Empire Interactive je izbacio prvi patch za njihovu novu igru
Starship Troopers, koji dize postojecu evropsku verziju na v3.2.77. Ovaj patch uklanja sve crash-ove igre, ispravlja pozamasan broj single i multiplayer bagova i drugo. Ovaj patch mozete preuzeti sa
ove adrese.
Starship Troopers European retail patch v3.2.77
========================================================================
Starship Troopers(tm) v3.2.77
ReadMe File
October 27th 2005
========================================================================
Thank you for purchasing Starship Troopers.
Check www.starshiptroopersgame.com for the latest information, upgrades and support forums.
========================================================================
Patch v3.2.77
========================================================================
Known Issues
Players joining a deathmatch or team deathmatch late may experience a crash/freeze and we are attempting to rectify this as soon as possible. This problem does not occur on the cooperative mode.
Users of GeForce 6600 and 6200 will notice overbright glow shaders when using driver version 81.85. User should either use a different driver or follow these steps to rectify the situation
1. Open the "global.settings" file found in the My Documents\Empire Interactive\SST\Settings folder using a text editor
2. Locate the "Glow" field (located under the "Other" field)
3. Change the value from '1' to '0' (no glow) or '2' (partial glow)
New Feature
A time out feature has been added to the front end so that the player can automatically revert back from a mode unsupported by their graphics card
Gameplay Changes
Level attack times have been increased so that players are not as heavily penalised
The armour of the larger bugs have been weakened to make them more susceptible to rockets and missiles.
Bug Fixes
Single player
Various crashes resulting from killing tankers and tiger spits at specific points of their animation have been resolved
Speech file issue which sometimes stopped level progression has been fixed (Bait)
Fix implemented which stops players from breaking the final objectives (Brain bug)
High shader option has been removed for the GeForce 5000 series
High shader option has been removed for ATI cards
Removed collision stopping tankers from attacking the player (Offensive)
A system freeze resulting from using missiles against royals and Royal X has been resolved
Safety measures have been implemented to stop the player from breaking obj 10 (Offensive)
Text overlap issue on level attack has been fixed
Slowdown created when firing the railgun has been reduced
A rare graphical glitch on Compound when shooting a specific item has been fixed
Player no longer able to avoid the first royal (Offensive)
Item pick-up sounds can now be heard
Player no longer able see out of the world in bunker 1 (Stronghold)
Multiplayer
Players are able to connect to internet TDM and coop games
Crash resulting from rejoining an internet game has been resolved
Crash when leaving a full server has been fixed
Crash resulting from server sending the wrong information in the lobby has been fixed
Lag issue has been significantly reduced on internet coop games
Server is no longer credited for players killed by bugs (Coop)
Server no longer spawns with three weapons
The invisible weapon issue has been fixed
Rare occurrence of invisible and invulnerable players has been resolved
Players no longer spawn on top of each other
Parts carried by players that get killed now respawn
Lobby now correctly reports the number of players already in a game
Erroneous and misleading options have been disabled in MP modes
TDM colours update in the lobby
Crash resulting from the server using team chat has been rectified
Other players will not see crouched players clip through the terrain
Players will no longer get the powercell icon if they are not carrying a part
A situation that results in a server name appearing twice has been fixed
Game type filter works after the player changes the connection type
Frags are correctly attributed when a player commits suicide
Blue flash from shooting the shield now no longer requires the server to be involved in the fight
Guns no longer float when player exits
Medi packs are not picked up if the player does not require it