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Need for Speed - Most Wanted v2 (walkthrough)

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Pomoć - Walkthroughs | Autor Miloš Vučić | 09 april 2006
Need for Speed - Most Wanted Black Edition

                NEED FOR SPEED: MOST WANTED BLACK EDITION
                             FAQ/WALKTHROUGH
                             v1.30 2006-01-30
                 Copyright 2005, 2006 by Barry Scott Will

*GAME VERSION NOTE*
This FAQ was written while playing NFSMW's Black Edition on the PC. The 
Black Edition is also available on Playstation 2 and XBox. The Black 
Edition includes eight additional bonus cars, three additional tracks, some 
unique vinyls and a Black Edition Challenge in the Challenge Series. The 
primary career mode is the same in both the Black and standard editions.

For more NFS Most Wanted info, including a 100% complete savegame, tutorial 
videos and a visual version of this guide, visit:
     http://www.pyric.com/nfsmw/

Need for Speed Most Wanted is copyright 2005 by Electronic Arts. This 
FAQ/walkthrough is not endorsed by, nor is the author associated with, 
Electronic Arts.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To contact me about the guide, send email to:

     pyric@cavecreations.net

Please include "NFS Most Wanted FAQ" in your subject line so I don't auto-
discard the message. Also, please read the FAQ carefully prior to asking 
for help on any part of the game. If you send me additional suggestions or 
hints for the game and I find them useful, you will be acknowledged in the 
Credits.

If you found this guide useful and would like to contribute a small token 
for my efforts, you may send money through PayPal to:

     paypal@cavecreations.net

Or use the Donate link found on my Web site:

     http://www.pyric.com/

Thank you, and enjoy the guide!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Front Matter
Contact Information
Table of Contents

Section A: Overview
     A.01: Review
     A.02: Frequently Asked Questions

Section B: Gameplay
     B.01: Controls
     B.02: The Blacklist
     B.03: World Map
     B.04: Safe Houses and Shops
     B.05: Performance Tuning
     B.06: Visual Upgrades
     B.07: Special Unlockables
     B.08: Ten Tips to Get You Started

Section C: Career Mode
     C.01: Blacklist Member 15: Ho Seun (Sonny)
     C.02: Blacklist Member 14: Vince Kilic (Taz)
     C.03: Blacklist Member 13: Victor Vasquez (Vic)
     C.04: Blacklist Member 12: Isabel Diaz (Izzy)
     C.05: Blacklist Member 11: Lou Park (Big Lou)
     C.06: Blacklist Member 10: Karl Smit (Baron)
     C.07: Blacklist Member 9: Eugene James (Earl)
     C.08: Blacklist Member 8: Jade Barrett (Jewels)
     C.09: Blacklist Member 7: Kira Nakazato (Kaze)
     C.10: Blacklist Member 6: Hector Domingo (Ming)
     C.11: Blacklist Member 5: Wes Allen (Webster)
     C.12: Blacklist Member 4: Joe Vega (JV)
     C.13: Blacklist Member 3: Ronald McCrea (Ronnie)
     C.14: Blacklist Member 2: Toru Sato (Bull)
     C.15: Blacklist Member 1: Clarence Callahan (Razor)
     C.16. Rockport's Most Wanted

Section D: Other Game Modes
     D.01: Challenge Series
     D.02: Quick Race

Section E: Cars
     E.01: Stock Cars
     E.02: Bonus Cars

Section F: Driving 101
     F.01: Drivetrains
     F.02: Tracks
     F.03: Using N2O and Speedbreaker
     F.04: Performance Tuning
     F.05: Police Pursuits

Version History & Credits


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Section A. Overview
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A.01: Review
~~~~~~~~~~~~
If you're looking for a realistic driving simulator, this is not your game. 
Need for *Speed* is the name of the game, and that is what it delivers. 
While you will find a "vehicle damage" option, all it does is affect the 
appearance of your car, not its performance.

After the previous two "Underground" games in the NFS series, MW returns to 
more racing-centric gameplay, though still with the "street" background to 
the story (such as it is). While tricking out your vehicle visually is 
still an option, it isn't really required unless you need to tone down the 
heat on your car.

You can freely roam about the city, as in NFSU2; however, you also have the 
option of jumping directly into events rather than having to drive to each 
one. The game takes place during an autumn day in the city of Rockport. 
It's a large game world with good detail and plenty of shortcuts and off-
road opportunities.

NFSMW also marks the return of luxury sports cars such as two models from 
Lamborghini, the Ford GT, Dodge Viper and more. The cars are beautiful. The 
graphics are detailed. The game is very, very fast.

What more do you want?


A.02: Frequently Asked Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: How do I sell parts?

A: Go to a shop and "buy" stock parts for your car. This only works for
   parts such as body kits, spoilers, etc. You can't do this with
   performance or visual upgrades. However, the money to be earned this way
   is pretty small and generally not worth the trouble unless you're
   desperate for cash.


Q: So what's a good way to earn money?

A: You can play race events as many times as you want and win the cash
   reward each time. Once you get to BL#7 (Kaze), a few minutes spent on
   a race will earn you 10,000. You can also Challenge each Blacklist
   member until you win his or her ride and then sell any cars you don't
   want.


Q: How do I get the pink slip for Blacklist X?

A: You pick one of the ? bonus markers. If it doesn't have the pink slip,
   you pick another one. If the second one doesn't have the pink slip, you
   press ALT-F4 on the PC or the Reset button on your console, reload and
   race the Blacklist member again and take two more guesses. Each time you
   reload, the pink slip is randomly inserted (and, sometimes, may not even
   be available). So it all comes down to racing the Blacklist member over
   and over until you get lucky. Or, just deciding you don't need every
   Blacklist car and getting on with the game.


Q: Can I play my own music in this game?

A: Only by turning off EA Trax and Interactive Music (Options>Audio) and
   playing your music in WinAmp, iTunes, Win Media Player, etc.


Q: Are there any mods or trainers?

A: Yes. A good place to start looking is Need For Speed Unlimited at
   http://www.nfsunlimited.net/


Q: I'm in the final pursuit and I can't find the old bridge!

A: It's west of Rosewood. Just south of the baseball stadium, on Hwy 99,
   there's a road leading west. During the game it is blocked by
   construction equipment; however, once you get the phone call letting
   you know the old bridge is open, you can go through and head off into
   the sunset.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Section B. Gameplay
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B.01: Controls
~~~~~~~~~~~~~~
NFSMW can be played with the keyboard or a gamepad. The default controls 
are:

+--------------------+-------------------+-------------+
| Action             | Keyboard          | Gamepad     |
|--------------------+-------------------+-------------|
| Accelerate         | Up                | Button 1    |
| Brake/Reverse      | Down              | Button 3    |
| Steer Left         | Left              | X Axis      |
| Steer Right        | Right             | X Axis      |
| Handbrake          | SPACE             | Button 2    |
| Speedbreaker       | Right CTRL (or G) | Button 4    |
| N2O                | ALT (or X)        | Button 7    |
| Shift Down         | CTRL              |             |
| Shift Up           | SHIFT             |             |
| Reset Car Position | R                 | Button 6    |
| Engage Event       | ENTER             | D-Pad Up    |
| View Blacklist     | B                 | D-Pad Down  |
| View World Map     | M                 | D-Pad Left  |
| View SMS Messages  | TAB               | D-Pad Right |
| Play Next Song     | T                 |             |
| Change Camera View | C                 |             |
| Look Behind        | L                 | Button 5    |
| Pull Camera Back   | P                 |             |
| Pause              | ESC               | Button 8    |
+--------------------+-------------------+-------------+

You can remap the controls by choosing Options>Controls from the Main Menu 
or the in-game Pause Menu.

B.01.a) Control Descriptions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Accelerate: Just what it says. On the PC, the control is digital--you're 
either on the pedal full speed or off it. Unless...you have a gamepad or 
wheel with analog controls. NFSMW supports analog input, so if you map 
acceleration to an analog control (e.g. to the right thumbstick on your 
gamepad) you can get a full range of thrust.

Brake/Reverse: When going forward, this key brakes. When standing still, 
this key accelerates you in reverse.

Steer Left/Right: Self-explanatory. Steering using the keyboard is, again, 
digital and can be kind of tricky. It's best to have a steering wheel or 
gamepad with an analog thumbstick to use for steering so you can have more 
precise control.

Handbrake: Applies the emergency brake. A quick tap is useful for power-
sliding around hard turns.

Speedbreaker: A new "bullet-time" feature added to NFS. Pressing this 
button puts the game in slow-motion so you can steer your car more 
precisely. Speedbreaker only lasts a few seconds and recharges when you're 
driving fast.

N2O: Gives your car a shot of nitrous oxide, providing a speed boost. You 
must purchase a nitrous system for your car first and your system must be 
charged. The nitrous system recharges while driving fast. You can hold the 
key down to provide a sustained burst of speed.

Shift Down/Up: Self-explanatory. You have to manually shift your car in 
drag races, even if you normally use automatic transmission.

Reset Car Position: After a particularly bad crash, press this key to put 
your car back on course ready to go. Using this key in a police pursuit 
will almost always result in an instant bust, unless all the cop cars 
around you were disabled in the crash.

Engage Event: Enter a race, shop or safe house by driving into the glowing 
ring that marks the spot in the game world and press this key. During 
police pursuits, press this key to bring up details on your current pursuit 
standings.

View Blacklist: Shows your current rival and all defeated rivals, targets 
and available races and milestones. Use this to jump instantly to any race 
or milestone challenge.

View World Map: Opens the world map.

View SMS Messages: Opens your Cingular cell phone menu with both voice and 
text messages for viewing.

Play Next Song: If you have EA TRAX turned on, press this key to skip the 
current song and start a new song.

Change Camera View: Rotates between the four main camera views:
- Bumper: first-person perspective that shows none of your car.
- Hood: first-person perspective that shows most of the hood of your car,
  the closest approximation of a real-life view.
- Close: third-person perspective from behind and close to your car.
- Far: third-person perspective from behind and far away from your car.

Look Behind: Switches to a rear-view so you can check up on the pursuit.

Pull Camera Back: Pulls the camera further back from the car and also 
swings the camera down to give you a low-profile view of your car and the 
surroundings; it will return to its original position when you release the 
key.

Pause: Brings up the Pause Menu, which varies depending on your current 
location and activity.

- During a race, you can:
  - Resume race
  - Restart race
  - Jump to Safe House (quit race)
  - Return to free roam (quit race)
  - Performance tuning
  - Options

- In free roam, you can:
  - Return to free roam
  - Jump to Safe House
  - Performance tuning
  - Options

- In the Safe House, you can:
  - Return to free roam
  - View the Blacklist
  - Select a different car
  - View your rap sheet
  - Save your current game
  - Options


B.02: The Blacklist
~~~~~~~~~~~~~~~~~~~
In Career mode, you must work your way up the Blacklist--a gang of street 
racers--to get revenge on Razor (the #1 Blacklist member) for stealing your 
car. To advance through the Blacklist, you have to do a number of things.

B.02.a) Win Races
~~~~~~~~~~~~~~~~~
There are a minimum number of races that must be won before you can face a 
Blacklist member. There are six different types of races: Circuit, Sprint, 
Lap Knockout, Drag, Speedtrap and Tollbooth. These race types are described 
in Section F.

B.02.b) Attain Milestones
~~~~~~~~~~~~~~~~~~~~~~~~~
Milestones are steps along the way to achieving the "street rep" you need 
to gain the respect of Blacklist members and earn the right to race them. 
Milestones involve run-ins with the police and come in a variety of 
flavors: Pursuit, Bounty, Trade Paint and Photo Ticket are just a few. See 
Section F for information on Evading Police and Section C for the specific 
Milestones available for each Blacklist racer.

B.02.c) Earn Bounty
~~~~~~~~~~~~~~~~~~~
Your bounty represents how badly the police department wants to put you 
away. As you have run-ins with the fuzz, your bounty will increase. You 
must accumulate specific amounts of bounty to earn the right to race a 
Blacklist member.

B.02.d) Challenge the Blacklist Member
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you've reached the targets for a Blacklist member, you can enter the 
Rival Challenge for that member. The Rival Challenge consists of two or 
more events between you and the Blacklist racer. If you win the events, you 
defeat the Blacklist racer, collect your rewards and move on to the next 
member. You must win all events in one sitting, you cannot save your game 
between events.

Your reward for beating a Blacklist member is cash and markers. You may 
choose two of six different markers. There are three bonus markers, which 
do not reveal their contents until chosen. These markers display a question 
mark (?). They may contain additional cash, get out of jail free cards, 
additional impound strikes, the pink slip to the Blacklist racer's car 
(i.e. you get the car) or other goodies. The bonus markers are randomly 
set, so there's no way to predict what you will get.

*NOTE*
The bonus markers are *RANDOM*. Some people have latched onto a pattern, or 
think the pink slip shows up in the same spot each time; however, none of 
these methods work to get the pink slip. Some people get really lucky and 
win almost every Blacklist car, others win only three or four. If you 
desperately want the Blacklist cars, you'll have to exit the game 
immediately after choosing the second marker, before pressing Continue. (On 
a PC, press ALT-F4 to shut down the game; on a console, just hit the Reset 
button.) Or, turn off Autosave (Options > Gameplay) and exit the game 
normally after defeating the rival and then reload. After reloading, you'll 
have to race the Blacklist member again and try the markers again.

There is also one marker each for a unique visual upgrade, performance 
upgrade and parts upgrade. While you can choose a specific type of upgrade, 
you do not know what the actual upgrade will be (might be a new spoiler, 
hood, vinyl, engine, transmission, etc.). The unique parts won with markers 
are called "Junkman" parts and are available in the back room of any shop. 
When in the shop, press [1] to enter the back room and add Junkman parts.

If you want to maximize the performance of your cars, select performance 
markers from Blacklist racers and hold onto them until you get late into 
the game and start picking up some exotics. Load them up with Ultimate 
parts (as you unlock them) and then add the Junkman parts on top of that. A 
car with all Ultimate + Junkman parts will have full performance stat bars 
(Top Speed, Acceleration and Handling).


B.03: World Map
~~~~~~~~~~~~~~~
Open the World Map to view available events, shops, safe houses and to 
activate the GPS system. Click an event, shop or safe house on the map and 
choose Yes to activate GPS. When GPS is active, an arrow will appear at the 
top center of the screen pointing you in the correct direction.

There are three boroughs in Rockport: Rosewood, Camden Beach (further 
divided into Point Camden and Gray Point) and Downtown. You begin in 
Rosewood, in the northwest part of the map. After defeating Blacklist #13 
(Vic), you can drive through Camden Beach, which takes up the eastern side 
of town. You can cruise Downtown in the southwest after defeating Blacklist 
#9 (Earl).

The first time a new area opens, you should spend some time driving around 
in free roam to get a feel for the streets. The more familiar you are with 
the game world, the easier it will be to race as you will know what's 
coming without having to look at your minimap as often. You'll also have an 
easier time in pursuits, when you are making your own "track".

B.03.a) Major Landmarks & Shortcuts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Rosewood State University: this large structure sits in the center of
  Rosewood and has a circular road around it. It's fun to drive through
  the halls of the college, but is of little use otherwise.

- Rosewood College Hospital: sits south of the University in the middle of
  a switchback. When going downhill (southbound), you can jump through the
  hospital (except in some races where it's closed off). Northbound, there
  is a ramp going uphill past the lower half of the hospital (on the west
  side). This shortcut is only occasionally available in races.

- Highland Trail & Forest Green Golf & Country Club: this park and golf
  course adjoin each other in the northeastern section of Rosewood. They
  make for great off-road fun, but don't try them with anything other
  than a FWD or AWD car. Also, be very careful of the trees. There's a nice
  pursuit breaker and hiding spot in the park.

- Hickley Field: a baseball stadium on the west side of Rosewood, this
  is a great place to evade pursuits as there are breakers outside each
  entrance and a hiding spot on the west side. Break into the field from
  the east side, then break out on the west side and slide right into the
  hiding spot. The breakers should have rid you of any cops following and
  you'll be all set to wait out the Cooldown period.

- The Alley: in the northern part of Rosewood is an alley that serves as
  a shortcut in a large number of races. It cuts off a corner of the road
  that runs past Hickley Field, northbound, and then turns east and then
  south toward the college.

- Hwy 99: is the highway around Rosewood. There are a number of wide open
  areas, but also some long tunnels and narrow bridges. This can be a great
  place for a pursuit, as long as you don't run into Rhinos in a tunnel or
  on a bridge.

- Bus Station: positioned directly in the center of the map, it displays
  as a diamond-shaped area in between Rosewood and Downtown. The bus
  terminal is notable for a couple of pursuit tricks described in section
  F.05.g: Pursuit Hints & Tips.

- Trucking Depot: just south and a little west of the bus terminal is a
  warehouse with a number of truck trailers pulled up outside. While
  it occasionally looks like a good shortcut in some races, stay out of
  it as you will have to slow down to thread your way through.

- The Mall: is a shopping center northeast of the bus terminal. Roads
  between Rosewood and Camden Beach converge around here and many races
  allow you to cut through the mall. There's also a nice pursuit breaker
  in the center.

- Old Drive-in: this abandoned theater lies southeast of the mall. It's a
  nice pursuit breaker, but don't use it as a shortcut--you lose too much
  speed breaking through the movie screen and catching air afterwards.

- Lighthouse: this beacon of hope lies on an island at the south end of
  Camden Beach. There's a narrow passage underneath the lighthouse and
  you should always cut through there whenever passing this way, which
  you will do frequently in races through Point Camden. There's also a
  hiding spot on the north side of the island.

- Boardwalk: the boardwalk lies along the east side of the river, just
  north of the lighthouse. A good number of races take you through there,
  but you don't need to bother with it during pursuits as there are no
  pursuit breakers in it.

- Docks: the "port" in Rockport is directly across the river from the
  boardwalk and is a fairly involved area. There are several races that
  take you through the area, but it's best avoided during pursuits.

- Train yard: just west of the docks is a train yard. Stay out of it at
  all costs. Weaving your way through boxcars is not helpful during either
  races or pursuits.

- Twin Towers: north of the lighthouse, along the river just where it bends
  sharply west, are two tall towers. Many races take you around this area
  and it appears there is a shortcut underneath. Don't be fooled, the
  parking areas under the towers are full of concrete pylons that spell
  instant loss if you hit one of them. Although, there are hiding spots
  under these towers for use during pursuits.

- The "Back Street": in the southern part of Camden Beach is a narrow,
  alley-like street that cuts a big chunk off many races (and a few
  races force you to go through it).

- Penitentiary: the penitentiary is similar to the hospital in that it
  lies in the middle of a switchback. It is just east of the twin towers
  and when going downhill (from west to east) you can sometimes jump
  through the prison. There's no shortcut through when going uphill.

- Oil Refinery: on the eastern edge of the map, directly between Point
  Camden and Gray Point is an oil refinery. Many races take you around
  this plant. Never go through it, as you're more likely to wreck than
  save any time.

- Trailer park: this area is located in north-west Gray Point. Some races
  benefit from cutting through the park, some don't (and some don't allow
  you to cut through). It also has two pursuit breakers and a hiding spot.

- Cannery: a large dock/warehouse area on the southwest side of the Gray
  Point inlet (Dunwich Bay). The cannery is notable mostly for the air
  you can catch on a couple of jumps inside. One jump is easy to see,
  the other involves finding an opening that takes you up on the roof of
  the main building and allows you a big jump coming off the other side.
  Just for fun as there's not much real use in it.

- Hwy 201: is the highway around Downtown. It has a number of twists in it,
  including a 360 degree loop in the southwest corner. Not as conducive to
  flooring it as Hwy 99, but still a good route for pursuits.

- Riverfront Stadium: this football field is located along the south side
  of Downtown, in the middle of Hwy 201. The best route around it is to the
  north of the stadium (west-bound lanes of 201). You can also run through
  the field, but there are no pursuit breakers, so it's not much use in a
  pursuit.

- Amphitheater: an open air theater located in the western portion of
  Downtown, just north of the stadium. There's a good pursuit breaker
  in the amphitheater and another just north of it in a construction
  zone that leads to a jump onto Hwy 201.

- Sunken Road: running through the southern part of Downtown, in between
  the stadium and the amphitheater, is a sunken, enclosed road with only
  a few entrances. It's under construction and has a pursuit breaker and
  a hiding spot. If you can get into it with only a few cruisers on your
  tail, you can shake them off with the breaker and then hide.


B.04: Safe Houses and Shops
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each of the three boroughs in Rockport has a Safe House, a car lot, and a 
handful of one-stop shops. Each Safe House acts as your entry/exit from the 
game world and your garage for storing your fleet of cars. You do not have 
to physically drive to a Safe House, you can use the Pause Menu while in 
free roam to jump to a Safe House.

Car lots contain all the stock cars available in the game (see Section E). 
You must reach certain stages of the game in order to earn the right to 
purchase most of the cars. One-stop shops handle performance, parts and 
visual upgrades to your ride. You must drive to car lots and shops in order 
to use them.

When in a shop, press [1] at the main menu to access unique parts won from 
racers (with markers). Pressing [1] opens the back room and gives access to 
these special parts.


B.05: Performance Tuning
~~~~~~~~~~~~~~~~~~~~~~~~
If you were expecting something along the lines of NFSU2, you'll be highly 
disappointed. Performance tuning your ride consists of sliders, and there's 
no way to test or measure your performance other than driving the car after 
you make adjustments. For a complete description of tuning options, see 
section F.04.


B.06: Visual Upgrades
~~~~~~~~~~~~~~~~~~~~~
While you can still rice your ride, there's not as much variety as in 
NFSU2. Visual and parts upgrades exist mainly for people who like to play 
with customization. The only time you really need to change the look of 
your car is if the car gets too hot and you don't want the police to 
recognize it; and, then, all you really need is a new paint job and, maybe, 
a different body kit.


B.07: Special Unlockables
~~~~~~~~~~~~~~~~~~~~~~~~~
At the start screen (the screen that says 'Click to continue' and appears 
right after the opening cinematic), type in the following codes. You have 
to type the codes blind (i.e. nothing shows on screen), so type carefully:

castrol: Unlocks a Castrol Syntec Ford GT in the Bonus Cars.

burgerking: Unlocks the Burger King Challenge in the Challenge Series.


B.08: Ten Tips to Get You Started
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#1: Put nitrous on your car as soon as you can (after beating Sonny--
Blacklist #15). Nitrous is the best performance upgrade you can have as it 
allows you to more quickly recover from clipping a wall or hitting another 
car.

#2: If you hit a civvie car or truck (excluding tractor-trailers), 19 times 
out of 20 the vehicle will spin out right. The other 1 time the vehicle 
will spin out left and then come back right. So, when you hit a civvie, 
always dodge left.

#3: Learn when to take a hit. Sometimes dodging traffic will hurt worse 
than hitting the other car. This is especially true on narrow bridges or 
exit ramps, where dodging may cause you to clip a wall and spin out. Turn 
down "World Detail" in your advanced video options to get rid of lots of 
extraneous junk on the roads and minimize the hits you do have to take.

#4: Don't try to complete every pursuit milestone as you play. Do the photo 
tickets and one or two other milestones (such as Pursuit Evasion, which is 
easy to earn) as needed to advance. Later in the game, when you're running 
long pursuits for Blacklists one, two and three, you'll earn the earlier 
milestones as you earn the current milestones. For example, while you're 
earning 850,000 Bounty for Razor's milestone, you'll also earn all the 
other Bounty milestones from previous racers. While you're running 
roadblocks and spike strips for Bull, you'll complete all previous 
Roadblock and Spike Strip milestones.

#5: Learn your engine's sweet spot and get perfect launches on every race. 
Perfect launches are especially important in drags, so stick with one or 
two cars as your primary racers and learn how to get perfect launches. 
Follow a perfect launch with some nitrous to get an early lead.

#6: If you are in a 2x2 starting position for a race, you will always be in 
back. If you get a perfect launch in this situation, immediately aim for 
the gap between the front two cars. Otherwise you'll waste your perfect 
launch by bumping the car in front of you.

#7: Handling is more important than Acceleration and Acceleration is more 
important than Top Speed. Keep that in mind when choosing a car. Most 
courses won't allow you to race at top speed because of all the curves and 
turns, so keeping your car off the wall is more important than flying 
through at 200+ mph.

#8: Learn how to use N2O properly. You don't want to hoard nitrous, because 
it recharges quickly, so there's no use in "saving" it until later. On the 
other hand, you don't want to use it all up and keep it empty--you should 
always have some reserve to help you out of a tight spot and you'll want a 
full meter when approaching a speedtrap or the end of a race. Overuse of 
nitrous also leads to out-of-control driving, which ultimately slows your 
average speed. Use your nitrous wisely and it will serve you well.

#9: Practice "driving with the map". Racing by following the barriers isn't 
enough. You don't want to be surprised by a sudden 135-degree turn or a 180 
loop. Glance at the mini-map every few seconds so you'll know what's ahead. 
The mini-map will also show you upcoming speedtraps and tollbooths in those 
races.

#10: Always be sure to have some cash on hand or a Get Out of Jail Free 
marker in case you get busted. Get two cars in your garage as quickly as 
possible, so you can keep racing if one gets impounded.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Section C. Career Mode
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You begin career mode with an extended series of FMV sequences that set up 
the story, such as it is. During these cutscenes, you have to win three 
races, which is not hard to do. The first two races are Sprints and then a 
2-lap Circuit. Your "hot" BMW will barely break 140 and the other cars are 
much slower--consider this your tutorial to get you used to racing. You 
shouldn't have any trouble beating the races.

After those three races are won, you start a race against Razor. Don't 
worry too much about it, you won't be finishing this race. More FMV 
sequences set up the beginning of the main story: you find yourself with 
30,000 cash in your pocket (40,000 if you have an NFS Underground 2 career 
save on your system) and a small selection of cars to get you started on 
the racing circuit again.

If you have the extra money from playing NFSU2, buy a Golf GTi, it's the 
best starter car. Otherwise you want the Lexus IS300 or the Fiat Punto if 
you want good handling. The Chevy Cobalt SS is faster, but handling is 
poor. Once you've selected your car, you have to start working your way up 
the Blacklist.

NOTE: "CP" in the race descriptions means "cop probability". Maximum means 
the cops will almost assuredly be chasing you during the race. Minimum 
means you can breathe easy--no cops to worry about.


C.01: Blacklist Member 15: Ho Seun (Sonny)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This here is Sonny. He's dumped a whole lot of cash into his car. That 
ride is worked so don't be fooled, it's a rocket. He does anything he can 
to get a hold of parts before they hit the streets."

Ride: Golf GTi

Targets:
- Race Wins: 3
- Milestones: 3
- Total Bounty: 20,000

The races here are pretty easy, especially if you were able to buy the 
Golf. You don't even need to spend any money on upgrades. Don't be put off 
by Sonny's best scores on his Rival Challenge races, you don't have to beat 
those scores to beat him (or any other Blacklist racer). If you weren't 
able to buy a Golf at the beginning of the game, try to win Sonny's car 
when you collect your race markers.


Available Race Events:
- Circuit (Ironwood Estates): 1,500 cash; 4.2 miles (2 laps); CP: minimum
This is a short, easy course, but it does have a couple of shortcuts. The 
first will be just visible to your left soon after the start/finish line 
and is blocked by a wooden fence (easily breakable). This path travels 
through the woods, cutting off the next two curves. If you miss the first 
turn, the second part of this shortcut will appear soon after to your 
right. The second shortcut is a narrow alley between buildings that chops 
off a large corner. As you come off the highway, you'll make a sharp left 
turn and then see another sharp left. Stay straight at that second left to 
hit the opening of the alley.

- Sprint (Diamond & Union): 1,500 cash; 3.5 miles; CP: maximum
This sprint is pretty wide open through the first three-fourths of the 
distance, then goes through the switchback near Hickley Field and a quarter 
of the way around the college to the finish. There's one little shortcut 
near the beginning of the course, but it's such a tight squeeze it's likely 
to cost you more time. Stick to the main course and try to build up a good 
lead before you leave Hwy 99.

- Lap Knockout (Hickley Field): 1,500 cash; 5.1 miles (3 laps); CP: minimum
A simple circle around Hickley Field. The only slightly difficult portion 
is the turn through the round-a-bout, which can cause a lot of sliding if 
you oversteer. There are no shortcuts.


Available Milestones:
- Trade Paint (Bounty 5,000)
  Evade the police pursuit and tag a minimum of 2 police vehicles to
  successfully complete this challenge.

- Pursuit Evasion (Bounty 5,000)
  Evade police pursuit in less than 4 minutes to successfully complete
  this challenge.

- Pursuit Time Challenge (Bounty 5,000)
  Get into a police pursuit lasting at least 2 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Photo Ticket (Bounty 4,000)
  Get clocked at over 80 MPH to successfully complete this challenge.


Rival Challenge (5,000 cash):
- Circuit (Campus Way): 5.6 miles (2 laps)
Not much to say about this course. There's one shortcut, but it doesn't 
shave off much distance, is very tight and has a hard left turn coming out. 
Avoid the shortcut and stick to the main course. Make sure you bleed a 
little speed as you enter the double switchback and save some nitro to 
boost yourself to the finish.

- Circuit (Highlands): 4.3 miles (2 laps)
This is the Ironwood Estates course, but going in the opposite direction. 
The alley shortcut is a bit more difficult to hit as it's a 45-degree turn 
to the left and has a narrow opening. If you can hit it, you will save 
several seconds; but, if you hit the wall when trying to enter, you're 
through. Only try for it if your car has decent handling. The shortcut 
through the woods plays about the same, with an entry to the left near the 
finish line.


C.02: Blacklist Member 14: Vince Kilic (Taz)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This crazy fool is a major heat score. Blacklist gave him the name 'Taz'. 
He hates cops and they hate him. Watch yourself around this guy. He prowls 
the streets of Rosewood looking for newbies."

Ride: Lexus IS300

Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 50,000

Taz is not that big an increase in difficulty over Sonny, and his Lexus 
IS300 is nothing special. Add a nitrous kit (at the least) to your starter 
car or use Sonny's Golf if you won it.


Available Race Events:
- Circuit (Petersburg): 2,000 cash; 8.6 miles (3 laps); CP: minimum
This course is roughly rectangular. The first and third turns have 
shortcuts. On the first turn, there's a parking lot to the left that will 
cut a second or two off your time. When you reach the third turn, stay to 
your left (into oncoming traffic) to take the shorter turn--it's worth at 
least two or three seconds.

- Sprint (Hwy 99 & State): 2,000 cash, 5.0 miles; CP: minimum
The alley shortcut is open, but you'll lose too much time trying to make 
the hard right into it, so go around the longer way. As you leave the 
college circle and head for the country club, go around the right-hand turn 
and straighten out into a cut-through under some trees.

- Sprint (Clubhouse & Hollis): 2,000 cash; 3.7 miles; CP: maximum
There are no available shortcuts on this sprint, except for a parking lot 
as you leave college circle. You'll go downhill past the hospital, but it's 
closed off so you can't jump through it. The track is pretty technical--
you'll want a car with good handling.

- Lap Knockout (Rosewood College): 2,000 cash; 7.4 miles (3 laps);
  CP: minimum
A short course that takes you 3/4 of the way around the college and past
the stadium. You can use the alley shortcut on the northeast side of the 
course, but beware of the sharp left turn coming out of the alley. You're 
probably better going around rather than through the alley.

- Tollbooth (Skyview & Campus): 2,000 cash; 3 tollbooths; 5.1 miles;
  CP: minimum
- 1.6 miles in 1:10
- 1.5 miles in 0:45
- 2.0 miles in 0:45
This is a flat-out speed race around Hwy 99. Times between tollbooths are 
generous, so floor it and you shouldn't have any trouble.

- Circuit (Heritage Heights): 2,000 cash; 7.5 miles (2 laps); CP: minimum
This is a very straightforward course. There's no advantage to either the 
left or right lanes in the split lane portion of the course, so stay right 
and save yourself having to dodge oncoming traffic. The third major turn in 
the course is a hard, 90-degree left. There are no shortcuts in the course.


Available Milestones:
- Bounty (Bounty 6,000)
  Get 1,000 bounty in a single pursuit. Once done, evade the pursuit.

- Cost to State Challenge (Bounty 6,000)
  Evade the police pursuit with a cost to state of 15,000 to successfully
  complete this challenge.

- Infractions Challenge (Bounty 6,000)
  Evade the police pursuit with a minimum of 3 infractions to successfully
  complete this challenge.

- Photo Ticket (Bounty 4,500)
  Get clocked at over 93 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 4,500)
  Get clocked at over 90 MPH to successfully complete this challenge.


Rival Challenge (6,000 cash):
- Sprint (Stadium & Highway 99): 4.9 miles
This is a real sprint--lots of long, relatively straight areas where you 
can open it up. No shortcuts.

- Sprint (Rosewood & State): 4.1 miles
Another fast course. There are two small shortcuts in the middle section of 
the course, but you won't lose anything if you miss them and might lose a 
lot of speed if you try to hit them and clip a wall. One is a cut-through 
behind the main entrance of the water park, the other is a parking lot at 
the first hard left turn. 


C.03: Blacklist Member 13: Victor Vasquez (Vic)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This dude's been holding it down in the #13 slot for a while now. He can't 
break out of his rut and no one can run him out. He's slack and dangerous 
but knows how to handle his ride. He'll smoke you if he gets the chance."

Ride: Toyota Supra

Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 100,000

Vic will be your last "easy" Blacklist racer. If you're looking down the 
road to a 100% complete Rap Sheet you will want to run a lot of police 
pursuits before Challenging Vic.

At this stage of the game you only get level 1 and 2 heat and they are 
easily dealt with. Run lots of short pursuits going for the big 5 
infractions: ramming police, hit-and-run, driving off roadway, damage to 
property and avoiding arrest. You'll need to rack up 500 infractions, 
total, to rank #1 lifetime and it's a lot easier to do it now than later 
when you have to face heat levels 3 through 5. Hopefully you won either 
Sonny's or Taz's car so you have at least two and can switch back-and-forth 
to keep down to heat level 1.

When you do Challenge Vic, keep challenging him until you win his Supra. It 
will easily take you through the next three racers.
 

Available Race Events:
- Sprint (Rosewood & Lyons): 2,500 cash; 3.7 miles; CP: maximum
About midway through this course there's a back-road "shortcut" that will 
cost you more time than it saves. When you reach the section where the road 
splits, take the right fork--you'll have to make a 45-degree turn just past 
a doughnut shop. This is the slightly faster route.

- Lap Knockout (City Center): 2,500 cash; 4.8 miles (3 laps); CP: minimum
There are small shortcuts through parking lots on several of the turns in 
this course. On a small, tight course like this, you'll need to use them 
and avoid any serious wreck. There's no margin for error on such a short 
track.

- Lap Knockout (Rosewood College): 2,500 cash; 10.2 miles (3 laps);
  CP: minimum
The alley shortcut north of the college is an excellent way to gain some 
time on your opponents. There are no other shortcuts on the course.

- Tollbooth (Hwy 99 & Highlands): 2,500 cash; 3 tollbooths; 5.1 miles;
  CP: minimum
- 1.4 miles in 0:50
- 1.4 miles in 0:40
- 2.3 miles in 0:50
Top-speed racing on Hwy 99. Put the pedal to the metal.

- Tollbooth (Hwy 4 & Forest Green): 2,500 cash; 3 tollbooths; 6.3 miles;
  CP: minimum
- 1.8 miles in 0:55
- 2.8 miles in 1:35
- 1.7 miles in 0:45
When going past the country club, look for the cut-through under some trees 
to the right. Get used to that cut-through, it shows up in a lot of tracks. 
Keep it floored on Hwy 99 so you have some extra time to thread your way 
around the college.

- Speedtrap (Diamond & State): 2,500 cash; 3.3 miles; CP: minimum
Speedtraps at 10%, 37%, 55%, 74%, 94%. For your first available speedtrap, 
these traps are not the easiest to hit. Most come right after a big curve 
so you'll be hard pressed to get any real speed going through them. Save 
your nitrous and hold it down when you get in sight of a trap.

- Speedtrap (Forest & Ironwood): 2,500 cash; 3.9 miles; CP: minimum
Speedtraps at 17%, 34%, 58%, 77%, 89%. You can open it up on the first two 
speedtraps--the mall shortcut is open, but you may want to avoid it as the 
second trap is soon after and you don't want to lose any speed at that 
point.


Available Milestones:
- Trade Paint (Bounty 11,000)
  Evade the police pursuit and tag a minimum of 4 police vehicles to
  successfully complete this challenge.

- Bounty (Bounty 11,000)
  Get 5,000 bounty in a single pursuit. Once done, evade the pursuit.

- Pursuit Evasion (Bounty 11,000)
  Evade a police pursuit in less than 4 minutes to successfully
  complete this challenge.

- Photo Ticket (Bounty 5,000)
  Get clocked at over 108 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 5,000)
  Get clocked at over 105 MPH to successfully complete this challenge.


Rival Challenge (6,000 cash):
- Sprint (Union & Hollis): 5.6 miles
Once you've made use of the ubiquitous under-tree cut-through near the golf 
course, open it up down the road past the mall and remember to avoid going 
through the truck depot.

- Sprint (Heritage & Campus): 3.6 miles
There's a 180-degree turn very early in the race, and Vic will interfere 
with you if he's close. Try for a perfect launch followed by a quick burst 
of nitrous to get an early lead so you don't have to worry about him as you 
thread your way through the first half of the course. The only shortcut 
worth noting is the parking lot to your right as you near college circle.


C.04: Blacklist Member 12: Isabel Diaz (Izzy)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Izzy is definitely a chick you don't want to mess with. She knows 
everything there is about cars, on and off the road. She's got her ride 
wired tight. She comes from a long line of race fanatics. Everybody she 
runs with is either a cousin, friend or uncle. They all stick close so 
don't get on her bad side."

Ride: Mazda RX-8

Targets:
- Race Wins: 4
- Milestones: 3
- Total Bounty: 180,000

Camden Beach is open to you now, so there's more city to explore and more 
races from which to choose. You'll notice the races are becoming a bit 
tougher. If you haven't won a BL car yet, you'll need some performance 
upgrades on your starter car. Concentrate on handling upgrades (suspension, 
tires and brakes) before speed upgrades. You get your first drag race at 
this stage. While you can complete the objectives without dragging, you 
might as well get used to it, as you'll have to win some drags later in the 
game.

Izzy's RX-8 is a sweet ride, but not that big an improvement on Vic's 
Supra, if you got it. If you manage to end up with both, go ahead and sell 
your starter car for money to upgrade the Toyota and Mitsubishi. The next 
big jump in Blacklist cars won't come until you face Baron; but, he's a 
couple rivals down the line.


Available Race Events:
- Circuit (Omega): 3,000 cash; 6.5 miles (2 laps); CP: maximum
Omega hits you with a hard right turn just off the line, then it's pretty 
standard fare for the remainder of the course. After the second major turn, 
there's a bit of a confusing area where the course passes through a large 
intersection. The right-side wall is far off the course, so stay left to 
avoid losing a second or two bumping through the medians.

- Tollbooth (Hwy 99 & Route 55): 3,000 cash; 4 tollbooths; 4.8 miles;
  CP: maximum
- 1.2 miles in 0:50
- 1.2 miles in 0:40
- 0.8 miles in 0:25
- 1.6 miles in 0:50
Try to pick up as much time through the first tollbooth as you can, you'll 
need it to get through the twisting course ahead of you. Just past the 
first tollbooth is a shortcut to your left (look for the flashing yellow 
construction markers). This will help you pick up two or three seconds.

- Tollbooth (North Bay & Chase): 3,000 cash; 4 tollbooths; 4.7 miles;
  CP: minimum
- 0.6 miles in 0:40
- 1.5 miles in 0:45
- 0.5 miles in 0:20
- 2.1 miles in 1:05
The first part of this course is fairly tight, with lots of curves. Get 
through the first two tollbooths with time to spare and you can cruise to 
the finish.

- Speedtrap (Hwy 4 & Clubhouse): 3,000 cash; 3.6 miles; CP: minimum
Speedtraps at 6%, 36%, 49%, 73%, 91%. There's a speedtrap right in front of 
you as you start, so a perfect launch is a big help (remember to aim for 
the gap between the cars in front of you so you don't suffer a fender-
bender right before the trap). Trap #4 is on the curving switchback around 
the hospital, so it helps to have a big lead going into that one.

- Drag (Bayshore & Boardwalk): 750 cash; 0.9 miles; CP: minimum
Your first drag race! Aren't you the lucky one. Read the tutorial on drag 
racing in section F.02.f, then try this one out. It's actually pretty easy. 
Don't change lanes until you approach the tunnel, then switch two lanes 
right, pass one car, then switch one lane left, pass another car, then one 
lane right and speed to the finish.

- Sprint (Campus & Chancellor): 3,000 cash; 4.2 miles; CP: minimum
Right away you're on the switchback around the hospital. You can't jump 
through the upper half of the hospital, but you can jump through the lower 
half. That will give you a big lead. Once past the hospital, as you 
approach the left turn, only turn slightly and then immediately straighten 
out to take a parking lot shortcut through the next right-hand turn. Next 
up is the shortcut under the water park; this is followed by a sharp 135-
degree turn. Then it's on past Hickley Field--the alley is open, but 
slowing down to make the hard right into it will cost you more time than 
you'll save. Take the long way around and sprint to the finish.

- Sprint (Rockridge & Union): 3,000 cash; 5.1 miles; CP: maximum
This one's all about top speed, so use your fastest car and open it up on 
the highway. Don't forget the cut-through near the golf course.


Available Milestones:
- Trade Paint (Bounty 19,000)
  Evade the police pursuit and tag a minimum of 8 police vehicles to
  successfully complete this challenge.

- Pursuit Evasion (Bounty 19,000)
  Evade a police pursuit in less than 3 minutes to successfully complete
  this challenge.

- Pursuit Time Challenge (Bounty 19,000)
  Get into a police pursuit lasting at least 4 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Photo Ticket (Bounty 5,500)
  Get clocked at over 114 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 5,500)
  Get clocked at over 121 MPH to successfully complete this challenge.


Rival Challenge (8,000 cash):
- Sprint (Chase & Bristol): 3.8 miles
A short and shortcut-free sprint. Keep your speed down when going through 
the refinery so you don't bounce out of control.
 
- Circuit (Diamond): 8.9 miles (2 laps)
Diamond has four shortcuts, and, while none are spectacular, consistent use 
of them can shave 10 or more seconds per lap. Right out of the gate you 
have the cut-through under the trees near the country club entrance. Then, 
the mall is open for a shortcut about midway through a lap. When the road 
splits, take the 45-degree turn right for the faster course. Finally, you 
can cut through the parking lot to your right as you enter college circle.


C.05: Blacklist Member 11: Lou Park (Big Lou)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This slab of Korean muscle considers himself a real ladies man. He's all 
show. Rumor has it; he panics around the cops and bails on races the first 
chance he gets. Along with that they say he has problems working the clutch 
so he's slow off the line. I wouldn't count on it if I was you."

Ride: Mitsubishi Eclipse

Targets:
- Race Wins: 5
- Milestones: 3
- Total Bounty: 300,000

The races are definitely getting tougher. By now you should have at least 
two cars in your stable. If one gets too hot (or is impounded), you can 
cruise with the other. Make a play for Big Lou's pink slip if all you've 
got is a starter and your current ride, then sell the starter car and use 
the money to keep your other two rides upgraded.


Available Race Events:
- Sprint (Beacon & Station): 4,000 cash; 3.4 miles; CP: minimum
Start off going under the lighthouse. That's your first and last shortcut. 
The course is very technical over the first half, with lots of hard turns. 
Keep your car under control and try to keep enough of a lead so the other 
racers aren't pushing you into wall. Take the south route around the twin 
towers; it's a little bit shorter. Avoid the jump through the old drive-in, 
you lose too much speed going through rather than just going around.

- Circuit (Hillcrest Boundary): 4,000 cash; 9.2 miles (2 laps);
  CP: minimum
Don't forget the cutoff near the country club; but, avoid the alley north 
of the college. You'll lose too much speed coming out of it and trying to 
make a hard left onto a narrow street.

- Speedtrap (Seaside & Fisher): 4,000 cash; 2.7 miles; CP: maximum
Speedtraps at 14%, 36%, 54%, 65%, 88%. After the first speedtrap you'll 
make a turn to the left and go over a hill. Slow down right after the trap 
and take the turn sharply or you'll catch too much air and come down on a 
wall and out of control. The last trap is in the middle of a S-curve, save 
some nitrous to boost yourself right before you hit it.

- Tollbooth (Chase & Waterfront): 4,000 cash; 5 tollbooths; 6.7 miles;
  CP: minimum
- 0.6 miles in 0:35
- 0.4 miles in 0:15
- 1.4 miles in 0:40
- 1.4 miles in 0:40
- 2.9 miles in 1:15
You'll need a fast start to catch the first two tollbooths--avoid taking 
the shortcut through the old drive-in. After that you can open it up on the 
highway and gain some time through tollbooths 3 and 4. When you leave Hwy 
99 and enter Rosewood, stick to the right-hand path and take the shortcut 
under the water park.

- Tollbooth (Route 55 & North Bay): 4,000 cash; 3 tollbooths; 5.5 miles;
  CP: minimum
- 2.0 miles in 1:20
- 1.3 miles in 0:40
- 2.2 miles in 1:10
Times are generous, so keep your car under control and you should be fine. 
As you come past the mall and make a left, there's a good cutoff to your 
left and several more as you go down the hill toward the last tollbooth.

- Sprint (Bristol & Bayshore): 4,000 cash; 3.8 miles; CP: minimum
Keep your speed down as you go through the refinery to avoid bouncing out 
of control. As you leave the tunnel after the refinery, there's a shortcut 
through some beach housing to your left, but you should avoid it and stick 
to the main road. After the switchback you can open it up a little, but 
slow down well before the last right-hand turn. There's a big hill right 
before that turn and you don't want to catch too much air or you'll crash 
and burn only four blocks from the finish line.

- Speedtrap (Rosewood & Hwy 99): 4,000 cash; 3.9 miles; CP: minimum
Speedtraps at 15%, 31%, 45%, 58%, 66%, 78%, 89%. Most of the traps on this 
course are right around corners. Go into Performance Tuning and move your 
Nitrous slider several stops to the right so you get strong boosts coming 
out of the corners and through the traps. The bus station is actually open 
to you as a shortcut, so use it and boost into the trap that's just beyond 
it.

- Drag (Heritage & Rosewood): 1,000 cash; 1.7 miles; CP: minimum
This is a long drag course with a lot of jumps. Make sure you let off the 
accelerator whenever you catch air or you'll blow your engine. As soon as 
the race starts, switch two lanes right so you are in the lane that is 
directly right of the center median. Stay in that lane until you pass 
through an intersection with a vehicle (usually a truck) coming through 
from your right. (Don't worry, if you've been going full speed you'll pass 
right in front of the civvie.) Then switch right one lane and continue 
back-and-forth between the two right lanes as you pass each vehicle and 
finish the race.


Available Milestones:
- Cost to State Challenge (Bounty 30,000)
  Evade the police pursuit with a cost to state of 20,000 to successfully
  complete this challenge.

- Roadblock Challenge (Bounty 30,000)
  Dodge 2 police roadblocks and evade the pursuit to successfully complete
  this challenge.

- Infractions Challenge (Bounty 30,000)
  Evade the police pursuit with a minimum of 4 infractions to successfully
  complete this challenge.

- Photo Ticket (Bounty 6,000)
  Get clocked at over 118 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 6,000)
  Get clocked at over 118 MPH to successfully complete this challenge.


Rival Challenge (10,000 cash):
- Circuit (Circle Rose); 6.8 miles (2 laps)
- Circuit (Switchback); 8.9 miles (2 laps)
These courses are almost identical, they just run in opposite directions 
(and Switchback is a little longer). Both take you around the hospital (and 
you have to go around, no cutting through), a quarter of the way around 
college circle (cut through the parking lot on the south side) and past the 
country club (use the cutoff under the trees). Switchback takes you down 
past the mall, which you can use for a shortcut.


C.06: Blacklist Member 10: Karl Smit (Baron)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This flake calls himself 'Baron'. He's a rich guy from the coast. He 
things garage custom is an excuse for being broke. As far as he's 
concerned, 'if it's not name brand, it's nothing.' Go show 'm what home 
grown rides can do."

Ride: Porsche Cayman S

Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 500,000

You should definitely make a play for Baron's Cayman. Kept upgraded with 
performance parts, it matches against any other car in the game. If you 
miss his pink slip, immediately hit ALT-F4 (PC) or the Reset button 
(console), reload and race him again until you get his Porsche. Even though 
Baron is driving this fine machine against you in the Challenge, you 
shouldn't have too much trouble with him; but, you'll need a car with all 
current unlocked performance upgrades.


Available Race Events:
- Lap Knockout (Ocean Hills): 5,000 cash; 12.9 miles (3 laps);
  CP: minimum
Try to pick up a very early lead before you make the hard left into the 
tunnel. If you're behind the other cars, they tend to bunch up and come 
almost to a complete stop right at the tunnel entrance and you're almost 
guaranteed a crash. Stay to the right in the tunnel to get the shorter turn 
lane. After the old drive-in, at the end of a straightway, there's a nasty 
135-degree turn. You'll see this turn again, so learn it now. There's a 
small cutoff for the turn that makes it a bit easier, but you'll really 
need to approach the turn with Speedbreaker on so you can make the best 
time through it. The rest of the course is shortcut free, but full of 
twists and turns, so keep your ride under control.

- Lap Knockout (Bayshore): 5,000 cash; 9.6 miles (3 laps);
  CP: minimum
You can jump through the prison for a big lead; but you have to be careful. 
Go through too fast and you'll flip your car and your big lead will turn 
into a big loss. Hit the upper level at about 100mph for the most effective 
jump through the levels of the prison. There's a beach shortcut open at the 
bottom of the hill from the prison; but don't risk it unless you have good 
control--it's narrow and traction is bad. There are no other shortcuts in 
the course.

- Tollbooth (Hwy 99 & Union): 5,000 cash; 4 tollbooths; 5.8 miles;
  CP: minimum;
-  1.2 miles in 0:50
-  0.4 miles in 0:15
-  0.6 miles in 0:20
-  3.6 miles in 1:55
This is a very technical course with lots of curving roads, several hard 
turns and the hospital switchback. The only shortcut comes near the end of 
the race--through the parking lot as you enter college circle. You'll need 
to be fast to the first tollbooth as the next two are very close together 
and you won't get an opportunity to make up time between them.

- Tollbooth (Waterfront & Bristol): 5,000 cash; 4 tollbooths; 6.1 miles;
  CP: maximum
- 1.1 miles in 0:55
- 2.1 miles in 1:05
- 2.0 miles in 1:15
- 0.9 miles in 0:25
The only thing you really need to know about this one is to use the trailer 
park shortcut north of Dunwich Bay.

- Sprint (Boundary & Marina): 5,000 cash; 3.2 miles; CP: minimum
Another course that demands the best in handling. Stay to the right around 
the twin towers. Go under the lighthouse, boosting with nitrous to the 
finish.

- Sprint (Stadium & Hwy 1): 5,000 cash; 6.4 miles; CP: maximum
It's the return of the Killer Corner north of the refinery. First you have 
to get through south Camden Beach. Stick to the right-hand path around the 
twin towers, and take it easy through the switchback near the beach. When 
you go through the refinery, keep an eye out for the 135-degree turn at the 
north end. From this direction, it's a lot easier to make the turn using 
the small cutoff. As you come down the hill toward the finish, look for 
small shortcuts around each turn.

- Circuit (Hospital Switchback): 5,000 cash; 7.0 miles (3 laps);
  CP: minimum
The usual suspects are here: the cutoff near the country club and the 
parking lot south of the college. The hospital is not open for cutting 
through, so you have to wind through the switchback.

- Speedtrap (North Bay & Seaside) : 5,000 cash; 2.7 miles; CP: minimum
Speedtraps at 24%, 49%, 72%, 95%. This is a twisting course with no 
shortcuts. The traps, fortunately, are all placed at the ends of relatively 
straight bits of road so you can get a good boost leading up to them.


Available Milestones:
- Bounty (Bounty 35,000)
  Get 10,000 bounty in a single pursuit. Once done, evade the pursuit.

- Cost to State Challenge (Bounty 35,000)
  Evade the police pursuit with a cost to state of 30,000 to successfully
  complete this challenge.

- Pursuit Time Challenge (Bounty 35,000)
  Get into a police pursuit lasting at least 5 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Roadblock Challenge (Bounty 35,000)
  Dodge 4 police roadblocks and evade the pursuit to successfully complete
  this challenge.

- Photo Ticket (Bounty 8,000)
  Get clocked at over 108 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 8,000)
  Get clocked at over 114 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 8,000)
  Get clocked at over 139 MPH to successfully complete this challenge.


Rival Challenge (12,000 cash):
- Sprint (North Bay & Harbor): 4.7 miles
You start by going half-way around the college--use the parking lot 
shortcut as you leave the circle. The upper half of the hospital is open 
for jumping, so go through at about 110mph, then go around the lower half. 
Look for a small cutoff just south of the train yards and go under the 
lighthouse. Baron's Porsche is a fine machine, but if you catch all your 
shortcuts and have a full tank of nitrous to make a run for the finish 
line, you should beat him with seconds to spare.

- Drag (Harbor & Ocean): 1.0 miles
The less lane shifting you do in this race, the better. Get your Perfect 
Launch (you'll need it against Baron), then switch to the right-hand lane. 
After the tollbooth, go left one lane. As your car auto-steers past the 
lighthouse, it will probably push you back over to the right-hand lane. 
That's OK. Stay there, but watch for the auto-steer moving you back left 
when entering the bridge. Get back over in the right lane until near the 
end of the bridge, then move left one lane and left one more time as soon 
as you get off the bridge. Boost to the finish.


C.07: Blacklist Member 9: Eugene James (Earl)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This guy hails from the lower eastside of Rockport but now rides on the 
coast. He's a big fan of imports and goes out of his way to take on the big 
blocks."

Ride: Mitsubishi Lancer Evolution VIII

Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 790,000

The AI opponents in the races are becoming smarter and will more frequently 
use shortcuts, so you have to do so as well. By now you should be familiar 
with Rosewood and Camden Beach. Spend some time in free roam getting to 
know the back streets. If you won Baron's Porsche you should blow through 
the races; if not, buy yourself a Cayman, GTO or Monaro and trick it out 
for performance. When you beat Earl, try to win his Lancer, as it's AWD and 
a great car for pursuits.


Available Race Events:
- Circuit (Dunwich Bay): 6,000 cash; 7.4 miles (2 laps); CP: minimum
There are two cutoffs close together about halfway through the course. The 
first appears on your right as leave the long straightway on the southern 
end of the course. Look for red-and-white striped construction barriers and 
scoot through to shave off a couple of seconds. Just a few hundred feet 
later, you'll begin a 180-degree curve to the right. Hug the left wall to 
find a cutoff for the first loop of a switchback.

- Drag (Seaside & Camden): 1,500 cash; 0.8 miles; CP: minimum
You start in the right-most lane. Immediately move left one lane. Go around 
one car, move right one lane and go past two cars. Go left one lane, past 
one car, right one lane, past one car, left one lane and then left one more 
lane as you leave the tunnel. Stay in that lane to the finish.

- Tollbooth (Skyview & Waterfront): 6,000 cash; 4 tollbooths; 8.2 miles;
  CP: maximum
- 1.5 miles in 0:50
- 3.0 miles in 1:30
- 1.7 miles in 0:45
- 2.0 miles in 0:55
Race as fast as you can to the first tollbooth to build up some time for 
the turn through Rosewood. The alley shortcut north of the college is not 
open, so you'll have to go around. There's another opportunity to race at 
top speed between tollbooths 2 and 3. Use the mall shortcut on your way to 
the final tollbooth.

- Speedtrap (Seagate & Horn): 6,000 cash; 4.9 miles; CP: minimum
Speedtraps at 22%, 30%, 44%, 63%, 73%, 89%. About half the traps come right 
after turns, including the one at 73%, which comes right after a hard left 
out of the boardwalk. Push your Nitrous slider to the right in Performance 
Tuning so you can get strong boosts into the traps.

- Speedtrap (Hollis & Chancellor): 6,000 cash; 6.3 miles; CP: maximum
Speedtraps at 12%, 23%, 31%, 47%, 59%, 85%. Near the beginning of the race 
you can cut through under the water park, but there's a trap right beyond 
it, so be careful about losing control in that tight space. The middle four 
traps are on Hwy 99 so build up a big lead on those. Finally, after the 
last trap, you can jump through the upper half of the hospital (not the 
lower) but don't bother unless you're physically way behind the other 
racers.

- Tollbooth (Bristol & Route 55): 6,000 cash; 6 tollbooths; 7.4 miles;
  CP: minimum
- 0.7 miles in 0:35
- 1.2 miles in 0:45
- 1.4 miles in 0:40
- 1.4 miles in 0:40
- 0.7 miles in 0:25
- 2.0 miles in 1:00
The first tollbooth comes up in a hurry, so make use of the little 
shortcuts on the curves as you go downhill. The construction cutoff 
opposite the old drive-in will get you to tollbooth 2 even faster, then you 
can open it up on Hwy 99 to tollbooth 3. After the fifth tollbooth, jump 
through the prison at about 110mph to save some time to the finish.

- Circuit (Boundary): 6,000 cash; 6.5 miles (3 laps); CP: minimum
Straight-up racing. No shortcuts and only a couple of difficult turns.

- Lap Knockout (Fisher Road): 6,000 cash; 9.3 miles (3 laps) CP: minimum
Right away you can pick up a big lead by jumping through the prison. Enter 
the top level at about 100mph to get all the way down without flipping your 
car. You'll need that lead since there are no other shortcuts. You've got 
to deal with the 135-degree turn north of the refinery, but you're 
approaching from the south so it's easier to get through.


Available Milestones:
- Trade Paint (Bounty 46,000)
  Evade the police pursuit and tag a minimum of 12 police vehicles to
  successfully complete this challenge.

- Bounty (Bounty 46,000)
  Get 30,000 bounty in a single pursuit. Once done, evade the pursuit.

- Pursuit Evasion (Bounty 46,000)
  Evade a police pursuit in less than 3 minutes to successfully complete
  this challenge.

- Roadblock Challenge (Bounty 46,000)
  Dodge 6 police roadblocks and evade the pursuit to successfully complete
  this challenge.

- Photo Ticket (Bounty 16,000)
  Get clocked at over 149 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 16,000)
  Get clocked at over 136 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 16,000)
  Get clocked at over 139 MPH to successfully complete this challenge.


Rival Challenge (16,000 cash):
- Speedtrap (North Bay Cannery): 3.7 miles
Speedtraps at 17%, 37%, 51%, 67%, 91%. Remember, you don't physically have 
to cross the finish line first, as long as you have a substantial lead in 
cumulative MPH. Since you have to use the same car for both Blacklist 
races, take your car with the best handling for the Sprint race and use 
strong nitrous through the traps in this race. There's a little jump right 
before the trap at 67%; get a lot of speed up before you catch air so you 
don't slow down too much.

- Sprint (Camden & Route 55): 8.1 miles
This is a long, arduous sprint with lots of twists and tight turns--
including the Killer Turn north of the refinery. Your main hope of beating 
Earl lies in two areas: 1) Earl will almost always use the trailer park 
shortcut, which actually slows him down, so you stay out of the trailer 
park and boost past it to pick up an early lead. 2) When leaving the 
boardwalk, Earl will come to almost a complete stop before making the hard 
left turn, so you have to take that turn fast; and, if you're a little 
behind Earl at that point, take it wide so you don't hit him. Those are the 
only two areas where you have a chance to pick up some space on Mr. James, 
so keep the rest of the race clean and make sure you don't miss your 
chances.


C.08: Blacklist Member 8: Jade Barrett (Jewels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This sweet thing goes by the name Jewels. She's all about big block and 
muscle. She's got a lot of mileage under her wheels so don't be tempted to 
do anything stupid. She's got some serious power under the hood."

Ride: Ford Mustang GT

Targets:
- Race Wins: 5
- Milestones: 4
- Total Bounty: 1,180,000

Two things happen when you begin this stage: Downtown opens up and pursuits 
can heat up to level 4. However, unless you already have a car at heat 
level 3, you're going to have to play tootsie with the fuzz for a long time 
before inching your way to level 4. Pick up the Infractions and Photo 
Ticket milestones and leave the rest for later. There's no particular need 
to make a play for Jewels' Mustang, unless you've still only got a 2-car 
stable.


Available Race Events:
- Lap Knockout (Cascade): 8,000 cash; 7.1 miles (3 laps); CP: minimum
- Lap Knockout (Hwy 201): 8,000 cash; 9.3 miles (3 laps); CP: minimum
Both these races are on small, tight courses with plenty of turns and no 
shortcuts. (You can cut through under the water park on the Hwy 201 
course.)

- Speedtrap (Dunwich & Bayshore): 8,000 cash; 3.8 miles; CP: minimum
Speedtraps at 26%, 50%, 65%, 86%. The trap at 65% sneaks up on; as you come 
out on the beach south of the refinery, you'll start to turn right and then 
head straight ahead (a sort of mini-chicane) and the trap is just around 
the curve. As soon as you pass the last trap at 86%, hit the brakes (normal 
brakes, not emergency), you're about to fly over a hill and if you have too 
much speed you'll fly right into the wall.

- Speedtrap (Rose & Rockridge): 8,000 cash; 6.0 miles; CP: maximum
Speedtraps at 19%, 32%, 46%, 58%, 70%, 83%, 94%. The first thing you'll 
notice is the ramp is open in the lower half of the hospital, take it up 
for an early physical lead on your opponents. Open up on the highway (3 
traps) to build a good lead (physical and on the leaderboard). Once back in 
the city, the shortcut under the water park is NOT open, so don't try it.

- Sprint (Heritage & Diamond): 8,000 cash; 6.3 miles; CP: maximum
The small cutoff under the water park gives you a slight edge early, then 
put the pedal to the metal on Hwy 99. When you reach the hospital, jump 
down through it for a big shortcut to the finish line.

- Tollbooth (Union & Hwy 99): 8,000 cash; 4 tollbooths; 5.8 miles;
  CP: minimum
- 3.5 miles in 2:00
- 0.6 miles in 0:20
- 0.5 miles in 0:15
- 1.2 miles in 0:35
Your ability to beat this race will be determined by how much time you have 
remaining when you reach the first tollbooth. The next two come so quickly 
you have very little space to gain ground. The final stretch has a little 
room for error-correction, but not much. If you can get through the first 
2/3 of the race well, you'll have it beat. There are no shortcuts.

- Tollbooth (Waterfront & Hwy 99): 8,000 cash; 4 tollbooths; 8.2 miles;
  CP: minimum
- 2.0 miles in 1:20
- 1.7 miles in 0:45
- 3.0 miles in 1:30
- 1.5 miles in 0:50
The only open shortcut is through the mall near the beginning of the race. 
There's plenty of highway driving to gain time between tollbooths 1 and 2 
and between 3 and 4.


Available Milestones:
- Trade Paint (Bounty 60,000)
  Evade the police pursuit and tag a minimum of 18 police vehicles to
  successfully complete this challenge.

- Pursuit Time Challenge (Bounty 60,000)
  Get into a police pursuit lasting at least 6 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Spike Strip Challenge (Bounty 60,000)
  Dodge 2 police spike strip roadblocks and evade the pursuit to
  successfully complete this challenge.

- Infractions Challenge (Bounty 60,000)
  Evade the police pursuit with a minimum of 5 infractions to successfully
  complete this challenge.

- Photo Ticket (Bounty 24,000)
  Get clocked at over 147 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 24,000)
  Get clocked at over 147 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 24,000)
  Get clocked at over 132 MPH to successfully complete this challenge.


Rival Challenge (20,000 cash):
- Sprint (Camden & Ironwood): 7.7 miles
Jewels is a careful driver, which is bad because she's less likely to make 
a mistake. But, it is also good because she's slow. Take a fast car into 
this Challenge and race all out--especially on Hwy 99--and you should have 
no problem beating her.

- Drag (Union & Rockridge): 1.2 miles
Get a perfect launch and quickly boost so you get ahead of Jewels and then 
switch left into her lane. Go around the one car, then go right one lane. 
The course will auto-steer you up onto the sidewalk to pass the 
construction area; once you pass it, switch to the left-hand lane. Stay 
left as you go around the curve, passing a truck entering from the right 
and a car. Past the car, go back right, pass a car and then go left. As 
soon as you pass a car entering from the right, go right, pass a car, then 
left, pass a car, then back right. As you come around the curve approaching 
the stadium, take your finger off the accelerator. Watch the news van come 
out of the stadium and, as soon as it's clear, hit the nitrous. You'll need 
to make one more switch left then back right to finish.


C.09: Blacklist Member 7: Kira Nakazato (Kaze)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Kaze is crazy. What she can't conquer with skills, she demolishes with 
speed. Don't let her sweet looks fool ya. She'll trash anything she sees, 
including you. She's not afraid to ding her ride to put you out of 
commission."

Ride: Mercedes-Benz CLK 500

Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 1,680,000

The difficulty of the races ratchets up a bit. You should have at least 
three cars in your stable now, and at least one of them needs to be a mid-
range racer such as a Cayman S, GTO or Elise. During races, watch out for 
your AI opponents ganging up on you to slow you down. They're real team 
players and you aren't on their team. Find a car you're comfortable with in 
corners, the races in this stage are full of tight turns.


Available Race Events:
- Sprint (Interchange & Bond): 10,000 cash; 5.0 miles; CP: maximum
There are several hard turns, especially once you get into Downtown. Try to 
pick up a big lead on Hwy 99 at the beginning of the race, and cut through 
the bus station to extend the lead. Then hold on to the finish.

- Tollbooth (Route 55 & Projects): 10,000 cash; 4 tollbooths; 6.2 miles;
  CP: minimum
- 1.1 miles in 0:50
- 1.1 miles in 0:40
- 1.2 miles in 0:50
- 2.8 miles in 1:40
The one big shortcut is the back street in southern Camden Beach. Tollbooth 
times are still pretty generous, so if you're having a hard time, get a 
faster car.

- Speedtrap (Fisher & Interchange): 10,000 cash; 5.1 miles; CP: minimum
Speedtraps at 14%, 25%, 38%, 57%, 73%, 89%. Use the mall shortcut near the 
finish line so you don't lose any points from your total.

- Tollbooth (Hwy 201 & Hwy 99): 10,000 cash; 5 tollbooths; 8.4 miles;
  CP: minimum
- 1.8 miles in 1:00
- 1.9 miles in 0:40
- 1.5 miles in 0:50
- 1.4 miles in 0:35
- 1.8 miles in 0:35
High speed racing on the open highway. When you pass the first tollbooth, 
stay to the left to take the shorter route around Riverfront Stadium. Other 
than that, just keep it floored.

- Lap Knockout (Century): 10,000 cash; 10.5 miles (3 laps); CP: minimum
Near the start you can cut through the bus station to pick up a lead. There 
are no other shortcuts on this fairly long Knockout course.

- Circuit (Century Square): 10,000 cash; 4.1 miles (3 laps); CP: minimum
A short, tight race around the center of Downtown. Use a car with very good 
handling, there won't be much chance to reach top speed. There are no 
shortcuts.

- Sprint (Union Row & Ocean): 10,000 cash; 7.7 miles; CP: minimum
Basically, an extended version of Interchange & Bond. Get a big lead on Hwy 
99 and cut through the bus station, then hold the lead as you race through 
the tight turns of Downtown.

- Circuit (Heritage & Omega): 10,000 cash; 7.1 miles (3 laps); CP: minimum
After passing the trailer park (don't go in the park), there are lots of 
small cutoffs as you go downhill. Once through the switchback, look for the 
construction zone cutoff on your left (near the old drive-in).

- Tollbooth (Beach & Skyview): 10,000 cash; 4 tollbooths; 6.4 miles;
  CP: maximum
- 2.0 miles in 1:10
- 0.8 miles in 0:30
- 1.0 miles in 0:25
- 2.6 miles in 1:10
If you can make good time through Point Camden to the first tollbooth, the 
remaining race will be a breeze. You'll want a car that corners well to 
take all the sharp turns during the first third of the race.

- Drag (Ocean & Harbor): 2,500 cash; 1.0 miles; CP: minimum
This is a nasty little drag race as you have to fight against the auto-
steering. You want to jump to a big lead and immediately move right two 
lanes until you get on the bridge. Dodge left, then back right and keep 
tapping right as you exit the bridge else the auto-steer will push you 
right into the civvie on your left. As soon as you get to the lighthouse, 
move into the left lane to avoid the van pulling out, then let the auto-
steer take over until you get to the tollbooth. Dodge left one lane, back 
right, left again, then two lanes right after you get past the cement 
truck. Dodge one car and back left one lane to the finish.


Available Milestones:
- Bounty (Bounty 70,000)
  Get 75,000 bounty in a single pursuit. Once done, evade the pursuit.

- Cost to State Challenge (Bounty 70,000)
  Evade the police pursuit with a cost to state of 50,000 to successfully
  complete this challenge.

- Pursuit Evasion (Bounty 70,000)
  Evade a police pursuit in less than 3 minutes to successfully complete
  this challenge.

- Roadblock Challenge (Bounty 70,000)
  Dodge 8 police roadblocks and evade the pursuit to successfully complete
  this challenge.

- Photo Ticket (Bounty 34,000)
  Get clocked at over 158 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 34,000)
  Get clocked at over 142 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 34,000)
  Get clocked at over 111 MPH to successfully complete this challenge.


Rival Challenge (24,000 cash):
- Sprint (Diamond Valley): 6.1 miles
Kaze will go all out against you, so she tends to make mistakes. Your only 
hope of winning is to race clean and pick up the shortcuts. The first 
shortcut is through the mall. When you reach Hwy 201, stick to the right-
hand lanes to get the smaller turn into Downtown. Near the finish, just 
past the amphitheater, cut hard right to pick up a second or two.

- Sprint (Stadium & Chase): 6.6 miles
There really are no shortcuts on this highly technical course. You'll want 
a car with good cornering ability because you will need it. Try to keep one 
eye on the mini-map so you aren't surprised by the turns.


C.10: Blacklist Member 6: Hector Domingo (Ming)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"This here is Ming. He prides himself on keeping his ride looking stock. 
He's fast and shreds radar traps everywhere he can. He's the straight 
goods. Word is he got his ride from some rich cat who talked when he should 
have been listening. Don't take 'm on until you're ready."

Ride: Lamborghini Gallardo

Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 2,300,000

You really, really want Ming's Gallardo. Your primary car used against Kaze 
will be sufficient to handle Ming and the other races in this stage. Keep 
racing Ming until you get his car, then use it for the rest of the game. If 
you win one of the higher Blacklist cars (JV's Viper and Bull's McClaren 
stand out), you can use the Gallardo as your primary pursuit car: AWD + 
exotic speed = great cop baiter.


Available Race Events:
- Sprint (West Park & Lyons): 12,000 cash; 3.2 miles; CP: minimum
A short race through Downtown with some particularly nasty turns, including 
a devilish little chicane at about 75%. Use a car that takes corners very 
sharp. No shortcuts.

- Tollbooth (Interchange & Tunnel): 12,000 cash; 6 tollbooths; 8.1 miles;
  CP: maximum
- 2.8 miles in 1:35
- 0.5 miles in 0:15
- 0.6 miles in 0:20
- 2.3 miles in 1:15
- 1.0 miles in 0:25
- 0.9 miles in 0:25
Lots of curves and tight turns on this course. A car with good handling and 
very quick acceleration will make this one easier. If you can swing the 
price, the Lotus Elise was made for courses like this, though it's lack of 
top-end speed makes it a specialty car rather than an all-around racer.

- Speedtrap (Boardwalk): 12,000 cash; 5.1 miles; CP: maximum
Speedtraps at 15%, 23%, 33%, 54%, 71%, 88%. The first three traps are close 
together, so don't blow your nitrous wad on any one of them. The other 
three traps are around tight turns or curves, so build up your lead on the 
first three.

- Sprint (Hwy 201 & Lyons): 12,000 cash; 4.5 miles; CP: minimum
The last part of this race has a lot of curves and a couple of tight turns. 
Build up a big lead over the first 2/3 of the race.

- Tollbooth (Penitentiary): 12,000 cash; 6 tollbooths, 7.8 miles;
  CP: minimum
- 0.5 miles in 0:30
- 1.3 miles in 0:35
- 1.4 miles in 0:35
- 1.6 miles in 0:40
- 1.5 miles in 0:50
- 1.5 miles in 0:35
There are no shortcuts and the course forces you to go around the south 
side of Riverfront Stadium. You may want to slow down a bit there so you 
don't crash into a concrete pillar.

- Lap Knockout (Coastal): 12,000 cash; 7.2 miles (3 laps); CP: minimum
The start of this race is like a demolition derby as your opponents jostle 
each other and you getting around the opening corners. Try to establish an 
early lead so you don't get knocked around. This is another course with 
lots of curves, tight turns and no shortcuts. Be careful going over the 
hill leading down to the water, catch too much air and you'll fly into the 
wall.

- Lap Knockout (Rosewood Hillcrest): 12,000 cash; 7.2 miles (3 laps);
  CP: minimum
The alley shortcut north of the college is open if you can get into it 
(hard right turn). On a short track like this, it's worth a lot of time.

- Sprint (Bond & Country Club: 12,000 cash; 5.7 miles; CP: minimum
A long haul up some very twisting streets takes you past the bus station, 
which you can use as a shortcut. Then it's time to open it up for the last 
half of the race on Hwy 99.

- Speedtrap (Hwy 99 & Campus): 12,000 cash; 3.9 miles; CP: minimum
Speedtraps at 18%, 37%, 51%, 62%, 73%, 88%. Right after the first trap, 
turn through the bus station for a shortcut. Stay straight out of the 
station, taking the right-hand side of the diamond split. Once you get into 
Rosewood, go easy on the nitrous as the last four traps are spaced close 
together.

- Drag (Riverside & Terrace): 3,000 cash; 0.8 miles; CP: minimum
The race starts on a road divided by a concrete median. Your opponents are 
going to clog the right-hand lanes, so the first thing you want to do is go 
left so all you have to worry about is traffic, which is predictable, and 
not the other racers, which are not. So start the race and shift one lane 
left, then auto-steer will shift you another lane left and you can ride 
that lane through the split part of the road. As soon as you reach the end 
of the median, go right or you'll hit a crossing car. Go all the way to the 
far right lane until you pass a car, then go left one lane and go 
underneath the crossing tractor-trailer and on to the finish.

- Tollbooth (Hwy 201 & Forest): 12,000 cash; 5 tollbooths, 8.4 miles;
  CP: minimum
- 1.7 miles in 0:45
- 1.3 miles in 0:30
- 1.7 miles in 0:45
- 1.8 miles in 0:35
- 1.9 miles in 0:45
This is the first really hard tollbooth race. It's all highway and the 
times between tollbooths are not lenient. You'll need a car with high top 
end speed and you'll have to maintain a high average speed (about 150mph) 
through the course.


Available Milestones:
- Trade Paint (Bounty 80,000)
  Evade the police pursuit and tag a minimum of 22 police vehicles to
  successfully complete this challenge.

- Pursuit Time Challenge (Bounty 80,000)
  Get into a police pursuit lasting at least 7 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Roadblock Challenge (Bounty 80,000)
  Dodge 10 police roadblocks and evade the pursuit to successfully complete
  this challenge.

- Spike Strip Challenge (Bounty 80,000)
  Dodge 4 police spike strip roadblocks and evade the pursuit to
  successfully complete this challenge.

- Photo Ticket (Bounty 46,000)
  Get clocked at over 111 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 46,000)
  Get clocked at over 107 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 46,000)
  Get clocked at over 158 MPH to successfully complete this challenge.


Rival Challenge (28,000):
- Circuit (Little Italy): 5.0 miles (2 laps)
The most interesting thing about this race is the start line and finish 
line are not the same. Otherwise it's a short race around Downtown with 
lots of turns and no shortcuts. Fortunately, Ming doesn't know how to 
handle that fancy machine of his, so a good fast car that corners well will 
take him down easily.

- Speedtrap (North Bay & College): 6.1 miles
Speedtraps at 10%, 20%, 29%, 44%, 51%, 62%, 81%, 92%.This race is a bit 
harder. Ming may not drive well, but his Lambo is fast. You'll need a fast 
car with your Nitrous Performance slider pushed a few notches right so you 
get a strong boost going into the traps. There aren't any shortcuts, but, 
when you get to the diamond-shaped split, stay straight (left side of the 
diamond) for the straighter course.


C.11: Blacklist Member 5: Wes Allen (Webster)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Webster's always talking about rides, performance, racers, blah, blah, 
blah. Won't shut up. He's got some crazy idea that he's gonna make it big. 
When he ain't street racing, he's hanging out at shops. His ride is tuned 
to the max. Apparently the interior is stripped of everything that isn't 
related to speed."

Ride: Corvette C6

Targets:
- Race Wins: 7
- Milestones: 4
- Total Bounty: 3,050,000

The races in this stage start getting a lot more technical and the 
tollbooths start getting tighter. You'll start running into chicanes more 
often and more 135-degree and even 180-degreen turns (not curves). 
Webster's 'Vette is a nice car, but you don't need to keep racing him for 
it, there are better rides coming.


Available Race Events:
- Lap Knockout (Dunwich Village): 14,000; 10.4 miles (3 laps); CP: minimum
As you wind your way up past the cannery and around to the trailer park, 
take advantage of the small cutoffs along the main course.

- Circuit (Ironhorse): 14,000 cash; 8.4 miles (2 laps); CP: maximum
No shortcuts. Tight turns. You know the drill. Look out for what is almost 
a 180 right before the finish line.

- Sprint (Lyons & State): 14,000 cash; 8.8 miles; CP: minimum
This is the reverse of the Rival Challenge Speedtrap and Sprint races (see 
below). After a wide open race on Hwy 99, you'll go around the north side 
of the college (the alley is not open) and then through the park. Try to 
avoid the trees and use an AWD vehicle if you have a good one. Try to have 
a good lead before you get into the twisting part of the course in 
Rosewood.

- Speedtrap (Country Club): 14,000 cash; 6.5 miles; CP: minimum
Speedtraps at 17%, 34%, 47%, 64%, 78%, 88%. Lots of open road racing with 
plenty of relatively straight road in front of traps 1, 2, 4 and 5.

- Speedtrap (Fairmont & Clubhouse): 14,000 cash; 5.6 miles; CP: minimum
Speedtraps at 22%, 44%, 69%, 84%, 97%. First up is an almost-180 down into 
the sunken road Downtown, where you'll find the first trap. Racing full 
speed through here is dangerous due to all the concrete pillars in the 
center of the road. Coming out of the sunken road, stay close to the right 
wall as there's a right/left chicane as you exit. Later in the course, 
avoid the drive-in shortcut as it only causes you to lose speed.

- Tollbooth (Stadium & Beacon): 14,000 cash; 4 tollbooths; 8.1 miles;
  CP: maximum
- 1.5 miles in 0:45
- 2.4 miles in 1:05
- 2.8 miles in 1:15
- 1.4 miles in 0:45
As you start, go left to catch the north lanes around Riverfront Stadium, 
and stay left to take the shorter turn into Downtown. There are no other 
shortcuts on this course. The times are definitely getting tighter--you'll 
need to average a little over 120mph on this very technical course.

- Speedtrap (Bond & Riverside): 14,000 cash; 4.5 miles; CP: maximum
Speedtraps at 13%, 25%, 42%, 86%. As you start, you'll turn and go through 
the Downtown police station. Stay to the left and take out the tower, 
you'll slow down the competition. There are only four traps, so you need to 
maximize your speed through them.

- Sprint (Camden & Fisher): 14,000 cash; 5.0 miles; CP: maximum
Make sure you hit the mall shortcut right after the race starts--the 
computer racers certainly will. That's it as far as shortcuts go.

- Tollbooth (Bay Bridge & Forest): 14,000 cash; 6 tollbooths; 8.1 miles;
  CP: minimum
- 0.8 miles in 0:40
- 1.8 miles in 0:30
- 1.5 miles in 1:10
- 0.6 miles in 0:20
- 0.4 miles in 0:15
- 3.0 miles in 1:20
Avoid the shortcuts through the old drive-in. Take the cutoff near the 
country club. Drive real fast. Tollbooth races should be old hat by now, 
and one of the easier events to win.

- Tollbooth (Skyview & Coast): 14,000 cash; 4 tollbooths; 6.4 miles;
  CP: minimum
- 2.6 miles in 1:20
- 1.0 miles in 0:25
- 0.8 miles in 0:25
- 2.0 miles in 0:55
You still need to average a little better than 120mph over the course, but 
the first half of the race is mostly open road, so you should be able to 
pick up a lot of spare time through the second tollbooth. Watch out for the 
very tight right turn coming out of Camden tunnel.

Available Milestones:
- Bounty (Bounty 90,000)
  Get 200,000 bounty in a single pursuit. Once done, evade the pursuit.

- Cost to State Challenge (Bounty 90,000)
  Evade the police pursuit with a cost to state of 100,000 to successfully
  complete this challenge.

- Pursuit Evasion (Bounty 90,000)
  Evade a police pursuit in less than 2 minutes to successfully complete
  this challenge.

- Spike Strip Challenge (Bounty 90,000)
  Dodge 6 police spike strip roadblocks and evade the pursuit to
  successfully complete this challenge.

- Photo Ticket (Bounty 60,000)
  Get clocked at over 180 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 60,000)
  Get clocked at over 130 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 60,000)
  Get clocked at over 186 MPH to successfully complete this challenge.


Rival Challenge (48,000 cash):
All three of these courses were designed by someone suffering severe sleep 
deprivation. They are nightmares of tight turns, twisting roads and lots of 
obstacles. The Speedtrap and second Sprint both run through the park, so 
you'll want an AWD vehicle (like Ming's Gallardo or Earl's Evo8) and make 
sure it's not riding low. Fortunately for you, Webster is an awful driver 
and makes a lot of mistakes. One thing he does do right is hit the 
shortcuts; so should you.

- Sprint (Beach & Chancellor): 4.9 miles
Take the back street shortcut through south Camden Beach and make sure you 
catch the little cutoff next to the docks. Those are the last shortcuts 
you'll see on this course.

- Speedtrap (State & Petersburg):
Speedtraps at 5%, 13%, 27%, 34%, 51%, 66%, 83%. You'll take the circuitous 
route through Rosewood, including going around the hospital (no shortcut). 
The traps through here (the first four) are on curves or just around 
corners. Then it's past the country club (don't forget the cutoff) and into 
the park, which has a trap right at the entrance. Webster seems to have a 
problem here, so push hard while off-road. Going past the college, the 
alley shortcut is not open, so you can't run straight through the sixth 
trap, you have to corner right in front of it.

- Sprint (State & Warrent): 8.8 miles
This course is identical to the previous Speedtrap.


C.12: Blacklist Member 4: Joe Vega (JV)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"I don't know how JV does it, man. His nights are spent in the clubs and 
days on the streets. This guy's got a lot of street rep. Cops hate him and 
racers want to be like him. His flash green Dodge Viper has cops swarming 
around it all the time."

Ride: Dodge Viper SRT 10

Targets:
- Race Wins: 7
- Milestones: 5
- Total Bounty: 4,050,000

Welcome to the world of level 5 heat. Try to avoid getting to level 5; 
there will be plenty of opportunity (and need) to take pursuits to that 
level later in the game. JV's Viper is a sweet ride that is upgraded with 
lots of parts you won't unlock until you beat Ronnie (BL #3). While it may 
not be fun racing him until you pick up his pink slip, you should do so. If 
you can handle a RWD car, the Viper is a great ride.

If you're having trouble with the races at this stage, try buying a mid-
range car (maybe an Audi, with AWD) and only putting Pro performance parts 
on it. The game matches your car's performance (within reason) and slowing 
down the races might help you win them more easily. You'll still need a 
fully tuned fast car for the tollbooths, those races don't adjust for 
slower cars.


Available Race Events:
- Tollbooth (North Bay & Beacon): 16,000 cash; 4 tollbooths; 7.8 miles;
  CP: maximum
- 0.9 miles in 0:55
- 3.1 miles in 1:40
- 2.0 miles in 1:15
- 1.8 miles in 0:45
Right away there's a cutoff to your left. As you wind your way up the hill, 
there's a good cutoff on your right as you go around the second left curve. 
Just past the first tollbooth, look for the construction area cutoff on 
your left. After going through the cannery, you can take a shortcut through 
the trailer park (45-degree turn to the right) and hit a couple of pursuit 
breakers as you do so, if the cops are already on your tail. As soon as you 
come out of the trailer park, look for a cutoff to the right (orange-and-
white signs are blocking the entrance). Watch out for the hard right turn 
coming out of the boardwalk.

- Circuit (Waterfront): 16,000 cash; 5.3 miles (4 laps); CP: minimum
You start right above the prison, the top half of which is open for 
jumping. (And, this time, the AI cars will jump, so you have to as well.) 
There aren't any other shortcuts in this course.

- Lap Knockout (Chancellor Way): 16,000 cash; 9.5 miles (3 laps);
  CP: minimum
You can gain an immediate advantage by cutting through the parking lot 
entering college circle. Coming up to the hospital, take a hard left into 
the hospital and use the ramp for a shortcut up through the lower half.

- Speedtrap (Terminal & Financial): 16,000 cash; 8.0 miles; CP: maximum
Speedtraps at 14%, 30%, 46%, 64%, 71%, 92%. A car with good cornering 
ability is needed, especially for the last trap, which is right around a 
hard right turn.

- Speedtrap (Hwy 99): 16,000 cash; 5.0 miles; CP: minimum
Speedtraps at 10%, 32%, 39%, 49%, 56%, 72%, 87%. Despite the name of the 
course, precious little actually takes place on Hwy 99. Don't use too much 
nitrous on the second trap (32%) as trap #3 (39%) is not far ahead and is 
just around a corner. When going through Rosewood, the shortcut under the 
water park is open, with a trap not far beyond it.

- Speedtrap (Green & Fairmont): 16,000 cash; 5.4 miles; CP: minimum
Speedtraps at 13%, 27%, 44%, 55%, 71%, 91%. After a downhill run, be 
careful not to try to cut through the old drive-in while going the wrong 
way. When entering Downtown, watch out for the right/left chicane that puts 
you into the sunken roadway--there's a Speedtrap (71%) right in the road 
entrance and it's symbol blocks the chicane from view on the mini-map. 
Coming out of the sunken road is a tight 135-degree turn.

- Sprint (Valley & State): 16,000 cash; 6.1 miles; CP: maximum
Take the right-hand path from the start to gain a small advantage and don't 
forget the mall shortcut as you come uphill from the bus station.

- Lap Knockout (Industrial Front): 16,000 cash; 7.2 miles (3 laps);
  CP: minimum
Short. Tight. No shortcuts. Lower your speed approaching the finish line or 
you'll catch way too much air.

- Circuit (Gray Point): 16,000 cash; 7.1 miles (3 laps); CP: minimum
Right after the start, stay to the right to avoid a hard left turn at the 
end of the left-hand path. After passing the trailer park, look for cutoffs 
along the downhill run. At the bottom, after the switchback, find the 
construction cutoff to the left.

- Tollbooth (Beacon & Riverfront): 16,000 cash; 4 tollbooths; 8.1 miles;
  CP: minimum
- 1.4 miles in 0:55
- 2.8 miles in 1:20
- 2.5 miles in 1:05
- 1.4 miles in 0:40
As you leave the docks, you'll start up a steep hill. Bleed speed or you'll 
fly off the top of the hill and right into a wall. At the diamond-shaped 
split, the right path will be a little faster. When the path splits again a 
few blocks later, staying right gives you more road to work with.

- Tollbooth (Industrial & Omega): 16,000 cash; 4 tollbooths; 7.4 miles;
  CP: minimum
- 3.2 miles in 1:40
- 1.5 miles in 0:45
- 1.4 miles in 0:40
- 1.3 miles in 0:40
Nothing terribly exciting, or difficult, about this course.


Available Milestones:
- Trade Paint (Bounty 100,000)
  Evade the police pursuit and tag a minimum of 28 police vehicles to
  successfully complete this challenge.

- Bounty (Bounty 100,000)
  Get 325,000 bounty in a single pursuit. Once done, evade the pursuit.

- Cost to State Challenge (Bounty 100,000)
  Evade the police pursuit with a cost to state of 150,000 to successfully
  complete this challenge.

- Infractions Challenge (Bounty 100,000)
  Evade the police pursuit with a minimum of 6 infractions to successfully
  complete this challenge.

- Photo Ticket (Bounty 76,000)
  Get clocked at over 180 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 76,000)
  Get clocked at over 164 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 76,000)
  Get clocked at over 152 MPH to successfully complete this challenge.


Rival Challenge (54,000 cash):
- Speedtrap (Dunwich & Hills): 4.4 miles
Speedtraps at 11%, 27%, 44%, 52%, 64%, 88%. You and JV start out facing 
each other, which works in his favor as you have to do a 180 immediately 
and he does not. Use the trailer park shortcut after passing the first 
trap. Traps 3 through 5 are close together, so don't waste nitrous. Just 
remember, you do not physically have to cross the finish line first to win 
a Speedtrap race, just make sure JV doesn't pull too far ahead of you and 
use a car with Ultimate nitrous and good acceleration to keep your trap 
scores high.

- Drag (Rosewood & Heritage): 1.3 miles
There are a lot of jumps in this one. Remember to let off the accelerator 
when you jump so you don't blow your engine. Start with a shift to the 
right-most lane and stay there until you pass one car, then shift left. As 
you go around the first turn, your car should auto-steer back into the 
right-most lane. Keep tapping RIGHT to keep your car in that lane and go 
underneath the tractor trailer and then pass a van. Shift left one lane 
before you make the jump. Stay in this lane until you pass a concrete 
median, then shift left again. You'll go around a right curve then left 
curve, then shift back right and on to the finish.

- Speedtrap (Petersburg & Hwy 201): 5.0 miles
Speedtraps at 30%, 48%, 72%, 90%. Going through Rosewood, if you use the 
cutoff under the water park, there's a trap just beyond it so you'll have 
to boost through the shortcut. With only four traps, you're going to have 
to make each one count so use up your nitrous for each one.


C.13: Blacklist Member 3: Ronald McCrea (Ronnie)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You know Ronnie. He's one of those rich freaks that thinks he's ghetto. He 
definitely ain't from around the way. Got his car as a graduation gift from 
his parents. Don't be fooled though, the guy knows how to drive. He's been 
to every race school you can think of."

Ride: Aston Martin DB9

Targets:
- Race Wins: 8
- Milestones: 5
- Total Bounty: 5,550,000

By now, your biggest problem is earning enough milestones and bounty to 
challenge the Blacklist racer. Get the Photo Ticket and Pursuit Evasion 
milestones and then work on one of the others--Trade Paint is good as you 
can ram lots of cars in a short amount of time. If you hit a roadblock and 
don't have but one or two cars on you, turn around and hit the roadblock 
again for even more tagged police cruisers.

The race AI continues to "improve" and you'll need to run pretty clean 
races, which will be hard to do with all the twists and turns the game 
designers throw at you. By now you should have a car you are comfortable 
with; use it for the races and, if its heat level gets too high, give it a 
new paint job.


Available Race Events:
- Sprint (Seagate & Camden): 18,000 cash; 7.0 miles; CP: minimum
The only shortcut is near the beginning, through the trailer park. There 
are small cutoffs as you come up the hill from the cannery.

- Lap Knockout (Riverside): 18,000 cash; 17.6 miles (3 laps); CP: minimum
As you leave Downtown, cut through the bus station and take a left as you 
exit for a shorter route.

- Circuit (Omega & Industries): 18,000 cash; 8.5 miles (4 laps);
  CP: minimum
Near the start is the construction cutoff to your right (across from the 
old drive-in) and at the next left turn look for the cutoff straight ahead 
to avoid a 180. Coming up the hill from the cannery, look for the entrance 
to the trailer park on your right and zip through there.

- Tollbooth (Petersburg Projects): 18,000 cash; 6 tollbooths; 9.7 miles;
  CP: maximum
- 0.8 miles in 0:35
- 1.7 miles in 0:45
- 3.1 miles in 1:30
- 1.4 miles in 0:40
- 1.5 miles in 0:45
- 1.2 miles in 0:30
Getting through the first three tollbooths will severely test your driving 
skills. You'll have to maintain an average speed of about 130mph through 
some very twisting streets. If you can make it through that third 
tollbooth, the remainder of the race is quite easy.

- Sprint (Bond & Forest Green): 18,000 cash; 5.2 miles; CP: minimum
You get a shortcut through the bus station, but at this point in the game, 
the AI is likely to use the same shortcuts.

- Lap Knockout (College Switchback): 18,000 cash; 9.6 miles (3 laps);
  CP: minimum
Not one but *two* switchbacks--around the hospital and near Hickley Field. 
You can't jump through the hospital; but, you can gain a small advantage by 
cutting through the parking lot near the finish line.

- Speedtrap (Heritage & Warrent): 18,000 cash; 8.9 miles; CP: maximum
Speedtraps at 5%, 12%, 15%, 24%, 31%, 40%, 51%, 62%, 78%, 93%. Every trap 
in this course but one (78%) is right after a turn or in the middle of a 
curve. This actually gives you an advantage if you can turn cleanly and 
power out of the turn or curve you should have a huge advantage over the 
AI.

- Speedtrap (Masterson & Route 55): 18,000 cash; 7.0 miles; CP: minimum
Speedtraps at 9%, 19%, 38%, 47%, 67%, 82%, 93%. About half the traps in 
this course are on turns or curves. Right after the sixth trap, turn right 
through the trailer park to pick up some physical space on your opponents.

- Tollbooth (Petersburg & Project): 18,000 cash; 6 tollbooths; 9.9 miles;
  CP: minimum
- 1.0 miles in 0:40
- 1.9 miles in 0:45
- 1.3 miles in 0:30
- 3.1 miles in 1:30
- 1.8 miles in 0:45
- 0.8 miles in 0:25
This is the Petersburg Projects course in reverse. As you open on Hwy 201, 
you should be able to build a comfortable margin before entering the 
twisting streets of Downtown and Point Camden.

- Tollbooth (Wharf & North Bay): 18,000 cash; 4 tollbooths; 7.3 miles;
  CP: minimum
- 1.6 miles in 1:00
- 1.7 miles in 0:55
- 3.1 miles in 1:30
- 0.9 miles in 0:35
After the first tollbooth, you can jump through the prison. Go about 120mph 
through the upper half to avoid flipping your car, which will cost you more 
time than the jump gains. After the second tollbooth, stay right when the 
road splits through Dunwich Village, then take the shortcut through the 
trailer park. As you approach the third tollbooth, look for a cutoff to 
your right through a construction zone. Just beyond the third tollbooth, 
stick to the left wall as you go around a turn and you'll pick up another 
cutoff. The final little cutoff is just before the final tollbooth.

- Sprint (Hwy 99 & Projects): 18,000 cash; 7.5 miles; CP: minimum
The prison is open for jumping through, which will help you pick up a big 
lead. But it's so early in the race, it may not be of much help. If you 
have a tendency to flip your car when jumping, just go around through the 
switchback.

- Drag (Boardwalk & Bayshore): 4,500 cash; 1.3 miles; CP: minimum
Coming off the boardwalk you should be in the right-most lane. Stay there 
past one car, then shift left one lane, pass a car, then go right and go 
under the semi. Then go left one lane and hold that lane until you draw 
even with the twin towers, then dodge right. Hold the right lane until the 
road narrows down to two lanes then dodge one car to reach the finish line.


Available Milestones:
- Trade Paint (Bounty 140,000)
  Evade the police pursuit and tag a minimum of 32 police vehicles to
  successfully complete this challenge.

- Bounty (Bounty 140,000)
  Get 600,000 bounty in a single pursuit. Once done, evade the pursuit.

- Pursuit Evasion (Bounty 140,000)
  Evade a police pursuit in less than 2 minutes to successfully complete
  this challenge.

- Pursuit Time Challenge (Bounty 140,000)
  Get into a police pursuit lasting at least 8 minutes. You will need to
  evade the pursuit to successfully complete this challenge.

- Photo Ticket (Bounty 94,000)
  Get clocked at over 139 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 94,000)
  Get clocked at over 158 MPH to successfully complete this challenge.

- Photo Ticket (Bounty 94,000)
  Get clocked at over 177 MPH to successfully complete this challenge.


Rival Challenge (60,000 cash):
- Circuit (Bay Bridge): 7.8 miles (3 laps)
A rough course with a 270-degree loop and a sharp 135-degree turn right 
before the finish. Ronnie's DB9 doesn't handle real well, so use a sharp 
cornering car and you shouldn't have any difficulties. When going through 
the Camden tunnel, stay to the right to take the shorter route into the 
loop.

- Sprint (Seaside & Lennox): 5.4 miles
Lots of twists and turns early in the race, so you'll want to make sure you 
stay close to Ronnie. Once you get past the twin towers, you can open it up 
a bit.

- Circuit (Camden Tunnel): 7.9 miles (2 laps)
This is the Bay Bridge course in reverse. You'll run into the 135-degree 
turn right off the bat, so keep away from Ronnie or he'll most certainly 
push you around going through that turn. As you come around the 270 loop, 
stay to the left to get the shorter path into the tunnel.


C.14: Blacklist Member 2: Toru Sato (Bull)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"If it weren't for Razor, Toru would still be hanging down at the docks 
dreamin' of the Blacklist. This fool thinks he's got a sleeper, calls it 
reverse psychology. The only thing stock on his ride is the paint. Toru 
likes to keep his car mint so give him a bump when you can."

Ride: Mercedes-Benz SLR McLaren

Targets:
- Race Wins: 8
- Milestones: 5
- Total Bounty: 7,550,000

At this point, to earn the milestones you need to challenge Bull, you're 
going to play with the heat level 5 cops. 


Available Race Events:
- Circuit (Campus Interchange): 20,000 cash; 13.9 miles (2 laps);
  CP: minimum
Three-fourths of this race is on the open road, so you should be able to 
build up a big lead. As you cut through Rosewood, the alley shortcut is 
open, but probably not worth the slowdown (hard right turn to get in) on 
such a long course.

- Circuit (Country Club): 20,000 cash; 13.9 miles (3 laps); CP: minimum
The Campus Interchange course in reverse. This time you can easily use the 
alley shortcut as it's a 45-degree turn to the left early in the course. 
But watch for the hard left turn coming out.

- Tollbooth (Beacon & Petersburg): 20,000 cash; 8 tollbooths; 9.3 miles;
  CP: minimum
- 1.7 miles in 1:00
- 1.0 miles in 0:35
- 1.5 miles in 0:40
- 1.8 miles in 1:15
- 0.9 miles in 0:30
- 0.5 miles in 0:20
- 0.6 miles in 0:15
- 1.3 miles in 0:35
After the first tollbooth, drive in the left lane. As you fly over the 
hill, there's usually a car in the right lane and you don't want to lan