==============================================================================
LARA CROFT
==============================================================================
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==============================================================================
THE ANGEL OF DARKNESS(tm) FAQ / WALKTHROUGH for PLAYSTATION(r)2 BY SATURN
==============================================================================
AUTHOR: Saturn
E-MAIL: pdr_saturn@hotmail.com
CREATED: 07/16/2003
LAST UPDATE: 08/11/2003
VERSION: 1.3
Based in the European (PAL) version of the game
==============================================================================
CONTENT
==============================================================================
A) DISCLAIMER
B) AUTHOR'S NOTES
C) FAQ HISTORY
C.1) Next Update
D) CONTROLLERS
E) MOVEMENTS LIST
A) General Movements
1. Walk
2. Run
3. Duck
4. Crawl
5. Commando Crawl
6. Somersault
7. Roll
8. Hop Jump
9. Standing Jump
10. Walking Jump
11. Running Jump
12. Mid Air Grab While Jumping
13. Swan Dive
14. Instant Dive
15. Swimming
16. Hug the Wall
B) The Action Button
17. Hang From Edges
18. Backflip Hang
19. Climbing
20. Shimmy
21. Swimming
C) Combat Movements
22. Using Guns
23. Hand to Hand Combat
D) Action Modes
24. Walking Mode
25. Stealth Mode
E) Special Movements
26. Sprint
27. Sprint Jump
28. Handstand
F) WALKTHROUGH
1. Parisian Back Streets
2. Derelict Apartment Block
3. Industrial Rooftops
4. Parisian Ghetto
5. Le Serpent Rouge
6. Parisian Ghetto (second visit)
7. St. Aicard's Graveyard
8. Bouchard's Hideout
9. Parisian Ghetto (third visit)
10. Louvre Storm Drains
11. Louvre Storm Drains (part 2)
12. Louvre Galleries
13. Louvre Galleries (part 2)
14. Louvre Galleries (part 3)
15. Archaeological Dig
16. Tomb of Ancients
17. The Hall of Seasons
18. The Breath of Hades (wind)
19. Neptune's Hall (water)
20. Wrath of the Beast (earth)
21. The Sanctuary of Flame (fire)
22. The Hall of seasons (part 2)
23. The Hall of Seasons Boss fight: Brother Obscura
24. Tomb of Anciets (part 2)
25. Archaeological Dig (part 2)
26. Galleries Under Siege
27. Von Croy's apartment
28. The Monstrum Crimescene
29. The Strahov Fortress
30. Biodome Research Facility
31. Biodome Research Facility (part 2)
32. The Sanitarium
33. Maximum Containment Area
34. Maximum Containment Area Boss fight: Proto Nephilim
35. Aquatic Research Area
36. Vault of Trophies
37. Boaz Returns
38. The Lost Domain
39. Eckhardt's Lab
40. Eckhardt's Lab Final Boss fight: Eckhardt and Karal
G) CREDITS
==============================================================================
DISCLAIMER
==============================================================================
Copyright (c) Saturn 2003 All Rights Reserved. This FAQ is exclusively for
personal and private use. It cannot be reproduced, modified, re-edited,
published or used for any promotional or comercial purposes. See below for
more details on how to use this FAQ in your site.
Lara Croft Tomb Raider: The Angel of Darkness (c) Core Design Limited, 2003.
All rights reserved. I am not in no way affiliated to Core Design or any
companies that were involved with this game.
I am not giving more permissions to webmasters to use my faq in their
sites. Don't bother asking any longer because the answer will be "No".
The following sites have my permission to use this faq:
-www.gamefaqs.com
-www.theangelofdarkness.com
-www.maxcheatzone.tripod.com
-www.neoseeker.com
-www.ign.com
-www.SPOnG.com
-www.cheats.de
-www.gamersunderground.net
-www.cheathappens.com
-www.gamenation.com.au
-www.gamesover.com
-www.gamewinners.it
==============================================================================
AUTHOR'S NOTES
==============================================================================
Please take some time to read this section to learn more about my FAQ.
I apreciate if you do so. This section will be constantly updated as well.
Thank you!
Hi! As you may already know, this faq was created to help you out
beating the game and learn as much as possible about this game. Feel free to
e-mail me your comments, questions, corrections or any kind of information.
Opinions are welcome, as well :). I will try to answer all e-mails as fast as
as I can, but please consider that once in a while I get error messages when
sending answers and there is nothing I can do to send answers whenever it
happens. I will try to cover every single detail about the game, but
considering I am doing everything by myself without the help of any type of
solution it is easy to miss some things. I will also try to leave the
walkthrough free from spoilers, but sometimes it's not possible to avoid
a few. And, please, whenever you want to send an e-mail, make sure you don't
add any file or picture. Thanks for reading my faq and I hope it helps.
This faq is growing as fast as I can. Although I've finished the game
before I started writing it, I have to play it from scratch. Feel free to
e-mail me about other questions you might have. I am working on many other
sections as I play. At least six more sections besides the walkthrough will
be created, and more will hopefully be created as soon as I get the
information I need. Priority will be given in finishing the walkthrough, but
even the old text will be corrected and updated constantly up to a final
version of this faq. As soon as I can I will include critical parts of the
game where you should save, due to the difficulty of the next part or due to
the bugs and glitches of the game that might screw your save file. I will also
include a search system to help you out navigating through the sections of my
faq by using the "search" feature. At the moment only part of the walkthrough
is completed, and it will take some days until it is completely finished. Also
note that one of my objectives with the walkthrough is to explain every single
detail the easiest way I can. If you think some information is confusing,
please e-mail me telling why.
As a last thing to say, please try to use my faq only if you get stuck
or if you finish the game or a particular area and wish to learn more about
it. Try to enjoy the game exploring everything, and take some time to look
around the areas. Thank you for reading my FAQ and I hope you enjoy it :)
==============================================================================
FAQ HISTORY
==============================================================================
Version 1.3 [08/11/2003]
- Corrected some small errors;
- Added "Content" section;
- Added Movements list.
Version 1.2 [08/08/2003]
- The Walkthrough was completely finished;
- Added a couple of items locations to the previous levels.
Version 1.0 [08/04/2003]
- The Walkthrough up to the Maximum Containment Area was finished;
- Corrected some small errors;
- Added a couple of items locations to the previous levels.
- Added Credtis section.
Version 0.8 [07/20/2003
- The Walkthrough up to the Biodome Research Facility was finished.
Version 0.7 [07/22/2003]
- The Walkthrough up to Von Croy's Apartment was finished;
- Corrected some small errors;
- Added a couple of items locations to the previous levels.
Version 0.6 [07/21/2003]
- The Walkthrough up to Louvre Galleries was finished;
- Finished the Parisian Ghetto Map;
- Corrected some small errors;
- Added a couple of items locations to the previous levels.
Version 0.5 [07/18/2003]
- The Walkthrough up to St. Aicard's Graveyard was finished;
- Corrected some small errors;
- Added more information and items locations to the first levels.
Version 0.4 [07/16/2003]
- The Walkthrough up to the Parisian Ghetto was finished.
NEXT UPDATE
===========
The walkthrough is finally finished. A few corrections will be
constantly made and information will be added in the next updates. I'll now
finish the other sections and use the search system. I'll try to re-organize
the walkthrough as well. The next update should include at least two new
sections: Notebook updates and Strengt updates. Items List should be added
soon as well. I'm almost done with the Dialogues section. That section will
include the full dialogues with all the possible answers and every kind of
information you can collect through the game. The Dialogues are very important
to understand the storyline - that's why I'll try to include them in my faq -
but don't forget this section will be filled with HUGE spoilers, so don't even
try to look at the parts you still didn't listen when playing. I had a lot of
work to write all the dialogues after taking hundreds of pictures with all the
phrases. I had to listen to every dialogue a lot of times. This should help
you remembering the first dialogues and allow you to see how the dialogues
would follow if you choose different options. I would like to know what you
think about this: if I should include it or not. I do my best to answer every
e-mail I get as best as I can and I don't think asking for an opinion is
asking too much, so please take one minute to tell me what you think. I will
appreciate that.
The next few updates should include some changes in the walkthrough section
To make it easier to find where you're stuck and less confusing to understand.
Small corrections and I'll also put the items in capital letters. I lost part
of the information on the dialogues, but I am trying to recover it again.
That's why I wasn't able to put the dialogues section yet. The other sections
should be finished soon, but they will not be included in the enxt few days.
=============================================================================
CONTROLLERS (Playstation(r) 2)
=============================================================================
These controllers listed here will make it easier to explain the movements
list you'll find bellow.
Dualshok (r) 2 Main View:
-------------------------
____ || ____
/____\_ __________||_________ _/____\_
/ _ \-------------------/ _ \
/ _| |_ \ / _ (T) _ \
| |_ D _| | !SL! !ST! | (S) _ (C) |
| |_| / _ _ \ (X) |
|\ / / \ / \ \ /|
| '----- ( ( LS ) !A! ( RS ) ) -----' |
| \ \___/ -___- \___/ / |
| / \ ___ / \ ___ / \ |
| / \ |
| / \ |
'____ ' '_____'
___________________________________________________________________________
| Abr. | Button | Function |
|______|__________________________________|_________________________________|
| | | |
| D | Directional Buttons | Circle through In-game Menus |
| LS | Left Analog Stick | Move Lara |
| RS | Right Analog Stick | Camera Angle Control |
| A | Analog Mode (always on) | --- |
| SL | Select Button | Open In-game Menu |
| ST | Start Button | Pause/Cancel Menu |
| | | |
| S | Square | Roll |
| T | Triangle | Duck |
| C | Circle | Jump |
| X | Cross | Action |
|______|__________________________________|_________________________________|
Dualshock (r) 2 Top View:
-------------------------
.---. .---.
/ \ / \
| \ / |
| ____\_ _/____ |
| /.----.\ /.----.\ |
| /|| L2 ||\ /|| R2 ||\ |
| / ||____||_\______________/_||____|| \ |
|¨ |.----.| _ |.----.| ¨|
\ ||_L1_|| (_) ||_R1_|| /
\_|______|__________________|______|_/
_|_|_ _|_|_
----- -----
___________________________________________________________________________
| Abr. | Button | Function |
|______|__________________________________|_________________________________|
| | | |
| L1 | Left Shift 1 | Activate Walk Mode |
| L2 | Left Shift 2 | Activate Stealth Mode |
| R1 | Right Shift 1 | Draw / Holster weapon |
| R2 | Right Shift 2 | Sprint (later) |
|______|__________________________________|_________________________________|
==============================================================================
MOVEMENTS LIST
==============================================================================
A. General Movements
--------------------
1. Walk
- Slowly pull LS forward;
- Lara will walk if you slowly pull the LS up, but she will start running
if you press all the way forward.
- Lara is able to walk in shallow water, but she will walk slowly.
2. Run
- Press LS all the way forward;
- If you press it slowly Lara will wakl before start running, but it you
quickly tap forward she will immediately run.
3. Duck
- Press and hold Crouch button.
- Lara will crouch while she is standing. Hold down T to keep Lara crouched
and release T to make her stand up.
- Pressing the LS left or right while crouched will make Lara turn around
in that direction.
4. Crawl
- Press and hold Duck button and tap Forward on the LS;
- Lara will crawl if you use the LS while crouched. Pull the LS forward
will make her crawl forward while pushing it back will make her crawl
backwards;
- By pulling the LS left or right will make Lara turn in that direction. If
you pull the LS forward and left/right, Lara will crawl forward and turn
to the left/right.
5. Commando Crawl
- Press and hold Stealth button while crawling;
- Pulling the LS forward will make her crawl forward while pushing it back
will make her crawl backwards;
- By pulling the LS left or right will make Lara turn in that direction. If
you pull the LS forward and left/right, Lara will crawl forward and turn
to the left/right.
6. Somersault
- When crawling, approach a ledge and quickly tap Forward. Lara will
somersault to the area bellow. This is specially used when crawlinbg
inside air shafts if you have to drop to a room/area bellow.
7. Roll
- Press Roll button to make Lara will roll and automatically turn around.
- If you rool near an edge Lara will roll forward off the edge.
8. Hop Jump
- Press and Hold L1, then press Jump button.
- Hop jumps are very short jumps that allow you to hop over small gaps.
9. Standing Jump
- Press C to jump;
- If you press circle and a direction on the LS, Lara will jump in that
direction. She is able to jump forward, to the left/ right and
backwards;
- Pressing C under a celing or spot that Lara can grab will make her
automatically grab the ceiling;
10. Walking Jump
- Press C while walking;
- Similar to the Standing jump, but Lara will be able to jump further. This
jump is only possible if you jump forward;
- The Walking Jump is a longer jump that allows you to reach a bit further
than the Standing Jump;
11. Running Jump
- Press C while Running;
- Similar to the Standing and Walking jumps, but Lara will be able to jump
even further. This jump is only possible if you jump forward;
- The running jump is longer than all the previous, but it is also trickier
to make if you are not used to the controllers.
12. Mid-Air Grab while Jumping
- While performing a Standing Jump, a Walking Jump or a Standing Jump, Lara
is able to grab edges or surfaces while in the air. Press Action while
performing any of those jumps.
- Note that the The Tomb Raider AOD uses the analog sensitive preassure.
This means two things:
. If you pull the analog stick all the way forward, jump at the same time
and then keep pulling it forward while Lara is in the air, Lara will
jump a bigger distance;
. If you quickly tap forward and jump at the same time and then release
forward while Lara jumps, Lara will jump a smaller distance.
This works for both standing and running jumps. You probably noticed this
before when you tried to jump over a broken ledge or over a hole.
Sometimes it seems that Lara's jump isn't enough to reach the other side,
but sometimes she can just do it perfectly.
13. Swan Dive
- Press and hold L2 when starting a Standing Jump, Walking Jump or Running
Jump. Lara will perform a Swan dive
- If you Swan Dive into water, Lara will swim through the water and resume
swimming after slowing down.
- If you Sawn Dive to the floor Lara will roll forward and stand up.
14. Instant Dive
- Apporach one ledge near the water and pres Action. Lara will directly
dive into the water.
15. Swimming
- Lara is able to swim at the surface and underwater through a limited
period of time. Once you enter the water, an Air bar will start
decreasing. Once it is empty, Lara's Health bar will start decreasing. In
order to restore her Air dar, you must swim to the surface to breath.
Leaving the water automatically fills the Air bar;
- Press and hold C to make Lara swim and use the LS to control her;
- Pull left/right to make her swim in that direction, Forward to make her
swim up and Backward to make her swim down;
- While swiming at the surface you only need to pull the LS in the
direction you want to swim;
- There are many actions that can be done while swiming. Those actions are
listed bellow:
. Press Jump to make Lara dive while swimming at the surface;
. Press Roll to make Lara turn around underwater;
. There are two main ways to leave the water. The first way is
approaching a low ledge: press X and pull the LS Up to make her
climb (note that Lara can only climb to very low ledges she can reach).
The second way is using a ladder: approach a ladder, press X and pull
the LS forward to climb.
16. Hug the wall
- Automatically executed when you approach a narrow ledge near a wall;
- Lara will hug the wall allowing you to walk over the narrow ledge.
Pull the LS left or right to make Lara sidestep in the direction you
want to go.
The Action Button ( X )
---------------------------
- This button is used for several actions during the game. Those actions
will be listed here. The following actions are possible whenever the
small "hand" icon appears in the bottom right corner of the screen at
certain spots (note that Lara will not be able to act everytime the
"hand" icon appears):
. Pick up objects
. Pull levers, press swithes and turn valves
. Open doors
. Examine obtects/closets/several elements of the game
. Talk to people
- The Following actions are used in the Advanced movements listed in the
section bellow:
. Hold Edges when jumping/falling
. Automatically hold climbable surfaces/objects
. Fight
. Hug the walls in Stealth Mode
. Stealth Kills
17. Hang from edges
- Approach an edge, and press Action
- Lara will Hang from the edge. Press Action to release the edge or tap the
LS Forward to pull up.
- Note that Lara cannot hang from all edges, like the ones in the Breath of
Hades room.
- You can also hang from a ledge when you are running. As soon as you start
falling from a ledge quickly tap the Action button. Lara will be able to
turn around and grab the edge before falling.
18. Backflip Hang
- Approach an edge while walking backards. Once Lara is close to an edge
Press Action. She will use a backflip and hang from the ledge.
19. Climbing
- Lara is able to climb certain vertical surfaces, such as fissured rocks,
certain metallic structures, creeping plants or drain pipes. Approach a
climbable surface/object and press Action to start climbing. Pull the LS
in the direction you want to climb
- In order to climb ladders or pipes, you only need to approach the ladder
and use the LS forward/backward in the direction you want to climb. Then
pull the LS forward and left/right in the direction you want to leave.
- By pressing Pressing action while climbing Lara will immediately release
the surface/object and fall.
20. Shimmy
- While hanging an Edge, fissure, or cord (check movement above for
details), Pull the LS left/right to shimmy in the direction you want to
go.
21. Swinging
- Lara is able to swing while holding cords, tubes and certain areas in the
ceiling. Jump and press Action to hold the cord/tube/ceiling and use
the LS in the direction you want to swing. Press Action to release
- If Lara is swinging using a cord, she's able to duck her legs up by
pressing the Duck button.
B) Combat movements
-------------------
22. Using Guns
- Any gun collected in the game can be used to shoot enemies. For a more
detailed information on every gun, check the "Weapons" section;
- Press R1 to Draw the weapon Lara will automatically aim an enemy. Press
and Hold Action to shoot the enemy, or quickly tap Action several times
to shoot faster. Press R1 to holdster the weapon again.
- Lara is able to shoot while walking/running and in Walk Mode. However,
she is unable to shoot while jumping, in Stealth Mode and while swimming;
- Lara is also able to execute sidesteps while shooting. When she's aiming
the enemy, pull the LS left or right in the direction you want to
sidestep. This is also effective to evade several attacks and counter
attacks from enemies.
- By pressing the Roll button while aiming it is possible to switch between
the targets. Lara is able to aim enemies automatically, but on certain
ocasions you'll have to press this button to switch targets.
23. Hand to Hand Combat
- When Lara is close to an enemy she is able to fight. You can only fight
weak enemies. Press Action once to punch the enemy once and press Action
twice to double puch the enemy.
- If you use the LS while fighting, Lara is also able to kick the enemy.
Lara is able to use a Kick combo consisting in one left kick, one right
kick and one final round kick. Note that Lara will aim enemies
automatically when fighting.
C) Action Modes
---------------
24. Walking Mode
- Press the Walk Button (L1) to enter Walking mode. A small blue icon
will appear at the top right corner. Lara will only only walk when you
activate Walking Mode. By walking Lara is able to approach edges and she
will never fall;
- While in stealth mode, Lara is able to turn around by pulling the LS left
or right;
- If you pull the LS forward and left/right she will walk forward in the
direction you want to go;
- If you press and hold the Walk button and then pull the LS left, right,
forward ot backward, Lara will step in the direction you pulled.
25. Stealth Mode
- Press the Stealth Button (L2) to enter Stealth mode. While in stealth
mode, you'll be able to walk without alerting enemies as much as you stay
out of the enemy's vision field. Stealth mode should only be used against
human enemies;
- While in stealth mode, Lara is able to use the stealth kills against
human enemies. Approach an enemy from its back and press Action button to
throw and puch the enemy. When Lara gets stronger (by the time you get
to The Strahov level)Lara will break the enemy's neck instead;
- Lara is also able to hug any wall while in Stealth Mode. Approach a wall
and press Action button to make Lara hug the wall. Use the LS to move
left and right near the wall and pull the LS left near corners to make
Lara peek.
D) Extra movements
------------------
26. Sprint
- Press and hold R2 when running;
- Lara only gains the Sprint in the "Galleries Under Seige" level, after
you pick up the respirator from the closet
27. Sprint Jump
- Press Jump button when sprinting;
- Lara only gains the Sprint Jump in the "Lost Domain" level, after the
jump to reach the first lever in the first room.
28. Handstand
- When pulling up from a ledge, press and hold Walk button;
- This movement is useless, it's just an extra movement that was added.
==============================================================================
WALKTHROUGH
==============================================================================
...........................PARISIAN BACK STREETS..............................
Items:
-Chocolate x 2
-Large Health Pack x 1
-Health Bandages x 1
-160 Euros x 1
-Antique Doubloons x 2
-Necklace x 1
-Crowbar
-M-V9
-Gantry Gate Key
Enemies:
-No enemies
..............................................................................
The alley
You start the game in an alley. Start moving forward to collect a Chocolate in
front of the door. Explore the area if you like, but don't get too close to
the dog as it may kill you. Climb to the bin at the left and then jump and
grab the balcony just above. Jump to the next balcony. From here, you might
want to do a running jump to the left side of the gate on the other side to
collect a LARGE HEALTH PACK. If you do so, repeat the way to reach the
balcony. Once you are back there, climb the ladder on the left to reach the
balcony above. You'll find a ladder on the other side of this balcony and an
opened window just before. Go inside the room through the opened window and
examine the cupboards to collect a CHOCOLATE and 160 EUROS. You will find
ANTIQUE DOUBLOONS near the trash on the floor as well. The closet is locked
and you can't open it yet. Leave this room after that. Climb the ladder to
the level above and before jumping to the other side pick up the Antique
Doubloons at the left. Jump to the other side after that. Pick up the
Chocolate at the left balcony and move to the right. Hop to the right and
climb up the drainpipe. Once you reach the top shimmy to the right and
release the edge once you are over the small roof. Jump and hold the right
edge and shimmy around the corner. Climb up to the rooftop as soon as you can.
The roof top
On the rooftop push the barrel at the top left corner and go down to
the platform bellow to collect the Crowbar. Get the Health Bandages at the
left side of the cabin, over a barrel. At this point, you can return to
the room you entered trough the window to open the closet with the Crowbar. In
order to do so, you must return by going the reverse way. You will find a
Necklace inside the closet. Once you have it, return to the rooftop and open
the small cabin's door with the Crowbar. Lara will feel stronger once you do
it. Inside examine the closet and you'll find the M-V9. Return to the platform
where you found the Crowbar, jump and hold the edge and quickly shimmy to the
left. Lara will fall just after passing the fence. Tap the Stealth button and
follow the balcony. You'll find the Gantry Gate Key just before the stairs and
the guard, over the wooden table. Collect it. If you want, you can approach
the guard and press action while standing behind him. This will knock him out,
but there is no big advantage in doing so. Open the gate at the other side of
this balcony and go down the ladder. You'll start the next level after the
sequence.
.........................DERELICT APARTMENT BLOCK.............................
Items:
-Health Pills x 1
-Small Medipack x 1
-Health Bandages x 1
-Chocolate x 1
-V-Packer Standard Cartridges x 2
-K2 Impactor Battery x 1
-Vector-R35
-Lift Maintenace Key
-Apartment Key
-Enemies:
Guards x 3 (Only one can be killed)
..............................................................................
After the sequence, start pushing the closet to the front of the door.
Start climbing the stairs. The first two doors can't be opened, so keep
running to the right until the guards break through the door. They will throw
gas grenades, so you can't breath for too long when the gas is nearby. Don't
try to go back to fight the guards because if you get too close you'll be
arrested.
Ignore the doors on the left and jump over the broken stairs.
Once you see the piece of the ceiling falling jump over the hole to the other
side ignoring the doors again (the first door before the hole can be opened
later). After the jump check the left side to collect Health Pills on the
floor. Push the closet and keep going up the stairs. Check the left side again
to collect a Small Medipack and break through the first door (Lara will feel
stronger after you do so). Open the two closets to get V-Packer Standard
Cartridges and K2 Impactor Battery. Leave the room and move to the stairs
again, but make sure you collect the Health Bandages before the next set. You
will find a metal box at the top. Push it and climb to it. Jump to the next
floor and open the door close to Lara on the right. In this room collect the
Lift Maintenace Key from the floor and the Apartment key from the board.
(OPTIONAL)
Before exiting through the
metal door press the switch to activate the lift. Exit the room, enter the
lift near by and take it to floor 1. Exit the lift and jump over the broken
stairs again. Open the first door to the left (the one that you couldn't
previously open). Inside collect the Vector-R35 from the closet, a
Chocolate in the left drawer and V-Packer Standard Cartridges in the right
drawer. Return to the elevator, take it to floor 4 and finally open the
metal door to exit this building.
...........................INDUSTRIAL ROOF TOPS...............................
Items:
-Large Health Pack x 2
-Health Bandages x 2
-Health Pills x 1
-Chocolate x 1
-Antique Doubloons x 3
-M-V9 Clips x 3
-V-Packer Standard Cartridges x 2
Enemies:
-Dog x 2
..............................................................................
Start climbing to the metal platform and go up the ladder. On top, jump
to hold the wire and swing to the other side (press crawl to pass over the
roof). Release the wire once you are on the other side and collect the Health
Bondages near the boxes. Go down the roof from the right side of the boxes and
make sure you try to slide backwards and grab the edge of the roof and release
to land on the balcony if you want to keep your health high. If you slide down
forward, you'll lose 50% of your health. You can also jump to the other side
instead of sliding to the balcony to find some Health Bandages inside a box.
After that drop down to the balcony from that side.
(NOTE)
There is a ladder at the left side of the boxes. While I missed it at
first, you can go down walking without needing to slide to the balcony.
Either ways, open the red metal door and collect the Antique Doubloons
on the floor. Move to the next door and once inside collect the chocolate over
the drawers and the M-V9 Clips on the floor. Exiting the room through the
other door.
The next section has many optional areas and items. There are two ways
to finish the level, one of them allows you to collect every item. I decided
to divide this section by Parts, depending on how fast you want to finish the
level, because I think it is less confusing to explain everything. In my
walkthrough you will be able to pick up all items available for the path you
choose, but the only way to pick them all is by following all the Parts.
If you wish to finish the level collecting every single item, follow
every single Part up to the last one. If you want to finish the level right
now, simply exit the room through the other door to the balcony, ignore the
door in front and check the ladder on the left. Proceed from Part 3...
Part 1:
Once you leave the room to the balcony, ignore the ladder at the left
and open the door just in front. Go right and try to reach the drainpipe by
walking close to the wall across the small platform. At the bottom you will
find a Large Health Pack. Crawl under the big door and pick up the M-V9 Clips
on the floor. Keep running until you see a barrel on fire. Go left and check
the end of the alley to the left of the fence to find another Large Health
Pack. There is a gate in this fence, but can't be opened. Instead, climb to
the other side of the fence through the gap of the barbwire, kill the dog and
collect the M-V8 Clips inside the container. Push the block near the barrel on
fire and Lara's legs will feel stronger. Climb to the block and jump to reach
the ladder. Go to inside the warehouse again and take the left stairs down.
Press "Walk" button to aproach the edge and then press "Action" to hang and
drop down to the platform bellow. Do a running jump from the right side of
this platform and press "Action" to hold the edge of the small platform on
the other side. Shimmy to the left to climb up to the platform and go up the
ladder. Pick up the V-Packer Standard Cartridges and hop to the other side.
Open the door. Keep going and open the door on the left. Jump to the balcony
on the other side.
If you wish to finish the level now, go up the stairs, open the door at
the top and proceed to Part 4. Otherwise proceed to Part 2...
Part 2:
Go down the stairs and collect the Antique Doubloons. Slowly approach
the edge of this balcony and drop down to the area bellow. Kill the dog and
jump the right fence to the other side (by simply getting close to it,
pressing "Jump" and holding "Action" and then pressing "Up"). Go back to the
barrel on fire and climb back to the ladder. Proceed to part 3...
Part 3:
Climb the ladder all the way up and climb another ladder at the top.
Pick up the V-Packer Standard Cartridges before sliding down the roof. After
sliding down pick up the Health Pills on the ground and climb another ladder
at the right. At the top jump through the opening in the fence to the other
roof top.
Part 4:
Collect the Antique Doubloons behind the small cabin. Approach the
place where the fence is broken to finish this level.
.......................MARGOT CARVIER'S APARTMENT.............................
Items:
-Notebook x 1
-Health pills x 1
-Diamond Ring x 1
-Vintage Cognac x 1
Enemies:
-No enemies
..............................................................................
Once the Dialogue starts, you'll have several options for answers.
Don't be too harsh with Mademoiselle Carvier, otherwise she will not give you
Werner's Notebook. The right options in order to see the entire dialogue and
get the Notebook are marked with a (*), but it's up to you to choose the
options.
1)
-Yes, and I don't have time to waste. I'm being chased all over Paris
-Can I get you anything? (*)
2)
-Who was the comission from?
-Package? (*)
3)
-Were you able to help him?
-Obscura paintings? (*)
4)
-Werner didn't scare easily!
-I wonder why exactly? (*)
-Can we move this along a bit?
5)
-There was gunfire. That's all I can recall.
-We argued. I can remember that. And - gunfire! (*)
6)
-If I'd wanted to kill Werner I could have done that in Egypt.
-Mademoiselle, I was a good friend of Werner's. I didn't kill him. I didn't!
(*)
7)
-Then I suggest you give it to me, now!
-I really am going to need Werner's notebook. (*)
-If you got the notebook:
Open the old desk's drawer to collect the Health Pills. Examine the
small lamp to the left of the kitchen's entrance to get the Diamond Ring. Go
to the kitchen and get the Vintage Cognac (the green bottle). Don't bother
examining anything else, as it is useless. The police will be there in no
time and you must rush. You'll see two sequences of the police coming. If the
police enters the apartment before you leave it's game over. Leave the house
through the main door in the corridor and you'll see a sequence of Lara hoping
out through a window.
-If you didn't get the notebook:
You can collect the three items as described above (Health Pills,
Diamond Ring and Vintage Cognac) as well as the Notebook, which is hidden
inside the first drawer (right side) in the kitchen, just under the microwave.
After that leave the house through the door on the corridor before the police
enters.
After the sequence You'll start in a new area.
...............................PARISIAN GHETTO................................
Items:
-Large Health Pack x 1
-Small Medipack x 1
-Chocolate x 1
-160 Euros x 7
-Diamond Ring x 2
-Desert Ranger Clip x 1
-Vector R-35 Rounds x 2
-M-V9 Clips x 2
-V-Packer Standard Cartridges x 1
-Ex-Janitor's Keys
-Bartender's Key
Enemies:
-No enemies
Second visit:
Items:
-Large Health Pack x 1 (sewers)
-80 Euros x 1 (sewers)
Third visit (Rennes Prawnshop)
-Renne's Wallet
-Scrap of Paper
-Dart SS
-Dart SS Darts x 1
-K2 Impactor Battery x 1
-Map of Sewers Around Louvre
-Map of Archaeological Dig
-Explosives
Enemies:
-No enemies
..............................................................................
In order to help you out locating everything at the Ghetto, I did my
best to recreate the map. It is the best I could do.
PARISIAN GHETTO MAP
____________________________________________________________________________
| ' ' |
| ' ST. AICARD'S ' |
| ' GRAVEYARD (*) | |
| ' H, A | |
| ____________________________ ' _______________ | |
| / ' / \ | |
| / ________________________' / \ | |
| / | | / \ | |
| / | | | | | |
| / | | | | | |
| / | | | | | |
| ,---------, \ | | | | |
| | CAFÉ | | | | ST. AICARD | |____|
| |METRO (C)| | _________ (G) | | CHURCH | | |
| | | | | | V | | H,A,V | | |
| |___(2)___|. | | | | | | | |
| | | | | | | | |_____| |
| | | | | | | | | | |
| | M _|_____|___(3)___|______|(F)_|_________(1)_______|_____| |
| | |
| | (*) ,----------, ,,,,,_____________ _____________ |
| | | | | | | ''''''| /|
| | | | | | | M,A | | |
| | | | | | | | | |
| | | | | | | | | |
| | |___________| | | | | | |
| |__ _______________ | | | PARC DU LUNE | | |
| | | ; | | | (*) | | |
| | | | | | | | | |
| | | | | | | (D) | | |
| | | | | | | | | |
| | |_______________| |________ | | | | |
| | '------...| '-------------------' | |
| | ,..---'''''''..,,,_____ ___________________ | |
|___ | ---''' '---_ | | | |
| | | | | | | | |
| | | | | | | (E)|
| | | M | | | ./ |_|
|RENNES' | | | ./ |
|PRAWNSHOP ; | | ./ |
| ''...._________________ | |___________./ ....------|
| (*) M---------' ,' |
|--------------------------(B),_______(4)_____________ _____..' |
| _________________(A)| | | | |
| |______________________| (5) |
| SERPENT | | |
| ROUGE (6) | |
|_____________________________________________________|_|____________________|
(1) - St. Aicard's Church entrance
(2) - Café Metro's entrance
(3) - Rue Dominique, 17 (door to Francine's house patio)
(4) - Man hole to the sewers
(5) - Man hole to the sewers
(6) - Serpent Rouge's Stage Entrance (Pierre's path)
(7) - Serpent Rouge's Garage Entrance (Bernard's path)
(A) - Civilian
(B) - Jenice
(C) - Café Metro
(D) - Bernard
(E) - Willowtree Herballist
(F) - Doorman
(G) - Francine
(*) - Map locations
M - Money
A - Ammo
H - Healing items
V - Valueable items
(*) Accessible later (through Francine's house)
Lara wakes up inside an old train. Leave the train and speak to the man
on the bottom left side. After that climb to the top of the train by using the
pipe and climb the fence to reach a platform just over a big pipe. Drop down
to the other side to find a Large Health Pack on top of the train. Drop down
to the area bellow and climb back to the metal platform. Before going to the
right side through the opening in the fence, you can do a running jump to the
other metal platform in front of the one you are standing. After that jump to
the ledge with some plants and walk to the right side trough the broken fence.
You'll find a Chocolate and 160 Euros lying on the floor. To leave, you can
either drop down to the area bellow (you'l lose some health) or walk along the
ledge with plants and jump backwards to the platform. Either ways, return to
the first metal platform and go through the opening in the fence. Speak to the
man standing there. You can select the answers again. The ones I gave are
marked with a (*) but it doesn't really matter what you answer.
1)
-The Monstrum is a "him"? How do you know that?
-What do you really know about the Monstrum? (*)
2)
-What's at Café Metro?
-Who do I talk to there? The owner? (*)
After the talk the Notebook will be updated. Before leaving to the
streets through the door at the right of the man, make sure you go all the way
right until the end where you can find 160 Euros.
In the streets talk to the women standing there. You'll have to answer
again and she will tell you her name at the end of the conversation.
1)
-Have you worked in this neighbourhood for long? (*)
-I wouldn't worry, we're not in the same class.
2)
-And no one knows where he is.
-Oh? Trouble? (*)
3)
-Better than anything I have so far. Thanks. I didn't catch your name. (*)
-What makes this café owner so unlucky?
After the talk with Janice, the Notebook will be updated. There are
several tasks to complete while in the streets. There are two ways to
finish this level, but I'll give the description on how to get the maximum
amount of items possible for both ways. Go right first to collect 160 euros
from the floor, but then head left. Take a look on the map of the Ghetto in
the wall to the right. Keep going left and enter the last door. This is
Renne's Pawshop. Talk to the man inside.
1)
-But you can keep your mouth shut?
-How concerned are you with legal niceties? (*)
You will be able to sell all your valuable items for cash:
-Antique Doubloons: 20 Euros
-Necklace: 65 Euros
-Diamond Ring: 195 Euros
-Vintage Cognac: 320 Euros
(later)
-Gold Watch: 160 Euros
-Antique Flintlock: 320 Euros
-Antique Record: 245 Euros
Go left as you exit the shop and turn left again. Go up the stairs and
check the the small area on the right to find 160 Euros on the floor. This
large area with the tree in the middle is where the Café Metro is located.
Remember the location if you wish to come back here. Collect 160 Euros in the
corner in front. Now you have to choose whom you want to deal with: the barman
(Pierre) or the janitor (Bernard). By dealing with Bernard you will be able to
pick an extra valuable item, the Antique Flintlock, and a couple of extra
items, but Pierre's place will allow you to visit an extra alley later.
Before you decide between Pierre or Bernard, you can go to the park by
heading East from the place where you found the last 160 Euros on the floor
throught the left street. Take the right street going down (the one that ends
up in the place where the truck is blocking the street) and go up the stairs
on the left. Open the last door to enter the Willowtree Herbalist store. Talk
to the chinese man there to get more information and a Notebook update. Leave
the store after that and choose who you want to deal with.
-IF YOU WISH TO DEAL WITH PIERRE:
You can now go to the park or enter Café Metro. If you wish to enter
Café Metro, just open the door near the motorcycle. Talk to Pierre.
1)
-No I don't, but I do deal with problems. Sort them out. (*)
-How would you know?
He will ask you to collect a certain box hidden in a light that doesn't
work. He will also give you Bartender's Key to open Serpent Rouge's door.
-IF YOU WISH TO DEAL WITH BERNARD:
Open the gate on the right at the corner after leaving the herbalist
store to enter the park. You'll find Bernard there. Talk to him and try to be
nice, otherwise he will refuse to speak to you and will not ask you to deal.
If that happens, you'll have to deal with Pierre.
1)
-You should be more polite to strangers. You never know who they are.
-You're name's Bernard. Janice said I might find you here. (*)
2)
-Watch your attitude old man!
-I'm trying to find someone. (*)
3)
-You'd better not be giving me the run around, old man!
-Here! Now, how do I find Bouchard? (*)
He will give you Ex-Janitor's Keys.
................................SERPENT ROUGE.................................
Items:
-Chocolate x 4
-Health Pills x 1
-Health Bandages x 2
-Large Health Pack x 1
-M-V9 Clips x 3
-Desert Ranger Clips x 2
-K2 Impactor Batteries x 2
-Desert Ranger x 1
-Vintage Cognac x 2
-Antique Record x 1
-Antique Flintlock x 1
-Sports Watch x 1
-Socket Spanner x 1
-V-Packer Standard Cartridges x 2
-M-V9 x 11 (dropped by guards)
-Stage Door Key x 1
-Trinket Box x 1
-Ticket Office Key x 2
-160 Euros
Enemies:
-Guard x 11
..............................................................................
IF YOU ARE DEALING WITH PIERRE:
Leave the bar and head back to the place where you met Jenice. Take the
route to the left and you'll see a sequence with a strange biker. It was the
same guy that was sitting in the bar. Enter the small alley at the right.
Ignore the manhole and open the door that says "Stage Entrance" on a tablet at
the right. You are now inside the Serpent Rouge. Enter the door and after the
camera shows you the guard move to the left. Press the switch nearby to
turn the lights off. Kill the guard by either using your guns or fighting
him. Examine the desk to get a Chocolate, the Desert Ranger, the Stage Door
Key and the M-V9 the guard drops and leave. Collect the Desert Ranger Clips on
the boxes at the left and go to the other side of the corridor. Go up the
stairs and open the door. Head for the SERPENT ROUGE'S MAIN ROOM section
below...
IF YOU ARE DEALING WITH BERNARD:
Leave the park and take the right street until you see a truck. Head
right again and look for the garage door near the alley to the left. Open the
door. Inside, activate the lever to make the lift with the jeep go up. Pick
up the Socket Spanner on the table and press the lever next to the table to
open the trapdoor and to make Lara stronger. Get the M-V9 Clips and K2
Impactor Batteries inside both lockers on the right. The lockers on the left
have an Antique Flintlock and Health Bandages. Climb the stairs and open the
door to get the Desert Ranger handgun and the Desert Ranger Clips. Leave this
small room and go down the trapdoor under the lift. Get the Chocolate and the
M-V9 Clips over the boxes. Climb the ladder down there. In the new room get
the Vintage Cognac near the boxes and then use the Socket Spanner on the
switch in order to use it. A lift with two sets of V-Packer Standard
Cartridges will come up, but you will not be able to pick them at the moment.
The noise will bring the attention of a guard that will open the door. Kill
him and exit through the door to the main room with the stage. head for the
SERPENT ROUGE'S MAIN ROOM section just below...
SERPENT ROUGE'S MAIN ROOM
At this point the paths converge.
At the stage kill the two guards and collect their MV-9 if you wish.
Examine the bar and press the switch behind the counter to reveal 2 sets of
V-Packer Standard Cartridges. Then get the two Chocolates and the Vintage
Cognac. Head for the stage and ignore the two doors on the left (you come from
the right if you deal with Pierre the left if you deal with Bernard). Check
the right side of the stage first to get some Health Pills. Climb to the stage
by its left side and collect the Antique Record. Activate the music switch on
the wall. This will attract more guards. Use your weapons to kill both and
collect the M-V9 they leave.
Climb the stairs to the next level. At the top take care of another
guard. Go to the other side of this floor to find the stairs blocked with
boxes. There is a metal box nearby. Push it to the center and use it to climb
to the metal structure. At this point another guard sometimes shows up from
the other side, so be careful. Do a Running Jump to the other side of the
structures to get to the 3rd floor's platform, but be careful because part of
it falls before you get the limit. Wait until it completely falls before
jumping. Pick up the Large Health Pack and take care of the guard that comes
from the left. Kill the guard that shows up in the opposite side and look out
for the second guard of the lower floor (if he didn't show up before he will
probably show up now). You'll then have to jump to the moving structure with
the coloured lights. Wait until they come down to jump and hold them. Climb up
and wait until they stop to jump to the other side. Climb the left structure
to the top, walk to the left corner, jump to the other side and from there
jump to the balcony just in front before the structure moves down. After that
climb up the ladder just near by and go down the sliding ledge but jump before
falling to land over the platform. Jump to the other one at the right and go
left. Run and Jump to the structure in front and shimmy to the left until
you can climb up. After that jump to the platform just bellow and kick the
small bridge to make it fall, but don't across it yet. This makes Lara
stronger and now she will be able to open the cabin's door just on the right
side. Inside you'll find two levers and the Ticket Office Key on the floor.
Press the left lever two times and the right lever once. Leave the cabin, go
across the bridge and climb the ladder. examine the light on the left to get
the Crinket Box. You have to deliver it to Pierre. Before going down the
ladder kill the guard near the cabin. Return to the cabin. If you wish to
finish the level open the green door, otherwise go down the ladder first.
(OPTIONAL)
Go down the ladder before opening the door. Get the Chocolat bar on the
floor and open the door. Go around the platform and jump back to the metal
structure (the one that broke before). Turn around to kill a guard in the
lower platform and drop down at the end of the structure. Go to the stairs
back to the first floor and open the ticket office at the left corner. Inside
collect 120 Euros and another Ticket Office Key. Return to the cabin on the
last floor and open the green door to exit the Serpent Rouge. To return to
that door go up the stairs, go arount the platform to reach the metal box,
climb to it to reach the metal structure, use it jo jump to the other side
and finally go left and climb the ladder behind the door.
..................PARISIAN GHETTO (second visit)..............................
(Items and Enemies description under the first section of PARISIAN GHETTO)
..............................................................................
Go down the ladder and slowly go down to the platform below through the
hole. Go down the stairs and slowly hang and drop down back to the streets.
Everytime you go down make sure you don't jump or simply run to the edge,
otherwise you'll lose some health.
(OPTIONAL)
Head down the street and take the alley a bit further to the right of
the truck (the same alley with the Serpent Rouge's stage entrance). Open the
manhole and go down to Bouchard's hideout (not exactly, but that's how they
call it). Go forward, ignoring the side paths. This should take you to a dead
end, but if you climb to the wooden box you can then jump and grab the wall to
climb up to a wooden platform. From there jump to the next platform just in
front. Jump and grab the small strip on the wall and shimmy to the left until
you can climb to the passageway. Crawl to the next space and move to the next
passage. You will end up in the Metropolitan's exit you could see from the
park. Pick up the the two sets of M-V9 Clips, the V-Packer Standard Cartridges
and two sets of 160 Euros. Unlock the gate to the park, but return to the
sewers. Go back to the intersection in the sewers and take the left path. Move
along until you find a circular, deep area. Walk to the right egde of the
broken circular platform as further as you can and press "Action" to move down
and hold the edge. Do not release it though. Shimmy around the corner and use
the climbable wall to reach the opening above where you can find a Diamond
Ring. Return to the circular platform and do a running jump to the other side.
Collect the Vector-R35 Rounds. If you already got strong enough (after the
Serpent Rouge), you can open the door at the top of the ladder. Behind you'll
find a Large Health Kit and 80 Euros. Return to the crossing and take the left
path. Use the ladder to leave the sewers.
(NOTE)
At the sewers, the only path you didn't visit will take you to a ladder
that leads to to a manhole in the middle of the street just outside.
(OPTIONAL)
St. Aicard's Church's entrance is located exactly in front of the
park's gate. Go inside. Talk to the fat man with a white shirt there and make
a bet. You can win a Gold Watch if you win the bet. He will ask you to choose
between the two fighters. Note this is a one-time bet, and if you lose you
don't get the Gold Watch and still lose 200 Euros.
1)
-Zak looks a good mover
-My money's on Carl
I don't know if the winner is completely random, but every time I pick
Carl he wins. It is best to save the game before talking to the man. Now you
can push the block near the statue. If you do so, Lara's legs will feel
stronger. Push it to the left and use it to climb to the platform on top. Jump
and hold the row and shimmy to the left. Take a break over the first column,
then proceed to the left and release the row over the second column. Pick the
Small medipack and drop down. Go back to the statue and pull/push the block to
the right side this time. Repeat the process (grab the row, shimmy to the
right, taking a break over the first column) to collect Vector-R35 Rounds and
Desert Ranger Clips. After that you can shimmy to the corner at the right.
Release the row, turn yourself a little bit to the right and Side-jump to the
balcony where you can find a Diamond Ring. You can also climb to the top of
the small house where the piano is, and from there you can climb and walk in
the wooden structure (part of it will fall, so be careful) and go down the
wall under the left window in the corner, but I find this to be useless since
I couldn't find anything there. Leave the Church once you are done. You can
then sell the Gold Watch.
-IF YOU ARE DEALING WITH THE JANITOR:
Return to the park and talk to him. He will tell you the password
("Pluit noir") and the Notebook will be updated. Now leave the park and go
talk to the Doorman standing in a gate to the left from the park's entrance.
You will be entering the graveyard from the main door. Move to the ST.
AICARD'S GRAVEYARD section
-IF YOU ARE DEALING WITH PIERRE:
Return to Café Metro (Northwest corner of the Ghetto) to deliver the
Trinket Box. Talk to Pierre and he will give you Café Owners Contact and a
Notebook update. The papper has the adress and the code of his ex-wife's
house. You must get there. Take the first left street as if you were heading
to the park. This is Rue Dominique. Look for number 17 on the left side (it's
the one near a bin) and once you find it imput the code 15328 on the lock
device. Enter the door. Climb the stairs and enter the house. Talk to Francine
to get some information and then examine the drawer behind her to get a Sports
Watch and some Health Pills in the right drawer. Leave through the balcony's
door and move to the ST. AICARD'S GRAVEYARD section below.
-IF YOU WISH TO ENTER THE GRAVEYARD WITHOUT DEALING WITH PIERRE/BERNARD
Make sure you have at least 800 Euros and go talk to the Doorman. He is
the guy standing next to a gate to the left of the Park's entrance. You will
give him the Crincket Box and 800 Euros. Proceed to the ST. AICARD'S GRAVEYARD
section below
-IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX
I was returning to the park to deliver the Crincket Box after leaving
Serpent Rouge and I passed in front of the door you are supposed to unlock
with the code Pierre leaves you. I already knew the code (15328), so I decided
to open the door anyway. Strangely enough, I was able to enter the house and
talk to Francine. I also got the Sports Watch and the Healph Pills before
leaving through the balcony's door. I was able to save the Crincket Box and to
keep all the valuable items as well, even knowing they are useless. I must
warn you, this is not the right way to complete the game. It was probably a
flaw. Don't do it unless you played the game before. This way works best if
you choose to deal with Bernard, because that way you can keep all the
valuable items. Proceed to the ST. AICARD'S GRAVEYARD section just below.
.........................ST. AICARD'S GRAVEYARD...............................
Items:
-Health Bandages x 2
-Chocolate x 1
-Desert Ranger Clips x 2
Enemies:
-Dog x 2
..............................................................................
-IF YOU ACCESS THE GRAVEYARD THROUGH THE DOORMAN:
You will be immediately inside the graveyard. Skip to the GRAVEYARD
MAIN AREA paragraph.
-IF YOU ACCESS THE GRAVEYARD THROUGH FRANCINE'S HOUSE:
Items:
-V-Packer Standard Cartridges x 1
Once you leave Francine's house, you will be out in the balcony.
Running jump to the next balcony at your right. Move along the balcony to the
next one (hop over the rails) and climb the drain pipe there. You are now over
a platform near the roof. The objective is to run to the other side because
this platform will break. Don't worry, since the last ledge will not fall.
Take a left turn and the camera angle should chagnge. At this point you can go
down the the alley bellow to collect V-Packer Standard Cartridges before using
the wire to get to the other side. In order to do so, approache the left edge,
press "Action" and shimmy to the right to reach the drain pipe. Go down to the
area below and break the door there to find the cartridges lying on the floor.
You will only be able to break through the door if you got stronger by
pressing the lever inside Serpent Rouge's garage. For more details on how to
choose Bernard's path and sill visit this alley please refer to the "IF YOU
WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX" section above. Return to the
platform, jump and grab the wire and use it to reach the balcony at the other
side of the alley. From this balcony go around the corner, and you can slowly
drop down in the place where the raisl are broken to the graveyard. You'll
land on top of a shrine. Drop down to the area below.
-GRAVEYARD MAIN AREA
Once you are inside the graveyard, go around to the right and kill the
dog. You will see a gate just in front and a door at the left, but they can't
be opened. Check the right corner behind the shrine to find some Health
Bandages. Then climb to the top of the shrine on the right side of the door
and jump to the top of the other one just next to it. Turn right and do a
running jump to the next one in front (the camera angle should change). Jump
to the shrine in the area surrounded by bars with the statue. Open the
shrine's door and Lara will feel stronger. Collect the Desert Ranger Clips. If
you want to finish the level skip the next optional part.
(OPTIONAL)
Before examining the statue you can still get some extra items if you
wish. Climb to the shrine (the one with the clips you just got) and jump back
to the top of the previous shrine (where the camera angle changes). Walk
towards the left side of the screen and jump forward to hold an edge with some
plants/grass. You might fail this jump once or twice, but that's normal.
Approach the left limit of this platform. Jump forward to the top of the
shrine surrounded by bars. Drop down to open the shrine's door and get the
Desert Ranger Clips and the Health Bandages. Note that you must open the right
shrine's door first in order to get strong enough to open this one. To leave
this area you must climb to the top of the shrine and jump over the bars. You
have to climb and jump to the top of the shrines to reach the statue again.
Push the statue against the tombstone. It will fall over the tomb and
unlock a secret path. Go inside to leave this area.
..............................BOUCHARD'S HIDEOUT..............................
Items:
-Desert Ranger Clips x 3
-Small Medipack x 1
Enemies:
-Rat x 5
..............................................................................
Unlike the sewers you've seen in the Parisian Ghetto, this is the real
path to Bouchard's Hideout. Start by killing the rat. As you walk forward the
ground will start to fall. Don't stop running and jump before the end (avoid
to fall in the next section)
If you didn't fall, skip the next two paragraphs. If you fall in the
first section, kill the rat and ignore the hole at the left and climb up the
roots near the hole.
If you fall in the next section, kill the rat, use the small hole to
crawl to the previous section (kill another rat if you didn't kill it before)
and climb through the roots at the right side of the hole back to the top.
To skip the next hole you must grab the red cord on the right wall and
shimmy to the other side as fast as possible, since you can barely make it. If
you fall read the previous paragraph before continuing. If you make it to the
other side, wait until the edge falls. Now you will slide down the edge and
fall in the water. It is ok to fall, although you might not think at first.
Swim to the other side and climb the plants on the right wall. Once you get to
the top Lara will grab a fissure. Shimmy to the left to get to the other side
and release the fissure. I found a rat in the bottom of the water, but he
didn't attack and I couldn't kill it either. Continue to move forward. You'll
pass by an air shaft at the right wall that can be opened, but first approach
the dead end with the wrecks and pull the rock to clean the way. After that
return to the air shaft. Kill the rat around and open the shaft. Crawl to the
next room, collect the Desert Ranger Clips on the floor and open the door.
Open another door in the corridor and head left. You are back to the place
where you started the level. Now you can go across the wrecks to the other
side. Keep going until you find more water. Swim to the other side and you
should find a small room with pipes and steam. Check the right wall you came
from to see an opening. Go through it to finally reach the hideout. Take the
left door (the gate in front can't be opened and in the next room you'll find
a weird man in a bed and a Small Medipack next to him. Check the cell in front
of this man to find Desert Ranger Clips. Then head for the left and open the
door to enter Bouchard's room. You have a talk with him. If you choose the
first option during the dialogue, you die and it's a game over.
1)
-Don't jerk me around Bouchard. I lost that friend yesterday.
-Easy, Bouchard. I lost that friend yesterday. Now I'm wanted for his murder.
(*)
2)
-What would you suggest?
-A front, obviously.(*)
3)
-Why not have one of your men deliver your... passports?
-Passports! (*)
After the conversation the Notebook will be updated. press the lever
near the closed door. Leave the room back to the cells and enter the second
cell at the left. You can find some Desert Ranger Clips on the floor. Pick
them up and push the wooden box to the cell's entrance (push it to the left
until it stops moving and then to the door). Climb to it to reach a platform
on top. Press the lever there to open the closed door in Bouchard's room.
Leave the hideout through that door. You will get out in ST. AICARD'S CHURCH.
If you didn't collect the items before, now's your chance. Check the two
OPTIONAL paragraphs in "PARISIAN GHETTO" (second visit) section if you wish to
get what you missed before. Note that due to a glitch ALL the items you picked
up before in Parisian Ghetto, St. Aicard's Church, St. Aicard's Graveyard and
the Sewers (Bouchard's Hideout) might be there again even if you picked them
before. I didn't count the repeated items.
.......................PARISIAN GHETTO (third visit)..........................
(Items and Enemies description under the first section of PARISIAN GHETTO)
..............................................................................
Leave St. Aicard's Church and head for Rennes Prawnshop. In case you
don't remember, it's the shop located at the Southwest corner of the Ghetto.
Check the Notebook update to see the exact adress (Rue St. Mark and Cours La
Seine). Once you enter you will see a man passing by you. Go inside the shop
and downstairs behind the counter. Pick up Rennes Wallet on the floor and
examine it to get the Scrap of Paper with a code. The "beep" you hear is a
bomb, located on the other side of the room. Ignore it. Also check the wooden
trapdoor. It can't be opened yet. Open the metal door by entering the code you
got with the Scrap of Paper (14529). Inside you'll find a Map of Sewers Around
Louvre, the Dart SS gun, Dart SS Darts, Explosives, a Map of Archaeological
Dig, a K2 Impactor and K2 Impactor Battery. Be careful, because after
collecting the last item the room will be filled with lasers and the bomb will
be activated. Immediately press the switch on the right to unlock the door
and run to the wooden trapdoor. Open it and drop down. Run forward and you
should fall inside a big tube. Run in the direction of the screen as fast as
you can because the flames should be just behind you. If you make it you
finish the level.
............................LOUVRE STORM DRAINS...............................
Items:
-Large Health Pack x 1
-Chocolate x 1
-V-Packer Standard Cartridges x 1
-Desert Ranger Clips x 2
-M-V9 Clips x 1
Enemies
-Rat x 4
..............................................................................
After sliding down go forward to the circular area with water and kill
a rat. Get the Chocolate on the floor on the left. Take the left path first to
collect a Large Health Pack at the top of the stairs near the door (can't be
opened), but then come back and take the right path through the tunnel with
water. Go forward, ignoring the opening on the left for now and killing a
mouse in your way. Keep going until you reach the area with the water falling.
At this point, the objective is to turn six valves located around the
level in order to stop the waterfall. There is no special order to turn them.
Kill the rat walking around at the left area. Locate and climb up the
drainpipe near the two large tubes coming from the wall on the other side of
the water falling. Climb to the platform and press the switch at the end. Go
down the drainpipe (ignore the bar with black and yellow stripes for now) and
head to the left tunnel where the rat you killed was walking. Take the right
opening and go up the small ladder. Turn the ventilator twice to make Lara
strong enough to turn the valves and crawl to the shaft behind the
ventilator. Collect the V-Packer Standard Cartridges and go forward to the
other side. At the other side don't bother checking the left entrance, as it
leads to a dead end. Turn the first valve just in front and return to the area
with the water falling. Climb the drainpipe one more time to the platform
above, but this time use the bar with black and yellow stripes to reach a
platform at the other side, without worrying with the water falling over you.
You should see the second valve just in front, so turn it. Collect the Desert
Ranger Clips on the other side of the platform, but don't bother climbing the
ladder a little bit above. Trust me, you will find another way later that will
make you come back to this area but from the top. Once again, go down the
drainpipe and take the tunnel on the left of it. Go through the opened door at
the end and collect the Desert Ranger Clips on the floor. The next room has
the third valve on the left, a rat moving around and a ladder heading down
the hole. Turn the valve after killing the rat and head down the ladder. Swim
through the only opening available and you should end up coming from the first
opening I told you to ignore. Go left to return to the area with the water
falling. You can now swim through the hole in the middle of this area.
You have to swim for a bit, taking two left turns and going up before
reaching the next room. You'll end up in a big, circular room. Climb the
broken platform to leave the water and go around it until Lara says "I can
Climb up on that". There's a thin metalic tube above that point. Jump to it
and head for the other side, but release it once you are above the large bar
with balck and yellow stripes. The fourth valve is at the left with a ladder
right next to it. Turn it and ignore the ladder (as it is useless) and use the
thin metal bar again to continue to the left side. Climb up the broken
platform to the top and go around it, passing by the large tunnel and jumping
to the fifth valve.
(NOTE)
If you missed any of the first valves, you can return by going through
the large tunnel close by. Duck and crawl to pass the bars to the other side
and find the opening on the left wall. Slide down back to tunnel near the
place where you turned the ventilator twice and got stronger. This is just a
shortcut.
Now look for the door on the other side. Jump back to the tunnel's
entrance and follow the platform to the door. Do a running jump to reach it.
Open the door and follow the corridor collecting the M-V9 Clips on the way.
Once you leave the corridor you'll notice you are back to the room with the
water falling, but in a platform above. Go across another large bar with black
and yellow stripes to the other side and head right. Hold the thin metal tube
and use it to reach the last valve. Turn it. After that, simply return using
the thin metal tube again and go around the platform. Jump to the tunnel,
since there is no more water running and open the door.
(NOTE)
At this point you can climb down at any time and still be able to
return if you climb the ladder a bit above the second valve (the one I told
you not to climb when you turned the valve), but that is useless if you turned
all five valves up to this point and considering there is a shortcut to get
you down there (read the previous NOTE above).
....................LOUVRE STORM DRAINS (part 2)..............................
Items:
-No items
Enemies:
-No enemies
..............................................................................
Slowly walk to the limits of the tunnel and press "Action" to slowly
drop down. Head right to find the large pipe. Lara says it is the place where
the explosives must be set. Place them, and immediately jump backwards to the
water. Do not try to come to the surface, otherwise you'll die. Instead, swim
to the tunnel on the left. Take the second turn to the left and swim until you
get out of the water. Turn left twice to return to the room and, again,
drop down slowly by hanging the edge first. Return to the place where you set
the explosives by heading left. Climb the small ladder, jump over the fire
instead of going down the next ladder and finally climb the ladder on the
right wall to reach a platform on top to avoid the fire. Drop down at the
other side and while running to the Louvre careful not to fall near the pipe,
since the platform's rails are destroyed. Enter the Louvre's lower floor
through the newly opening on the wall and head right to find the stairs to
the next floor.
(NOTE)
In this room there are two ladders, one in each side of the room. While
the right one is usefull to help you passing the fire after the explosion,
the left one is useless, so there is no point in climbing it.
If you fall in the water before setting the explosives, you can return
by climbing the ladder on the other side and going all the way around to the
place where they must be set. Don't bother exploring the tunnels because there
is nothing you can find. They are only there to allow to to leave the water on
fire due to the oil.
..............................LOUVRE GALLERIES................................
Items:
-Large Health Pack x 3
-K2 Impactor Battery x 1
-Louvre Low Security Pass
Enemies:
-Security Guard x 8
..............................................................................
I recommend you to use your K2 Impactor to kill guards in this level,
because that gun works very well against them and you have plenty of ammo at
this point.
As soon as the level starts, the Notebook will be updated. The next
objective is to reach Carvier's office to get a pass. Go up the stairs. You
should see a door in front. There is a camera near by, if you are caugh you
will have to kill an extra guard, so try to avoid it. That door can't be
opened yet because Lara isn't strong enough yet, so turn right and
immediatelly kill the guard. He will drop a K2 Impactor Battery. Go up the
stairs and then go around the corridor and open the door at the end. This is
the first exposition room and it is filled with lasers.
If you touch the lasers the door on the other side will be locked with
bars, and a guard will show up. The guard only shows up the first time you
activate the alarm by touching the lasers, but the door will always be
blocked. In order to shut the alarm and make things return to normal you must
press the switch on the right wall near the painting (at the entrance). The
objective is to reach the door without touching the lasers. Climb to the
showcase in the middle and jump to the stone on the left wall (walk and jump
if you can't reach it with a normal jump). Hold its edge and climb up to
collect the Large Health Pack over it. Use this ledge to do a running jump
over the first set of lasers, and then climb to the showcase in the center.
Now you have a set of 6 lasers aligned horizontaly and two other lasers moving
up and down. You have to run and jump to the next showcase in the middle over
those lasers. Wait until the moving ones come down to jump. More lasers will
show up in front of you. There are four just in front, and the upper two are
constantly on and off. Jump to the next showcase when they are off. Turn left
and hang the showcase from the right side. Shimmy to the right in order to
avoid the next set of lasers. Release the showcase at the other side. After
this a net of lasers will show up. To pass through it simply climb to the
right showcase and jump over the laser (keep yourself close to the wall). Open
the door.
In the next room the camera will circle around. If you touch the lasers
you'll alert the guard keeping the door at the right and attract another one
from the other side of the room, so be careful if you don't want extra
trouble. Pass the cross-shaped lasers by crawling through the middle and enter
stealth mode. To pass the next set of lasers you must hug the wall (pressing X
while facing it in Stealth mode) and move to the right, but first watch the
guard. You can kill the guard without being seen, but you have to wait for the
right moment, when he moves to the right. You can then pass the lasers and
move against him to grab him from behind. If he sees you the other guard will
show up as well. Collect the Louvre Low Secuity Pass he drops, but before
opening the door he was keeping get Large Health Pack at the left corner of
the room, near another door that cannot be opened from this side. There is a
security camera here too, and if it catches you a third guard will show up
from the room's entrance. Take a look at the door with the card reader in the
opposite corner of the camera. You can't open it yet, but you get a Notebook
update.
Head through the door on the right the guard was keeping. At the
corridor before the next exposition room there is another camera you can avoid
to prevent an extra guard from coming behind you. Enter Stealth mode before
entering the next room, walk behind the guard and take care of him. You'll see
Mona Lisa surrounded with lasers. If you touch the lasers a mortal gas will
come from the crates on the floor. You must reach the air duct on top of the
picture. Push/pull the small showcase at the corner to reveal the card reader
(Lara's legs will get stronger). Before using the card, push the higher
showcase in the middle of the room in the direction of the painting until you
can't move it anymore. Use the card in the card reader and climb to the top of
the big showcase you pushed. Do a Running jump to hold the ledge above the
painting before the lasers are on again and crawl through the air shaft. You
have nearly 15 seconds to reach the edge.
(NOTE)
If you don't reach the air shaft on time you can use the card on the
card reader and try again.
If, for any reason, you touch the lasers and still stay alive, the
deadly gas will disapear 5 seconds later, so there is no need to load the
game as much as you don't touch the gas.
Enter the air shaft and head right.
...........................LOUVRE GALLERIES (part 2).........................
Items:
-Health Bandages x 1
-Louvre Guard's Key
-Crowbar
Enemies:
-Security Guard x 2
..............................................................................
Go through the air shaft until you see a small entrance in front. The
left path leads to a dead end, so crawl through the small entrance to the
other side. Climb the ladder and kick the crate. Kill the guard immediately
and leave the air shaft. The first thing to do here it to head right as soon
as you leave the shaft and climb to the pipe. Jump and hold the ledge just
above the air conditioner and shimmy to the right. You can climb up, but you
must shimmy by holding the edge to get past the round-shaped railings. After
passing the second railing pull up, jump and grab the cord. Use it to reach
the ledge on the opposite side. Lara will feel stronger after doing so. Walk
to the right above this ledge. Once you reach the gap hold down the edge and
shimmy to the right to reach the drainpipe. Go down the drainpipe and head
right at the strip to reach the opened window on the right. There is a guard
inside. Wait until he passes to cacth him from behind if you want, otherwise
enter the window and kill him. He will drop the Louvre Guard's Key. Leave
throught the same window and drop down to the area bellow. Climb the metal
stairs, open the gate and examine both doors at each side. The strengh you got
by using the cord will allow you to break through them. The right one hides
some Health Bandages, but the left one unfortunately doesn't hide any item.
Return to the drainpipe near the opened window and climb it back to the top.
Head right, pass through the gap on the railings and go to the other side.
Open the gate with the Crowbar there and go inside.
(NOTE)
You should have the Crowbar at this point because you had to collect it
in the first level, but if you don't for any reason you can get it now by
going down the ladder in front of the gate and opening the door with the
Louvre Guard's Key near the right corner. The Crowbar is inside on a shelf.
Leave through the same door.
You can also unlock the gate at the top of the metal stairs to access
the central area if you like, although there's no reason to do so. There are
also two doors, one at each side (just like the ones at the other side), but
these ones cannot be opened. Climb the ladder back to the top after that.
Inside the gate, climb to the top of the machine and crawl throught the
opened air shaft there. Go down the ladder and head through the shaft.
..........................LOUVRE GALLERIES (part 3)...........................
Items:
-Health Bandages
-Small Medipack
-Vector R35 x 1
-Carvier's Security Pass
Enemies:
Security guard x 4
..............................................................................
Leave the air shaft to the storage room bellow, enter stealth mode and
open the door. Knock the guard out. You'll see a door with the card reader at
the right, but you cannot open it yet. Head through the corridor and enter the
first door at the right. There is nothing special here (the two closets are
empty), but make sure you memorize the closet behing the automatic doors.
There are three masks inside, but you can't take them yet. They will be useful
later so don't forget where they are. Leave the room after that. Continue
through the corridor and enter the next door at the right. Kill the guard
behind the automatic doors. It's funny to say that he won't see you if the
doors don't open, so wait until he turns his back to enter while in Stealth
mode and knock him out. There is a gun at your right on the shelf (I don't
know which weapon is for sure, but I think it is a Vector-R35). There are a
few camera monitors in this room. Check the left one to see Carvier's office.
Use the left Analog stick to move the camera around and the right analog stick
to use the Zoom feature (push it forward to zoom in and pull it back to zoom
out). Zoom in the PC monitor over the desk to find the piece of paper with the
number 14639. Don't forget this number, as it's the code to open Carvier's
office. Leave this room and open the door at the end of the corridor with the
code (14639).
(NOTE)
The security cameras show several different rooms at the Louvre. The
first one at the right is one of the galeries you saw from outside after
leaving the air shaft (there's a security guard there). The second one shows
the metallic stairs. The third
one is the corridor just outside the office.
Inside the room you can open a lot of drawers and cupboards, most of
them are empty. You can get Carvier's Security Card inside the desk's right
cupboard. Collect information on the Obscura Paintings from the painting and
from the book at the left and leave this room. Open the door on the other side
of the corridor with the card. Go down the metallic stairs and go through the
door. The next room has two more doors, but only the right one can be opened.
Open the right door to the next gallery and enter Stealth mode to kill the
guard. Don't worry if he sees you, since no more guards will appear. At the
other side of the gallery use the card on the card reader and leave through
the door. You'll be back to the second gallery you come across at the
beginning of the level. If you didn't collect the the Large Health Kit
previously, now there's your chance. Note that if you are caugh by the
security cameras even if you weren't before the guards shouldn't show up
anymore, but I am not sure about that.
(OPTIONAL)
Before heading through the door at the corner on the right, head
through the door you previously came on the left. Unlock the bars by using the
card on the card reader at the right, open it and pass the gallery that was
prevously full of lasers to the main stairs. You can now open the door near
the security camera because Lara is strong enough to break it. Inside you will
find the Health Bandages and a Small Medipack. Return to the room where you
unlocked the bars from the gallery's door.
Open the door at the corner at the right corner of this room after
unlocking it with the card reader on its left side and head down the stairs.
The first entrance on the right leads to a room with a security gurd, but
there is nothing useful inside. Kill the guard and head down the stairs. Open
the door at the end. There is nothing to get at these last rooms. After
opening the door head left, then go down the stairs on the right to the room
with computers and a few spotlights. Open the big right door (the blue one) to
leave the Louvre galleries for now.
...............................ARCHAEOLOGICAL DIG.............................
Items:
-K2 Impactor x 1 (dropped by the security guard)
-M-V9 x 1 (dropped by the security guard)
-Second Ancient Symbol Tracing
Enemies:
-Security Guard x 4
..............................................................................
Pass the big gate and head by the right side of the fence. You'll see a
guard coming from the first compartment. Kill him and he will drop a K2
Impactor. Go inside the compartment and press the switch to turn on the power.
This will give power to an x-ray machine and to an electronic switch. Leave
the compartment and head right. Another guard will come from the tent, and
this one will drop an M-V9. Open the next compartment's door and check the
printer inside to get the Second Ancient Symbol Tracing. Examine the computer
on the left to get information about the Nephilim. Exit the compartment and go
left. Kill another guard outside and open the big door to the left of the
yellow tent. This is the X-ray machine you activated with the power switch.
Approach the control panel. Now you can use the left Analog stick to control
the machine. Examine the top left corner to find a symbol. You'll need to know
this symbol. Leave the room after that.
Check the left side of the fence to find the ladder. You have to reach
the lower level of the diggins. Head down the ladder to the platform bellow.
Go to the right end of this platform and down another ladder. Move along the
next platform and ignore the small ladder, then slowly drop down to a platform
bellow. Kill the guard walking around bellow. Ignore the ladder going up and
hop on the rails to the left to find another small ladder. The wall on the
right side near the ladder can be climbed. You don't really need to visit the
area bellow, since there is nothing there. Climb the wall to the top left
ledge. Jump and grab the ceiling under the brigde and swing across to the
other side. You must be fast. Jump to reach the small wooden platform above
and climb to the brige. Unlock the electronic switch on the left at the middle
of the bridge, near the gate. This will make the lift go down. Go back to the
to the ledge you prevously were after swinging and jump to the top of the lift
to reach the yellow circular wheel. It will stop spining once you get close.
Now you have to solve the puzzle to get access to the next level. In my
opinion, it is best to save before turning the wheel. You must turn the wheel
to align the four correct symbols horizontally on the left bar. The first and
fourth symbols are shown on the last page of the Notebook. The second symbol
is the one you saw using the X-ray machine and the third one is the one on the
print of the Second Ancient Symbol Tracing you found near the printer. After
you place a symbol in the right place you can press the corresponding lever on
the right side of the machine to block it and prevent it from spinning the
next time you turn the wheel.
(NOTE)
If you can't still solve the puzzle here's a little help from the
default position (before you move the wheel for the first time). Turn it three
times and press the first lever. Then turn the wheel once and press the fourth
lever. Then turn the wheel twice and press the third lever. Finally, turn
the wheel once and the puzzle is solved.
After solving the puzzle, the circle-shaped door on the ground above
will open. To reach it simply jump to the left wood platform from the top of
the lift and use it to jump back to the ledge under the bridge. Climb back to
the bridge and take the left path to find the door in the yellow tent just in
front. Head for the next level.
...........................TOMB OF ANCIENTS...................................
Items:
-Health Bandages x 1
-Skeleton x 2
-V-Packer Standard Cartridges x 2
-V-Packer
Enemies:
-Bat x 3
..............................................................................
Start by moving forward and hold the edge to drop to the wooden bar and
then drop down to the area bellow. The camera will show you the next huge
room. Approach the limit and press Action to hold the edg eand climb down the
rock to a ledge bellow. Kill a bat and the jump forward to the wooden bar on
the left and jump to the cave. Drop down to the rocks to the room bellow. At
the broken bridge you can run and jump to grab the other side to get some
Health Bandages. You may fall so be careful. After climbing up to the other
side turn around and kill a bat. Collect the bandages and kill another bat.
Check the right side. There is a ledge with a statue missing. Run and jump to
grab that ledge. Climb up and turn left. You should see the statue. Jump to
the statue and grab the edge. Climb up, turn left again and press X to hang
from the edge and shimmy under the statue to the other side. After that you
can drop down to the path bellow. Once again, you can hang from the rock's
edge and climb down to an opening below. After that, Climb the left wall all
the way to the left side, around the corners. Then drop down. Note that you
may lose some health here if you drop down from too high. Follow the path to
the left and then jump to the wooden bar and press the leveron the wall. This
will make six platforms come out of the wall, and the objective is to jump
from platform to platform until you reach the ground.
(NOTE)
At the broken bridge you can take a shotcut, but it will cost you over
50% of your health. Simply vault over the rails on the right side near the
wall directly to the path bellow. You can also get the Health Bandages at the
other side and jump back before taking this shortcut.
(NOTE)
Here's what to do to pass the platforms whithout falling. You can use
Walk mode whenever I tell you to jump, unless I warn you to run first. This
will prevent you from accidently falling trom a ledge. I also addvise you to
press Action while in mid-air just in case you don't fall directly above the
platform after the jump. Some jumps require you to use the Action button while
in mid-air while others don't, but sometimes it depends on how you jump.
-First time going down: Hop to the first one. Jumpt to the second
(press Action while in mid-air for safety). The third one requires you to grab
the edge. Hop to the fouth one, drop down to the fifht one and walk and jump
to the last one, then drop down. You can also jump forward directly from the
middle second platform to the last one, but you might lose between 20% and 45%
of your health.
-Going up to the lever on top: Climb to the first one and jump to the
next two. Jump and hold the fourht platform and climb up. Jump to the next two
(pressing Action in mid-air), turn around and run and jump to the seventh
platform. Jump and hold the next one and then simply jump to the other three.
(pressing Action while in mid-air) to reach the opening with the lever.
-Going down: jump to the first 4 platforms, then hang and drop to the
one bellow. Turn around, jump to the one in front, turn around again and hop
to the one bellow from the middle of the platform. Jump and hold the next one,
then hand and drop to the next one just bellow. You don't have to jump to the
next two before droping to the floor, as you can just hang and drop from this
one with safety.
There is a Skeleton walking around at the end. You can figh him or
shoot him but he can't be killed, but if you shoot him enough times he will
temporarly fall. It is best to run away to the opening on the other side of
the platforms after he falls. You have to crawl to the other side, press the
lever and leave before he stands up again. The lever will make more platforms
show up (a total of 11 will be there) and hide some of the others. Now you
will have to climb all the platforms to the top (refer to the NOTE above if
you need help) and then climb to the opening to press the lever. It will open
the trapdor at the bottom. You have to use the platforms again to go down
(refer to the NOTE above if you need help). Pass the trapdoor. Go through the
tunnel and open the door to the right first. Break the door to get a strenght
upgrade and collect the V-Packer and the two sets of V-Packer Standard
Cartridges. Then leave and take the left tunnel and open the next door.
Once you enter the next corridor the door behind you will be locked.
There is another door at the other side, and it will be locked two. If you
explore the room you'll see it is composed with three sections, the first and
the last one with shooting darts that take around 20% of your total health if
they hit. There is a lever directly to the right of the entrance. If you press
it you unlock the door at the other side for a short period of time, but you
will also activate deadly spikes between each section from the wall. These
spikes can take anything between 5% to 100% of your health (instant death) if
you get hit. The door will shut 10 seconds after it is completely opened. The
only effective way I found to get to the other side on time is to press the
lever and immediately run to the other side, jumping over the 3 sets of spikes
close to the right side. You can do it without losing any health and it is not
that hard, even if it seems so. Don't stop until you are completely outside
the corridor. Take the next corridor to the left and the notebook will be
automatically updated before you open the last door of this level. Open the
door to enter the hall.
.........................THE HALL OF SEASONS..................................
Items:
-Large Health Pack x 2
-Health Bandages x 1
-Viper SMG Clip x 3
-V-Packer Standard Cartridges x 3
Enemies:
-Skeleton x 6
TO BE UPDATED
..............................................................................
This first paragraph is dedicated to explain how this level works and
what you have to do. The next objective is to collect four ite