Epic je izdao novi patch za njihovu veoma proslavljenu igru Unreal Tournament 2004. Patch donosi razna gameplay, networking i endzin poboljsanja kao i ispravke razih sitnih bagova. Kompletnu listu preomena mozete videti u nastavku teksta.
Unreal Tournament 2004 Patch 3369 12.71MB
- General Gameplay:
- - Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- - Fixed some vehicle weapon effects staying around when bots stopped firing them.
- - Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- - Fixed manta and raptor spinning sometimes when player enters
- - SPMA camera explodes if it hits water.
- - Don't allow SPMA camera view to go outside world.
- - Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- - Fixed low gravity not working properly in second and successive rounds of onslaught.
- - Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- - Fixed spawning multiple energycores in Assault.
- - Can now throw linkgun with 1 ammo left.
- - Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- - Fixed CTF Flags not returning exploit
- - Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)