Rayman 3: Hoodlum Havoc
- TABLE OF CONTENTS -
I) Introduction
II) Version History
III) Story
IV) Controls
V) Walkthrough
FIRST LEVEL: The Fairy Council
PART I
PART II
PART III
PART IV
PART V
PART VI
SECOND LEVEL: Clear Leaf Forest
PART I
PART II
PART III
PART IV
PART V
THIRD LEVEL: The Bog Of Murk
PART I
PART II
PART III
PART IV
PART V
FOURTH LEVEL: The Land Of The Livid Dead
PART I
PART II
PART III
PART IV
PART V
FIFTH LEVEL: The Desert Of The Knaaren
PART I
PART II
PART III
PART IV
PART V
PART VI
SIXTH LEVEL: The Longest Shortcut
PART I
PART II
PART III
SEVENTH LEVEL: Summit Beyond The Clouds
PART I
PART II
PART III
EIGHTH LEVEL: Hoodlum Headquarters
PART I
PART II
PART III
PART IV
PART V
NINTH LEVEL: The Tower Of Leptys
PART I
PART II
PART III
PART IV
PART V
VI) The Cages By Level
Clear Leaf Forest
The Bog Of Murk
The Land Of The Livid Dead
The Desert Of The Knaaren
Summit Beyond The Clouds
Hoodlum Headquarters
The Tower Of Leptys
VII) Bosses
Clear Leaf Forest Forest
Bigfoot and co.
The Bog Of Murk
Begoniax the sorceress
Razoff the hunter
Razoff found a boulder
The Land Of The Livid Dead
The phone guy
Big calamari
The Desert Of The Knaaren
Refflux: first round
The two helicopters
The Summit Over The Clouds
The two helicopters
Hoodlum Headquarters
The phone guy
Phone guy with sorcerer
The awful "thing"
The Tower Of Leptys
Little collection
The two helicopters
Refflux, second time
Refflux, last shoot
VIII) Bonuses And Extras
1)Arcade Games
2)Extras
IX) Creatures
1)Allies
2)Enemies
X) It Sounds Funny
1)Teensies' Sentences
2)Other Sentences
XI) Tips
1)Little Strategies
2)Cheat Codes
XII) FAQ
XIII) Final Words
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I) I N T R O D U C T I O N
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Hello guys! For those who will read this section, this is my first guide and
I guess I'll need help to complete it. So, if you have anything to correct or
if you found something that doesn't appear in the guide, please tell me and
I'll add it in the appropriate section. I want to help gamers to unlock all
the mini games and cinematics but I didn't manage to have it myself, so I'LL
NEED ALL THE HELP I CAN HAVE. You'll get credit for your contribution. Thanks
by advance!
Oh! And I'm not native English speaker, so if you found any grammar error or
misspelling or if you can't understand what I wrote, please tell me and I'll
fix it.
Finally, if you want to e-mail me at sandrine.escalier@wanadoo.fr, do it but
BE CLEAR and put in first why you are e-mailing me (question, suggestion,
contribution???), OK? I think I've said all I could so it's time for the next
section, I guess.
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II) V E R S I O N H I S T O R Y
==============================================================================
v0.05 - first version submitted, rather incomplete. None of the section is
complete, I'll have to make frequent updates.
v0.10 - I completed the walkthrough for the fairy councilor and for the final
battle, I also developed the sections of the bonuses and the cages.
still a very incomplete version
v0.15 - added a "bosses" section and started the walkthrough for the swamp.
v0.30 - started the walkthrough for all the levels and the "cages" section is
near to be complete, like the "bosses" one.
v0.45 - completed the walkthrough for the swamp, fixed an error in the cages,
added all the general scores at the beginning of the levels and
changed all the names to the English ones.
v0.55 - completed walkthrough for the land and improved those for the desert
and the headquarters.
v0.80 - was in holiday for one week so I took the time to make the walkthrough
for three more levels: the shortcut, the summit and the headquarters.
Only two more levels to do! Also added two new sections.
v0.85 - nothing more in the walkthrough but more authorized sites and the
creatures section may be complete.
v1.00 - it's been ages since the last update, but now, the walkthrough is
COMPLETE! I still haven't completed the game but I've remove the
percentages and I added the Murfy's faces as the percentage doesn't
matter. The "final" version will be when I got all unlock. I also
modified the FAQ a little.
v1.00'- just a new authorized site in the disclaimer.
v1.10 - after three weeks of holidays, I had tons of e-mails and you can now
have an updated version. I got a new green crystal in the desert level
and I also added some funny sentences and replaced some names of the
monsters by the real ones.
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III) S T O R Y
==============================================================================
I'll tell you all the story, so if you don't want to know, don't read!
Once, when peace and love reigned on the world, a Lum turned in a black Lum
and decided to become master of the world. His name was Andre. The bad guy
turned all the Lums to black Lums and they stole the animal's skin to become
Hoodlums (I don't know if it's clear).
So you have guessed, Rayman is here to stop Andre and save the world (so
uncommon scenario). But in the first level, Globox, your big blue friend,
will eat Andre and you'll have to take your pal to the doctor.
You go to see the fist doctor but he can't do anything for Globox. Does he
have a funny German accent in the English version too?
You want to see the second doctor but I think you get lost in the great
universe to finally arrive in a swamp. Killing Hoodlums and avoiding the
little and nice piranhas of the swamp, you'll come to have a calm and
intelligent discussion with Razoff. Then you follow your quest using a magic
mirror.
Now you are on the road to see the second doctor. This one has smoked
something illegal if you want my opinion. He can't cure Globox so head on to
see a third doctor!
On the way to the doctor, you'll meet nice and friendly creatures: the
Knaarens (you understood it was ironic, right?). Making your way through the
level, you'll have to beat the strongest Knaaren: Refflux. After that, you get
the ability to transform back black Lums to Lums.
The third doctor will manage to expulse Andre out of Globox, but the bad guy
fly away and ally with Refflux and they steal the scepter of the king Knaaren
to wake the Leptys up and win power.
Now you're purchasing the two bad guys using a shortcut which isn't short at
all. Then you make some sailing and later on a little snowboard. When you go
to see Refflux and Andre you take some time to destruct Hoodlum Headquarters,
but it's nothing for a great hero like you. Finally you'll have to beat
Refflux once more (he's stronger than before) and after a long and exhausting
battle you'll finally have to achieve Andre to save the world.
Is now the evil really beaten..? Mmmmm... see you in Rayman 4?
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IV) C O N T R O L S
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I guess you have the instruction booklet and the game begins with an
explanation of the commands by Murfy (the green thin flying around in the
first level) but I'll explain the controls one more time. This section is
totally useless, no?
Analog stick - move around. What a surprise, huh?
L button - roll. Choose the direction with the analog stick.
D pad - press right to freeze the game. Now you can take pictures with A or
move the camera with C. If you were locking an enemy, press X to
obtain some information. Return to the game with B.
R button - place the camera behind Rayman or lock an enemy.
Z button - Nothing :-)!
Y button - subjective wiew. You can look around with the analog stick and zoom
with L and R. You have to hold Y.
X button - transform black Lums (after you get the ability to do so).
A button - jump. Repress and hold A to make the helicopter with your hair.
B button - throw your hands to the foes or to switches. If you lock an enemy
or a switch, you can throw your hands to the left or right. With
the blue can, your claw will "scratch" to the enemy and you can
electrocute him by pressing B repeatedly.
C stick - move the camera.
Now you're ready to beat all the Hoodlums up, guy (read with Rambo's voice)!
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V) W A L K T H R O U G H
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If you find errors or the last green crystals I'm missing, please e-mail me.
Rayman 3------------------------------Rayman 3
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|My score: 22779| Murfy's smiling face: yes
|Cages 0/0 |
---------------
**(PART I)**
Just take the Lums on the sides of the screen to win and have 100%. Easy.
**(PART II)**
Here really begin the game. Go ahead and to the right on the chariot to
collect 2 yellow crystals and explode the pig (I guess it is one) to get more.
To the left from the entrance of the level are a pig behind a mushroom and a
hole in the wall "guarded" by a pig with crystals inside. To the left of the
flowers and to the right of the platforms with Lums are little pigs to burst.
To the right corners where the flowers are there is another pig to explode.
Now go to the passage where Murfy is (the hollow log near the flowers with
Lums) but before take the two pigs to the right of it.
Inside the log, jump on the platforms with the crystals and you'll arrive in
an area where you need to do the helicopter to progress. From the way you
arrived, there is a ruby behind the grey stone to your left. Instead of doing
the helicopter, go down to take the crystals to the right (don't forget the
rubies on the mushrooms). From there, if you look up, you should see a
Bo-Peep.
Now, go where you need to do the helicopter to go to the other side of the
area and do the helicopter to go to the other side of the area. There are
three crystals to take. Follow the path and re-do the helicopter to go to the
next platform. Here bump on the boxershorts to take all the crystals (don't
forget those on the platform to the left) and go to the next platform to take
the three crystals on the flowers.
Follow the path to arrive in the next area. Fall from the platform where you
are and turn back to find yellow crystals under the platform you felled from.
Then go to stand on the switch Murfy should have indicated to you and jump
from platform to platform and finally kick the barrel to find Globox and your
hands.
Go to the next platform (where Globox is going) and go to the right side of
it. There are crystals around a stone and three others near the first foe you
can kill (just kick him and he's history). Now go to smash the previous switch
and watch the scene.
**(PART III)**
Take the crystals around the piece and look at the Bo-Peep on the ceiling at
the back of the room. Now go upstairs by kicking the switch. Take the crystals
on the platform that circle the room and look at the Bo-Peep on the side of
the door. Pass the door and follow the path, kicking the pigs and taking the
crystals along the way. Drop back to the bottom of the circular room and
return to the previous room which now has jewels on the ledge. In the next
room, go downstairs taking the crystals (don't forget the red in the center)
and look at the Bo-Peep on the wall to the right from the entrance.
Now go upstairs by kicking the switches on the platform (you must alternate
the side to where you throw your fists) and you'll face Andre. Just lock him
and do "sides-attacks" to win and get your first can (the green). Take the
crystals on the floor in the next room and then kick the mushrooms and the foe
and look at the left wall to see a Bo-Peep. Then head to the next room.
**(PART IV)**
When you arrive, look at the left wall to see a Bo-Peep. Then go down and
kill the foe behind the shield to get a green can. Take it and go back up to
kick the mushrooms. Then you'll arrive in front of a door. Firs go to a
platform to the left a follow the path to take crystals situated in the center
of the room, in a stone. Now go back to the previous door but walk slowly to
get the Heebie Jeebie. Now go up and when you're on the platform, turn back to
see a Bo-Peep.
This room has a frozen floor. You'll have to jump from mushroom to mushroom
to go to the next platform. Don't forget the crystals before you get in the
next room.
Here first kill the enemy in front of you to get a green can. You'll have to
look around the room to locate Andre. There are two places to the right
(bounce on the mushrooms to go there) and I think five to the left. You'll
have to kick some foes and two mushrooms to access some stairs with a fairy
place at the top and be able to go to the wall with the fairy places. Just
follow the path until you find Andre (I don't know if he's always in the same
place or not). This is when Globox will eat Andre. Now you can go to the next
room by jumping between the two walls.
Here, there should be a stair. First go to take a ruby behind a pillar, then
go up the stairs, but beware, the floor will broke under your feet. Then you
arrive in the next room.
When you arrive, first kill the foe. Then take the green can and take the
bonuses around the room. There is a Heebie Jeebie behind the big platform to
the left from the entrance (walk slowly to get it). Then go up, kick the
mushrooms and follow the path to the next room.
**(PART V)**
You're now in the hearth of the planet. Just go ahead to where Globox is and
watch the scene. Before you go to the thing that will transport you to the
next level, there is a secret passage in this room.
There is a pillar around with a small platform on his side. Jump on it and
then jump to the wall to go on the little platform that circle the room. Go to
the left without falling and soon Rayman will stay on a switch. Go through the
path you just opened and let Rayman slide. You'll go back to the entrance of
the main room. Now go into the thing that shines to go to the next level.
**(PART VI)**
A funny skateboarding sequence on a shoe. Just try not to fall and to take
all the crystals to do the best score.
Rayman 3-----------------------------Rayman 3
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|My score: 46472| Murfy's smiling face: yes
|Cages: 10/10 |
---------------
**(PART I)**
You exit from a transporter in the first screen of the level. First of all,
go straight and kill the two Hoodlums. Break all the pigs in the area before
you enter the only accessible door.
In this room, there is an electrified floor so you can't walk on it. Kick the
switch and jump on the platform, then grab the grid on the ceiling. Follow the
path, kicking another switch in way and collecting the crystals, until you
reach a cage (1). Free the creature to obtain a green can. Go back outside
taking the now open way and go to the room to the right to kick the mushroom.
Look up to see a Bo-Peep.
You should be in a circular room with only one way to follow at that moment.
So go there (there is a bridge) and as you reach the wooden door, to foes will
come. Kill them to obtain a red can. Go to the side of the room the enemies
came from to find a cage (2). Take the red can and go to the other extremity
of the circular room to break the wooden door and explode the little pigs. Now
you should go to the wooden door at the other side of the bridge.
Be careful behind the wooden door and be sure to lend on the three mushrooms
to collect all the crystals. You can fall without lending on the mushrooms
too, but you won't get 100%. Finally you'll have to fall anyway.
You should arrive in an area with a waterfall and a river. There is a pig
near you (to your right I think) and then fall down the platform where you
are. To your left, there are pigs and crystals under a wooden platform. There
is also a Bo-Peep there. Now cross the bridge and kill the four Hoodlums.
Funny detail: if you look in the river, you should see a paper boat with a
Hoodlum head on it. Now collect the pigs and crystals around the area: there
are two near the waterfall and one to the left of the camp, hidden behind the
wall. Now go to the platform with the barrel on it to see a cutscene.
A little swimming sequence. Tap A or B repeatedly to go to the top of the
waterfall and avoid the fishes by going left or right with the stick. Not too
hard, I guess... Now let's go to the next part of the level.
**(PART II)**
You're now in an opened area. First just go straight and kill the enemies to
get a green can. Before you take it, visit the places you can access in the
area to collect all the pigs and crystals hidden behind the platforms. Now
take the can and kick the mushroom (to the left from where the can is) to go
to the upper level of the area.
Follow the path bumping on the spider's toile and kill the two remaining
foes. There are pigs to the right of the platform on which you should be now.
Take the red can you got on this same platform and let you fall down to open a
wooden door with pigs behind. Re-take the red can and open the wooden door you
passed after you get up (the one just after the mushroom you had to kick). To
get this door, you'll need to stay upstairs and you'll have to charge your
fist before you take the can (you CAN do the helicopter when your fist is
charged). You'll get a cage (3). Now go to take the red can once more and
break the remaining wooden door to open the path to the next area.
After the corridor, you'll arrive in an area with a waterfall and a river.
First go to take the two crystals near the waterfall to the right and then
head to the platform to the left. Go down the ladder there to collect the
crystals. When you are turning your nose at the opposite of the ladder, to the
left is a waterfall with a little platform and a pig on it and a Heebie Jeebie
to the right of this platform. There are some other crystals in the lowest
"floor" of this section, near the little barrier of wood.
Now head back up the ladder and do the helicopter to go to the left, on the
platform where is a cage (4). There is a pig to the left of this platform.
Explode the cage and get your first blue can. Hang at the flying ring and go
to the next platform. Look up, there is a Bo-Peep under a part of bridge.
Collect the crystal on the spider's toile and then go to the next platform,
where there is a Hoodlum using the flying ring.
If your blue can isn't anymore, I advise you to let you fall down and head
straight as far as you can. When there is a little bridge, go on it and head
on to get a pig. There is also a red crystal in the water near the platform
you are on. Now go back to take a blue can killing one foe along the way and
go to kill that Hoodlum I previously mentioned.
You'll get another blue can on this platform. Use the first ring and jump to
the wall to your left (there is a cave). Take the crystals and the red
butterfly at the end. Now go back fro where you came and follow the road of
rings to it's end this time (take the crystals along the way).
Now you are in a little room with three platforms to the right. Don't jump on
them and go straight to collect a red crystal in a "cave" at the end of the
path. Then jump on the three platforms and collect the crystals on the one to
the left. Now head straight to the next screen.
In this screen, first kill the Hoodlums, take the pigs to the left of the
wooden door and collect a red crystal behind a stone to the right of the
wooden door. Now go to the door with a hole in it and kick one foe through it
to make it open. Kill the enemies and explode the cage (5) to get a red can.
Now head back to the wooden door killing the newly appeared foes along the way
and destroy it to go to the next part.
**(PART III)**
You arrive in a room with a foe on a platform. Kill him to get your first
orange can. First throw a missile in the air-conditioning conduct to kick a
lever and open a hole with crystals inside. Now you'll have to destruct only
Globox's and Rayman's pictures inside the three holes in the walls. It's not
hard. Once you've done it, kill the foe that appears and head to the next
room.
First of all, kill the Hoodlum avoiding the pigs. You'll get a red can (You
can also use a missile from before to kill that foe). Now take that can and
kick all the pigs to make a quite good score. Head to the next screen.
You arrive in an enemies' camp. Firs go ahead and kill the foes until the
green can appears. Kick the mushroom and take the blue can, now look behind
you. There are some crates near the wall and a cave up them. So go there to
obtain crystals and a Heebie Jeebie (the blue can is for make more points).
Once you've done this, go back to take the previous red can and break the
wooden door to the left when you arrive in the area to obtain a pig (charge
your fist in the road).
Now re-take the blue can and this time use the flying ring. Go to the left to
activate the lever. The go down and kill the foes until the bomber appears. Go
under the place where the lever is and kill the foe to have an orange can and
blast this one that throw bombs. There is also a cage (6) to destruct with a
missile in the north-eastern corner of the "wall" you're facing. Collect the
green crystal the guy give you. Now the bonuses: there are two pigs to the
northeast, under the right tower are some crystals after a short corridor and
a Bo-Peep up at the entrance of this path, in the upper floor to the right are
some pigs more, to the left are crystals and a Heebie Jeebie, and to the upper
platform are finally four crystals.
Now head back to Globox and follow the path there, killing a pig in the way.
You'll arrive in a room with a pyramid of crates. Kill the Hoodlums here.
There is a pig in an open in one of the sides of the lower floor of the
pyramid and crystals on the sides of the room, on woollen platforms. Now head
to the summit of the pyramid and into the next room. First let you fall and
kill the Hoodlums and collect all that can be (there is a Bo-Peep under the
platform you arrived from). Now hang to the fence on the ceiling and follow it
until you arrive on a platform with a lever you should kick.
Go down the grid you opened and break the cage (7). Take the red can you
obtained and go up the pyramid. Break the wooden door on the upper platform of
the room. Break the cage (8) and take the red can. Go into the next room (with
the fence on the ceiling) and break the nearest wooden door. Another cage (9)
and red can to break the final wooden door up the crates in this room. Now
head for...
**(PART IV)**
You arrive in a screen with the final cage (10), a Hoodlum and three holes in
the ground. Fall down and follow the path and you'll encounter your first
boss.
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BOSS BATTLE: Bigfoot and co.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in a circular arena with five switches on the ground related to the
center of the pentagon they form.
Part I
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Bigfoot don't have various attacks:
- he'll walk on you, hurting you (not surprising, you see the HUGE size of
his feet?)
To beat him, walk on the lightened switch and take the orange can in the
center when it appears. Then shoot a missile in the little man between the two
giant foots to hurt the boss. Do this three times to win.
Note that the third time, enemies will appear at the places of the switches,
just kill them too.
Phase II
--------
You now have the feet. Just walk around until you walked on all the Hoodlums
you could to win. Try to chain the "serial shooter" to make a great score (I
once chained 7). Not hard at all. Press A to jump, but you can't move while
jumping.
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Once you won, go into the next screen and enter the house. Kill the Hoodlums
there and take all the crystals, then jump into the big sphere of light. One
level less to complete.
**(PART V)**
Just like in the fairy council, a funny skateboarding sequence.
Rayman 3--------------------------------Rayman 3
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|My score: 28886 | Murfy's smiling face: yes
|Cages: 9/9 |
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**(PART I)**
You fall down in Begoniax's toilets (berk!). Take the ruby on the toilet and
then follow the path until you arrive to a cage (1). Take your first yellow
can and go back to where you came to take three yellow crystals. Now cross the
swamp with the can to reach the next platform.
To your left, you should find platforms with yellow crystals. Back on the
main way, head right when the path splits to reach a closed door and jump on
it to receive some crystals and a cage (2) to your right. Now head back from
where you came and head left then fall down into the cellar in which you'll
find:
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BOSS BATTLE: Begoniax the sorceress
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in a closed and circular arena with a giant pot with potion in the
center.
Begoniax's attacks depend on the situation:
- when you're both humans she'll drop potion at you. At the end you'll have
to avoid three "splotches" at the same time.
- when she's a frog you are free to attack without any counter-attack.
- when you're a frog, she'll purchase you around the pot. Just run to avoid.
- sometimes when she just recovered her human form, she'll charge up at you,
running in circles around the pot. To avoid, stay in place and jump at the
right time.
So, the idea is to be fast enough to jump and kick the potion to transform
Begoniax when she's jumping too before she can throw the potion at you. It's
not hard to do, but with the times she gets faster, so beware. And if she
throw the potion at you, try to avoid the "splotches".
When Begoniax is transformed, run after her and kick her when you are given
the chance. You can also do a side-attack if you can lock her.
Now repeat the process until she's defeated.
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Now go through the newly opened path and when you reach Begoniax again, visit
the room to take all the crystals. Then jump into the mirror to go to the next
part of the level.
**(PART II)**
You should arrive in an area in which Hoodlums are playing cards. So first
follow the only path available and go to kill these previously mentioned guys.
You should obtain a green can. Using this, kill the guy on stilts to release a
flying ring.
Then head to the right (if you're looking from the beginning of the part) of
the platform on which you should be, taking pigs along the way. Kick the two
mushrooms and the two foes at the end to be able to break the cage (3) and
release a blue can. Take this, head on the platform with the guard on it and
make him fall into the swamp. Now use the flying ring and fall into the log on
the next platform. You'll get a cage (4) and a yellow can to go back up. Now
head to the next screen using that door next to the log.
**(PART III)**
You are now in a screen in which the enemies seem to kill themselves. Follow
the path, taking a blue can. There is a Bo-Peep in the tree to the left. Kill
all the enemies on your way until you use the flying ring. Look to your left
to kill a Hoodlum and to break a cage (5) and then head on by kicking the two
spikey things.
Cross the corridor killing the two enemies and you'll arrive in a large arena
with swamp all over the place. First head straight over the log, kill the
Hoodlum at the other side, cross the other log to your right and kill the
second Hoodlum to get a green can.
Re-cross the logs and head left to kick two foes and three mushrooms. After
that, you have more Hoodlums to fight. The one on the boat immediately to your
right leave a green can. Just fight until you get a blue can. Now, facing the
flying ring, you should see a boat a little to the right: jump on it to make
it advance. You'll arrive to a log with crystals inside. You'll make a good
combo with the blue can still active.
Let the boat bring you back to where the flying ring is and use it to got on
the platform where remain the last Hoodlum. Kill him, explode the pig and head
into the log to complete the part.
**(PART IV)**
You're in a room with three plants and two Hoodlums. Kill the foes, take the
ruby on a little mushroom and look at the Bo-Peep under the first plant near
the entrance. Now follow the path. You're in a path in which you're obliged to
jump to progress. There is a pig on one platform and later is a Hoodlum to
kill. Continue to follow the path.
At that moment the path splits. The right leads nowhere by now, so head
straight to find a guard and a Hoodlum on mushrooms. First make the guard fall
in the swamp to kill him and then kill the Hoodlum to release a green can. Up
this room is a cage (6) floating in the air. Now with your can go to the
previously ignored path and kick the mushroom at the end.
Jump up, kill the two Hoodlums behind the wooden shield by doing side attacks
and break the cage (7) to get a blue can. Go back from where you came and use
the flying ring to head to the next corridor with many lums and two foes.
You're now in front of Razzoff's house. Head left to the platform with many
foes that throw boulders to kill. After a while, you'll get a green can to
kill the two inaccessible enemies. Then head to the door of the house to kill
the two remaining foes and enter the home.
**(PART V)**
This is not really a boss battle but you see Razzoff's life, so...
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BOSS BATTLE: Razoff the hunter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in Razoff's house.
His attacks are:
- when you're in front of him, he'll shoot arrows at you using his gun and
let mines at the end of the battle.
- in some rooms, he'll play the sniper and you'll have to hide behind
elements of the decor.
I won't explain the path you have to follow, I simply don't know. I went into
the house by hazard until I killed Razoff. Be sure to visit all rooms to
collect crystals.
In the room with the clock, there is a cage (8) behind it. You'll have to
break it from the upper floor of the room. You get a green crystal downstairs
for your efforts. You can also break it by placing yourself behind the clock
downstairs but I never managed to do it myself.
If you go three rooms to the right from the first one, you'll find a Bo-Peep
on a wall. There is a fireplace in this room.
------------------------------------------------------------------------------
Once you defeated him, follow him through the door in the hall and you'll
complete one more part.
**(PART VI)**
This time it's a real boss battle!
------------------------------------------------------------------------------
BOSS BATTLE: Razoff found a boulder
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena look like a grid with a lot of holes. You won't die if you fall
down, so don't be afraid.
Razoff's attacks:
- he'll come to you by swinging and smash you.
- he'll destroy the platform on which there is a red can, reducing the
walkable floor.
There is a cage (9) to break to the left of the arena. I think this is what
gives you red cans.
So, the battle. I advise you staying at one side of the arena and wait for
Razoff to come to you. When he is close enough, jump and smash him. Sometimes
you'll get a red can you should take in order to make bigger damage,
especially if you can make him fall off his boulder. The idea is not to
purchase Razoff but to wait for the good moment to attack.
Just smash him until he's defeated.
------------------------------------------------------------------------------
Yeah! It's the third level you completed!
Rayman 3--------------------Rayman 3
----------------
|My score: 68072 | Murfy's smiling face: yes
|Cages: 9/9 |
----------------
**(PART I)**
First, go on the dolmen near you to break a cage (1) and get a green can. Now
you can do nice combos with the can. In this screen, all the crystals are
disposed in lines so you'll have a great score. Facing the door from where you
arrived, there is a Bo-Peep on the wall to the northwest. Now take this green
can once more and take that corridor.
In the path are enemies, so beware. In the next screen immediately kick the
mushroom in front of you. There are pigs to the left (on the floor, not on the
mushroom!!). Then go on the dolmen using the previous mushroom to get an
orange can. There is a cage (2) near the waterfall to explode and another one
(3) in a hole in the wall to the right of the waterfall.
Go to the waterfall and take the yellow can to go on the platform up.
Obviously, take the crystals and then the fruit. Fall back down the waterfall
and go where you have to place the fruit. There are two enemies you should
kill. Then go up using the fruit and take the red can and get ready for a
little fighting sequence. Once you defeated all the enemies follow the path to
reach a place where Globox will release a purple bubble. Using the bubble, go
in a path in the right wall in which you can find many crystals and especially
a green one. Then go back to the bubble and follow the normal path to reach a
screen with a fountain.
In this screen, defeat the enemies until you get a green can you should take
to kick the mushroom to the left of the fountain. Go up and kill three more
Hoodlums near the wooden door. Break the cage (4) and explode the pigs on the
right of the platform. Now go back down and take the symbol the spirit make
appear to begin a mini-game in which you have to purchase your shoe. Once you
completed it, take the red can you won and go up to break the wooden door.
**(PART II)**
Go outside the corridor you currently are in and you'll have to face 7
Hoodlums in all. Just be careful and lock your target to stay alive. Once you
defeated all this people, a blue can should appear to the right of the
platform on which you are, near a flying ring.
Taking the blue can, grab the ring and follow the road of balloons to arrive
on a platform near the one with a cage (5) that will let you a green can. You
have a little road of rings to follow to your right when you're facing the
cage. After that take the green can and fall in the water where there are
crystals to take and a mushroom to kick. Go up the mushroom, go into the
little shelter to collect more crystals and finally follow the path to reach
another room.
In this room you'll get a nice reference from Andre to Hannibal Lecter. So,
here are many crystals that you can take using the balloons. Be quiet, there
is a Heebie Jeebie on the ground, I think it's not hard to see, and there is
also a Bo-Peep on one of the walls. Once you've taken all you could in this
room, go into the next one by falling in the hole in the ground.
In this screen, an irritating Hoodlum will throw missiles, that look like the
mouses missiles of Zelda, at you. Lock him and alternate fast enough the side
you're doing your attack to hit him or he'll protect with his shield. Once you
defeated him, Globox will come and make a bubble to allow you to go upstairs.
Once you're upstairs, turn back and break the cage (6) to get a red can. When
you show your back to where the cage was, first go to the left to get a pig
and then go to the right and follow the little path to go into a room plenty
of crystals (especially a green one). Now go back in the room where there was
the cage and take the middle path with the red can active to break the wooden
door.
A little battle in this area... Go in the center of the circle of stones and
kill all the enemies that come to you until you kill one that leaves you an
orange can. Take it and kill the Hoodlum in the flying boat. Finally there is
one remaining Hoodlum near the exit of the screen that leaves you a yellow
can. There is a pig to take and crystals upstairs you can reach using the
yellow can. Now exit the screen to complete the part.
**(PART III)**
You arrive in a screen with a closed door. Kill the Hoodlum and take the red
can you obtain to break the wooden door a little before the closed one. Follow
the path and you should arrive in an area with a big tower.
Go straight and kill the enemies that can show up. There are two Bo-Peeps
here: to the left of the bridge when facing the tower and another one again to
the left of the bridge but this time when facing the way you arrived. They are
on the walls of the hole that circle the tower. Now enter the tower (don't
take the crystals right now).
Kick the switch on the wall and jump on the platforms until you reach the
cage (7). Jump on the stairs and follow the path to go at the summit of the
tower using the flying rings and the portions of stairs. Break the cage (8) at
the summit and then fall back down. I want to give Rayman 3 the prize of the
most spectacular fall, he was in a great competition with Mario Sunshine but I
think this fall is the best. Once you fell down, take the green can and go out
to make a great combo collecting the crystals in front of the tower. Then,
turning your back to the tower, go to the left of the platform and fall on the
platform in the hole with many crystals on it. Then fall totally down and go
near the water to kick the two mushrooms before your green can run away. Go to
the other side of the water and kill the enemies you'll encounter and look at
a Bo-Peep to the left of the place you need to place a fruit.
Go back to the other side of the water and kick the fruit. Take it to where
it's supposed to be and break the cage (9). Now go back up using the bubbles
Globox should have done and head in the tower.
You'll note a little change in the tower: it's not the same place anymore! In
the first room you've three Hoodlums to kill to release a red can. Use it to
break the wooden door upstairs. In the room you have to kill a Hoodlum
protected by a sorcerer (obviously kill the sorcerer first!). Take the orange
can you obtain and shoot a missile in the hole between the two closed doors.
Shoot another missile to kill a Hoodlum. Now take any of the doors and go in
the next room. Here kill the Hoodlum to release a yellow can you should use to
reach a blue can to use immediately to grab a flying ring. Follow the little
path of rings to reach and circling corridor. Go at the top avoiding the bombs
and kill the enemy protected by a sorcerer. Break the door using the can to
get a mini-game with your shoe.
In your shoe, you'll have to go back in the first room of the tower and here
purchase your other shoe. That was done to permit you exiting the tower while
the doors closed behind you as you were going up. Now go back to the screen
with the closed door, that mean leave the area with the tower by the way you
came in.
In the screen with the closed door, you'll have to face:
------------------------------------------------------------------------------
BOSS BATTLE: The phone guy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
don't ask me why but this guy made me think of a phone.
You're in the area in front of the entrance of the enemy camp and the only
thing available to defeat him is a red can.
His attacks:
- he'll shoot orbs of lightning at you in series. You can easily avoid and
when he stops to shoot is the good time to attack.
- if you go too close to him, he'll grab and throw you. Just keep a decent
distance between him and you.
There is a little technique to beat him: take the red can and charge your
fist. Smash him with a charged attack to make is armor jump and hit him as
many times as you can before it falls down again. If you don't make his armor
jump, you won't be able to hurt him.
Just repeat these steps until he's defeated.
------------------------------------------------------------------------------
After the battle, go on the platform to the left to find an orange can you
should use to kick the lever that will make the door open. Go into the next
part (don't forget the crystals before!).
**(PART IV)**
In this screen you first have little piggies to break. They all contain lums.
You see that mechanic calamari at the background? You'll have to face it!
Don't be afraid, it's easy. Go into the water and to the right where you'll go
under the water.
A little gameplay notice:
- you can't control the depth under the water.
- use the analog stick to go straight, left, right or back. It's a little
strange but the depth is controlled automatically.
- press A or B to make a looping. Not very useful except for the boss
battle.
- all other buttons are useless.
Now just follow the path underwater taking crystals along the way until you
come in a circular room where you'll have to face:
------------------------------------------------------------------------------
BOSS BATTLE: Big calamari
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in a circular arena underwater.
He always does the same attacks:
- the little fish upper your head will drop missiles that will lock you.
- the calamari will shoot more and more orbs of lightning at you when you
weaken him. After a while, it becomes hard to avoid all the orbs but they
don't make great damage.
- more or less regularly, the calamari will shut his mouth and a great laser
ray will go from one side of the screen to the other. To avoid press A or
B at the good time.
This is not a hard boss. The idea is to make the missile the fish send to you
follow you when you're facing the calamari's mouth and to press A or B to make
it hit the orbs-thrower.
Just do it until the calamari is defeated.
------------------------------------------------------------------------------
Collect the crystals around the arena and then follow the path until you go
out of the water. You are in a little area with wooden platforms. Jump on them
and go at the other side of the screen to complete the part.
**(PART V)**
You're now about to see the doctor. You have an orange can and a hole in the
grid in front of you. Take it and shoot a missile in the hole. Your goal is
too kill all the Hoodlums in the room to make the grid open. If you look at
the ceiling, you'll see two holes: one to the left and the other to the right.
If you manage to active the two switches in these holes, you'll open a secret
passage with two green crystals in it. Be sure to take them with the combo
mode and the can active. Now go to see the doctor.
After the cinematic with the hippie doctor, you'll have to complete once more
a skateboarding sequence with a funky music. You've completed the level!
Rayman 3----------------------Rayman 3
----------------
|My score: 39779 | Murfy's smiling face: no
|Cages: 12/12 |
----------------
**(PART I)**
You can't walk on the ground. Take all the crystals around by doing the
helicopter (don't forget the reds at the top of the circles of bones). Then
head to the next platform and kill the enemies. Head on to the head at the end
and do the helicopter to take the ruby in his teeth. You'll arrive in another
screen.
In this screen, there is green thing downstairs. It hurts, so don't step in.
Go downstairs following the little way to your left and then go from platform
to platform over the green liquid and you'll finally reach a yellow can. The
idea is now to reach the next yellow cans.
When you get the opportunity to go on the bridge with a Hoodlum on it, take
it. Kill the Hoodlum and go to the left to break some pigs. Now continue to
take yellow cans. Note that from the bridge, you can't reach the next can,
you'll have to take a previous one to be able to continue. Finally you reach a
platform with a blue can. Take the crystals by climbing on the vines and by
breaking the pig.
Now with that blue can follow the road of rings. Little notice: you'll have
to leave the flying ring you grab to be able to reach the next one. I mean
you'll have to press A before B (don't know if it's clearer). At the end of
the road of rings, you'll come to an orange can. Shoot a missile in the hole
to the left to break the cage (1).
Now exit the little cavern with the orange can and fall on the top of the
cave that was covering the pigs of the bridge. From there you can reach the
platform where you exploded the cage. After the little advice from the guy,
take the red can and the crystals. Now go to the platform with the Hoodlum and
the wooden door by climbing on the vines on the wall. Break the door and
you'll fall.
Here, a Knaaren will kidnap Globox and another one will come to you. Avoid
him, take all the crystals in the room and then go into the hole in the wall
the Knaaren used to come in (it's in the northwest corner). You'll fall and
end in another room.
First fall in the hole in the center of the room, you'll avoid some problems
with the Knaaren here. Take the orange can near you and shoot the cage (2) up
your head to release a blue can. Take another missile and look around to see
two holes in the wall. Shoot the missile in the lower one to ring a gong. Go
up using some vines and take the blue can. Go up the stairs, use the flying
ring to cross the room. You'll fall into another screen.
You land near an "egg-distributor". Take one egg (just stand near it, like
for the fruits) and start walking into the room. When the music changes and
ghosts appear, press A to put the egg on the floor. Kill the ghosts then re-
take your egg and place it on the switch in the northeast corner of the room.
You opened the grid in this room. Take the orange can and the crystals. Now
you are supposed to stay on the edge of the platform and to activate a gong at
the end of the corridor below you with a missile. Doing this, the Knaaren in
the corridor will run away from you and you'll miss a green crystal. Instead,
shoot your missile IN the Knaaren and he'll come to you. Jump to the left and
you should be able to pass the Knaaren and run to the end of the corridor
where a green crystal awaits you. Now go back a little and jump on the
platform in the green substance and head into the next room.
You come to another room with an egg and more ghosts. Walk straight until you
come to the switch. Unlock the door and head on.
**(PART II)**
You are in a big room with three Knaarens patrolling on the ground. You can
go straight up using the platforms and exiting the room, but to get more
bonuses, you have to activate a switch. It's situated in the center of the
room and to work, a Knaaren has to walk on it, so make one purchase you on the
switch. Now the platforms in the room started moving.
Go up using the ramp in the room until you come to the first platform. Jump
on it and then to the second one (with crystals on it). Now, jump on the
platform to the left (wait until it comes) and you'll be able to break a cage
(3) that release a green can. Take it and go back down to a mushroom at the
other side of the room. Now you can take some crystals, including a green one.
There is a Bo-Peep around but I didn't find it.
Now make your way to the top of the room using the platforms, blue cans and
rings. You'll land on the Leptys's head where there is another cage (4). This
one will release a yellow can for you to quit this room.
**(PART III)**
You come to a corridor with some stones on the floor and three Knaarens come
to you if you try to go. This is where everyone seems to get blocked. Go back
a little and you should see a hole in the wall with a Lum. You can go up
between the two walls. Do so and, at the top, go in the wrong direction for
some crystals. Then follow the path to fly over your problems. Land on the
platform surrounded by the green substance (perhaps it's Knaaren's slime ?..)
and follow the corridor to another room.
The door closes behind you. Go on the vine and take the crystals then head
back to the first platform. Go straight a little and stop where there is the
ruby (it's to your left). Fall down on the path below and follow it. Be sure
to go away from the vines from before or you'll encounter a Knaaren. Take the
orange can in a hole (you'll have to do the helicopter) and shoot the gong.
Now go where the Knaaren was and you'll get a blue can. Climb the vines and
follow the first platform to it's end.
In this room, climb down the vines for some crystals and jump on the lower
level of the statue of the Knaaren for more crystals and a Bo-Peep up your
head. If you follow the path behind the statue, you'll find two more crystals.
If you missed your jump and fell, follow the path and finally you'll reappear
near the two last crystals I mentioned. You didn't need the blue can to do
that but it's for the extra points.
Go back to the previous room and re-do all the process for the blue can. Go
to the Knaaren's statue and this time use the flying ring to reach the upper
platform. Follow the path to a new room.
There is nothing on the right platform with the Knaaren. First go to take the
yellow can to your left and use it to reach the top of the construction in
which you can enter for some Lums. You'll find a cage (5) that release a green
crystal. Now fall and use the vines to climb back up to take all the crystals.
Once you're on a path after the first vine, try a direction to find a cage
(6). You don't have to leave the screen for it. Now go in the other direction
and you'll come to a kind of door with pillars. There is a Bo-Peep in front of
you and some crystals to collect.
In this screen, the path is doing a spiral around a central pillar. Your goal
is to reach the top. So, head on. First pass the little "wall" by doing the
helicopter. Stop when you arrive at the orange can. Ahead there are two
Knaarens, a cage and a gong. Shoot a missile in the cage (7) and immediately
another one in the gong. Follow the path, take the crystals along and walk
quietly once you're far enough.
Now, twice you'll have to sneak two Knaarens. There is a hole in the wall and
a pillar to hide. Go in the hole and stay to the left of the pillar as long as
you can, then go to the right by walking behind the pillar. If you did well,
the Knaarens shouldn't have seen you.
Now you'll come to another orange can. Do as for the first Knaarens in the
room and you'll get another cage (8). Continue and you're at the top. Climb
between the two walls and collect another cage (9). Now walk straight to exit
the room.
**(PART IV)**
You're on a platform with "teeth" on the side, except in one place. If you
walk around, you'll soon be surrounded by Knaarens. Fall where there are no
teeth.
Take the crystals then use some stones to go up. You'll arrive in a room with
an egg-distributor. Fall down to collect crystals and look at a Bo-Peep behind
a pillar. Then go back up. You'll have to place an egg on a switch at the
other corner of the room, but some pieces of the floor will break when you
walk on them with the egg. I'll make a little, confused and useless map for
you to figure out the correct path:
here is the door
|
v
/======--========================\
|| sw_______________ ______ ||
|| |_________________|X| |X||
|| ____X_____ ____ |______| ||
|| |__________| | |___ __ ||
|| ________ |________| | | ||
|| | ______| O ____X____ |__|X||
||X| /_______ / | ____||
|| |// |X| | | ||
|| /________| |_________| |____||
|| egg ||
\================================/
After all, it isn't that bad... So, the "O" is a little hole with smoke and
the "X" are the tiles that break. In case you haven't figured, the proportions
aren't respected in that map.
Once you placed the egg on the switch, go through the door. You are on a
bridge. You'll see a green crystal behind a grid. Fall down, take the three
crystals and flee away from the Knaarens.
You come to a room with green substance and some platforms that go up and
down. Jump on some platform and once you're on one that is fix, look around to
see some vines. Fly there and you'll find a secret passage with a huge
Knaaren's statue and a green crystal. Follow the path to end on the bridge
from before, and you know what? You have just taken the imprisoned crystal you
saw earlier! Now go back to the green substance room and follow the platforms
until you come to the end. Take the cage (10) and exit. Follow the path until
the floor break under you.
You're taken to Kumzi, the king of the Knaarens. You'll have to fight the
strongest Knaaren: Reflux. Time for a boss battle!
------------------------------------------------------------------------------
BOSS BATTLE: Refflux: first round
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're on a circular arena with a grid that circle it. Lums and red cans are
available on the sides of the arena.
Refflux has a good amount of attacks:
- he'll protect with a yellow light and turn on himself hurting you if you
stay in the way. Run around to avoid.
- he'll sit on his knees and shoot orbs of lightning. Avoid by running. This
is when he is vulnerable.
- he'll stay in the center of the arena and make some rays appear on the
floor. To avoid, jump at the good time. First there are four rays but with
the time a fifth one will appear.
- staying in the center, he'll project circles on the floor and then a large
band. Jump and make the helicopter when necessary.
- isn't really an attack, but if you grad the grid on the sides, a ball of
lightning will turn around, hurting you. Press A to jump away and then
grab back the grid.
No mistake, this guy is though. He has a good number of attacks and plenty of
life. Now for this first round. The only moment when he is vulnerable is when
he throws orbs of lightning at you, the rest of the time he's invincible.
I advise you to wait for him to turn on himself and to take a red can on the
grid while he's still doing this. Then head back up and run until he goes away
to start shooting orbs. Run to him and jump as close to him as you can (not
too close or it won't do) and release your fist. It would be better if you
charged it a bit. Hitting him with a red can do far most damage that normal.
After you weaken him enough, you'll see him starting to "dance" and rocks
will fall on the arena. Now you'll have to avoid the yellow places on the
floor while you keep battling against your enemy.
Just keep repeating this technique and you'll finally beat him. You lose
Refflux. See you next time!
------------------------------------------------------------------------------
Now you're in a small room with a newly acquired power which you can use by
pressing X. Don't take any crystal and wait for two Hoodlums to come. Now
collect all the crystals with the green can and then exit.
**(PART V)**
You're outside, that means no more Knaarens! So, jump on the bones and
collect all the crystals killing enemies along the way. You'll come on a
platform with a great bone tower near and you'll have to face:
------------------------------------------------------------------------------
BOSS BATTLE: The two helicopters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena consists on the floor on which you can walk.
Their attacks:
- they can throw bubbles that will make you prisoner and defenceless for a
while.
- they can simply fire at you.
Don't ask me for a strategy, I don't have one. I simply lock one and do
sides-attacks until the first is defeated and then do it again with the second
in the time I keep running to try to avoid their attacks.
Good luck to you to defeat those two guys!
------------------------------------------------------------------------------
Once you're done, jump on Globox's bubbles to shoot a cage (11) that release
a red can for the wooden door at the end of the path.
After the corridor, you have to face 4 Stilts Hoodlums. First escape to the
right to find a cage (12) that release a green can for you to defeat the
Hoodlums. Then 4 flying Hoodlums will come and the last one will give you a
blue can. Now you can pass the crates to the right.
Kill the sorcerer and push the guard into the fire. Then jump over the fire
and follow the path to collect the crystals (including a green one). I managed
to do this with a still active blue can. Now cross the bridge, kill an enemy
and go straight to complete the part.
**(PART VI)**
The doctor's antichamber. Walk on the four tiles on the floor to crush the
Hoodlums. A platform will appear for you to cross and see the doctor. What's
going on now?
Rayman 3---------------------------Rayman 3
----------------
|My score: 27209 | Murfy's smiling face: yes
|Cages: 0/0 |
----------------
**(PART I)**
First, take the crown near you, then head in the corridor and you'll be
transported into another screen. There is a Bo-Peep to the left, hidden by the
foot of a statue. Now go back to the beginning of the area and stand on the
switch to have a mini-game in which you have to purchase your shoe. Before
completing it, there is a passage in which are rubies to collect only
accessible by shoe. Then purchase your left shoe.
Once you completed this sequence, you'll get a blue can. Look at the floor.
To the right, there is the reflection of a window, but there is no window!
Jump where the window is supposed to be and take the two green crystals with
your can and the combo mode! Just by doing this, I doubled the score of the
level, when I didn't found all the secret passages.
Re-take the blue can, stand on the switch on the floor and grab the first
flying ring. You have no time to loose. Enter the first door you can and take
the crowns inside. Then head to the second one, take the crowns, go up hanging
on the wall, take the crowns again and take the flying ring and the exit of
the passage. Now head to the final door using the flying rings and take the
remaining crowns and transport back in the first room.
Now stay on the switch to open the door and walk quietly to grab the red
butterfly near the stairs. Then head on these stairs to activate a switch and
then go in the path you just opened. You completed the first part.
**(PART II)**
First take the crown on the switch near the door, now head to the corridor to
arrive in a room with a switch that activate a chronometer and flying
platforms. On your way to the top, halt in the second chamber with crown. On
the left wall, there is a weird-colored tile. Throw a charged fist to reveal a
green crystal. Now go to the next room taking all the crystals along your way.
In this room, there is only one platform and the exit is too far to be
reached by doing the helicopter, or... In reality there is an invisible
platform from which you see the reflect on the ground. Jump on it, take the
four crowns and head to the next screen.
This screen is "the wall". There are four invisible platforms with crowns on
each one. Jump to the exit to the right and don't forget any crown.
In this screen, the exit is invisible too. Just watch carefully the ground,
there are three crowns to take in the room. The exit is in the northern wall.
You'll be transported back in the first screen.
Stay on the switch to make the door open and take the Heebie Jeebie in the
center. There is a Bo-Peep on a pillar of the stairs.
**(PART III)**
So, head to the left to see some platforms moving. Before staying on the
switch in front of you, go down and look to the left on a statue to see a Bo-
Peep. Now go back at the beginning and stay on the switch. Use the platform to
cross all the room and take the four crows on the floor before the grid goes
back up. Go to the right. There are platforms that seem to bounce for no
particular reason: stay on the upper one and charge your fist then kick the
thing hanging to the ceiling (seems to be a window like in the churches).
You'll make a secret passage open in the next room.
Continue after the bouncing platforms to reach a room with some elevators.
Kick them to reach the secret passage from before in the left wall (with a
green crystal!). Now go back down, stay on the switch and go up all the
elevators. Take the crowns and pass the grid before it locks again. You're now
at the upper floor of the room, on the bridge. There are four directions to
follow to take crowns and I'll indicate them by using the direction you came
on the bridge as a reference.
First, head straight and go on the grid to the right of the bridge (that one
that came down) to collect some crowns.
To the left of the bridge, there are three platforms and a cave at the end.
If I remember well, six crowns in all.
Head straight from the bridge to come to a platform you have to side-kick
like in the fairy council. Stay on the switch to start the chronometer and
then side-kick the platform until you're close enough to reach the back of the
room and take the crowns before the grid locks.
To the right of the room, bounce on the platforms to reach the one with a
switch. Stay on it and then jump from platform to platform to reach the top of
the room and do the helicopter to the cave at the back of the room.
Now go back to the beginning of the part and stay on the switch in front of
Globox to make the door open. Follow the path until you come to a boat. There
is a Heebie Jeebie behind crates to the right. Finally head to the boat to see
the doctors and complete the level.
Rayman 3---------------------Rayman 3
----------------
|My score: 25106 | Murfy's smiling face: no
|Cages: 3/3 |
----------------
**(PART I)**
You're on a boat with four cannons. Your goal is to stay in life until you
cross the sea. Take the crystals around (those on the floor and the others on
the net). Near Globox is a blue can and there is a flying ring in the middle
of the boat. I think it's here only to multiply your score. Just alternate the
cannon you're kicking to kill submarines and stay in life. You'll finally
complete the part.
**(PART II)**
When you arrive, head to the guard and kick him until you can take the red
can you should use to kill him. Don't forget the pig at the very beginning of
the level. Then head on and avoid the snowballs taking the crystals along the
way. Once you jumped on the platform where there is a guard, kick him to kill
him by burning in the fire behind him. Hell release a yellow can you should
take to go up and continue your road. You'll finally find a cage (1) to break
and a blue can to take to use a flying ring related to a road of balloons.
There is a Hoodlum to kill on a platform to the right and two more at the top
of the road of balloons. After defeating them, you'll face:
------------------------------------------------------------------------------
BOSS BATTLE: The two helicopters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena is where you walk during the battle.
Their attacks:
- they can throw bubbles that will make you prisoner and defenceless for a
while.
- they can simply fire at you.
Don't ask me for a strategy, I don't have one. I simply lock one and do
sides-attacks until the first is defeated and then do it again with the second
in the time I keep running to try to avoid their attacks.
Good luck to you to defeat those two guys!
------------------------------------------------------------------------------
After that, go near the wooden platforms to go on them using the yellow can
to the left. You'll come to another road of balloons. Before jumping on it,
look up to see a Bo-Peep on the side of the windmill. Then jump on the
balloons and look to the left to see two trees. You should jump to them to
come to a cave with a green crystal in a chariot (it doesn't roll). Head back
and follow the road of balloons to it's end. Kick the two snowmen to collect
some crystals and head on.
You come to a room with a fence on the ceiling and a red can there. Take it
and break the wooden door. I think there are some crystals in this room too
but I'm not sure.
In this room, there is a guy that throw bombs. Kick the pig to your right to
get an orange can and kill the guy. There is a snowman if you head on without
going on the platforms. Then go on the platforms using the balloons. Just
follow the way to come to a section with a red can and a Hoodlum to kill with.
Continue and you'll come to an little room with two ballons on which you
should jump and a green can to take. You'll come to another screen.
You come to a big area in which you have two Hoodlums to kill. Now, there is
a snowman to your right. I think you can see the Bo-Peep on the wall at the
other side of the level. Fall down from your platform and go to the left to
break some pigs. Now head to the far right to encounter a Hoodlum that gives
you a red can. Break the wooden door, follow the corridor taking crystals and
you'll arrive in another screen.
Read carefully: when you enter the area, head to the right and jump on the
platform. Break the pig you find there to get a red can you should use to
defeat the enemies. After that, a bomb-thrower comes and gives you a yellow
can. Before taking it, kick the snowmen around with your red can. Now take the
yellow can to go on the platform. Just follow the path, killing foes and
taking yellow cans, until you come at the top of the screen to break the cage
(2) and collect a blue can.
Go back to the previous area and jump on the crates immediately to your right
to go on the road of balloons and flying rings. When you get the occasion,
jump to the right to collect all the crystals on the tube. Head back to where
the wooden door was and kill the Hoodlum that appears. Now go back to where
the pigs were in this area to find a blue can. Now follow the road of balloons
and rings to the end to complete the part.
**(PART III)**
Kill the guy protected by a sorcerer to your right. To the left is a cage (3)
protected by a sorcerer too. Break the pigs there. Go to take the snowboard.
A little gameplay note:
- use the stick to move left or right.
- sometimes you're in the wrong sense. Press A or B to turn on yourself.
- don't go into the chimneys with red smoke neither in bars along the way.
- you can kill the guards with the snowboard.
- most of the buttons are useless.
The idea is to race again Globox. Try to collect all the crystals, lose if
necessary to start the race again. There is a green crystal somewhere but I've
no idea on how to reach it.
Once you've beaten Globox, you've also beaten the level.
Rayman 3--------------------------Rayman 3
----------------
|My score: 45109 | Murfy's smiling face: yes
|Cages: 7/7 |
----------------
**(PART I)**
In the first screen, fall down the platform on which you are and go to the
left, following the path by jumping on the crates. At the end, there is an
orange can to take to shoot a missile in an open to break a cage (1). There is
another cage (2) to break to the left, over the wheel, that I managed to have
with a missile. Go back from where you came and take the red can the spirit
made appear and break the wooden door. Activate the switch behind it to make a
bridge appear. Cross it. Head to the left to collect the green crystal the
spirit from cage 2 made appear (if it's still there :-)). Anyway, kill the
foes and collect the crystals around the place (look behind the columns of
crates).
There is a Bo-Peep to the side of the great thing near the cage.Look in the
lava and jump on the crate with a crystal on it. Jump of the following crate,
take the red crystals that are on one crate and then fall in a little path in
the crates to collect some crystals in a room. Finally head back where Globox
is and stay on the switch to open the grid.
Beware of the foes in the corridor of crates. You'll arrive in a room with a
guard protected by an untouchable sorcerer. Go to the little path to the left
and the floor will break.
Here you are in a room full of crates hanged to the ceiling. Kill the Hoodlum
near you to release a green can. Take it end go to the right. Take the three
crystals on the crates and go into the little cave near you to kick a
mushroom. Go up quietly to take the Heebie Jeebie and the crystals. Now go to
the crates and get ready for a little battle sequence. There are three
Hoodlums in all. Once you defeated them, there are two platforms, one to the
left and the other to the right, with crystals and a Bo-Peep on the right wall
when facing the wire at the back of the room.
There is a cage (3) on the far right column of crates at the back of the
room. There's a Po-beep on the wall somewhere between the little cave and the
ledge on to right. Now go to the left to reach an egg to take up avoiding some
bombs that fall. Look at the floor: the bombs always fall on the darker places
of the floor. You should reach the end of the path without too many troubles.
Then you'll have another egg to place on another switch using the same
technique and perhaps a third one, I'm not sure. Once you reach the top, kill
the bomb-thrower and break the wooden door. Then hit the switch to make a
platform go down.
Fall back to where the guard is and you'll now be able to kill his sorcerer.
Then make the guard fall in the lava and head on. Follow the path until you
come to a room in which Globox will fall in a trap. Make your way up using the
nets (you can hang or jump on them). Take the green can to kill the Hoodlum
that throw bombs and take the red can he lets to break the wooden door.
**(PART II)**
You arrive in a room with lots of enemies: 4 Hoodlums and 2 flying things.
You'll get a red can. Look around to take all the crystals (don't forget those
behind the crates) and go near the grid to the left to make the boss enter:
------------------------------------------------------------------------------
BOSS BATTLE: The phone guy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena is the room in which you are.
His attacks:
- he'll shoot orbs of lightning at you in series. You can easily avoid and
when he stops to shoot is the good time to attack.
- if you go too close to him, he'll grab and throw you. Just keep a decent
distance between him and you.
There is a little technique to beat him: take the red can and charge your
fist. Smash him with a charged attack to make is armor jump and hit him as
many times as you can before it falls down again. If you don't make his armor
jump, you won't be able to hurt him.
Just repeat these steps until he's defeated.
------------------------------------------------------------------------------
Follow the path and you'll come into another room. To the left are a Heebie
Jeebie and some crystals. To the right is an orange can you should use to
break a cage (4) near the entrance of the room. Now you'll have to shoot three
missiles in the hole near you: one for the lever, one for the Hoodlum and one
for the lever. Now you'll be able to go upstairs. Kill the Hoodlums and
sorcerers there, take all the crystals around and use the red can to break the
wooden door.
You'll come to a room with Hoodlums that train to kill you. Kill the Hoodlums
that is asleep and take the ruby. Take the egg before the bridge and start to
cross. Avoid being hit by the Hoodlums that train. Cross and put the egg on
the switch on the floor. Break the cage (5) and take the green can it drops.
Enter the room and kill the three Hoodlums. Take the crystals around. Now
you'll have to stay on the "platform" near the middle hole to face the moving
targets. Only kick Globox's and Rayman's images until the yellow bar
disappear.
Head back to take the green can and go at the beginning of the room, where
there is a mushroom. There are crystals (and a green one) up. Now go to take
the other exit of the training room.
**(PART III)**
You come to a room with lava on the floor. Follow the road of crates to it's
end to reach a blue can and some flying rings in circle you should use to
collect some crystals.
Go back to the ledge you should have ignored and go up. Head straight on the
platform to kill one Hoodlum and one pig. Then using the moving platforms, go
to the left for some crystals. Now go to the far right to some more crystals.
You'll have to jump over the bars to stay alive. Now go to the ledge you
ignored and go up. Note that the ledge falls: it's a kind of checkpoint. You
come to a suit of things that will open if you go to the one just before. Jump
on the first and kill the Hoodlum on the next one before you jump on and
continue your way taking the crystal in each cave. Little tip: on a grid, lock
the following Hoodlum and hide in the cave to charge your fist; you'll defeat
him in one kick and avoid being hit.
On the platform at the end, kill the Hoodlum and kick the lever. There is a
Bo-Peep under a tube behind you when facing the lever. Follow the path and
beware of the smoke, it hurts. When you come to the moving platforms, jump to
the right to collect the crystals and jump on the platform that circle the red
sphere at the back to get a ruby. At the other extremity of the platform,
there is a cage (6) to break.
Go back to the moving platforms and this time go left. Head on until you come
near the turning platforms. Fall and sneak to collect a Heebie Jeebie. At the
end are some crystals. When you go back up, kick some more pigs and then jump
on the turning platforms. Go as far as you can to collect the final cage (7).
Go back to the passage you ignored and you'll face:
------------------------------------------------------------------------------
BOSS BATTLE: Phone guy with sorcerer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in a cubic arena.
His attacks:
- he'll shoot orbs of lightning at you in series. You can easily avoid and
when he stops to shoot is the good time to attack. - if you go too close
to him, he'll grab and throw you. Just keep a decent
distance between him and you.
Just avoid the phone guy until you defeat the sorcerer that give you the red
can. Now it's the same technique as before, I mean make his armor jump and
smash him.
------------------------------------------------------------------------------
Once he's defeated, head on to complete the part.
**(PART IV)**
You come to a room with moving platforms. First go down to break lots of pigs
full of crystals (even a green one). Go back up and jump from platform to
platform, kill two Hoodlums in your way and head to the exit to your left.
There are two pigs with life. You'll come to face:
------------------------------------------------------------------------------
BOSS BATTLE: The awful "thing"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're on a platform circled by lava, the boss in front of you.
His attacks:
- will shoot fire at you. The best tech to avoid is to run from the left to
the right of the platform.
- will make bad guys appear when you hurt him. Just kill them to continue
the battle.
Your aim is to make the red mark reach the top of the column by hitting the
target up the cannon. What you have to do is run to avoid being hit by the
orbs and charge your fist. After almost four charged hits, the red mark will
reach the top and you'll hurt the machine. Then bad guys will come. Kill them
and kick the target again.
Just repeat to kill the machine after a while. It'll get faster as you weaken
it. This battle is tricky, I had some trouble to pass it the first time.
------------------------------------------------------------------------------
Once it's defeated, jump to the exit to the right.
**(PART V)**
This is a race against time. You have to escape the headquarters before the
lava surround you. I won't explain in detail as you just have to follow the
path. Eventually you'll reach the top and complete the level.
Rayman 3----------------------------Rayman 3
----------------
|My score: 43032 | Murfy's smiling face: no
|Cages: 10/10 |
----------------
**(PART I)**
Break the pig near you then go up the ladder and follow the path to another
pig. Up the ladder once again and you come to the first room of the tower.
Beat up all the Hoodlums, sorcerers and Air Forces until you get a red can
(there are LOTS of enemies) and with it, take all the crystals on the stairs.
There are also crystals behind the yellow towel for you to take. Now brake the
door and head on.
Hang on the grids to avoid the lava and you'll come to a room with a lot of
floating crates. Collect all the yellow crystals on each crate and break the
cage (1) then fall into the corridor, break the pigs and head into the next
room.
Now a though battle is awaiting you in what I call:
------------------------------------------------------------------------------
BOSS BATTLE: Little collection
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena is the room in which you are. Note that if you recoil enough, you
can make a break for some time but you won't find Lums to restore yourself.
Phase I
-------
You'll face 4 Air Forces, 1 Blue and red Hoodlum and 1 Phone guy.
Here is the battle. The Air Forces and the Phone guy are awaiting you but
there is no red can to kill the last. Avoid him and smash the 4 Air Forces
until they die and the Blue and red Hoodlum will come. Once he's dead, he
release a red can. With it, kill the Phone guy.
Phase II
--------
You'll face 3 Phone guys
Note that the 3 are coming at the same time and not one after the other, what
make thing more complicated. There are now two red cans in the room. I advise
you to concentrate on one guy, I think it's easier. Oh, beware because the
phone guys can move and you don't want to get circled, right?
------------------------------------------------------------------------------
Kill the Hoodlum protected by two sorcerers (the second sorcerer protects the
first one). Now, you'll have to play with your shoe. Just do like always and
you'll finally release a yellow can. Before you take it there are some other
things to do here...
There are some crystals and pigs on the crates near the entrance of the room.
There are Fist Hoodlums on the floor. When Rayman laugh, you have destroyed
all of them. One will release an orange can. Take it and aim at the cage (2)
in a grid to earn a green crystal.
Take that yellow can you released and hang at the grid. Take the blue can and
follow the road of flying rings. Soon you'll come to a cage (3) and then back
to the first room of the tower. Kill the flying enemy to release a yellow can
you should use to reach the wooden platform. Grab the grid at the ceiling and
make your way to another platform. The smoke hurts, so beware!
You'll come to a room with some platforms going up and down. Jump on the
first to get a blue can you'll have to conserve until the end of the path. So,
make your way in this room, alternating platforms, grids... and take the final
flying ring to reach the next room.
You're in a corridor up the room with the previous boss. Go to break a cage
(4) that release a red can for the wooden door you viewed when you entered the
room. Follow the path, and when you come to the crate, jump on it to reach a
grid at the ceiling to pass a stone in your way.
**(PART II)**
You come to a huge room with a big statue of Knaaren in the center. Go ahead
to encounter:
------------------------------------------------------------------------------
BOSS BATTLE: The two helicopters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena consists on the room in which you are.
Their attacks:
- they can throw bubbles that will make you prisoner and defenceless for a
while.
- they can simply fire at you.
Don't ask me for a strategy, I don't have one. I simply lock one and do
sides-attacks until the first is defeated and then do it again with the second
in the time I keep running to try to avoid their attacks.
Good luck to you to defeat those two guys!
------------------------------------------------------------------------------
Now two Hoodlums will come. Kill them then take the blue can on the stairs
and visit the lower floor to collect all the pigs and crystals. Now go back up
on the stairs and collect the pigs on the platform behind the wooden one. Now
with a blue can, go on the wooden platform and start the road of flying rings.
In way, there is a balloon you can use to reach a platform to the left with an
orange can. Once on this platform, there is a switch that free a cage (5) for
you to explode it with a missile. Take the can, immediately step on the switch
and fire your missile. It may take some tries before you succeed...
The spirit will release a red can near the stairs on the lower floor. Go to
take it and break the two wooden doors. Doing so, you'll collect more crystals
in pigs and you'll activate a lever that reveals a green crystal near the
platform with the orange can. Go to take it.
Now go take a blue can and follow the road of balloons and flying ring to
it's end collecting all the crystals along the way. You'll also find a cage
(6) on your way. Once on the top of the middle statue, you'll have to face
lots of Air Forces. Once they are destroyed, take the blue can that appeared
and use the final flying ring to exit the room.
The fall you can do from the top of the room was in competition with the one
in the Land for the title of the most spectacular fall in a video game but
finally the Land won...
In the next room, after two ladders, you'll have to kill a Hoodlum and then
go up between the two walls. The lava will start to go up so you can't fall
(there is no return, bwa ha ha!!). Go up until you reach the exit of this room
(where there are lots of yellow cans) but you can take your time to collect
all the crystals before you exit.
You come to a room with moving platforms. There is a flying enemy and you can
collect rubies if you use the balloons. You've to use the second one to take a
blue can to be able to reach the end of the room. Break the cage (7) you reach
and take the red can it releases to break all the pigs. Then take the blue can
and you'll come to a room with lots of balloons. Make your way on them, kill
the Hoodlum on the last one and use the flying ring to exit the room. Break
the cage (8) and the pigs and head on.
You come to a circular room with lava going up and lots of balloons for you
to reach the exit. Try to kill all the Hoodlums. There are two cages: one (9)
at the middle of the room and the other (10) at the exit. Once you exited the
room, break the pig and head on to find Globox.
**(PART III)**
You're on a jetbike and you'll alternate pilot-time and shoot-time.
Little gameplay notice:
When driving
- use A or B to accelerate
- use the Analog stick to choose the direction UP -going down
DOWN -going up
LEFT -going left
RIGHT-going right
- use L and R to rotate the jetbike left or right
When shooting
- use A to fire. If you hold, you'll keep firing.
- choose where to shoot with the Analog stick as for the driving phases
I won't explain in detail this part unless there is a green crystal I missed
there as I think it's easy enough.
**(PART IV)**
Not too hard, you just have to go up the stairs. Don't forget the Bo-Peep on
the left wall before you first go up the stairs. Once you arrive upstairs,
you'll enter a battle against:
------------------------------------------------------------------------------
BOSS BATTLE: Refflux, second time
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phase I
-------
You're in a circular arena in which are blue and red cans and some Lums.
Refflux only has two different attacks:
- when you're far from him, he'll drop bolts at the emplacement of the point
circled in yellow. To avoid this attack, just don't go straight and make
some curves while walking (note that if you're far enough, he'll stop
dropping bolts at you)
- when you get closer after taking a blue can, he'll fire globes of light at
you. To avoid, lock him and run around him. Jump when necessary.
So, now the battle. First, take a blue can and get closer to Refflux. Lock
him and electrocute him until is shield is destroyed. It will regenerate if
you are hurt by a ball of lightning, so try to avoid. Now he'll drop bolts.
Take a red can and smash him. What I advise is to run in circle near him (not
too close or he'll kick you away) and to throw your fist just when you're
facing him. You shouldn't get hit if you apply this method.
Repeat the process until he's defeated and go to the next phase. Note that
he'll get faster when you beat him up enough.
Phase II
--------
The same arena as before but with more Lums I think, one blue and one red
cans, two flying circles, a bigger enemy and the floor has been broken.
Refflux don't have too much attacks:
- he'll kick the floor with his fist making you do a very high jump. Just
annoying first, but when you beat him up enough, he'll start to smash you
when you fall down to the floor. Just jump when his fist touches the
ground to avoid the attack.
- he'll make a large move with his claw, hurting you if you're in the way.
later in the battle, he'll make this move various times so watch him to
know what he's going to do. To avoid you need to go to the lower platforms
of the ground.
- he'll drop mines on the ground in frond of you and after a time he'll make
them explode by kicking the ground with his fist. This will be the time to
attack.
You should be near the red can between the two flying rings. Go either left
or right, avoiding Refflux attacks, until you reach the blue can you may take
immediately. Now head back to the red can. Before you arrive there, Refflux
should throw mines. Wait for him to make them explode and then go to take the
red can using the flying rings. Now walk on Refflux's arm (it should be
planted just in front of the red can) and smash the thing on his back.
Repeat the process until he's history. When you weaken him enough, he'll make
more attacks and chain them.
Part III
--------
Before you attack the boss, there is a little platform "more down" from your
currently position. If you can go there, there is a green crystal in a little
room at the extremity of the platform.
The arena is near the complete destruction. There are only yellow cans.
He don't have many attacks:
- he'll cry at you and the sonic wave will hurt you. To avoid, you must be
fast enough not to be in the way of the wave.
Just go up and take your first yellow can. Now you have to go from platform
to platform taking yellow cans along the way to go up until you reach an
orange can to complete the phase. Just experiment to find your way up, it'll
be too long to try to explain.
------------------------------------------------------------------------------
Yes!! You've just beaten him! To my mind, the hardest is done but now Refflux
can fly. Watch him going to the heaven (if only...), follow him with Globox
and enjoy the automatic save!
**(PART V)**
You're on a jetbike, ready to kill Refflux for the last time. Ready, set, go!
------------------------------------------------------------------------------
FINAL BATTLE: Refflux, last shoot
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Two phase of battle will alternate until you kill Refflux and like always,
it'll get harder when you weaken him.
Phase I
-------
You have the lasergun of the jetbike in tour hands and Refflux is flying
behind you.
You see that blue and yellow round up his head? Shoot it and when it's
destructed, continue shooting at Refflux to hit him. While you do this, think
to destruct the red crystals he his shooting at you to conserve health. This
is not a hard battle (or I have a very high chance) in comparaison to the
three-phase battle from before.
Phase II
--------
You now see your vehicle from behind. The little cursor on the floor show you
where you will shoot by pressing A.
Here the idea is to kill all the Hoodlums to prevent Refflux to recover. I
must admit I have done this sequence as I wasn't understanding anything, so I
guess that means once more that this battle is more or less easy.
After a not so long while you will beat him.
------------------------------------------------------------------------------
Yes! Yes! Yes! You beat him! You completed the g... What is this? What's the
matter with Andre now? Ready for a five-parts battle with no save before? So
let's go! No, just kidding!
You're now in front of the great bad guy: Andre! Just press X and you'll
transform him back to a red Lum! Now you've beaten the game.
==================================
Watch the final cinematic and enjoy the fact you've beaten the game. You can
now register on www.raymanzone.com with your newly acquired code for the Lums'
quest or revisit the levels to complete them at 100% like I do.
==============================================================================
VI) T H E C A G E S
==============================================================================
CLEAR LEAF FOREST
1- In the first screen, at the end of the sequence with the laser floor.
2- To the left of the room where you get your first red can. You have to beat
up the two Hoodlums of the room before you can access the cage.
3- In the area after the waterfall's sequence. It's behind the wooden door
right after you jump on the mushroom to go to the upper floor. You'll have
to charge your fist before you take the red can near the end of the area to
get enough time to break the door.
4- in the area with the waterfalls, you can't miss this cage. You'll get your
first blue can.
5- after the sequence with the hook, there is an area with two doors: a wooden
one and another with a hole in it. The cage is behind this last one. Open
it by hitting an Hoodlum through the hole.
6- in the section where you have an orange can and a guy that throw bombs at
you, kill the guy and throw a missile in the north-eastern corner of the
area, where the cage is.
7- in the screen after the one with the pyramid of crates (the one with the
wire fence on the ceiling), kick the lever on the upper platform and fall
down the path you just opened to collect the cage.
8- in the upper platform of the room with the pyramid of crates, behind the
wooden door (the red can is at the base of the pyramid, given by the
previous little man).
9- behind the wooden door in the room with the wire on the ceiling. You'll get
the red can by the previous little man.
10-in the screen where Globox say he see the hut of the doctor. I think you
can't miss it, but beware of the Hoodlum asleep. For more precision, it's
the screen with the three holes in the ground before the boss with the
giants foots.
THE BOG OF MURK
1- just follow the path to find it, you have to take it to get your first
yellow can.
2- in the first screen, when the path splits, go to the right to find a closed
door on which you can jump. The cage is to the right (jump to explode it).
3- after you cross the mirror, this one is to the right of the area. Kill the
Hoodlums playing cards to obtain a green can and kick the mushrooms. You'll
arrive on the platform with the cage.
4- after you got the blue can from the previous cage, go to the bridges where
the guard is. Kill him, use the flying ring and on the next platform, fall
into the log to find the cage.
5- in the area where a cinematic first show you a Hoodlum reduced in dust by
enemies that throw boulders, the cage is to the left just after you took
the flying rings.
6- in the area where there is a guard and a Hoodlum on mushrooms in swamp, the
cage is floating in the air.
7- after you got the green can from the Hoodlum of the previous cage, head
back and take the path with the mushroom to kick at the end. Go up, kill
two Hoodlums and then break the cage.
8- in Razoff's house, you'll find a room on two floors where there is a big
clock. The cage is behind it. You'll have to break the cage from the upper
floor, just be patient to find the good angle to break it.
9- in the arena with "Razoff found a boulder", the cage is to the right. Take
one or two seconds to break it before you brake Razoff.
THE LAND OF THE LIVID DEAD
1- in the first screen of the moor, the cage is on a dolmen. I think it's not
hard to see.
2- in the second screen are two cages. The firs is near the waterfall in the
north-western corner of the area. You'll need the orange can on the dolmen
to be able to break it.
3- the second cage of this screen is only reachable by using the orange can
once more: there is a hole in the wall to the right of the waterfall with a
cage in it.
4- in the screen with the fountain and the wooden door, the cage is near the
previously mentioned door.
5- in the room with flying rings and balloons, the cage is on your way if you
follow the road of balloons.
6- in the room in which you're facing a Hoodlum that throw explosive mouses at
you, go upstairs and turn back to see the cage.
7- in the great tower, follow the path of platforms to find the cage.
8- continue to go up the tower to find the second cage it has.
9- after you got a green can from the tower, fall down outside to search for a
fruit that you'll have to take to the other side of the water. Then place
it where it should be and release the final spirit of the level.
THE DESERT OF THE KNAAREN
1- in the screen where there is green water at the bottom, follow the way
using the yellow cans and then using the flying rings. You'll come to a
room with an orange can. Throw a missile in the opening to your left to
finally break the cage.
2- in the screen where there is a hole in the center with an orange can, throw
a missile in the cage that's up your head.
3- in the great room with the statue of Leptys. Use a platform to go to the
left, where the cage is.
4- on the Leptys's head in the same room as the previous cage.
5- use a yellow can found to your left to go on the top of a yellow
construction.
6- in the same room as the previous cage, on a lower level.
7- in the room where the path circle a central pillar, use an orange can to
shoot the cage.
8- another orange can in the same room as for the previous cage.
9- near the top in the room of the previous cage.
10-at the end of the room with the green substance and the moving platforms.
11-after the battle with the two helicopters, using Globox's bubbles to reach
it.
12-in the room where you have to face 4 Stilts Hoodlums.
SUMMIT OVER THE CLOUDS
1- after the first yellow can of the level, just follow the path to find it.
2- in the area where you're attacked by many foes that are moved by birds,
just follow the path of platforms, the cage is at the summit.
3- in the screen where you take the snowboard, the cage is to the left. It's
protected by a sorcerer.
HOODLUM HEADQUARTERS
1- in the first screen, follow the path to the left by jumping on the crate
and take the orange can. Shoot a missile in the open to break the cage at
the end.
2- in the first screen, take the orange can and shoot a missile over the wheel
which is turning in the lava. The cage is floating in the air and it may
seem to be impossible to break it but I managed to do so. If anyone knows
another way to beak it...
3- in the room with all the crates hanged to the ceiling, the cage is on a
column of crates at the back of the screen, before you jump on the platform
where bombs are falling.
4- in a room with an orange can and a lever to activate, use the can to break
the cage by the bottom.
5- in the room where some Hoodlums are training to kill Rayman, the cage is at
the other side of the bridge.
6- in the room with lava on the floor, where the platforms go down (after the
lever) jump on the platform that circle the red sphere. The cage is at one
extremity.
7- in the same room that the previous cage, it's as far as you can go with the
turning platforms.
THE TOWER OF LEPTYS
1- in the room with lava on the floor and lots of floating crates.
2- with an orange can in the room where you faced three Phone guys in the same
time. It's behind a grid.
3- on the way back to the first room using the flying rings.
4- in the little corridor up the boss's room.
5- behind a grid in the room with a statue of Knaaren in the center. You need
to activate a switch and to use an orange can to break it.
6- on your way to the top of the room of the previous cage.
7- after the sequence with the moving platforms, it's on your way.
8- after the room with balloons and a rolling floor, it's on your way.
9- in the middle of the room where the lava is going up (the one with
balloons).
10-at the end of the room where the lava is going up.
==============================================================================
VII) B O S S E S
==============================================================================
If you don't want to read the walkthrough, here are all the bosses battles
encountered in the game.
CLEAR LEAF FOREST
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BOSS BATTLE: Bigfoot and co.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in a circular arena with five switches on the ground related to the
center of the pentagon they form.
Part I
------
Bigfoot don't have various attacks:
- he'll walk on you, hurting you (not surprising, you see the HUGE size of
his feet?)
To beat him, walk on the lightened switch and take the orange can in the
center when it appears. Then shoot a missile in the little man between the
two giant foots to hurt the boss. Do this three times to win. Note that the
third time, enemies will appear at the places of the switches, just kill them
too.
Phase II
--------
You now have the feet. Just walk around until you walked on all the Hoodlums
you could to win. Try to chain the "serial shooter" to make a great score (I
once chained 7). Not hard at all. Press A to jump, but you can't move while
jumping.
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THE BOG OF MURK
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BOSS BATTLE: Begoniax the sorceress
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You're in a closed and circular arena with a giant pot with potion in the
center.
Begoniax's attacks depend on the situation:
- when you're both humans she'll drop potion at you. At the end you'll have
to avoid three "splotches" at the same time.
- when she's a frog you are free to attack without any counter-attack.
- when you're a frog, she'll purchase you around the pot. Just run to avoid.
- sometimes when she just recovered her human form, she'll charge up at you,
running in circles around the pot. To avoid, stay in place and jump at the
right time.
So, the idea is to be fast enough to jump and kick the potion to transform
Begoniax when she's jumping too before she can throw the potion at you. It's
not hard to do, but with the times she gets faster, so beware. And if she
throws the potion at you, try to avoid the "splotches".
When Begoniax is transformed, run after her and kick her when you are given
the chance. You can also do a side-attack if you can lock her.
Now repeat the process until she's defeated.
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BOSS BATTLE: Razoff the hunter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You're in Razoff's house.
His attacks are:
- when you're in front of him, he'll shoot arrows at you using his gun and
let mines at the end of the battle.
- in some rooms, he'll play the sniper and you'll have to hide behind
elements of the decor.
I won't explain the path you have to follow, I simply don't know. I went into
the house by hazard until I killed Razoff. Be sure to visit all rooms to
collect crystals.
In the room with the clock, there is a cage (8) behind it. You'll have to
break it from the upper floor of the room. You get a green crystal downstairs
for your efforts.
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BOSS BATTLE: Razoff found a boulder
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The arena look like a grid with a lot of holes. You won't die if you fall
down, so don't be afraid.
Razoff's attacks:
- he'll come to you by swinging and smash you.
- he'll destroy the platform on which there is a red can, reducing the
walkable floor.
There is a cage (9) to break to the left of the arena. I think this is what
gives you red cans.
So, the battle. I advise you staying at one side of the arena and wait for
Razoff to come to you. When he is close enough, jump and smash him. Sometimes
you'll get a red can you should take in order to make bigger damage. The idea
is not to purchase Razoff but to wait for the good moment to attack.
Just smash