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Hitman 2 - Silent Assassin (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 26 avgust 2005
Hitman 2 - Silent Assassin


      THE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN 2; SILENT ASSASSIN
      ==========================================================================

                                    Version 1.4

1. FORWARD; READ THIS BEFORE MAILING ME
2. OVERVIEW
3. GAMEPLAY TIPS
4. MISSION 1- ANETHEMA
5. MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
6. MISSION 3- KARIV PARK MEETING
7. MISSION 4- TUBEWAY TORPEDO
8. MISSION 5- INVITATION TO A PARTY
9. MISSION 6- TRACKING HAYAMOTO
10. MISSION 7- HIDDEN VALLEY
11. MISSION 8- AT THE GATES
12. MISSION 9- SHOGUN SHOWDOWN
13. MISSION 10- BASEMENT KILLING
14. MISSION 11- GRAVEYARD SHIFT
15. MISSION 12- THE JACUZZI JOB
15. MISSION 13- MURDER IN THE BAZAAR
16. MISSION 14- MOTORCADE INTERCEPTION
17. MISSION 15- TUNNEL RAT
18. MISSION 16- TEMPLE CITY AMBUSH
19. MISSION 17- THE DEATH OF HANNELORE
20. MISSION 18- TERMINAL HOSPITALITY
21. MISSION 19- ST. PETERSMURG REVISITED
22. MISSION 20- REDEMPTION AT GONTRANO


                                     FORWARD
===================================================================================
===

All of this content is based on my own observations. If you write in with a useful tip,
and I include it in a future version, you will, of course, be credited.

Speaking of which, you are free to repost this wherever, just please keep me credited
as the original author. Thanks. If you're NOT reading this on Gamefaqs, you might want
to check there for a more recent version. I will not reply to any more mail asking me
for permission to post this. While I appreciate you asking, my stance on this is
clearly spelled out in this paragraph, and I get tired of repeating myself.

I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this
before you send me email. Thanks.
1. Do not mail me ANYTHING about ANY missions not covered in this guide. Any such mail
will be deleted unread.
2. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always
to be found there. If you mail me asking about an update that's already been posted,
you will not receive a reply.
3. Do not mail me a carbon copy of somebody else's faq or forum post.
4. There appear to be subtle differences, mostly in the karma engine, between the PC
and console versions. If you're on a console, and something is working differently for
you than I describe it here (like sniping the Don off his balcony) I don't want to hear
about it.
5. If something is working differently for you than I describe it (like being able to
walk past the elevator guard with the hostage in mission 4) I don't want to hear about
it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it
doesn't work for ME, it's not going in the guide.
6. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't
encounter it and probably can't help you.
7. Apparently this needs to be spelled out; do NOT mail me about the bomb bug in
mission four. I didn't encounter it, so I can't help you with it. Sorry. Try tech
support.


-Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com)


                                    OVERVIEW
===================================================================================
===

I included a brief description of each map, and some general tips to keep in mind. If
you're having trouble, I'd suggest trying a few more times with those in mind, before
skipping ahead to the walk-through. I stopped noting recommended equipment because I
got tired of always recommending chloroform and a silenced 9mm.

I've broken each level down into a number of challenges, and provided different
methods for beating each challenge. You can pick and choose which ones suit you best.
I've also noted, at the end, what methods you should use if you want to score Silent
Assassin on each level. Then, for grins, I included data on what Loot you might want
to take with you at the end, for the trophy room.

My guide is written assuming you want to play this game the way it was meant to be
played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman",
not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option,
but if you rely on them, and never learn the ways of the Silent Assassin, then you're
missing out on a great gameplay experience, and I feel sorry for you.


                                  GAMEPLAY TIPS
===================================================================================
===
This game plays very differently from standard 3D shooters, and, in more subtle ways,
differently from the original Hitman. The controls are a little odd, but if you play
the first mission a few times, you'll be used to them in no time. The AI is amazingly
deep and realistic. The Mafia guys all know each other, so your disguise doesn't stack
up to close inspection, but conversely, they DON'T know the mailman. If you're dressed
as him, they won't be nearly as suspicious. Conversely, the delivery boy and mailman
don't know you're not a Mafia guy, and will ignore you in that disguise.

1. Sneaking up on people-
       This is a much smaller part of the game than in the original, which is good,
       because it's bloody hard now. People will get a little suspicious if you walk
       up on them from behind, unless you're sneaking. Sneaking is very slow. What
       this means is that you can generally only sneak up on enemies deliberately
       placed for that purpose, like guys who are distracted, or stationary enemies
       that you can come at from behind. The unarmed and innocent are much easier.
       They will flee from you, so you can just run up behind them and grab 'em.
2. Disguise-
       This is also a smaller factor than in the first game. Not in that you use
       costumes less, but a suit of clothes alone isn't going to fool the Mafia into
       thinking you're cousin Luigi. Also important are the way you move, the way you
       act, and where you go. Generally, you can avoid suspicion by making sure
       nobody gets a good look at you. If someone starts to get suspicious, turn and
       walk away, and generally the Suspici-O-Meter will slowly go down. Poor lighting
       can also help keep suspicion down.
3. Hiding-
       Hiding is a major factor in this game. Even a dark corner of a room can be
       enough to cloak a sneaking Hitman from prying eyes. Look for things to hide
       behind on levels, like crates or dumpsters.
4. Timing-
       The patrolling guards in this game have routes that take different lengths of
       time. Thus if some of my recommendations aren't working for you because a guard
       isn't where I said he'd be, then you probably arrived earlier or later than I
       did. All I can advise for those situations is wait in a safe spot until the
       alignment of the guards turns in your favor.
5. Chloroform-
       It's now possible to take out enemies without killing them, but unless you're
       trying for Silent Assassin, it's generally not worth the bother. They only
       stay down for about a minute per "bottle". Hold the button down to give them a
       bigger dose.
6. Ratings-
       At the end of each mission you receive data on how well you did. Your stealth
       and aggressiveness, as well as how many non-targets you hurt are considered. A
       perfect score nets you a "Silent Assassin" rating. Typically, this requires you
       to kill ONLY the target, use only 1 shot per target, and never get caught.
7. Running-
       The NPCs in this game hate running. Passionately. Maybe their parents all died
       in some sort of marathon accident, but they all get really suspicious when you
       run. Now, I'll freely admit I'm not a Russian soldier. But if I was, and I saw
       another Russian soldier running, but first reaction would not be to OPEN FIRE!
8. Weapons-
       There's quite a lot of weapons in this game. Apparently they didn't want to pay
       for licensed gun names, so everything has a pseudonym. Whenever you're given a
       choice, bring the knife, anesthetic and silenced 9mm on every mission.
Knife-	        The fastest and nosiest way to kill someone from behind.
Fiber wire-     Quieter, but a little time consuming. My weapon of choice close up.
Anesthetic-     AKA chloroform. Takes ages to use, but you generally have to for
                Silent Assassin ratings. Completely silent.
Silenced 99mm-  My pistol of choice. Quiet, and deadly enough if you land a headshot.
Silenced 22-    A nice gun, but very weak. Don't try to use it from any sort of range.
SD Ballers-     Quiet, but super deadly. Nice for when you have a poor shot, or you
                have to take out more than one guy quietly. Alas, it takes ages for 47
                to prepare them, and they're so powerful, the target tends to go
                flying.
Other pistols-  All the other pistols are noisy, and therefore useless.
SMG-SD6-        Nice and quiet. Would be very useful if you could conceal it.
Other SMGs-     The regular SMG and the Uzi are noisy, and therefore useless unless
                part of a disguise.
Crossbow-       The crossbow is basically a weak and awkward, but silent sniper rifle.
Sniper rifles-  They're all about the same, except for the custom rifle from Japan.
                That thing is sweet.
Other rifles-   The other rifles are noisy and therefore useless unless part of a
                disguise.
9. Bonus weapons from SA ratings-
       I thought I'd put in a section about this, because I see a lot of people talking
       about it on forums and stuff. I have gotten SA on every mission (so far)
       sequentially. I never went back and re-did any missions from the missions menu.
       If I wanted to do a mission over, I ALWAYS reloaded. Doing that, I got the SD
       Ballers on mission 1, the sawn-off on mission 2, and the M4 on mission 5. This
       was all on regular difficulty. My advice, if you're having trouble getting the
       rewards, is never to use the missions command. Always restore to repeat a
       mission. Just pretend the missions menu doesn't exit.





                                MISSION 1- ANETHEMA
===================================================================================
===

This is a big, pretty map that gives you a good chance to get used to the new controls
and paradigms of Hitman 2. The two primary challenges are getting in, and getting the
job done.

Tips-
1. The guards all know each other. Get too much in one's face and your disguise won't
last.
2. There are places guards aren't suppose to go. Don't let real guards see you there.
3. You can generally use shadowy corners or crouching behind furniture to hide. It
won't save you when you've got angry guards hunting you, but you can often conceal
yourself
4. On each floor, find a safe room and watch the map for a while, to get an idea of
the guards' comings and goings.
5. Notice the guards don't carry their guns visibly.
6. If the Don becomes alarmed, he will stay in his office, and his lawyer will join
him, with a shotgun.
7. The key to the car is on the Don's brother (the other fat guy in white) but there's
no easy way to get it without making unnecessary kills and/or noise. I sort of consider
it your consolation prize if the mission turned into a bloodbath.


FIRST CHALLENGE-        Insertion
---------------------------------
METHOD A-		the direct approach
Run down the hill toward the door in the wall nearest you and hide behind the chunk of
wall to the right of the door. Eventually, a guard comes out to uh... water the plants.
You can take him out in the manner of your choosing. For practice runs, or when
learning the area, kill him so he doesn't cause further trouble. However, when playing
for keeps, chloroform him.

Once he's down, drag him under the trees, and take his uniform and gun. Head through
the door. If you're impatient, you can instead just open the door when you get to it
and pop him with the silenced pistol, then drag his body into the back door of the
garage.


METHOD B-		the postman always shoots twice
You've no doubted noted the postman. When he stops to water the bushes, sneak up
behind him and chloroform him. Make sure you hold down the button til you're empty.
Drag him into the shadows of the trees, but don't take his clothes yet.

Instead, run along the wall to where the delivery boy is. Stash your guns in the
groceries. As long as he doesn't SEE you do it, everything is cool. If there's two
boxes, use the one on the right. It'll be brought in sooner.

Run back to the mailman and take his clothes, and his flowers. Run toward the gate,
keeping the bushes between you and the guards. Once you clear the bushes you have to
start walking. They won't find any guns on you, and will let you pass. Walk up to the
front of the house (again, you can run as long as no guards are watching you closely)
and enter the front door. Save.

Some may prefer dropping the guns first, since it gives you more time inside before
the mailman wakes up and tells on you. If you run, you can drop the guns and get to
the postman before he's done piddling. He DOES have a second stopping point where you
can nab him. Partway along the front wall, he stops to have a smoke, but I found
sneaking behind him there to be really tricky.

The maid will take the flowers, and as she leaves, the guard will follow her. Run
and hide in the little alcove under the stairs to the left. Sooner or later, the
guard will come back in and stand with his back to you. Chokey chokey! Drag his body
up past the bend in the stairs and take his clothes and gun. Head to the small room
across the hall from the kitchen and watch the map for a while. The kitchen is a
really high traffic area. When the coast is clear, head in and get your guns. The
mailman will probably have woken up by now and told on you, but you're not dressed
like him any more.


METHOD C-		the delivery boy
Run to where the delivery boy is and wait til he goes inside. Stash your guns in the
groceries. When he comes back out, chloroform him. Unlike the posty, he won't alert
the guards when he wakes up. Grab the box with your guns in it and head inside. Walk
up to the side kitchen door and inside. Here's where it gets a bit spotty.

The kitchen is a high traffic area, and it's very easy to get totally screwed by
guards coming in here. Once you've gotten your guns, head up the stairs and hope that
there's nobody walking through this area. If there is, you may be able to hide in the
left corner of that front room undetected.

The easiest place to get a uniform is probably the guard in the hall here. Lean around
the corner and shoot him, then quickly drag his body into the room in the middle of
that floor. No patrols go through there, you see.


SECOND CHALLENGE-      Getting there
------------------------------------
METHOD A-		the incredible flying hitman
A good friend was the first to tell me about this odd little trick. It works best if
you went in as the posty or delivery boy. As the postman, simply walk up the stairs in
the kitchen. As the postman, wait until the first guard and the maid are totally out
of the room, then walk through the room to the right, through the kitchen, and up the
stairs. In this large upper room, go out on the balcony. There's a broken chunk of 
fence you can walk through that leads to a narrow ledge. If you sneak, you can just
make it around to the roof beside the Don's office.

The problem with this method is that its very time consuming, but is the easiest way
to reach your goal as the postman or delivery boy without having to change clothes
again. You'll probably have to wait for the son and brother to walk up on the balcony
and then leave again before you make your move on the Don though.


METHOD B-		the incredible climbing hitman
Once you're dressed as a guard, and have your weapons with you, make your way around
the right side of the house. Give all the guards a wide berth, and don't run when any
of them are looking at you. Go through the door on the left to the pool/pond area.
There's four guys who wander through here, including the Don's son and brother, both of
whom are smarter than the average thug at seeing through disguises.

Hang a sharp left and head up the ladder. Walk across the roof to the door to the
Don's office. Check your map. You can see the Don on the outside map if he's up
practicing his swing on the balcony. 


THIRD CHALLENGE-       Doing the Don
------------------------------------
METHOD A- 		lurking in the shadows
Go into the office through the balcony door from the roof, and stay in the corner,
sneaking. Pull out your silenced pistol and wait for the Don to show up. If you were
quick, the timing on this should work out perfectly. When the Don comes in, he won't
be able to see you very well, so he'll come over and investigate. Wait until the 
door he came through swings closed, and shoot Don Fatty with your silenced pistol.
Quickly take his key and revolver. Optionally, you can try to drag the body out onto 
the roof where it won't be found, but, if you've been quick about the whole affair, 
you can get out before it's discovered.

If you try to get the body out, watch the outside map and make sure the son and
brother aren't out there, and you should be fine.

Alternatively, you can lurk in the upper left corner of the room. This is the best 
spot from which to try to strangle him, but the office is such a high traffic area,
you really don't want to spend any more time there than you have to.

If wearing a suit, head down the ladder, through the gate towards the garage and 
the door in the wall, stopping off in the basement to achieve the last goal. If you're
the posty or the deilvery boy, creep back along the ledge, and wait til no guards are
very near, and simply drop into the basement stairwell. If you didn't take too long,
you should be able to walk out whichever way you came in, as long as you're careful


METHOD B-		in the bedroom
The best time to do this is when the Don is in his office, but it's made problematic
because it's tricky to keep track of him AND patrols on the first floor at the same
time. Head up the stairs to the second floor in the left area of the house. There's a
highly suspicious guard at the top, but you should have enough time to shoot him in the
head with your silenced pistol.

Drag his body into the bedroom, and stash him behind the bed. Hide there yourself, or
in the upper left corner, in the shadows. Wait for the Don to enter, and shoot him, or
let him head for the balcony and creep up and wire him. Note that the brother 
sometimes walks through this area, which can screw you over real fast. If you're 
quick, however, he'll still be out by the pool by the time you're doing this.


METHOD C-		the long shot
Fun, but gratuitous. Grab the sniper rifle from the garage and head back out to the
hill where you started. You can snipe the Don from here. This is easiest to do if you
used Method A for the first challenge, otherwise, you have to worry about the guard
by the side door. If he's still alive/awake, wait til he goes out to pee, then grab
the gun and head out after him. Sneak behind the tree while he's peeing, and then
head up the hill. Wait til he goes inside to fire. Do the same in reverse to sneak
back in.

The problem, though, is GETTING to the body. The best way I've found is to follow the
directions in Method B, which means you STILL have to kill that one extra guard. The
timing becomes less of an issue though, which is nice.

Tubasoldier finally sent me a reliable way of sniping the Don off the balcony. This 
one works EVERY time. On the hill, counting trees from the gate, you want to stand 
about 3 feet to the right of the second tree this side of the wall (the southern wall
where the exit is.) When the Don is standing on the far side of the balcony, partly
hidden behind the wall, wait for him to swing. After he does, he stands there for a 
second looking after the ball. Plug him in the head, and if you're in the right 
spot, he'll slide to the ground every time. It's best if you wait til AFTER the posty
is entirely done with his rounds, which means the THIRD time the Don is on the balcony.

Here's the catch; assuming you used the R93 and didn't bring in a custom rifle or
crossbow, the three guards out front will hear the shot and turn to face you. This
makes them VERY suspicious and they will walk up to you if they see you, and then get
suspicious and start shooting when they get close. 

The best way around this is to go back in through the side gate, and hug the front wall
so the guy by the garage is the only one who can see you. He'll start to follow you 
as you go behind that little superfluous chunk of detached wall. Once he loses sight, 
he should get bored and go back to the garage. Alternatively you can shoot him with 
the silenced pistol when he's out of the sight of the two guys by the front door. Walk
to the body and grab the key. Hide it if you want, but it's not required. 

Make your way all the way around the back of the house to the other side, avoiding 
close contact with enemies, and check the basement. The guy by the kitchen door doesn't
exhibit the same behavior as the guys by the front. On your way out, one of the guys 
out front will start following you, but you should be able to get away before he gets
too suspicious.


METHOD D-		a fourth possibility
Go to the left-hand side of the house, and shoot the Don with a silenced pistol while
he's on the balcony. You can generally get away with it, but it presents the same
problems as methods B and C.


SILENT ASSASSIN
---------------
Use Method A for insertion, and drug the guard, rather than killing him, the use
Method B to reach the Don, and Method A to shoot him. The only problem with this 
trick is that it means you won't have time to get the Deagle before the drugged 
guard wakes up. You can, however, still get the sniper rifle and the Don's revolver. 


THE EASY WAY
------------
Kill that first and get the rifle. Go back out to the hill and find the spot I mention.
Now go get a sandwich as you've got about 5 minutes to kill while the postman makes his
rounds. Save your game, then restore until you get the Don to fall off the balcony. 
Walk in and get the guy by the garage to follow you back beside the garage where his
friends can't see him. Drill him with the silenced 9mm. Walk around behind the mini-
wall and loot the Don's corpse. Walk along the front of the house so you come up on the
shotgun guy and remaining front door guard from behind. Drill them both (or knife 'em.
They won't turn) and hit the basement. Now mosey on out.


LOOT
----
Revolver-       On the Don. Makes a nice souvenir.
9mm pistol-     On any thug.
Knife-          On the cook, but you already have one back at the shed.
Deagle-         In the study. It's easy enough to get, but not if you use my method
                for getting Silent Assassin. There's an easier Deagle on mission 4, so
                don't sweat it.
Shotgun-        Carried by the lawyer, and the guard at the front door. There's no
                way to get it AND get Silent Assassin. Ambush the lawyer if you
                really want it as a keepsake.
Golf Club-      Although this'd make a GREAT trophy, it's tricky to get out with
                it without setting off any alarms.
Sniper Rifle-   In the garage. I usually grab this on my way out. Looks great on the
                wall.





                       MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
===================================================================================
===

This is a very large and intimidating map, but it's not that hard to learn. Spend some
time during the briefing getting familiar with the map, notably the sewers and streets
maps. The mission's main problems are getting the sniper rifle out of the metro, and
getting it across the square without being detected. My solutions are sort of bound up
in each other, so I'm treating the map as one challenge instead of two.

Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
away from them, as long as you have it holstered.
3. You CAN run across the square, just give all soldiers a wide berth, and stop and
walk if the Suspici-O-meter starts to move.
4. Once you've heard the dialog about the target's identity, there's no need to listen
to it over again.
5. You can find an open window from which to shoot the target on any floor about 2, in
the apartment building, but the best bet is floor 3.
6. There's a spare uniform waiting for you near the exit of the upper-right sewer exit.
7. Don't let Diana rush you. Once the meeting starts, it doesn't seem to end.


METHOD A-		a cheap trick
The quick and dirty way to do this mission is to ignore the sniper rifle completely.
Run up the stairs to the left, and walk into the little room. You should arrive
just as a guard walks behind some lockers. Head through the door, and pick the lock
on the next one. Run through the sewers (use the map if you're having trouble) and
take the exit in the upper, right-hand corner of the map.

In front of you will be a uniform. Look around the corner to make sure nobody is
facing you, and grab it. Now head across the square and into the apartment building.
Enter it through the left hand door and run to the back, then turn and go up the
spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while
avoiding the guard. Use the map if you need to.

Zoom in with the binoculars to center the screen on the target; he's the guy in
front with the glasses. Without moving the mouse, switch back to the pistol and save
your game. Fire off a few shots. You'll probably either kill the target, or need to
restore. Run out through the right-hand door to avoid the wrath of the incoming
soldier. Make your way out of the area, following the same rules as above re the
soldiers. Don't forget to put your pistol away!

When back at the train station, you might as well grab the stuff from the locker so
you can keep the rifle for your collection.


METHOD B-		nobody wants to see your rifle
The biggest problem here is getting the sniper rifle out of the metro. The first
part of that challenge, is getting up to the escalator without the citizens running
up to alert the guards. They will do this when they see you carrying the rifle. I
haven't found a reliable way to avoid setting them off, but this plan works best if
they start in the locker area, so that by the time you have the rifle out, they're
far away with their backs turned. You can wait for them to get into a useful position,
but you are on a timer here. The easiest thing to do is probably just reload if they
don't cooperate. Again, the ideal place for them to start is in the locker area. You
want them to be far away and not facing you when you grab the rifle.

Make sure that you'll be able to reach the escalator without being seen, and grab
the SVD and head up the escalator. Now, as for avoiding the two guards here, stop
at the top of the escalator and watch the map. As the guy in the hall turns the
corner, walk into the side room. You should reach it just as the other soldier turns
behind the lockers. Run to the door, open it, and head on through.

Once in the next room, pick the lock to the sewers. Turn on nightvision and run to
the exit in the upper left corner of the map. Remove your goggles at the ladder and
climb up. Head down the narrow alley to your left and you'll see the back of a
soldier, once you get around the corner. Dispose of him in the manner of your choice,
but be sure it's quiet. Take his clothes if you don't already have a uniform. You
don't need to worry about hiding the body.

Make sure the SVD is holstered, and RUN to the apartment, following the tips above
for avoiding detection. Head down the steps and hang a right. Run up and across the
road, then stick to the round wall, and walk if any soldiers are remotely near you.
Turn towards the wall so they don't get a good look at your gun or face. Doing this,
I've been able to walk right by the guards that patrol this area in a wide loop
without the Suspici-O-meter so much as blinking.

Enter the apartment through the left hand door and run to the back, then turn and go
up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window
while avoiding the guard. Use the map if you need to.

Hold down your crouch button and zoom in with the rifle. Listen to the banter, and
eliminate the target. He's the one in front with the glasses. Be sure not to fire on
him while the long-haired guy is behind him. The bullet will go right through the
target and kill them both, costing you the mission. Once the target is dead, RUN
through the doors on the right to avoid being spotted, and back down to the bottom
floor.

If you want to make your exit a little easier, leave the rifle here, and pick up an AK
on your way out. Otherwise, follow my above tips for avoiding detection as you make
your escape. You can duck by the two guards inside the metro with more very careful
timing. If you run, you'll generally be okay as long as the guard in the locker room
doesn't get a good look at you. I recommend saving your game before trying this. It's
tricky, and it'd suck to pooch the mission here.


METHOD C-		disguise first, rifle later
Run up to the locker room area, and take out the guard who goes behind the lockers in
the manner of your chosing. Now run back to subway lockers and get your rifle. This
way, the civilians in the metro won't cause you any worries, as long as you hoslter
your rifle and walk like a normal soldier. Follow method B for the remainder of the
mission.

Problem is, killing this guy can put you overbudget for Silent Assassin, and you're
really going to have to hoof it to get the mission done before he wakes up.


METHOD D-		snipe this!
A couple people have written in to tell me about how they did this mission by going
directly into the Pushkin building. Alas, none of them ever really describe it in 
much detail, but surprisingly, I found a way to do it and maintain Silent Assassin!

Start out by acquiring a disguise in the manner of your choosing as described above.
Leave the sniper rifle in the locker with the loot, and make your way to the back of
the Pushkin building. Ideally, there shouldn't be anybody outside. Check the map to
make sure the hallway is clear, and head inside. Quickly go into the room on your 
left (lower end of the map) and hide next to the far side of the door. This way, the
guard who walks through here won't see you. Once he's gone, bolt into the next room,
then up the stairs.

Break right, and then take the long hallway at the back of the building. Sneak near 
the end, and get right up next to the door. Look at the map to make sure the pacing
General is at the far end of the room, or heading that way, and open the door. Move
so that you can just see the man in brown to the right of the door. From here, nobody
will get a good look at you after you take the shot.

The target is the one on the far side of the table, blocked from here by the guy in
brown. Bring out your silenced pistol. Eventually, the man in brown will lean forward,
allowing you a shot at the exposed head of the target. Take it, then put your gun away
and bolt backwards away from the door. The other Generals and the man in brown will 
all scramble to safety, and one guard will come up to examine the scene of the crime.
Keeping an eye on the map, it shouldn't be too hard for you to get downstairs and back
out the way you came. 

If you did it right in the doorway when you took the shot, nobody will know to look
for a suspicious guard or soldier or whatever, so you can stroll to the exit with
impunity, as long as you don't get too close to any guards or soldiers.


SILENT ASSASSIN
---------------
Use method B without ever letting the Suspici-O-meter get in the red, and be sure to
knock out the one soldier, rather than killing him. If you give him a full rags worth,
you'll have oodles of time. If you are having trouble, try Method D.


THE EASY WAY
------------
Method C is probably the easiest, assuming you kill the first guard. I suppose cross-
ing the map is actually easier via method A, but the actual shot is easier with C. D
can be easy too, but it's somewhat unreliable whether or not you can get away without
having to dodge bullets.


LOOT
----
AK rifle-       On any soldier. Carrying it makes movement outside MUCH easier.
SVD sniper-     In the locker. Both of these available next level, so just pick one.
.54 pistol-     On some of the guards, such as those by the roadblock. Don't go out
                of your way to get it though. It's much easier to get later.





                          MISSION 3- KARIV PARK MEETING
===================================================================================
===

Another big map with a confounding sewer system. Consider your first several attempts
at this map to be little more than exploration runs.

Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
away from them, as long as you have it holstered.
3. Explore the sewer thoroughly, so you know where the MANY exits go.
4. All it takes is one audible gunshot and the targets will flee the scene.
5. Sniper rifles are very LOUD.


FIRST CHALLENGE-        Getting in and armed
--------------------------------------------
METHOD A-		stealth
Run over to the crates at the start, and hide behind the two that touch. The loot is
in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
picking up whatever gear you want, and keep the camera pointed at the soldier. Once
the limo has gone, slowly back away from him, keeping the dumpster between you, then
sidestep to the left behind this second dumpster. The instant he turns his back, bolt
for the sewers.


METHOD B-		violence
Run over to the crates at the start, and hide behind the two that touch. The loot is
in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
picking up whatever gear you want, and keep the camera pointed at the soldier. Get
your silenced pistol ready, and step out and shoot him when he turns his back. Drag
him back to the dumpsters, and take his clothes. Holster your SVD, and you'll be able
to pass for a soldier as long as they don't get too good of a look at you. Don't let
the limo see your handiwork!

This is where I had my first problem with the SD Ballers. I plugged the soldier with
them and he flew so far that people on the street saw the corpse and came running.
Hence my recommendation to use the 9mm.


METHOD C-		speed
If you're not planning on using the car bombs, you can simply bring a sniper rifle
from one of the two prior missions with you. Once the mission starts, bolt for the
nearest sewer entrance.


SECOND CHALLENGE-       Doing the deed
--------------------------------------
METHOD A part 1-	car bomb the Mafia boss
Grab both carbombs from the equipment depot, and enter the sewers as described in
methods A & B above. To the north of the map are two exits close together. You want
the one that's slightly further away, the northernmost sewer exit on the map.

Look around with the camera before sticking your big, shiny, bald head up. Ideally,
there should be a man peeing in the corner. He is Mafia boss's driver. If he's not
there yet, then climb out and crouch behind the box to wait for him.

Those who played the original should be able to figure out what to do here. Snuff the
guy in whatever way pleases you, take his clothes, and walk out to the street. Try
not to let any of the other guys get a good look at you, and walk up and plant the
bomb on the car. Calmly walk back to the sewer.

METHOD A part 2-	car bomb the General
Once in the sewers, you're headed for the exit close to the west of where you enter.
It's the exit furthest south on the map. As you climb the ladder, you'll notice a car
parked right on top of it. Attach the bomb, and make your escape through the sewers.
Easy, eh? If you're quick, you'll make it back to the exit point in time to see the
General's car go up.


METHOD B-		snipe from the church
The church is pretty much a wash if you want a good rating, but it's there if you want
to try it. If you followed method B for insertion, you can just walk over to it, as
long as you give any guards a wide berth, don't let them get a good look at you, and
don't run too much. Head around the back side.

If you don't have a uniform, you can use the sewers. There's an exit right in front of
the church, but there's a soldier who looks right at it, so it's not recommended. You
can, however, go the LONG way 'round. It's best to use method C for insertion if you
plan to do this, because you're going to be pressed for time. If you use the sewers to
go to the northern most exit, you can run around behind the backs of several buildings
to get to the back of the church. Careful hiding and timing should get you by any
soldiers along the way.

Once you're there, you'll probably need to cap the soldier out here with the silenced
pistol. You CAN chloroform him if you use the dumpsters for cover, but there's no
point; you'll be raising alarms later anyway. Pick the lock and head in the side door.
At the top, whistling, is another soldier. Take him out with the silenced pistol too.

Line up your shot. If you were fast, they hug twice at the start of the meeting, and
you can sometimes kill both with one bullet. More likely, however, you'll have to plug
one and try and get the other while he's running away. It's probably easiest to shoot
the Mafia guy, as you have a better shot towards the General's car from here. You can
also use either part of Method A as "insurance" in case you miss.

Either way, once you've pulled the trigger, the soldiers will be all over you. There's
nothing for it at this point but running, I'm afraid. Ugly, but it works.


METHOD C-		snipe from the tower
Use the insertion plan of your choice, and enter the sewer. If you want, you can take
the time to use either part of method A to plant a car bomb as "insurance", since this
is a very difficult shot, and you're in the sewer anyway. It's preferable to bomb the
General's car, rather than the Mafioso's, in the interests of time. When ready, head
to the second most western exit.

Look around with the camera here before you stick your head out. You'll probably have
to spin the camera around to find the tower. The guard here stops out on the road,
then goes back and looks in on the tower, then turns with his back to the tower.
He stays there for a while, then walks around the other side for a little while. When
he starts to walk away from the road, run out and stand against the wall of the nearby
building.

Next, make your move when he starts to go around to the other side. The easiest way
to dispose of this guy is to shoot him with the silenced pistol. It doesn't matter
where the body winds up; Nobody sees it.

If you're trying to be stealthy, then run to the door the instant the guy starts to
go around the far corner. Pick it, then turn and back up against the door and the
dumpster's side. Hit the stealth button, and the soldier should walk right by you, once
he does, open the door, and run inside the fence, and hide behind the tower. He'll
eventually come back and look in on the tower, but if you're behind it, and sneaking,
he won't see you. Then he turns his back on the door and stands there for a while.
Open the door, and sneak up behind him, and knock him out. Depending on how fast you
can snipe, you only need to give him about 3 bottles worth.

Head up the tower, and find the destroyed wall through which you can snipe the targets.
You might want to save here, since sniping can be tricky.

If you planted a car bomb, then you only need to snipe one target here, and let the
other blow himself up. If you snipe the General first, you can probably take the other
target as he stops to get into his car.

Remember in the last mission, how the sniper rifle can kill two people with one shot?
Well, you get an excellent chance to exploit that feature here. Watch the targets in
the park. Eventually, they stop and talk. Aim at the general's torso. When they go to
leave, the other guy walks in front of him, and they briefly overlap. Pull the trigger.


METHOD D-		walkin' in the park one day
Use method B for insertion so you have a disguise, and carry the AK instead of the 
SVD. Now simply stroll into the park, giving all soldiers as wide a berth as possible.
Find a secluded spot, and wait for the targets to stroll by. From behind, pull out 
your silenced 9mm and quickly drill them both in the head. If you're good enough with
the pistol, you can drop 'em both before anyone gets to scream. Now simply walk back
out.


SILENT ASSASSIN
---------------
Use method A for insertion, then use method A to carbomb both targets. If you use the
chloroform on the driver, instead of killing him, you get a Silent Assassin rating.
The harder, but more satisfying way to get Silent Assassin is to use either method A
or C for insertion, then method C to get the kill. As long as you use chloroform on
the tower guard, you're good. I think you also need to get both targets with one 
bullet, but I'm not 100% sure about that. You can also get Silent Assassin if you mix
and match; snipe the Mafioso and carbomb the General.


THE EASY WAY
------------
For my money, carbombing both is the easiest way to do this mission, assuming you 
just shoot the driver. You might also want to try method D, but it can be a bit
unreliable.


LOOT
----
AK rifle-       On any soldier
SVD sniper-     By the crates at the beginning. Just take whichever one you didn't take
                last time.





                            MISSION 4- TUBEWAY TORPEDO
===================================================================================
===

An oddly named map where the biggest challenge is usually getting in and out.

Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. Alcoves are your friends.
3. To arm the minibomb, all you have to do is drop it in the right place.
4. Them cameras, they gotta go.
5. Officers DON'T carry AK's. Only soldiers.
6. A lot of people write me about the bomb. They say it explodes when they go to drop
it. All I can say is, do NOT arm it first, regardless of what the game says. JUST drop
it. If that doesn't solve the problem, then I can't help you. Sorry, but I can only
help with issues I've experienced first hand, and this hasn't happened to me. Do not
write to me about this.


FIRST CHALLENGE-        Getting your kit
----------------------------------------
You start out in the sewers. Head up the ladder to the army depot. There'll be a
soldier nearby, but he won't see you exit the sewer. If you want a disguise, this is
the easiest place to get it. Take this guy out and drag him back and to the garage to
the side of the sewer exit you just came out of. Borrow his clothes, and grab that
convenient AK while you're in here. If you're aiming for stealth, you can just sneak
by him.

Check the map to see where the guy to the south is. If he's over to the west, then
you're good. Head south, and turn to the right as you approach the raised area. If the
first guard is still alive, you may need to sneak for part of this move, based on the
timing. See the box up on the raised area? Stop behind that, and crouch (not sneak,
crouch) so the guy up there won't see you. Hug the raised area as you crawl westward.
When you're a good distance away from the guy on the raised area, you can head over to
the equipment drop. Make sure to get ALL of it.

From here, you either want to sneak into the truck, or the sewers. If the first guard
is still present, the sewers are really your only n option.


SECOND CHALLENGE-       Reaching headquarters
---------------------------------------------
METHOD A-		via truck
Assuming the first guard is dead or in the sewer, crouch-walk out next to the little
booth, and when the guard there walks away, sneak forward and turn right into a little
gap in the boxes. You are safe here. Watch the map, and when the guy on the raised
area isn't watching, and the guy by the gate is near the manhole, enter the back of
the truck.

The truck makes this part easy because the first two guys futz with the gate long
enough for you to pop out of the truck and hide in the nearby group of boxes. Wait for
the soldier at the back to turn away, and follow him. Duck behind the boxes and slip
inside when he comes back out.


METHOD B-		sick of the sewers yet?
This is the easiest way to go if you're disguiseless. Watch the guard near the gates,
and wait for him to walk into the little booth. As he's moving, crawl against the side
of the booth, and move around as the opportunity presents to the side of the booth
nearest the gates. Once he's facing the truck, sneak into the second sewer entrance.

Run through the sewers, and emerge. Climb up the little scaffolding, and drop into the
convenient hiding area. The idea here is to sneak past the guys near the entrance to
the next set of boxes, although if you have the disguise, you can generally just stroll
by with no worries. The next guy, however, is in such a narrow passage that he's a
problem, disguise or no disguise.

When I did this, I had to wait a little behind the 2nd set of boxes for the rear
soldier to turn and walk back toward the door. Sneak down the narrow alley after him.
As soon as he ducks inside, and the door closes, RUN and hide behind the green box.

When your friend comes out again, wait til he gets down the ramp, before moving.


METHOD C-		yet more sewers
Here's a wrinkle I uncovered recently. You can reach the latter part of the mission
via the part of the sewer in which you START! If you didn't have to bring the bomb, you
could skip that entire first area. Sneaking back here is pretty easy, but only if the
first guard is dead. Just follow my instructions for reaching the equipment in reverse,
or follow my directions from reaching the truck FROM the equipment, and then go on
past it. A uniform and AK are required for this to work. 

Once back in the start, run to the only other exit you can reach. Two guards stand very
near this exit, but if you wait, they'll walk away. Follow the one that walks away to
the north, and then break right down the narrow path. Wait for the soldier at the end 
to turn away, and follow him. Duck behind the boxes and slip inside when he comes back
out.


THIRD CHALLENGE-        Destroying things
------------------------------------------
Look at the inside map to check the position of the man inside. Ideally, he should be
just heading up the stairs near the door. Head in, and walk behind him, giving him
about 15 feet of space. Duck into the office at the top. There's a spare uniform and
a Deagle with ammo here for you. If you don't need either, then you can ignore this
room and head straight for the elevator. There's also an AK and some ammo in the corner
of the main room, in case you don't have one. Once you're fully disguised, you should
have no trouble using the elevator.

The main goal on this floor is to reach the next one down, but you've quite a lot to do
here beforehand. The first impasse is a hallway full of cameras and a few patrolling
soldiers. The cameras can pretty much pooch the mission for you if they see you shoot a
soldier. They can see soldiers get shot with no worry, but don't let them see you pull
the trigger. However, there's no real need to kill these guys. You can hide from them
in the little alcoves. Use the map to determine which alcoves they stay farthest from,
and use those. Halfway, you can go through the door to the control room if you want,
and kill the officer here. However, you don't really need to, and you have to drag him
a LONG way (specifically, to that room north of the server room) to avoid his corpse's
discovery. The cleaner way is to just enter the control room from below and walk
through

Go around and enter the server room from the other side. Plug it in the green lights
with a silenced 9mm pistol to disable it. See the room next to the sewer room with the
(!) sign? That's your next stop, if you didn't already cack the officer and take his
clothes. Take the spare officer's uniform here. Congratulations on your promotion! Be
sure to drop your AK. The other officer didn't have one, and neither should you.

Your next obstacle is the last patrolling guard. It's easy enough to shoot him, or hide
from him in the alcoves, but you can get rid of him without racking up another kill! 
Notice how the south end of his route is right where the bomb goes? Head into the sewer
room, and drop the bomb as far from the wall as it will allow you, then go hide in the
empty guard room to the west. Pull out the remote and watch the map. As soon as he 
stops in that room, push your fire button, and he goes boom along with the wall. 
Everybody and their grandma runs to investigate, but you're nowhere nearby, so let them
have their fun. They'll be long gone by the time you return with your friend. If you
encounter a bug with the bomb, do not mail me about it. I have no idea what causes it
or how to get around it.

Even if you don't kill that guard, do take the opportunity to blow up the wall now, so
you can get on with the rest of the mission while everyone checks out your handiwork.


FOURTH CHALLENGE-       Doing the deed and escaping
---------------------------------------------------
METHOD A-		paging doctor target
Drop the pager a little bit north of the north door to the interrogation room, move
away a bit, behind a corner, and pull out the phone. Press fire to use it and
activate the pager. The general will come out and take the pager, and when he goes back
into the room, he will fail to lock it. This is your invitation to head in and dispatch
him.

It is possible, although tricky, to kill him with the fiber wire or knife in this
manner. Stand aways to the left of the door when you drop the pager, and walk in after
him. Apparently he's so busy talking that he's pretty oblivious. You can actually walk
pretty close to him before having to switch to sneak mode. Better save your game before
trying this, it can be tough.

If you followed my advice for the rest of the level, you won't have any problems making
a clean get-away. Just make sure you hide from the last patrolling guard in the empty
guardroom, if he's still alive, that is.


METHOD B-               through the mirror
Sneak past the patrolling guard, and pick the lock to the observation room. Head
inside, and you can shoot the general through the glass. Pretty damn cool, shame it
takes two shots, unless you use the ballers. Better used a silenced gun, unless you
LIKE having guards run in on you. Climb through the window, and walk up to the
hostage. Time to make your exit!

If you followed my advice for the rest of the level, you won't have any problems making
a clean get-away. Just make sure you hide from the last patrolling guard in the empty
guardroom, if he's still alive, that is.


SILENT ASSASSIN
---------------
Well, I finally figured out to drop my stupid AK when I don the officer's uniform, 
which makes the last half of the mission MUCH easier. The cleanest way to do it is to 
sneak right to the spare uniform w/o killing the first guard, and then do the general
with the knife and the pager. The only major wrinkle is that you DO have to waste a 
bullet on the server. That means you either can't kill any other guards, or you have 
to kill the general up close. For my money, not killing anyone is the easier of those
two tasks, so spare the first guard so you can use a bullet on the General, and you'll
still make SA.


THE EASY WAY
------------
Kill the first guard, and take the truck. Once inside, the easy way isn't much 
different than the SA way. Using the pager and then shooting the General is the easiest
way to kill him.


LOOT
----
AK rifle-       On any soldier, or lying around in several places
Deagle-         In the drawer in the office on the base ground floor
Combat knife-   On the general. Consider it a trophy.





                        MISSION 5- INVITATION TO A PARTY
===================================================================================
===

This mission can seem overwhelming at first, because there's so much going on. You
might want to spend a while just watching the various maps and seeing what everybody
does.

Tips-
1. The guards get suspicious of you in the waiter's get-up, but as long as you behave
in a waiterly fashion, they'll almost never sound an alarm on you.
2. Waiters are not allowed upstairs.
3. Guests are not allowed in the kitchen.
4. Your black suit is a great disguise here.
5. The bodyguard disguise is pretty useless, since it doesn't hold up to scrutiny.
6. The actual safe can be any one of 4 safes in the corners of both floors.
7. The Spetznatz agent is labeled as a target, but you don't HAVE to kill him.
8. The ambassador is labeled as a VIP, but you don't HAVE to save him.
9. You're probably wondering if I'm going to mention the secret passage. I'm not. If
you can find it, there's a spare tux and a W2000 sniper rifle out there.


FIRST CHALLENGE-        Insertion
---------------------------------
METHOD A-		disguise
When you walk up the pier, you'll see a waiter practically screaming, "sneak up on me."
Since this mission's timing is so dependent on NPC movement, there's no way you'll beat
it before he wakes up, so don't bother with the chloroform. Also, since killing him
pooches your chances for Silent Assassin, you might as well just shoot the little snot.

Once he's dead, take his key and clothes, and run over to the weapons drop. Grab all
you need, and head through the door in the southeast corner of the wall. Just make sure
there's no guards to nearby. Head in through the basement. The guards here will get
suspicious when you walk near them, but they'll become unsuspicious as long as you keep
acting in a waiterly manner. They shouldn't give you too much trouble.


METHOD B-		disguises are for pansies
Ignore the waiter. Run to the equipment, then run to the northeast door in the outer
wall. Make sure to avoid the nearby guard, and pick the lock on the door. Check the map
to see the position of the soldier inside the wall, and head in. If you were quick, he
should be walking away from you.

Run to the basement door, and then hit sneak. Bring up the map, and switch to the view
of the basement. Follow him along the side of the car, and then head into the little
side room. Hug the northeast corner, until the guard starts to walk away again. Head
around the corner, and into the first room. There's a spare waiter's uniform in there.

If you're feeling especially daring, you can try to sneak upstairs without changing,
but I have yet to be able to pull this off.


METHOD C-		the direct approach
Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the
nearby gate. Pick it, and head in. Although fast and easy, this route means you can't
use the poison unless you kill a waiter inside, which is almost impossible to do
quietly. You could also sneak into the basement from either direction and claim the
spare suit there. The bonus to this method is that nobody will get even remotely
suspicious (as long as you don't go into the basement) and you can run as much as you
like.


METHOD D-		by invitation only
There is a guest wandering around the west side of the map with an invite in his hand.
If you can dispatch/drug him, you can take his suit (which, as far as the guards are
concerned, is the same as yours) and invitation. The invite will allow you to walk in
the front gate, as long as you aren't carrying any guns. This presents the same
problems as method c, but is much more time consuming, so I'm not sure why anyone
would bother.


SECOND CHALLENGE-       Killing the General
-------------------------------------------
METHOD A-		they gave you poison for a reason
Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out
(luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
47's shirt) and then draw the poison to spike the champagne. Simply walk into the
ballroom and give it to the General. He's such an obliging fellow, he even finds an
out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no
loot, so there's no need to visit his corpse after the fact.


METHOD B-		the old-fashioned way
The General occasionally wanders off down the hall for a dalliance with a maid. Wait
in the hall for him and take him down with the silenced pistol. Drag him somewhere out
of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it
does sometimes, and why it doesn't others. Alternatively, you can drug the maid before
he gets there, and then kill him, or kill them both.


THIRD CHALLENGE-        Securing the briefcase
----------------------------------------------
METHOD A-		the early bird gets the worm
The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz
agent. This method involves intercepting him the first time he goes there, when there's
no agent around to muck things up. If you get into the room adjacent to his office, and
go in that way, you can take him out in the manner of your choosing. Once he's down,
you can either take the suitcase (if he opened the safe for you) or take the
combination from his body and open it yourself. Alternatively, you can simply shoot him
in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the
combination.


METHOD B-		snuff the competition
The first time you hear that the ambassador has opened the safe, check the map to see
where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the
room adjacent to the room with the safe as fast as you can. Watch the map. Once the
agent has his back turned to you, hit sneak and open the door. You can either sneak up
on him, or shoot him in the back of the head. Wait until the safe door opens, and then
take him down. A bonus here is that you can save the ambassador this way, but the game
doesn't seem to care about that, really. If you do save him, don't worry. He quietly
stays here for the rest of the mission.


METHOD C-		with enemies like this
After he kills the ambassador, the Spetznatz agent will leave via the front door. Take
him out in the manner of your choosing. Has the potential to be really sloppy, but
might be your only option if you got held up somewhere.


FOURTH CHALLENGE-       Getting out
-----------------------------------
This is, in many ways, the hardest part of the mission. The guards will fire on you
if they see a waiter walking off with the General's suitcase, so you need another
disguise, but what? Ironically, the disguise you need is the black suit you came in
with. If you're still wearing it, then just grab the suitcase and stroll out the front
door.

If not, this is going to get a bit tricky. If your suit is all the way back by the
first waiter, then your options are to try to sneak all the way out through the
basement, (which I've never gotten to work) steal a suit from another guest, (which
means an unnecessary kill) or shoot your way out. Good luck!

If your suit is in the basement, then there's still hope for a stealthy exit. Leave the
suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your
suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to
the pantry, then watching the map, especially the two guys out by the stairs. When the
time is right, sneak past them, reclaim your suitcase, and head on out.


SILENT ASSASSIN
---------------
This is a very easy mission in which to get Silent Assassin, as long as you can handle
the Fourth Challenge without setting off any alarms, and there are multiple ways. I
recommend using method B for insertion, poisoning the General, and killing the agent
with the wire once the safe is open. It can be done faster if you method C for
insertion, drug the ambassador as he goes to open the safe the first time, shoot the
General (if you're lucky regarding the maid) and then just stroll out. You can also use
the poison on the General, and then wait outside for the agent, and then shoot him.
However, these last two routines are sorta unsatisfying, and will give a very low
stealth score.


THE EASY WAY
------------
The easiest way is to use method C for insertion, method A to get the briefcase, and
then simply killing both the maid and the General in their little tryst room.


LOOT
----
9mm pistol-     On some guards, but you really should have one by now, eh?
.54 pistol-     On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
SMG-            On most guards. If you want one without causing a fuss, there's one in
                a locker in the basement room that initially starts with 3 guards in
                it. They empty out later in the game, so just walk in as the waiter and
                take it.





                           MISSION 6- TRACKING HAYAMOTO
===================================================================================
===

Disguises are largely useless, so you can either do it with the fish (just keep reading
it'll make sense eventually) or you can have a big gun fight with pretty much everybody
in the place. I won't be covering the latter option, since it's not, ya know, hard.

Tips-
1. Guard disguises are 100% useless.
2. The surface you're walking on affect how loud you are. Grass is quiet. Gravel is
noisy.
3. Fish.
4. I hope you like sneaking. And waiting.
5. The guards here all walk REALLY slow, and look around quite a bit while they patrol.


FIRST CHALLENGE-        Journey to the fish
-------------------------------------------
METHOD A-		around the back
It starts out easy enough. You can practically run to the second stone unseen. Wait
there for the guy at the front door to turn away, and then you can usually run right
into the garage with impunity.

Watch the outside map, and when the guard in front of the garage walks away, run out
the far garage door and around the corner. Here you will see a small yard with a big
rock and a guard patrolling around it. Wait til he's on the opposite side of the rock,
and run up to it. Keep the rock between you, and when the opportunity presents itself,
sneak into the bush to the north of the rock. Watch and wait. Oh, and save.

A guard from inside will come out and talk to the patroller. You'll also be able to
see the cook on his smoke break. When the cook turns to go, start sneaking around to
the back of the house where he was. As long as you sneak, and stay up against the wall,
you should be fine. Head through the open gate and bring up your inside map. Wait some
more.

When the cook comes out to smoke again, save. You have to be quick in this part. Sneak
up behind the cook and drug him. Notice how he's considered an innocent despite the
fact he acts exactly like a guard? This means we have to drug the bastard if we don't
want to get penalized. Drag him quickly through the gate to hide him from the rock-
orbiting patroller.

Check the map to see where the hallway guards are. If you were fast, they should all be
out of your way. Run in, and run to the northeast room with a (!) sign. Cut off the
piece of fish, then run back to the kitchen, and plant the fish and the transmitter in
the sushi. Run back to the fish room. If you made it safely, you'll probably want to
save again.

Watch the map and wait (sensing a theme?) When the hallway guard leaves to go outside,
run out the back door, and flatten yourself against the north fence. Sneak to the left,
and you should be able to move into the yard unseen. Keep edging left, and, when the
hallway guard goes back inside, you should be able to run around behind the rock and to
the side of the garage undetected. Yeah, I didn't expect that to work either.

You can kill one guard and still achieve SA on this mission, since you used the fish on
the target. If you want to make your exit a little easier, and want an SMG, shoot the
guy in front of the garage with the silenced pistol when he's way over in the corner.
Nobody will find his body. Duck into the garage and save.


METHOD B-		yeh yeh, I know
Many people wrote in to tell me about the spare servant costume. It DOES fool the
guards, at least about as much as the usual disguises. I had written it off as useless,
because the cook and the Geisha see right through it, and that was my first experience
with it. I figured EVERYBODY saw through it, but apparently not.

Start out the same as method A. Run to the second stone when it's clear, then run into
the garage when that's clear. Once inside, go over to the car and honk the horn, then
hide behind the trash can to the side of the door. A guard will come out to investigate
and stand with his back to you. Dispose of him in the manner of your choosing. I would
not recommend chloroform unless you REALLY know the rest of the map well and are sure
you can get out before he wakes up. Don't bother taking his clothes.

Head through the door into the house. Don't worry, the enemies can't see well enough
through the rice paper screens to realize you're an intruder. If the guy in the front
hall is nearby, sneak, otherwise, walk, through the doorway on the right into the next
room. From here, another door goes out to a room just like the one you were in. Head
there. Wait til the patroller stops by the front door, and sneak out of the sliding
door, and into the room to the west. This part is made tricky by the geisha girl's
movement. She walks RIGHT through here, so you better be sure you can either do this
map really fast, or wait around in the garage until after she serves the first sushi
platter.

Check your map, and observe the two guys who patrol the hallway to the north of your
current position. When the coast is clear, sneak into the westernmost of the two rooms
with the (!) sign. Put on the spare cook's outfit. This will work as a decent disguise
against the guard, but NOT against the cook or geisha. If the cook is still outside
smoking, and the hallway is clear, run to the other (!) room, and cut a piece of fish.
Run BACK to the kitchen. Plant the fish and transmitter in the sushi platter. If you
were fast enough, the leftmost one should still be there.

If you did this as quickly as I did, the geisha should just now be leaving the meeting
room on her way here. Remember, she can see through your disguise. The easiest way to
get past her, without having to hide in the fish room for ages, is to hide next to the
shelves in the first room off the hallway on your way back. She'll walk right past you.

Once she does, you should have little trouble getting out.


SECOND CHALLENGE-       Escape from the fish
--------------------------------------------
Once safely inside the garage, watch the outside map. When the patroller by the front
door is gone, head out and hide in the bush across from the second rock. The patroller
who goes past the garage should be right here. Use the bush to hide from him til he
walks away. By now, the front door guard is probably back, so reposition yourself so he
can't see you through the bush. On my machine, I can see all the way to the end of the
map with no fog. If you can't, then you'll have to watch the map. When both the door
guard and the two guys by the exit have turned away, run and hide behind the first rock
where you started the mission. Now you simply have to wait for those two guys to turn
away. By now, you should have gotten the message that the mission objectives have been
met, so you can leave. If for some reason the target doesn't die, or eat the trans-
mitter, than I can't help you. It works every time for me.


SILENT ASSASSIN
---------------
Using method A, as long as you drugged the cook, rather than killed him, all will be
well. This mission isn't so much hard as it is trying on the patience. Takes a fair
bit of trial and error, but it can be done. Method B is a bit less nerve-wracking, but
you wind up with an unnecessary kill in the garage, unless you are REALLY fast.


THE EASY WAY
------------
Method B is easier, especially if you shoot any irritants with the silenced pistol. 
Most of the guards outside are far enough apart that you can snuff them and just leave
them lying and they won't be discovered, but that doesn't really simplify matters much.


LOOT
----
9mm pistol-     On some guards, the fat guy and the cook. I'm going to stop listing
                these now. There's no excuse not to have one already.
SMG-            On most guards, and lying around in the room next to the room with the
                spare cook's uniform.





                               MISSION 7- HIDDEN VALLEY
===================================================================================
===

I hate this mission. Whoever designed these should be shot. It's not that it's too
hard. It's not that it's boring. It's not that it's riddled with bugs. It's not the
uncharacteristically futuristic character design. It's the stupid idea that these guys
can see through completely concealing disguises at 50 feet through heavy snow. That's
just idiotic. I knew there had to be a Columbia in this game somewhere, and here it is.

Tips-
1. Disguises aren't quite as useless as before. The keep the snipers off you.
2. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
3. This mission sucks.

Bugs-
I'm sure there's bugs on other missions, but they don't completely ruin the game play
quite as much as they do on this mission.

1. Sometimes the trucks run over the guards in the tunnel. No, really. Stop laughing!
I'm being serious here! You'll know it's happened if you get a message like, "guards
are alerted!" instead of, "nearby guards are alerted!" or if they find a body and you
haven't killed anyone. Oh, guess what? Those kills count against you. Fun, eh?

2. When a guard shouts for you to stop, he won't seem to notice if you don't, and will
walk to where you were and check your ID, no matter how far away you are. He will then
figure out you're a round eye, even if your round eyes are 50 feet away and around a
corner. If you get away from a guard while this is going on, it's only counted as a
"close call" rather than an alert. They're so stuck in this routine, you can even wait
til they walk up to you, walk around behind 'em and drug 'em. You know it's a well
built level when exploiting bugs is the only way to beat it.


FIRST CHALLENGE-        Getting a disguise
------------------------------------------
Frankly, I wish there was an invisibility cheat. I'd just tell you to use it and be
done with this piece of crap before it ruins your impression of the game.

In the absence of one, however, run over to the equipment cache. You'll notice a
guard here. If you start sneaking from behind the wall the instant he turns around,
you can overtake him, and wire/drug/knife him. Take his clothes, but leave his gun.

Grab the crossbow, nightvision, and bolts.

Now, check out the map of the tunnel. See in the middle, where there's a bunch of guys
hanging around in the road? That's a checkpoint. If you're in there when the truck goes
by, you'll be caught in the search, however, past that checkpoint, the truck is a free
ride to the end of the level. See the ladder from the surface? Reaching that is your
goal. On the surface map, that ladder is at the end of the small valley to the far
south, with one guard at the entrance of the valley.


SECOND CHALLENGE-       Part one
--------------------------------
METHOD A-		above ground
Run toward the valley, ignoring the first, closest ladder. It doesn't really go
anywhere useful. Ahead, you should see 3 ninjas a-ways off to the right, and one
patrolling nearby to the left. Stay in the trees as long as you can, and then when the
guy to the left has his back to you, bolt for the next ladder area. He'll probably see
you and tell you to stop, but if you're quick, you'll be behind the next structure
before it escalates into a full scale alarm.

I haven't been able to get around that guy without either setting him off or shooting.


METHOD B-		trucking
Run back to the beginning, and stick to the trees to avoid being spotted. Climb in the
back of the truck when it comes up. Stay hidden in the back of the truck until the
stop right before the checkpoint, then hop out and hide behind a pillar. Nearby is a
ladder up to the surface with one guard. Sneak into the ladder area. If you're lucky,
you can follow the guard until you catch up with him and drug him. Shooting him works
fine too. Head up the ladder. This should put you at the entrance to the little valley.


THIRD CHALLENGE-        Part two
--------------------------------
As long as you have a disguise, the snipers won't bother you here, so all you have to
worry about is the guard in the entrance to the valley. If you keep the trees between
you and him, its actually pretty easy to get around him undetected. Shooting him works
too. Run to the end of the valley, and start to head down the ladder. Check the map to
make sure the guy below isn't in the room you're about to drop into, and head down.

The guard near this ladder is your last real obstacle. Follow him and drug him, or
just sneak out into the tunnel. Shooting him works too.

Once here, watch out for the truck, and climb into the back of the one headed towards
the end of the level. Stay hidden behind the boxes, and the truck will eventually take
you all the way out the other end. Bail out of the truck, and run to the exit. Do a
little happy dance.


SILENT ASSASSIN
---------------
You're allowed 1 kill, 1 shot, 1 close-call, and-or 1 alert. How you spend them is up
to you. It can be done easily enough. My personal best involved drugging the first guy,
(for the costume) riding the truck for a while, drugging the guy by the 2nd ladder,
sneaking past the guy in the valley, and sneaking past the guy by the other ladder. No
kills. No alerts or close-calls. Of course, this is dependant on whether or not any of
the ninjas get hit by trucks. *eyeroll* Your biggest problem getting SA (aside from the
bugs) is probably keeping down the number of close-calls rather than having to kill too
many people.


THE EASY WAY
------------
Get your disguise and crossbow-snipe the 4 ninjas between you and the little southern
valley. Once there, go down the far ladder and take out the guard there with the 
silenced pistol, then ride the truck out.

LOOT
----
Crossbow-       Better take it. It's helpful on the next missions.
SMG-SD6-        A cool weapon, but unfortunately made less useful but the size of the
                sound suppresser, which makes it act as a rifle. IE it can't be hidden
                and you can only carry one. Wait til later to take one.
Custom W2000-   A great rifle to be sure. Sometimes you can make the snipers drop it,
                if you're lucky. However, the crossbow is useful next level. Take it
                instead. You can get a rifle later.





                           MISSION 8- AT THE GATES
===================================================================================
===

More psychic ninjas. This map is still pretty fun though, with plenty of nerve-wracking
stealth action. Alternatively, you can do very well on this map just using the crossbow
to clear a path.

Tips-
1. Disguises keep the snipers off you.
2. Trees make you almost invisible.
3. The guards outside make really broad, long, slow patrols.
4. The rafter-dwelling ninjas don't seem to be as psychic as their friends.


FIRST CHALLENGE-        Getting there is half the fun
-----------------------------------------------------
The ninjas on this level are just as psychic as before, but luckily, they are much more
spread out. In fact, using the trees, it's quite easy to move around this level with
relative impunity. The snipers, however, will shoot you if you don't get a disguise.
What? You thought you had a disguise when you walked in here? No, no. You must've been
thinking of someone else.

Looking out from the start, you'll see two guys around the road in front of you, and
one guy on the ledge far away on the right. He's your walking clothes pole. It's easy
enough to snipe him with the crossbow, but he's also fairly easy to drug, if you're
patient.

Run up to the right, and go up on the ledge. Run through the trees toward the soldier.
When you get near him, if you ran right from the start of the level, you should reach
a pair of trees right next to each other. Keep these between you and him, and wait for
him to start walking back to the west. Go around the trees that you're hiding behind,
so you come at him from behind. Start sneaking. He walks slow enough, that you can
catch up on him before he reaches the other end of his route. Drug him, take his
clothes, and stash his body in the trees. You don't need to drag it very far.

Now the snipers will ignore you, but you still have to worry about the other ninjas.
Run along the rest of the ledge, and hop down at the end of it. If you stick to the
trees when possible, and make sure to stay as far as possible from all the guards, you
should be able to make it with no problem. You're heading for the area on the right of
the castle where one of the security systems is located.


SECOND CHALLENGE-       The first security console
--------------------------------------------------
METHOD A-		kaboom
Move up the ledge by the side of the castle, and move so you can just see the guard and
the generator. Bring up your crossbow and zooooooooom in. You're aiming for the
roundish, yellowish part in the middle. Shoot it, and the thing will blow sky high,
taking the guard with it. Doesn't count as a kill either!


METHOD B-		stealth
Approach the guard and use the big rocks for cover. Be careful, because you can walk up
on them sometimes and blow your cover. Start in on the guard once he turns to the north
and sneak up behind him. You should have just enough time to get up behind him and drug
him. Open the door on the fence, and go inside. On the back of the unit, facing the
wall, is a control panel where you can turn it off.

If you're having trouble stealthing him, you could abuse a bug. Hey, they abuse YOU,
right? Pull out your anesthetic, and make sure it's ready. Run up to the guy. While
he's checking your ID, simply walk behind him and smother him.


THIRD CHALLENGE-        And then there were two
-----------------------------------------------
Head around to near the front door. This part gets tricky, because the map is screwy.
One sniper in the upper chamber shows up on the valley map, while the other one, not 3
feet away in the same room, shows up on the castle map. There's a patroller who walks
back and forth through the front door area. Wait until he's heading to the left, and
sneak into the anteroom behind him, turning right. Once the guard's door closes, you
can start walking, but do NOT run. If you run, one of the snipers above you will turn
and see you. And that will be bad.

Oh, in case you haven't noticed, this castle has a lot of secret doors in these
wooden paneled areas. Such is the case on either side of the entrance. Once you go
through the door, head up the stairs, and walk over to the door. You might want to back
up the stairs, so you can see what goes wrong, if anything.

Once outside, and the door is closed, run over to the security panel on the right, and
shut it off. Hide behind the rock so that the patrolling guard doesn't see you when he
comes out.

If you drugged the very first guard, he's probably waking up about now. But don't
worry; He won't cause any problems.

Now's probably your best chance to try and get a custom rifle. Get behind the big rock
so that the wanderer who comes in here won't see you. Aim at the sniper above and to
the right of the panel you just shut down. I wish I had more useful advice for you on
this besides, "get lucky" but that's really all there is to it. Try to shoot him when
the gun is somewhat out the window, and hope it bounces down to you.


FOURTH CHALLENGE-       Final alarm panel
-----------------------------------------
METHOD A- 		stealth
Run up the ramp in the area with the 2nd console. Open the door at the top, and walk
through. Don't worry about the rafter ninjas. They won't bug you. Bring up the valley
map so you can watch the guy outside. See how he goes in a loop? Follow him, walking,
from a safe distance, around to the far door back into the same hallway (on the other
side of the rafter ninjas. Shut down the console.

Give the map a quick check for safety, then head out the near door, around the corner,
and you can run to the exit.


METHOD B-		let's not and say we did
Wait for the guy who patrols past the front door to poke his nose back into this area.
When he leaves, follow him (at a walk, and from a safe distance) back down the stairs,
then turn left and head back outside. No, really.

Run all the way back around to the 1st generator, then keep going north past it. At
the northeast corner of the wall, you'll spy another ninja patrolling alone. Simply
wait til his back is turned, and run west, hugging the northern wall. You will see a
door. Head through it. You will see a security laser fence blocking your path. Open up
the secret panel in the wall to the right, and head through. Go out the far exit. From
here you can run to the end of the mission without ever turning off the third panel.

No, really.


SILENT ASSASSIN
---------------
SA is easy enough here, as long as you resist the urge to run while inside, and the
urge to snipe everybody with your crossbow. Since the exploitable ID bug works on the
guy by the generator, but not the first guy, the easiest way is probably to snipe the
first ninja to obtain a costume. Make sure you get him with a single shot to the head!
Once you reach the generator, exploit the ID bug as described in Challenge 2, method B
to drug him, then manually turn off the machine, instead of shooting it. As for the
Fourth challenge, method B is a little easier, but it takes longer. Of course, you
SHOULD do it without killing ANYBODY. If you do, you can kill the sniper I mention and
get away with a custom rifle while still maintaining SA status.


THE EASY WAY
------------
Snipe the first guy for a disguise, and then run toward the generator. You could snipe
more guys, but there's no point. Blow up the generator with the crossbow, then go to
the front door. When the patroller goes past, drill him with your SD 9mm, and drag his
body into one of the alcoves. Follow the third challenge, then method B to skip the 
fourth one. Use the crossbow to gun down any potentional problems from a distance. The
easiest place to get the custom rifle is the guy right at the end. Bring a SD6 and
spray him lightly. Spray him again to finish him once he's aiming at you, and the rifle
will obligingly fall out the window.


LOOT
----
SMG-SD6-        A cool weapon, but unfortunately made less useful but the size of the
                sound suppresser, which makes it act as a rifle. IE it can't be hidden
                and you can only carry one.
Custom W2000-   A great rifle to be sure. It's easy enough to make a sniper drop one.
                Just shoot them once in the chest so they're aiming at you, then
                kill them. Read the Third Challenge for my advice on getting this AND
                Silent Assassin in the same go.





                             MISSION 9- SHOGUN SHOWDOWN
===================================================================================
===

Wow. Big, complicated map. There's a ton of ways to do this. Once you understand the
basics of how to get around and how the costumes work, you shouldn't have much trouble
beating this mission.

Tips-
1. The rafter-dwelling ninjas don't seem to be as psychic as their friends.
2. If someone starts to follow you, you can usually lose them by changing floors and/or
going around a corner.
3. Disguises work here, but you need to follow the usual rules for blending in.
4. The map of the courtyard and wings is that same area. Neither map shows all the guys
in the area. Don't be fooled into thinking an area is bereft of guards by only look-
ing at one map.
5. The floor of the first floor will squeak unless you walk along the beams.
6. For no adequately explained reason, the Target on this mission counts as an enemy
for the purposes of the mission rating.
7. Generally, you can get away with annoying a few guards. The problem is, the more
times you make the SAME guards suspicious, the more likely they are to open fire. This
is the whole key to the mission. People have trouble when trying to get out, but they
don't realize it's because of things they did going in.


FIRST CHALLENGE-        Blending in
-----------------------------------
METHOD A-		the shirt off his back
Head through the secret passage to the right, and up the stairs. When the patroller in
the next room has his back turned, creep out of the doorway and sneak up behind the
nearest pillar, keeping it between you and him. When he next turns his back, shoot him
in the head with your silenced 9mm. Take his clothes and drag his body behind some
nearby boxes, being careful not to squeak. You will now be able to walk by most guards
with relative ease.

Head down the stairs, then through the secret passage. Grab the keycard. Walk toward
the room with the (!) on it. Sneak through the room where the two ninjas are playing a
game, or praying, or admiring the table, or whatever it is they're doing. Disable the
lasers with your new keycard, and grab the bomb, remote, and as much ammo as you want.
Sneak back out.


METHOD B-		ninja laundry
Head through the secret passage to the right, and up the stairs. When the patroller in
the next room has his back turned, creep out of the doorway and sneak along the wall.
Hide behind boxes or pillars when he turns around, and head down the stairs as soon as
possible. Be careful not to squeak!

Walk down the stairs, the turn around and go through the secret panel. Watch the map to
make sure nobody is the next room, then step in, and grab the keycard. Continue in the
same direction, and, at the end of the hall, hug the left wall and sneak. There's a
patroller that goes around the next part in a circle. Sneaking, you can follow him.
Err to the outside of the loop, so that he doesn't see you out of the corner of his eye
when he turns a corner. Doing this, you can follow him to the right hand door to the
next hall, without ever passing near the rafter ninja.

In the next hall, do the exact same trick, and you'll be in the hall with three small
rooms on the side. Sneak along to the end, and save in front of the door. When ready,
open it, and grab the spare clothes. Sometimes, the ninjas in here see you, and some-
times they don't, hence the save. When dressed, sneak back out.

Head back down the hall to the earlier door. Sneak through the room where the two
ninjas are playing a game, or praying, or admiring the table, or whatever it is they're
doing. Disable the lasers with your new keycard, and grab the bomb, remote, and as much
ammo as you want. Be sure to grab a SMG since you don't have one yet. Sneak back out.


METHOD C-		a prayer for pants
If you follow method B until the keycard, you can ambush and drug one of the guards who
come in to pray in the shrine. However, in my experience, that costume doesn't work as
well as the black outfit.


SECOND CHALLENGE-       The guidance system
-------------------------------------------
Pay attention! This part is key. Don't skip it just because you know how to get the
system. Head back around the halls, past the shrine, through the passage and up to the
squeaky room.

See tip 7 for this mission? The two guys past that laser fence are key to doing this
mission stealthily. You have to go past them two or three total times, and if you make
them too suspicious this FIRST time, they'll shoot at you every time when you're
trying to escape. If the Suspici-O-Meter gets any wider than a third, load and do it
over,  especially if you plan to kill Hayamoto with the bomb, or try to get you-know-
who out.

Head up the stairs onto the first floor. Stick to the beams, walk near the boxes in
the middle of the room. Now, run over to the left, in the direction of the stairs.
The squeaks will bring out the two guys by the door, who will walk over to the middle
of the room. Using the beams, walk over, deactivate the lasers, and drop down the
stairs to the basement. Once in the basement, if you managed to do that without them
seeing you at all, you're good. If they did, and the suspicion meter got larger than a
sliver, you probably want to do it again. Getting this part is tricky, but the idea is
to make them investigate a squeak without coming too near you.

Once down, go through the door across the way, down to the museum. Turn off the lasers
and take the .22 SD pistol and guidance system. Leave the way you came in. Calmly walk
past the guards at the laser fence up to the 2nd floor. If either of them follows you
even partway up the stairs, you aroused too much suspicion on your last pass, and they
WILL sound alarms the next time they see you. I'll repeat it; If either of those guys
follows you up the stairs at ALL, they WILL sound alarms if they see you again.


THIRD CHALLENGE-        Hayamoto must die
-----------------------------------------
METHOD A-		up close and personal
Go on up through the rather bland 2nd floor to the 3rd floor. Keep going up without
doing anything on floor 3. Check the map to make sure you won't run into the concubine,
and head up to the 4th floor. Duck behind the screen in the concubine's room (it's the
one through which you access Lei Ling) and wait for her. When she turns around, move
out and chloroform her. Stealth isn't really an issue, since it's pretty much a given
that she'll see you, but she doesn't run fast, and has no weapon, so you can just chase
her down and grab her before she even gets to the door. Take her card, and tuck her
back into her room, if she got out.

Head up the stairs on this side. Turn off the laser and move in a bit, then run back
out, run around in the stairs, etc. Your goal is to get the guy in that room with the
gun (the guys with the swords don't check your ID) to move toward you. When he's gone
about 3 steps, run down two sets of stairs to the third floor (with the security
system.) Run through here, and back up to the fourth floor. Don't worry, those guys
on floor three won't cause problems for you. Run partway up the stairs to the fifth
floor, then walk. Turn off the laser. The guy with the gun should be all the way over
by the other door. With him distracted, you should have no trouble getting up to the
top floor.

If Hayamoto is at his table, sneak and hang out on the stairs until he goes to the
window. Sneak up behind him. If you haven't shot anyone yet, you can drill him with
the silenced 9mm, or you can wire him. Be aware that as soon as you do this, the ninjas
on the lofts will try to kill you. Grab Hayamoto's katana (if you want it) and hop out
the window. Keep moving, and the idiot ninjas will stay on the 6th floor without
alerting anybody else. Follow the path along the ledges, and you can drop down right in
front of the exit. Stroll out between the last few guards.


METHOD B-		kaboom
In order to use this method, you must plant the bomb on the chopper BEFORE you go to
the basement and museum. Just walk up to it and select "PLANT BOMB" from the menu. The
odds are, someone will get suspicious, but not enough to cause any problems.

Go on up to the 3rd floor. There's a patroller here who walks in a U shape. Wait til
he's over by the sleeping ninjas, and make your way to the security console. Push the
big, tempting button, and run back down to the third floor. Once here, go around to the
right hand side of the area, and walk up to the corner so you can see the stairs down,
but nobody can see you. Wait just a bit to see if anyone comes running up, and then
stroll down the stairs. Turn off the lasers, and (sticking to the beams) make your way
to the passage through which you entered. Go to the end of it, but not through the
door. If you where sufficiently stealthy the last two times you passed these guys, you
should be fine. Watch the map and track Hayamoto to the museum, and then up again to
the courtyard. You'll be automatically kicked out of map view when he boards it.

Count about 10 or 12 seconds, and then detonate the bomb. As long as it's IN the
chopper, and not just NEAR it, you'll be fine. If you detonate it too early, the blast
will kill several guards, and several other guards will find their corpses, and the
alerts will pile up, hurting your rating.


METHOD C-		kaboom v2
Follow method b for pretty much everything, but, when you steal the guidance system,
back up a step and drop the bomb. When Hayamoto goes in here to get the system when he
flees, nobody accompanies him, and nobody thinks to go down and look after the bomb
goes off. Just watch him on the map, and when he gets near enough, pop the bomb. This
eliminates the problems in method b of alarms going off after he's dead. Stroll out at
your leisure.


METHOD D-		kaboom v3
Follow method a, and bring the bomb with you. Drop it anywhere in Hayamoto's room, and
then get back to the safe area of your choice. Detonate the bomb. The problem with this
plan is that it will inevitably cause a lot of alerts, as all the guards take turns
discovering Hayamoto's corpse, and the corpses of all the ninjas who died. If you hide
behind a pillar til he sits at the table, you can use the window to exit, then detonate
the bomb from outside. Otherwise, you can use the usual exit.


METHOD E-		bonk and kaboom
I included this just because it's fun. Plant the bomb on the chopper ala method B, and
follow method A to reach Hayamoto. Creep up behind him and... BONK him on the head with
the butt of your SD6. No, really. Now, quickly get past him and climb out the window.
Head down a bit so you can JUST see the helicopter. Since you attacked him, he'll run
straight to the chopper, and quite quickly too. Follow method b's advice re the bomb,
and method a for exiting.

The perk here, is that, not only do you get to SEE the helicopter explode, but you get
to revel in the silliness that you trekked through mountainous tundra, dodged snipers
and dozens of highly trained ninjas, defeated the best security system money could
buy, and infiltrated a massive ancient fortress... all to bonk a guy on the head.


SILENT ASSASSIN
---------------
I can't stress tip 7 enough. It's not enough to just escape from suspicious guards and
let the meter go back down; When you go past those guards AGAIN, they'll open fire. The
other wrinkle is that Hayamoto counts as an enemy, which none of the other targets do.
This means if you kill your usual 1 allowable guard, you can NOT kill or harm Hayamoto
directly. You HAVE to use the bomb. If you follow method b for getting a disguise, then
you won't have killed anyone, and are free to dispose of him manually. The other thing
that trips people up is alerts. If you wait til the helicopter gets some altitude, as
described in method b, nobody will find Hayamoto's body, and nobody will be killed in
the blast, so the alerts won't stack up and rob you of a good rating. Method c is the
easiest way I've found to kill Hayamoto using the bomb, but if you're having a rough
time with the sneaking, method a is the easiest route to SA, assuming you didn't kill
anyone to get a disguise.


THE EASY WAY
-----------
Kill the first available ninja to get a disguise, then use method A to kill Hayamoto.
After setting off the alarm, run and hide on the pointless 3rd floor. Stealth is 
generally easier than violence on this level, but the easiest way out is probably just
to grab your SD6 and run and spray after blowing up the chopper.


LOOT
----
SMG-SD6-        On pretty much every guard.
Katana-         On rafter ninjas, and Hayamoto. Also in the museum, and center of the
                second floor.
.22 SD pistol-  In the museum.
Deagle-         On the guards in the 3rd floor.





                             MISSION 10- BASEMENT KILLING
===================================================================================
===

This is one of my favorite maps, since there's a couple ways to accomplish it, and
they're all fun. Just try to resist the urge to go on a massive killing spree at the
start. Resist it! Oh, okay, go on a spree. But then start over and do it properly.

Tips-
1. A guard costume will get you past the metal detectors, but not downstairs.
2. A basement guard's uniform (the guys who show up as enemies rather than cops) will
get you into the basement, but how to get one quietly without going into the basement
is a bit of mystery.
3. The suits on the businessmen aren't any better disguises than your suit.
4. Don't bother bringing any guns. Chloroform will be useful though.
5. You HAVE to shoot out the security computer. This means you can't shoot anything
else if you want a Silent Assassin rating.
6. There's two small lockers in the basement that contain 9mm pistols, in case you're
down there and you forgot your pistol. One of these lockers is between the elevator out
of the level, and the door to the sub-basement. It can be picked. A lot of people get
confused and think they're picking the sub-basement door or the elevator door.
7. Although you can use that gun to destroy the computer, you probably want to have
the silenced pistol with you for the next two missions.
8. For no adequately explained reason, the .22 passes through metal detectors. It can
make the pizza method a little easier, but without the bomb to distract the guards,
you still either have to shoot them, or shoot the security computer in front of them,
so if you ask me, the .22 doesn't really help at all here.



FIRST CHALLENGE-        Getting your stuff and promptly throwing it away
------------------------------------------------------------------------
Watch the map. Two guards patrol near the locker room; One goes from the lobby to the
hallway, and one goes back and forth between the target locker room and another one.
Keep those sweat socks safe! Wait til the first guard is in the lobby, and the second
is in the room across the hall from the locker room with the gear. Run into the locker
room with your gear, and hide in the shower. The guard will just assume you're another
guard taking a shower, and won't look in. If you want to try a guard disguise, you can
sneak out and snuff or drug this guy pretty easily from the shower, but there's no real
point.

Once he leaves, grab your stuff from the locker, and run out to the hall. If you run
into the other guard, just walk normally, and he should just tell you to leave.

Watch the guards by the laundry. When the one who goes into the lobby is far away, and
the one in the actual laundry area is staring down the chute, run into the hall, and go
into sneak mode at the far end of the hall, past the door. Wait for the guard to come
out (sometimes he doesn't even open the door) and sneak into the chute room. Quickly
dump whatever you came to dump (see the next challenge) down the chute, then run out to
the lobby. If you were fast enough, you should get out to the lobby before either
patrolling guard comes back into the hall.


SECOND CHALLENGE-       Everything else
---------------------------------------
METHOD A-		ax-wielding mayhem
This is quite possibly the most fun Silent Assassin rating you'll ever get.

When in the laundry, dump the bomb down the chute. Keep your gun.

Time is of the essence with this trick. Make sure you know the basement layout before
trying it, and when I tell you to RUN, that means RUN. You remember how annoying it was
when you had to walk in all those other levels? Well, now you have to RUN.

RUN over to the fire department (around the front, not through the metal detectors) and
watch the firemen run out. Once they're all gone (check the map) run IN to their locker
room and grab the spare uniform, and an ax. RUN out to the lobby, through the metal
detectors, and down the stairs. The metal detectors will go off, but it's okay, because
you're a fireman with a big metal ax and hat.

RUN to the room with the security computer, whip out your silenced pistol, and shoot
it. You'd think you could disable it with that hefty ax, but apparently not. Grab your
ax and RUN down the stairs to the sub-basement.

As dramatically appropriate as it might be to sneak through this room and surprise
your target, you don't have time for that. RUN at the fat bastard. He'll try to sound
the alarm, but there's nobody around to be alarmed, since they're all upstairs. Chase
him and give him a good solid WHACK with the ax.

Run BACK up the stairs, and duck into the elevator. If you RAN the whole time I told
you to, the guards won't be back yet. You weren't exactly a silent shadow, but nobody
knows what happened, and that's what really matters.


METHOD B-		one large pizza with pepperoni, mushrooms and death
This plan is also fun, mostly because of the pink shorts.

When in the laundry, dump your SD 9mm down the chute. Keep the bomb. RUN over to the
men's bathroom on the other side. If you were fast enough, Big Head the pizza boy
should just now be arriving. Check the map. If there's anyone in that potty, you were
too slow to do this with no alerts. At least, not unless you want to wait for another
pizza cycle to pass.

Run to the plant near the far stall, and wait. The pizza dude will come in and use the
far stall, giving you an easy chance to sneak up and drug him. Tuck his body into the
stall, and take his clothes. If you got here late, you can chase him down and drug him,
but you better be fast to get him before he reaches the lobby. I don't recommend
shooting the poor guy. Even with the silenced pistol, the firemen nearby often get
suspicious, and that leads to trouble. Once dressed in your oh-so-chic new pink and
turquoise outfit, walk over to the pizza joint. Keep an eye on the map for the guard
who walks into that hall to get a pizza, then changes his mind and walks out. If you
bump into him in close quarters he'll see right through your disguise.

Walk over to the window and get the pizza. Walk with it to the basement, taking the
elevator. You CAN take the stairs, but then you have to go the long way around and pick
some locks. Once down, avoid the guards and find a nice piece of machinery to hide
behind. Drop the bomb. Wait til the guards all start running out, then head to the
laundry, grab your gun, and run to the guard room. Run down the stairs. Yeah, more
running. Look, do you want to get a good rating and get back to the exit before the
guards return or not?

I guess you're supposed to sneak up on your target, avoiding the boxes and pizzas and
chips on the floor, but we don't have time for that. Whip out your fiber wire and RUN
at him. He'll sound the alarm, but guess what? The guards that it calls are busy being
alarmed by smoke. You shouldn't have much trouble choking Fatty, then running up to
the exit elevator before any guards return.


METHOD C-		a slight variation
Follow method B up until you reach the basement. Avoid the guards and approach the
laundry. Wait until the patrolling guard is in the laundry, and hide in the little room
along that hall. When he walks back out to the main area, go into the laundry, grab
your gun, drop the bomb, and go back to your hiding spot. Sneak out of that supply room
to the main area when the patroller walks back to the laundry, and make for the sub-
basement. You know the drill the rest of the way.


SILENT ASSASSIN
---------------
Either way works, just be sure to keep the close-calls to a minimum as the pizza boy.
Also, you have to kill the target manually, since the security computer costs you a
bullet. Personally, I recommend method A. You get Silent Assassin for spending five
minutes running full-tilt like a crazed ax-murderer, all while dressed like a member of
the Village People. That's a story 47 can look forward to telling his grandclones when
he retires.


THE EASY WAY
------------
Method A is the easiest way, because you don't have to worry about the basement guards,
and you can bring whatever you want with you.


LOOT
----
Fire ax-        The only loot worth noting here is the ax. Just take it with you when
                you leave after using the fireman approach.





                              MISSION 11- GRAVEYARD SHIFT
===================================================================================
===

Somehow it became late at night during your ride up the elevator. Most of the employees
have gone home, but a host of guards, three programmers, and one very gullible sysadmin
remain.

Tips-
1. Either disguise works moderately well.
2. The guards seem to see through the guard disguise faster than the programmers do.
3. Conversely, the programmers are faster to catch on when you're dressed as Hit-bert.
4. Remember, the goal is NOT to kill the sysadmin.
5. The guards here move so slowly in such large orbits that predicting them is often
quite hard.
6. On top of that, the programmers randomly take turns visiting the sysadmin, so I
can't be TOO specific in my advice re sneaking around unseen.
7. When you jump out the window, someone will always know. Don't ask me how.
8. The closest programmer/admin will ALWAYS run to the guards when the glass breaks.


FIRST CHALLENGE-        Basically all of the mission
----------------------------------------------------
METHOD A-		Hitting him where it hurts
Head into the kitchen. Shoot out the coffee-cam, and then wait in the upper left
corner. The sysadmin will come to check it out, allowing you to bag him in the manner
of your choosing. This gets you a handy, if dorky, disguise, and removes the sysadmin
from the equation with regard to getting the keycard. It's still in his office you see.
Sneak there, avoiding close contact with anyone. Wait in a cubicle, if you need to, for
any visitors he may've had to leave his office. Grab the keycard, then make your way
BACK to the server room, and let yourself in.


METHOD B-		Hot in here
Sneak around to the south a ways. Wait til the coast is clear (like when the guard in
the hall is walking down near the bathrooms) and creep around the corner to your left
(right on the map) toward the southwest room with a (!) sign. Pick the lock (nobody
comes this way) and step inside.

On the table is a keycard. Don't get excited, it's not the server room key. Leave this
room, and, again, wait for the nearby patroller to be looking the wrong way, and sneak
back into the elevator area. From there, stand near the kitchen, and wait for the coast
to be clear in the northern hall. When it is, head into the "AIRCON" room with your
new keycard. Pull out your silenced pistol and plug the machine, right where it says,
"temperature normal."

When the admin comes running, sneak into the server room (he forgets to lock the door)
after him, and drug/wire him while he attempts to reboot the poor thing. You can take
his clothes if you want to make your escape a little easier. This is probably the
easiest way to do the mission, since you don't need to sneak to the office, then back
to the server, then back to the window.


METHOD C-		The direct approach
Wait til the guard in the southern hall is facing the other way, and sneak into the
bathrooms. When he's facing the wrong way again, leave the stalls and head to the
south-most cubicle area. Approach the long wall on the western side of the map. You'll
probably want to save here, since the programmers tend to randomly take turns visiting
the admin.

Also complicating matters is the fact that the admin sometimes gets up and faces the
door. I'm not sure if he does this when the door opens, or if he just does it from time
to time randomly. The best way around it is to open the door from the side, so he can't
see you, but you can see him. He'll probably stand up. Watch him through the keyhole a
bit, and when he starts to sit down, open it, and sneak in. He SHOULD stay put long
enough for you to drug him.

Do not, however, take his clothes. People come in here pretty regularly, so the
disguise would only be good for a minute or so. Grab the card, and sneak back to the
server room. It's not TOO hard if you use the map.


METHOD D-		The empty office
This one is sort of unreliable, but it's nice if it works. Wait til the southernmost
programmer visits the admin, and has been in there a while. Shoot the window, and the
ADMIN will run to the guards. Oddly enough, the visiting programmer will not, so you
have to wait for him to leave. The admin stays out of his office for a long time,
though, so getting the card unseen shouldn't be too hard as long as you can stay out of
sight while the guards are investigating the window.


SECOND CHALLENGE-       Finishing up
------------------------------------
Plant your dongle on the server (Ooo! Naughty!) and leave. Sneak your way back to the
long eastern hall, and find the windows overlooking the skybridge. Shoot 'em, and make
your way across the bridge to end the mission. You can crawl under the lights here, but
it's easy enough to go around them. Luckily these last two guards are pretty dense. You
can walk quite close to them without alerting them. My best advice is to wait until the
two guards on the skybridge are over halfway through the part of their loop where they
walk to stand near each other and gaze out at the sky. You should be able to run most
of the distance undetected, and walk behind them when you get close. From there, you
can usually run to the end of the level without them shooting at you. If they do get a
shot off, you just lost your SA rating.


SILENT ASSASSIN
---------------
You have to use method c and chloroform the sysadmin, because the other two methods
involve too many gunshots. Unfortunately, there