorientated on this last one, 
 Carpocalypse Now, is that they follow the path indicated on the map but fail 
 to realize that where there is a double-line, they'll have to pass that 
 stretch of road again. Another way of getting horribly disorientated is to 
 distractedly miss all given targets in an area.

 Say, you destroy all the light-green canisters around the rocket (which is 
 the first and primary area you need to complete.) When the last one has gone 
 (including the attaching pipe) you'll be shown the Barrier Destroyed sign. 
 What this means is that somewhere, along your path, one of those solid 
 concrete blockades that stood in the way of accessing areas in the Nuclear 
 Silo that originally remain open. An example, is at the start. 

 After leaping over the vertical sliding gates, look at the path opposite the 
 first diversion you take (to the left). An unbreakable mass of concrete 
 blocks the way. If you destroyed all those canisters about the rocket's 
 launch-pad, this wall would have vanished. Further into the mission, you'll 
 experience another such road block, where targets need to be destroyed in 
 order to unblock the consecutive path to the End.

 Lastly, many users get confused around the first massive chamber (just 
 before finding the rocket) because all the different tunnels leading in 
 and out are boggled and difficult to navigate. If you had the time earlier, 
 to investigate the whole netowrk of spaghetti tunnels, you'd easily make it 
 out of the rocket room after blowing up all the canisters and returning to 
 the main entrance tunnel. Also, follow the Walkthrough. =D~

>What defines the Difficult mode and what makes it difficult?<
~Well, one thing is certain. This mode is going to make you sweat. To 
 begin with, your beginning time is shortened, so you've to look for some 
 time-boosting pick-ups or zombies. To make this worse, the freebie time given 
 alongside a run-over zombie shortened. In Easy mode, you get fifteen(15) 
 seconds on your timer. Medium difficulty shortens this to ten(10) and 
 Difficult severes this to five(5). This means you wouldn't rely too much on 
 zombies to form the bulk of your playing-time, or you'll have to constantly 
 search for them frantically. In addition to this, bonus credits are also 
 severed and are three times less than those in the Easy mode. Basically, in 
 the last, most difficult mode, not only the opponents are out against you, 
 but so are the rules.

 When recovering in Easy mode you're charged quite a reasonable amount of 
 credits. Recovering in action-packed Difficult mode is a hefty 
 four-thousand(4000) credits.

 Soon, I'll be adding more data answering this question: data on the 
 differences between Completion bonuses and the variations between the 
 Power/Armour/Offense credits give-aways, when you're at max or have no free 
 slots.~

>I lost slots when recovering. Why did this happen?< (by Cesm)
~When the player doesn't have enough credits (mostly from recovering) some of 
 his armor/power/defensive slots will be SOLD instead!!!~ 
 
>I'm not short on credits but I still lost filled slots!< (thanks for clearing 
that up, Cesm)
~This depends on which group of missions you are playing, because there is a 
 limit of slots in each group of missions. If you for example fill all the 
 slots in the 10th group of missions, then you go into earlier groups of 
 missions, slots will be lost when trying to fill them up!~  

>How can I infest the El Morte Desert with zombie aliens?<
~Firstly, the only level where this is possible in the 'I Want to Bereave' 
 mission in Group 10. You'll know you're in the correct mission when the sky 
 turns melancholy and a metallic flying saucer is found hovering in between 
 two of the area's pyramids

 What you have to do is land your car on the surface of the craft, thus 
 crash-landing it. Do so by Kangaroo on Commanding from the side of either 
 pyramid. Wheee! More fun will be found within each pyramid (they're connected 
 underground) by descending down the lifts from either one's extreme top.~

>In the Local Nuclear Silo missions, how do I open the auto-closing doors?<
~In most cases, dark pressure pads embedded in the track in the doors' 
 vicinity when crossed will close or open (depending on their current status) 
 the otherwise impenetrable (and therefore painful!) doors. Alternatively, 
 stick a bumper softly into a door to force it open if you missed a pad.~

>In the Oil be Blowed special mission, how do I detonate the oil pumps?<
~I have been _repeatedly_ emailed on this one. Around each pump you'll find 
 a corresponding detonator box with a lever sticking out. Drive against the 
 lever to push it inwards. Simple, really.~

>What's the deal with the Carmageddon 2 Blood Patch?<
~Due to regional differences, the UK (and presumably Europe) Carmageddon 2 
 version came out with green-blooded zombies instead of the red-blooded 
 animated humans in the US version. I, myself, got the UK version, but this 
 can be corrected with a good download speed. The subject, the Blood Patch 
 can be downloaded free from the following links:

 http://gamesurf.tiscali.it
 /dynamic/download/CHIAVE/carm5545090609100/TIPO_PAGINA/patch

 (In Italian, contains disclaimer. Link was broken to accomodate text limit.)
 -

 http://pm.polygonized.com/download.php?id=112

 (English, site also contains other character patches.)

 I'll add more in case these break or people experience problems with their
 browsers. Once downloaded, follow the instructions provided with the patch
 to safely change sickly green to red and install decently clothed beings. 
 Note that references to zombies such as 'Zombie Annihilator' will remain.
 Also note that Carmageddon 2 Advanced originally comes with the Blood
 Patch installed and this cannot be changed. (At least I haven't bothered
 to.)~

>How much Mew can a Mewtwo chew if a Mewtwo can chew Mew?<
~Dunno, I'm not interested in Pokmon.~

>How do I enter the secret chamber behind the glass wall in the Local Nuclear
 Silo?<
~The secret room behind the glass wall is found in one of the control rooms, 
 through which you usually race at high speed. There are two separate methods 
 to do this:

 1)The simplest and least time-absorbing method is to use a Kangaroo on Command
 at low speed to fly-crash into it.

 2)The second and far more demanding is the one I first used, and which led 
 me to discovering it. You'll need a smallish car that can deliver a _firm_ 
 punch and can do so at low flying speed. That's right, flying. You'll need to 
 get that vehcile in the catwalk route around the nuke-launching central area. 
 Search for the passage, closed-up by wooden grates that's found high up in 
 the surrounding wall. You'll have to Kangaroo on Command, crash into that 
 (under the additional added weakness of an angle) and land on all four wheels 
 to successfully pull it off. Believe me, it'll take quite a few tries to even 
 break through the grates.

 Once inside, gather the valuables scattered along the narrow tube-like 
 passage. Maintain high speed for you'll need it to crash through the exit and 
 be able to still have enough momentum to fly and crash into the glass wall. 
 Spectacular!

 Inside the chamber, you'll find a mess of items. Some unneeded while others 
 carry usefulness. Still, the entire fun is in just getting in.~

>Why can't I run my game without a graphics card in Windows 2000?<
~Thought I'm not fully aware if this applies to Windows XP, since I haven't 
 had the liberty of using it, Windows 2000 will not play graphics 
 card-requiring games, unlike its predecessors Windows 95 and Windows 98 which 
 spared enough strength to beautifully function slower games even at a lack of 
 a card. Even though a game can be operated with perfect graphics without any 
 special need for a caard, the operating system simply denies you entry. This 
 is especially true of Carmageddon 2 and my very own system.

 In such cases, trying to disprove your system wrong is hopeless as a fellow 
 amiably named Bill Gates has frozen this feature of running a game on the 
 maximum available resources. No video card, no Run.

 Software, even though unsatisfying and cutting down severely on driving 
 pleasure, is your only remaining option. Suicide also is but that's after 
 visiting LUE. Software mode can be slected by meddling with the pre-game 
 Setup window once you've clicked the game's icon in its directory. Yes, I 
 know little about graphics.~

>When will you finally complete the guide?<
~I know I've been working on this for far too long (2+ years at a tortoise's 
 pace, mind you) but I still have far little available time and not adequate 
 motivation (to write 50K a day) along with many other games on my hands. 
 Hopefully I'll hit a 'Version: Final' soon.~




    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                      CARS                         ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           VVV
Now, this is the part I love most: it contains all the info on the cars 
and also suggests the best possibilities of the cars. All the drivers,
weights and speeds are mentioned. The timing in the 'Acceleration' 
part is the time a car takes to accelarate from 0-60 mph. As in all parts 
of the FAQ this is completely under construction but offers quite a bit of help.
 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*Example*
DC CODBRA               <-------------------------------Name of vehicle
---------
Driven by: Shawnee Smitt<------------------------Driver of that vehicle
Maximum speed: 180 mph  <-Maximum at which car can be controlled easily
Acceleration:           <----Time taken to reach 60 mph from standstill
Weight:                 <-----------Weight of vehicle in tons (1000kg)
Racing: 9/10            <---------------How well car fares in lap races
Crashing: 6/10       <-How well car fares on majority of other vehicles
Running Over: 7/10      <-------How well car fares when killing zombies
Overall: 7/10           <------Overall rating for the vehicle out of 10
Cost:               <-The amount paid ingame to acquire it (in credits)
Other invaluable notes about that vehicle go here. Satisfied? Good.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note: The maximum speed values are those at which the certain vehicle can be 
handled. Usually, if that number is exceeded, you lose control of the car.
Now, let's get on with all the cars.


ABBA CAB                                                                   VV1
--------
Driven by: Magnum Magnumsson
Maximum speed: 120 mph
Acceleration: 9.9 sec.
Weight: 6.0 tons
Racing: 5/10
Crashing: 8/10
Running Over: 9/10
Overall: 8/10
Cost: 1750000 credits
A good improvement of the Semi MK.2. It is very purposeful except for 
racing. It can't leap over pits as it will twist due to unbalanced weight. 
Try not to drive close to walls as it will stick to them causing unnecessary 
annoyance. This takes on everything and is difficult to bring down. If you're 
out against it, note that all attempts to crush it from behind or around its 
rear sides, are largely futile. Attack from the malleable front.


BIG DUMP                                                                   VV2
--------
Driven by: Pitbull
Maximum speed: 150 mph
Acceleration: 9.4 sec.
Weight: 35.0 tons
Racing: 1/10
Crashing: 10/10
Running Over: 9/10
Overall: 10/10
Cost: 8800000 credits (thanks go to Josh E for mailing this :) 
You have only one chance in the game to get this one. But the price isn't 
that easy to find credits for. It will finish the game for you faster than 
otherwise possible and nothing can stop it. (Except solid walls to which it 
is very weak.) It's weakest part is the engine up front so DO avoid harming 
the grille.


BLOOD RIVIERA                                                              VV3
-------------
Driven by: Dan Dead
Maximum speed: 160 mph
Acceleration: 4.9 sec.
Weight: 1.16 tons
Racing: 6/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 383200 credits
Not much to say here. It speaks for itself but the relatively slow 
acceleration might be a bit of problem.


BUGGA                                                                      VV4
-----
Driven by: Auto Scum
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.15 tons
Racing: 6/10
Crashing: 3/10
Running Over: 4/10
Overall: 3/10
Cost: 72000 credits
This car is the weakest car in the whole game. Just one hit with
any car wastes it. It is no good at crashing other cars or driving
over zombies. However it is a good race car. It has no defense but is quick 
to dodge attacks and to finish off lap races. This car is the most easily 
cuttable in the entire game.
 

COPCAR                                                                     VV5
------
Driven by: The Cop
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.6 tons
Racing: 6/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 540000 credits
You will grow to hate this car. Very defensive and can eat up many, many 
hits. Good on most cars and can induce damage even to the big boys. That 
siren might get a little annoying but is nevertheless realistic.

 
COUPE DE GRACE                                                             VV6
--------------
Driven by: Grace Full
Maximum speed: 170 mph
Acceleration: 6.2 sec.
Weight: 1.6 tons
Racing: 6/10
Crashing: 4/10
Running Over: 4/10
Overall: 4/10
Cost: 273000 credits
This car is small and escapes easily from mess but isn't that versatile and 
wastes easily. Not a bad weight for its size, but this causes it to be slow 
and makes swerving very difficult. Don't bother turning left or right while 
on an unstoppable run. Just Recover as you won't make it anyway, no matter 
how much you try to spin.


COW POKER                                                                  VV7
---------
Driven by: Slim Chance (Silvester Stallion's twin, but with a cowboy hat)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 2 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 480000 credits
Excellent car mangler that seems to work best on small cars. It 
is not very quick. The pokes on the front bumper assure you of 
wasting your opponents in no time at all.


DEATHCRUISER                                                               VV8
------------
Driven by: Mike Hunt
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 8.0 tons
Racing: 4/10
Crashing: 9-10/10
Running Over: 10/10
Overall: 9/10
Cost: 1500000 credits
Now, this is something worth its cost! This is yet another massive vehicle 
that, if ya got it, ya finished the game. This gathers such momentum at full 
speed that there's hardly anything that will put up adequate resistance 
against it's brutal force. Get it, it's a spectacular and fun car but is a bit 
long and gets cut up just too easily for its size. Still, the fun factor is
undeniably high.


DEGORY'UN 2                                                                VV9
-----------
Driven by: Russ T
Maximum speed: 140 mph
Acceleration: 6.9 secs
Weight: 1.6 tons
Racing: 7-8/10
Crashing: 5/10
Running Over: 7/10
Overall: 6/10
Cost: 631000 credits
Pretty much an average car with no interesting features. It skewers zombies 
and is a regular racer. It spins just a tad too easily.


EAGLE 3                                                                    V10
-------
Driven by: Max Damage
Maximum speed: 200 mph, 7/10 
Acceleration: 3.4 sec. 8/10
Weight: 1.5 tons
Racing: 7/10
Crashing: 5/10
Running Over: 8/10
Overall: 7/10
Cost: free of charge
Not a bad vehicle to start the game with but not one which will last you till 
the end. It spins quite easily which can be useful in some occasions while not 
so in others. Not the best of acceleration but a worthwhile car. View from 
behind the wheel isn't that great either.


FLOWER PLOWER                                                              V11
-------------
Driven by: Moon Child
Maximum speed: 150 mph
Acceleration: 9.9 sec.
Weight: 2.5 tons
Racing: 3/10
Crashing: 5/10
Running Over: 5/10
Overall: 4-5/10
Cost: n/a 
This vehicle becomes available to you only whence you complete the game. 
This means that there won't be much competitive battles to complete the game 
itself while driving this. Also, it doesn't appear as an opponent. It is 
horrid when it comes to racing, and especially accelerating. Above that, 
it cannot spin. ; . ; Them hippies... Dammit- why did they have to ruin
the name of one of my favourite cars- the Volkswagen Transporter? $#%#!


FORKING ADA                                                                V12
-----------
Driven by: Ada Nuff
Maximum speed: 110 mph 
Acceleration: 12.2 sec.
Weight: 2.06 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 6/10
Overall: 6/10
Cost: 212000 credits
This is not a bad street crasher or a zombie destroyer but is more of a circus 
attraction. Still, it's a fun vehicle with notable defense.


DC CODBRA                                                                  V13
---------
Driven by: Shawnee Smitt
Maximum speed: 180 mph
Acceleration: 5.2 sec.
Weight: 1.1 tons.
Racing: 9/10
Crashing: 6/10
Running Over: 7/10
Overall: 7/10
Cost: 789000 credits
This is way too expensive for what it is worth. It might be good early on in 
the game but can hardly tackle the trucking dudes which can be bought with 
the credits spared from not bying this one. If you have enough to buy them 
all, then I suggest you do so because it kills zombies with ease and is a 
marvellous racer.


HAWK3                                                                      V14
-----
Driven by: Die Anna
Maximum speed: 240 mph
Acceleration: 3.2 sec.
Weight: 1.3 tons
Racing: 8/10
Crashing: 5/10
Running Over: 6/10
Overall: 7/10
Cost: 495000 credits
She's back for more. Trying to waste other opponents with it is a slightly 
more difficult job than the usual for its front is so low that it slides below 
the chassis of the opponent and causes him to fly overhead, without doing much 
damage. However, it's a worthy race car and is very similar to the Eagle.


HELLROD                                                                    V15
-------
Driven by: Rod Hell
Maximum speed:  180 mph, 5/10
Acceleration: 4 sec. 6/10
Weight: 2.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6-7/10
What can I say about this car, it's quick, sturdy and is hard to 
squash. When battling against it, it might prove itself an annoyer and 
is not a very "interesting" car.

  
HICK PICKUP                                                                V16
-----------
Driven by: Banjo Strummy
Maximum speed: 120 mph, 2/10
Acceleration: 8.2 sec. 1/10
Weight: 3 tons
Racing: 2/10
Crashing: 8/10
Running Over: 7/10
Overall: 7/10
Cost: 842000 credits
Excellent defense makes up for this pickup's slow speed and 
acceleration. It is useful when taking on all kinds of cars but 
you'll need a lot of distance for the car to pick up velocity and momentum. 
The front wheels, relatively fat back-wheels and weight variating from 
different points on the car make for some pretty uneasy steering and 
especially cornering, where continuous turning makes for some difficult 
straightening-up back when you're on a straight. This, needs some practice to 
handle. Another sightly pro for this machine is the ease with which it 
performs reverse one-eighties. Really, a speciality.


JETCAR                                                                     V17
------
Driven by: Jenny Taylia
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 2.0 tons
Racing: 5/10
Crashing: 3/10
Running Over: 4/10
Overall: 4/10
Cost: 115000 credits
This car is one of the most "neutral" and uninteresting things I've seen in 
this world so far. One can use up an eternity trying to crash it from any 
side and direction while the driver of the damned vehicle itself will be 
confused as to how he should strike back or finish the race. It practicaly 
sucks at everything except for its defensive evasiveness, but how can that 
help when you'll be very busy trying to finish a race in that darned thing!?


LADYBUG2                                                                   V18
--------
Driven by: Lady B
Maximum speed: 180 mph, 6/10
Acceleration: 6.4 sec. 2/10
Weight: 1 ton
Racing: 4/10
Crashing: 6/10
Running Over: 6/10
Overall: 5-6/10
Cost: 165000 credits
This car is so horribly boring as you can't do much with it. It's light and 
can crash some cars but it is slow and does not steer easily. Added to that, 
it has poor defense. Don't waste your time with this one. Oh yes, before I 
forget, if you make a good run and gain a load of momentum, this will strike 
the foe like a blunt but sturdy bullet: something impossible to escape 
unwasted from.

 
LAMB O'GENIE                                                               V19
------------
Driven by: Kutter
Maximum speed: 200 mph, 8/10
Acceleration: 4.2 sec. 8/10
Weight: 1.5 tons
Racing: 6/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 315000 credits
This Lamborghini will cut through almost anyhting but beware, it has weak 
defense and so, the harder the hit, the more damage you are causing yourself.
This car is also an excellent racer and pedestrian chopper.


LOGGERHEAD                                                                 V20
----------
Driven by: Halfwit Harry
Maximum speed: 140 mph
Acceleration: 7.9 sec.
Weight: 20.0 tons
Racing: 3/10
Crashing: 10/10
Running Over: 10/10
Overall: 9-10/10
Cost: 2500000 credits (Cheap!)
Well, well. This is one spectacular truck and is very similar to the Big 
Dump. It wastes anything and zombies get killed as easily as breathing in 
air. Few things can damage it severely due to its engine altitude. But, 
remember that it has poor defense and that a crash into a wall is very, if 
not fatally damaging. A tip: don't use it in levels with narrow passages or 
irregular tarmac.


MAD MORRIS                                                                 V21
----------
Driven by: Maurice Stawlart
Maximum speed: 120 mph, 3/10
Acceleration: 9.2 sec. 1/10
Weight: 1.6 tons
Racing: 5-6/10
Crashing: 7/10
Running Over: 6/10
Overall: 6/10
Cost: 389000 credits
Strong, resistant, buggy and very useful indeed. Squishes normal cars just 
like zombies. Not too fast though and steering might be a problem.


MONSTER BEATLE                                                             V22
--------------
Driven by: Herb 'E'
Maximum speed: 150 mph, 5/10
Acceleration: 5.2 sec. 5/10
Weight: 3.45 tons
Racing: 2/10
Crashing: depends 3/10 or 6-7/10
Running Over: 5/10
Overall: 4/10
Cost: 542000 credits
Excellent defense and quite big for a beetle. Crashing cars with this 
monster ain't easy though. I mean, how can you mangle a car with 
rubber. It's engine isn't fit to drive that, it's simply too light.
Another con is that when you accelerate, which you'll need for car mangling, 
its front lifts up and you're unable to attack head-on and the opponent gets 
a cosy cushion of rubber in his face.


PIRANHA                                                                    V23
-------
Driven by: Auto Scum (Gee, how many cars does he drive?)
Maximum speed: 130 mph, 3/10
Acceleration: 6.2 sec. 3/10
Weight: 1.66 tons
Racing: 5/10
Crashing: 6/10
Running Over: 7/10
Overall: 5/10
Cost: 187000 credits
This might be misleading. To a beginner, this one looks like a big blunt 
machine, pancaking anything with its front. But that's not what this car's 
all about. Actually, it's not great in offense and as peculiarly as it 
may seem, it is an extraordinary racecar. Yep, those giant wheels keep you 
firmly to the ground and cornering is not a trouble any more, as it's very 
difficult to lose control of this machine. The speed ain't that great but 
you don't need excessive velocity when you have a vehicle that controls as 
easily as this one. However, its flatness and large wheels tend to give it a 
large, exposed surface area for rivals to slam into.


PORKER2                                                                    V24
-------
Driven by: Herr Kooled
Maximum speed: 170 mph
Acceleration: 3.9 sec.
Weight: 2.0 tons
Racing: 8/10
Crashing: 5-6/0
Running Over: 6/10
Overall: 6/10
Cost: 540000 credits
This Porsche Carrera is interesting but is also very simliar to cars of that 
same range. It's considerably good in all aspects except for tackling tough 
guys.


PROP SHAFTER                                                               V25
------------
Driven by: Silvester Stallion
Maximum speed: 190 mph
Acceleration: 2.9 sec.
Weight: 1.18 tons
Racing: 8-9/10
Crashing: 5/10
Running Over: 7/10 
Overall: 6/10
Cost: 210000 credits
This is an entertaining little car. It doesn't have one of the worst defenses 
but can quickly escape sudden attacks. It is an outstanding race car and 
chops zombie bits n pieces to steaks with its two propellors. I also love 
the way it corners with the handbrake or spin. 


PURPLE PILEDRIVER                                                          V26
-----------------
Driven by: Batmad
Maximum speed: 220 mph, 9/10
Acceleration: 3.7 sec. 9/10
Weight: 1.1 tons
Racing: 7/10
Crashing: 5/10
Running Over: 6/10
Overall: 6/10
Cost: 375000 credits
It's fast, sleek, has good grip but is horribly cut in half when it comes 
to meet medium sized cars and the above. There will be no positive effect 
if you try it out on the enormous trucks. Not offensive and do try to avoid 
ramming walls.

                             
RAZORBACK                                                                  V27
---------
Driven by: Auto Scum
Maximum speed: 130 mph,  3/10
Acceleration: 6.2 sec. 3/10
Weight: 0.83 tons
Racing: 4/10
Crashing: 5/10
Running Over: 4/10
Overall: 4-5/10
Cost: 110000 credits
You will love to hate crashing into this small, defensive car. It is slow 
but is very crash resistant. Unless you don't attempt to make quick work 
out of it, it will keep bugging you around.


SEMI MK.2                                                                  V28
---------
Driven by: Mother Trucker
Maximum speed: 140 mph
Acceleration: 3.9 secs
Weight: 8.0 tons
Racing: 5/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 1450000 credits
Better than the regular car but not as good as the Abba Cab. It can be 
used effectively to waste pedestrians and small to medium-sized vehicles 
but not bigger ones as the front part (with the grille) is very, very weak.


SLAM SEDAN                                                                 V29
----------
Driven by: Otis P Jivefunk
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 1.7 tons
Racing: 6-7/10
Crashing: 7/10
Running Over: 8/10
Overall: 8/10
Cost: 460000 credits
This car is very comfortable to drive in and smash into the 
pedestrians. The car is very strong which means it stands no 
chance of leaving a small car unwasted. It is also a good race car and can 
challenge the heavy dudes.


STREET MACHINE                                                             V30
--------------
Driven by: Wide Boy
Maximum speed: 140 mph,  4/10
Acceleration: 5.9 sec.  4/10
Weight: 1.37 tons 
Racing: 5/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 210000 credits
This car is baaaad. Almost no grip and low speed. The good 
things are that its got moderate defense and moderate crashing 
abilities. The sound it produces as you accelerate might bother 
you a lot and the speakers can also fall out of the boot.


TASHITA2                                                                   V31
--------
Driven by: Ed 101
Maximum speed: 190 mph
Acceleration: 3.9 sec.
Weight: 1.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6/10
Cost: 170000 credits
Very entertaining, with a good skin. When you're playing against it, 
you'll notice how aggressive it really is: not allowing you to crash 
into it by bugging you around. As with other cars of the same size: beware of 
monster trucks.


THE BIMMER                                                                 V32
----------
Driven by: Kurt Blasthoff
Maximum speed: 240 mph
Acceleration: 2.9 sec.
Weight: 1.13 tons
Racing: 5/10
Crashing: 5/10
Running Over: 5/10
Overall: 5/10
Cost: 120000 credits
This is quite an uninteresting vehicle. It is claimed to have a high speed, 
but do not be fooled. It'll take you very, very long to reach a fine speed 
and you'll probably need a very long stretch of straight land to do so. 
Forget this one, it's not worth it. On second thought, it's quite an 
above-average vehicle. Due to my earlier ignorance I did not find time to 
mention it is an incredible car at high speed: marvellous control, not to 
mention it is highly defensive for its size and can survive plenty of hits 
up front.


THE BUZZMOBILE                                                             V33
--------------
Driven by: Buzz Lightyear  
Maximum speed: 160 mph, 5/10
Acceleration: 3.9 sec. 8/10
Weight: 0.5 tons 
Racing: 8/10
Crashing: 1/10
Running Over: 3/10
Overall: 3/10
Cost: 69000 credits
Too light to do any crashing or running over. A moderate racer but beware of 
the other cars who might come in on you, causing you to crash easily. It has 
almost no defense at all but is a classy, very dodgy, racer.

 
THE HARVESTER                                                              V34
-------------
Driven by: Farmer Fright
Maximum speed: 190 mph
Acceleration: 2.9 sec
Weight: 5.0 tons
Racing: 2/10
Crashing: 7/10
Running Over: 9/10
Overall: 6/10
Cost: 1720000 credits
This harvester harvests more than the season's crop... That solid grinder up 
front pulps zombies and provides an iron wall as well as an offensive tool 
against all opponents. The drawbacks are these: it is very difficult to handle 
and has a tendency to lose control just too easily. The massive harvester 
might not allow entry into more narrow slits and you might as well watch out 
for checkpoints... If you're battling hopelessly up against it remember that 
the only way you might damage it badly is by slamming into the grinder. 
Anywhere else will just be a waste of time and effort.


THE PLOW MK.2                                                              V35
-------------
Driven by: Don Dumpster (Ron Dumpster's brother)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 10 tons
Racing: 3/10
Crashing: 10/10
Running Over: 9/10
Overall: 9-10/10
Cost: 1000000 credits
Who cares about slow speed and bad acceleration when you've 
got a whole reinforced dumpster truck to squish zombies and mangle 
opponents' cars with? If yah got this truck, you'll definitely complete 
the game. It has first class defense but is a bad racer owing to its 
acceleration. Very naughty.

 
THE RED VET                                                                V36
-----------
Driven by: Ash
Maximum speed: 140 mph 
Acceleration: 5.9 sec.
Weight: 2.0 tons
Racing: 7-8/10
Crashing: 7/10
Running Over: 8-9/10
Overall: 7/10
Cost: 732000 credits
Although not as sleek as others, and not as fast as them, there's a real, 
musceled tyrant beneath its cover. This wastes anything with ease, 
especially when its momentum builds up to a lethal maximum. Also, makes quick 
work of zombies and despite its speed, it spins and corners marvellously, 
making it an excellent racer


THE SUPASTUKA                                                              V37
-------------
Driven by: Heinz Faust
Maximum speed: 400 mph, 10/10
Acceleration: 4.2 sec. 8/10
Weight: 4 tons
Racing: 2/10
Crashing: 5/10
Running Over: 7/10
Overall: 4/10
Cost: 395000 credits
You will almost never finish a race with this bomber happy 
because of the timeless times you will have repaired the wings. While
you're at it, those wings will stop you from actually completing
anything.

You might feel that the wings are useless beacause they do 
not allow you to pass through narrow spaces. Think again, they 
cut pedestrians in half! This car is not an easy crasher but has 
excellent defense and opponents feel awkward as to where the hell they should 
crash into it.


THUNDERBUCKET                                                              V38
-------------
Driven by: Sinthea
Maximum speed: 180 mph
Acceleration: 5.9 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4-5/10
Running Over: 6/10
Overall: 5/10
Cost: 175000 credits
Lovely vehicle only that it is weak and isn't that wide for zombie 
thrashing, cornering, spinning or evading. Might be useful early on but, 
as I said, is too weak to do anything and is easy prey.


VLAD3                                                                      V39
-----
Driven by: Vlad
Maximum speed: 240 mph
Acceleration: 1.9 sec.
Weight: 1.0 tons
Racing: 4/10
Crashing: 2/10
Running Over: 3/10
Overall: 3/10
Cost: 82000 credits
Crap. Crap. Crap. As with other beginning cars, this looks cool and amazing 
but is actually worthless. This one has gob-smacking acceleration and speed 
but it's weightlessness makes it impossible to handle at such bursts of speed. 
Moreover, it can't corner right and is easy prey for  any  opponent flying at 
breakneck speed against its easily-exploitable side. 


SCREWIE 2                                                                  V49
---------
Driven By: Screwy Lewie
Maximum speed:  200 mph
Acceleration:  5.8 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4/10 
Running Over:  7-8/10 
Overall: 5 
Cost: 780,000 credits (I'm not entirely sure about this one.)
Thanks to Josh E for sending this data which, surprisingly, I lack because my
comp prevents me. The reason this is at the very bottom, and not lined up
in alphabetical order with the rest is that it missed the ordering and only
now have I manged to fit it in.


There are two vehicles coming up: DIGGA and the MACH 13. Please 
send corrections and extra info.

Here are some awards for cars:
Small fry and defense:
1. Bugga 
2. The Buzzmobile
3. Vlad
 
The big boys:
1. Big Dump
2. Loggerhead
3. Deathcruiser
4. The Plow MK. 2
5. Abba Cab
6. The Semi MK. 2
7. The Harvester
 
The quick and the dead:
1. Supastuka
2. The Bimmer (Quite slow at first but unstoppable when it speeds)
3. Die Anna
4. Purple Piledriver
5. Eagle3
 
The annoyin' ones:
1. Jetcar
2. Razorback
3. Tashita2 (well, it keeps ramming into you no matter what)
4. The Plow MK. 2
5. Copcar
 



    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                   WALKTHROUGH                     ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           WWU
There are exactly 10 goups that have 3 regular missions and one 
special stage each. You get to squish, mangle, wrestle, kill, murder 
and vaporize in the Beaver City, a Local Nuclear Silo, SS Lewinsky, Max's 
Junkyard, the El Morte Desert, Beaver Woods, Beaver Mountains, the 
Mr. Jolly Fairground and the Beaver County Quarry. 

The stages are enormous and well made, showing-off good graphics along with 
the game's great engine. Either dismember the helpless bodies of green, 
liquidy zombies that roam everywhere, eliminate the driving garbage cans 
that seem to be there just for you to mangle into a ball of scrap, or wreck 
your way through all the checkpoints in order. If you are a beginner to the 
game I suggest putting up with the checkpoints for the "hard" missions 
because it is much easier than looking out for the stinky, dirty 
pedestrians or the much greater mother truckers.
 
If you like a high bonus then wreck everything! The choice is yours. 
However, there are rules: you've got a timer running. Make it 00:00 and you 
are dog food. To put digits in your timer run over pedestrians as you 
would normally do or you might just as well collect the numerous Time 
Bonus crates or steal time from crashed opponents. 

Here's a list of each area's characteristics:

___________
Beaver City

A city surrounded by ocean from all sides. In order to prevent escape, the
ocean has limits after which the depth is too great and you're recovered.
Aside from this, the city has a spaghetti netowrk of highways but no small
alleys. Avenues about everywhere and optional city vehicles circulate
aimlessly about. Tall skyscrapers shoot out from the sidewalked avenues
and provide extra area for your conquering pleasure. Most roofs are
accessible and ramps allow jumps from top to top. A petrol station is
also available as well as expansive parks. You can even break into the
local bank and steal credits.

____________________
Beaver County Quarry

A mountaineous area covered in dust, refuse, spoil and dreary greyness. Just
the mood enhancement. The many steep cliffs overlooking the base of the
quarry provide challenging tasks and some bear nooks and crannies crammed with
exploitable pick-ups. Spoil heaps hurt the eyes and a conveyor belt links
the areas. Deer and forest critters abide but there are relatively few
zombie enemies to combat. There's also a miners' settlement with buildings
which hide boosting pick-ups inside. Generally, a very rewarding (strength-
wise) level.

____________
Beaver Woods

High, rounded hills and a nearly detectable refreshing mountains scent. Yes,
really. There's a waterfall emptying into a river (or lake?) and a huge
number of wooden cottages, villas and a single ranch. Another petrol station
and a cleverly masked underground cavern where mining seems to bee taking
place. I love the twists and turns, making up for a very enjoyable country
drive. The Cow Poker almost feels at hom here.

______________
Max's Junkyard (aka Max's End of Town)

A VAST level. At least twice the size of the nearby Beaver City and many
more new attributes. For one, all building blocks are close-together and
there are no skyscrapers. Again, most buildings' roofs can be accessed and
there are NUMEROUS car booster pick-ups scattered liberally across the
city. The avenues are many and wide. There's also a overall dreary feeling
and no rough ground until you reach the central area of the map which is
Max's Junkyard. This unfertile area is littered with rusting cars and
machinery. Underground pipes protrude out of the ground and filthy 
sewer-liquid collects into vile pools. There's a wide catwalk which
serves no purpose in itself but the entire area makes a nice playground
for the ruthless driving beast.

________________
Beaver Mountains

Here, you'll be met with an Alpine, snow-carpetted world. The cliffs and
mountains the area has been designed on are steep and the few tarmac routes
are narrow and winding. There's an impressive skiing track and a slalom. A
cosy little town sits on the shore of a frosty lake and lifts transport
semi-dead tourits. Mmmm... holidays.

____________________
Mr. Jolly Fairground

Yes, a fair ground. This should speak many attractions and indeed there
are many. To list almost all, there's a rollercoatser and a ROLLERCOASTER.
The latter is a massive structure built entirely for the purpose of serving
as a lengthy car stunt track. Blazing hoops through which you're expected to
leap and a waterchannel ride add to the scene. The vast fairground is based
on a flat dusty area. Surrounding this are impenetrable cliffs and some grassy
valleys. In my opinion, not a particularly exciting racing track.

_____________________
Beaver County Airport

Another vast area. You can practically sense the morning while you check in
for some carnage. There are arrivals and departures areas, cafeterias and
tiny shops in the outstanding blue glass building. Outside is a vast land
of flat tarmac where great speeds can be achieved. You'll even encounter 
landing planes and the experience of crashing into them. Hangars and a
sinister control tower are also part of the picture. Bordering it is an
expansive park with an excellent geography manking for enjoyable riding
at semi-high speeds. Another feature is the tail of a plane rooted to the 
side of a vertical cliff. Passengers left goodies up there!

____________
USS Lewinsky

Certainly a name sparked by the irony of politics. The carrier is not great
in size compared to the other areas and dropping off the deck of the ship is 
far too easy. Not much to do, really. On the top deck, you'll find a nice
challenge in conquering the ship's control room. Fighter planes will swarm
like flies, landing and taking flight. Below deck, you'll find gunwales and
an array of pick-ups. A section of the area is opened up in one of the special
missions and that cerainly improves the level's image.

__________________
Local Nuclear Silo

A giganting underground area ridden with wormholes and various mazes of
spaghetti tunnels and passages. Unless you learn the map, you'll find this
an annoyingly bothersome place. Getting from A to B is a longer than usual
task. You'll be met with corridors closed by electronic doors, control
rooms, lava pools and a spectacular circular rocket launch centre. For
those looking for nooks and crannies, there's a secretive chamber hidden
behind a massive glass screen in one of the control rooms which can be
accessed by intricate methods I will not mention herein. 

_______________
El Morte Desert

An even greater playground for limitless trucking fun. A large portion
of the area is bare, rough and presents coarse driving. The routes snaking
in between are very exciting. You'll encounter vast nearly vertical hills
and leaps in between, mysterious pyramids (and a crashable flying saucer in
one of the levels) and an oil refinery. Many things to detonate and many 
explosions to see.

Note: If you need help mail me and I will send you maps of where items are 
found. I've already helped out a number of people. =] 

Remember that I will add the cars available from each set of groups and also 
while playing you should learn the stages and how to get around easily.

 
******************************************************************************
**                                GROUP 1                                   **
******************************************************************************
                                                                           WW1
Fairly easy. Just learn your way around, grab credits and learn to control 
your car.

--{Nice Beaver}--
Location: Beaver City
Laps: 5
Checkpoints: 4
Opponents: 5
Your first mission and quite easy too. There are some good power-ups you can 
take to boost your stats up. Also, if you're new, test out how the surfaces 
and various driving situations feel, before wrecking the mission over. Going 
around the checkpoints might be easy but I suggest crashing he easy opponents 
up a bit so that you get the hang of it, for later missions. Do not go for the 
zombies unless you have huge time to spend.

--{Rocky Too}--
Location: Beaver County Quarry
Laps: 4
Checkpoints: 3
Opponents: 5
Not too hard but the variable and osmetime rough quarry terrain need a bit 
getting used to. If possible, keep on boosting your stats, to make your life 
much easier later on. Racing might be a bit tough for beginners but it is 
panoramic. =)

--{City Slicker}--
Location: Beaver City
Laps: 4
Checkpoints: 4
Opponents: 6
Night-time Beaver City. One more opponent, so you should get used to the 
slight toughening up. Gain knowledge where anything you might need is.

--{MISSION: Boulder Dash}--
Location: Beaver County Quarry
Laps: 5
Checkpoints: 3
Opponents: 0
There are no opponents here since the sole onject of completing this fairly 
easy mission is to drive through the checkpoints and complete the laps. 
Although you do need to be quick, do not overdo it, as it is really a not so 
last-second finish and there are plenty of places you can easily lose control 
and crash. You can still kill the miners here to gain extra credits but do not 
stop anywhere, or you'll lose time. By this time, you should have learnt to 
handle and control your car well, as well as bought several better vehicles.
Ok, here goes.
After you start, head towards the bend at safe speed where you should spin 
without loosing too much momentum. Continue forward and into the tunnel (or 
take the diversion to the left). Reemerge into a steep-sided canyon. Here, 
you can safely speed up only if you know how to handle a non-easy-spin 
vehicle. Run over a few miners and avoid driving alongside or close to the 
walls. At the end, slow down or you'll bash into the wall. Hastily spin to 
avoid much commotion. Go slowly until you have to turn right. There, you'll 
have to slow down to make the turn safely by avoiding flying off into the 
abyss. Then, regain control and speed down the sloping passage. Avoid 
spinning off in a different direction that the shingle track. Pass the 
checkpoint and avoid the heap of spoil. Gradually turn left to not lose 
momentum and cross below the overhead silo. Cross the flat area and climb 
atop the tarmac road from where you started. You'll complete a lap at this 
point.

Shortcuts: Just after you complete the first or any lap, drive across the 
bridge to the left of the last checkpoint. You'll need some wheelspin skills 
to be able to hit the curves in perfect timing. At the end of the bridge, 
turn right and follow the road to rejoin with the main track behind the road 
pointer.


******************************************************************************
**                                GROUP 2                                   **
******************************************************************************
                                                                           WW2
A bit more difficult than the previous group, but you're racing in the same 
locations.

Same as before, only difference, new stage and slightly harder jumps.
In the woods it is a better idea to try and crash everyone else instead 
of going for the zombies and checkpoints. No new cars.

--{Twin Shrieks}--
Location: Beaver Woods

--{City of the Lost Giblets}--
Location: Beaver City

--{Get Yer Rocks Off}--
Location: Beaver County Quarry

--{MISSION: Eye of the Beaver}--
Location: Beaver City
This stage will be very hard in the eyes of the beginner. The mission 
is as follows: blast all the satellite dishes before your time runs out. 
By now, you should have figured out the function of the Repair key. Here 
you'll often need to repair and it is too damn diffcult to finish the race 
unharmed so you might just as well give up now.
You can blast the golden satellite dishes by crashing into them. The stage is 
entirely played on 
rooftops, so you fall, you lose time and therefore the entire race against the 
clock ends. Get Max's car or some other vehicle that accelerates quickly. 
Don't bother with slow-acceleration cars such as The Bimmer or ridiculously 
weak and light cars (Buzz's, Vlad's, Scum's.) Acceleration here is vital 
while the top speed can be safely overlooked.

Gather speed and jump off the first ramp. (If you're with a very fast car, 
don't overpower the jump or you will not land in place.) Then the next ramp 
and get the powerups. Gather speed and jump over to the other roof with the 
skyscraper. Blast the satellite dish beside the ventilation shaft. Leap over 
to the other building. If you
aimed your jump well you would have saved time if you fell onto the ramp next 
to the second dish, (or right infront of it) instead of just landing onto the 
wide flat base. Blast it and head to the higher ramp. Jump over to the next 
building, blast dish, pick up the powerups. Line as far back as possible and 
then take the jump over to the roof of the next skyscraper. Find the dish 
onto that roof, then jump over to the next building and destroy the dish 
there as well. Find the small ramp letting you jump over to the roof of yet 
another skyscraper.

There'll be a satellite dish behind the fire exit (ramp). Destroy that too 
and then reverse so that you can leap off from the ramp. When aiming the 
jump, try to nto have any of the dish's blackened remains in your way, or 
you will strike them and possibly drop onto the avenue below.

Find the satellite dish, explode it. Then go to the other side of the 
building. Gather lots of speed and jump off the ramp. (Note: This jump 
cannot be taken unless you got a quickly-accelerating vehicle) Pick up the 
various power-ups and blast the satellite dish. Avoid the ramp. Instead, 
wreck through the mesh covering an opening in the tower atop this building. 
Gather speed, smash your way through the opposite fence and safely land 
onto the narrow roof of the next building. Find the dish, destroy it. Then, 
position your rear to face the charred remains. Accelerate and when you 
reach the ramp, jump cleanly off it to land onto the roof of the distant 
building. Smash the dish there as well. Find the jumping ramp and line up 
accurately against it. Fly off and land onto the last roof. Crash into the 
large satellite dish to end the mission. Mkay.


******************************************************************************
**                                GROUP 3                                   **
******************************************************************************
                                                                           WW3
Max's Junkyard is an enormous stage. Learn well to navigate around
and memorise the different areas of interest. The rest of the stages are easy.

--{Home Sweet Groan}--
Location: Max's Junkyard

--{Timber!}--
Location: Beaver Woods

--{Stoned Again}--
Location: Beaver County Quarry

--{MISSION: Outbreak!}--
Location: Beaver Woods
There has just been an outbreak of a deadly zombie disease and guess what, 
it's up to you to save Beaver Woods and its ghastly inhabitants. Your 
mission is to exterminate twenty-two(22) infected zombies. Now, at first 
you mightpanic and I don't blame you if you are a beginner. But know that 
it gets easier once you get to know the quickest possible route. In this 
mission you need to do ordinary driving quicker than usual. To make this 
stage easier Stainless have added the zombies onto the map so as not to 
get utterly lost. Go down the road into the building with the glass panes 
at the front. (Beyond the petrol station.) Enter, kill them all and leave. 
Sneak around the building until you reach another road behind the station. 

Head onto the bridge and kill the two(2) infected zombies. The third one 
is healthy. At the end of the bridge, turn left and head over to the hilly 
area inscripted onto the map. The tallest one is your aim. You'll have to 
find you way to the top and kill the lone zombie there. To get up there, find 
the nearby Kangaroo On Command powerup or simply ram your quick car into its 
side and make your way to the top and over the edge. After killing the 
hapless zombie, drop back down. I recommend spinning the jump so that you 
land flat on your tyres as to not lose valuable time.

Head over to the incomplete bridge next to the waterfall and leap over it. 
Take the muddy road to the left and drive towards the main opening to the 
ranch (the building with the tall, wooden fencing.) Enter. Kill the infected 
zombies inside the building. Then, exit the ranch and get around it so that 
you're in the area with the conifer logs. From here on is rough ground but 
its the fastest and most direct way to the railway lines which you have to 
cross.

Do so, and continue going forward into the road surrounded by the steep hills 
on both sides. Reach the opening in the right hill and enter the cave. Swivel 
your way through the tunnel as fast as you possibly can only to emerge at the 
very top of that hill.

Trample on all the zombies here and you'll eventually end up finishing the 
mission. If you killed all the zombies up here but the race does not end, 
you must have missed one or more zombies along the way. 

France Quirion's found another interesting path: In Group 3's mission, 
Outbreak, you can use 4 of the 6 Kangaroo on Commands you get on the 
zombie's cliff to reach the very high hill where there are 13 zombies. It does 
require a fine use of the throttle to not end up in the ocean. Driving slower 
and using 5 kangaroos - or even the 6 of em - might be more adviseable. I 
didn't bother finding a way around the cliff, that's the only way I had 
figured out to do it!!! But, after trying, I think its even faster my way. I 
ended the mission with enough time to pick the blue slots, the extra 
everything & the fist at the sawmill and have about 30 seconds left. Can't 
spit on 150 000$!

Josh E: I would like to add to the 'Outbreak!' challenge that the lone zombie
on the hill is best killed by circling around the hill and honking the horn and
watching for the yellow flashing dot on the minimap to jump off.  That, I
noticed, saved me TONS of time in my quest.


******************************************************************************
**                                GROUP 4                                   **
******************************************************************************
                                                                           WW4
Quite a normal group, enough of everything. Beaver Mts. might be
hard at first because of the steep slopes and uneven ground.

--{Piste Off}--
Location: Beaver Mountains

--{Shove Thy Neighbour}--
Location: Max's End of Town/Max's Junkyard

--{Woody Woodwrecker}--
Location: Beaver Woods

--{MISSION: Trucking Hell}--
Location: Max's Junkyard
This is basically a duel to the death. You are facing a monster-sized 
dirt-truck that has followed you out of the Beaver Quarry and is heading at 
you with the sole mission of pancaked metal. What more can I say now about 
this? An easy to crash
truck, worth more than the entire game costs you.

Nevertheless, this truck is one of the vehicles which, if you get, end you 
up winning too soon. 
However, the credits required for purchasing it are sky-high. The easiest way 
to get it is to just finish him off the first time and then come back when 
you have completed all the missions and races. But, if you desperately need 
it and are willing to spend a large amount of time getting the needed credits, 
do this. Remember, that what is described here is to be done before this 
mission is reached.

Max out your stats so that no more empty slots remain. Then, replay stages you 
have already completed in any of the groups you currently are in, and collect 
all the stats-boosting pickups. Max's Junkyard levels are plentiful in them. 
Because you have no slots to be filled with the new powerups, you get 50000 
worth of credits per pick-up. Also, you might as well tweak the text files in 
your favour, unless you want to finish the game without cheap cheats. I 
collected the cash required for the truck fair and square before completing 
the game and so can you.

Now, the walkthrough. You start off in an alley. Drive over to the lamp-post 
and pick up the barrel there. That's the Solid Granite Car powerup. Now, 
continue down the highway and when the truck reaches you, slam into its 
front (the grille is the weakest part, btw.) If you drove an average or 
above average car, he would have been wasted instantly. If he wasn't, 
continue slamming into him while the power-up is still up and running to 
finish him off. That was the easy and sort of "cheap" way.

To do the task the hard way you'll have to find a way to blow him up without 
picking up the Solid Granite Car item. Now, that is a very tedious task and 
unless you have any above-average sized cars in your arsenal, you'd be pretty 
much destroyed.

 
******************************************************************************
**                                GROUP 5                                   **
******************************************************************************
                                                                           WW5
Easy, very easy indeed. Maybe racing around the checkpoints will
seem easier to the beginner.

--{Unfair Funfair}--
Location: Mr. Jolly Fairground

--{Snow Way Out}--
Location: Beaver Mountains

--{West Side Gory}--
Location: Max's Junkyard

--{MISSION: In Cold Blood}--
Location: Beaver Mountains
It was expected: racing around mountain roads in order to complete the 
mission. You won't need a fast car here, but a slow one will do you no good.

Your aim is to take all those twists and turns without much commotion and 
time wasting. When you reach the ski-jump, be careful and leap over the edge 
at minimal speed. It is a good idea to have a flat car here which will land 
safely enough.

The other difficult part is at the end of each lap. You'll have to use a 
couple of quarterpipes in order to land on a nearby hill. Now, that is very 
difficult to land perfectly. Just make sure you have gathered a lot of speed 
before the jump and that you're facing the top of the hill (not the steep 
sides.)

 
******************************************************************************
**                                GROUP 6                                   **
******************************************************************************
                                                                           WW6
You MUST learn your way around the airport. That way you stand a 
better chance of beating it and surviving from the start.

--{Runway Runaway}--
Location: Beaver County Airport

--{Scare Devil}--
Location: Mr. Jolly Fairground

--{Bob Slay}--
Location:
Beaver Mountains

--{MISSION: Fair Grind}--
Location: Mr. Jolly Fairground
Get a fast car, for this stage is all about exterminating all the nasty 
zombie clowns with speed.

First, start of (you might as well check out the map for this stage) and 
head down towards the sea. Turn left, kill and go forward to the area with 
the shops.
There's a zombie waiting for you between the buildings. Kill him and head 
down the street to the entrance of the boat rides. Do not go in but instead 
take the right turn between the fence and the hills. To get onto the hilly 
area above, find the sloping brown wall along the way. Exterminate all the 
clowns in the area. Go back down to the road to where you came from. Head 
down the street until you reach a steep ramp. Pass that for now and run 
over the zombies ahead. 

After doing so, turn around and climb the stony ramp. This plain has zombies 
at its
other end so kill them all as well. The most difficult part is always the 
last one. If you have feelings for your car forget them right now. Head down 
onto the street and then head to the grassy maze-like part of the fair. 
It's opposite the stony ramp you climbed on. Kill and 
prepare for the greatest leap. There's a stunt track opposite the grassy maze. 
What you have to do is jump somewhere there around the giant burning torches, 
preferably through them. The point: make two nasty zombies suicidically jump 
to the ground below. Gather speed, jump from the ramp facing the torches and 
mutilate your car against the burning hoops. If you are lucky enough, you 
might pass the fiery hoops unharmed. You might have hit a zombie and if not 
the zombie would have killed itself. Still, works out for you.


******************************************************************************
**                                GROUP 7                                   **
******************************************************************************

Here's the time when you should spend your cash to acquire some of the big 
dudes' trucks.

--{Seaman Splatter}--
Location: USS Lewinsky

--{Con Rod Air}--
Location: Beaver County Airport

--{Roll Up, Roll Over...}--
Location: Mr. Jolly Fairground

--{MISSION: Control Freak}--
Location: Beaver County Airport
I have had a lot of mail from gamers asking for the way through this 
mission, before this was uploaded. One of the main reasons for ending 
this mission is that some people fail to logically solve a mystery. 

Trying desperately to break the control tower's windows and land inside 
is an utterly useless waste of time. No matter how much you try, no matter 
how perfect your jump is, no matter how many windows you break, you will not 
land successfully on your wheels. There is a small chance of actually 
acomplishing the race in that manner, but that is ridiculously low. 

Okay, here goes. From the start, drive as you would normally do, towards the 
hellish tower. Before coming up close to it however, drive by the channel 
on your right. When you reach the wooden, planky bridge across it (Not the 
places where you find ramps to jump over), drive over to the other side. 

Now that will be the vast, flat plain with zombies and sandy stretches of 
beaches. As soon as you cross the bridge, turn left and continue driving, 
while sticking next to the edge of the plain. Eventually you will reach the 
road bend which ends up with a pair of ramps which allow you to jump over 
the channel. Beside those is a Red Crate. 

Pick it up to find its a Zombie Electro B****** Ray. Quickly cross over to 
the other bank by jumping from the ramp. Head over to the control tower and 
line up the jump as normal. Without stopping, accelerate and jump off the red 
and white quarterpipe to shoot into the atmosphere above the tower. As you 
slowly descend, the ray will eventually zap all four(4) zombies and you'll 
finish the mission off evenbefore you land. Simplistic.

All the things described in the above paragraph must be done without extra 
delays or your powerup will run out.  


******************************************************************************
**                                GROUP 8                                   **
******************************************************************************
                                                                           WW8
By now, you must have at least one large truck. Otherwise, you're lost. =D 
Unless you re-replay missions to gain enough credits, that is.

--{Sheik, Rattle & Roll}--
Location: El Morte Desert

--{Going Down}--
Location: USS Lewinsky

--{Airpain 3}--
Location: Beaver County Airport

--{MISSION: Hard Core}--
Location: USS Lewinsky
This might prove a toughie but its one of the most exciting missions in the 
game. You'll need an all around car: not too heavy, not too slow, not too 
small and not too big. The Slam Sedan and the Prop Shafter are two of my 
preferences here.

You'll basically have to destroy all the missile-launchers on the decks of 
the USS Lewinsky in time. You can only destroy those by slamming into them 
while having a Solid Granite Car. Finally you'll have to destroy the ship's 
zombie captain way up in the tower. 

When the countdown ends, accelerate towards the area with the large 
elevators. To their right are a couple of launchers and to their right is a 
Solid Granite Car. Pick that up, reverse. Blast all the launchers in line. 
After finishing them off, head forward to the front part of the ship. Blast 
the launcher on its edge and continue by blasting the other two nearby. Do 
not go for the missile launchers beyond the tower just yet.

Park onto any of the available lifts and descend to the ship's hold. Drive 
to the nearby opening in the wall where there are three missile launchers, 
together with another Soild Granite Car. Blow these up then reverse. Drive 
past the lifts and towards the opposite side of the hold where there are 
another two targets. 

Quickly turn around, then continue to your right, past the stationary planes 
and towards the tunnel at the other end of the area. Instead of drving into 
the open hallway, break in front of the clearly closed gate and it will 
automatically open. Speed down the newly opened tunnel before another timed 
gate at the other end blocks your exit. Because you will by then be hurtling 
at breakneck speed, swerve right into the new room to slam into the 
cushion-like supercomputers lined against the wall. 

From the tunnel you just passed, do a U-turn to the right to continue into 
another hallway. Pick up all the Kangaroo On Command powerups and past the 
following timed gate. Accelerate (or rather fly) through the descending 
passage and slow down when you reach a new room.

Below, turn right and then left to climb onto one of the dark ramps which 
take you to the top of those engines. Look at the cage-like box in the centre 
but instead of slamming into it, continue to the left and break one of those 
windows in front of the subsidiary fans to pick up the Solid Granite Car 
barrel. Now blast through the bars of the cage to reach the purplish glow in 
the middle.

Driving through it will destroy it instantly. Then, go back down any of the 
ramps and head over to the opposite end of the room (with the steep, grey 
ramp). Accelerate and the blockade lifts. Enter the wide tunnel. At its end 
pick up some more Kangaroo on Command powerups and wait for the elevator to 
come, if it isn't there already. (Note: if it is not, do not remain on the 
weird, greenish panel waiting for it, or you'll fail the mission)

Drive onto the elevator and hop out as it arrives at the upper deck. Exit 
through the upwards-sloping passage and head over, past the parked jets, 
towards any of the two main elevators. 

Reach the top and head over past the tower to the missile launchers you 
missed earlier. Pick up the nearby Solid Granite Car barrels and blast the 
four of them. By now you should have all but one target destroyed. Now look 
at the map here.


         | X                 ___
         | X                | E |
         | .                | 1 |
         | 8888              ---
         | 88888    Ship's   ___
         | 88888    Deck    | E |
         | 8888             | 2 |
         |   ^               --- 
         |   ^
         | X ^
         | X ^
         |   ^
         \----              
          |  \>>>>          +
           \  \>>>>         +

> Planes
E Elevator
8 Where tower is
X Destroyed targets
+ Where you began mission
^ Path during which Kangaroo On Command should be used


Turn around when you finish with the missile launchers in order to face the 
top of the tower (the huge glass panes). Accelerate and as you do, start using 
up the Kangaroo On Commands one after the other until you come close by the 
building. You should aim your jumps in such a fashion that your car breaks 
through the glass and enters the control room. Here, kill all the zombies 
as the Captain is your last target before finishing off the mission.


******************************************************************************
**                                GROUP 9                                   **
******************************************************************************
                                                                           WW9
Here we go again. Unless you have the steel to crash your opponents, 
take the lenghty laps.

--{2 Minute Warning}--
Location: Local Nuclear Silo

--{Dune Buggered}--
Location: El Morte Desert

--{Defcon Fused}--
Location: Local Nuclear Silo

--{MISSION: Oil Be Blowed}--
Location: El Morte Desert
I have received a tad too many messages of complaint towards my inability 
to update this. Meh... Nothing personal. I've finally spared time to focus 
again my FAQing abilities onto Carma 2.

Your objective here is to drive around each rusty oil pump indicated with a 
distinctive dot on your map and detonate the corresponding switches provided. 
Time is, of course, limited and you are therefore pressured to act quickly.

Finding each switch might not be an easy task and my basic recommendation 
to you, is to look around each, carefully, in a cicrumference of at least 
ten(10) meters. When you've located it, drive your vehicle into the 
protruding switch and enjoy the resulting explosion.

It is common sense to select a starting vehicle that is not necessarily 
big- but is especially easy to control at mad speeds over rough scrub ground. 
The mission ends when you've destroyed all the targets. In order to spare 
time, detonate them all in the closest order possible. Just a glance at the 
map, and knowledge of El Morte's geography will be quite enough to finish 
this, rather easy mission.

Oh, and remember that although you begin the level alongside opponents, you
ought ot ignore them and instead, set on the mission's aim. Of course you
could waste some but wasting them all will _not_ finish your level. It'll
lap up your limited time limit. It's common sense to choose an agile car
in order to avoid rammings from bewildered buses whilst trying to drive
into the detonator boxes.


******************************************************************************
**                                GROUP 10                                  **
******************************************************************************
                                                                           W10
This is it. The most difficult and painstaking missions in the game. By now, 
YOU MUST HAVE GOTTEN HOLD OF ANY OF THE MONSTERS, or you'll have great 
difficulty finishing the game.

--{Nuclear Arms Race}--
Location: Local Nuclear Silo

--{The Bruise Brothers}--
Location: Beaver City
Opponents: 12
Before starting this mission, grab your biggest and baddest vehicle 
available (preferably Pitbull's, or the Loggerhead) for you'll have to 
destroy all twelve(12) Copcars in the short time given. You'll start 
at the gas station. Remember, try to waste each one with a single hit. Do not 
spend your time on playing cat-n-mouse.

--{I Want to Bereave}--
Location: El Morte Desert
This is just another rough ride through the El Morte Desert. The lap races 
are long, but allow for bursts of speed and some spectacular stunts. Or, you 
can just crash them all with a big truck.

--{MISSION: Carpocalypse Now}--
Location: Local Nuclear Silo
There has been much confusion regarding the path you must follow to end the 
level since some paths overlap in the map. But, rest assured, this level 
isn't that hard once you learn the tracks you must follow.

Start off with a medium classed car. It must be moderately quick-quick and 
very defensive. Speedy acceleration is also a must. For this reason, I 
regularly choose Otis's Slam Sedan or the versatile Prop Shafter. Anything 
that is fast, bulky, accelerates like the devil and survives multiple 
explosions at once. You may also need to fill up your slots if you haven't had 
the time to do so earlier.

Ok, here we go. You begin the level, in the dusty canyon which leads to the 
Silo's entrance. Drive continously foward until you reach the left bend. Drive 
into the greenish-black tunnel until, you come up to the massive crossroads 
room. Don't bother leaping off into the distance, just slow down and spin 
before you fall off the edge so that you land flatly on your wheels at the 
base. Avoid the dynamite or repair if you got hit.
.................................................................
.................................................................
.......Huge Chamber..............................................
...........with..................................................
.........Tunnels.................................................
......______________    .........................................
......\     +      / <--At this point............................
.......\    +     /.....you have to .............................
........\   +    /......wheelspin over the.......................
.........\  +   /.......edge if you want to .....................
.........|  +   |.......land safely on all.......................
.........|  +   |.......four wheels below........................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   |................................................
.........|  +   I................................................
.........|  +    I...............................................
.........|  +    _I..............................................
.........\  +   \................................................
..........\  +   \...............................................
...........\  +   \..............................................
............\  +   \ \ \ \ \ \...................................
.............\  +            \ \ \ I I I.........................
..............\   + + + + + + +        |.........................
...............\ \ \ \ \ \ \  + + + +  |.........................
...........................\ \ \ \  +  |.........................
..................................\  + \.........................
...................................\  + \........................
....................................\  + \.......................
.....................................\  + \......................
......................................\  + I I I.................
.......................................\  +    I.................
........................................\  +   I <--THIS is .....
.........................................\  +  I.the barrier ....
..........................................|  + |..destroyed after
..........................................|  +-|..detonating all.
..........................................|  + |..canisters......
..........................................|  + |..around rocket's
..........................................|- + |..base. This.....
...........................! represent--> !  + |..means, you have
...........................the hidden, but!  + |..to return all..
...........................unnecessary....|  + |..the way to this
...........................breakable wall.|  + |..point and take.
...........................panels.........|  + |..the newly......
..........................................|  + |..opened tunnel..
..........................................|  + !..to proceed into
..........................................|  + !..the mission....
..........................................|  + |.................
..........................................|  + |.................
..........................The sliding->/-========-\..............
........................doors leading/    |  + |    \............
........................to the Silo/      |  + |      /..........
.................................../      |  + |      /..........
.................................../      |  + |      /..........
.................................../      |  + |      /..........
.................................../      |  + |      /..........
                         You begin in----->
                     the rocky canyon here            

Key:
+   Represents the path you take
I   Represents the massive concrete road-blocks
            

Then, enter the passageway which is right below the one above, through 
which you initially came. Around the bend is a nuclear warhead, ready to 
blast off into the atmosphere. What you have to do here, is to detach and 
detonate all the greenish gas cylinders around the rocket's base. This will 
involve massive repairing, all the time. Once you smack into a cylinder, its 
pipe which connects it to the rocket will soon explode as well, so RUUUN! 
Once you've destroyed all these targets, exit the room via the passage you 
entered through.

                                 /______\
      3)After detonating all   /   xxxx   \
        canisters, you return  |          |
        to this big room, and ^|          |
        continue into the     |\   xxxx   / <---1)At this point, you swivel 
        passage to the LEFT---   \______/         down into the pit and enter
               ___________        |     |         the passage DIRECTLY BELOW
 2)Missile    /           \       |     |         the one you dropped from.
 room (with  |   xxxx      |      |     |
 green       |  xOOOOx     |_____/     / 
 canisters   |  xOOOOx                /
 about the   |  xOOOOx      _________/
 base)       |   xxxx      |
             |             |
              \___________/
Key
x   Represents any explosive material, such as the canisters and the dynamite 
    barrels
O   Represents the rocket with the canisters around its base

Note: If you want to avoid loosing that much credits per repair I suggest 
this slightly difficult way of detonating the cylinders. Once a cylinder is 
down, drive against it until it flatly sticks to your front. Now, with it 
serving as an airbag, drive into another cylinder. Gain but no pain.

Now you're back in the main chamber. When you exit the tunnel leading to the 
missile, take the left tunnel. Don't bother with the other ones. Follow the 
straight passage until you reach another road. Continue to the right and 
follow that, until a bend with roadsticks (???) comes up. Take the hairpin 
bend to the right. Start accelerating and leap over the main chamber to the 
other side of the room. By now you should have understood the physics behind 
this part of the mission: from the bottom level, you have to return back to 
the top one, and that's how you do it.

Here, you'll notice that you're back in the top passage from which you came. 
Drive back in the direction of the start but do not cross the sliding doors. 
You mustn't go to the canyon. Instead, take the sharp left bend, just before 
the sliding mechanic doors and follow that passage. Drive underneath another 
sliding metal door and speed up into the next passage. Eventually, you'll 
reach another leap-of-faith. This one is over a pool of churning lava and 
takes more precision to accomplish. You'll have to aim for the maximum speed 
possible, as the roof can prevent you from missing the opening in the rock 
face. When you land, immediately swerve to the left to avoid ramming into the 
concrete wall. Take the purple-tinged passage and as the road suddenly 
slopes upwards, accelerate. Hopefully, you'll land inside the room mounted 
onto the tower. If not, try again. This is the place where speedy acceleration 
rewards you: extra momentum from lining a long run before the jump will only 
result in you heading through the tower, not landing inside it. If it helps, 
while jumping off the sloped purple track, aim for the sides of the room where 
you can possibly hit a window frame or any of the items inside.

Slam into the two fat targets and quickly exit by following the path through 
the window opposite the one you broke through. Follow it to the end where you 
are presented with a choice of roads. Turn right and drive into the one which 
requires the title "Hairpin Bend", not the one which is at a right angle to 
the one you came from. Follow the passage, past a sliding door. Continue 
forward, past another sliding iron door. From here on is basically a 
high-speed sprint. Don't get distracted, just drive forward. Pass the control 
room with all the zombies in lab coats talking over soem plans to take over 
the world. 

Finally, emerge in the room with the massive rocket mounted in the center. 
Don't drop to the base but keep riding around the raised path until you see a 
large, scarlet detonation button with "THE END" written all over it. Slam into 
that and watch the end of the world. You did it!

Final Note: Notice I said the different barriers were removed after destroying 
ALL targets in a particular area. However, barriers get destroyed before you 
manage to completely mangle all targets and thus can deceive you in exitting 
the area, BEFORE you have fully completed it.

Now, if you still have problems as to completing this final mission, reread 
my words twice or even trice again, and _then_ mail me if you still have 
problems. Initially, I did kindly help those who mailed me about this stage, 
but that was long ago, when this was missing from the very primitive FAQ. As 
you can see, it pretty much now is roughly complete, so avoid asking me 
general question about items already included here. Excuse me for my slight 
temper but what would you do if 70% of your mail received from viewers turned 
out to be "Can you help me with the last stage!?" when it is written lines 
above!one!!11!!

 

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                       MENU                        ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           MMM
In order to be a trashin' menace in the game you must know 
everything found on the menu screen. That is, the screen that pops
up from the main screen after clicking onto the Menu button or
the in-game pause button (Escape). At first, if you haven't played 
the game at all you might not understand anyhting written there. 
Don't worry, everything's explained below.
NOTE: Everything comes in the order they come out in the game when you select 
the Menu.
 
ABORT RACE- This works in-game to stop you from wetting 
yourself after every creature slams into you. It quits the race and 
takes you back to the main screen from where you can restart again. Quite 
effective.

ABORT GAME- Takes you back to the beggining of the game. This doesn't take 
you back to your current game status but to the very beginning of the game 
itself. Not much common use.

QUIT- You quit the game, quite obvious. You're taken back to Windows.

COFIGURE CONTROLS- This screen is to configure your controls.
Choose either your Joystick or the Keyboard. You must have a 
Joystick to choose the Joystick option. Also, in the Joystick
option you can switch it with the Dpad. The Keyboard options are
quite straightforwart. Change everything to your likes. There are
choices between 4 control lists you can play with. I will deal
with all the controls later in the FAQ.

SETTINGS- Very easy to navigate. This is the place to change
the options during the game. The settings are right here. I have
made the best choices upper case. Of course you can change 
them yourself to your heart's content.
    
    Car Complexity: ALWAYS/usually/near/never
    Scenery Cut-off: DISTANT/far/close/closest
    Scenery Pop-up: DISTANT/far/close/closest 
    Shadows: ALL CARS/your car/none
    Sound detail: FULL/medium/minimal
    Traffic: on/off , your choice
    Sky Texture: on/off , your choice
    Darkness/Fog: on/off , your choice
    Gore level: STOMACH CHURNING/
                Medium Carnage/
                Nice and Fluffy (for the soft hearted ones)
Animals: ON/off
Flamethrower: ON/off
Explosives: ON/off
Auto Load: ON/off (when game is loaded, you're taken to where you last played)
Ambience: ON/off

LOAD GAME- This is really clever. Finish off a stage and the game 
is saved there automatically. Even if you've passed the game. It 
still records everything. You might want to load an earlier game, all
you have to do is go there and click on it.

VOLUME- Increase or decrease the effects. Also turn music on 
and off.

 

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                   ROADKILLING                     ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           RRR
The millions of zombies in the game serve three purposes: give away
credits, give you a time bonus and bring a wicked smile to your scrawny, 
bruised face.

Actually, this is the only game made that gives you the right to kill
and mutilate your helpless victims. To make the fun of squishing
them bring you a thought of accomplishment Stainless have added 
credits to every zombie killed in the process. Drive over a doggy or
a deer, anything, you will get 300 credits. This adds up to your
overall credits. If you make a stunt and you manage to hit a zombie
you will get 600 credits. Cool eh?

There are many places in the game where there are hordes upon
hordes of zombies. If you manage to run over maybe like two
zombies at once you will get a 2xCombo meaning you get extra
credits for that. Of course, you can run over more at once.
To make you get max. credits your opponents are deprived from
killing 'em away from your view. If you can see them or if you are
pushing them  to they will run them over.

Not all zombies are found in the usual places like the main gore
road, you will have to search every nook and cranny for them all. You
might be surprised at where you find some. The game is not just
made to go and win. 

You must master the skill of getting anywhere in order to get to the
zombies.

Using powerups to kill them is very easy. These  can be used to kill them:
FLAMETHROWER
ZOMBIE ANNIHILATOR
ZOMBIE REPULSIFICATOR
ZOMBIE ELECTRO B****** RAY
(SLAUGHTER MORTAR)
(MINE S***TING ABILITY)
(GIANT MUTANT TAIL THING)
 



    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ++++++++++++                                                 ++++++++++++
  ++++++++++++                      ZOMBIES                       ++++++++++++
   ++++++++++++                                                 ++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                           ZZZ
Stainless and SCi must practically love zombies for they made so
many of them. To recognize a zombie you must look for these 
characteristics. They have green flesh, walk like drunks and loonies,
found anywhere, splatter you with green gunk when you smash 'em.

This brings us to a question: what are they there for?
Only answer: for you to run over.

There are zombies all over the stages roaming freely. One of your 
jobs is running over zombies, so you must try and run over as many
zombies as you can. 

You get credits for that which is something great as it adds up to your 
overall credits. They also give you a feeling of content if you are a 
maniac like me, going for the total annihilation of all zombies.

Zombie species vary between the stages. You will find many different
humanoid zombies but there are also animals.

There are co