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Fahrenheit Indigo prophency (walktrough)

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Pomoć - Walkthroughs | Autor Nenad Milosavljević | 16 novembar 2005
                             V E R S I O N   1.20







Fahrenheit

T H E I N D I G O P R O P H E C Y











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TOC0



0 Table of Contents TOC0

1 Introduction INT1

2 The Boring Stuff TBS2 b More Work By Me MWB2
c Contact Information CTI2
d Version History VHT2

3 Game Basics GAB3
a Story STR3
b Characters CHA3
c Controls CTR3
d Moving Around MOV3
e Interacting INT3
f Health HEA3
g Action Sequences ACT3

4 F.A.Q. FAQ4

5 Walkthrough WLK5
a The Murder MUR5
b Investigation INV5
c The Day After DAY5
d Confession CON5
e Police Work POL5
f Alternate Reality ALT5
g Reconstruction REC5
h Tyler & Kate TYL5
i Lost Love LOV5
j Hide and Seek HID5
k Friendly Combat FRI5
l Debriefing (Carla) DEC5
m Debriefing (Tyler) DET5
n Agatha AGA5
o Questions & Bullets QUE5
p Double or Quits DOU5
q The Storm STO5
r Dark Omen OME5
s Face Off FAC5
t Back to Agatha BTA5
u Happy Anniversary! HPP5
v Bloody Washing BLO5
w Confrontation CFT5
x Captain Jones Is Really Upset CJI5
y Fallen Angels FAL5
z Soap, Blood & Clues SBC5
aa The Fugitive FUG5
bb Janos JAN5
cc Meeting Kuriakin MEE5
dd Mayan Secrets MAY5
ee The Clan CLA5
ff Danger & Obliquity DAO5
gg Fate On Russian Hills FRH5
hh Child's Play CSP5
ii Checkmate! CHE5
jj The Pact PAC5
kk Jade JAD5
ll Frozen To The Bone FRO5
mm Where Is Jade? WHE5
nn Bogart BOG5
oo Revelation REV5
pp Final Countdown FIN5
qq Epilogue EPI5

6 Appendices APP6
a Endings END6
b Bonus Card Locations BON6
c Extra Life Locations LIF6

7 Closing Time CLO7



|)================================================================(|
|) QUICKSEARCH KEYS (|
|)================================================================(|
|) (|
|) In this busy life we lead, we can't waste a single second. (|
|) That's why God created Quicksearch keys (with a little help (|
|) from yours truly). See those 4-character codes behind (|
|) each chapter? Hit [Ctrl] + [F], and enter this code. Then (|
|) simply hit the Search button, and before you can say "What (|
|) button?", you'll be right where you want to be. It's magic. (|
|) (|
|)================================================================(|




/)=====(\--------------------------------------------------/)=====(\
|) (| |) (|
|) 1 (| Introduction |) 1 (|
|) (| |) (|
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INT1


Once every while, a game comes along that's completely new, and
different from anything you've ever played. The Indigo Prophecy / Fahrenheit
is such a game, combining adventure elements, old-style arcade button bashing,
and a plot worthy of a high budget horror/thriller movie.

The dark and mysterious storyline puts you in the shoes of four
different characters, each with their own background and goals. With these
four people, you have to uncover a dark secret.

As said, the gameplay is a combination of adventure elements, which
lets you choose your own path through the storyline, and arcade-like button
smashing, thereby combining thinking with skills in way that you've never
seen before.

Fahrenheit isn't an easy game, and that's where I come in. This FAQ
will give you a good idea of how to get through the game, what different paths
you have, how your choices influence the story, and how to find secrets.

I will not try to walk you through the action sequences where you have
to press buttons in a certain order. Whether or not you pas these tests
depends solely on your keyboard skills, and no amount of text I write can
improve that. If you're really stuck in an action scene, try lowering the
difficulty, or swallow your pride and get someone to help you.

I hope you find this FAQ useful. I've tried to make it as complete as
possible, but with a complex game like Fahrenheit, the chance that I've missed
something is really big. should you find anything, don't be afraid to mail me.
Check the Contact Information section further down for details.


Have fun,


Evert "Deadmeat X" van Aart



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TBS2

If this FAQ had been on TV, this would have been the moment to
go to the bathroom or to get another beer from the fridge. Unless you're
really looking for my contact information or the version history (although
I can't think of any good reason why you would), it's perfectly safe to
skip this chapter.


-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. Legal Note
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LGN2


|)================================================================(|



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. More Work By Me
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MWB2


Did you enjoy this FAQ? No? Then you won't like my other work either:

http://www.gamefaqs.com/features/recognition/36576.html



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. Contact Information
-==-evert.vanaart (at) gmail (dot) com



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Version History
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- VHT2


- September 29. Today, I'll submit the first version to GameFAQs.com. It's
far from finished, but i feel that already, it adds something to the
current guides available. The first four scenes are done, and pretty much
all of the basic stuff is here too. Not a bad start.

- October 2. Added a total of 7 chapters. More to come tomorrow. The next
week is a kind of holiday for me, so I expect to get a large part of the
walkthrough done before the end of the week.

- October 8. "These days turned out nothing like a had planned", to say it
in the words of Powderfinger. Hardly did any writing, I was temporarily
out of motivation. Today, I added a pretty awesome description of how to
get a perfect composite sketch, thanks to David Baker. Though I promise
nothing, I hope to write some more tomorrow.

- October 12. I should stop making promises like that. Anyway, added three
more scenes. Next update ETA: When I feel like it, dammit.

- October 19. More chapters! Woohoo!

- October 20. What's with all the enthousiasm? No less than 5 chapters added.
I feel the most difficult chapters to write are behind me, so things
should begin to speed up now.

- October 22. Updated all the way to Meeting Kuriakin.

- October 23. Almost done, just seven more easy chapters to cover!

- October 25. Walkthrough is done! Will add the endings later on.

- October 30. Done and done. This will be the last major update. Added the
Endings, and removed the utterly useless Bonus Listing. Also, some minor
corrections in the walkthrough.



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GAB3

All the basic stuff, like controls and storyline, can be found in
this chapter. Some parts have been taken from the official manual.



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. Story
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STR3


You're in a trance. You pick up a knife
and stab a man you have never met before.
As you come around you realize what you've
done. The police will come. There's only
one thing to do - run.


As an ordinary IT manager working in the
city, there isn't a clear answer to why
you've suddenly become a murderer. All
that's left is the weapon in your hand
and a strange symbol carved into your arm.
But this isn't an isolated incident:
others are killing total strangers too.


Now you have to discover the truth
before you loose your mind or get caught
by the police. But you've got an
advantage: you can take on the role of
four key characters to help you understand
what's going on and link all the signs
together. become Lucas Kane the murderer,
one of two detectives, or Marcus Kane,
Lucas's brother and priest.


Look at everything from a different
perspective. Tackle everyone in a
different way. Play as each character
and you'll discover just what's behind
these murders...



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. Characters
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CHA3


L U C A S K A N E

Fahrenheit's main character - an average
IT manager, who suddenly turns into a murderer.
But Lucas knows he wasn't in control when
he did it. All he can do is try to discover
the truth before he gets caught by the police.



C A R L A V A L E N T I

Nobody challenges Carla, the NYPD detective
in charge of the Doc's Diner murder. Initially
she puts the brutal murder down to the work
of a psychotic mind. But the ritual pattern
left behind makes her look further than the
obvious suspect.



T Y L E R M I L E S

NYPD detective Tyler is troubled by his
relationship problems and long working
hours. He's more than ready to wrap up
this case immediately. That is, until
Carla takes things one step further.
This murder isn't going to be solved easily.



M A R C U S K A N E

Marcus hadn't heard from his brother Lucas
for two years. And now he comes to him
with blood stained hands. As a priest,
he's torn between doing the right thing
and his family ties. Is blood thicker
than holy water?



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. Controls
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTR3


These are the default controls for the PC version. As I don't own
the PS2- or XBox-version, I can't say what the controls for those versions
are. You can edit all the controls in the Options menu. I'll discuss the use
of all these buttons in more detail in the next sections. Should you still
need more help, try playing the game's tutorial.


M E N U C O N T R O L S

Arrow Keys Highlight option / Change settings
Enter Select option
Backspace Cancel / Back


G A M E C O N T R O L S

Arrow Keys Move character
Left Mouse Button Swing camera (hold and move)
Right Mouse Button Switch / turn camera (hold and move)
Mousewheel First person view
Space First person view
Numpad 1 Reset camera
Numpad 3 Display mental state
Right Shift Run
Enter Switch character / PDA mode
Escape Pause menu
Right Ctrl Display PDA


A C T I O N C O N T R O L S

Arrow Keys Left action buttons
Numpad 2/4/6/8 Right action buttons
Left/Right Arrow Stamina meter action buttons



|)================================================================(|
|) NOTE TO LAPTOP USERS (|
|)================================================================(|
|) (|
|) Even though Fahrenheit runs smoothly on a good laptop, (|
|) there's one problem: most laptop keyboards don't have a (|
|) numeric part. As you can see above, you need the numeric (|
|) keys for the action scenes. So, if you're using a laptop (|
|) (like me), you have to change the settings first, or you (|
|) won't be able to do a single action sequence. Personally, I (|
|) changed the keys for character movement to the WASD keys, (|
|) and assigned the arrow keys to the action buttons on the (|
|) right side. (|
|) (|
|)================================================================(|



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Moving Around
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MOV3


In Fahrenheit, you control your character with the Arrow Keys
(default). The control mode is the so-called 'character-relative' movement
mode, which means that all directions are seen from the eyes of your
character.


M O V E M E N T K E Y S

Up Walk forward
Left Turn left
Right Turn right
Down Turn around 180 degrees

Pressing the Run key (Default - Right Shift) will make your character
run instead of walk. Instead of using the Up arrow (or whatever key you've
bound walking forward to) to walk, you can also press the left and right
mouse button at the same time to make your character walk.

There are three basic camera modes, all can be accessed by pressing
and holding down one of the following mouse buttons, and then moving the mouse
around. At all times, you can press Numpad 1 (default) to reset the camera to
its starting position.


C A M E R A M O D E S

Left Free-look - The camera will remain in the same position, but
you can look around by moving the mouse.
Right Rotate - By moving the mouse left and right, you can rotate
the camera around your character. This isn't allowed in
every scene. If you're not allowed to move the camera
freely, clicking the right mouse button will often change
the camera angle.
Middle First Person - Allows you to look through the eyes of your
character. You can't turn around all the way, but this mode
is really useful if you want to take a close look at
something. The Spacebar also activates the first person mode.



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
e. Interacting
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INT3


Fahrenheit uses a unique system to interact with objects and persons
near you. Instead of simply using your keys, you have to use your mouse to
select certain options. Even though it's pretty unnecessary, this system
works pretty well. When you come near an item you can interact with, you'll
see a symbol of this item at the top of the screen. Often, this symbol will
also show what you can with the item. For example, a symbol of a bed with a
downward arrow next to it shows that you can lie down on the bed.

Next to the symbol at the top of the screen is a small oval. From the
center, a white line leads in one of the four directions - left, right, up or
down. You can activate the action depicted by the symbol by clicking and
holding the left mouse button, and then moving the mouse in the direction
of the white line. It may seem weird at first, but you'll soon get the hang
of it.

Conversations work the same way. At certain points in the
conversation, your character will have the option to reply. A set of
replies will show up at the top of the screen. each reply has a keyword
under it, summarizing the contents of the reply, and an oval next to it.
Drag the mouse to the direction that fits the answer you want to give.

Also, when you have to make a choice of reply in a conversation, a
blue time bar will show up. If you don't select one of the dialogue options
before the time runs out, the option that's highlighted in red will
automatically be selected. Sometimes this means a clumsy reply, other times
this will end the dialogue altogether. In this case, the little clock symbol
next to the time bar will be red.



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
f. Health
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HEA3


M E N T A L H E A L T H

An important aspect of Fahrenheit is Mental Health. Each playable
character will have a little meter, displaying how sane he or she is.
Basically, actions that can damage the character's ego, upset him, or make
him sad, will have a negative influence on your Mental Health. On the other
hand, if you successfully complete a task, if you do something good, or if
your character does or sees something that puts him at easy, your mental
health will rise.

Mental Health is measured on a scale from 0 to 100. Certain actions
and events will influence the Mental Health by adding or removing 5, 10, 20 or
even 30 points, depending on how serious the event is. Don't let the meter
drop too low, this will make your character do stupid things, which will
end the game. At any time, you can press Numpad 3 (default) to view the
Mental Health bar. This bar will also come into view when you loose or gain
mental health.


L I V E S

Some Action Sequences (see below) will put you in potentially lethal
situations. If this happens, you'll see several white circles at the top of
the screen. Some of the circles will be filled with a white dot - these are
your lives. Every time you fail a button combination during such an action
sequence, you'll loose one life. if you loose them all, it's Game Over. You
can get extra health by finding religious symbols.



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
g. Action Sequences
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ACT3


While the adventuring part gives your brain something to do, the
Action Sequences are all about finger-work. There are two basic kinds of
scenes.


P H Y S I C A L A C T I O N R E A C T I O N

This is the most common type. Basically, it's Dance Dance Revolution,
but without the music, and with cool action scenes instead. You'll have to
guide your character through several (sometimes dangerous) actions by
pressing the right buttons at the right time.

At the start of a PAR sequence, two pads will appear on screen. These
are colored circles, with four sides - left (blue), right (yellow), down
(green) and up (red). The left pad is controlled with the character movement
keys - by default the arrow keys, although many people change this to the
WASD keys. the right pad is controlled by the numpad keys by default. If
you've got the movement on WASD, you might want to change the keys for the
right pad to the arrow keys.

Anyway, during the sequence, some parts of the pads will light up.
Your goal is to press the corresponding key(s) as fast as possible. If you
press the wrong key, or if you're too slow, you'll fail that part of the
sequence, with different results - sometimes you'll die, sometimes you'll
simply miss out on an extra cutscene.

Each sequence consists of a series of combinations. How many keys you
need to press for one combination depends on the difficulty level you set.
After each combination, you will see either "GREAT!" or "FAILED!", and then
the result of this action. Not long after that, another combination will
start - usually, you're warned by the words "GET READY!" flashing just before
a new combo starts. Action Sequences can range from 1 to well over 20
combinations.


T R A C K A N D F I E L D

At other times, a blue bar will appear on the screen. It will look
something like a volume-control bar. This indicates a so-called 'Track & Field'
action sequence. To pass this, you need to press two keys alternatively as
fast as you can. Doing so will raise the meter. You usually need to get it
as high as possible to pass the sequence. The two keys used are the keys
for turning your character left and right.


O T H E R S

At times, you'll come across other Action Sequences. Usually, these
are a variation of the two types I've listed here. I will explain them in
more detail in the actual walkthrough.



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FAQ4


Here, I will try to answer all your questions. If you've got a
question or a problem, I advice you to read through this section before you
send me an email. There's a good chance that your question is answered here
already. If it is, and you still send me an email, it will be redirected to
the trash bin without a reply.


G E N E R A L

Q - Fahrenheit? Indigo Prophecy? What's up with the double names?
A - I honestly don't know. Fahrenheit seems to be the European name - since
I'm from The Netherlands, I'm going to stick with this name. In the US
of A, the same game is named The Indigo Prophecy. The difference is in
the sex-scene - in the American version, pretty much all nudity has
been removed or censored, while Europeans can enojy it in all its
pixellated goodness.

Q - Your FAQ is awesome!
A - Thanks.

Q - Can my PC run this?
A - Fahrenheit doesn't have any extreme requirements, most PC's should be
able to run it. Here's the minimum requirements from the official site.
Operating System Windows® 98SE/Me/2000/XP
Processor Pentium® III 800 MHz or faster
Memory 256 MB RAM
Hard Disk Space Approx 2 GB Free
CD-ROM Drive 8x Speed
Video 32 MB SVGA video card
Sound Compatible with Windows® 98 or higher
DirectX® DirectX® version 9.0c or higher
I would like to add "A good keyboard" to this list. Trust me, if your
keyboard has a giant response time, you'll get nowhere.


Q - What's with the horrible ending?
A - David Cage's dog ate the last 20 pages of the script.


T E C H N I C A L

Q - Where can I find teh 1337 haxxors for the game?
A - If you've acquired this game illegally (shame on you!), and it's telling
you to enter an original DVD, I suggest you look on
www.gamecopyworld.com for cracks. Don't tell 'em I sent you though.

Q - My game crashes at startup, a Quantic Dream screen filled with
Hexadecimal numbers shows up and/or I get a message about a buffer
overrun. What's the deal?
A - There seem to be various answers to this problem.
1. Try to just click "Ignore" when the Quantic Dream window pops up.
For some people, the game will resume, and the main menu will load
(in French).
2. If you have Stardock Cursor XP (a piece of software that allows you
to change the looks of your cursor), disable or uninstall it. This
solved it for a lot of people, including myself. You may still need
to do step 1 though.
3. Download all the latest drivers for your video card.
4. Sometimes, mounting-software like Alcohol or Daemon Tools causes this.
If all else fails, try to uninstall this software if you have it.
If nothing works, try contacting Atari's tech support.


G A M E P L A Y

Q - I can't get past Action Sequences #X! Help!
A - As you may notice, I don't try to walk you through these action
sequences in the walkthrough. If you really have trouble with one of
them, follow these three simple steps to victory.
1. Improve your keyboard skills (got teh micro?)
2. Lower the game's difficulty setting.
3. Swallow your pride and ask your friend/brother/sister/
mother/girlfriend/teacher to pass the scene for you.

Q - I can't get a perfect sketch! Help!
A - Although getting a good sketch is in no way needed to finish the game,
I've put a description for it in the walkthrough.



/)=====(\--------------------------------------------------/)=====(\
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|) 5 (| Walkthrough |) 5 (|
|) (| |) (|
\)=====(/--------------------------------------------------\)=====(/
WAL5

Welcome to the main part of this document. I will try to guide you
through the game in the easiest way possible. A few pointers before we start.

- I will not try to walk you through Action Sequences. These are purely based
on skill. If you don't have the skill - sucks for you.
- The walkthrough is as spoiler-free as I could get it. I won't give away
any big plot turns or anything, so don't worry about. However, reading
ahead of where you are in the game is never good - it will always spoil
part of the game in one way or another.
- The way I describe is, in my opinion, the easiest through the game. Of
course, you can make it harder for yourself - by depressing your character,
by skipping some elements. It's your choice, but if you follow my
walkthrough, you'll usually get to the end in one piece and as smoothly
as possible.
- At the end of each scene, I'll give a list of actions that will influence
your character's Mental Health. I advice you try to keep the Mental Health
as high as possible. Of course, you can also try to send him/her into a
depression, but that will soon lead to a Game Over screen.


Ready? Then select "New Movie". if this is your first time playing,
play the tutorial to get the hang of things. After that, a nifty cut-scene
will throw you right into the action...



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. The Murder
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MUR5


W A L K T H R O U G H

You find yourself knee-deep in some very smelly shit. You've just
killed a man in a diner's restroom, and there's a cop in the diner itself.
After a couple of minutes, the cop will get up and go to the bathroom - you
want to be gone before that happens. There's a couple of things you can do
to put Lucas a bit at ease.

- First of all, pick up the body, and drag it to the stall. You have to
complete a tiny Track & Field sequence to do so.
- Now, look for the knife on the ground. Lucas will hide it somewhere - you
won't see where, you'll discover why in the next chapter.
- Also, you can pick up the mop in the corner, and use it to sweep the floor.
You have to hold the left mouse button and move the mouse up and down
several times to do so. It isn't easy - often, the sweeping animation stops
as soon as you move the mouse down - but it can be done. It seems to help
if you move the mouse up and down really fast.
- Lastly, you can wash your hands at the sink. This is the most essential step:
if you rush out without washing up, the cop will immediately notice you,
and you'll have to run out the back door. So, save yourself the trouble,
and wash your hands.
Once you've done these four things, you're ready to leave the restroom.

Turn left as you exit the bathroom. Look for a table on the right
with a plate of food on it. This is your table. You should see a bill. Unless
you want to get Lucas into more trouble, I suggest you pay the bill (the
dollar symbol that appears when you've looked at the bill). Now, you can sit
down to eat and drink a bit, or you just leave the diner. If you've paid the
bill, you can simply walk out the door, otherwise the waitress will give you
some trouble about it. Once outside, turn right and right again, and enter
the subway entrance you see. You can also get a taxi, but this will leave
more traces.


B O T T O M L I N E

The only essential actions are paying the bill and washing your hands.
You can skip all the other actions if you want - including hiding the body and
the knife - but it's better for your mental health if you do them. Skip the
mopping if it's taking too much time. There's a couple of other actions you
can do to increase your Mental Health, but you don't have to do them.


M E N T A L H E A L T H

+5 Use the mop to remove the blood from the floor. Move
the mouse up and down while holding down the left mouse
button to do so
+5 Drag the body to the empty stall
+5 Hide the knife
+5 Wash up at the sink
+5 In the bathroom, there's a condom-vending machine
near the door. Look at it, and then hit it by
moving the mouse from right to left a couple of
times. Then, pick up the coin that drops
+5 Whether or not you've picked up this coin, use the jukebox near the
diner's exit for some relaxing music
+5 Sit down at your table, and drink from your glass
+5 Sit down at your table, and eat some food
+5 Pay the bill that lies on your table, and then leave
+10 Take the subway home. The subway entrance can be found by going right
from the diner, and then right at the intersection. The entrance is
some 100 meters further, on the left side of the road
+10 Take a taxi home. To get to the taxi, turn right from the diner, and
then cross the intersection. The cab is parked on the left side
of the road


-60 As soon as you discover the murder, your Mental Health will take
a steep drop. This can't be avoided
-10 Hang around in the diner for too long. The cop will go to
the restroom - shown in a split screen. The ten points will be
deducted if the cop gets up when you're still in the diner
-5 Look out the restroom window
-20 Rush out of the restroom without washing up. You'll bump into
the waitress, and she'll draw the attention of the cop
-5 Talk with the patron with the hat
-5 Talk with the waitress
-10 Try to start a conversation with the cop
-5 Try to get behind the counter
-5 Use the payphone near the restroom door
-10 Leave the diner without paying your bill



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. Investigation
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INV5


W A L K T H R O U G H

In this scene, you'll play with the two detectives, Carla and Tyler,
as they try to solve the Doc's Diner murder. From the car, walk into the
diner. Carla and the cop from the diner will have a short conversation.
You'll have various dialogue options, but don't worry - in the end you'll get
to ask them all. When you're done, walk over to the waitress, and interrogate
her. Again, the order in which you ask the questions doesn't matter. At some
point, Kate will hesitate. You can then choose to either cheer her up, or
insist she keeps talking. This choice doesn't seem to matter much either -
but options have the same effect.

After the conversation, talk to the two policemen at the bar. Switch
to Tyler, and talk to the two guys as well for a small Mental Health boost.
For even more Mental Health, go behind the counter, and drink some coffee.
This works for both characters. Now, go to Lucas's table, and investigate it.
You can find various things, but the most important one is a book lying under
the table. You can only find it with Carla. Also, check out the payphone in
the corner as Carla for some more Mental Health. When you've seen everything
in this room, go out the back door.

There's a bum in the alley - you probably saw him in a small
cut-scene at the end of the previous scene. Don't try to talk to him as
Tyler, you'll get nowhere. However, being the sexist failure he is, the bum
will gladly talk to Carla. A couple of conversation choices will lead to the
desired result - you'll get some information on what the bum saw. He'll give
you a description of some person that came out of the back door - The Devil,
according to the bum. One of the conversations that lead to this result is
"You" followed by "Seen Anything". Now walk around the diner, and enter it
through the front door again. Head into the restroom.

Here, you can investigate the various objects around the room with
both characters. Do so to get some vital clues. I especially recommend
checking out the stall Lucas was in with Carla to find his blood on the
floor. The main goal in the restroom, however, is to find the murder
weapon. Since you didn't see where Lucas hid the knife, you'll have to
search for it. It can be in three different locations.

1. In the garbage can
2. In the water reservoir of the toilet in the rightmost stall. First,
flush the toilet. If the knife is in there, you'll hear a clang, and then
you'll be able to get the knife.
3. In a hole in the wall of the leftmost stall.

You can only search in the first and second place with Tyler, and you
need to control Carla to check the third place. When you've found the knife,
you're ready to leave. Talk to your partner, talk to the two cops as Tyler to
give them a list of clues, and then enter the car outside.


B O T T O M L I N E

Before you can leave, you have to interrogate the waitress and find
the knife. This is, however, the absolute minimum. I really recommend finding
all of the other clues too. Talking to the bum won't really give you any
real information, and will damage your Mental Health, so you can skip it if
you want to.


M E N T A L H E A L T H

Carla

+5 Go behind the counter, and interact with the coffee pot twice to
drink some coffee.
+10 Find the book underneath Lucas's table
+5 Interact with the payphone in the corner
+10 Find the knife as Carla (in the leftmost stall)
+5 Discover the blood on the floor in the stall where Lucas was sitting
in the very first cut-scene

-5 Talk to the bum. It seems all options lead to a small Mental Health
loss of 5 points, it doesn't even matter if the bums gives you the
information or not
-10 In the alley, try to open the back door of the diner to get back
in, only to realize it only opens from the inside. Doh!


Tyler

+5 Talk to one of the morgue guys hanging at the bar
+5 Talk to the other morgue cop
+5 Drink a cup of coffee behind the counter
+5 Use the payphone
+10 Find the knife as Tyler, either in the garbage can, or in the
rightmost stall, inside the water reservoir of the toilet

-10 Turn on the jukebox
-10 Take a pee in the restroom
-10 Try to talk to the bum. Since he recognizes you as a cop, he won't
give you any information at all
-10 In the alley, try to open the back door of the diner to get back
in, only to realize it only opens from the inside. Doh!



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. The Day After
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DAY5


W A L K T H R O U G H

The day after is always worse than the day itself, right? You wake
up on a blood stained bed, with ditto wrists. I don't mean to alarm you, but
in about 5 minutes, a cop will come knocking on your door. You want to have
hidden the evidence by then. So, get up. Like on many 'morning after's, the
room will start spinning. Take the medicine from the table next to your bed
to make it stop. Turn back to your bed, and interact with it two times to
cover up the blood stains. It's no use to check out the wardrobe - you need
to clean up your arms before you can get dressed.

Exit your bedroom. As soon as you enter the living room, a phone
will start ringing. It's your brother, Markus. After the conversation, walk
into the kitchen. Open up the fourth kitchen cupboard from the left to find
a Bonus Card (+5). Around this time, you'll suddenly be thrown into an Action
Sequence. You have to complete one combination. If you get it right, Lucas
will have a vision, showing a cop knocking on his door and discovering some
incriminating evidence.

Near the front door, there's a pillar. Next to it a blood-stained
piece of clothing - you saw it in the vision if you get the Action Sequence
right. When you look at the cloth, you'll get another vision. After that,
pick up the piece of clothing, and head into the bathroom. Put the cloth in
the washing machine. Now, I suggest you wash up, take a pee, and use the
bandages from the medicinal cabinet. Then, return to your bedroom, and get
dressed. You can do other things around the apartment - most of them simply
affect your Mental Health. Review the list at the end of the chapter to see
what you can do.

At some during the last paragraph, the cop will have knocked on the
door. Don't worry, you'll have plenty of time to answer the door. Get dressed
if you hadn't done so yet, and then go back to the living room. Pick up the
key from the kitchen table. Now, open the door. If you've followed the
walkthrough up till now, you have hidden the clothing, covered up the blood
stained sheets, and got dressed, so you haven't got much to worry about.
First, admit it was you, and then allow the cop to come in.

As said, if you've disposed of the evidence, the cop will leave soon
enough, without too much suspicion. If you didn't, you'll have to complete
some Action Sequences to prevent the cop from seeing it. If you screw up
these too, it's Game Over. When the cop is gone, you can explore the rest of
the apartment if you want - try to boost your Mental Health a bit. Also, go
out onto the balcony. After the scene with the crow, turn left. A Bonus Card
(+10) is cleverly hidden in the left corner of the balcony. now, leave the
apartment.


B O T T O M L I N E

Cover up the sheets, put the piece of bloody clothing in the washing
machine, bandage your arms and get dressed. When the cop knocks, first admit
it was you and then allow him to come in. Don't forget the Bones Cards - one
in a kitchen cupboard, one on the balcony.



M E N T A L H E A L T H

+10 Take the medicine from the bed table
+5 Cover up the bloody sheets
+5 Answer the phone and talk to your brother
+5 Drink some milk from the fridge
+5 Drink a glass of water in the kitchen
+5 Put on some music
+5 Put the piece of blood-stained clothing in the washing machine
+5 Take a piss in the bathroom
+10 Bandage your arms
+10 Get the cop to leave without raising any suspicion

-5 Examine the photo next to your computer
-20 After bandaging your arms, you'll have to close the medicinal cabinet.
Doing so will give you quite a startle, and will reduce your Mental
Health by a pretty big amount
-5 Read the newspaper at the front door
-10 Turn on the TV



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Confession
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CON5


W A L K T H R O U G H

This is a pretty short and easy chapter. First of all, walk forward
until you meet Markus. During the conversation that follows, try to maintain
the peace between the two brothers. So, don't be too much of a critic as
Markus, and don't react too aggressively as Lucas. when you get the choice
between 'Convince' or 'Break Off', choose the first. At the end, Markus will
offer you a crucifix. I suggest you take it - not only because it's the right
thing to do, but also because the crucifix doubles as an extra life, which
might come in handy soon.

After the conversation, Lucas will get another vision, of a child
falling into the water. However, there are complications. A time bar will
start. You can now turn around and walk away, but this will greatly damage
your Mental Health. Instead, I suggest you quickly run into the water. You'll
now have to complete a series of 4 Track & Field Sequences to rescue the
child. In case you forgot, it's the sequences where you have to press the
left and right keys rapidly.

When you've got the kid out of the water, Kneel down next to him,
and attempt to revive him (the green line symbol). you'll have to pump his
heart 4 or 5 times to succeed. Wait for Lucas to count to three, and then
pump by clicking and dragging the mouse downward. Don't pump too early or
too late or you'll fail 9resulting in a Game Over). If you've got it right,
the word 'GREAT!' will appear. After a few pumps, the child will wake up.
The policeman will let you go because of your courage.


B O T T O M L I N E

Let the brothers be nice to each other. Don't respond aggressively,
don't break off the conversation, and accept the crucifix. After that, I highly
recommend you try to rescue the kid, unless your Mental Health is really high
(and your own consciousness allows you to walk away).


M E N T A L H E A L T H

+10 Approach Markus in the park
+20 Save the kid from drowning, and then pump his heart to revive him.
You have to do both - it seems to be impossible to walk away without
being arrested once you've dragged the kid out of the water

-5 During the conversation, choose the 'Sick' option as Markus, and then
reply with 'Aggressive' with Lucas
-10 When you get to choice to either convince Markus or to break off the
conversation, choose the latter
-30 When the child falls in the water, walk away instead of saving him



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
e. Police Work
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- POL5


W A L K T H R O U G H

Tyler and Carla continue their investigation into the murder at the
diner. You'll arrive at the Police Station as Carla. Greet the guy at the
desk, and then go through the metal detector. If you want a Bonus Card, turn
right as you pass the metal detector, and check in the dark corner for a +10
card. Now, head up the stairs, and enter the main office. Walk to your
office - a split scene will show you the way. Just before you enter the
office, you'll be bothered by two people: A wuss named Jeffrey whines about
some money Tyler owes him, and Garrett from Forensics says he has some test
results for you.

After this, enter your office. Drink some water from water cooler in
the corner to calm yourself. For a bit of fun (and Mental Health), pick up
the yoyo on the desk, and play around with it for a while. You first have to
move the mouse down 4 times, then to the right twice, and then to the right,
followed by a clockwise arc to the left side. After this, you'll start over.
When you're done, pick up the phone to call Tyler. You can now switch to him
if you want to, but I suggest you first use your PC. Go to your inbox. You
have an email from Tommy, your neighbor, but the email you're after is the
untitled one. Also, check the right drawer of your desk to find a Bonus
Card (+5).

Now, switch to Tyler. Get up. If you want to, you can first look at
Sam, and then make love to her. Yes, it's a sex scene, and no, you won't see
any skin, just some impressive shots of Tyler's furniture, accompanied by
some moaning. To end the sex, switch back to Carla and have her use the
phone again. Now, get into the shower as Tyler, and then get dressed.
There's a third Bonus Card in the corner of Tyler bathroom (+10).

As you enter the living room, examine Sam. Tyler will note she's
sulking, because she's upset about something. Use the coffee cup on the
counter to start a conversation. You can choose to be either tender and
understanding, or a bit harsh and cold. It doesn't actually influence your
relationship, but negative answers will dent Tyler's Mental Health. After the
conversation, pick up your coat, give Sam a kiss, and then get out of there.

As you arrive on the Station, follow the same path as Carla did to get
to the office. Jeffrey will bother you too. I suggest you make a proposition,
this will unlock a small mini-game later in the game. Enter the office. After
the cut-scene, hang up your coat. You can drink some water, and you can play
around with the basketball if you want to. Enter the main office again, and
approach Carla and Garrett. You can now ask Garrett about the evidence you
found. The order in which you ask the questions doesn't matter, you'll get
to ask them all in the end.


B O T T O M L I N E

Get to your office as Carla, and call Tyler. Don't forget to read the
Kirsten mail before you switch to Tyler. Now get Tyler washed up and dressed,
and get him to the Station. Talk to Garrett to end the scene.


M E N T A L H E A L T H

Carla

+5 Drink some water in your office
+5 Play with the yoyo for a while

-5 As you enter the main office, you notice that Tyler isn't here yet
-5 Get apprehended by Jeffrey as you get near your office
-5 read the email about Kirsten


Tyler

+5 Look in the mirror
+5 Examine Sam while she's sleeping
+20 Make love to Sam
+5 Take a shower
+5 Urinate
+10 Give a positive answer during the conversation with Sam. You'll have
to choose an answer twice, and each time, there's two positive and
two negative answers. The positive answers, like 'Tender' and
'Convincing' respect Sam's feelings. Treat your lady with respect, yo
+10 Kiss Sam after picking up your coat
+5 At the office, play around with your basketball
+5 Drink some water at your office

-10 If you chose to have sex, end it by calling with Carla
-20 Pick a negative answer, like 'Firm', during the conversation with Sam
-30 Leave without kissing Sam goodbye
-10 If you didn't kiss Sam goodbye (see previous), she'll send you a
pretty bitchy email. Reading it damages your Health
-5 Trigger the conversation with Jeffrey by getting near the office



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
f. Alternate Reality
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ALT5


W A L K T H R O U G H

This is the first scene with a fairly long Action Sequence. As you
leave the toilet, first turn right to find a Bonus Card (+10) in the corner.
Now, wash your hands (hygiene for the win!), and leave the restroom. You'll by
in a big room at your bank, with 36 small workspaces. There's a coffee machine
on the east wall, so go have a nice warm cup if you want some Mental Health.

Also, there's two Bonus Cards hidden in the workspaces. I found them
in the 3rd workspace from the left on the top row (+5), and in the 2nd from
the bottom and 2nd from the right (+10). However, I have a feeling that the
locations might be random, so you may need to check all workspaces if they're
not in the places I mentioned. If you can confirm that they're random, please
email me.

Now, make your way to the red dot on the map, and enter your office.
Sit down at your desk. This will trigger an Action Sequence. If succeed the
one combo, you'll hear Warren's thoughts about you. Now, look in the drawer
to your right to find a crucifix (which means one extra life). Use your PC
to give Lucas quite a scare. After this, Tiffany, your ex, will call.
I suggest you allow her to come to your apartment, it's good for your
Mental Health.

After this phone conversation, a second Action Sequence will start.
Again, it's just one combo, and it will give you another quick peek into the
future. Whether or not you passed the sequence successfully, you'll be sent out
to fix a workstation. In the big room, walk to the red dot. As you come near
it, you'll have another vision. Approach the red dot, and fix the station.
Now, the first long Action Sequence of the game will start.

Start by running away to the left. This will trigger the PAR sequence
(those colored wheels). You'll be dodging giant bugs for a couple of
combinations. after a while, one bug will grab you from behind, and you have
to complete a fairly easy Track & Field sequence to escape his grab. You'll
then have to complete some more PAR sequences. When you get to the elevator,
just randomly mash some buttons, and you'll have passed the scene. Remember,
the situation in this Action Sequence is quite dangerous, so if you fail a
combination, you'll loose a life.


B O T T O M L I N E

Get to your office, complete the two short Action Sequences, allow
Tiffany to come to your place, and then complete the big Action Sequence.
It's not really difficult, but it'll give you a fair idea of things to
come. If you can't pass this scene, lower your difficulty setting now.


M E N T A L H E A L T H

+5 Wash your hands in the restroom
+5 Drink some coffee from the machine at the east side of the room
+10 Answer 'Yes' when Tiffany calls you

-5 Pass the first Action Sequence to hear Warren's thoughts
-5 Look at the picture in your left drawer
-20 Use your PC, and get quite a scare
-20 Pass the long Action Sequence



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
g. Reconstruction
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- REC5


W A L K T H R O U G H

You'll find Carla at the morgue. in this really short chapter, you
have to complete a total of four Action Sequences to make Carla understand
what the coroner is saying. If you do right, you can discover the
following facts.

- The victim didn't see the killer until the last moment
- He fell, and damaged his skull
- The victim saw something surprising before he died
- The killer was left-handed

Afterwards, the coroner will mention a similar case...The Kirsten
case! Can you feel the plot thicken? Well, time to see what Tyler's doing.


B O T T O M L I N E

Complete four pretty easy PAR sequences.


M E N T A L H E A L T H

+10 Pass an Action Sequence. Carla will understand what the coroner is
saying, and draw her own conclusions from it

-10 Fail an Action Sequence. Carla won't understand the facts



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
h. Tyler & Kate
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- TYL5


W A L K T H R O U G H

Another short scene, and one that causes a lot of frustration. You
have to make a composite sketch of the killer using a piece of software.
Afterwards, the game will tell you if you did awful, decent, or good, by
showing you a percentage. Thanks to David Baker, I managed to get the highest
possible score: 75-100%. The results of getting a good sketch aren't that
drastic, so you may as well try to nail it. I'll now quote the description
David Baker sent me, with a few additions here and there.

If the description below isn't enough, I've also provided a screenshot
of the near-perfect sketch at the following URL:

http://img468.imageshack.us/img468/5064/sketch5np.jpg


|)================================================================(|
|) H E A D (|
|)================================================================(|
|) (|
|) The correct head is medium wide and tall, with pronounced (|
|) ears and slightly shaded cheeks. There are five other heads (|
|) that are incorrect: (|
|) 1. Narrower with unshaded cheeks (|
|) 2. Wide and round, very large ears, and a pronounced (|
|) and dimpled chin (|
|) 3. Narrow with an earring on the left ear (|
|) 4. Square head with thin ears (|
|) 5. Long and narrow head with a square chin (|
|) (|
|)================================================================(|
|) E Y E S (|
|)================================================================(|
|) (|
|) The correct eyes are large and look almost sleepy with (|
|) pronounced irises, the right one drooping slightly. The eyes (|
|) are slightly lower and further away from the nose than the (|
|) other eyes. There are seven other eyes that are incorrect (|
|) 1. Squinting eyes (|
|) 2. Eyes with rectangular glasses (|
|) 3. Normal eyes with slight bags underneath them (|
|) 4. Eyes with oval glasses (|
|) 5. Squinting eyes with the right one drooping (|
|) 6. Normal eyes with slight bags underneath them, the left (|
|) iris more pronounced than the right (|
|) 7. Normal eyes (|
|) (|
|)================================================================(|
|) M O U T H (|
|)================================================================(|
|) (|
|) The correct mouth has well-defined lips in a relaxed (|
|) position with a shadow under the lower lip. There are five (|
|) other mouths that are incorrect: (|
|) 1. Frowning lips with a shadow underneath the lower lip (|
|) 2. Snarling mouth (|
|) 3. Light lips pursed together (|
|) 4. Weird crooked mouth (|
|) 5. Very wide mouth that is horizontal (|
|) (|
|)================================================================(|
|) N O S E & E Y E B R O W S (|
|)================================================================(|
|) (|
|) The correct eyebrows are medium thickness, curving downward (|
|) towards the bridge of the nose. the nose is slip and only (|
|) clearly defined at the bottom. There are five others that (|
|) are incorrect: (|
|) 1. Thick eyebrows that angle straight down towards a (|
|) wide nose (|
|) 2. Eyebrows with points in the middle and wide nose (|
|) 3. Thick, horizontal eyebrows with a wide nose (|
|) 4. Thin horizontal eyebrows that turn downwards at the (|
|) edge of the face, with a pointed nose (|
|) 5. Very thin, circled eyebrows with a slim nose (|
|) (|
|)================================================================(|
|) H A I R (|
|)================================================================(|
|) (|
|) The correct hair is short, slicked back, and comes to a point (|
|) in the middle. There are five others that are incorrect: (|
|) 1. Short and curly (|
|) 2. Longer and parted on the right (|
|) 3. Dreadlocks (|
|) 4. Short flat-top (|
|) 5. Balding (|
|) 6. Longer, unkempt, and unparted (|
|) (|
|)================================================================(|
|) F A C I A L H A I R (|
|)================================================================(|
|) (|
|) No facial hair. All of the other options have some sort of (|
|) facial hair and are incorrect. (|
|) (|
|)================================================================(|


B O T T O M L I N E

Try to make it match as much as possible, but only if you don't mind
making things harder for Lucas. I you want to go easy on both sides, change
one or two of the above things to something that looks alike, you'll probably
get 50-75%.



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
i. Lost Love
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LOS5


W A L K T H R O U G H

In case you're wondering - yes, this is the chapter where you can see
a sex-scene, as long as you have the European version. I'll get to that.
First though, get out of the chair. You can do several things around the
apartment, and most of them boost your mental health. You can try watching
TV. It'll mention the accident in the park, and then they'll show the
composite sketch. This might decrease your Mental Health if you got over 50%
on the sketch.

You can also play some guitar, or beat the shit out of your punching
bag. I suggest you do both - not only are they a good practice for the more
difficult Action Sequences later on, but they also restore some Mental Health
when completed successfully. If you fail three combinations while playing or
punching, Lucas will give up. When you're done playing, check out the fourth
kitchen cupboard from the left to find a bonus Card (+5). Yes, it is in the
same spot as the other one, and no, it doesn't matter if you found the first
one or not.

Try to boost your Mental Health as much as possible - refer to the
list to see what you can do. Now, go to your bed, and lie down for a nap.
Soon, Tiffany will wake you. Answer the front door. Now, if you want to have
sex with her, you have to follow the steps listen below. Even if you're not
some pervert who gets off on digital sex, I'd still suggest try to 'score'.
If you fail, this will greatly damage your Mental Health, and you want as
much as possible for the next couple of chapters.

- Ask her if there's any news.
- Choose the 'Glass' option, then walk to the kitchen. Pick up the glass and
bottle from the counter, pour a glass, and give it to Tiffany.
- Now you need to find her stuff. There are two small boxes with her initials
on it in the apartment. One is in the corner left of the phone, the other
is left of the PC in the bedroom.
- When she asks about you, can have four options - Sincere, Reassuring, Cold
and Aggressive. Choose one of the first three.
- Become all sentimental.
- Ask her if she's alone.
- She'll now ask you to play the guitar for her. Turn on the amp, and pick up
the guitar. The Action Sequence that follows is the same as before - one
song, two colored wheels, three chances to screw up.
- If you successfully complete the sequence, you can kiss her
- Let's get down and dirty! If you're playing the USA version, you won't see
much. If you're a proud European, you actually have to do a little
'thrusting' action sequence. Oh noes, my sensitive soul! Don't worry
Americans - thanks to your frustrated soccer moms, you won't have to see
any of this poorly animated filth. Your souls are saved!

Afterwards, whether you had sex or not, Lucas will doze off, and wake
up after a while. Leave the bedroom. There's a crow on the chair. Leave the
apartment to end the scene.


B O T T O M L I N E

Take a nap, flirt with Tiffany, and enjoy a little sex scene. In case
you're wondering - Yes, I am against the kind of censorship seen in the
American version. The sex-scene, though pretty graphic, was absolutely no
worse than you see in the average Hollywood movie, but because it's in a
game, it's suddenly really evil. Hey USA, can you spell hypocrisy?


M E N T A L H E A L T H

+5 Put on some music
+10 Play one song successfully on guitar
+10 Beat the hell out of your punching bag
+5 Drink some milk from the fridge
+5 Have some gin from the bottle in the kitchen
+5 Urinate in the toilet
+10 Use the medicin next to your bed
+10 Take a short nap (before Tiffany comes)
+5 Give Tiffany a drink
+5 Become sentimental with Tiffany
+10 Successfully play the guitar for Tiffany
+30 Have sex with Tiffany. Score!

-10 Turn on the TV, and wait until they show the sketch. You'll only
loose Mental Health if you did well on the sketch
-5 Examine the picture next to your PC
-20 Try to kiss Tiffany before you've played guitar
-30 If you kiss her too soon, Tiffany will leave
-20 After playing guitar for her, tell Tiffany to leave
-20 Wake up from the dream sequence (can't be avoided)



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
j. Hide and Seek
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HID5


W A L K T H R O U G H

This chapter contains some annoying elements. You'll start out at a
graveyard. Walk down the path, and turn the camera so that you can see to the
right of Lucas. After a while, there's a short path on the right with a Bonus
Card (+10) at the end. Pick it up, and get back to the main path. Turn right,
and keep walking down the path. To the right, you'll see Markus waiting for
you. However, first walk straight ahead, until you come to a dead end. Pick
up the crucifix (extra life) from the grave to the right of this dead end.
Now, go to Markus, and put the flowers on the grave. This will, for some
reason, trigger a flashback scene.

Watch the cut-scene. When the brats are gone, walk forward a little.
You'll get a vision, in which the hangar goes up in flames. If you complete
the little Action Sequence that starts successfully, you'll also see how you
can sneak past the guards. Now, you need to save those kids! It's no use
talking to the guard at the front, he won't believe you. Instead, go to the
rightmost end of the fence, behind the tower. Approach the net that's
hanging over the fence, and climb up. You have to use your mouse movement
to climb - just click and drag it in the right direction. Some people seem
to have trouble with this, but it's really not that hard once you got the
hang of it.

When you drop down on the other side of the fence, look to the left.
Off in the distance, there's a big rock near the next fence. You need to get
to that rock. Time your movement carefully, so you'll avoid the two
patrolling guards. It's best to run if both guards in the area you're in are
at the edge of the field. When you get to the rock, crawl through the hole
in the fence nearby. Now, hide behind the boxes. From time to time, a truck
will drive past from the left to the right. When a truck comes, walk up
behind it, and then follow it, keeping the truck between you and the guard.
Keep walking next to it until you're halfway between the first hangar and
the second one. Then, walk straight towards the red cross on the map. If you
get caught, leave the cover of the truck sooner or later, depending on what
guard saw you.

When you get to the red cross, enter the hole in the wall. Lucas
will now warn Markus of the danger. You now need to find all three other
kids, otherwise you'll loose a big amount of Mental Health. The little brats
can be found at the following locations.

1. From the start, walk straight ahead. You'll see a wall of boxes in front
of you. Run to the left, and around this wall. On the backside of the
wall, you'll see one loose panel at the bottom. That's where the first
kid is.
2. Go up the stairs and walk to the end of the path, you'll find the
second kid.
3. At the bottom of the stairs, there's a part of an airplane. Check behind
it to find the last brat. Lie to him to get him out of the hangar.

When you've got them all, a cut-scene will start, and after that,
you'll be warped back to the present. Markus will give you the address of
some expert on the occult.


B O T T O M L I N E

Talk to Markus. Climb over the fence on the right side, run to the
left, crawl through the hole in the fence, walk behind the truck, get inside
the hangar, and find the kiddos.


M E N T A L H E A L T H

+10 Save all the kids in the hangar
-30 Fail to save them all



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
k. Friendly Combat
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FRI5


W A L K T H R O U G H

It doesn't matter who you select to play the chapter as - it comes
down to the exact same thing anyway. At the start, you first need to warm
up. Use one of the machines, and complete the (quite annoying) Track & Field
sequence to complete the warm-up. Each characters needs to do two warm-ups to
be ready for the fight. If you want, you can make your characters drink a
little to increase their Mental Health. Check in the corner behind the ring
to find a Bonus Card. Now, when you've done two warm-ups with each character,
approach the ring, and start the fight. It's a pretty straightforward PAR
sequence, but it's good training for the harder stuff later on.


B O T T O M L I N E

Warm up, and win the fight.


M E N T A L H E A L T H

Carla

+5 Drink some water
+10 Complete the warm-up
+20 Win the fight


Tyler

+5 Drink some water
+10 Complete the warm-up



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
l. Debriefing (Carla)
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DEC5


W A L K T H R O U G H

The scene will start with Carla and Tyler getting questioned by
their boss. It doesn't matter much what you answer. After a couple of
questions, you're free to go. Carla and Tyler will each go their own way
from here. I'll first describe Carla's path.

You have to find some information on the mysterious Kirsten case.
Start by walking straight forward. At the dead end, you'll find a Bonus Card
(+10). Now, return to the start, and walk down the corridor. When you get to
the gate, first use the light switch to the right, and then head through it.

Now, a rather annoying sequence will start. You have to make Carla
breathe normally. You can do so by alternately pressing the left and right
movement keys. If you don't press any key, the meter will move to the right
end of the bar. You have to try to keep it in the middle, by tapping the keys
in a steady tempo. If you tap them too fast, the meter will go to the left
side of the bar, and that isn't good either. If the meter reaches either
side, Carla will give up and run back out. You can move forward, and change
your direction by holding down the right mouse button.

In front of you is a small basement with several file cabinets. The
cabinets are placed in rows of four. On the first and he last cabinet of
each row, there's a wheel that allows you to move the cabinet next to it,
thus creating pathways for Carla. Start by turning the rightmost wheel. Head
through the newly formed path. At the next row of file cabinets, first turn
the wheel on the left, followed by the one on the right. You should now have
created a path towards the central area with the computer terminal.

The terminal doesn't have any power, so you'll need to find a
switchbox first. Facing the terminal, turn left, and head through the path
between the two file cabinets. The switch is on the wall behind the next row
of file cabinets. First, turn the wheel on the right, and then the wheel on
the left. This should create a path to a switchbox on the back wall. It's
brightly lit, so you can't miss it. Use it, and then backtrack to the - now
powered - computer terminal.

Now, you have to find the right tape. It's in the section '1990-2000'.
Facing the terminal, turn right, and turn the leftmost wheel on the row of
cabinets here. Head through the path. It seems like a dead end. Turn the
wheel to the left of you. a path opens up, but there's nothing for you in
there. Instead, return to the computer, and turn the wheel on the left once
again. Now, Turn the rightmost wheel on the same row, and head through the
opening. Almost there - turn the wheel in front of you, and the section
'1990-2000' will open up. Pick up the tape from this aisle, return to the
computer, and use it.


B O T T O M L I N E

Turn on the light, get to the computer, turn on the power (to the
left), and find the tape (to the right of the computer, in the section
'1990-2000'). Use it with the terminal to end the scene.


M E N T A L H E A L T H

+20 Find the right tape

-10 Fail to control your breath
-30 Give up by leaving the basement - Tyler will do it later on



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
m. Debriefing (Tyler)
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DET5


W A L K T H R O U G H

As Tyler, you have to find out something about Lucas's book. Start
by turning left (seen from Tyler's point of view), and follow the walkway
around the corner, and to the end to find a Bonus Card (+20). Now, head down
the stairs at the door, and walk to Takeo (the little Japanese dude). After
getting his attention, you can complete a small Action Sequence, but the
reward is absolutely useless. Choose 'expertise' when you have the chance,
followed by 'insist'. The conversation will end, but as you walk away, Takeo
will ask you to retrieve a book for him.

Head to the table under the stairs. First, examine the book Takeo
gave you. You should note that the author is named 'De Gruttola'. Put away
the book, and now put Lucas's book on the table. you can zoom in on parts
using the magnifying glass. Skip a couple of pages. On the page after the
title page, you'll see some sort of stain in the upper left corner. Zoom in
on it to discover a personal message from one 'M.K.' (Markus Kane). As you
put the book away, a bookmark falls from it. Pick it up - it's an important
clue, yo!

Now, to find the missing book. Walk up the stairs. To the right of
the main entrance, there is a table with a book on it. If you read it, you'll
notice that the author of Takeo's book, De Gruttola, is connected to the
number 1796. Head back to where Takeo is, and climb the small stage behind
him. There's another big book on the table here. Reading it reveals the
location of your book - the white section on the third floor.

Go to the third floor, and find the bookcases with a white square on
them. Pick up a book from these bookcases, and give it to Takeo. Once you've
recovered from the shock regarding his accent, ask him any two questions about
the book. It doesn't matter much, as Takeo doesn't have much useful
information anyway. After the conversation, head for the door. You'll find
a Bonus Card (+20) on your way out.


B O T T O M L I N E

Talk to Takeo, and pick 'expertise' follow by 'insist'. Examine both
books on the table with the magnifying glass. Pick up the bookmark that
falls from the Shakespeare book. Pick up the right book from the third floor,
from a bookcase with a white square. Return to Takeo, talk about the book,
and you're done.


M E N T A L H E A L T H

+20 Find the small bookmark that falls from the Shakespeare book
+10 Give the correct book to Takeo

-5 Give the wrong book to Takeo



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
n. Agatha
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- AGA5


W A L K T H R O U G H

Lucas arrives at Agatha's house. Walk up to the door - it's on the
left after ten meters, and it's well lit. No-one answers when you ring the
bell, and, like in every horror movie, the door isn't locked when you try it.
Once inside, enter the door on the right. In this small kitchen, you can find
a Bonus Card (+5). Return to the corridor, and go through the door at the end.
Another empty room. There's another door on the wall to your left. Go through
it to finally find the witch Agatha.

After the conversation, get behind her wheelchair, and push it back
to the corridor. Now enter the door on your left (seen from the front door).
Hmm, scenic. Tell her about your misfortune. After two questions, it will
seem like the visit is over. But, before you can leave, Agatha asks you to
feed her birds. Pickup the seed from the lower drawer of the cabinet in the
corner, and use it on three different cages.

Now, the conversation will continue. When Agatha asks you to, push
her to the living room. You now need to prepare for some sort of ceremony.
To the left of the door to the corridor, there's a small cabinet. Pick up
the candles from its lower drawer. Also, head back to the kitchen to find
some matches. Once you've got everything, put and light three candles on the
table. Next, close the curtains of both windows, and use the switch next to
the door to turn off the light.

There's one last thing to do before you sit down: rob the elderly!
Enter Agatha's bedroom (where you first found her). On the small table next
to the bed, you can find a crucifix. Trust me, you want this extra life for
the upcoming Action Sequences. Also, enter her bathroom (the second door in
the bedroom), and pick up the Bonus Card in the corner (+20). Now return
to the living room, and sit down next to Agatha.

A long and ridiculously easy Action Sequence will start. The
cut-scene that plays during the sequence will tell the story of what happened
in the diner, and it will reveal a thing or two about the mysterious man who
sat at your table. The plot is thickening! When you're done, Agatha will tell
you to come back the next day.


B O T T O M L I N E

Find Agatha, follow her commands, and then watch the cut-scene / PAR sequence.


M E N T A L H E A L T H

+20 Successfully complete the Action Sequence



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
o. Questions and Bullets
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- QUE5


W A L K T H R O U G H

We find Carla at a shooting range. Approach the last guy, and talk
to him. Ask about the Kirsten case - in this and the following conversations,
it doesn't really matter what you ask, you can get plenty of useful
information. At two points, you will have to do a shooting gallery mini-game.
It's pretty simple, and if you're playing this with a mouse, you should be
able to get a good result without too much hassle. Not that it really matters
whether you shoot well or not - it only slightly affects your Mental Health,
and it doesn't do anything for the conversation. Keep asking questions until
the chapter ends.


B O T T O M L I N E

Ask questions, shoot, ask questions, shoot, ask questions.


M E N T A L H E A L T H

+10 Shoot well

-10 Shoot crappy


-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
p. Double or Quits
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DOU5


W A L K T H R O U G H

Remember that wuss Jeffrey from the Police Work chapter? You could
challenge him for a basketball game. Well, now's the time to serve him good.
The whole chapter is one big PAR sequence, pretty much like Friendly Combat.
At the start, you can choose to make of Jeffrey. Doing so will net you some
Mental Health, but if you don't do it, Jeffrey will let you start. Just use
your keyboarding skills, and you should get through this chapter with ease.


B O T T O M L I N E

Pwn or be pwned.


M E N T A L H E A L T H

+5 Make fun of Jeffrey
+5 Score a few points
+20 Win the game

-5 Let Jeffrey score some points
-20 Loose the game



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
q. The Storm
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STO5


W A L K T H R O U G H

You'll either love or hate this chapter - most people seem to be
edging towards the latter. Pick up the phone to initiate a long series of
Action Sequence, in which you'll be dodging nearly every piece of furniture
in your apartment. You start with about 30 short PAR sequences, and from
there, the so-called Track & Field sequences make their entry.

At the end, you'll play as Markus for a bit. Run down the hall, and
examine the first door on the right. Complete the short Track & Field sequence
to kick down the door, and then run onto the balcony, and complete one more
sequence to save Lucas.


B O T T O M L I N E

Dodge! Dodge! Do- Oh my God where the fuck are the walls going?!? Aaaahhhh!


M E N T A L H E A L T H

+10 Save Lucas



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
r. Dark Omen
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- OME5


W A L K T H R O U G H

Finally, another good adventuring chapter. You'll start with a
cut-scene of Carla taking a shower. Don't worry if you've got the censored
American version - you're not missing a whole lot of skin. When you gain
control of Carla, first check in the corner of the bathroom for a Bonus Card
(+10). Now, leave the bathroom, and walk through the bedroom, into the living
room. Answer the phone. After the conversation, you can switch to Tyler if
you want to, but I would suggest playing as Carla for just a bit longer. Go
back to the bathroom and get dressed. You can watch some TV in the living
room to pass the time.

After a while, a guy will come knocking on the door. Hmmm, a
good-looking guy knocking on the door of a girl late at night? Forget it you
pervert, he's gay. The wine glasses can be found in the cupboard above the
furnace. He'll then read your future through Tarot Cards. The future looks
grim indeed. There's no way to avoid the Mental Health loss here, but don't
worry, you can do some things to restore it afterwards (refer to the Mental
Health list). When Tommy is gone, it's time to switch to Tyler.

Let's see, what to make of this bookmark-thingie? Well, for the first
and only time in the game, the internet is useful! Boot up the PC, and go to
the web. On the rightmost tab, you'll find some stock numb- OMG! Now that
Tyler 'Mister Obvious' Miles has finally figured it out, call up Carla. After
the conversation, get out of your chair, pick up the piece of paper, and use
it on the fax machine near the door.

Switch to Carla. Walk to the fax machine (next to the PC), pick up
the paper, and leave your apartment. Remember Tommy saying he was dating
some dude from a bank? Well, what are you waiting for? Ring his doorbell.
Afterwards, go back inside and call Tyler. Now, as Tyler, pick up the paper
from the fax machine, put it on your desk, and sit down. First turn on the
lamp, and then use the piece of paper. Voila! At the end of the chapter, you
can choose who goes to the bank the next day, but it doesn't matter, really.


B O T T O M L I N E

As Carla, answer the phone, get dressed, and have some 'fun' with
Tommy. Switch to Tyler, look on the web, call Carla, and fax her the paper.
As Carla, pick up the paper, and show it to Tommy. Call Tyler, and then, as
Tyler, hold the paper to the light.


M E N T A L H E A L T H

Carla

+10 Lie down on the bed
+5 Have a pee in the toilet
+5 Watch some TV
+5 Eat some Chinese food from the kitchen counter
+5 Open the door when Tommy rings the bell
+5 Toast with Tommy
+5 Ask Tommy about himself (choose the 'Tommy' option)
+20 After you've made the discovery with Tyler, and faxed Carla the
bookmark, show the paper from the fax machine to Tommy, across the
hall from the apartment

-5 During the conversation with Tommy, choose the 'Carla' option
-5 During the conversation with Tommy, choose the 'Work' option
-5 Pick the first pair of cards
-5 Pick the second pair of cards
-5 Pick the third pair of cards
-10 Pick the fourth pair of cards


Tyler

+10 Go on the web to discover the origin of the piece of paper
+5 Play around with the basketball
+5 Fax the paper to Carla
+10 Find the watermark on the piece of paper

-20 If you walk around the office for too long, Tyler will yawn, and
you'll loose a significant portion of your Health



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
s. Face Off
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FAC5


W A L K T H R O U G H

Ooh, exciting! The plot finally brings the police to Lucas. You'll
have some time before Carla or Tyler enters your office, so you want to get
of some evidence first. Before you do anything, look in the right drawer for
a Bonus Card (+10). Now get up. On the corner of your desk is a piece of
paper...with a corner missing! Use it twice to hide it. Do the same for the
book to the left of your PC. Like in the first scene, you won't see where
you hide it.

Now listen up. As soon as Carla comes into your office, take your
hands off the keyboard. You heard me. Take 'em off. You will fail all
upcoming PAR sequences, and that's a good thing. Half of the sequences
have absolutely zero effect, the other half will damage your Mental Health
AND raise suspicion when you pass them. That's right, you get a penalty for
doing something right. Oh Quantic Dream, you crazy game developers you! Just
sit still. If you do nothing, Lucas won't react to the bugs either.

Anyway, you should avoid raising suspicion as much as possible.
Answer with 'Truth' rather than lying for the first couple of questions. When
you're shown the composite sketch, joke about it. When the subject of your arms
is raised, lie about it. When Carla asks you about the situation in the office,
reply with 'No'. This should get you through the conversation without raising
suspicion. Afterwards, Lucas will get up and go to the restroom.

Now, as Carla, you can search for some evidence. Pick up the pen from
Lucas's desk. Also, check the right drawer of his desk to find the Shakespeare.
The piece of paper can be found in the box next to Lucas's desk. If it isn't,
try the left-hand drawer of Lucas's desk. The location is random, so it might
be in a third spot. When you've got these three things, wait for Lucas to come
back. Carla (or Tyler) will now go away.


B O T T O M L I N E

Hide the book and the paper. During the conversation, FAIL all Action
Sequences, and choose the replies that don't raise Carla's suspicion. As
Carla, pick up the pen, and find the book in the right-hand drawer.


M E N T A L H E A L T H

Carla / Tyler

+5 Find Lucas's pen
+5 Find the book in the desk drawer


Lucas

-10 Pass the first Action Sequence with the bugs
-10 Pass the second Action Sequence with the bugs
-20 Pass the third Action Sequence with the bugs



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
t. Back to Agatha
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- BTA5


W A L K T H R O U G H

Time to find out what this witch really knows. Enter her house, and
walk straight to the living room. Uh-oh. If you're low on Mental health, don't
inspect the body, as it will cost you 30 points. Now, the police are on their
way. You can simply leave through the window, but it seems Agatha left you a
little surprise or two. The first can be found in her bedroom - A +10 bonus
Card. Now, go into the room with the cages.

You can inspect the cage opposite of the door. There's a piece of
paper in there, but the cage is locked. Head into the kitchen, and pick up
the knife that's on the table. Return to the cage, and pry it open with the
knife. You can also find a key in the bag of seeds you used in an earlier
chapter. Reading the note inside will slightly boost your Health. Now, return
to the living room, and escape through the window before the cops get there.


B O T T O M L I N E

Find Agatha, and escape. The part with the note is optional.


M E N T A L H E A L T H

+20 Start of the chapter
+10 Find Agatha's hidden note

-30 Examine Agatha's body



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
u. Happy Anniversary!
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HPP5


W A L K T H R O U G H

You start off as Tyler. Walk to the oven, turn it on, then get some
champagne from the fridge. After you've poured some in the glasses, Sam will
appear. Put some music on. Now you'll have to dance with her. It's rather
easy, and the results aren't that big if you screw up.

The scene then cuts to Carla. This is where the fun starts - you have
to combine all the evidence you found to identify Lucas. The difficulty of
this part depends on how well you played as the police. Still, even if you
didn't collect a single clue, you can't get stuck - Martin, the cop from
diner, will help you out of you're out of evidence. Here's a list of the
possible combinations.

- The two Shakespeare books. You can only do this is you've found the book in
Lucas's Desk in the Face Off chapter.
- If, at the end of the first chapter, you took a taxi as Lucas, check the
fax machine for a list of taxi destinations, and combine it with Lucas's
file (in the letter-inbox on Carla's desk).
- The fingerprints on the pen (on your PC) with those from knife (on Tyler's
desk). Only if you picked up the pen in Face Off.
- After you've examined the bank's employee file (Carla's inbox), the cop
from the diner will come in. Afterwards, pick up Lucas's picture (also
from the inbox), leave the office, and show it to McCarthy. This works
every time.
- If you've found the piece of paper in the Face Off chapter, you can now
combine it with the bookmark.
- If the sketch you made was good (75-100%), you can use it to find a link to
Lucas. First, memorize Lucas's file (in Carla's inbox), then link it to
the sketch, which is on the board next to Tyler's desk.

I'm not sure how you can use the list of phone calls. If you do know,
please send me an email. You need to link two clues to be sure. When you've
got them both, call up Tyler to tell him the good news. As Tyler, stand up,
and ignore your girl's bitching. You've got work to do!


B O T T O M L I N E

Dance! Then get serious, and combine the evidence you've found to
find out that *gasp* Lucas did it! Who would have thought?


M E N T A L H E A L T H

Tyler

+30 Complete the dance with Sam

-20 Leave at the end of the scene


Carla

+10 Find a link between two pieces of evidence
+5 Show Martin Lucas's photo
+20 Discover who the murderer is

-20 Once every while, Carla will yawn



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
v. Bloody Washing
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- BLO5


A cut-scene! Easy for you to pass, easy for me to describe! Everybody wins!



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
w. Confrontation
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CFT5


W A L K T H R O U G H

One of the coolest chapters. You'll start as Carla, who's about to
charge into Lucas's apartment. Walk to the door - you should remember which
one from The Storm - and bust it open. Ooh Lucas, I live what you've done to
the place! Kick open the door to the bathroom and bedroom. Looks like you've
missed him.

The scene will then shift to Lucas, and you'll get to play a long and
really cool Action Sequence. I'm not even going to spoil it - just enjoy,
and good luck (in that order).


B O T T O M L I N E

Take the red pill, Neo.


M E N T A L H E A L T H

+30 At the start of the chapter
-20 Discover that Lucas isn't in his apartment



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
x. Captain Jones Is Really Upset
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CJI5


W A L K T H R O U G H

This chapter rocks, if only for its title. anyway, you have to answer
three question from a really upset Captain. It doesn't matter who answers
them, unless someone's really low on Mental Health (every time you let one of
the cops answer, s/he loses 5 Health points).


B O T T O M L I N E

Temper temper.


M E N T A L H E A L T H

-5 Give Jones an answer



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
y. Fallen Angels
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FAL5


W A L K T H R O U G H

This scene starts and ends with a conversation, but what you say is
of little importance - just pick your favourite answer, and enjoy the
storyline. The biggest part of this scene consists of a long and
beautifully done Action Sequence, not unlike the one in Confrontation. You
know what to do.


B O T T O M L I N E

Angels suck balls.


-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
z. Soap, Blood and Clues
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- SBC5


W A L K T H R O U G H

Another 'investigation' chapter, although not nearly as good as the
other ones. Approach Tyler. When he's gone inside, talk to Garrett at the
door. Just ask a few questions, it doesn't matter much what you pick. Now,
enter the place. There's a couple of spots interest for both characters - the
dead man, the dead woman, the phone near her (Tyler only), the blood between
the two bodies, the blood near the toolbox and the toolbox (Carla). Once
you've seen everything with both characters, you're ready to leave, but
not before you've picked up the Bonus Card (+10) from the shopping cart.


B O T T O M L I N E

Search the whole place with both characters.


M E N T A L H E A L T H

Carla

+5 Check the blood on the floor near the toolbox
+5 Examinate the corpse of the man


Tyler

+5 Examinate the corpse of the man
+5 Examinate the corpse of the woman
+5 Look at the payphone while sitting next to the woman's corpse



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
aa. The Fugitive
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FUG5


W A L K T H R O U G H

From the start, go straight ahead to the first intersection, and then
turn right. As you approach the place shown in the other frame, Lucas will
have another vision. Uh-oh, the police are on your trail. To the right of the
shop with the yellow sign, you'll see a fence that's blocking off an alley.
Before you interact with the fence, walk across the street, and look around
the sidewalk to find a Bonus Card (+20). Now, cross the street again, and
climb the fence. You have to use the same technique you used in the
Hide & Seek chapter. Good luck.

After climbing over two fences, you'll see two policemen to your
left. The policemen are shown in a separate frame. Wait until they stop
looking in your direction, and then dash across the open area. You should
remain unnoticed. On the other side, climb the drain pipe in the corner.
It's the same climbing technique you used before, you should know how to do
it by now.

At the top, move along the narrow ledge. At three spots, you have to
complete a small PAR sequence to avoid falling off. At the end, climb down
the drain pipe, and over the next fence. Approach the right-most window, and
try to open. You have to complete a ridiculously long Track & Field sequence
in order to get it open. when you've got it, climb into your ex's apartment.

Now, there are a couple of things you can do to boost your Mental
Health. First, lie down on the bed. When you get back up, a PAR sequence will
start. If you complete it, you'll see Tyler looking under the bed. Now, leave
the bedroom. Go to the kitchen. In the second cupboard from the left, you can
find another Bonus Card (+5). In the cupboard to the right of that one is some
food. If you want to boost your Health even further, eat and drink some from
the fridge.

Enter the bathroom. You can find an extra life in here. It's not
visible from the default camera point, but if you just walk around a bit,
you'll find it. Go back to the living room, and watch some TV. Be sure to
watch it to the end - there's some important information to be seen! Avoid
using the answering machine, as it will only damage your Mental Health.

After a while, Tiffany will come in. You'll then need to hide from
the police. If you completed the PAR sequence earlier on, you know that
hiding under the bed isn't a good idea. Instead, hide in the closet in the
living room. When Tyler is in the apartment, you have to complete a bunch
of Action Sequences to avoid being found. You can screw up once or twice, but
it will seriously damage your Mental Health. If you complete it successfully,
Tyler will leave. Phew.


B O T T O M L I N E

Get past the horrible climbing parts, then enter Tiffany's place.
Boost your Mental Health, and watch TV. When Tyler comes knocking at the
door, hide in the closet in the living room, and complete the PAR sequences
to keep him off your back.


M E N T A L H E A L T H

+10 Force open the window
+10 Lie down on the bed
+5 Eat something from the rightmost cupboard
+5 Eat a sandwich from the fridge
+5 Drink some milk from the fridge
+10 Watch TV

-5 After the first two fences, you'll encounter the crow again
-10 Fail to climb up or down one of the drain pipes
-20 Listen to the message on the answering machine
-10 Fail one of the PAR sequence when Tyler is searching around



-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
bb. Jason
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- JAN5


W A L K T H R O U G H

Creepy stuff right here, as well as a very obvious reference to
Silence Of The Lambs. When you're inside, walk straight ahead until you come
to a dead end, where you can find a Bonus Card (+10). Return to the previous
intersection of hallway, and now go left (right seen from the entrance). Walk
up to the guy here to enter Janos's cell.

In case you forgot, this is the guy that killed Kirsten. Walk up to
the table, and start the conversation. At the start, choose 'Kirsten'
followed by 'Not Crazy' to get him to talk about the Laundromat. After that,
it doesn't matter much what you ask, you'll get all the information you want.
When you're done, leave the cell.

Oh crap, this doesn't look good. As soon as you regain control of
Carla, you'll see two messages: "Walk!" and "Breathe!". Remember the scene
in the basement of the police station? good news, you can do the whole
breathing-sequence again! Start by walking straight ahead, keeping your
breath meter in the middle by pressing left and right.

As you exit the first corridor, a madman will walk past