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Halo: Combat Evolved (walktrough)

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Pomoć - Walkthroughs | Autor Nenad Milosavljević | 22 decembar 2005
Halo: Combat Evolved For the PC (DOS/Windows) Written by peach freak or peachfreak90@hotmail.com Copyright 2005 Tim Brastow. All Rights Reserved. Version 1.25 Welcome! This FAQ is a Walkthrough for Halo: Combat Evolved, one of the best games out there, and it was ported to the PC as well. If you have any questions, comments, or if I make a mistake somewhere, email me at peachfreak90@hotmail.com or if you have AIM, you can IM me. My AIM screen name is sonicdoommario. Here are the minimum requirements for this game: Processor: 733 MHZ Free/Uncompressed Hard Drive Space: 1.2 GB Memory/RAM: 128MB of RAM Windows Operating System: Windows 98SE/2000/ME/XP Video Card: 32MB/3D Compatible (Direct X/Direct3D/OpenGL) Other stuff: 8x CD-ROM drive, sound card, speakers/headphones Now, onto the table of contents: 1. Update History 2. Controls 3. Enemies 4. Weapons 5. Vehicles 6. Characters 7. Options 8. Walkthrough 9. Multiplayer 10. PC/Xbox Changes 11. Credits ================== 1. Update History ================== Version 1.00, December 18, 2005: Here it is. This is the first version of this FAQ. The walkthrough is completed and every other section is, except for Multiplayer, which should be completed next update. Version 1.25, December 21, 2005: Did some major updates to this FAQ. First off, I changed some of the descriptions for the enemies in the enemies section, thanks to Ivanov Moreno, a person who emailed me. I also added the Multiplayer Controls in the controls section, as I completely forgot all about them. And lastly, I started working on my Multiplayer section. I got the maps done, the game types done, and I'll work on the last parts of this section next update. ============ 2. Controls ============ Here are the controls to use while playing this game. They may take a while to get used to, but if you don't like them, you can customize them (if you don't know how to do it, it will be in my options section): <><><><><> Keyboard <><><><><> Escape: View Menu ------------------ Movement Controls ------------------ W: Walk Forward S: Walk Backward A: Strafe Left D: Strafe Right ---------------- Combat Controls ---------------- G: Switch between Fragmentation/Plasma Grenades Tab: Switch Enemy R: Reload Weapon F: Melee Attack X: Exchange Weapon ---------------- Action Controls ---------------- Spacebar: Jump Left CTRL: Crouch Q: Flashlight on/off Z: Zoom in with weapon (works with a Pistol, Rocket Launcher, and Sniper Rifle) E: Action (getting in/out of vehicle, swapping weapon, activating switch, etc) <><><> Mouse <><><> --------------- Mouse Controls --------------- Left Mouse Button: Fire Weapon Right Mouse Button: Throw Grenades/fire vehicle's alternate weapon (only for a Ghost/Scorpion) --------------------- Multiplayer Controls --------------------- F1: Show current Multiplayer score H: Vehicle Chat Y: Team Chat T: Everyone Chat =========== 3. Enemies =========== There are two types of enemies in this game, the Covenant and the Flood. I will describe both of them below. ----------------- Covenant Enemies ----------------- Grunts: The weakest enemy out of all the Covenant. They have different "uniforms" showing how tough they are. An Orange Grunt is the most cowardly and rarely fights on easy difficulties, a Red Grunt is less cowardly and fights more often, and a silver grunt is pretty much not afraid of you. Mostly these enemies are scattered in groups. The weapons Grunts will have are Plasma Pistols (which they never charge up), Needlers (which they only fire in pieces, so it shouldn't be much of a threat), and the silver Grunts may have a Needler or a Fuel Rod Gun, which is a very dangerous weapon. The best weapons to take these out with are Pistols and an Assault Rifle, as they will go down in a matter of shots. Jackals: A more annoying enemy you will find commonly in the early level, but you won't see them at all in Keyes and the Maw. They are kind of a "scouting" enemy for the Covenant, as they carry around a shield to protect them. Their weapon of use is only the Plasma Pistol, but they are very skilled and good at using it. They can charge it up to full blast, which can knock out your shields for a few seconds if it. The easiest way to get rid of these enemies are to melee attack them and it will hurt/kill them. You can also use a Plasma Pistol to melt their shield away and they can easily be killed before their shield recovers. Elites: Now here are the big boys for the Covenant, and taking them down are not pretty. Just like you, they have shields, and you'll need to get rid of them to kill them first. If you hit them and white lines surround their bodies, it means their shields are still up. But when hit, they will retreat for protection and then go out and attack you, so it could take a while. Elites carry either a Plasma Rifle or a Needler, and on Heroic and Legendary, either weapon can take you down in a matter of seconds when you're not careful. They will fire the Needler in bursts, so it'll be enough needles to blow you up. They fire their Plasma Rifles very fast before recharging, and it will knock out your shields and almost go down to minimum health. The best weapons to get rid of these skilled Covenant troops is pretty much any Covenant weapon. If you use a Plasma Pistol or a Plasma Rifle, their shields will be gone easily, and then you can melee attack them or shoot them to finish them off. A Shotgun or a Sniper Rifle does the job too. Better yet, if an Elite as their back to you, you can melee attack their back and kill them in 1 hit. There are 4 types of Elites: A blue elite, purple, silver, and gold. Blue Elites are your basic ones, and they have little shields to deal with. A purple Elite is more skilled and has slightly more armor, while a gold Elite has a ton of armor and can take you down easily. Silver Elites are the most skilled. They can throw a Plasma Grenade submarine style (like Mike Myers in Major League Baseball) and it can stick onto you pretty accurately. There are also Elites who are cloaked, which me and my friend call "InvisiElites". Even though they were invisible, they have no shields, so you can take them down easily once you find them. Watch out, gold Elites and cloaked ones may have swords in their hands, and 1 swipe of these swords can kill you. Try to keep at a safe distance when encountered. Hunters: The biggest Covenant enemy out of all of them. Although they do not fight like Elites do, they have a lot of power on them and you need to kill them the right way. Most Hunters are found in groups of two. To kill Hunters the best way, you'll notice an orange spot in the middle of their body. If you take a Pistol and shoot there, it will die in 1 hit. If you have other weapons, you'll need to get behind one and keep shooting its orange spot until it dies. But to get behind him, you'll need to take course 1, which is dodging him. If you are close up to him, he'll swipe at you and then melee you with his Fuel Rod Gun. Dodge this by backing up when he swipes at you, and then when he tries to melee you, run around him from either side, and then keep shooting. You can also jump as well. But if you are far away from one, he'll fire his Fuel Rod Gun at you, and THESE HURT. They can knock out your shields and put you at near minimal health. Duck behind something or jump over it when fired at you. ---------- The Flood ---------- Sometime during the middle of the game, you'll release a new enemy called the Flood. Most forms of the Flood are rumored to be dead marines from the past. The Flood comes in all different shapes and sizes. Since the Covenant fear these enemies, you can sit back with a bag of Popcorn watching Flood vs. Covenant matches fighting each other. Sometimes either side will win in a big blowout, or they may have a fight to a death with 1 man standing. Be warned, however, that you may get the hell scared out of you the level you meet the Flood. On with them: Infection Form: Found a lot in 343 Guilty Spark. These are little blobs that run around on the floor in HUGE groups. They can bite onto you and suck up your shields and health, but they are extremely weak. Just take an Assault Rifle and spray all of them with one clip. DO NOT TAKE A PLASMA GRENADE AND STICK ONE ONTO THEM. You have been warned. If you stick one onto them, they'll just run up to you and the grenade will explode right in your face. Other ways of getting with of them are simple melee attacks or a Shotgun at best. When one explodes, it can set off a reaction, causing several more to blow up, so use this as an advantage. Instead of using a Shotgun, Covenant weapons (except for a Needler, which you should stay away from) work great against these. One shot from a Plasma Pistol/Rifle will make them explode, causing a reaction of other explosions. Combat Form: Since many people call the flood Dead Marines, this is what I'll put. Most of these will have claws, and if you're short of ammo, they can just come up to them and swipe you while you reload. Other of these dead marines will be equipped with a weapon, which can be any weapon in this game, except for a Fuel Rod gun or a Sniper Rifle. So if you see one with a Shotgun, kill it and pick it up. They may have a few grenades on them as well. Again, the Assault Rifle and Shotgun are the best to take any flood form out. Carrier Form: The most annoying enemy in this whole game. They walk on two legs and their face is nothing but a fat stomach. If they get near you, they'll drop down to the ground and explode. This can most likely kill you and it gets really annoying. The best way to get rid of this is to have a different explosion kill you or take a Shotgun and shoot them FAR away, because once you do, they'll explode without them touching you. Once they explode, they'll release a few corn blobs, but it's only about 4 or 5. -------------- Other Enemies -------------- Sentinals: These are actually 343 Guilty Spark's personal guards called Sentinals. When you are in the Library, they are your friends as they will help you take out the Flood with their lasers. But after that, you and the monitor will hate each other, causing the Sentinals to be your enemies. They will attack you with their lasers, and if they attack in a group, they can burn down your shields and health pretty quickly, but 1 or 2 shouldn't be a problem. The best way to get rid of these enemies are to use a charged up Plasma Pistol shot, as it will destroy it in one hint. Another useful was is to put a Plasma Grenade in their path, as they are pretty sensitive to close up explosions. If you get one stuck onto them, it can destroy the rest of the group if they are close as well. =========== 4. Weapons =========== This is the weapon list for both the UNSC marines and the Covenant. I will describe each weapon, as well as its advantages and disadvantages. Remember that you can only have up to two weapons at any time during the game. ------------- UNSC Weapons ------------- Assault Rifle: You will start out with this weapon in every level except the Pillar of Autumn and Two Betrayals. Being one of your early weapons, it is a pretty solid weapon for combat. It can hold 60 bullets a clip, and you can have up to 10 reloads max (600 bullets). You will find that nearly ALL of your marines will be using this weapon, but they fire in 3 round bursts, making it less effective and less helpful for you. It can be found near dead marines at the beginning of the game, or you can find the Flood carrying this weapon in the later level. Advantages of this weapon are that it can take out any form of the flood easily. When the flood is first released, use this weapon to take out the corn blobs, it'll be really helpful. It can also take out a group of guns with about 1 climb. But some of this weapon's disadvantages are that it's not great for silver and gold Elites, as it'll take forever to knock out their shields with this weapon. Pistol: One of my favorite weapons in this game, both for single player and multiplayer. It will be one of your default weapons early on in the game, but it will be less common late in the game. The Pistol can hold 12 bullets a clip, and you can have up to 10 reloads (120 bullets). It also has a zoom in scope which makes this gun EXCELLENT. This weapon has its advantages for taking out any sort of enemy at long distance, including Elites, as it'll drain their shields in about 5 or 6 shots. It's good for taking out enemies solo, but it's not a good weapon for attacking enemies at short distances or taking out stronger enemies in larger groups. But in multiplayer 1 vs. 1 or whatever you're doing, this will be a big help in taking out your enemy. Sniper Rifle: An extremely useful weapon that you won't be able to use very often. You'll start out with this weapon on the Truth and Reconciliation, where you'll highly need it. It is great for sniping out enemies in both single player and multiplayer, and it can zoom in to 2X and 8X (it could be 10 in the Xbox version). It can hold 4 shots before reloading (don't know its maximum ammo), and it's a powerful weapon as well. Its advantages are being able to take down an Elite in 2 hits and any other enemy in 1 shot, and it's a good weapon for fighting enemies far away. It also has night vision, so if you can't see very well, just hit your flashlight button to turn it on, but only when zoomed in. Some of the disadvantages for this weapon are that it's a bad weapon for fighting up close, it can be inaccurate up close, and using this CANNOT kill the flood, so don't try it out. Shotgun: This is pretty much the best weapon in the game. It is found a lot in the later levels, especially with the Flood. If you kill a Flood creature and they have this weapon, pick it up now. It can hold 12 shells a clip and can hold 5 reloads at maximum (60 shells). When reloading, you can fire while reloading, as it reloads 1 shell at a time. It can knock out any enemy except an Elite or a Hunter in one hit. When taking out an Elite, it usually takes up to 5 shots at best to knock one out. Advantages of this weapon are that like said, it can take out any enemy quickly, and it's a great gun for fighting enemies at close range. You can also fire while reloading, so when you are being attacked, you can still attack back. Some of its few disadvantages are if you overuse this weapon on pointless stuff, you may run out of ammo quickly, and it's a bad weapon for attacking at faraway distances, as the gunshots are more widespread. Rocket Launcher: A decent weapon later on in the game, and it's a great weapon if you know how to use it correctly. It can hold 2 rockets at once, with having up to 4 reloads (8 rockets). Sometimes you may see the Flood with this weapon, SO WATCH OUT. It is an essential weapon to beating the final weapon, although you could use grenades as well. The best way to take out a large group of enemies with this weapon is to shoot at the floor and knock everyone off their feet. It also has a zoom in scope too. Watch out, this gun can hurt you as well. Advantages of this weapon is that it can take out any group of enemies in 1 hit, and it is an excellent weapon for destroying the fusion reactors in the final level. Its disadvantages is that it's very slow at reloading, and if you try to attack up close, you could kill yourself. It's also not a great weapon for attacking just 1 enemy. ----------------- Covenant Weapons ----------------- Just like you, the Covenant have their own types of weapons. I'd personally prefer the UNSC weapons over Covenant weapons. The advantage that Covenant weapons have over UNSC weapons are that since you will be fighting the Covenant the whole game (except for one level), Plasma Pistols, Rifles, and Needlers will be all over the place. If you are using a Plasma Pistol/Rifle and your battery becomes depleted, then you can always swap out for a weapon with a higher battery. If you have a Plasma Pistol with a battery of 67 and you find one with 68 or high, you can swap out for it. But you can't swap out for a weapon with lower batteries. This is great for fighting the Covenant, especially when playing on harder difficulties. Plasma Pistol: A lot of people consider this the worst weapon in the game, but it is an ok weapon. It can fire faster than a Plasma Rifle, but if you fire consistently without stopping, the battery gets overheated and it must cool down. Its battery can go up to 100, and it's a good weapon for taking out Elites. If you hold down your fire button, a huge plasma ball will appear. When you fire, it will be like a homing missile. This can knock out a Sentinal in one hit as well. When you charge it, it uses up about 11 shots, so just conserve your shots here and there. Advantages of this weapon are that it is awesome at killing Elites. Charge it up and fire at them to get rid of their shields, and then keep firing until they die. The charging is also great for Sentinals. The bad part about this weapon is that it's not great for taking out the Flood or other large group of enemies. Plasma Rifle: This weapon and the Shotgun is my favorite combination in the whole game. It fires slightly slower than the Plasma Pistol, but it's a powerful weapon. Its battery can go up to 100 and if you fire consistently without stopping, the battery gets overheated and it needs to be cooled down before firing again. Good things about this weapon are that it can take out any Covenant enemy quickly, including Elites. This can get rid of their shields quickly and then you could kill them afterwards. This weapon is also good for getting rid of a Jackal's shield, which you could just kill them afterward without being annoyed. One of its only disadvantages are that it's not too effective than a UNSC weapon against the Flood. Needler: A Needler can be your best friend or it can be instant hell if you don't use it right. You will find Grunts and Elites firing these weapons at you. It can hold 20 needles a clip and can have up to 4 reloads stored (80 needles). If you fire all 20 (or near 20) at an enemy, the needles will cause a huge explosion on the enemy, causing other nearby enemies to get killed. If playing levels on Legendary, you can use this to take out Elites and watch them explode. It can be a living hell if you fire this weapon and it explodes too close to you. So its advantages are that it's like a free grenade that can take out any enemy easily, but its bad part is that it can affect you as well. Just make the best use out of these. It also works for the Flood too. Fuel Rod Gun: These are the weapons the more advanced Grunts carry later in the game. Hunters also have a powered up version of this weapon. Even though you can't use this in single player, you can use it in multiplayer. Either way, it can be a very deadly weapon. In one hit, it can knock out your shields and put your health near minimum. The best way to dodge this weapon is to duck, jump, or hide behind something. But if you know how to use it right, it can be a nice weapon in multiplayer. --------- Grenades --------- There are two grenades in this game. The marines have their own type of grenades and the Covenant have their own type. They are listed below. Fragmentation Grenades: The better of the two grenades in my opinion. These are the UNSC grenades and you can have up to 4 grenades at maximum. If used right, this could be a little hero to you in both single player and multiplayer. If throwing this grenade at short distances, throw it at the ground. If throwing it to a longer distance, try throwing it in the air. Advantages of this grenade are that it can take out a huge group of enemies if thrown right, and it can damage/kill Elites. It is also great for taking out a large group of Flood enemies. Bad parts about this grenade is that it can bounce around the walls and you may not know where it lands, so be on the lookout. Plasma Grenades: These are fairly pointless, but they have their own uses. These are also the grenades the Covenant use. They are like big blue fire when thrown, so you'll easily know where they are. Just like the Fragmentation Grenades, you can hold up to 4. If you throw this grenade, it can stick onto enemies, which can be good or bad. If you stick it onto an Elite, it can kill it, but if you stick it onto a corn blob from the Flood, it can run up to you and explode in your face. So I don't recommend these grenades against the Flood, use them only on the Covenant. ============ 5. Vehicles ============ With weapons, enemies, and all of that stuff, there are vehicles, both UNSC and Covenant. I will describe each of them below. To control these vehicles, just use the same controls you would use to fire weapons, throw grenades, and move. These aren't too different. -------------- UNSC Vehicles -------------- Warthog: Just take my advice and don't mess this up with "Hogwart" or else someone may yell at you going "This isn't Harry Potter!" Now the Warthog is a nice little jeep. There is a driver seat, a passenger seat, and a gunner seat. If you're in the driver's seat, then you control where the Warthog goes (same controls for being on ground). The blue arrow is the direction the Warthog will go if you go straight. If you are in the passenger seat, you can use your weapons to kill enemies, but you can only turn left and right, making this a bad spot to be in. The gun turret in the back is sweet. It has unlimited ammo and can take out ANYTHING quickly, including Elites. So if you have an extra marine, get one in the gunner seat. They'll take out EVERYTHING. It can also get rid of enemies online during multiplayer. Bad part about the gunner is that the range is limited, so you'll have to be closer than normal. Scorpions: Scorpions are extremely heavy tanks. Being heavy, it is also a slow tank with only a little bit of speed on it. But the power it has is awesome. When you get in the driver's seat (which is in the middle of the tank), you can control 1 of 2 weapons. If you click the left mouse button, you'll file a missile than can kill anything easily, but it needs to be recharged before using it again. The right mouse button is a machine gun. It is a pretty good weapon, but not as good as the gun turret in a Warthog. You can have up to 4 passengers too, but to have passengers, someone has to be in the driver's seat, so this could make a good multiplayer ambush. But each seat has its own limit to where you can turn in terms of directions, so try to pick the seat that is good for you. ------------------ Covenant Vehicles ------------------ Ghost: A fast vehicle, but it also lacks in health and can be destroyed easily. For a weapon, you can fire around plasma cells while moving around, but they are fairly weak. You'll find Elites riding these vehicles, but you can take out the Elites WITHOUT destroying the Ghost if you want it. Its head is exposed when riding, so go for the head until he dies, without hitting the Ghost. The Ghost is also like a little glider. It glides in the air but it doesn't fly. In large multiplayer maps like Sidewinder, use this to get from one base to another quickly, as its pretty fast. Other than speed, this is a below average vehicle. Banshees: This is a plane you can use to fly around in the air to get from one spot to another. You'll need these in Keyes, Two Betrayals, and Assault on the Control Room so don't waste these. They have a good amount of speed but its defense is average. When flying around, you can use this to attack enemies. The left mouse button can fire plasma cells and the right mouse button can fire a plasma missile, which can damage your Banshee if it but it can knock out enemies easily. But if you fire this, it will need to be recharged before using it again. To fly around in the air, use the mouse to point in the direction you want to steer and then use the same controls to fly. The bad part about a Banshee is that you can't take someone's Banshee while they're in it, otherwise you'll destroy the Banshee if you fire at it too much. Stationary Guns: This isn't a vehicle, but I'd thought I'd put it here anyway. As its name says, it's stationary, so it cannot move. These are also known by "Covenant Gun Turrets" or "Shades", but let's use Stationary Guns. You can hop into them and use the weapon to take out enemies, both Covenant and Flood. The plasma in this isn't too strong, but it's enough to take out anything. Also, you can use this to take out all the Covenant troops at the gravity lift in Truth and Reconciliation. Like I said, the bad part about this is that it cannot move, meaning you if someone throws a Plasma Grenade onto this, it can get stuck, so get out of the Stationary Gun before it explodes right in front of you. Wraiths: This is a vehicle, but too bad only Elites can use this. It moves around very slowly, but the huge energy ball fired out is extremely powerful. It can kill you very easily on a direct hit, or it could drain your shields and put you at minimum health. But the energy ball is fired out slowly, giving you more than enough time to dodge it. The other good part is that the Wraith is a big target, so you can kill it with a Rocket Launcher or any weapon easily. Just make sure you have enough ammo before fighting, because you'll need a lot of it if you don't have a Rocket Launcher. ============== 6. Characters ============== Here are the list of the main characters of the game and what their roles are and such. Master Chief = This is the person you will play as. He is a special type of Marine called a SPARTAN II, and is the only one left of his kind. If you read the book Halo: Fall of Reach, you found out he had a team with him, with Fred, Kelly, and Linda, but they all died when Reach fell. He wakes up from is cryo sleep and is out there to help the marines stop Halo from destroying the universe. He is also aided with an Artificial Intelligence Cortana, who will help you along the whole game except for two levels. Cortana = This is the AI in the game. She is a pretty smart AI who finds out what the ring was designed to do and she will guide you throughout the game once you put her in the back of your helmet. She has a hologram that can be purple or green with different designs on her. She'll call for evacuation and do much more to help you, such as call in troops. Once you receive her and get her off the Pillar of Autumn, Captain Keyes will tell you to keep her away from the Covenant, because if the Covenant ever captured her (they can't in this game), they could find out weapon research, stuff about marines and most importantly - the location of Earth. Echo 419 = This is the pilot Cortana will always call in for evac at the end of many levels. She is also known by the name "Foehammer" but is usually called Echo 419. She is a great pilot and is a very tough one too once you get inside the Pelican she drives. If you notice her voice, she may sound like that Pine Sol Lady on TV, and that's what I always call her in this game. Captain Jacob Keyes = This is the captain of the UNSC forces. When he discovered Halo, he wanted to land the Pillar of Autumn on it and wanted to find out what it was and what it could do. He will give you your first weapon of the game and he will give you Cortana to take care of as well. Although he is the captain, he is pretty weird and gets into a lot of trouble. He will get captured twice in this game, and the second time he gets captured, it's not going to be a pretty scene. You just need to watch and find out. When he gets captured the first time, you will rescue him and he will take a Needler. Now the bad part is that you need to protect him, because he'll go too far and kill himself, pissing you off. And if he dies, you go back to the last checkpoint. UNSC Marines = There's so many marines in this game, but let's just call them marines, because I don't want to find out the name of every single marine. They are there to help you for the first 6 levels, and after you beat 343 Guilty Spark, they're all gone. Some of the known marines in the game are SGT. Johnson, a black marine who can be really funny, and PVT. Jenkins, whose video you watch will become very important. These marines can be useful or useless. They usually have Assault Rifles and fire in three round bursts, but in later levels, they get Shotguns and Covenant weapons. Also, if you get one as a gunner in a Warthog, they can seriously be your best friend. Covenant = Although I already described each of them in the enemies section, this is who they are. The Covenant are aliens who have taken down planet Reach and many people, marines, and SPARTANS as well. Now they have a new objective - find the location of Earth and take over the overpopulated Earth. It's your job to prevent that from happening as you go and destroy Halo as well. 343 Guilty Spark = Even though this is the name of the level, it is actually a floating monitor with a blue glow. You will meet him at the end of 343 Guilty Spark while taking on the flood near a tower. He tells you that the Flood must be stopped and you go out with him to retrieve the index, which can activate Halo and wipe out the galaxy. His voice sounds like a total nerd and he is a technical person as well. He is also pretty annoying, and he'll be in every single level after you meet him except for Keyes. And when you follow him in the Library, he'll start humming and singing, which actually sounds like Cinderella singing in the shower. =========== 7. Options =========== There are many types of options in this game. I will list them separately. --------------------- Title Screen Options --------------------- Campaign: Select this to start, load, or select a new level for the profile you are currently using. Multiplayer: Select this to go into multiplayer mode. You must have an internet connection. Each time you will connect, it will check for updates. Read more about this in my Multiplayer Section. Profiles: Use this to create or delete a new player profile. You can name your player whatever you want, but this will only be used for Multiplayer. Each profile has their different file in the game. 1 person could be at level 4 and another could already have the entire game beaten. Settings: Use this to modify your profile and settings, such as audio, video, color, controls, and so on. All of these will be described in a different section for the Options. Credits: View the Credits for who made the game. It also has the credits for the original Xbox version. Quit: Use this to quit the game. It's as obvious as it says. --------------------- While Game is Paused --------------------- Resume Game: When paused, use this to go back to the game you are currently playing. Save Checkpoint: If you don't feel like playing and you want to quit, you can use this to save and record your last checkpoint that you got to and then you can quit. When you want to load this back up, go to Campaign, Load Game, and choose the checkpoint that you previously saved. Load Checkpoint: When something is going wrong and you recently got a checkpoint, you can use this to go back to your last checkpoint and try something again. You probably will find yourself using this all the time on harder difficulties. Change Settings: Again, this is the same thing as "Settings" on the main menu. This will be described later on in the section. Quit: Quits the game without saving (unless you already saved a checkpoint), and turns you back to the main screen. ----------------------- Changing Your Settings ----------------------- These are the settings you can change when you pause the game and go to "Change Settings" or select "Settings" on the main menu. Also, when changing settings, hit Ok on the settings section you're on, and then hit Ok on the options list to save them, otherwise they won't be saved. On any section, remember there is a default button to set those settings back at default if you mess up with something. +++++++++++++ Change Name: +++++++++++++ You can use this just to change the name of your player for Multiplayer. Names can have up to 12 characters maximum. ++++++++++++++++++++ Customize Controls: ++++++++++++++++++++ If you are not comfortable with the controls (like to move, fire weapon, etc), you can use this to customize the controls whatever way you want it. You can have up to two controls per action, 1 keyboard control and 1 mouse control. If your mouse has a scroller, you can use scroll up or scroll down for controls as well. +++++++++ GamePad: +++++++++ This option will be available if your are using a GamePad, in that case you can customize controls for the GamePad. +++++++++++++ Mouse Setup: +++++++++++++ Horizontal Sensitivity: The default for this is 3. Adjust it higher to make turning left and right faster, or lower it down to make turning left and right slower. Vertical Sensitivity: The default for this is 3. Adjust it higher to make turning up and down faster, or lower it down to make turning up and down slower. Invert Vertical Axis: This can change the way you look up and down. The default for this is "No". If you leave it on no, moving your mouse forward will look up and moving your mouse backward will look down. If you set it to Yes, moving your mouse forward will make you look down and moving it backwards will make you look up. +++++++++++++ Audio Setup: +++++++++++++ This can be used to adjust your sound settings for the game. Master Volume: This will be at 10. Adjust this to control the volume for both sound effects and music. Music Volume: This will be at 10. Adjust this to control the volume for the game's music. Putting it at 0 will turn the music off. Effects Volume: This will be at 10. Adjust this to control the volume for the game's sound effects. Putting it at 0 will turn the sound effects off. Hardware Acceleration: Putting it at no (the default) will not use any sound buffers. Putting it on yes will use sound buffers. Sound Quality: The default for this is Normal. Set it to low to have lower audio quality and put it on high for higher sound quality, depending on the speed of your computer that you have. Environmental Sound: This option will be off and you can't ever adjust it. Environmental Sounds comes from DirectX. They create the vibrating sounds and the echos, and they were programmed by the game developers, and we have no way to adjust them. Sound Variety: The default for this will be at High. Putting it at Normal or Low will reduce the variety of sounds for this game, and if you have a slower computer, this may need to be adjusted. +++++++++++++ Video Setup: +++++++++++++ Resolution: The default for this is 800 x 600. You can choose between 640 x 480, 800 x 600, 1024 x 768, 1152 x 864, 1280 x 768, 1280 x 960, and 1280 x 1024. The higher the resolution is, the more detailed the game is and less blurry. The lower the resolution, the less detailed and more blurry. Be warned, however, that some monitors can't display some of these resolutions correctly, so be careful in what you choose. A Higher resolution also means you'll need a faster computer. Refresh Rate: The default is 60HZ, which it should be kept on. Putting it higher may mess up the display and could do worse to your monitor, but make sure your monitor/video card can hold whatever you're choosing. Framerate: Adjusting this can make it so that the framerate can go higher or lower than the refresh rate, which could affect the game's performance. Specular: Keeping this on will add luster to objects, and turning it off will take away the luster on objects. Shadows: Turning this on will add dynamic shadows to the game, and turning it off will get rid of the dynamic shadows. Decals: This will add detail into the game such as bullet holes and blood. Turning it off will get rid of the bullet holes and blood, and if you have a slower PC, turning it off, could affect the game's performance and make it faster. Particles: This can adjust other details of the game, like sparks and dust. Texture Quality: Set this to Low, Medium, and High to have the textures drawn at that kind of quality. Gamma: Lowering the gamma will make it darker and raising it will brighten it up for those who have bad eye sights and such. +++++++++++++++++ Network Options: +++++++++++++++++ Connection Type: Use this to configure what kind of connection you have, such as Dial Up, DSL or Cable. Faster connections can hold more people in a Multiplayer game. Server and Client Port: This will configure your ports for when creating a server. ++++++++++++++ Change Color: ++++++++++++++ Too bad this wasn't for single player. Changing Master Chief's color is only for multiplayer. You can change to any of the colors listed or you can just use the default uniform. +++++++ About: +++++++ This shows your game's current ID for when you have a technical problem (in which case you contact Microsoft), and the game's version number. =============== 8. Walkthrough =============== Before starting the walkthrough, there are some things you should know. Before starting a level, you can choose 1 of 4 difficulties to play the level on, between Easy, Normal, Heroic, and Legendary. If you are new to this game, try it out on Easy or Normal, which is what I did. Heroic is obviously a step up from Normal, and it's a little more fun to play on. Legendary is what it says - enemies fire more quickly and accurately, and Elites are a lot harder to kill. And don't expect your marines to be much help either. Another thing you should note if you are new to this game is how your health works. At the beginning of the game, you will get your health and shields set up. It will look like this in the top right hand corner of the screen. |------------------| |_______________ | |_|_|_|_|_|_|_|_|__| The 8 boxes above are your health. These will not be affected until your shields, which is the rectangular, pistol looking shape above, has run out. When you get hit, your shields will drain, and when they get low, they will make beeping sounds. Don't worry, your shields will recover automatically after a few seconds to full. They will recover if lowered as well. But ones your shields drain out, you will be vulnerable to attacks. Your health will go down when hit, and you'll lose a health bar if hit enough. You can recover these with Health Packs found throughout the game. So when your shields drain, take cover and let them recharge before attacking again. With that, let's move onto the walkthrough. ------------------------------ Level 1: The Pillar of Autumn ------------------------------ -Escape Intact as Covenant Forces board your ship. In the Pillar of Autumn, you, the Master Chief, will be waken up from Cryo Sleep after Planet Reach has fell to the Covenant. Being in the Pillar of Autumn and being your first level, you will learn the basics of this game, what to do, and how to play and such. ******************************************************************************* CUTSCENE First you will get a glance of outer space and the Pillar of Autumn will come flying in. You'll get a view inside the bridge and you'll hear Captain Keyes and Cortana talking about how the Covenant escaped from Reach faster than they did, as Covenant ships are faster. Cortana will also mention how Covenant forces will be all over the Pillar of Autumn in about 90 seconds. Captain Keyes will combat alert the ship. You will get to see the marines, vehicles, and Pelicans in the next cut scene (How did that first one get plasma swords?). Now, you'll see Sergeant Johnson yelling at a group of marines. If you are playing on Legendary, he will scream out something more different and with language in it. Now, after he talks, you'll be taken to the Cryo room. The technicians will thaw you out and you will wake up. ******************************************************************************* Before you get out of the tube, your health will be put online so you'll be able so see them. Now hit your action button to get out of the tube. As you get out of the tube, take the time to run around, look around, and to get used to the controls as well. Now follow the technician in this room and you'll see a red square. Step into this red square and face the 5 yellow lights on the wall. The object is to look up and down at each of the 5 lights. They will turn green once looked at. When you have all 5 green, your mouse settings will be changed to inverted. Look at the lights in inverted mode. If you want to remain inverted, hit your action button. If you like it the normal way, hit Escape and THEN your action button to change it back. With that out of the way, follow him to the other end of the room, and there will be a yellow square. Step in the middle of it and let the technicians put your shields online. Once they are fully charged, hit your action button and they will discharge your shields and show you how they work. Now get out of this yellow square and Captain Keyes will request you to get up to the bridge immediately. Elites will break into the upper room and kill the technicians up there. Now to exit this room and start our way through the beginning of the game. MISSION OBJECTIVES: -Find Captain Keyes on the Bridge Follow the technician and he will unlock the door, so enter it. Turn right in this hall. Now there will be an explosion that will kill him and jam the door, so let's go through the opening to the left. Jump over the pipes and go into the opening in front of you. In here, turn right and enter the door across from you. Enter the door across from you in this hallway and you will be in a bigger room. Turn left and you will see a door that is half open. Crouch under this door using your crouch button to get under it. There are Elites to your left, but the door will shut on them. Turn right and go through the first door to your left. In here, enter the door across from you. There may be an Elite in front of you, but there are marines to take it out. Head left and follow this hallway to an opening. You'll get to a room with more marines fighting. Head through the opening in front of you, and a marine will guide you to the bridge, but ignore him. You'll be in a room with marines on their "break". Just head through the entrance at the other side of this room, as there is nothing else special in this area. In this hallway, head left and you'll see an entrance to your right, so enter it. Follow this hallway to the bridge. Head to the other side of this room and meet Captain Keyes. ******************************************************************************* CUTSCENE Once the talking starts, the captain will explain that he and Cortana couldn't get away from the Covenant. Cortana's hologram will appear and describe what's happening as well, and then ask the Master Chief if he slept well. After that, the Pillar of Autumn will be struck by a powerful cannon blast of some sort. Captain Keyes then announces that he's going to Abandon this ship and try to land it on Halo. Now the Captain will tell you to protect Cortana and keep her away from the Covenant. She will take one last look at the bridge and then be yanked out. Now she will be inserted into the back of your head. Once inserted, she will go "Hm, your architecture isn't much different from the Autumn's" with Master Chief going "Don't get any funny ideas". ******************************************************************************* AI CYBORGS AND CONSTRUCTS FIRST! MISSION OBJECTIVES -Get off the Pillar of Autumn With that handled out, Captain Keyes will give you an empty Pistol. Now turn around and leave the bridge. In this hallway, head left and follow this hallway to an entrance. While walking, you'll pick up Pistol ammo. Head forward and kill the three Grunts in this room, but you can't pick up their weapons yet. Head into the entrance in front of you where you'll pick up an Assault Rifle from a dead marine. In this dining room you will see marines fighting Grunts and Elites. Take cover and help them out. Hide behind one of the alcoves and use your Pistol to zoom in and take out the Grunts. For taking out Elites, use your pistol to get rid of their Shields and then finish them off with the Assault Rifle. Now once all the enemies are dead in here, head through 1 of the two open doors at one side of the room. Kill any remaining Grunts here and then head into the entrance in front of you. Get the Health Pack in front of the entrance if needed. In this hallway, just follow it until you get to an Elite fighting with two marines. The Elite won't notice you just yet, so melee attack him on his back to kill him in one hit. With the Elite dead, head through the entrance across from you. You will meet with a few marines and you'll hear another rumbling on this ship. Follow the marines to another room. You'll see two other marines guarding an airlock. It will explode and Grunts and Elites will come out of it. Kill the Grunts and let the marines help you out with the Elites. Now go through the entrance they came out of. There are two Over Shields across from you. Pick up one of them and you will gain two extra layers of shields. Leave the airlock now. Back in this room, head right and follow this passage until you get to a locked door. To the right of the locked door is an opening, so go through it. Kill the Grunt right in front of you and then follow this hallway until you see an opening to your right and in front of you. Go through the opening to the right. Kill the Grunts in this hallway and follow it to another opening, and then head through this opening. Out in this room, kill an Elite and swap one of your weapons for its Plasma Rifle. Once all of the enemies here are dead, put your back to the opening you came out of. Head right and you will see another opening to your right. Grab the Health Pack next to the opening and go through it. In here, follow this hallway until you get to a group of Grunts and an Elite. Kill all of them with your Plasma Rifle and step back for protection if needed. When all of the enemies are dead, go through the opening across from you. In this room, there should be surviving marines. Follow them to another airlock opening. Kill the Elites and Grunts in this area, and use the shields up in this area for protection. There is another airlock here. Go through it and pick up an Over Shield if your previous one ran out. Now leave this airlock. Back in this room, head right and follow this passage until you get to a darker room. Turn right and you will see a door half open. Crouch under this door. Elites will ambush two technicians from the left and right. The best way to handle them is to go through the entrance to the right and follow this hallway back to the same room. Kill the Elites like this so you won't have to fight them in the open. Now face the dead/alive technicians and go through the opening to the left. In here, follow this hallway to a big room with a staircase. You will see the staircase in the middle of the room, with Grunts and Elites on the higher level and the marines on the lower levels. I would get to the middle of the staircase and take out the Covenant from there using a Plasma Rifle or a Pistol. Pray that the marines will help you as well. Once all of the Covenant are dead on the higher floor, head up to the top of the staircase onto the higher level. Up here, go through the opening across from the staircase. In here, head right and use the pillars and boards for protections against the next set of Grunts and Elites. Now once they are all dead, head straight into a darker room. Turn right and you will see a set of Grunts across from you. You can easily kill them. Kill the next set of Grunts that come in and go into the next dark room. In here, turn left and kill the Elite across from you. Head straight to the wall across from you and turn right. Head all the way straight past this room. Now turn right and get in front of the windows and watch the life pods get destroyed by Covenant cannons. Once they stop coming out, turn right and follow this hallway into another room. You will see so many openings leading to lifeboats to your left, but ignore them. Kill all of the Grunts across from you and Cortana will warn you a blast door behind you is closing. She will put up a NAV point. They are orange arrows that show you where to go, and how far you are away from that distance, measured in meters and kilometers for farther distance (why couldn't we have an option to switch to feet and miles)? Anyway, follow it to a locked door, and then Cortana will unlock it. Enter it to go into the dark maze. In this maze, go through the opening to the left. In here, follow the left hand wall until you get to a locked door. When you get to this locked door, Cortana will activate your motion tracker in the bottom left corner of the screen. This will show you where enemies and marines are located. Allies are yellow and enemies are red dots. Now go through the opening on the right wall. In this hallway, there will be an unlocked door across from you, so enter it. In this room, there will be a damaged door across from you. Melee attack this door to break it open and then go through it. In this hallway, follow it and you'll see a Grunt's back to you. Let's try out our melee attack. Melee attack the Grunt to kill him. Now follow this hallway to an Elite. His back will be against you. Without firing your weapon, let's have more fun and melee attack this Elite to kill him. Now go through the entrance in front of you. In here, kill all of the Grunts and the last Elite. Now head right and you will see an arrow with "Cryo B" on it pointing to an opening. Go through this opening. Head down the ramp in front of you into a control you. To your right is a window. Remember that little area? Elites are now there, as they wanted to catch you napping. Now that we've seen this little area, go through the opening to your left. In here, head up the ramp in front of you. At the top, you will see an Elite. If you have a Plasma Rifle, blast the hell out of it. Otherwise, walk into the opening across from you. In here, head right and kill all of the Grunts over here. There will be a door to your left near the explosion. Enter this door. In this maze, just simply follow the left handed wall to a door, killing the Grunt in this maze. When you get to the door, walk up to it. Out in this big room, kill an enemy 1 by 1, retreating whenever possible to recharge your shield. Try to take out the Elite first, so that the Grunts will be easy. When all is clear, head out into this room. In this room, head left and you will see an opening to your left and right. Go through the opening on the left and follow this long passage until you get to a life pod room, killing any Grunts and Elites in your path. When you get to the life pod areas, walk up to the big bars and pick up Fragmentation Grenades. Throw them into the large group of Grunts to kill them all. Try to get the Elites in the explosions and then finish them off. Once all of the enemies are dead, walk forward and go through the small opening to the right. Wait for a cut scene to happen and then you have finished the level. ******************************************************************************* CUTSCENE A marine will fall onto the ground and the Master Chief will throw him into the life pod. He will board on it and it will get off the Pillar of Autumn. Now the Master Chief will look at Halo and then look at the back of the life pod. You will notice the Pillar of Autumn is accelerating and Keyes is going to board Halo manually. Now the life pod will board Halo with Cortana asking the Master Chief "Don't you want to take a seat" with him saying "We'll be fine". The scene will end with Cortana saying "If I had fingers they'll be crossed" ******************************************************************************* -------------- Level 2: Halo -------------- -Seek out surviving marines and help them fight the Covenant. You have now gotten off the Pillar of Autumn and are landing on the ring's surface. However, you are in for a nasty surprise at the beginning of the level. FLAWLESS COWBOY ******************************************************************************* CUTSCENE The life pod you left on is going nuts. The air breaks have failed and the wings are falling off. On top of that, it's coming into Halo too fast. It will crash and the screen will go white. ******************************************************************************* MISSON OBJECTIVES -Evade the Covenant Patrols searching for you. -Head for higher grounds. -Search for other objects. After being shocked by the crash, you will be able to look around. This crash has caused everyone else, including the pilot, to die on this life pod. So now that they're all dead, let's get out of this life pod and we'll be outside. There will be some dead marines out here. Pick up their Assault Rifles and Pistols for extra ammo, and get some of their Fragmentation Grenades as well. Now Cortana will say there is a Covenant dropship on approach. With your back to the crashed life pod, head straight to the bridge and cross it. By the time you get to the end of the bridge, you should already see the Covenant dropship. My best way to get protection is to get behind that rock to the left. Now once the dropship drops off the Grunts and the Elite, the best way to kill them is to zoom in with your Pistol and take out the Grunts one by one. When all of the Grunts are dead, get closer to the bridge you crossed and take out the Elite with the Pistol. Also, watch out for the two Banshees attacking you. Use either weapon to take these out, otherwise they will leave. Once everybody is dead, cross the bridge over to the lifeboat again. Pick up the Plasma Grenades the Covenant may have dropped, and then get some extra Assault Rifle and Pistol ammo from the dead marines so you'll have maximum ammo for the next part. With that done, cross the same bridge again. Back over here, head all the way right and continue straight. There will be no Covenant at first, but when you get to an opening, you will find more Grunts and Elites. When you get to the Grunts and Elites, get close enough so that you can attack with your Pistol zoomed in. Take out the Grunts at first and then use the rocks and trees as protection to fight the Elites. Once all of the Covenant enemies are dead over here, swap out your Assault Rifle for a Plasma Rifle from one of the dead Elites, as it will be really useful over the next part. Continue straight and you'll get to a pit leading to lower ground, so head down it. Down here, head left and a life pod will be detected by Cortana. You'll also notice a Covenant dropship dropping out a few Grunts and some Elites. Kill the Grunts and when you have the face the Elite, back off and using a Plasma Rifle to get rid of its shields, and then finish it with your Pistol. Now walk up to the marines and they will explain that they thought they were the only survivors on the ring (until you showed up). At the end of the chat, a Covenant dropship will drop off Elites, Grunts, and Jackals at the other side of this building you are next to. There are many things you can use for protection here. There are trees, rocks, the top of the large building, and even going inside of the smaller buildings that scatter this area. Use these as your advantage to take out the Covenant. While fighting them (or if you already killed all of them), another Covenant dropship will drop off more Elites and Grunts near you. Help out the marines killed them off, fighting for protection if you need to. If you ever run out of ammo, you could swap out for a Covenant weapon, or there will be some extra ammo and health on the top of the large structure in this area, where other marines are. There is also a life pod where the marines came from near the building, containing more health and ammo. With two dropships gone, a third one will come in on the OTHER SIDE of this building. If there are still any marines alive, one of them will claim "They're trying to flank us". If you still have your Pistol, head over to the dropship and take out at least 3 or 4 Grunts with your scope. Take out the remaining Grunts and then take out the Elite last. But you're still not done. A FOURTH dropship will drop off Jackals, Grunts, and Elites behind you. Take out the Jackals first. Use a Plasma Pistol or a Rifle to take their shields out, and then finish them off easily with a different weapon. Then get the Grunts next, and then use the Covenant weapons to take out any other Elites. A FIFTH dropship will then drop off more Covenant troops near you, usually with Grunts and Jackals in this one. This is normally the last one. Kill off the Grunts and Jackals and then you should get a call from Echo 419 asking for any survivors. Cortana will tell her they are alive. Echo 419 will come with her Pelican dropship and drop off a Warthog. If there any marines alive, they will go into the dropship right now. Don't worry, your Warthog will already come with a gunner in the back included. But before you go into the Warthog, grab any extra ammo, health, and grenades so that you will be ready for your next fight. Now get in the Warthog. MISSION OBJECTIVES -Search for 3 additional groups of human survivors. -Protect the human survivors. -Wait for an evac dropship. Now you will be in your first Warthog of the game. You will be in front of a big hill. Drive up the hill and you'll see a long slope in front of you leading into an opening. Head down this slope into the opening, and you'll be in a cave that somebody has built. It is a straightforward cave, so there is no possible way to get lost in here. Just follow this cave until you get to a gap. When you get to this gap, drive at it at full speed to get over it (you need the Warthog to do this). At the end of the gap, just head down the slope to your left and you'll get into a bigger room. In here are Grunts, Elites, and Jackals patrolling this area. Try to run most of them over. Also, your gunner that you have can be a big help here, as he can use his gun turret to wipe out any enemies easily, including the Elites. When all of the enemies in this area are dead, face the opening you used to enter this room. Now get out of the Warthog and head left. On the wall you are facing, there is an opening, so head up the ramp inside. At the top of the ramp, there will be an Elite to your left. My best way of getting rid of it is to throw a Plasma Grenade on it, and it that cast it will be killed easily. When the Elite is dead, follow this pathway until you see a switch on your left. When you see the switch, hit it and a bridge will be created to the other end of this room. Slide down the slope to your left to get back on the lower floor. Back down here, hop in your Warthog and cross the bridge. At the end of it, go through the opening across from you. In here, just follow this long pathway until you get to an opening leading outside. Cortana will explain that many more marines made it off the Pillar of Autumn than she had predicted. When you get to the opening, go through it and you'll be outside. REUNION TOUR Being outside, head up the hill across from you. At the top of the hill, there will be a river. Drive through the river. On the other side of this river, turn left and you should see an opening with blue lights to the side of it. Let the gunner take out the Jackals and then drive through this opening. In here, you will be at a large cliff area. Drive around the left cliff edge until you see a Health Pack on the ground. Once you get to it, get out of the Warthog and pick up the Health Pack. You will also notice a building opening to your right. Before going in this, kill many of the Grunts and Jackals, and have the marines take care of the Elites as well. Facing where the health pack was, enter the building that is to your right. In this building, head down the ramp to your left. Down here, kill the three Grunts and then head down the ramp to your left. Down in this area, kill the Jackals using a Covenant weapon or a melee attack, and then go through the opening next to you. In here, cross either pathway and you will find the marines that have evacuated, and Cortana has called for an evac as well. Go through the opening next to you. In here, head up the ramp in front of you. At the top, kill the Grunt and then head up the ramp to your left. Now go through the opening to your left and you will be outside again. Back out here, use your motion tracker to hunt down any remaining Grunts, Elites, and Jackals in this area. This area needs to be secure for when the marines (not you though) evacuate if they survive. When finding the enemies, use the buildings and rocks as protection, and try to have the marines help you as much as they can. When taking out the enemies, remember that they may be on top of structures as well. But once all of the enemies are dead, the Pelican will arrive and the surviving marines will board onto it. You on the other hand have to find two more additional groups of survivors. MISSION OBJECTIVES -Search for the remaining two groups of human survivors. -Protect the human survivors. -Wait for an evac dropship. Now with 1 area down, we have 2 more to go. Look for your Warthog and jump back into it. Now to get out of here, let's just head the out the same opening we used to get into here earlier. When getting out of here, there should be a river right in front of you. Back in this area, drive into the river in front of you. Turn left and follow this river until you see a pathway of water leading to the left or right. Take the right path and follow this long river until you stop at a waterfall. Once you get to this waterfall, turn left and you'll see an opening with blue lights in front of you. Go through this opening and you'll be in the next area. This area should have a large structure in the middle of the area with a big hill across from you. The marines are on that hill. Before getting to them, kill off some of the Jackals and Grunts by running them over (or by having your marines take them out if you have them). Now head up the hill to the marines and get out of the warthog. Up here, look for any additional ammo and then head back down the hill. Down here, use your Pistol's scope to take out any Jackals. While fighting, a Covenant dropship will come in and dump more enemies on your parades. Continue to use your Pistol. Take out a few Grunts that the dropship drops off. Since there's plenty of open space in this area, you should be able to get an Elite too. Also you can drain their shields and attack with a different weapon before they are charged. Yep. That is the only dropship here. Echo 419 will come in and pick up the surviving marines. You just have to get in your Warthog and find just 1 more group. MISSION OBJECTIVES -Search for the last group of human survivors. -Protect the human survivors. -Wait for an evac dropship. Get back in your Warthog. There are two ways to get out of this area, but to make things easier for me, use the opening we used to get into this area earlier. Cortana will locate Captain Keyes and tell you that the Covenant have captured him and a few of the marines as well. Back in this area, the waterfall should be just to your left. Cross the river and follow the left hand wall until you get to another opening with blue lights. When you get to the opening, go through it and follow the path into the final area to rescue marines. You should be in an extremely rocky area. Drive your Warthog into the rocks and you should find marines fighting Elites and Grunts. If you have a gunner in your Warthog, it can get rid of them all easily. Otherwise, get out of your Warthog and fight with the marines. When all of them are dead, approach the marines and they will talk to you. Another marine should radio in and alert you of a Covenant dropship approaching the area. Search for the dropship and fight the Elites and Jackals. When all of them are dead, another dropship will appear near the opening leading to this area. If you dropped your Warthog with a gunner in that area, you may find some enemies dead. Kill off the Grunts and the Elites and a THIRD dropship will come in and drop off Grunts and Elites. Use the rocks for protection and if you need to, get in the gunner seat of your Warthog to take out the Elites and Grunts. A fourth dropship will also appear near a life pod. If you ever need any health or ammo, it is found near this life pod. Take out the Elites and Jackals using whatever means necessary, as this is the last dropship. Once all of them are dead, Cortana will signal in a Pelican dropship. When it lands onto the ground, press your action button to jump into it. Any surviving marines will also head into the Pelican as well. Time to go out onto a Covenant cruiser! -------------------------------------- Level 3: The Truth and Reconciliation -------------------------------------- -Board a Covenant ship in an attempt to rescue Captain Keyes. We have rescued as many survivors as possible and are now heading towards our next mission: to board a Covenant cruiser and rescue Captain Keyes. He has been captured by the Covenant and it's up to you to save him. ******************************************************************************* CUTSCENE Cortana will say that the enemy has captured Captain Keyes. As the Pelican drop ship comes onto the screen, a marine will ask how to board the ship. Sergeant Johnson will explain that there's a gravity lift to allow troops and supplies into the ship. That's how you get into the ship. ******************************************************************************* TRUTH AND RECONCILIATION MISSION OBJECTIVES -Board the Covenant battle cruiser. As soon as you get off the Pelican, five extra marines will be here to help you. But if you are playing on Legendary, they won't be too much help. You will also start this level out with a Sniper Rifle. It will be useful in the first half of the level and useless in the second half. So use all of your bullets that you will get for this wisely. Now all of the marines will take their positions on the ground and will not move. Cortana recommends using your Sniper Rifle to take out the first set of Covenant enemies. But once they start to find and attack you, the marines will get off the ground and attack back. My favorite place to snipe out the Covenant is behind a U-Shaped rock. To find this rock, search for the two pathways leading for the next area. One will be a downward slope and the other pathway will lead straight to a dead-end. Face these two pathways and turn around. The U-Shaped rock will be right there (it has a funny shape, but you should find it). Get near this rock and start zooming in with your Sniper Rifle in the big area. Take out each limping Grunt you see. If your view is clear enough, you may see Grunts in gun turrets. Kill them by sniping them out on the extreme top of their head. If you see Elites walking, it should take up to two shots at MOST to kill them. There will also be Jackals walking around this area. Only try to shoot them if you have a clear shot of their body because of their shield. If you cannot find any enemies, make an adjustment by moving forward to a new location to snipe out Covenant enemies. If you go to the two pathways, take the one leading straight to a dead end for another sniping spot. You'll find another Gun Turret, so kill any Grunt in here. Once the Covenant finds you and fires at you, or if you've killed enough enemies, music will play and the marines will storm in to help you. You can either A) head down to the lower pit and fight the Grunts/Jackals/Elites with them, or B), you can stay in a sniping spot and try to take out a little more enemies. Once all of the Covenant are dead, fall into the pit if you haven't and head straight to the Gun Turret. To the right of this Gun Turret is a new path. Head down this path and kill off the Jackals and Grunts. Don't go into the Gun Turret to kill them, because most likely a Grunt will toss a Plasma Grenade onto the turret and kill you, and then you'll have to start the sniping all over the again. With all of the enemies in this area killed, you should get a message from the marines going "Hey! We did it! We're right behind you chief!" With that done, head down the pathway next to the Gun Turret. Follow this pathway until you get to another set of rocks. This will be your second sniping area. Get behind one of the rocks and zoom in with your sniper rifle. You'll also notice a Gun Turret on the higher ledge across from you. Take out any Grunts that hop in it. Also take out the Jackal that is walking on the higher ledge. Soon enough an Elite will jump down, so take him out with your Sniper Rifle, remembering to use the rocks as protection. Once you have killed enough enemies, move forward and an Elite will come out from the opening to the right. Have the marines help you by taking out this Elite, and if you need to, you can stay back and kill it with a Sniper Rifle. More Grunts will come out from the left pathway, so take them out before heading up it. Now search for a marine that is dead. Next to its dead body are grenades, a Health Pack, and some ammo. Refresh yourself with all that's available. Now head left and head up to the higher platform that's above you. The marines will also follow you as well. Up here, snipe out any distant Grunts or Elites that you see. You should also toss a Fragmentation Grenade into the group of Grunts you may see. When most of the enemies are dead, walk forward and you'll see a pathway leading to the next area across from you. An Elite may come out of this pathway, so kill him. More Grunts will follow the Elite afterwards, but you and your marines can easily kill them. When all of the Covenant in this area are dead, go up to the pathway across from you. Now follow the pathway up to the next huge area. In this area, you will have two paths up to the higher platform to the right: the slope to your right or the path across from you. Both of them lead to the same area, but there are plenty of Covenant enemies up there. The best way to eliminate the Covenant enemies on the higher platform is to get onto the rock in front of you. This rock is in the corner, and it's also next to a wall and in front of the higher ledge. If you jump on it up and down, you can see all of the Covenant enemies on this higher ledge. This method is useful, but you'll need to have a high hitting accuracy before your Sniper Rifle ammo goes down the drain. Keep jumping up and down, kill 1 Covenant enemies at a time each time you jump. If you kill some enemies but it isn't working too well, you can get off the rock, head left and head up the slope to the right. If you go too far upward, Cortana will signal in the marines to take the other path. If you kill enough enemies, a Covenant dropship will come in and drop in more Covenant troops near the far end of this area. Before taking out the enemies that come from the dropship, remember that to take out the Grunts in the gun turrets before they annoy you. Now if you have any marines left, they will help you take out the Grunts and Elites. Use the trees and the rocks in this area for protection as well. When all of the Covenant troops are dead in this area, look for an Active Camouflage, which will help you a bit in the next area. Once you find it, pick it up and drop down to the lower ground to your left. Down here, head straight under the thin bridge that connects two platforms together. Over here, turn left and you should see a passage, so enter it. In this passage are Grunts and Elites. Get on the back of Elites and melee attack them to kill them while you are invisible. Then go after the Grunts. When all of the enemies here are dead, get to the end of the passage and you'll be in the next area. Now this is my favorite part of the game. The first thing you should do is pull out your Sniper Rifle. A higher ledge with a gun turret on it should be directly across from you. Take out the Grunt in it and then take out the Elite next to it. Now take out your Assault Rifle and kill the Grunts and Jackals on the ground in front of you. When you have killed enough enemies, walk forward, using the slope to get onto the higher ledge above you. Up here, look around this area for more gun turrets and other Covenant enemies. Take out the Grunts inside the gun turrets and also kill any additional enemies. You should also notice a gravity lift leading to the inside of the cruiser. You will use this to enter the cruiser, but you can't enter it yet. First off, kill any remaining enemies. Then a Covenant dropship will come in and release more Elites, Grunts, and Jackals into this area. The best way to get rid of these enemies are to get into one of the gun turrets and just fire consistently at them. Now a set of Grunts, Jackals, and Elites will emerge from the middle of the gravity lift. Like earlier, stay in your gun turret and keep firing at the group of Covenant enemies hading right at you. As you kill off more groups, more and more Grunts, Jackals, and Elites will keep coming down from the gravity lift. Just keep firing at the enemies and at the gravity lift and eventually you'll kill them all. After you have killed a number of groups (could be a wide range of them depending on your difficulty), two Hunters will come down from the gravity lift. Get out of your gun turret to fight them. If you have marines, have them distract the Hunters, while you fire at the orange spot in their back with an Assault Rifle. If they attack you, dodge their fuel rod gun attack and when they try to melee attack you, back up and then run to the side, and this will give you the chance to kill them from the back. When both of them are dead, Cortana will call in Echo 419 to bring you marines, whether if you still have them or not. These marines will enter the gravity lift with you, and if you have any other marines, they won't enter the gravity lift. Before getting into the gravity lift, look for a Plasma Pistol or a Plasma Rifle on the ground. When you find one, swap out your Sniper Rifle for one of these weapons, as your Sniper Rifle will be useless from here onto the end of the level. When the marines come, get in the gravity lift and wait for it to haul you up. INTO THE BELLY OF THE BEAST ******************************************************************************* CUTSCENE You and all of the marines will be hauled into the Covenant cruiser via the gravity lift. The marines will have fun going in it, while you will be the last one to enter the ship. ******************************************************************************* MISSION OBJECTIVES -Find the ship's brig and rescue Captain Keyes. Ok, this is going to be most likely the most annoying part of this level. First off, the giant room you are in has no Covenant enemies in this room for now. Cortana will not detect any Covenant defenses and all of a sudden "What? No Covenant! Looks like maybe nobody's home". Now this is where you must be on the lookout. Notice the 4 doors in this room. One of them will open, containing a cloaked Elite with a sword. Fire at it before it kills you and all of the other marines, because if you are playing on Legendary, this will be a real pain in the ass. Just remember that a cloaked Elite has no shields, so fire at it and it will go very fast. Now the real fight starts. Grunts, Elites, and Jackals can come out at anytime from any of the 4 small doors. Sometimes, on hard difficulties, you may find an Elite with a sword, and it will be a gold Elite or a cloaked Elite. When you find enemies in large groups, use a Fragmentation Grenade to take them out. All of the doors are locked, but when a Grunt, Elite, or a Jackal opens the door from the other side, you can go through it as long as it's open, but you can't go anywhere yet, and they will only be small hallways. To kill off Gold Elites with the swords, use a Plasma Pistol charged shot to knock out their shields and finish them off with an Assault Rifle. When fighting, watch out because enemies can sneak up behind you easily. For protection, you can use one of the small hallways or the crates in the big main room. On Legendary and Heroic, your marines can possibly die from the Covenant in a matter of minutes, hell, even seconds. When you get low on Health, there is a Health Pack next to dead marine in the corner of the room. Only use this when you get to minimal health. There is also an Active Camouflage in this room. You can wear it, cloak yourself, and kill enemies with the melee attack. Just hang in there, keep fighting, switch out for Plasma Pistols/Rifles/Needlers if needed, and don't get in the middle of large fights. After all your hard work of fighting Covenant enemies (and it seems endless on Legendary), Covenant troops will stop appearing. One of the bigger doors in the main room will open. If you are playing on Easy or Normal, they will just be little harmless Jackals. Heroic and normal players get a nice surprise - Hunters. Use the strategy you used to take out the Hunters just before you entered this cruiser, but this time, you have a little more protection. On top of that, face the opening of the big entrance. A door to the left of this will be unlocked, so enter it. In this room, head up the ramp in front of you. At the top, go through the entrance to your right. In this hallway, follow it until you get to a group of Grunts and Elites. Stay at a safe distance from them and take out the Grunts first. Use a Covenant weapon to kill the Elite with easy. Now continuing following this hallway until you get to a door. Once you get to this door, open it, but do not head into it. There are Elites and Jackals in front of you. My best bet would be to toss any type of grenade right at them, and this should hopefully kill off a few Jackals. If you need to recharge your shield, go behind the pillar behind you for protection. Now to take out the Elites, use a Plasma Pistol to discharge their shields and quickly kill them off with something else. If need be, enter the room and use the crates as protection. Now enter this room when the level you're on is secure. In this area, turn right and you'll see a big pit below you. It contains Grunts, Elites, and Jackals down there. From the spot you are in, try to kill the Grunts and Jackals. Taking out the Grunts shouldn't be too hard, but they run around when hit, making it a little harder. Keep firing at the Jackals until they actually die, because their shields here can be a pain. When you find that pit below you is secure as possible, jump down into it. Remember to jump onto a Wraith or a crate so you won't hurt yourself down here. Down in this pit, kill off any remaining enemies, using the pillars, crates, and a Wraith as protection. Now you got two options: 1. If you have surviving marines from the first area of this ship, they will be in a different room. To get to this room, there will be a NAV point leading to a control panel. Activate this panel to open the control panel, and the marines will come out to help you. 2. If all 5 of your marines were dead, there won't be any NAV point right now, so just read on. Either way, having marines or not, Covenant enemies will come out from all of the doors, and the enemies will have Jackals, Grunts, and Elites. Use the crates and pillars down here for protection to kill off all of the enemies. When all of the enemies here are dead for good, a door will unlock, and you can follow the NAV point to lead you to that door. Walk up to this door and enter it. In this hallway, head down the ramp in front of you. At the bottom of the ramp, head left and follow this long hallway until you get to a set of Jackals. Melee attack them to kill them and then keep following this hallway until you get to an Elite and a few Grunts. If you have a Plasma Rifle, you can take down the Elite by just consistently firing at it. Now kill off the Grunts and continue to follow this hallway to a door. When you get to it, enter it and you'll be in the most annoying part of this level: the shuttle bay. As soon as you enter, a Covenant dropship will leave this area. If you have no marines on you, Cortana will signal in Echo 419 to approach the shuttle bay with more marines. Now the hard part is this. This area is huge, and the Covenant can attack you from any direction: left right, up, down, and behind you as well. The first thing to do is take out the groups of Grunts. Now go for the Elites in this area. The next thing you should do is take out the Jackals and the Elites on the higher floors. The best weapon to use against these Elites and Jackals are the Plasma Rifle and Pistol. Whenever you shields are drained, step back into the room that you used to enter this shuttle bay and wait for the shields to recharge. You may have to do this a lot when taking out the enemies on the higher levels. To top that, Grunts, Elites, and Jackals will come out of locked doors on the level you are currently on, so this can make it more difficult. If your health drops to minimal, there is a Health Pack in the middle of the room, so use this whenever needed. And if you really need it, there is an over shield at the other end of this room. You can use it now or later, but I personally prefer to use it at the end, but if you need 2 extra layers of shields for the time being, feel free to use it now. There will also be more enemies coming from all directions, so do your best to kill them. After a long while of fighting, if you have marines, one of them will ask which way to go. If not, Cortana will just say she is going to hack into the Covenant battle net and unlock one of the doors. If you have good hearing, then you may hear her mumble "I'd like to see you hack a 128,000 bit Covenant code". But a few seconds after she says that, two Hunters will come out from one of the doors. If you have any marines alive, use them to distract the Hunters to kill them easily from behind their back. Otherwise, you'll need to fight them off yourself. Use the pillars and crates as protection for this battle. Dodge their attacks by jumping and backing up. When they try to melee attack you, run past them and attack their back with an Assault Rifle. Also, just remember to keep your eye on the other Hunter as well. Once one Hunter is down, use the same strategies to go after the other one. A few seconds after both of them die, the door to get out of here will be unlocked. If you don't know where it is, follow the NAV point to the unlocked door. Now for the rest of the Truth and Reconciliation which lies ahead of us. Now enter the unlocked door. In this room, head through the opening to your right. There will be two ramps in front of you. Head up both of them. At the top, kill the Grunts and then go through the opening to your left. In here, kill the Grunts and Elites and then head up the ramp to the right. At the top, kill the Grunts and find the invisible Elite around here. When you find him, kill him. Now the rest of this hallway is straightforward. Follow it until you get to a gray unlocked door, killing the Jackals, Grunts, and Elites that continue this hallway. Before you get up to the door, Cortana will signal in Echo 419 to bring in more marines if you have none on you. Now enter the door and you'll be on the second level of the shuttle bay. Use a Plasma Rifle to eliminate the Elites and Jackals that fill this area. If you have no marines, there will also be a NAV point leading to a control panel. Once all of the enemies up here are dead, head up to the control panel and activate it. One of the shuttle bay doors will open, allowing Echo 419 to come in and drop off marines (if you don't have any). Also at this time, more Covenant enemies will be coming in from all the doors. Have the marines help you kill them off, and use the crates for protection if needed. Once all of the Covenant enemies are dead in this area, face the control panel you activated. Now head left and go back on the main ledge. Now head right and you'll see a door to your left. Walk up to it, but don't enter it. Chuck a grenade into that room to take out some of the Grunts and maybe an Elite by surprise. When a few of the enemies are dead, enter the room. In this hallway, head through the opening to your right. In here, head up both ramps in front of you. At the top, kill the Jackals and Grunts and then go through the opening to your right. In here, use a Covenant weapon to take out this annoying Elite. When it is dead, head straight and go through the opening to the right. In here, kill the Grunts. The hallway you are in will be straightforward now, so follow it up to an unlocked door. When you get to it, enter it. Now you'll be on the third floor of the shuttle bay. Up here, head right and you'll see an opening across from you. It leads to nowhere, but toss a Grenade into it to take out the Grunts and possibly the Elite by surprise. Kill off the survivors and then face the opening. Head left from here and go straight all the way to the other end of this room. Over here, you may want to toss another grenade to take out the Jackals and Grunts in this area. Also be aware of what's behind you as well, because more Grunts and Elites will appear from that direction. Use the crates in this area for protection when fighting. When all of the enemies in this area are dead, head to where the Grunts and Jackals appeared. Over here is a door, so enter it and you'll be in another hallway. In here, head left and follow this hallway until you get to a door. Weird music will start playing when you walk up to it, but before you enter this door, head through the left opening. There will be dead marines across from you. Pick up the Fragmentation Grenades and the Health Back. Now walk up to the door and it will open. You'll see the Covenant control room. In this area are Elites, a Gold Elite with a plasma sword, and sleeping Grunts. DO NOT ATTACK UNLESS YOU HAVE A PLASMA PISTOL ON YOU. If you do not, backtrack to a dead Jackal or a Grunt and find one, because it's highly needed here. Whenever you have one, go back to the control room. Now fire at one of the Grunts to wake them up and alert the Elites. When the Gold Elite comes charging at you, QUICKLY charge up your Plasma Pistol and fire at it (fully charged) to drain its shields. Now switch to your alternate weapon and kill it off before it kills you or any marines that you may have on you. With the Gold Elite gone, it's almost safe to enter the control room. First get the Elites using COVENANT weapons before they take down you easily. Now finish off the Grunts and then enter the control room. Jackals may appear from the other doors, so kill them as well. Once all of the enemies here are dead, a door will unlock. Follow the NAV point to it and enter the door. If you have any surviving marines, they will stay in the control room and not follow you. Bad idea, as they die. Anyway, let's go into the hallway. In here, head down the ramp in front of you. At the bottom, go through the opening to the left. In this hallway, follow it until you get to an open door, killing the few Jackals and Grunts that are in this hallway. When you get to the opened door, go through it. In this hallway, head left and you will get to a 4-way intersection. Take the right opening, as the ones in front of you and your left lead to locked doors. There will be another 4-way intersection in front of you. Take the left opening. In here, head through the door in front of you and hey! We're in the brig! Just go to the other end of the room, hit the panel at the top of the ramp, and the Captain is free! What? He's not here! Looks like we need to keep looking until we find the brig he is in. But before you leave this room, search behind the panel for an Active Camouflage. It'll be useful when it comes to saving the Captain. Now leave this brig. Back in this hallway, go straight in this 4-way intersection, and you'll be taken to another one. Head in the left opening for this 4-way intersection. In this hallway, you will find 2 Jackals patrolling around this hallway. Melee attack them while you are cloaked. Now go to the 4-way intersection and take the opening on the right. In here, walk forward to open the door and go through it. Yay! We're in another brig! But be quiet. This place is guarded with cloaked Elites, sleeping Grunts, and an Elite with a plasma sword. If you are still cloaked, walk up to the Elite with the sword and melee attack him on his back to kill him in one hit (do it quickly before your Active Camouflage wears off). Now attack the other enemies by firing at them. If you are not cloaked, stay in the previous hallway and attack all of the enemies quickly (use a Covenant weapon for taking out the cloaked Elite). When all of the enemies are dead, look in the holding cells. 3 of them will have a marine, while the 4th one will have Captain Keyes in it. If you kill all the Covenant when you aren't cloaked, one of the marines will go "That was amazing sir! You really kicked the s..." Before he drops an s-bomb, the Captain will interrupt and tell you how to free them all. To do so, go to the control panel in the back of the room and activate it. All of the cells will be open. The Captain's cell will be to the right of the panel. You can either A) go into his cell or B) just wait a few seconds for the cut-scene to happen once you activate the control panel. ******************************************************************************* CUTSCENE As soon as the cut-scene starts, Captain Keyes will tell you that coming here was reckless and you should've known better. What an ungrateful bastard he is (and just to think you did all this for nothing). But he says thanks on his positive hand. You and the Captain will slowly walk out of his cell and he'll yell to the other soldiers to lock and load their weapons. He will also explain that he heard the Covenant talking about the ring while he was locked up. The Covenant call it "Halo". Cortana will access the Covenant battle net and they believe Halo is a weapon with vast, unimaginable power. Captain Keyes will claim it is true and state "Whoever controls Halo controls the fate of the universe." Cortana will also explain that the Covenant were looking for Halo's control room, and she also thought they were looking for a bridge of a cruiser that she damaged during the battle above the ring. Captain Keys will say that's bad news, and that they can use it to wipe out the entire human race. He gives you a new mission saying we need to beat the Covenant to Halo's Control Room before they take advantage of it. So let's get rolling. ******************************************************************************* SHUT UP AND GET BEHIND ME... SIR MISSION OBJECTIVES -Return to Shuttle Bay for Extraction Captain Keyes has now been rescued! WOO HOO! But first, the 3 marines will all have Plasma Rifles and the Captain will have a Needler. This is a very annoying part because you need to protect the Captain and make sure he survives. If he dies, then you have to go back to your last checkpoint, and this gets annoying. Now let's leave this holding cell area and surprise! Two cloaked Elites will be right there waiting for you. Blast them to bits using your Assault Rifle. Switch to a Covenant weapon and take out the Jackals behind them. Now head down the ramp in front of you and then go through the opening to your left. In this hallway, kill the Elite and all of the Grunts across from you. Now head down this hallway to a 4-way intersection. Over here, take the right opening. Across from you is the door that lead to the first holding cell. Facing this door, you'll be at a 4-way intersection. Take the left opening this time. Back in this hallway, head straight and you'll come across another 4-way intersection. Kill the Elite patrolling this hallway and then go through the opening to the left. In this hallway, head through the opening to your right. Wait until you see a Jackal patrolling this area and then fire directly at him. Grunts and a few more Jackals will come from the left and right, so kill them all off. Now head to the wall across from you and stop at it. Over here, turn left and follow this hallway until you get to the last 4-way intersection of this hallway. Once you get to it, take the right opening, as it's the only one that leads to an unlocked door. Enter this door and we'll be back in the control room. Now, where are those marines that remained here earlier? First, you'll see a few plasma swords walking around the room. Yep, this means cloaked Elites are walking around with plasma swords. Pull out your Assault Rifle and spray them both, as cloaked Elites have no shields. If you head up the ramp leading to the control panels, you will find all of your dead marines. Pick up an grenades or ammo they have dropped. When they are dead, Cortana will call Echo 419 to evacuate you, the captain, and any surviving marines off this ship. Echo 419 will not be able to help you this time, as she says that she's dealing with Covenant air patrols. So Cortana informs the Captain that air support is cut off and that we need to hold here until she can move in. One of the marines will yell "Aw man! We're trapped in here! We're screwed! We're screwed man!" The Captain tells him to stow the bellyaching and tells Cortana to get us into a Covenant dropship, which is exactly what we're going to do. A NAV point will appear on your screen showing where the shuttle bay is. Before going there, Grunts and Jackals will come out of the doors. Kill all of them and PROTECT THE CAPTAIN. This is the area he frequently dies at. Once all of the enemies are dead, face the door you used to enter this room. Facing it, turn around. The door across from you is the door you need to go through, so enter it. Back in this hallway, head straight and follow this hallway until you get to a door. Once you get to a door, enter it and you'll be back on the third floor of the ship's shuttle bay. Across from you is the panel you need to activate (your NAV point will be pointing to it). First, take out some of the Grunts, Elites, and Jackals in this area and then QUICKLY activate that panel. After a few seconds, the panel will be fully activated and the Covenant dropship will be undocked. ******************************************************************************* CUTSCENE The Covenant dropship will undock. The Captain, Master Chief, and any surviving marines will get on the dropship. Cortana wants to take some times to learn about the ship's controls, but the Captain said there's no need to, as he'll fly it himself. As soon as he starts moving the dropship, two Hunters will come out from one of the hallways. Cortana will alert the Captain of the Hunters and then they will fire their Fuel Rod guns at the ship. Both shots will miss and you'll see the Captain run both Hunters over and kill them both. Now the Captain will say "Time for a little payback" and fly this ship out of the Truth and Reconciliation. ******************************************************************************* Wow, that level was a real toughie. If you can beat it on Legendary, congratulations. --------------------------------- Level 4: The Silent Cartographer --------------------------------- -Search for the map room that will lead you to the secrets of Halo. Captain Keyes has been rescued, but we have a whole new mission ahead of us. The Covenant are searching for Halo's control room, and we need to beat them to it before they can take advantage of it. But first, we need to find the Silent Cartographer, which will show us where to find Halo's Control Room. ******************************************************************************* CUTSCENE You will notice two Pelican dropships flying straight towards the island. Yep, that's two. As they are flying, you can look around the beach and see the Grunts, Jackals, and Elites below you. Both dropships will land and your pilot, Echo 419 will yell out "TOUCHDOWN! HIT IT MARINES!" ******************************************************************************* THE SILENT CARTOGRAPHER MISSION OBJECTIVES -Clear the landing beach of hostiles When you start this level, you'll have 10 marines on you. That's right, ten marines, but you will only need two after the first part of this level. Before you attack the Covenant, switch to the Pistol, because it will be a big help here. Zoom in with your scope and take out the Grunts one by one. Since you are out in open land (with the exception of some purple crates), taking out the Elites with your Pistol shouldn't be a problem, because it can eliminate an Elite's shields in a few shots. If you run out of ammo, switch to the Assault Rifle and take out the Elite you are facing. When all of the Covenant in this area are dead, proceed straight, as we're still not done. More Jackals and Elites will appear from the sides, so use your Pistol to take them out. As soon as the last Covenant troop dies, a marine (if you have any) will call in and announce the area is secure. Echo 419 will return to the beach and drop off a Warthog. MISSION OBJECTIVES -Find the entrance to the map room Hopefully, you have AT LEAST 2 marines alive. Jump in the Warthog and have a marine jump in the passenger seat and the gunner seat. Once you have two marines in your Warthog, drive forward into the next area (the water should be on your right). You will come to an area where there's a slope across from you. Grunts, Jackals, and Elites will be patrolling these areas. They won't give you too much of a pain, but run them over if needed, but your gunner can get rid of them if they start becoming a thorn in your ass. Either way, head up the slope in this area. At the top of the slope, you will come to two more paths. The one to the right is a downward slope and the one to the left takes you to a structure. Take the left path and then you'll come to the structure. There are many Grunts, Elites, and Jackals patrolling this area. Before you do get out, run over some of the Grunts. Your gunner/passenger will take out the rest hopefully. Jackals will come up from the lower levels, so take them out as well. Now notice the structure. It has three openings leading to it. Two of them are on the sides and 1 is a front opening. Park your Warthog in front of the FRONT opening. Get out of the Warthog and head into this opening. There are a few Elites in this hallway. The reason to park your Warthog right there is that so your gunner and passenger can help take out the Elites. When all of the Elites are gone, face the Warthog and turn around. Now go to the wall across from you. MISSION OBJECTIVES -Find the Silent Cartographer Over here, head right down this hallway. While heading down the hallway, head down the ramp in front of you. Down here, head down the ramp to your left. Down here, turn left and you'll see another ramp. This leads to another area with an open door, and a few Grunts and an Elite as well. You can take out all of the Grunts and maybe even the Elite with a Fragmentation Grenade or two. Once all of the enemies are dead, the door leading to the inside will lock. Cortana will call in Captain Keyes and explain to him that the Covenant have halted their progress. Keyes will tell her to use whatever means necessary to get to Halo's Control Center. After that, Echo 419 will radio into the ground team and tell them she's going to be on the lookout for Covenant troops. A marine team will then radio in saying they're ready to roll, and then another team will radio in and say their area is secure and they don't detect any movement. Ok, enough of that. MISSION OBJECTIVES -Find the main facility security override If you are still inside the structure, go back outside and go back into the Warthog. Once you get in the Warthog, drive right (it should be facing the opening leading to the structure), and then you'll see a downward slope to your right, so head down the slope onto the lower ground. Down here, there should be a few crates across from you. Next to them is an over shield, so get out of your Warthog and pick it up. Let your gunner/passenger take out the Jackals in this area and then get back in your Warthog. Drive left (the water should be on your right, not left), and you should get to an arch-shaped opening. Head through this opening and you should see a higher slope across from you. You should also see a crashed Warthog across from you. Drive up to this Warthog and get out of it. There are dead marines around the Warthog. Pick up their ammo and the Health Pack if needed. Now turn left and you should see a platform of logs. Behind this logs should be a large group of Grunts, Jackals, and Elites. Have your gunner/passenger help take out the Covenant, and use your Pistol's score to take out the Covenant as well. Cortana will explain that there's an opening heading to the interior of this island. Jump over the logs the Covenant were hiding behind and you should see an opening across from you, so go into it. In here, there will be a hill leading up to another area. Head up this hill, killing the Grunts and Elites crowding this area. At the top of the hill, you should see a structure in the middle of this area. Two Hunters are surrounding it. Take your Pistol and use your scope to shoot their orange area on their back. If you use your Pistol, they will die in one hit. When both Hunters are dead, go up to the dead marines in this area. Pick up the Health Packs and the ammo around their dead bodies. Now go to where the Hunters died and search for the crates in this area. Next to these crates are two over shields. Pick up one of them. Alright! Now you're fully prepared for the next area! You can't get into that structure. Instead, search for an opening in the outer part of this area. When you find the new opening, go into it. In this area, kill all of the Jackals in front of you using a Pistol, and a few grenades if needed. Now head to the center of this area, where you will find more Grunts, Jackals, and Elites. Use your Pistol's scope to take out every single enemy in this area. If needed, use the rocks for protection. And if your over shield runs out, you can go back to the structure and pick up another one. Now once all of the enemies in this area are dead, find another opening in this area. When you find the opening, go through it. In this area, follow the right hand wall until you get to another structure. There will be a group of Grunts in this area, so spray them all with your Assault Rifle. Before going into the structure, head straight to the wall across from you. You should be near 3 over shields! Wow! Pick one up if needed, but...that...machine right there...the...noises...scare...the hell out of me...get me away from it. Facing that scary machine, turn around and you should see an opening. Go through it and you'll be inside the structure. In here, head through the opening to your left. In this area, head down the ramp next to you. Down here, go through the opening to your left. This room may seem empty, but Hunters at the other end of this room will come out of the openings. Take your Pistol, dodge their attacks, use the crates if needed, and shoot them in their orange spot on the back. If you use the Pistol, they die in one hit. Now go through either opening the Hunters came out of. In here, go through the hallway into you. You will find a panel in the middle of this area. Activate this panel to unlock a door. ******************************************************************************* CUTSCENE Remember that door inside one of the structures that the Covenant locked earlier in this level? Activating this panel will unlock now. Once unlocked, you'll see a Gold Elite with a Plasma Sword come on out and look around, wondering what the hell just happened. ******************************************************************************* IT'S QUIET... MISSION OBJECTIVES -Find the Silent Cartographer Alrighty, now we can go back to that structure. Exit this room and go back into the room where you battled the Hunters. As you are going down the hallway, you'll get a call from Dropship Bravo 22. They are under heavy fire and losing heavy altitude. Once you are back in the room with the Hunters, stay where you are. Look for any cloaked Elites in this room. There can be up to 5 cloaked Elites. When you find one, spray all of them with your Assault Rifle. Now head up the ramp in this room. At the top of the ramp, there will be an opening to your left and right. Take the right opening and you'll be near the over shields. Pick one up if needed. Now notice the ground below you. To get to the ground with taking minimal damage, jump onto the dirt and slide down it. You should be on the ground with minimal damage taken. Down here, use your Pistol's scope to take out the Jackals and Grunts in this area. Now head left and you will get to a crashed Pelican. Collect the ammo and health from the marines and flip over the Warthog next to the Pelican. When the Warthog is flipped, jump into it. Now drive forward (the water should be on your right) until you get back to the level's starting point. Back over here, continue to drive forward and go to where any surviving marines are standing. If you have any marines in this area, get one to become your gunner and passenger. With the water on your right, continue to drive forward into the area with the slope. Drive up the slope and you'll be near the structure again. This time, two Hunters are surrounding the structure. Get out of the Warthog and use your Pistol to kill them in one hit. Now go inside the structure. Back in here, walk through the hallway across from you until you stop at a wall. Over here, head right and you will get to a ramp, so head down it. Down here, head down the ramp to your left and then when you get to the bottom, head down the ramp that will be to your left. Remember this area? The door is now unlocked. But where did the Elite with the plasma sword go? Oh well, he must be on a bathroom break or something. Enter the open door and you will get to an area with an opening to your right and left. Take the right opening and you'll come to a balcony. ******************************************************************************* CUTSCENE The Master Chief will walk up to the balcony and look down. That is a long, long, long way down. So to see how far it is, he kicks a rock into it. Doesn't hear any sound of the rock dropping. ******************************************************************************* SHAFTED After the cut scene, turn around and go back into the hallway. Follow this hallway to another opening, and when you get to the opening, go through it. You will find an Elite operating that scary-as-hell-and-scary-noises machine. He's all alone and his back is to you. What does that mean? Walk up to him without firing your weapon and give him a nice melee attack to kill him. When the Elite is dead, it's down to you and that machine. Go to the opening