Need for Speed - Most Wanted Black Edition
NEED FOR SPEED: MOST WANTED BLACK EDITION
FAQ/WALKTHROUGH
v1.30 2006-01-30
Copyright 2005, 2006 by Barry Scott Will
*GAME VERSION NOTE*
This FAQ was written while playing NFSMW's Black Edition on the PC. The
Black Edition is also available on Playstation 2 and XBox. The Black
Edition includes eight additional bonus cars, three additional tracks, some
unique vinyls and a Black Edition Challenge in the Challenge Series. The
primary career mode is the same in both the Black and standard editions.
For more NFS Most Wanted info, including a 100% complete savegame, tutorial
videos and a visual version of this guide, visit:
http://www.pyric.com/nfsmw/
Need for Speed Most Wanted is copyright 2005 by Electronic Arts. This
FAQ/walkthrough is not endorsed by, nor is the author associated with,
Electronic Arts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To contact me about the guide, send email to:
pyric@cavecreations.net
Please include "NFS Most Wanted FAQ" in your subject line so I don't auto-
discard the message. Also, please read the FAQ carefully prior to asking
for help on any part of the game. If you send me additional suggestions or
hints for the game and I find them useful, you will be acknowledged in the
Credits.
If you found this guide useful and would like to contribute a small token
for my efforts, you may send money through PayPal to:
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Or use the Donate link found on my Web site:
http://www.pyric.com/
Thank you, and enjoy the guide!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Front Matter
Contact Information
Table of Contents
Section A: Overview
A.01: Review
A.02: Frequently Asked Questions
Section B: Gameplay
B.01: Controls
B.02: The Blacklist
B.03: World Map
B.04: Safe Houses and Shops
B.05: Performance Tuning
B.06: Visual Upgrades
B.07: Special Unlockables
B.08: Ten Tips to Get You Started
Section C: Career Mode
C.01: Blacklist Member 15: Ho Seun (Sonny)
C.02: Blacklist Member 14: Vince Kilic (Taz)
C.03: Blacklist Member 13: Victor Vasquez (Vic)
C.04: Blacklist Member 12: Isabel Diaz (Izzy)
C.05: Blacklist Member 11: Lou Park (Big Lou)
C.06: Blacklist Member 10: Karl Smit (Baron)
C.07: Blacklist Member 9: Eugene James (Earl)
C.08: Blacklist Member 8: Jade Barrett (Jewels)
C.09: Blacklist Member 7: Kira Nakazato (Kaze)
C.10: Blacklist Member 6: Hector Domingo (Ming)
C.11: Blacklist Member 5: Wes Allen (Webster)
C.12: Blacklist Member 4: Joe Vega (JV)
C.13: Blacklist Member 3: Ronald McCrea (Ronnie)
C.14: Blacklist Member 2: Toru Sato (Bull)
C.15: Blacklist Member 1: Clarence Callahan (Razor)
C.16. Rockport's Most Wanted
Section D: Other Game Modes
D.01: Challenge Series
D.02: Quick Race
Section E: Cars
E.01: Stock Cars
E.02: Bonus Cars
Section F: Driving 101
F.01: Drivetrains
F.02: Tracks
F.03: Using N2O and Speedbreaker
F.04: Performance Tuning
F.05: Police Pursuits
Version History & Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section A. Overview
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.01: Review
~~~~~~~~~~~~
If you're looking for a realistic driving simulator, this is not your game.
Need for *Speed* is the name of the game, and that is what it delivers.
While you will find a "vehicle damage" option, all it does is affect the
appearance of your car, not its performance.
After the previous two "Underground" games in the NFS series, MW returns to
more racing-centric gameplay, though still with the "street" background to
the story (such as it is). While tricking out your vehicle visually is
still an option, it isn't really required unless you need to tone down the
heat on your car.
You can freely roam about the city, as in NFSU2; however, you also have the
option of jumping directly into events rather than having to drive to each
one. The game takes place during an autumn day in the city of Rockport.
It's a large game world with good detail and plenty of shortcuts and off-
road opportunities.
NFSMW also marks the return of luxury sports cars such as two models from
Lamborghini, the Ford GT, Dodge Viper and more. The cars are beautiful. The
graphics are detailed. The game is very, very fast.
What more do you want?
A.02: Frequently Asked Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: How do I sell parts?
A: Go to a shop and "buy" stock parts for your car. This only works for
parts such as body kits, spoilers, etc. You can't do this with
performance or visual upgrades. However, the money to be earned this way
is pretty small and generally not worth the trouble unless you're
desperate for cash.
Q: So what's a good way to earn money?
A: You can play race events as many times as you want and win the cash
reward each time. Once you get to BL#7 (Kaze), a few minutes spent on
a race will earn you 10,000. You can also Challenge each Blacklist
member until you win his or her ride and then sell any cars you don't
want.
Q: How do I get the pink slip for Blacklist X?
A: You pick one of the ? bonus markers. If it doesn't have the pink slip,
you pick another one. If the second one doesn't have the pink slip, you
press ALT-F4 on the PC or the Reset button on your console, reload and
race the Blacklist member again and take two more guesses. Each time you
reload, the pink slip is randomly inserted (and, sometimes, may not even
be available). So it all comes down to racing the Blacklist member over
and over until you get lucky. Or, just deciding you don't need every
Blacklist car and getting on with the game.
Q: Can I play my own music in this game?
A: Only by turning off EA Trax and Interactive Music (Options>Audio) and
playing your music in WinAmp, iTunes, Win Media Player, etc.
Q: Are there any mods or trainers?
A: Yes. A good place to start looking is Need For Speed Unlimited at
http://www.nfsunlimited.net/
Q: I'm in the final pursuit and I can't find the old bridge!
A: It's west of Rosewood. Just south of the baseball stadium, on Hwy 99,
there's a road leading west. During the game it is blocked by
construction equipment; however, once you get the phone call letting
you know the old bridge is open, you can go through and head off into
the sunset.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section B. Gameplay
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B.01: Controls
~~~~~~~~~~~~~~
NFSMW can be played with the keyboard or a gamepad. The default controls
are:
+--------------------+-------------------+-------------+
| Action | Keyboard | Gamepad |
|--------------------+-------------------+-------------|
| Accelerate | Up | Button 1 |
| Brake/Reverse | Down | Button 3 |
| Steer Left | Left | X Axis |
| Steer Right | Right | X Axis |
| Handbrake | SPACE | Button 2 |
| Speedbreaker | Right CTRL (or G) | Button 4 |
| N2O | ALT (or X) | Button 7 |
| Shift Down | CTRL | |
| Shift Up | SHIFT | |
| Reset Car Position | R | Button 6 |
| Engage Event | ENTER | D-Pad Up |
| View Blacklist | B | D-Pad Down |
| View World Map | M | D-Pad Left |
| View SMS Messages | TAB | D-Pad Right |
| Play Next Song | T | |
| Change Camera View | C | |
| Look Behind | L | Button 5 |
| Pull Camera Back | P | |
| Pause | ESC | Button 8 |
+--------------------+-------------------+-------------+
You can remap the controls by choosing Options>Controls from the Main Menu
or the in-game Pause Menu.
B.01.a) Control Descriptions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Accelerate: Just what it says. On the PC, the control is digital--you're
either on the pedal full speed or off it. Unless...you have a gamepad or
wheel with analog controls. NFSMW supports analog input, so if you map
acceleration to an analog control (e.g. to the right thumbstick on your
gamepad) you can get a full range of thrust.
Brake/Reverse: When going forward, this key brakes. When standing still,
this key accelerates you in reverse.
Steer Left/Right: Self-explanatory. Steering using the keyboard is, again,
digital and can be kind of tricky. It's best to have a steering wheel or
gamepad with an analog thumbstick to use for steering so you can have more
precise control.
Handbrake: Applies the emergency brake. A quick tap is useful for power-
sliding around hard turns.
Speedbreaker: A new "bullet-time" feature added to NFS. Pressing this
button puts the game in slow-motion so you can steer your car more
precisely. Speedbreaker only lasts a few seconds and recharges when you're
driving fast.
N2O: Gives your car a shot of nitrous oxide, providing a speed boost. You
must purchase a nitrous system for your car first and your system must be
charged. The nitrous system recharges while driving fast. You can hold the
key down to provide a sustained burst of speed.
Shift Down/Up: Self-explanatory. You have to manually shift your car in
drag races, even if you normally use automatic transmission.
Reset Car Position: After a particularly bad crash, press this key to put
your car back on course ready to go. Using this key in a police pursuit
will almost always result in an instant bust, unless all the cop cars
around you were disabled in the crash.
Engage Event: Enter a race, shop or safe house by driving into the glowing
ring that marks the spot in the game world and press this key. During
police pursuits, press this key to bring up details on your current pursuit
standings.
View Blacklist: Shows your current rival and all defeated rivals, targets
and available races and milestones. Use this to jump instantly to any race
or milestone challenge.
View World Map: Opens the world map.
View SMS Messages: Opens your Cingular cell phone menu with both voice and
text messages for viewing.
Play Next Song: If you have EA TRAX turned on, press this key to skip the
current song and start a new song.
Change Camera View: Rotates between the four main camera views:
- Bumper: first-person perspective that shows none of your car.
- Hood: first-person perspective that shows most of the hood of your car,
the closest approximation of a real-life view.
- Close: third-person perspective from behind and close to your car.
- Far: third-person perspective from behind and far away from your car.
Look Behind: Switches to a rear-view so you can check up on the pursuit.
Pull Camera Back: Pulls the camera further back from the car and also
swings the camera down to give you a low-profile view of your car and the
surroundings; it will return to its original position when you release the
key.
Pause: Brings up the Pause Menu, which varies depending on your current
location and activity.
- During a race, you can:
- Resume race
- Restart race
- Jump to Safe House (quit race)
- Return to free roam (quit race)
- Performance tuning
- Options
- In free roam, you can:
- Return to free roam
- Jump to Safe House
- Performance tuning
- Options
- In the Safe House, you can:
- Return to free roam
- View the Blacklist
- Select a different car
- View your rap sheet
- Save your current game
- Options
B.02: The Blacklist
~~~~~~~~~~~~~~~~~~~
In Career mode, you must work your way up the Blacklist--a gang of street
racers--to get revenge on Razor (the #1 Blacklist member) for stealing your
car. To advance through the Blacklist, you have to do a number of things.
B.02.a) Win Races
~~~~~~~~~~~~~~~~~
There are a minimum number of races that must be won before you can face a
Blacklist member. There are six different types of races: Circuit, Sprint,
Lap Knockout, Drag, Speedtrap and Tollbooth. These race types are described
in Section F.
B.02.b) Attain Milestones
~~~~~~~~~~~~~~~~~~~~~~~~~
Milestones are steps along the way to achieving the "street rep" you need
to gain the respect of Blacklist members and earn the right to race them.
Milestones involve run-ins with the police and come in a variety of
flavors: Pursuit, Bounty, Trade Paint and Photo Ticket are just a few. See
Section F for information on Evading Police and Section C for the specific
Milestones available for each Blacklist racer.
B.02.c) Earn Bounty
~~~~~~~~~~~~~~~~~~~
Your bounty represents how badly the police department wants to put you
away. As you have run-ins with the fuzz, your bounty will increase. You
must accumulate specific amounts of bounty to earn the right to race a
Blacklist member.
B.02.d) Challenge the Blacklist Member
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you've reached the targets for a Blacklist member, you can enter the
Rival Challenge for that member. The Rival Challenge consists of two or
more events between you and the Blacklist racer. If you win the events, you
defeat the Blacklist racer, collect your rewards and move on to the next
member. You must win all events in one sitting, you cannot save your game
between events.
Your reward for beating a Blacklist member is cash and markers. You may
choose two of six different markers. There are three bonus markers, which
do not reveal their contents until chosen. These markers display a question
mark (?). They may contain additional cash, get out of jail free cards,
additional impound strikes, the pink slip to the Blacklist racer's car
(i.e. you get the car) or other goodies. The bonus markers are randomly
set, so there's no way to predict what you will get.
*NOTE*
The bonus markers are *RANDOM*. Some people have latched onto a pattern, or
think the pink slip shows up in the same spot each time; however, none of
these methods work to get the pink slip. Some people get really lucky and
win almost every Blacklist car, others win only three or four. If you
desperately want the Blacklist cars, you'll have to exit the game
immediately after choosing the second marker, before pressing Continue. (On
a PC, press ALT-F4 to shut down the game; on a console, just hit the Reset
button.) Or, turn off Autosave (Options > Gameplay) and exit the game
normally after defeating the rival and then reload. After reloading, you'll
have to race the Blacklist member again and try the markers again.
There is also one marker each for a unique visual upgrade, performance
upgrade and parts upgrade. While you can choose a specific type of upgrade,
you do not know what the actual upgrade will be (might be a new spoiler,
hood, vinyl, engine, transmission, etc.). The unique parts won with markers
are called "Junkman" parts and are available in the back room of any shop.
When in the shop, press [1] to enter the back room and add Junkman parts.
If you want to maximize the performance of your cars, select performance
markers from Blacklist racers and hold onto them until you get late into
the game and start picking up some exotics. Load them up with Ultimate
parts (as you unlock them) and then add the Junkman parts on top of that. A
car with all Ultimate + Junkman parts will have full performance stat bars
(Top Speed, Acceleration and Handling).
B.03: World Map
~~~~~~~~~~~~~~~
Open the World Map to view available events, shops, safe houses and to
activate the GPS system. Click an event, shop or safe house on the map and
choose Yes to activate GPS. When GPS is active, an arrow will appear at the
top center of the screen pointing you in the correct direction.
There are three boroughs in Rockport: Rosewood, Camden Beach (further
divided into Point Camden and Gray Point) and Downtown. You begin in
Rosewood, in the northwest part of the map. After defeating Blacklist #13
(Vic), you can drive through Camden Beach, which takes up the eastern side
of town. You can cruise Downtown in the southwest after defeating Blacklist
#9 (Earl).
The first time a new area opens, you should spend some time driving around
in free roam to get a feel for the streets. The more familiar you are with
the game world, the easier it will be to race as you will know what's
coming without having to look at your minimap as often. You'll also have an
easier time in pursuits, when you are making your own "track".
B.03.a) Major Landmarks & Shortcuts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Rosewood State University: this large structure sits in the center of
Rosewood and has a circular road around it. It's fun to drive through
the halls of the college, but is of little use otherwise.
- Rosewood College Hospital: sits south of the University in the middle of
a switchback. When going downhill (southbound), you can jump through the
hospital (except in some races where it's closed off). Northbound, there
is a ramp going uphill past the lower half of the hospital (on the west
side). This shortcut is only occasionally available in races.
- Highland Trail & Forest Green Golf & Country Club: this park and golf
course adjoin each other in the northeastern section of Rosewood. They
make for great off-road fun, but don't try them with anything other
than a FWD or AWD car. Also, be very careful of the trees. There's a nice
pursuit breaker and hiding spot in the park.
- Hickley Field: a baseball stadium on the west side of Rosewood, this
is a great place to evade pursuits as there are breakers outside each
entrance and a hiding spot on the west side. Break into the field from
the east side, then break out on the west side and slide right into the
hiding spot. The breakers should have rid you of any cops following and
you'll be all set to wait out the Cooldown period.
- The Alley: in the northern part of Rosewood is an alley that serves as
a shortcut in a large number of races. It cuts off a corner of the road
that runs past Hickley Field, northbound, and then turns east and then
south toward the college.
- Hwy 99: is the highway around Rosewood. There are a number of wide open
areas, but also some long tunnels and narrow bridges. This can be a great
place for a pursuit, as long as you don't run into Rhinos in a tunnel or
on a bridge.
- Bus Station: positioned directly in the center of the map, it displays
as a diamond-shaped area in between Rosewood and Downtown. The bus
terminal is notable for a couple of pursuit tricks described in section
F.05.g: Pursuit Hints & Tips.
- Trucking Depot: just south and a little west of the bus terminal is a
warehouse with a number of truck trailers pulled up outside. While
it occasionally looks like a good shortcut in some races, stay out of
it as you will have to slow down to thread your way through.
- The Mall: is a shopping center northeast of the bus terminal. Roads
between Rosewood and Camden Beach converge around here and many races
allow you to cut through the mall. There's also a nice pursuit breaker
in the center.
- Old Drive-in: this abandoned theater lies southeast of the mall. It's a
nice pursuit breaker, but don't use it as a shortcut--you lose too much
speed breaking through the movie screen and catching air afterwards.
- Lighthouse: this beacon of hope lies on an island at the south end of
Camden Beach. There's a narrow passage underneath the lighthouse and
you should always cut through there whenever passing this way, which
you will do frequently in races through Point Camden. There's also a
hiding spot on the north side of the island.
- Boardwalk: the boardwalk lies along the east side of the river, just
north of the lighthouse. A good number of races take you through there,
but you don't need to bother with it during pursuits as there are no
pursuit breakers in it.
- Docks: the "port" in Rockport is directly across the river from the
boardwalk and is a fairly involved area. There are several races that
take you through the area, but it's best avoided during pursuits.
- Train yard: just west of the docks is a train yard. Stay out of it at
all costs. Weaving your way through boxcars is not helpful during either
races or pursuits.
- Twin Towers: north of the lighthouse, along the river just where it bends
sharply west, are two tall towers. Many races take you around this area
and it appears there is a shortcut underneath. Don't be fooled, the
parking areas under the towers are full of concrete pylons that spell
instant loss if you hit one of them. Although, there are hiding spots
under these towers for use during pursuits.
- The "Back Street": in the southern part of Camden Beach is a narrow,
alley-like street that cuts a big chunk off many races (and a few
races force you to go through it).
- Penitentiary: the penitentiary is similar to the hospital in that it
lies in the middle of a switchback. It is just east of the twin towers
and when going downhill (from west to east) you can sometimes jump
through the prison. There's no shortcut through when going uphill.
- Oil Refinery: on the eastern edge of the map, directly between Point
Camden and Gray Point is an oil refinery. Many races take you around
this plant. Never go through it, as you're more likely to wreck than
save any time.
- Trailer park: this area is located in north-west Gray Point. Some races
benefit from cutting through the park, some don't (and some don't allow
you to cut through). It also has two pursuit breakers and a hiding spot.
- Cannery: a large dock/warehouse area on the southwest side of the Gray
Point inlet (Dunwich Bay). The cannery is notable mostly for the air
you can catch on a couple of jumps inside. One jump is easy to see,
the other involves finding an opening that takes you up on the roof of
the main building and allows you a big jump coming off the other side.
Just for fun as there's not much real use in it.
- Hwy 201: is the highway around Downtown. It has a number of twists in it,
including a 360 degree loop in the southwest corner. Not as conducive to
flooring it as Hwy 99, but still a good route for pursuits.
- Riverfront Stadium: this football field is located along the south side
of Downtown, in the middle of Hwy 201. The best route around it is to the
north of the stadium (west-bound lanes of 201). You can also run through
the field, but there are no pursuit breakers, so it's not much use in a
pursuit.
- Amphitheater: an open air theater located in the western portion of
Downtown, just north of the stadium. There's a good pursuit breaker
in the amphitheater and another just north of it in a construction
zone that leads to a jump onto Hwy 201.
- Sunken Road: running through the southern part of Downtown, in between
the stadium and the amphitheater, is a sunken, enclosed road with only
a few entrances. It's under construction and has a pursuit breaker and
a hiding spot. If you can get into it with only a few cruisers on your
tail, you can shake them off with the breaker and then hide.
B.04: Safe Houses and Shops
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each of the three boroughs in Rockport has a Safe House, a car lot, and a
handful of one-stop shops. Each Safe House acts as your entry/exit from the
game world and your garage for storing your fleet of cars. You do not have
to physically drive to a Safe House, you can use the Pause Menu while in
free roam to jump to a Safe House.
Car lots contain all the stock cars available in the game (see Section E).
You must reach certain stages of the game in order to earn the right to
purchase most of the cars. One-stop shops handle performance, parts and
visual upgrades to your ride. You must drive to car lots and shops in order
to use them.
When in a shop, press [1] at the main menu to access unique parts won from
racers (with markers). Pressing [1] opens the back room and gives access to
these special parts.
B.05: Performance Tuning
~~~~~~~~~~~~~~~~~~~~~~~~
If you were expecting something along the lines of NFSU2, you'll be highly
disappointed. Performance tuning your ride consists of sliders, and there's
no way to test or measure your performance other than driving the car after
you make adjustments. For a complete description of tuning options, see
section F.04.
B.06: Visual Upgrades
~~~~~~~~~~~~~~~~~~~~~
While you can still rice your ride, there's not as much variety as in
NFSU2. Visual and parts upgrades exist mainly for people who like to play
with customization. The only time you really need to change the look of
your car is if the car gets too hot and you don't want the police to
recognize it; and, then, all you really need is a new paint job and, maybe,
a different body kit.
B.07: Special Unlockables
~~~~~~~~~~~~~~~~~~~~~~~~~
At the start screen (the screen that says 'Click to continue' and appears
right after the opening cinematic), type in the following codes. You have
to type the codes blind (i.e. nothing shows on screen), so type carefully:
castrol: Unlocks a Castrol Syntec Ford GT in the Bonus Cars.
burgerking: Unlocks the Burger King Challenge in the Challenge Series.
B.08: Ten Tips to Get You Started
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#1: Put nitrous on your car as soon as you can (after beating Sonny--
Blacklist #15). Nitrous is the best performance upgrade you can have as it
allows you to more quickly recover from clipping a wall or hitting another
car.
#2: If you hit a civvie car or truck (excluding tractor-trailers), 19 times
out of 20 the vehicle will spin out right. The other 1 time the vehicle
will spin out left and then come back right. So, when you hit a civvie,
always dodge left.
#3: Learn when to take a hit. Sometimes dodging traffic will hurt worse
than hitting the other car. This is especially true on narrow bridges or
exit ramps, where dodging may cause you to clip a wall and spin out. Turn
down "World Detail" in your advanced video options to get rid of lots of
extraneous junk on the roads and minimize the hits you do have to take.
#4: Don't try to complete every pursuit milestone as you play. Do the photo
tickets and one or two other milestones (such as Pursuit Evasion, which is
easy to earn) as needed to advance. Later in the game, when you're running
long pursuits for Blacklists one, two and three, you'll earn the earlier
milestones as you earn the current milestones. For example, while you're
earning 850,000 Bounty for Razor's milestone, you'll also earn all the
other Bounty milestones from previous racers. While you're running
roadblocks and spike strips for Bull, you'll complete all previous
Roadblock and Spike Strip milestones.
#5: Learn your engine's sweet spot and get perfect launches on every race.
Perfect launches are especially important in drags, so stick with one or
two cars as your primary racers and learn how to get perfect launches.
Follow a perfect launch with some nitrous to get an early lead.
#6: If you are in a 2x2 starting position for a race, you will always be in
back. If you get a perfect launch in this situation, immediately aim for
the gap between the front two cars. Otherwise you'll waste your perfect
launch by bumping the car in front of you.
#7: Handling is more important than Acceleration and Acceleration is more
important than Top Speed. Keep that in mind when choosing a car. Most
courses won't allow you to race at top speed because of all the curves and
turns, so keeping your car off the wall is more important than flying
through at 200+ mph.
#8: Learn how to use N2O properly. You don't want to hoard nitrous, because
it recharges quickly, so there's no use in "saving" it until later. On the
other hand, you don't want to use it all up and keep it empty--you should
always have some reserve to help you out of a tight spot and you'll want a
full meter when approaching a speedtrap or the end of a race. Overuse of
nitrous also leads to out-of-control driving, which ultimately slows your
average speed. Use your nitrous wisely and it will serve you well.
#9: Practice "driving with the map". Racing by following the barriers isn't
enough. You don't want to be surprised by a sudden 135-degree turn or a 180
loop. Glance at the mini-map every few seconds so you'll know what's ahead.
The mini-map will also show you upcoming speedtraps and tollbooths in those
races.
#10: Always be sure to have some cash on hand or a Get Out of Jail Free
marker in case you get busted. Get two cars in your garage as quickly as
possible, so you can keep racing if one gets impounded.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section C. Career Mode
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You begin career mode with an extended series of FMV sequences that set up
the story, such as it is. During these cutscenes, you have to win three
races, which is not hard to do. The first two races are Sprints and then a
2-lap Circuit. Your "hot" BMW will barely break 140 and the other cars are
much slower--consider this your tutorial to get you used to racing. You
shouldn't have any trouble beating the races.
After those three races are won, you start a race against Razor. Don't
worry too much about it, you won't be finishing this race. More FMV
sequences set up the beginning of the main story: you find yourself with
30,000 cash in your pocket (40,000 if you have an NFS Underground 2 career
save on your system) and a small selection of cars to get you started on
the racing circuit again.
If you have the extra money from playing NFSU2, buy a Golf GTi, it's the
best starter car. Otherwise you want the Lexus IS300 or the Fiat Punto if
you want good handling. The Chevy Cobalt SS is faster, but handling is
poor. Once you've selected your car, you have to start working your way up
the Blacklist.
NOTE: "CP" in the race descriptions means "cop probability". Maximum means
the cops will almost assuredly be chasing you during the race. Minimum
means you can breathe easy--no cops to worry about.
C.01: Blacklist Member 15: Ho Seun (Sonny)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This here is Sonny. He's dumped a whole lot of cash into his car. That
ride is worked so don't be fooled, it's a rocket. He does anything he can
to get a hold of parts before they hit the streets."
Ride: Golf GTi
Targets:
- Race Wins: 3
- Milestones: 3
- Total Bounty: 20,000
The races here are pretty easy, especially if you were able to buy the
Golf. You don't even need to spend any money on upgrades. Don't be put off
by Sonny's best scores on his Rival Challenge races, you don't have to beat
those scores to beat him (or any other Blacklist racer). If you weren't
able to buy a Golf at the beginning of the game, try to win Sonny's car
when you collect your race markers.
Available Race Events:
- Circuit (Ironwood Estates): 1,500 cash; 4.2 miles (2 laps); CP: minimum
This is a short, easy course, but it does have a couple of shortcuts. The
first will be just visible to your left soon after the start/finish line
and is blocked by a wooden fence (easily breakable). This path travels
through the woods, cutting off the next two curves. If you miss the first
turn, the second part of this shortcut will appear soon after to your
right. The second shortcut is a narrow alley between buildings that chops
off a large corner. As you come off the highway, you'll make a sharp left
turn and then see another sharp left. Stay straight at that second left to
hit the opening of the alley.
- Sprint (Diamond & Union): 1,500 cash; 3.5 miles; CP: maximum
This sprint is pretty wide open through the first three-fourths of the
distance, then goes through the switchback near Hickley Field and a quarter
of the way around the college to the finish. There's one little shortcut
near the beginning of the course, but it's such a tight squeeze it's likely
to cost you more time. Stick to the main course and try to build up a good
lead before you leave Hwy 99.
- Lap Knockout (Hickley Field): 1,500 cash; 5.1 miles (3 laps); CP: minimum
A simple circle around Hickley Field. The only slightly difficult portion
is the turn through the round-a-bout, which can cause a lot of sliding if
you oversteer. There are no shortcuts.
Available Milestones:
- Trade Paint (Bounty 5,000)
Evade the police pursuit and tag a minimum of 2 police vehicles to
successfully complete this challenge.
- Pursuit Evasion (Bounty 5,000)
Evade police pursuit in less than 4 minutes to successfully complete
this challenge.
- Pursuit Time Challenge (Bounty 5,000)
Get into a police pursuit lasting at least 2 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Photo Ticket (Bounty 4,000)
Get clocked at over 80 MPH to successfully complete this challenge.
Rival Challenge (5,000 cash):
- Circuit (Campus Way): 5.6 miles (2 laps)
Not much to say about this course. There's one shortcut, but it doesn't
shave off much distance, is very tight and has a hard left turn coming out.
Avoid the shortcut and stick to the main course. Make sure you bleed a
little speed as you enter the double switchback and save some nitro to
boost yourself to the finish.
- Circuit (Highlands): 4.3 miles (2 laps)
This is the Ironwood Estates course, but going in the opposite direction.
The alley shortcut is a bit more difficult to hit as it's a 45-degree turn
to the left and has a narrow opening. If you can hit it, you will save
several seconds; but, if you hit the wall when trying to enter, you're
through. Only try for it if your car has decent handling. The shortcut
through the woods plays about the same, with an entry to the left near the
finish line.
C.02: Blacklist Member 14: Vince Kilic (Taz)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This crazy fool is a major heat score. Blacklist gave him the name 'Taz'.
He hates cops and they hate him. Watch yourself around this guy. He prowls
the streets of Rosewood looking for newbies."
Ride: Lexus IS300
Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 50,000
Taz is not that big an increase in difficulty over Sonny, and his Lexus
IS300 is nothing special. Add a nitrous kit (at the least) to your starter
car or use Sonny's Golf if you won it.
Available Race Events:
- Circuit (Petersburg): 2,000 cash; 8.6 miles (3 laps); CP: minimum
This course is roughly rectangular. The first and third turns have
shortcuts. On the first turn, there's a parking lot to the left that will
cut a second or two off your time. When you reach the third turn, stay to
your left (into oncoming traffic) to take the shorter turn--it's worth at
least two or three seconds.
- Sprint (Hwy 99 & State): 2,000 cash, 5.0 miles; CP: minimum
The alley shortcut is open, but you'll lose too much time trying to make
the hard right into it, so go around the longer way. As you leave the
college circle and head for the country club, go around the right-hand turn
and straighten out into a cut-through under some trees.
- Sprint (Clubhouse & Hollis): 2,000 cash; 3.7 miles; CP: maximum
There are no available shortcuts on this sprint, except for a parking lot
as you leave college circle. You'll go downhill past the hospital, but it's
closed off so you can't jump through it. The track is pretty technical--
you'll want a car with good handling.
- Lap Knockout (Rosewood College): 2,000 cash; 7.4 miles (3 laps);
CP: minimum
A short course that takes you 3/4 of the way around the college and past
the stadium. You can use the alley shortcut on the northeast side of the
course, but beware of the sharp left turn coming out of the alley. You're
probably better going around rather than through the alley.
- Tollbooth (Skyview & Campus): 2,000 cash; 3 tollbooths; 5.1 miles;
CP: minimum
- 1.6 miles in 1:10
- 1.5 miles in 0:45
- 2.0 miles in 0:45
This is a flat-out speed race around Hwy 99. Times between tollbooths are
generous, so floor it and you shouldn't have any trouble.
- Circuit (Heritage Heights): 2,000 cash; 7.5 miles (2 laps); CP: minimum
This is a very straightforward course. There's no advantage to either the
left or right lanes in the split lane portion of the course, so stay right
and save yourself having to dodge oncoming traffic. The third major turn in
the course is a hard, 90-degree left. There are no shortcuts in the course.
Available Milestones:
- Bounty (Bounty 6,000)
Get 1,000 bounty in a single pursuit. Once done, evade the pursuit.
- Cost to State Challenge (Bounty 6,000)
Evade the police pursuit with a cost to state of 15,000 to successfully
complete this challenge.
- Infractions Challenge (Bounty 6,000)
Evade the police pursuit with a minimum of 3 infractions to successfully
complete this challenge.
- Photo Ticket (Bounty 4,500)
Get clocked at over 93 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 4,500)
Get clocked at over 90 MPH to successfully complete this challenge.
Rival Challenge (6,000 cash):
- Sprint (Stadium & Highway 99): 4.9 miles
This is a real sprint--lots of long, relatively straight areas where you
can open it up. No shortcuts.
- Sprint (Rosewood & State): 4.1 miles
Another fast course. There are two small shortcuts in the middle section of
the course, but you won't lose anything if you miss them and might lose a
lot of speed if you try to hit them and clip a wall. One is a cut-through
behind the main entrance of the water park, the other is a parking lot at
the first hard left turn.
C.03: Blacklist Member 13: Victor Vasquez (Vic)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This dude's been holding it down in the #13 slot for a while now. He can't
break out of his rut and no one can run him out. He's slack and dangerous
but knows how to handle his ride. He'll smoke you if he gets the chance."
Ride: Toyota Supra
Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 100,000
Vic will be your last "easy" Blacklist racer. If you're looking down the
road to a 100% complete Rap Sheet you will want to run a lot of police
pursuits before Challenging Vic.
At this stage of the game you only get level 1 and 2 heat and they are
easily dealt with. Run lots of short pursuits going for the big 5
infractions: ramming police, hit-and-run, driving off roadway, damage to
property and avoiding arrest. You'll need to rack up 500 infractions,
total, to rank #1 lifetime and it's a lot easier to do it now than later
when you have to face heat levels 3 through 5. Hopefully you won either
Sonny's or Taz's car so you have at least two and can switch back-and-forth
to keep down to heat level 1.
When you do Challenge Vic, keep challenging him until you win his Supra. It
will easily take you through the next three racers.
Available Race Events:
- Sprint (Rosewood & Lyons): 2,500 cash; 3.7 miles; CP: maximum
About midway through this course there's a back-road "shortcut" that will
cost you more time than it saves. When you reach the section where the road
splits, take the right fork--you'll have to make a 45-degree turn just past
a doughnut shop. This is the slightly faster route.
- Lap Knockout (City Center): 2,500 cash; 4.8 miles (3 laps); CP: minimum
There are small shortcuts through parking lots on several of the turns in
this course. On a small, tight course like this, you'll need to use them
and avoid any serious wreck. There's no margin for error on such a short
track.
- Lap Knockout (Rosewood College): 2,500 cash; 10.2 miles (3 laps);
CP: minimum
The alley shortcut north of the college is an excellent way to gain some
time on your opponents. There are no other shortcuts on the course.
- Tollbooth (Hwy 99 & Highlands): 2,500 cash; 3 tollbooths; 5.1 miles;
CP: minimum
- 1.4 miles in 0:50
- 1.4 miles in 0:40
- 2.3 miles in 0:50
Top-speed racing on Hwy 99. Put the pedal to the metal.
- Tollbooth (Hwy 4 & Forest Green): 2,500 cash; 3 tollbooths; 6.3 miles;
CP: minimum
- 1.8 miles in 0:55
- 2.8 miles in 1:35
- 1.7 miles in 0:45
When going past the country club, look for the cut-through under some trees
to the right. Get used to that cut-through, it shows up in a lot of tracks.
Keep it floored on Hwy 99 so you have some extra time to thread your way
around the college.
- Speedtrap (Diamond & State): 2,500 cash; 3.3 miles; CP: minimum
Speedtraps at 10%, 37%, 55%, 74%, 94%. For your first available speedtrap,
these traps are not the easiest to hit. Most come right after a big curve
so you'll be hard pressed to get any real speed going through them. Save
your nitrous and hold it down when you get in sight of a trap.
- Speedtrap (Forest & Ironwood): 2,500 cash; 3.9 miles; CP: minimum
Speedtraps at 17%, 34%, 58%, 77%, 89%. You can open it up on the first two
speedtraps--the mall shortcut is open, but you may want to avoid it as the
second trap is soon after and you don't want to lose any speed at that
point.
Available Milestones:
- Trade Paint (Bounty 11,000)
Evade the police pursuit and tag a minimum of 4 police vehicles to
successfully complete this challenge.
- Bounty (Bounty 11,000)
Get 5,000 bounty in a single pursuit. Once done, evade the pursuit.
- Pursuit Evasion (Bounty 11,000)
Evade a police pursuit in less than 4 minutes to successfully
complete this challenge.
- Photo Ticket (Bounty 5,000)
Get clocked at over 108 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 5,000)
Get clocked at over 105 MPH to successfully complete this challenge.
Rival Challenge (6,000 cash):
- Sprint (Union & Hollis): 5.6 miles
Once you've made use of the ubiquitous under-tree cut-through near the golf
course, open it up down the road past the mall and remember to avoid going
through the truck depot.
- Sprint (Heritage & Campus): 3.6 miles
There's a 180-degree turn very early in the race, and Vic will interfere
with you if he's close. Try for a perfect launch followed by a quick burst
of nitrous to get an early lead so you don't have to worry about him as you
thread your way through the first half of the course. The only shortcut
worth noting is the parking lot to your right as you near college circle.
C.04: Blacklist Member 12: Isabel Diaz (Izzy)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Izzy is definitely a chick you don't want to mess with. She knows
everything there is about cars, on and off the road. She's got her ride
wired tight. She comes from a long line of race fanatics. Everybody she
runs with is either a cousin, friend or uncle. They all stick close so
don't get on her bad side."
Ride: Mazda RX-8
Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 180,000
Camden Beach is open to you now, so there's more city to explore and more
races from which to choose. You'll notice the races are becoming a bit
tougher. If you haven't won a BL car yet, you'll need some performance
upgrades on your starter car. Concentrate on handling upgrades (suspension,
tires and brakes) before speed upgrades. You get your first drag race at
this stage. While you can complete the objectives without dragging, you
might as well get used to it, as you'll have to win some drags later in the
game.
Izzy's RX-8 is a sweet ride, but not that big an improvement on Vic's
Supra, if you got it. If you manage to end up with both, go ahead and sell
your starter car for money to upgrade the Toyota and Mitsubishi. The next
big jump in Blacklist cars won't come until you face Baron; but, he's a
couple rivals down the line.
Available Race Events:
- Circuit (Omega): 3,000 cash; 6.5 miles (2 laps); CP: maximum
Omega hits you with a hard right turn just off the line, then it's pretty
standard fare for the remainder of the course. After the second major turn,
there's a bit of a confusing area where the course passes through a large
intersection. The right-side wall is far off the course, so stay left to
avoid losing a second or two bumping through the medians.
- Tollbooth (Hwy 99 & Route 55): 3,000 cash; 4 tollbooths; 4.8 miles;
CP: maximum
- 1.2 miles in 0:50
- 1.2 miles in 0:40
- 0.8 miles in 0:25
- 1.6 miles in 0:50
Try to pick up as much time through the first tollbooth as you can, you'll
need it to get through the twisting course ahead of you. Just past the
first tollbooth is a shortcut to your left (look for the flashing yellow
construction markers). This will help you pick up two or three seconds.
- Tollbooth (North Bay & Chase): 3,000 cash; 4 tollbooths; 4.7 miles;
CP: minimum
- 0.6 miles in 0:40
- 1.5 miles in 0:45
- 0.5 miles in 0:20
- 2.1 miles in 1:05
The first part of this course is fairly tight, with lots of curves. Get
through the first two tollbooths with time to spare and you can cruise to
the finish.
- Speedtrap (Hwy 4 & Clubhouse): 3,000 cash; 3.6 miles; CP: minimum
Speedtraps at 6%, 36%, 49%, 73%, 91%. There's a speedtrap right in front of
you as you start, so a perfect launch is a big help (remember to aim for
the gap between the cars in front of you so you don't suffer a fender-
bender right before the trap). Trap #4 is on the curving switchback around
the hospital, so it helps to have a big lead going into that one.
- Drag (Bayshore & Boardwalk): 750 cash; 0.9 miles; CP: minimum
Your first drag race! Aren't you the lucky one. Read the tutorial on drag
racing in section F.02.f, then try this one out. It's actually pretty easy.
Don't change lanes until you approach the tunnel, then switch two lanes
right, pass one car, then switch one lane left, pass another car, then one
lane right and speed to the finish.
- Sprint (Campus & Chancellor): 3,000 cash; 4.2 miles; CP: minimum
Right away you're on the switchback around the hospital. You can't jump
through the upper half of the hospital, but you can jump through the lower
half. That will give you a big lead. Once past the hospital, as you
approach the left turn, only turn slightly and then immediately straighten
out to take a parking lot shortcut through the next right-hand turn. Next
up is the shortcut under the water park; this is followed by a sharp 135-
degree turn. Then it's on past Hickley Field--the alley is open, but
slowing down to make the hard right into it will cost you more time than
you'll save. Take the long way around and sprint to the finish.
- Sprint (Rockridge & Union): 3,000 cash; 5.1 miles; CP: maximum
This one's all about top speed, so use your fastest car and open it up on
the highway. Don't forget the cut-through near the golf course.
Available Milestones:
- Trade Paint (Bounty 19,000)
Evade the police pursuit and tag a minimum of 8 police vehicles to
successfully complete this challenge.
- Pursuit Evasion (Bounty 19,000)
Evade a police pursuit in less than 3 minutes to successfully complete
this challenge.
- Pursuit Time Challenge (Bounty 19,000)
Get into a police pursuit lasting at least 4 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Photo Ticket (Bounty 5,500)
Get clocked at over 114 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 5,500)
Get clocked at over 121 MPH to successfully complete this challenge.
Rival Challenge (8,000 cash):
- Sprint (Chase & Bristol): 3.8 miles
A short and shortcut-free sprint. Keep your speed down when going through
the refinery so you don't bounce out of control.
- Circuit (Diamond): 8.9 miles (2 laps)
Diamond has four shortcuts, and, while none are spectacular, consistent use
of them can shave 10 or more seconds per lap. Right out of the gate you
have the cut-through under the trees near the country club entrance. Then,
the mall is open for a shortcut about midway through a lap. When the road
splits, take the 45-degree turn right for the faster course. Finally, you
can cut through the parking lot to your right as you enter college circle.
C.05: Blacklist Member 11: Lou Park (Big Lou)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This slab of Korean muscle considers himself a real ladies man. He's all
show. Rumor has it; he panics around the cops and bails on races the first
chance he gets. Along with that they say he has problems working the clutch
so he's slow off the line. I wouldn't count on it if I was you."
Ride: Mitsubishi Eclipse
Targets:
- Race Wins: 5
- Milestones: 3
- Total Bounty: 300,000
The races are definitely getting tougher. By now you should have at least
two cars in your stable. If one gets too hot (or is impounded), you can
cruise with the other. Make a play for Big Lou's pink slip if all you've
got is a starter and your current ride, then sell the starter car and use
the money to keep your other two rides upgraded.
Available Race Events:
- Sprint (Beacon & Station): 4,000 cash; 3.4 miles; CP: minimum
Start off going under the lighthouse. That's your first and last shortcut.
The course is very technical over the first half, with lots of hard turns.
Keep your car under control and try to keep enough of a lead so the other
racers aren't pushing you into wall. Take the south route around the twin
towers; it's a little bit shorter. Avoid the jump through the old drive-in,
you lose too much speed going through rather than just going around.
- Circuit (Hillcrest Boundary): 4,000 cash; 9.2 miles (2 laps);
CP: minimum
Don't forget the cutoff near the country club; but, avoid the alley north
of the college. You'll lose too much speed coming out of it and trying to
make a hard left onto a narrow street.
- Speedtrap (Seaside & Fisher): 4,000 cash; 2.7 miles; CP: maximum
Speedtraps at 14%, 36%, 54%, 65%, 88%. After the first speedtrap you'll
make a turn to the left and go over a hill. Slow down right after the trap
and take the turn sharply or you'll catch too much air and come down on a
wall and out of control. The last trap is in the middle of a S-curve, save
some nitrous to boost yourself right before you hit it.
- Tollbooth (Chase & Waterfront): 4,000 cash; 5 tollbooths; 6.7 miles;
CP: minimum
- 0.6 miles in 0:35
- 0.4 miles in 0:15
- 1.4 miles in 0:40
- 1.4 miles in 0:40
- 2.9 miles in 1:15
You'll need a fast start to catch the first two tollbooths--avoid taking
the shortcut through the old drive-in. After that you can open it up on the
highway and gain some time through tollbooths 3 and 4. When you leave Hwy
99 and enter Rosewood, stick to the right-hand path and take the shortcut
under the water park.
- Tollbooth (Route 55 & North Bay): 4,000 cash; 3 tollbooths; 5.5 miles;
CP: minimum
- 2.0 miles in 1:20
- 1.3 miles in 0:40
- 2.2 miles in 1:10
Times are generous, so keep your car under control and you should be fine.
As you come past the mall and make a left, there's a good cutoff to your
left and several more as you go down the hill toward the last tollbooth.
- Sprint (Bristol & Bayshore): 4,000 cash; 3.8 miles; CP: minimum
Keep your speed down as you go through the refinery to avoid bouncing out
of control. As you leave the tunnel after the refinery, there's a shortcut
through some beach housing to your left, but you should avoid it and stick
to the main road. After the switchback you can open it up a little, but
slow down well before the last right-hand turn. There's a big hill right
before that turn and you don't want to catch too much air or you'll crash
and burn only four blocks from the finish line.
- Speedtrap (Rosewood & Hwy 99): 4,000 cash; 3.9 miles; CP: minimum
Speedtraps at 15%, 31%, 45%, 58%, 66%, 78%, 89%. Most of the traps on this
course are right around corners. Go into Performance Tuning and move your
Nitrous slider several stops to the right so you get strong boosts coming
out of the corners and through the traps. The bus station is actually open
to you as a shortcut, so use it and boost into the trap that's just beyond
it.
- Drag (Heritage & Rosewood): 1,000 cash; 1.7 miles; CP: minimum
This is a long drag course with a lot of jumps. Make sure you let off the
accelerator whenever you catch air or you'll blow your engine. As soon as
the race starts, switch two lanes right so you are in the lane that is
directly right of the center median. Stay in that lane until you pass
through an intersection with a vehicle (usually a truck) coming through
from your right. (Don't worry, if you've been going full speed you'll pass
right in front of the civvie.) Then switch right one lane and continue
back-and-forth between the two right lanes as you pass each vehicle and
finish the race.
Available Milestones:
- Cost to State Challenge (Bounty 30,000)
Evade the police pursuit with a cost to state of 20,000 to successfully
complete this challenge.
- Roadblock Challenge (Bounty 30,000)
Dodge 2 police roadblocks and evade the pursuit to successfully complete
this challenge.
- Infractions Challenge (Bounty 30,000)
Evade the police pursuit with a minimum of 4 infractions to successfully
complete this challenge.
- Photo Ticket (Bounty 6,000)
Get clocked at over 118 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 6,000)
Get clocked at over 118 MPH to successfully complete this challenge.
Rival Challenge (10,000 cash):
- Circuit (Circle Rose); 6.8 miles (2 laps)
- Circuit (Switchback); 8.9 miles (2 laps)
These courses are almost identical, they just run in opposite directions
(and Switchback is a little longer). Both take you around the hospital (and
you have to go around, no cutting through), a quarter of the way around
college circle (cut through the parking lot on the south side) and past the
country club (use the cutoff under the trees). Switchback takes you down
past the mall, which you can use for a shortcut.
C.06: Blacklist Member 10: Karl Smit (Baron)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This flake calls himself 'Baron'. He's a rich guy from the coast. He
things garage custom is an excuse for being broke. As far as he's
concerned, 'if it's not name brand, it's nothing.' Go show 'm what home
grown rides can do."
Ride: Porsche Cayman S
Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 500,000
You should definitely make a play for Baron's Cayman. Kept upgraded with
performance parts, it matches against any other car in the game. If you
miss his pink slip, immediately hit ALT-F4 (PC) or the Reset button
(console), reload and race him again until you get his Porsche. Even though
Baron is driving this fine machine against you in the Challenge, you
shouldn't have too much trouble with him; but, you'll need a car with all
current unlocked performance upgrades.
Available Race Events:
- Lap Knockout (Ocean Hills): 5,000 cash; 12.9 miles (3 laps);
CP: minimum
Try to pick up a very early lead before you make the hard left into the
tunnel. If you're behind the other cars, they tend to bunch up and come
almost to a complete stop right at the tunnel entrance and you're almost
guaranteed a crash. Stay to the right in the tunnel to get the shorter turn
lane. After the old drive-in, at the end of a straightway, there's a nasty
135-degree turn. You'll see this turn again, so learn it now. There's a
small cutoff for the turn that makes it a bit easier, but you'll really
need to approach the turn with Speedbreaker on so you can make the best
time through it. The rest of the course is shortcut free, but full of
twists and turns, so keep your ride under control.
- Lap Knockout (Bayshore): 5,000 cash; 9.6 miles (3 laps);
CP: minimum
You can jump through the prison for a big lead; but you have to be careful.
Go through too fast and you'll flip your car and your big lead will turn
into a big loss. Hit the upper level at about 100mph for the most effective
jump through the levels of the prison. There's a beach shortcut open at the
bottom of the hill from the prison; but don't risk it unless you have good
control--it's narrow and traction is bad. There are no other shortcuts in
the course.
- Tollbooth (Hwy 99 & Union): 5,000 cash; 4 tollbooths; 5.8 miles;
CP: minimum;
- 1.2 miles in 0:50
- 0.4 miles in 0:15
- 0.6 miles in 0:20
- 3.6 miles in 1:55
This is a very technical course with lots of curving roads, several hard
turns and the hospital switchback. The only shortcut comes near the end of
the race--through the parking lot as you enter college circle. You'll need
to be fast to the first tollbooth as the next two are very close together
and you won't get an opportunity to make up time between them.
- Tollbooth (Waterfront & Bristol): 5,000 cash; 4 tollbooths; 6.1 miles;
CP: maximum
- 1.1 miles in 0:55
- 2.1 miles in 1:05
- 2.0 miles in 1:15
- 0.9 miles in 0:25
The only thing you really need to know about this one is to use the trailer
park shortcut north of Dunwich Bay.
- Sprint (Boundary & Marina): 5,000 cash; 3.2 miles; CP: minimum
Another course that demands the best in handling. Stay to the right around
the twin towers. Go under the lighthouse, boosting with nitrous to the
finish.
- Sprint (Stadium & Hwy 1): 5,000 cash; 6.4 miles; CP: maximum
It's the return of the Killer Corner north of the refinery. First you have
to get through south Camden Beach. Stick to the right-hand path around the
twin towers, and take it easy through the switchback near the beach. When
you go through the refinery, keep an eye out for the 135-degree turn at the
north end. From this direction, it's a lot easier to make the turn using
the small cutoff. As you come down the hill toward the finish, look for
small shortcuts around each turn.
- Circuit (Hospital Switchback): 5,000 cash; 7.0 miles (3 laps);
CP: minimum
The usual suspects are here: the cutoff near the country club and the
parking lot south of the college. The hospital is not open for cutting
through, so you have to wind through the switchback.
- Speedtrap (North Bay & Seaside) : 5,000 cash; 2.7 miles; CP: minimum
Speedtraps at 24%, 49%, 72%, 95%. This is a twisting course with no
shortcuts. The traps, fortunately, are all placed at the ends of relatively
straight bits of road so you can get a good boost leading up to them.
Available Milestones:
- Bounty (Bounty 35,000)
Get 10,000 bounty in a single pursuit. Once done, evade the pursuit.
- Cost to State Challenge (Bounty 35,000)
Evade the police pursuit with a cost to state of 30,000 to successfully
complete this challenge.
- Pursuit Time Challenge (Bounty 35,000)
Get into a police pursuit lasting at least 5 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Roadblock Challenge (Bounty 35,000)
Dodge 4 police roadblocks and evade the pursuit to successfully complete
this challenge.
- Photo Ticket (Bounty 8,000)
Get clocked at over 108 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 8,000)
Get clocked at over 114 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 8,000)
Get clocked at over 139 MPH to successfully complete this challenge.
Rival Challenge (12,000 cash):
- Sprint (North Bay & Harbor): 4.7 miles
You start by going half-way around the college--use the parking lot
shortcut as you leave the circle. The upper half of the hospital is open
for jumping, so go through at about 110mph, then go around the lower half.
Look for a small cutoff just south of the train yards and go under the
lighthouse. Baron's Porsche is a fine machine, but if you catch all your
shortcuts and have a full tank of nitrous to make a run for the finish
line, you should beat him with seconds to spare.
- Drag (Harbor & Ocean): 1.0 miles
The less lane shifting you do in this race, the better. Get your Perfect
Launch (you'll need it against Baron), then switch to the right-hand lane.
After the tollbooth, go left one lane. As your car auto-steers past the
lighthouse, it will probably push you back over to the right-hand lane.
That's OK. Stay there, but watch for the auto-steer moving you back left
when entering the bridge. Get back over in the right lane until near the
end of the bridge, then move left one lane and left one more time as soon
as you get off the bridge. Boost to the finish.
C.07: Blacklist Member 9: Eugene James (Earl)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This guy hails from the lower eastside of Rockport but now rides on the
coast. He's a big fan of imports and goes out of his way to take on the big
blocks."
Ride: Mitsubishi Lancer Evolution VIII
Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 790,000
The AI opponents in the races are becoming smarter and will more frequently
use shortcuts, so you have to do so as well. By now you should be familiar
with Rosewood and Camden Beach. Spend some time in free roam getting to
know the back streets. If you won Baron's Porsche you should blow through
the races; if not, buy yourself a Cayman, GTO or Monaro and trick it out
for performance. When you beat Earl, try to win his Lancer, as it's AWD and
a great car for pursuits.
Available Race Events:
- Circuit (Dunwich Bay): 6,000 cash; 7.4 miles (2 laps); CP: minimum
There are two cutoffs close together about halfway through the course. The
first appears on your right as leave the long straightway on the southern
end of the course. Look for red-and-white striped construction barriers and
scoot through to shave off a couple of seconds. Just a few hundred feet
later, you'll begin a 180-degree curve to the right. Hug the left wall to
find a cutoff for the first loop of a switchback.
- Drag (Seaside & Camden): 1,500 cash; 0.8 miles; CP: minimum
You start in the right-most lane. Immediately move left one lane. Go around
one car, move right one lane and go past two cars. Go left one lane, past
one car, right one lane, past one car, left one lane and then left one more
lane as you leave the tunnel. Stay in that lane to the finish.
- Tollbooth (Skyview & Waterfront): 6,000 cash; 4 tollbooths; 8.2 miles;
CP: maximum
- 1.5 miles in 0:50
- 3.0 miles in 1:30
- 1.7 miles in 0:45
- 2.0 miles in 0:55
Race as fast as you can to the first tollbooth to build up some time for
the turn through Rosewood. The alley shortcut north of the college is not
open, so you'll have to go around. There's another opportunity to race at
top speed between tollbooths 2 and 3. Use the mall shortcut on your way to
the final tollbooth.
- Speedtrap (Seagate & Horn): 6,000 cash; 4.9 miles; CP: minimum
Speedtraps at 22%, 30%, 44%, 63%, 73%, 89%. About half the traps come right
after turns, including the one at 73%, which comes right after a hard left
out of the boardwalk. Push your Nitrous slider to the right in Performance
Tuning so you can get strong boosts into the traps.
- Speedtrap (Hollis & Chancellor): 6,000 cash; 6.3 miles; CP: maximum
Speedtraps at 12%, 23%, 31%, 47%, 59%, 85%. Near the beginning of the race
you can cut through under the water park, but there's a trap right beyond
it, so be careful about losing control in that tight space. The middle four
traps are on Hwy 99 so build up a big lead on those. Finally, after the
last trap, you can jump through the upper half of the hospital (not the
lower) but don't bother unless you're physically way behind the other
racers.
- Tollbooth (Bristol & Route 55): 6,000 cash; 6 tollbooths; 7.4 miles;
CP: minimum
- 0.7 miles in 0:35
- 1.2 miles in 0:45
- 1.4 miles in 0:40
- 1.4 miles in 0:40
- 0.7 miles in 0:25
- 2.0 miles in 1:00
The first tollbooth comes up in a hurry, so make use of the little
shortcuts on the curves as you go downhill. The construction cutoff
opposite the old drive-in will get you to tollbooth 2 even faster, then you
can open it up on Hwy 99 to tollbooth 3. After the fifth tollbooth, jump
through the prison at about 110mph to save some time to the finish.
- Circuit (Boundary): 6,000 cash; 6.5 miles (3 laps); CP: minimum
Straight-up racing. No shortcuts and only a couple of difficult turns.
- Lap Knockout (Fisher Road): 6,000 cash; 9.3 miles (3 laps) CP: minimum
Right away you can pick up a big lead by jumping through the prison. Enter
the top level at about 100mph to get all the way down without flipping your
car. You'll need that lead since there are no other shortcuts. You've got
to deal with the 135-degree turn north of the refinery, but you're
approaching from the south so it's easier to get through.
Available Milestones:
- Trade Paint (Bounty 46,000)
Evade the police pursuit and tag a minimum of 12 police vehicles to
successfully complete this challenge.
- Bounty (Bounty 46,000)
Get 30,000 bounty in a single pursuit. Once done, evade the pursuit.
- Pursuit Evasion (Bounty 46,000)
Evade a police pursuit in less than 3 minutes to successfully complete
this challenge.
- Roadblock Challenge (Bounty 46,000)
Dodge 6 police roadblocks and evade the pursuit to successfully complete
this challenge.
- Photo Ticket (Bounty 16,000)
Get clocked at over 149 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 16,000)
Get clocked at over 136 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 16,000)
Get clocked at over 139 MPH to successfully complete this challenge.
Rival Challenge (16,000 cash):
- Speedtrap (North Bay Cannery): 3.7 miles
Speedtraps at 17%, 37%, 51%, 67%, 91%. Remember, you don't physically have
to cross the finish line first, as long as you have a substantial lead in
cumulative MPH. Since you have to use the same car for both Blacklist
races, take your car with the best handling for the Sprint race and use
strong nitrous through the traps in this race. There's a little jump right
before the trap at 67%; get a lot of speed up before you catch air so you
don't slow down too much.
- Sprint (Camden & Route 55): 8.1 miles
This is a long, arduous sprint with lots of twists and tight turns--
including the Killer Turn north of the refinery. Your main hope of beating
Earl lies in two areas: 1) Earl will almost always use the trailer park
shortcut, which actually slows him down, so you stay out of the trailer
park and boost past it to pick up an early lead. 2) When leaving the
boardwalk, Earl will come to almost a complete stop before making the hard
left turn, so you have to take that turn fast; and, if you're a little
behind Earl at that point, take it wide so you don't hit him. Those are the
only two areas where you have a chance to pick up some space on Mr. James,
so keep the rest of the race clean and make sure you don't miss your
chances.
C.08: Blacklist Member 8: Jade Barrett (Jewels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This sweet thing goes by the name Jewels. She's all about big block and
muscle. She's got a lot of mileage under her wheels so don't be tempted to
do anything stupid. She's got some serious power under the hood."
Ride: Ford Mustang GT
Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 1,180,000
Two things happen when you begin this stage: Downtown opens up and pursuits
can heat up to level 4. However, unless you already have a car at heat
level 3, you're going to have to play tootsie with the fuzz for a long time
before inching your way to level 4. Pick up the Infractions and Photo
Ticket milestones and leave the rest for later. There's no particular need
to make a play for Jewels' Mustang, unless you've still only got a 2-car
stable.
Available Race Events:
- Lap Knockout (Cascade): 8,000 cash; 7.1 miles (3 laps); CP: minimum
- Lap Knockout (Hwy 201): 8,000 cash; 9.3 miles (3 laps); CP: minimum
Both these races are on small, tight courses with plenty of turns and no
shortcuts. (You can cut through under the water park on the Hwy 201
course.)
- Speedtrap (Dunwich & Bayshore): 8,000 cash; 3.8 miles; CP: minimum
Speedtraps at 26%, 50%, 65%, 86%. The trap at 65% sneaks up on; as you come
out on the beach south of the refinery, you'll start to turn right and then
head straight ahead (a sort of mini-chicane) and the trap is just around
the curve. As soon as you pass the last trap at 86%, hit the brakes (normal
brakes, not emergency), you're about to fly over a hill and if you have too
much speed you'll fly right into the wall.
- Speedtrap (Rose & Rockridge): 8,000 cash; 6.0 miles; CP: maximum
Speedtraps at 19%, 32%, 46%, 58%, 70%, 83%, 94%. The first thing you'll
notice is the ramp is open in the lower half of the hospital, take it up
for an early physical lead on your opponents. Open up on the highway (3
traps) to build a good lead (physical and on the leaderboard). Once back in
the city, the shortcut under the water park is NOT open, so don't try it.
- Sprint (Heritage & Diamond): 8,000 cash; 6.3 miles; CP: maximum
The small cutoff under the water park gives you a slight edge early, then
put the pedal to the metal on Hwy 99. When you reach the hospital, jump
down through it for a big shortcut to the finish line.
- Tollbooth (Union & Hwy 99): 8,000 cash; 4 tollbooths; 5.8 miles;
CP: minimum
- 3.5 miles in 2:00
- 0.6 miles in 0:20
- 0.5 miles in 0:15
- 1.2 miles in 0:35
Your ability to beat this race will be determined by how much time you have
remaining when you reach the first tollbooth. The next two come so quickly
you have very little space to gain ground. The final stretch has a little
room for error-correction, but not much. If you can get through the first
2/3 of the race well, you'll have it beat. There are no shortcuts.
- Tollbooth (Waterfront & Hwy 99): 8,000 cash; 4 tollbooths; 8.2 miles;
CP: minimum
- 2.0 miles in 1:20
- 1.7 miles in 0:45
- 3.0 miles in 1:30
- 1.5 miles in 0:50
The only open shortcut is through the mall near the beginning of the race.
There's plenty of highway driving to gain time between tollbooths 1 and 2
and between 3 and 4.
Available Milestones:
- Trade Paint (Bounty 60,000)
Evade the police pursuit and tag a minimum of 18 police vehicles to
successfully complete this challenge.
- Pursuit Time Challenge (Bounty 60,000)
Get into a police pursuit lasting at least 6 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Spike Strip Challenge (Bounty 60,000)
Dodge 2 police spike strip roadblocks and evade the pursuit to
successfully complete this challenge.
- Infractions Challenge (Bounty 60,000)
Evade the police pursuit with a minimum of 5 infractions to successfully
complete this challenge.
- Photo Ticket (Bounty 24,000)
Get clocked at over 147 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 24,000)
Get clocked at over 147 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 24,000)
Get clocked at over 132 MPH to successfully complete this challenge.
Rival Challenge (20,000 cash):
- Sprint (Camden & Ironwood): 7.7 miles
Jewels is a careful driver, which is bad because she's less likely to make
a mistake. But, it is also good because she's slow. Take a fast car into
this Challenge and race all out--especially on Hwy 99--and you should have
no problem beating her.
- Drag (Union & Rockridge): 1.2 miles
Get a perfect launch and quickly boost so you get ahead of Jewels and then
switch left into her lane. Go around the one car, then go right one lane.
The course will auto-steer you up onto the sidewalk to pass the
construction area; once you pass it, switch to the left-hand lane. Stay
left as you go around the curve, passing a truck entering from the right
and a car. Past the car, go back right, pass a car and then go left. As
soon as you pass a car entering from the right, go right, pass a car, then
left, pass a car, then back right. As you come around the curve approaching
the stadium, take your finger off the accelerator. Watch the news van come
out of the stadium and, as soon as it's clear, hit the nitrous. You'll need
to make one more switch left then back right to finish.
C.09: Blacklist Member 7: Kira Nakazato (Kaze)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Kaze is crazy. What she can't conquer with skills, she demolishes with
speed. Don't let her sweet looks fool ya. She'll trash anything she sees,
including you. She's not afraid to ding her ride to put you out of
commission."
Ride: Mercedes-Benz CLK 500
Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 1,680,000
The difficulty of the races ratchets up a bit. You should have at least
three cars in your stable now, and at least one of them needs to be a mid-
range racer such as a Cayman S, GTO or Elise. During races, watch out for
your AI opponents ganging up on you to slow you down. They're real team
players and you aren't on their team. Find a car you're comfortable with in
corners, the races in this stage are full of tight turns.
Available Race Events:
- Sprint (Interchange & Bond): 10,000 cash; 5.0 miles; CP: maximum
There are several hard turns, especially once you get into Downtown. Try to
pick up a big lead on Hwy 99 at the beginning of the race, and cut through
the bus station to extend the lead. Then hold on to the finish.
- Tollbooth (Route 55 & Projects): 10,000 cash; 4 tollbooths; 6.2 miles;
CP: minimum
- 1.1 miles in 0:50
- 1.1 miles in 0:40
- 1.2 miles in 0:50
- 2.8 miles in 1:40
The one big shortcut is the back street in southern Camden Beach. Tollbooth
times are still pretty generous, so if you're having a hard time, get a
faster car.
- Speedtrap (Fisher & Interchange): 10,000 cash; 5.1 miles; CP: minimum
Speedtraps at 14%, 25%, 38%, 57%, 73%, 89%. Use the mall shortcut near the
finish line so you don't lose any points from your total.
- Tollbooth (Hwy 201 & Hwy 99): 10,000 cash; 5 tollbooths; 8.4 miles;
CP: minimum
- 1.8 miles in 1:00
- 1.9 miles in 0:40
- 1.5 miles in 0:50
- 1.4 miles in 0:35
- 1.8 miles in 0:35
High speed racing on the open highway. When you pass the first tollbooth,
stay to the left to take the shorter route around Riverfront Stadium. Other
than that, just keep it floored.
- Lap Knockout (Century): 10,000 cash; 10.5 miles (3 laps); CP: minimum
Near the start you can cut through the bus station to pick up a lead. There
are no other shortcuts on this fairly long Knockout course.
- Circuit (Century Square): 10,000 cash; 4.1 miles (3 laps); CP: minimum
A short, tight race around the center of Downtown. Use a car with very good
handling, there won't be much chance to reach top speed. There are no
shortcuts.
- Sprint (Union Row & Ocean): 10,000 cash; 7.7 miles; CP: minimum
Basically, an extended version of Interchange & Bond. Get a big lead on Hwy
99 and cut through the bus station, then hold the lead as you race through
the tight turns of Downtown.
- Circuit (Heritage & Omega): 10,000 cash; 7.1 miles (3 laps); CP: minimum
After passing the trailer park (don't go in the park), there are lots of
small cutoffs as you go downhill. Once through the switchback, look for the
construction zone cutoff on your left (near the old drive-in).
- Tollbooth (Beach & Skyview): 10,000 cash; 4 tollbooths; 6.4 miles;
CP: maximum
- 2.0 miles in 1:10
- 0.8 miles in 0:30
- 1.0 miles in 0:25
- 2.6 miles in 1:10
If you can make good time through Point Camden to the first tollbooth, the
remaining race will be a breeze. You'll want a car that corners well to
take all the sharp turns during the first third of the race.
- Drag (Ocean & Harbor): 2,500 cash; 1.0 miles; CP: minimum
This is a nasty little drag race as you have to fight against the auto-
steering. You want to jump to a big lead and immediately move right two
lanes until you get on the bridge. Dodge left, then back right and keep
tapping right as you exit the bridge else the auto-steer will push you
right into the civvie on your left. As soon as you get to the lighthouse,
move into the left lane to avoid the van pulling out, then let the auto-
steer take over until you get to the tollbooth. Dodge left one lane, back
right, left again, then two lanes right after you get past the cement
truck. Dodge one car and back left one lane to the finish.
Available Milestones:
- Bounty (Bounty 70,000)
Get 75,000 bounty in a single pursuit. Once done, evade the pursuit.
- Cost to State Challenge (Bounty 70,000)
Evade the police pursuit with a cost to state of 50,000 to successfully
complete this challenge.
- Pursuit Evasion (Bounty 70,000)
Evade a police pursuit in less than 3 minutes to successfully complete
this challenge.
- Roadblock Challenge (Bounty 70,000)
Dodge 8 police roadblocks and evade the pursuit to successfully complete
this challenge.
- Photo Ticket (Bounty 34,000)
Get clocked at over 158 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 34,000)
Get clocked at over 142 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 34,000)
Get clocked at over 111 MPH to successfully complete this challenge.
Rival Challenge (24,000 cash):
- Sprint (Diamond Valley): 6.1 miles
Kaze will go all out against you, so she tends to make mistakes. Your only
hope of winning is to race clean and pick up the shortcuts. The first
shortcut is through the mall. When you reach Hwy 201, stick to the right-
hand lanes to get the smaller turn into Downtown. Near the finish, just
past the amphitheater, cut hard right to pick up a second or two.
- Sprint (Stadium & Chase): 6.6 miles
There really are no shortcuts on this highly technical course. You'll want
a car with good cornering ability because you will need it. Try to keep one
eye on the mini-map so you aren't surprised by the turns.
C.10: Blacklist Member 6: Hector Domingo (Ming)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This here is Ming. He prides himself on keeping his ride looking stock.
He's fast and shreds radar traps everywhere he can. He's the straight
goods. Word is he got his ride from some rich cat who talked when he should
have been listening. Don't take 'm on until you're ready."
Ride: Lamborghini Gallardo
Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 2,300,000
You really, really want Ming's Gallardo. Your primary car used against Kaze
will be sufficient to handle Ming and the other races in this stage. Keep
racing Ming until you get his car, then use it for the rest of the game. If
you win one of the higher Blacklist cars (JV's Viper and Bull's McClaren
stand out), you can use the Gallardo as your primary pursuit car: AWD +
exotic speed = great cop baiter.
Available Race Events:
- Sprint (West Park & Lyons): 12,000 cash; 3.2 miles; CP: minimum
A short race through Downtown with some particularly nasty turns, including
a devilish little chicane at about 75%. Use a car that takes corners very
sharp. No shortcuts.
- Tollbooth (Interchange & Tunnel): 12,000 cash; 6 tollbooths; 8.1 miles;
CP: maximum
- 2.8 miles in 1:35
- 0.5 miles in 0:15
- 0.6 miles in 0:20
- 2.3 miles in 1:15
- 1.0 miles in 0:25
- 0.9 miles in 0:25
Lots of curves and tight turns on this course. A car with good handling and
very quick acceleration will make this one easier. If you can swing the
price, the Lotus Elise was made for courses like this, though it's lack of
top-end speed makes it a specialty car rather than an all-around racer.
- Speedtrap (Boardwalk): 12,000 cash; 5.1 miles; CP: maximum
Speedtraps at 15%, 23%, 33%, 54%, 71%, 88%. The first three traps are close
together, so don't blow your nitrous wad on any one of them. The other
three traps are around tight turns or curves, so build up your lead on the
first three.
- Sprint (Hwy 201 & Lyons): 12,000 cash; 4.5 miles; CP: minimum
The last part of this race has a lot of curves and a couple of tight turns.
Build up a big lead over the first 2/3 of the race.
- Tollbooth (Penitentiary): 12,000 cash; 6 tollbooths, 7.8 miles;
CP: minimum
- 0.5 miles in 0:30
- 1.3 miles in 0:35
- 1.4 miles in 0:35
- 1.6 miles in 0:40
- 1.5 miles in 0:50
- 1.5 miles in 0:35
There are no shortcuts and the course forces you to go around the south
side of Riverfront Stadium. You may want to slow down a bit there so you
don't crash into a concrete pillar.
- Lap Knockout (Coastal): 12,000 cash; 7.2 miles (3 laps); CP: minimum
The start of this race is like a demolition derby as your opponents jostle
each other and you getting around the opening corners. Try to establish an
early lead so you don't get knocked around. This is another course with
lots of curves, tight turns and no shortcuts. Be careful going over the
hill leading down to the water, catch too much air and you'll fly into the
wall.
- Lap Knockout (Rosewood Hillcrest): 12,000 cash; 7.2 miles (3 laps);
CP: minimum
The alley shortcut north of the college is open if you can get into it
(hard right turn). On a short track like this, it's worth a lot of time.
- Sprint (Bond & Country Club: 12,000 cash; 5.7 miles; CP: minimum
A long haul up some very twisting streets takes you past the bus station,
which you can use as a shortcut. Then it's time to open it up for the last
half of the race on Hwy 99.
- Speedtrap (Hwy 99 & Campus): 12,000 cash; 3.9 miles; CP: minimum
Speedtraps at 18%, 37%, 51%, 62%, 73%, 88%. Right after the first trap,
turn through the bus station for a shortcut. Stay straight out of the
station, taking the right-hand side of the diamond split. Once you get into
Rosewood, go easy on the nitrous as the last four traps are spaced close
together.
- Drag (Riverside & Terrace): 3,000 cash; 0.8 miles; CP: minimum
The race starts on a road divided by a concrete median. Your opponents are
going to clog the right-hand lanes, so the first thing you want to do is go
left so all you have to worry about is traffic, which is predictable, and
not the other racers, which are not. So start the race and shift one lane
left, then auto-steer will shift you another lane left and you can ride
that lane through the split part of the road. As soon as you reach the end
of the median, go right or you'll hit a crossing car. Go all the way to the
far right lane until you pass a car, then go left one lane and go
underneath the crossing tractor-trailer and on to the finish.
- Tollbooth (Hwy 201 & Forest): 12,000 cash; 5 tollbooths, 8.4 miles;
CP: minimum
- 1.7 miles in 0:45
- 1.3 miles in 0:30
- 1.7 miles in 0:45
- 1.8 miles in 0:35
- 1.9 miles in 0:45
This is the first really hard tollbooth race. It's all highway and the
times between tollbooths are not lenient. You'll need a car with high top
end speed and you'll have to maintain a high average speed (about 150mph)
through the course.
Available Milestones:
- Trade Paint (Bounty 80,000)
Evade the police pursuit and tag a minimum of 22 police vehicles to
successfully complete this challenge.
- Pursuit Time Challenge (Bounty 80,000)
Get into a police pursuit lasting at least 7 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Roadblock Challenge (Bounty 80,000)
Dodge 10 police roadblocks and evade the pursuit to successfully complete
this challenge.
- Spike Strip Challenge (Bounty 80,000)
Dodge 4 police spike strip roadblocks and evade the pursuit to
successfully complete this challenge.
- Photo Ticket (Bounty 46,000)
Get clocked at over 111 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 46,000)
Get clocked at over 107 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 46,000)
Get clocked at over 158 MPH to successfully complete this challenge.
Rival Challenge (28,000):
- Circuit (Little Italy): 5.0 miles (2 laps)
The most interesting thing about this race is the start line and finish
line are not the same. Otherwise it's a short race around Downtown with
lots of turns and no shortcuts. Fortunately, Ming doesn't know how to
handle that fancy machine of his, so a good fast car that corners well will
take him down easily.
- Speedtrap (North Bay & College): 6.1 miles
Speedtraps at 10%, 20%, 29%, 44%, 51%, 62%, 81%, 92%.This race is a bit
harder. Ming may not drive well, but his Lambo is fast. You'll need a fast
car with your Nitrous Performance slider pushed a few notches right so you
get a strong boost going into the traps. There aren't any shortcuts, but,
when you get to the diamond-shaped split, stay straight (left side of the
diamond) for the straighter course.
C.11: Blacklist Member 5: Wes Allen (Webster)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Webster's always talking about rides, performance, racers, blah, blah,
blah. Won't shut up. He's got some crazy idea that he's gonna make it big.
When he ain't street racing, he's hanging out at shops. His ride is tuned
to the max. Apparently the interior is stripped of everything that isn't
related to speed."
Ride: Corvette C6
Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 3,050,000
The races in this stage start getting a lot more technical and the
tollbooths start getting tighter. You'll start running into chicanes more
often and more 135-degree and even 180-degreen turns (not curves).
Webster's 'Vette is a nice car, but you don't need to keep racing him for
it, there are better rides coming.
Available Race Events:
- Lap Knockout (Dunwich Village): 14,000; 10.4 miles (3 laps); CP: minimum
As you wind your way up past the cannery and around to the trailer park,
take advantage of the small cutoffs along the main course.
- Circuit (Ironhorse): 14,000 cash; 8.4 miles (2 laps); CP: maximum
No shortcuts. Tight turns. You know the drill. Look out for what is almost
a 180 right before the finish line.
- Sprint (Lyons & State): 14,000 cash; 8.8 miles; CP: minimum
This is the reverse of the Rival Challenge Speedtrap and Sprint races (see
below). After a wide open race on Hwy 99, you'll go around the north side
of the college (the alley is not open) and then through the park. Try to
avoid the trees and use an AWD vehicle if you have a good one. Try to have
a good lead before you get into the twisting part of the course in
Rosewood.
- Speedtrap (Country Club): 14,000 cash; 6.5 miles; CP: minimum
Speedtraps at 17%, 34%, 47%, 64%, 78%, 88%. Lots of open road racing with
plenty of relatively straight road in front of traps 1, 2, 4 and 5.
- Speedtrap (Fairmont & Clubhouse): 14,000 cash; 5.6 miles; CP: minimum
Speedtraps at 22%, 44%, 69%, 84%, 97%. First up is an almost-180 down into
the sunken road Downtown, where you'll find the first trap. Racing full
speed through here is dangerous due to all the concrete pillars in the
center of the road. Coming out of the sunken road, stay close to the right
wall as there's a right/left chicane as you exit. Later in the course,
avoid the drive-in shortcut as it only causes you to lose speed.
- Tollbooth (Stadium & Beacon): 14,000 cash; 4 tollbooths; 8.1 miles;
CP: maximum
- 1.5 miles in 0:45
- 2.4 miles in 1:05
- 2.8 miles in 1:15
- 1.4 miles in 0:45
As you start, go left to catch the north lanes around Riverfront Stadium,
and stay left to take the shorter turn into Downtown. There are no other
shortcuts on this course. The times are definitely getting tighter--you'll
need to average a little over 120mph on this very technical course.
- Speedtrap (Bond & Riverside): 14,000 cash; 4.5 miles; CP: maximum
Speedtraps at 13%, 25%, 42%, 86%. As you start, you'll turn and go through
the Downtown police station. Stay to the left and take out the tower,
you'll slow down the competition. There are only four traps, so you need to
maximize your speed through them.
- Sprint (Camden & Fisher): 14,000 cash; 5.0 miles; CP: maximum
Make sure you hit the mall shortcut right after the race starts--the
computer racers certainly will. That's it as far as shortcuts go.
- Tollbooth (Bay Bridge & Forest): 14,000 cash; 6 tollbooths; 8.1 miles;
CP: minimum
- 0.8 miles in 0:40
- 1.8 miles in 0:30
- 1.5 miles in 1:10
- 0.6 miles in 0:20
- 0.4 miles in 0:15
- 3.0 miles in 1:20
Avoid the shortcuts through the old drive-in. Take the cutoff near the
country club. Drive real fast. Tollbooth races should be old hat by now,
and one of the easier events to win.
- Tollbooth (Skyview & Coast): 14,000 cash; 4 tollbooths; 6.4 miles;
CP: minimum
- 2.6 miles in 1:20
- 1.0 miles in 0:25
- 0.8 miles in 0:25
- 2.0 miles in 0:55
You still need to average a little better than 120mph over the course, but
the first half of the race is mostly open road, so you should be able to
pick up a lot of spare time through the second tollbooth. Watch out for the
very tight right turn coming out of Camden tunnel.
Available Milestones:
- Bounty (Bounty 90,000)
Get 200,000 bounty in a single pursuit. Once done, evade the pursuit.
- Cost to State Challenge (Bounty 90,000)
Evade the police pursuit with a cost to state of 100,000 to successfully
complete this challenge.
- Pursuit Evasion (Bounty 90,000)
Evade a police pursuit in less than 2 minutes to successfully complete
this challenge.
- Spike Strip Challenge (Bounty 90,000)
Dodge 6 police spike strip roadblocks and evade the pursuit to
successfully complete this challenge.
- Photo Ticket (Bounty 60,000)
Get clocked at over 180 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 60,000)
Get clocked at over 130 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 60,000)
Get clocked at over 186 MPH to successfully complete this challenge.
Rival Challenge (48,000 cash):
All three of these courses were designed by someone suffering severe sleep
deprivation. They are nightmares of tight turns, twisting roads and lots of
obstacles. The Speedtrap and second Sprint both run through the park, so
you'll want an AWD vehicle (like Ming's Gallardo or Earl's Evo8) and make
sure it's not riding low. Fortunately for you, Webster is an awful driver
and makes a lot of mistakes. One thing he does do right is hit the
shortcuts; so should you.
- Sprint (Beach & Chancellor): 4.9 miles
Take the back street shortcut through south Camden Beach and make sure you
catch the little cutoff next to the docks. Those are the last shortcuts
you'll see on this course.
- Speedtrap (State & Petersburg):
Speedtraps at 5%, 13%, 27%, 34%, 51%, 66%, 83%. You'll take the circuitous
route through Rosewood, including going around the hospital (no shortcut).
The traps through here (the first four) are on curves or just around
corners. Then it's past the country club (don't forget the cutoff) and into
the park, which has a trap right at the entrance. Webster seems to have a
problem here, so push hard while off-road. Going past the college, the
alley shortcut is not open, so you can't run straight through the sixth
trap, you have to corner right in front of it.
- Sprint (State & Warrent): 8.8 miles
This course is identical to the previous Speedtrap.
C.12: Blacklist Member 4: Joe Vega (JV)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"I don't know how JV does it, man. His nights are spent in the clubs and
days on the streets. This guy's got a lot of street rep. Cops hate him and
racers want to be like him. His flash green Dodge Viper has cops swarming
around it all the time."
Ride: Dodge Viper SRT 10
Targets:
- Race Wins: 7
- Milestones: 5
- Total Bounty: 4,050,000
Welcome to the world of level 5 heat. Try to avoid getting to level 5;
there will be plenty of opportunity (and need) to take pursuits to that
level later in the game. JV's Viper is a sweet ride that is upgraded with
lots of parts you won't unlock until you beat Ronnie (BL #3). While it may
not be fun racing him until you pick up his pink slip, you should do so. If
you can handle a RWD car, the Viper is a great ride.
If you're having trouble with the races at this stage, try buying a mid-
range car (maybe an Audi, with AWD) and only putting Pro performance parts
on it. The game matches your car's performance (within reason) and slowing
down the races might help you win them more easily. You'll still need a
fully tuned fast car for the tollbooths, those races don't adjust for
slower cars.
Available Race Events:
- Tollbooth (North Bay & Beacon): 16,000 cash; 4 tollbooths; 7.8 miles;
CP: maximum
- 0.9 miles in 0:55
- 3.1 miles in 1:40
- 2.0 miles in 1:15
- 1.8 miles in 0:45
Right away there's a cutoff to your left. As you wind your way up the hill,
there's a good cutoff on your right as you go around the second left curve.
Just past the first tollbooth, look for the construction area cutoff on
your left. After going through the cannery, you can take a shortcut through
the trailer park (45-degree turn to the right) and hit a couple of pursuit
breakers as you do so, if the cops are already on your tail. As soon as you
come out of the trailer park, look for a cutoff to the right (orange-and-
white signs are blocking the entrance). Watch out for the hard right turn
coming out of the boardwalk.
- Circuit (Waterfront): 16,000 cash; 5.3 miles (4 laps); CP: minimum
You start right above the prison, the top half of which is open for
jumping. (And, this time, the AI cars will jump, so you have to as well.)
There aren't any other shortcuts in this course.
- Lap Knockout (Chancellor Way): 16,000 cash; 9.5 miles (3 laps);
CP: minimum
You can gain an immediate advantage by cutting through the parking lot
entering college circle. Coming up to the hospital, take a hard left into
the hospital and use the ramp for a shortcut up through the lower half.
- Speedtrap (Terminal & Financial): 16,000 cash; 8.0 miles; CP: maximum
Speedtraps at 14%, 30%, 46%, 64%, 71%, 92%. A car with good cornering
ability is needed, especially for the last trap, which is right around a
hard right turn.
- Speedtrap (Hwy 99): 16,000 cash; 5.0 miles; CP: minimum
Speedtraps at 10%, 32%, 39%, 49%, 56%, 72%, 87%. Despite the name of the
course, precious little actually takes place on Hwy 99. Don't use too much
nitrous on the second trap (32%) as trap #3 (39%) is not far ahead and is
just around a corner. When going through Rosewood, the shortcut under the
water park is open, with a trap not far beyond it.
- Speedtrap (Green & Fairmont): 16,000 cash; 5.4 miles; CP: minimum
Speedtraps at 13%, 27%, 44%, 55%, 71%, 91%. After a downhill run, be
careful not to try to cut through the old drive-in while going the wrong
way. When entering Downtown, watch out for the right/left chicane that puts
you into the sunken roadway--there's a Speedtrap (71%) right in the road
entrance and it's symbol blocks the chicane from view on the mini-map.
Coming out of the sunken road is a tight 135-degree turn.
- Sprint (Valley & State): 16,000 cash; 6.1 miles; CP: maximum
Take the right-hand path from the start to gain a small advantage and don't
forget the mall shortcut as you come uphill from the bus station.
- Lap Knockout (Industrial Front): 16,000 cash; 7.2 miles (3 laps);
CP: minimum
Short. Tight. No shortcuts. Lower your speed approaching the finish line or
you'll catch way too much air.
- Circuit (Gray Point): 16,000 cash; 7.1 miles (3 laps); CP: minimum
Right after the start, stay to the right to avoid a hard left turn at the
end of the left-hand path. After passing the trailer park, look for cutoffs
along the downhill run. At the bottom, after the switchback, find the
construction cutoff to the left.
- Tollbooth (Beacon & Riverfront): 16,000 cash; 4 tollbooths; 8.1 miles;
CP: minimum
- 1.4 miles in 0:55
- 2.8 miles in 1:20
- 2.5 miles in 1:05
- 1.4 miles in 0:40
As you leave the docks, you'll start up a steep hill. Bleed speed or you'll
fly off the top of the hill and right into a wall. At the diamond-shaped
split, the right path will be a little faster. When the path splits again a
few blocks later, staying right gives you more road to work with.
- Tollbooth (Industrial & Omega): 16,000 cash; 4 tollbooths; 7.4 miles;
CP: minimum
- 3.2 miles in 1:40
- 1.5 miles in 0:45
- 1.4 miles in 0:40
- 1.3 miles in 0:40
Nothing terribly exciting, or difficult, about this course.
Available Milestones:
- Trade Paint (Bounty 100,000)
Evade the police pursuit and tag a minimum of 28 police vehicles to
successfully complete this challenge.
- Bounty (Bounty 100,000)
Get 325,000 bounty in a single pursuit. Once done, evade the pursuit.
- Cost to State Challenge (Bounty 100,000)
Evade the police pursuit with a cost to state of 150,000 to successfully
complete this challenge.
- Infractions Challenge (Bounty 100,000)
Evade the police pursuit with a minimum of 6 infractions to successfully
complete this challenge.
- Photo Ticket (Bounty 76,000)
Get clocked at over 180 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 76,000)
Get clocked at over 164 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 76,000)
Get clocked at over 152 MPH to successfully complete this challenge.
Rival Challenge (54,000 cash):
- Speedtrap (Dunwich & Hills): 4.4 miles
Speedtraps at 11%, 27%, 44%, 52%, 64%, 88%. You and JV start out facing
each other, which works in his favor as you have to do a 180 immediately
and he does not. Use the trailer park shortcut after passing the first
trap. Traps 3 through 5 are close together, so don't waste nitrous. Just
remember, you do not physically have to cross the finish line first to win
a Speedtrap race, just make sure JV doesn't pull too far ahead of you and
use a car with Ultimate nitrous and good acceleration to keep your trap
scores high.
- Drag (Rosewood & Heritage): 1.3 miles
There are a lot of jumps in this one. Remember to let off the accelerator
when you jump so you don't blow your engine. Start with a shift to the
right-most lane and stay there until you pass one car, then shift left. As
you go around the first turn, your car should auto-steer back into the
right-most lane. Keep tapping RIGHT to keep your car in that lane and go
underneath the tractor trailer and then pass a van. Shift left one lane
before you make the jump. Stay in this lane until you pass a concrete
median, then shift left again. You'll go around a right curve then left
curve, then shift back right and on to the finish.
- Speedtrap (Petersburg & Hwy 201): 5.0 miles
Speedtraps at 30%, 48%, 72%, 90%. Going through Rosewood, if you use the
cutoff under the water park, there's a trap just beyond it so you'll have
to boost through the shortcut. With only four traps, you're going to have
to make each one count so use up your nitrous for each one.
C.13: Blacklist Member 3: Ronald McCrea (Ronnie)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You know Ronnie. He's one of those rich freaks that thinks he's ghetto. He
definitely ain't from around the way. Got his car as a graduation gift from
his parents. Don't be fooled though, the guy knows how to drive. He's been
to every race school you can think of."
Ride: Aston Martin DB9
Targets:
- Race Wins: 8
- Milestones: 5
- Total Bounty: 5,550,000
By now, your biggest problem is earning enough milestones and bounty to
challenge the Blacklist racer. Get the Photo Ticket and Pursuit Evasion
milestones and then work on one of the others--Trade Paint is good as you
can ram lots of cars in a short amount of time. If you hit a roadblock and
don't have but one or two cars on you, turn around and hit the roadblock
again for even more tagged police cruisers.
The race AI continues to "improve" and you'll need to run pretty clean
races, which will be hard to do with all the twists and turns the game
designers throw at you. By now you should have a car you are comfortable
with; use it for the races and, if its heat level gets too high, give it a
new paint job.
Available Race Events:
- Sprint (Seagate & Camden): 18,000 cash; 7.0 miles; CP: minimum
The only shortcut is near the beginning, through the trailer park. There
are small cutoffs as you come up the hill from the cannery.
- Lap Knockout (Riverside): 18,000 cash; 17.6 miles (3 laps); CP: minimum
As you leave Downtown, cut through the bus station and take a left as you
exit for a shorter route.
- Circuit (Omega & Industries): 18,000 cash; 8.5 miles (4 laps);
CP: minimum
Near the start is the construction cutoff to your right (across from the
old drive-in) and at the next left turn look for the cutoff straight ahead
to avoid a 180. Coming up the hill from the cannery, look for the entrance
to the trailer park on your right and zip through there.
- Tollbooth (Petersburg Projects): 18,000 cash; 6 tollbooths; 9.7 miles;
CP: maximum
- 0.8 miles in 0:35
- 1.7 miles in 0:45
- 3.1 miles in 1:30
- 1.4 miles in 0:40
- 1.5 miles in 0:45
- 1.2 miles in 0:30
Getting through the first three tollbooths will severely test your driving
skills. You'll have to maintain an average speed of about 130mph through
some very twisting streets. If you can make it through that third
tollbooth, the remainder of the race is quite easy.
- Sprint (Bond & Forest Green): 18,000 cash; 5.2 miles; CP: minimum
You get a shortcut through the bus station, but at this point in the game,
the AI is likely to use the same shortcuts.
- Lap Knockout (College Switchback): 18,000 cash; 9.6 miles (3 laps);
CP: minimum
Not one but *two* switchbacks--around the hospital and near Hickley Field.
You can't jump through the hospital; but, you can gain a small advantage by
cutting through the parking lot near the finish line.
- Speedtrap (Heritage & Warrent): 18,000 cash; 8.9 miles; CP: maximum
Speedtraps at 5%, 12%, 15%, 24%, 31%, 40%, 51%, 62%, 78%, 93%. Every trap
in this course but one (78%) is right after a turn or in the middle of a
curve. This actually gives you an advantage if you can turn cleanly and
power out of the turn or curve you should have a huge advantage over the
AI.
- Speedtrap (Masterson & Route 55): 18,000 cash; 7.0 miles; CP: minimum
Speedtraps at 9%, 19%, 38%, 47%, 67%, 82%, 93%. About half the traps in
this course are on turns or curves. Right after the sixth trap, turn right
through the trailer park to pick up some physical space on your opponents.
- Tollbooth (Petersburg & Project): 18,000 cash; 6 tollbooths; 9.9 miles;
CP: minimum
- 1.0 miles in 0:40
- 1.9 miles in 0:45
- 1.3 miles in 0:30
- 3.1 miles in 1:30
- 1.8 miles in 0:45
- 0.8 miles in 0:25
This is the Petersburg Projects course in reverse. As you open on Hwy 201,
you should be able to build a comfortable margin before entering the
twisting streets of Downtown and Point Camden.
- Tollbooth (Wharf & North Bay): 18,000 cash; 4 tollbooths; 7.3 miles;
CP: minimum
- 1.6 miles in 1:00
- 1.7 miles in 0:55
- 3.1 miles in 1:30
- 0.9 miles in 0:35
After the first tollbooth, you can jump through the prison. Go about 120mph
through the upper half to avoid flipping your car, which will cost you more
time than the jump gains. After the second tollbooth, stay right when the
road splits through Dunwich Village, then take the shortcut through the
trailer park. As you approach the third tollbooth, look for a cutoff to
your right through a construction zone. Just beyond the third tollbooth,
stick to the left wall as you go around a turn and you'll pick up another
cutoff. The final little cutoff is just before the final tollbooth.
- Sprint (Hwy 99 & Projects): 18,000 cash; 7.5 miles; CP: minimum
The prison is open for jumping through, which will help you pick up a big
lead. But it's so early in the race, it may not be of much help. If you
have a tendency to flip your car when jumping, just go around through the
switchback.
- Drag (Boardwalk & Bayshore): 4,500 cash; 1.3 miles; CP: minimum
Coming off the boardwalk you should be in the right-most lane. Stay there
past one car, then shift left one lane, pass a car, then go right and go
under the semi. Then go left one lane and hold that lane until you draw
even with the twin towers, then dodge right. Hold the right lane until the
road narrows down to two lanes then dodge one car to reach the finish line.
Available Milestones:
- Trade Paint (Bounty 140,000)
Evade the police pursuit and tag a minimum of 32 police vehicles to
successfully complete this challenge.
- Bounty (Bounty 140,000)
Get 600,000 bounty in a single pursuit. Once done, evade the pursuit.
- Pursuit Evasion (Bounty 140,000)
Evade a police pursuit in less than 2 minutes to successfully complete
this challenge.
- Pursuit Time Challenge (Bounty 140,000)
Get into a police pursuit lasting at least 8 minutes. You will need to
evade the pursuit to successfully complete this challenge.
- Photo Ticket (Bounty 94,000)
Get clocked at over 139 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 94,000)
Get clocked at over 158 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 94,000)
Get clocked at over 177 MPH to successfully complete this challenge.
Rival Challenge (60,000 cash):
- Circuit (Bay Bridge): 7.8 miles (3 laps)
A rough course with a 270-degree loop and a sharp 135-degree turn right
before the finish. Ronnie's DB9 doesn't handle real well, so use a sharp
cornering car and you shouldn't have any difficulties. When going through
the Camden tunnel, stay to the right to take the shorter route into the
loop.
- Sprint (Seaside & Lennox): 5.4 miles
Lots of twists and turns early in the race, so you'll want to make sure you
stay close to Ronnie. Once you get past the twin towers, you can open it up
a bit.
- Circuit (Camden Tunnel): 7.9 miles (2 laps)
This is the Bay Bridge course in reverse. You'll run into the 135-degree
turn right off the bat, so keep away from Ronnie or he'll most certainly
push you around going through that turn. As you come around the 270 loop,
stay to the left to get the shorter path into the tunnel.
C.14: Blacklist Member 2: Toru Sato (Bull)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"If it weren't for Razor, Toru would still be hanging down at the docks
dreamin' of the Blacklist. This fool thinks he's got a sleeper, calls it
reverse psychology. The only thing stock on his ride is the paint. Toru
likes to keep his car mint so give him a bump when you can."
Ride: Mercedes-Benz SLR McLaren
Targets:
- Race Wins: 8
- Milestones: 5
- Total Bounty: 7,550,000
At this point, to earn the milestones you need to challenge Bull, you're
going to play with the heat level 5 cops.
Available Race Events:
- Circuit (Campus Interchange): 20,000 cash; 13.9 miles (2 laps);
CP: minimum
Three-fourths of this race is on the open road, so you should be able to
build up a big lead. As you cut through Rosewood, the alley shortcut is
open, but probably not worth the slowdown (hard right turn to get in) on
such a long course.
- Circuit (Country Club): 20,000 cash; 13.9 miles (3 laps); CP: minimum
The Campus Interchange course in reverse. This time you can easily use the
alley