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E-mail X-COM (šifre)

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Pomoć - Šifre za igre | Autor Miloš Vučić | 22 avgust 2005
E-mail X-COM 

Hints:
------
Be wary of the power-up question marks. Yes, they can 
be neat, but they often hide a land mine that can take 
out a trooper or an alien in one burst.

Rockets and blaster bolts affect not only what they 
hit, but also everything in adjacent squares. So although 
a rocket launcher's range is six tiles, it can damage 
seven tiles (six tiles plus a one-tile fragmentation range).

Use the Move and Fire order to duck out of a door, snap 
off a shot, and then duck back inside. This hides your 
soldier from return fire during your opponent's turn.
                                        
Use the Etherals' psionic power on the most powerful 
enemy target visible. Although the attack does little 
damage, the psionically controlled target may fire at its 
fellow troopers (or at itself for that matter). 
You want that friendly fire to hurt.
Poslednji put ažurirano ( 26 avgust 2005 )
 
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