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ECHO: Secrets of the Lost Cavern by Kheops Studio, Totem Studio & Zone Studio Gameplay: This point and click game is played with CD2 in the CD-ROM drive. The Main Menu has new game, load game, documentary database, credits, options and quit. The documentary database has pertinent data on the background encountered during gameplay. The options menu has hardware rendering, speed of camera rotation, subtitles and volume control. The introduction, cutscene and dialogue can be skipped by pressing the space bar. When a new data is available, a shell icon at top right of screen appears. The data can be then access by clicking similar icon left of the inventory bar. A hand icon is also seen to show the objectives during gameplay. The hand icon flashes at top right of screen and can be accessed beside the database icon left of the inventory bar. The X icon accesses the gameplay menu. The lens is used to see a close up view and purpose of the inventory item. The gameplay menu has the save, load, options, return to game and quit game selection. The saved games can be overwritten. The subselection pages have an X return icon at bottom right of screen. Be sure to check the database and the objective when they light up at top right. They give hints and great information about history and storyline. You are Arok, a young Cro-Magnon hunter stalking a stag. A lioness arrives; Arok seeks refuge in a cave that invoked memories of an old teacher. Trapped in Cave: Look down on the ground and pick up bundle of firewood. Turn around to the mouth of the cave and pick up piece of hardwood. Look outside and see the lioness waiting for you. Take the piece of ice at the mouth of the cave. Turn back to the dark cave and move forward. Pick up the dry grass and piece of softwood from the ground. Build a fire - Turn to the fire ring. Place firewood, dry grass and piece of softwood on the fire ring. Click the piece of hardwood on the softwood and see the friction method of making fire. Look around and see wall paintings. Click on the colored squares and invoke the memory of Klem. This is his signature. Klem's painted stone is now in inventory. Colored squares on wall - The stone colors does not match the wall colors. We need to paint it correctly. Collect the colors - Pick up the red pigment left of the stone below the colored squares. Turn around and go left of the fire. Pick up the brown pigment on the ground. Note a flat boulder with 3 tools also. Turn towards the left side of the mouth of the cave and go forward. Take the black pigment from rock and branches. Go back towards fire and take the small strap from ground. Prepare the colors - Go to colored squares painting. Place the red, brown and black pigment on colored rock below the squares painting. Turn to fire. Place piece of ice on shell left of fire to get melted ice. Click on water to get a drop and click it on a pigment on the rock. Do this to all the pigments. Color the squares to match Klem's painted stone - Click on wet pigment and then click on the appropriate squares on the wall. Top L-R: Black, Brown, Red Middle L-R: Black, Brown, Black Bottom L-R: Brown, none, Brown If done, correctly, watch Klem's instruction. You now have to look for the Klem's path through the mountain but there's a lioness outside the cave. Turn around and go forward right of the fire to the painting on the wall. Hunters and bison fresco - Look close at a mammoth painting. Inside it see 3 hunters and bison. The object of the puzzle is to kill the animal. Clicking on the animal and the hunters animate them. Click on puzzle to restart. Solution - Click on a spear and click the spear on the hunter with the slingshot. The slingshot becomes a spearthrower. Click on bison when the spear is now ready to be thrown. Scare lioness - Go back to fire. Look up to ceiling above fire and click the branches on heated rock to get burning branches. Go to mouth of cave and click the fire on lioness. Exit the cave. pick up assagai (stick) and deer antler from ground. Make a spearthrower - Go back inside and prepare a spearthrower. Go to the flat rock with tools at back right of cave. Study each tool - scraper, knapped flint and awl and know what they are used for. Place deer antler on flat rock. Use knapped flint-middle tool on the 3 tips of the antler. Right click to drop tool. Use scraper-right tool on both ends of antler to make holes. Click left tool-scraper on middle of antler. Click small strap on hole of finished spearthrower. Pick up spearthrower with assagai. Get more branches from below the bison-hunters puzzle. Light the branches on ceiling above fire. Go back to mouth of cave and click the burning branches on lioness. Exit and see how you fare with your first spear throwing. Born free! Path through the mountains: Climb up the path and enter another cave. Turn right and see an unlit fire ring. Go back to the other cave and get more branches. Light branches, back to top cave and drop it on the fire ring. This is Klem's path through the mountains. Cave maze - Note that there are 4 openings at the back of the cave. Each opening has a colored square - black, clear, brown and red. There's a flat rock with the path of the maze. Pick up 3 torches on the ground: one by fire and 2 by stone maze map. Note that the maze map is similar to Klem's painted stone. The end of the map is a starburst at one corner. Comparing it to Klem's stone, the starburst - end of the maze must be the red square. Based on that comparison, the path of the maze is: Brown - Black - Clear - Brown - Black - Brown - Black - Brown - Red. Light a torch on the fire. Follow the maze path - Brown - Black - Clear - Brown - Black - Brown - Black - Brown - Red. Note that it takes 8 clicks for the torch to burn down. Go through the maze and at the 7th click, light another torch. Step by step by looney4labs: Pick up all the torches and light 1--then go to the cave entrance with the Brown Square on the Left and the Sun drawing on the Right side. 1. You go into the the cave with the brown square -- go 2 clicks. 2. Now you are in another big room. Pan Right and go in the cave with the Black square by the entrance. Go 2 clicks. 3. Another room. Pan Left--there will be a cave with just the Square outline--not colored in--go 1 click into there--then right click to bring up your inventory--select a torch and then left click on the torch in the bottom left of your screen to light a new torch--now go 1 more click. 4. Another room. Pan Left and go through the cave entrance with the Brown square next to it. 2 clicks again. 5. These rooms are getting repetitive. You need to go through the cave entrance with the Black square this time--I did this 2xs --once it was directly ahead and the other time I had to pan to the right just a bit to find it-2 clicks-- 6. Here's another room. Go straight to the cave entrance with the Brown square. 2 clicks 7. Guess what--yep, that's right--a room. Pan right just a bit and there is a cave entrance with the Black square--go 1 click and then you have to relight your torch-then 1 more click 8. Yep, you guessed it--another room---This time go Straight into the cave entrance with the Brown square--2 clicks 9. Almost there--and yet another room. Pan Left and go into the cave with the Red square--click click--and you should be in a room with a totally different puzzle and on your way out. Be careful that you are not picking a black thinking your are picking a brown and vice versa. At the end of the maze, is a cavern with a handprints wall at far wall. Handprints wall - The object of the puzzle is to light up left and right hand prints to reach the top by arranging the position of the hands. The handprints have starburst at bottom and on right side. Clicking on them turns the column or the rows of the handprints. Clicking on the bottommost handprints selects that handprint. I started at bottom and midway checked the handprint from top going down. Looked for and selected left and right hands by turning the rows going down. Watch the thumb position of the handprints. Hands light up when a possible route up is made and all light up when done correctly. The reset starburst is at bottom right corner. There are several possible solutions to this puzzle. When done correctly, watch the climb up to the bear ledge. Look around and see a bear fresco on the left wall. Pick up the piece of leather on the ground. Note a flat rock with a tool. Bear - Go to other wall and look down the ledge. Note a sleeping bear, with rocks overhead. Pan right and see stalactites in the water cavern. Look down and see a piece of painted rock. If you go down, the bear will waken and attack. Turn around and take a clump of dry grass and drop it down. It takes 2 clumps of dry grass to soften your landing and the bear will not waken. Take the rope uncovered under the dry grass. Jump down and take the piece of the wall. Bear fresco - Place the piece of the wall on the hole-black spot of the fresco. The object of the puzzle is to get the bear out of the way. Note that this fresco is similar to the situation of the actual bear at the ledge. The actual bear is sleeping in his den with rocks above him. Click a stone and then click it on the man. There are 4 active areas that the stone can be thrown at - the stalactite, the rocks above, the indentation behind-above the bear and the bear itself. If unsuccessful the bear will attack. Solution - To throw a rock, click a rock, then click rock on man and then click on the place you want to throw the rock. Click on the indent above the bear. The bear wakens and looks back. Immediately take another stone, click rock on man and throw it at same indent. Eventually, after 2 stone throws on this spot a den will open and the bear goes in. Immediately, throw a stone on the stalactite to get it out of the way. Follow it with another stone throw on the rocks above the bear to cause a rockslide and block the bear inside the den. If correctly done, what happened on the fresco happened with the real bear on the ledge.
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